@atelierai/uco 1.0.7 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +1 -1
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
- package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
- /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
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/*
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┌──────────────────────────────────────────────────────────────────┐
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│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
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│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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│ Copyright (c) 2025 Ivan Murzak │
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│ Licensed under the Apache License, Version 2.0. │
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│ See the LICENSE file in the project root for more information. │
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└──────────────────────────────────────────────────────────────────┘
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*/
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using com.AtelierAI.Uco.Framework;
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using com.AtelierAI.Uco.Framework.Common.Model;
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using com.AtelierAI.Unity.Copilot.Editor.API.TestRunner;
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using com.AtelierAI.Unity.Copilot.Editor.Utils;
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using com.AtelierAI.Unity.Copilot.Runtime.Utils;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace com.AtelierAI.Unity.Copilot.Editor.API
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{
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[UcoToolType]
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[InitializeOnLoad]
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public static partial class Tool_Tests
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{
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static readonly object _lock = new();
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static volatile TestRunnerApi? _testRunnerApi = null!;
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static volatile TestResultCollector? _resultCollector = null!;
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static volatile bool _callbacksRegistered = false;
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// SessionState keys for persisting pending test run across domain reload
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const string PendingTestRunKey = "
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const string PendingTestModeKey = "
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const string PendingTestAssemblyKey = "
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const string PendingTestNamespaceKey = "
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const string PendingTestClassKey = "
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const string PendingTestMethodKey = "
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const string PendingTestOperationIdKey = "
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static Tool_Tests()
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{
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_testRunnerApi ??= CreateInstance();
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// g-006 owner registration performs every reload claim and only schedules
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// resume after persisted state validates and the scheduler lease is reacquired.
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}
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public static TestRunnerApi TestRunnerApi
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{
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get
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{
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lock (_lock)
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{
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if (_testRunnerApi == null)
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_testRunnerApi = CreateInstance();
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return _testRunnerApi;
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}
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}
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}
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public static TestRunnerApi CreateInstance()
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{
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if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
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Debug.Log($"[{nameof(TestRunnerApi)}] Creating new instance. Existing API: {_testRunnerApi != null}, Existing Collector: {_resultCollector != null}, Callbacks Registered: {_callbacksRegistered}");
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_resultCollector ??= new TestResultCollector();
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var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
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// Only register callbacks once globally to prevent accumulation
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// Unity's TestRunnerApi maintains a static callback list, so multiple RegisterCallbacks calls add duplicates
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if (!_callbacksRegistered)
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{
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if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
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Debug.Log($"[{nameof(TestRunnerApi)}] Registering callbacks for the first (and only) time.");
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testRunnerApi.RegisterCallbacks(_resultCollector);
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_callbacksRegistered = true;
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}
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else
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{
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if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
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Debug.LogWarning($"[{nameof(TestRunnerApi)}] Callbacks already registered globally - skipping registration.");
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}
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return testRunnerApi;
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}
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public static void Init()
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{
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// none
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}
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internal static string CurrentTestOperationId
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{
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get => TestResultCollector.TestOperationId.Value;
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set => TestResultCollector.TestOperationId.Value = value;
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}
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internal static string CurrentTestRequestId
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get => TestResultCollector.TestCallRequestID.Value;
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set => TestResultCollector.TestCallRequestID.Value = value;
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}
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internal static bool HasPendingTestRun()
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=> !string.IsNullOrEmpty(SessionState.GetString(PendingTestRunKey, string.Empty));
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internal static void SavePendingTestRun(string operationId, TestMode testMode, string? testAssembly, string? testNamespace, string? testClass, string? testMethod)
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{
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SessionState.SetString(PendingTestRunKey, "pending");
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SessionState.SetString(PendingTestOperationIdKey, operationId);
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SessionState.SetInt(PendingTestModeKey, (int)testMode);
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SessionState.SetString(PendingTestAssemblyKey, testAssembly ?? string.Empty);
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SessionState.SetString(PendingTestNamespaceKey, testNamespace ?? string.Empty);
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SessionState.SetString(PendingTestClassKey, testClass ?? string.Empty);
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SessionState.SetString(PendingTestMethodKey, testMethod ?? string.Empty);
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}
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internal static void ClearPendingTestRun()
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{
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SessionState.EraseString(PendingTestRunKey);
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SessionState.EraseInt(PendingTestModeKey);
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SessionState.EraseString(PendingTestAssemblyKey);
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SessionState.EraseString(PendingTestNamespaceKey);
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SessionState.EraseString(PendingTestClassKey);
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SessionState.EraseString(PendingTestMethodKey);
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SessionState.EraseString(PendingTestOperationIdKey);
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}
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internal static bool TryClaimPendingTestRun(out string operationId)
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{
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operationId = SessionState.GetString(PendingTestOperationIdKey, string.Empty);
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var operation = EditorOperationRegistry.Get(operationId);
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if (string.IsNullOrEmpty(operationId) || operation == null || operation.IsTerminal)
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{
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ClearTestRunOwnership(operationId);
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return false;
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}
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EditorOperationRegistry.Claim(operationId, "waiting-for-compilation");
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return true;
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}
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internal static void ClearTestRunOwnership(string operationId)
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ClearPendingTestRun();
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if (string.Equals(SessionState.GetString(PendingTestOperationIdKey, string.Empty),
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operationId, StringComparison.Ordinal))
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{
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EditorApplication.update -= ResumePendingTestRunOnce;
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}
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operationId, StringComparison.Ordinal))
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TestResultCollector.ExpectedDiscoveredTests.Value = 0;
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}
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/// <summary>
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/// COCli-12: deliver a terminal test-operation failure to the deferred
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/// caller. Registry-only failure left the originating request stuck at
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/// `processing` forever; mirroring the success notification
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/// (TestResultCollector.RunFinished) lets the waiting side resolve.
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/// </summary>
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internal static void NotifyTestOperationFailed(string operationId, string? requestId, string message)
|
|
187
|
-
{
|
|
188
|
-
if (string.IsNullOrEmpty(requestId))
|
|
189
|
-
return;
|
|
190
|
-
var response = ResponseCallValueTool<TestRunResponse>
|
|
191
|
-
.Error(message)
|
|
192
|
-
.SetRequestID(requestId);
|
|
193
|
-
_ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
|
|
194
|
-
{
|
|
195
|
-
RequestId = requestId,
|
|
196
|
-
OperationId = string.IsNullOrEmpty(operationId) ? null : operationId,
|
|
197
|
-
Result = response
|
|
198
|
-
});
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
internal static void ResumePendingTestRunOnce()
|
|
202
|
-
{
|
|
203
|
-
// If still compiling, wait for next update tick
|
|
204
|
-
if (EditorApplication.isCompiling)
|
|
205
|
-
return;
|
|
206
|
-
|
|
207
|
-
// Compilation finished (or was never happening), unsubscribe
|
|
208
|
-
EditorApplication.update -= ResumePendingTestRunOnce;
|
|
209
|
-
|
|
210
|
-
if (!TryClaimPendingTestRun(out var operationId))
|
|
211
|
-
return;
|
|
212
|
-
|
|
213
|
-
var requestId = TestResultCollector.TestCallRequestID.Value;
|
|
214
|
-
|
|
215
|
-
// Check for compilation failure
|
|
216
|
-
if (EditorUtility.scriptCompilationFailed)
|
|
217
|
-
{
|
|
218
|
-
ClearPendingTestRun();
|
|
219
|
-
TestResultCollector.TestCallRequestID.Value = string.Empty;
|
|
220
|
-
TestResultCollector.TestOperationId.Value = string.Empty;
|
|
221
|
-
|
|
222
|
-
var errorDetails = ScriptUtils.GetCompilationErrorDetails();
|
|
223
|
-
if (!string.IsNullOrEmpty(operationId))
|
|
224
|
-
EditorOperationRegistry.Fail(operationId, "test-compilation-failed", errorDetails, "compilation-failed");
|
|
225
|
-
var response = ResponseCallValueTool<TestRunResponse>
|
|
226
|
-
.Error($"Cannot run tests: compilation errors after script recompilation.\n\n{errorDetails}")
|
|
227
|
-
.SetRequestID(requestId);
|
|
228
|
-
|
|
229
|
-
_ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
|
|
230
|
-
{
|
|
231
|
-
RequestId = requestId,
|
|
232
|
-
OperationId = operationId,
|
|
233
|
-
Result = response
|
|
234
|
-
});
|
|
235
|
-
return;
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
// Compilation succeeded — load filter params from SessionState and run tests
|
|
239
|
-
var testMode = (TestMode)SessionState.GetInt(PendingTestModeKey, (int)TestMode.EditMode);
|
|
240
|
-
var testAssembly = SessionState.GetString(PendingTestAssemblyKey, string.Empty);
|
|
241
|
-
var testNamespace = SessionState.GetString(PendingTestNamespaceKey, string.Empty);
|
|
242
|
-
var testClass = SessionState.GetString(PendingTestClassKey, string.Empty);
|
|
243
|
-
var testMethod = SessionState.GetString(PendingTestMethodKey, string.Empty);
|
|
244
|
-
|
|
245
|
-
ClearPendingTestRun();
|
|
246
|
-
|
|
247
|
-
// Normalize empty strings to null
|
|
248
|
-
if (string.IsNullOrEmpty(testAssembly)) testAssembly = null;
|
|
249
|
-
if (string.IsNullOrEmpty(testNamespace)) testNamespace = null;
|
|
250
|
-
if (string.IsNullOrEmpty(testClass)) testClass = null;
|
|
251
|
-
if (string.IsNullOrEmpty(testMethod)) testMethod = null;
|
|
252
|
-
|
|
253
|
-
var filterParams = new TestFilterParameters(testAssembly, testNamespace, testClass, testMethod);
|
|
254
|
-
|
|
255
|
-
if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Info))
|
|
256
|
-
Debug.Log($"[TestRunner] Resuming test run after recompilation. Mode: {testMode}, Filters: {filterParams}");
|
|
257
|
-
|
|
258
|
-
_ = ResumePendingTestRunAsync(operationId, requestId, testMode, filterParams);
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
static async Task ResumePendingTestRunAsync(
|
|
262
|
-
string operationId,
|
|
263
|
-
string requestId,
|
|
264
|
-
TestMode testMode,
|
|
265
|
-
TestFilterParameters filterParams)
|
|
266
|
-
{
|
|
267
|
-
try
|
|
268
|
-
{
|
|
269
|
-
var operation = EditorOperationRegistry.Get(operationId);
|
|
270
|
-
if (operation == null || operation.IsTerminal)
|
|
271
|
-
{
|
|
272
|
-
ClearTestRunOwnership(operationId);
|
|
273
|
-
return;
|
|
274
|
-
}
|
|
275
|
-
TestOperationMetadata? metadata = null;
|
|
276
|
-
try
|
|
277
|
-
{
|
|
278
|
-
if (!string.IsNullOrEmpty(operation?.MetadataJson))
|
|
279
|
-
metadata = JsonUtility.FromJson<TestOperationMetadata>(operation.MetadataJson);
|
|
280
|
-
}
|
|
281
|
-
catch { }
|
|
282
|
-
var wait = TimeSpan.FromSeconds(metadata?.WaitTimeoutSeconds
|
|
283
|
-
?? DefaultWaitTimeoutSeconds);
|
|
284
|
-
var discovery = await DiscoverMatchingTests(TestRunnerApi, testMode, filterParams, wait);
|
|
285
|
-
operation = EditorOperationRegistry.Get(operationId);
|
|
286
|
-
if (operation == null || operation.IsTerminal)
|
|
287
|
-
{
|
|
288
|
-
ClearTestRunOwnership(operationId);
|
|
289
|
-
return;
|
|
290
|
-
}
|
|
291
|
-
if (discovery.MatchedNames.Length == 0)
|
|
292
|
-
{
|
|
293
|
-
var message = Error.NoTestsFound(filterParams);
|
|
294
|
-
EditorOperationRegistry.Fail(operationId, "tests-no-match", message, "filter-validation");
|
|
295
|
-
NotifyTestOperationFailed(operationId, requestId, message);
|
|
296
|
-
TestResultCollector.TestOperationId.Value = string.Empty;
|
|
297
|
-
TestResultCollector.TestCallRequestID.Value = string.Empty;
|
|
298
|
-
return;
|
|
299
|
-
}
|
|
300
|
-
|
|
301
|
-
StartDiscoveredTests(operationId, testMode, filterParams, discovery,
|
|
302
|
-
metadata?.SandboxScene ?? false);
|
|
303
|
-
}
|
|
304
|
-
catch (Exception ex)
|
|
305
|
-
{
|
|
306
|
-
var operation = EditorOperationRegistry.Get(operationId);
|
|
307
|
-
if (operation != null && !operation.IsTerminal)
|
|
308
|
-
{
|
|
309
|
-
EditorOperationRegistry.Fail(operationId, "tests-resume-failed", ex.Message, "resume-failed");
|
|
310
|
-
NotifyTestOperationFailed(operationId, requestId,
|
|
311
|
-
Error.TestExecutionFailed(ex.GetBaseException().Message));
|
|
312
|
-
}
|
|
313
|
-
ClearTestRunOwnership(operationId);
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
/// <summary>
|
|
318
|
-
/// Throws <see cref="InvalidOperationException"/> if any currently open scene has unsaved
|
|
319
|
-
/// changes (<see cref="Scene.isDirty"/>). The exception message lists every dirty scene's
|
|
320
|
-
/// name and path so the caller (LLM agent or human) can save them and retry.
|
|
321
|
-
///
|
|
322
|
-
/// Running tests while a scene is dirty is unsafe: Unity may reload the scene when
|
|
323
|
-
/// entering play mode, silently discarding the unsaved edits and producing a test run
|
|
324
|
-
/// against a scene state that does not match either the in-memory scene or the asset
|
|
325
|
-
/// on disk. This check aborts before any state is mutated (no PlayerPrefs, no
|
|
326
|
-
/// AssetDatabase.Refresh, no domain reload is triggered).
|
|
327
|
-
///
|
|
328
|
-
/// MUST be called on the Unity main thread.
|
|
329
|
-
/// </summary>
|
|
330
|
-
/// <exception cref="InvalidOperationException">
|
|
331
|
-
/// Thrown if one or more open scenes have unsaved changes.
|
|
332
|
-
/// </exception>
|
|
333
|
-
internal static void ThrowIfAnyOpenSceneIsDirty()
|
|
334
|
-
{
|
|
335
|
-
var dirtyScenes = GetDirtyOpenScenes();
|
|
336
|
-
if (dirtyScenes.Count == 0)
|
|
337
|
-
return;
|
|
338
|
-
|
|
339
|
-
throw new InvalidOperationException(FormatDirtyScenesMessage(dirtyScenes));
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
/// <summary>
|
|
343
|
-
/// Returns every open scene whose <see cref="Scene.isDirty"/> is true.
|
|
344
|
-
/// MUST be called on the Unity main thread.
|
|
345
|
-
/// </summary>
|
|
346
|
-
internal static List<Scene> GetDirtyOpenScenes()
|
|
347
|
-
{
|
|
348
|
-
var result = new List<Scene>(capacity: EditorSceneManager.sceneCount);
|
|
349
|
-
for (var i = 0; i < EditorSceneManager.sceneCount; i++)
|
|
350
|
-
{
|
|
351
|
-
var scene = EditorSceneManager.GetSceneAt(i);
|
|
352
|
-
if (scene.isDirty)
|
|
353
|
-
result.Add(scene);
|
|
354
|
-
}
|
|
355
|
-
return result;
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
internal static string FormatDirtyScenesMessage(IReadOnlyList<Scene> dirtyScenes)
|
|
359
|
-
{
|
|
360
|
-
var details = string.Join(", ", dirtyScenes.Select(FormatSceneForMessage));
|
|
361
|
-
return $"Cannot run tests: {dirtyScenes.Count} open scene(s) have unsaved changes: {details}. " +
|
|
362
|
-
"Save the scene(s) and try again.";
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
static string FormatSceneForMessage(Scene scene)
|
|
366
|
-
{
|
|
367
|
-
var name = string.IsNullOrEmpty(scene.name) ? "(untitled)" : scene.name;
|
|
368
|
-
var path = string.IsNullOrEmpty(scene.path) ? "(unsaved)" : scene.path;
|
|
369
|
-
return $"'{name}' ({path})";
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
private static class Error
|
|
373
|
-
{
|
|
374
|
-
public static string InvalidTestMode(string testMode)
|
|
375
|
-
=> $"Invalid test mode '{testMode}'. Valid modes: EditMode, PlayMode, All";
|
|
376
|
-
|
|
377
|
-
public static string TestExecutionFailed(string reason)
|
|
378
|
-
=> $"Test execution failed: {reason}";
|
|
379
|
-
|
|
380
|
-
public static string TestTimeout(int timeoutMs)
|
|
381
|
-
=> $"Test execution timed out after {timeoutMs} ms";
|
|
382
|
-
|
|
383
|
-
public static string NoTestsFound(TestFilterParameters filterParams)
|
|
384
|
-
{
|
|
385
|
-
var filters = new List<string>();
|
|
386
|
-
|
|
387
|
-
if (!string.IsNullOrEmpty(filterParams.TestAssembly)) filters.Add($"assembly '{filterParams.TestAssembly}'");
|
|
388
|
-
if (!string.IsNullOrEmpty(filterParams.TestNamespace)) filters.Add($"namespace '{filterParams.TestNamespace}'");
|
|
389
|
-
if (!string.IsNullOrEmpty(filterParams.TestClass)) filters.Add($"class '{filterParams.TestClass}'");
|
|
390
|
-
if (!string.IsNullOrEmpty(filterParams.TestMethod)) filters.Add($"method '{filterParams.TestMethod}'");
|
|
391
|
-
|
|
392
|
-
var filterText = filters.Count > 0
|
|
393
|
-
? $" matching {string.Join(", ", filters)}"
|
|
394
|
-
: string.Empty;
|
|
395
|
-
|
|
396
|
-
return $"No tests found{filterText}. Please check that the specified assembly, namespace, class, and method names are correct and that your Unity project contains tests.";
|
|
397
|
-
}
|
|
398
|
-
}
|
|
399
|
-
}
|
|
400
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
┌──────────────────────────────────────────────────────────────────┐
|
|
3
|
+
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
|
|
4
|
+
│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
|
|
5
|
+
│ Copyright (c) 2025 Ivan Murzak │
|
|
6
|
+
│ Licensed under the Apache License, Version 2.0. │
|
|
7
|
+
│ See the LICENSE file in the project root for more information. │
|
|
8
|
+
└──────────────────────────────────────────────────────────────────┘
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
#nullable enable
|
|
12
|
+
using System;
|
|
13
|
+
using System.Collections.Generic;
|
|
14
|
+
using System.Linq;
|
|
15
|
+
using System.Threading.Tasks;
|
|
16
|
+
using com.AtelierAI.Uco.Framework;
|
|
17
|
+
using com.AtelierAI.Uco.Framework.Common.Model;
|
|
18
|
+
using com.AtelierAI.Unity.Copilot.Editor.API.TestRunner;
|
|
19
|
+
using com.AtelierAI.Unity.Copilot.Editor.Utils;
|
|
20
|
+
using com.AtelierAI.Unity.Copilot.Runtime.Utils;
|
|
21
|
+
using UnityEditor;
|
|
22
|
+
using UnityEditor.SceneManagement;
|
|
23
|
+
using UnityEditor.TestTools.TestRunner.Api;
|
|
24
|
+
using UnityEngine;
|
|
25
|
+
using UnityEngine.SceneManagement;
|
|
26
|
+
|
|
27
|
+
namespace com.AtelierAI.Unity.Copilot.Editor.API
|
|
28
|
+
{
|
|
29
|
+
[UcoToolType]
|
|
30
|
+
[InitializeOnLoad]
|
|
31
|
+
public static partial class Tool_Tests
|
|
32
|
+
{
|
|
33
|
+
static readonly object _lock = new();
|
|
34
|
+
static volatile TestRunnerApi? _testRunnerApi = null!;
|
|
35
|
+
static volatile TestResultCollector? _resultCollector = null!;
|
|
36
|
+
static volatile bool _callbacksRegistered = false;
|
|
37
|
+
|
|
38
|
+
// SessionState keys for persisting pending test run across domain reload
|
|
39
|
+
const string PendingTestRunKey = "UCO_PendingTestRun";
|
|
40
|
+
const string PendingTestModeKey = "UCO_PendingTestRun_TestMode";
|
|
41
|
+
const string PendingTestAssemblyKey = "UCO_PendingTestRun_TestAssembly";
|
|
42
|
+
const string PendingTestNamespaceKey = "UCO_PendingTestRun_TestNamespace";
|
|
43
|
+
const string PendingTestClassKey = "UCO_PendingTestRun_TestClass";
|
|
44
|
+
const string PendingTestMethodKey = "UCO_PendingTestRun_TestMethod";
|
|
45
|
+
const string PendingTestOperationIdKey = "UCO_PendingTestRun_OperationId";
|
|
46
|
+
|
|
47
|
+
static Tool_Tests()
|
|
48
|
+
{
|
|
49
|
+
_testRunnerApi ??= CreateInstance();
|
|
50
|
+
// g-006 owner registration performs every reload claim and only schedules
|
|
51
|
+
// resume after persisted state validates and the scheduler lease is reacquired.
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
public static TestRunnerApi TestRunnerApi
|
|
55
|
+
{
|
|
56
|
+
get
|
|
57
|
+
{
|
|
58
|
+
lock (_lock)
|
|
59
|
+
{
|
|
60
|
+
if (_testRunnerApi == null)
|
|
61
|
+
_testRunnerApi = CreateInstance();
|
|
62
|
+
return _testRunnerApi;
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
public static TestRunnerApi CreateInstance()
|
|
67
|
+
{
|
|
68
|
+
if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
|
|
69
|
+
Debug.Log($"[{nameof(TestRunnerApi)}] Creating new instance. Existing API: {_testRunnerApi != null}, Existing Collector: {_resultCollector != null}, Callbacks Registered: {_callbacksRegistered}");
|
|
70
|
+
|
|
71
|
+
_resultCollector ??= new TestResultCollector();
|
|
72
|
+
var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
|
|
73
|
+
|
|
74
|
+
// Only register callbacks once globally to prevent accumulation
|
|
75
|
+
// Unity's TestRunnerApi maintains a static callback list, so multiple RegisterCallbacks calls add duplicates
|
|
76
|
+
if (!_callbacksRegistered)
|
|
77
|
+
{
|
|
78
|
+
if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
|
|
79
|
+
Debug.Log($"[{nameof(TestRunnerApi)}] Registering callbacks for the first (and only) time.");
|
|
80
|
+
|
|
81
|
+
testRunnerApi.RegisterCallbacks(_resultCollector);
|
|
82
|
+
_callbacksRegistered = true;
|
|
83
|
+
}
|
|
84
|
+
else
|
|
85
|
+
{
|
|
86
|
+
if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
|
|
87
|
+
Debug.LogWarning($"[{nameof(TestRunnerApi)}] Callbacks already registered globally - skipping registration.");
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
return testRunnerApi;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
public static void Init()
|
|
94
|
+
{
|
|
95
|
+
// none
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
internal static string CurrentTestOperationId
|
|
99
|
+
{
|
|
100
|
+
get => TestResultCollector.TestOperationId.Value;
|
|
101
|
+
set => TestResultCollector.TestOperationId.Value = value;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
internal static string CurrentTestRequestId
|
|
105
|
+
{
|
|
106
|
+
get => TestResultCollector.TestCallRequestID.Value;
|
|
107
|
+
set => TestResultCollector.TestCallRequestID.Value = value;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
internal static bool HasPendingTestRun()
|
|
111
|
+
=> !string.IsNullOrEmpty(SessionState.GetString(PendingTestRunKey, string.Empty));
|
|
112
|
+
|
|
113
|
+
internal static void SavePendingTestRun(string operationId, TestMode testMode, string? testAssembly, string? testNamespace, string? testClass, string? testMethod)
|
|
114
|
+
{
|
|
115
|
+
SessionState.SetString(PendingTestRunKey, "pending");
|
|
116
|
+
SessionState.SetString(PendingTestOperationIdKey, operationId);
|
|
117
|
+
SessionState.SetInt(PendingTestModeKey, (int)testMode);
|
|
118
|
+
SessionState.SetString(PendingTestAssemblyKey, testAssembly ?? string.Empty);
|
|
119
|
+
SessionState.SetString(PendingTestNamespaceKey, testNamespace ?? string.Empty);
|
|
120
|
+
SessionState.SetString(PendingTestClassKey, testClass ?? string.Empty);
|
|
121
|
+
SessionState.SetString(PendingTestMethodKey, testMethod ?? string.Empty);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
internal static void ClearPendingTestRun()
|
|
125
|
+
{
|
|
126
|
+
SessionState.EraseString(PendingTestRunKey);
|
|
127
|
+
SessionState.EraseInt(PendingTestModeKey);
|
|
128
|
+
SessionState.EraseString(PendingTestAssemblyKey);
|
|
129
|
+
SessionState.EraseString(PendingTestNamespaceKey);
|
|
130
|
+
SessionState.EraseString(PendingTestClassKey);
|
|
131
|
+
SessionState.EraseString(PendingTestMethodKey);
|
|
132
|
+
SessionState.EraseString(PendingTestOperationIdKey);
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
internal static bool TryClaimPendingTestRun(out string operationId)
|
|
136
|
+
{
|
|
137
|
+
operationId = SessionState.GetString(PendingTestOperationIdKey, string.Empty);
|
|
138
|
+
var operation = EditorOperationRegistry.Get(operationId);
|
|
139
|
+
if (string.IsNullOrEmpty(operationId) || operation == null || operation.IsTerminal)
|
|
140
|
+
{
|
|
141
|
+
ClearTestRunOwnership(operationId);
|
|
142
|
+
return false;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
EditorOperationRegistry.Claim(operationId, "waiting-for-compilation");
|
|
146
|
+
return true;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
internal static void ClearTestRunOwnership(string operationId)
|
|
150
|
+
{
|
|
151
|
+
if (string.IsNullOrEmpty(operationId))
|
|
152
|
+
{
|
|
153
|
+
ClearPendingTestRun();
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
// Safety net for abnormal terminations (timeout, interrupted reload)
|
|
158
|
+
// whose completion callback never runs: reclaim any persisted
|
|
159
|
+
// sandbox context so the Editor does not keep a sandbox scene open.
|
|
160
|
+
// Idempotent — the normal RunFinished path already consumed it.
|
|
161
|
+
_ = TestRunSceneSandbox.RestoreForOperation(operationId);
|
|
162
|
+
|
|
163
|
+
if (string.Equals(SessionState.GetString(PendingTestOperationIdKey, string.Empty),
|
|
164
|
+
operationId, StringComparison.Ordinal))
|
|
165
|
+
{
|
|
166
|
+
ClearPendingTestRun();
|
|
167
|
+
EditorApplication.update -= ResumePendingTestRunOnce;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
if (!string.Equals(TestResultCollector.TestOperationId.Value,
|
|
171
|
+
operationId, StringComparison.Ordinal))
|
|
172
|
+
return;
|
|
173
|
+
|
|
174
|
+
TestResultCollector.TestOperationId.Value = string.Empty;
|
|
175
|
+
TestResultCollector.TestCallRequestID.Value = string.Empty;
|
|
176
|
+
TestResultCollector.ExpectedDiscoveredTests.Value = 0;
|
|
177
|
+
TestResultCollector.ExpectedMatchedTests.Value = 0;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
/// <summary>
|
|
181
|
+
/// COCli-12: deliver a terminal test-operation failure to the deferred
|
|
182
|
+
/// caller. Registry-only failure left the originating request stuck at
|
|
183
|
+
/// `processing` forever; mirroring the success notification
|
|
184
|
+
/// (TestResultCollector.RunFinished) lets the waiting side resolve.
|
|
185
|
+
/// </summary>
|
|
186
|
+
internal static void NotifyTestOperationFailed(string operationId, string? requestId, string message)
|
|
187
|
+
{
|
|
188
|
+
if (string.IsNullOrEmpty(requestId))
|
|
189
|
+
return;
|
|
190
|
+
var response = ResponseCallValueTool<TestRunResponse>
|
|
191
|
+
.Error(message)
|
|
192
|
+
.SetRequestID(requestId);
|
|
193
|
+
_ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
|
|
194
|
+
{
|
|
195
|
+
RequestId = requestId,
|
|
196
|
+
OperationId = string.IsNullOrEmpty(operationId) ? null : operationId,
|
|
197
|
+
Result = response
|
|
198
|
+
});
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
internal static void ResumePendingTestRunOnce()
|
|
202
|
+
{
|
|
203
|
+
// If still compiling, wait for next update tick
|
|
204
|
+
if (EditorApplication.isCompiling)
|
|
205
|
+
return;
|
|
206
|
+
|
|
207
|
+
// Compilation finished (or was never happening), unsubscribe
|
|
208
|
+
EditorApplication.update -= ResumePendingTestRunOnce;
|
|
209
|
+
|
|
210
|
+
if (!TryClaimPendingTestRun(out var operationId))
|
|
211
|
+
return;
|
|
212
|
+
|
|
213
|
+
var requestId = TestResultCollector.TestCallRequestID.Value;
|
|
214
|
+
|
|
215
|
+
// Check for compilation failure
|
|
216
|
+
if (EditorUtility.scriptCompilationFailed)
|
|
217
|
+
{
|
|
218
|
+
ClearPendingTestRun();
|
|
219
|
+
TestResultCollector.TestCallRequestID.Value = string.Empty;
|
|
220
|
+
TestResultCollector.TestOperationId.Value = string.Empty;
|
|
221
|
+
|
|
222
|
+
var errorDetails = ScriptUtils.GetCompilationErrorDetails();
|
|
223
|
+
if (!string.IsNullOrEmpty(operationId))
|
|
224
|
+
EditorOperationRegistry.Fail(operationId, "test-compilation-failed", errorDetails, "compilation-failed");
|
|
225
|
+
var response = ResponseCallValueTool<TestRunResponse>
|
|
226
|
+
.Error($"Cannot run tests: compilation errors after script recompilation.\n\n{errorDetails}")
|
|
227
|
+
.SetRequestID(requestId);
|
|
228
|
+
|
|
229
|
+
_ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
|
|
230
|
+
{
|
|
231
|
+
RequestId = requestId,
|
|
232
|
+
OperationId = operationId,
|
|
233
|
+
Result = response
|
|
234
|
+
});
|
|
235
|
+
return;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
// Compilation succeeded — load filter params from SessionState and run tests
|
|
239
|
+
var testMode = (TestMode)SessionState.GetInt(PendingTestModeKey, (int)TestMode.EditMode);
|
|
240
|
+
var testAssembly = SessionState.GetString(PendingTestAssemblyKey, string.Empty);
|
|
241
|
+
var testNamespace = SessionState.GetString(PendingTestNamespaceKey, string.Empty);
|
|
242
|
+
var testClass = SessionState.GetString(PendingTestClassKey, string.Empty);
|
|
243
|
+
var testMethod = SessionState.GetString(PendingTestMethodKey, string.Empty);
|
|
244
|
+
|
|
245
|
+
ClearPendingTestRun();
|
|
246
|
+
|
|
247
|
+
// Normalize empty strings to null
|
|
248
|
+
if (string.IsNullOrEmpty(testAssembly)) testAssembly = null;
|
|
249
|
+
if (string.IsNullOrEmpty(testNamespace)) testNamespace = null;
|
|
250
|
+
if (string.IsNullOrEmpty(testClass)) testClass = null;
|
|
251
|
+
if (string.IsNullOrEmpty(testMethod)) testMethod = null;
|
|
252
|
+
|
|
253
|
+
var filterParams = new TestFilterParameters(testAssembly, testNamespace, testClass, testMethod);
|
|
254
|
+
|
|
255
|
+
if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Info))
|
|
256
|
+
Debug.Log($"[TestRunner] Resuming test run after recompilation. Mode: {testMode}, Filters: {filterParams}");
|
|
257
|
+
|
|
258
|
+
_ = ResumePendingTestRunAsync(operationId, requestId, testMode, filterParams);
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
static async Task ResumePendingTestRunAsync(
|
|
262
|
+
string operationId,
|
|
263
|
+
string requestId,
|
|
264
|
+
TestMode testMode,
|
|
265
|
+
TestFilterParameters filterParams)
|
|
266
|
+
{
|
|
267
|
+
try
|
|
268
|
+
{
|
|
269
|
+
var operation = EditorOperationRegistry.Get(operationId);
|
|
270
|
+
if (operation == null || operation.IsTerminal)
|
|
271
|
+
{
|
|
272
|
+
ClearTestRunOwnership(operationId);
|
|
273
|
+
return;
|
|
274
|
+
}
|
|
275
|
+
TestOperationMetadata? metadata = null;
|
|
276
|
+
try
|
|
277
|
+
{
|
|
278
|
+
if (!string.IsNullOrEmpty(operation?.MetadataJson))
|
|
279
|
+
metadata = JsonUtility.FromJson<TestOperationMetadata>(operation.MetadataJson);
|
|
280
|
+
}
|
|
281
|
+
catch { }
|
|
282
|
+
var wait = TimeSpan.FromSeconds(metadata?.WaitTimeoutSeconds
|
|
283
|
+
?? DefaultWaitTimeoutSeconds);
|
|
284
|
+
var discovery = await DiscoverMatchingTests(TestRunnerApi, testMode, filterParams, wait);
|
|
285
|
+
operation = EditorOperationRegistry.Get(operationId);
|
|
286
|
+
if (operation == null || operation.IsTerminal)
|
|
287
|
+
{
|
|
288
|
+
ClearTestRunOwnership(operationId);
|
|
289
|
+
return;
|
|
290
|
+
}
|
|
291
|
+
if (discovery.MatchedNames.Length == 0)
|
|
292
|
+
{
|
|
293
|
+
var message = Error.NoTestsFound(filterParams);
|
|
294
|
+
EditorOperationRegistry.Fail(operationId, "tests-no-match", message, "filter-validation");
|
|
295
|
+
NotifyTestOperationFailed(operationId, requestId, message);
|
|
296
|
+
TestResultCollector.TestOperationId.Value = string.Empty;
|
|
297
|
+
TestResultCollector.TestCallRequestID.Value = string.Empty;
|
|
298
|
+
return;
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
StartDiscoveredTests(operationId, testMode, filterParams, discovery,
|
|
302
|
+
metadata?.SandboxScene ?? false);
|
|
303
|
+
}
|
|
304
|
+
catch (Exception ex)
|
|
305
|
+
{
|
|
306
|
+
var operation = EditorOperationRegistry.Get(operationId);
|
|
307
|
+
if (operation != null && !operation.IsTerminal)
|
|
308
|
+
{
|
|
309
|
+
EditorOperationRegistry.Fail(operationId, "tests-resume-failed", ex.Message, "resume-failed");
|
|
310
|
+
NotifyTestOperationFailed(operationId, requestId,
|
|
311
|
+
Error.TestExecutionFailed(ex.GetBaseException().Message));
|
|
312
|
+
}
|
|
313
|
+
ClearTestRunOwnership(operationId);
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
/// <summary>
|
|
318
|
+
/// Throws <see cref="InvalidOperationException"/> if any currently open scene has unsaved
|
|
319
|
+
/// changes (<see cref="Scene.isDirty"/>). The exception message lists every dirty scene's
|
|
320
|
+
/// name and path so the caller (LLM agent or human) can save them and retry.
|
|
321
|
+
///
|
|
322
|
+
/// Running tests while a scene is dirty is unsafe: Unity may reload the scene when
|
|
323
|
+
/// entering play mode, silently discarding the unsaved edits and producing a test run
|
|
324
|
+
/// against a scene state that does not match either the in-memory scene or the asset
|
|
325
|
+
/// on disk. This check aborts before any state is mutated (no PlayerPrefs, no
|
|
326
|
+
/// AssetDatabase.Refresh, no domain reload is triggered).
|
|
327
|
+
///
|
|
328
|
+
/// MUST be called on the Unity main thread.
|
|
329
|
+
/// </summary>
|
|
330
|
+
/// <exception cref="InvalidOperationException">
|
|
331
|
+
/// Thrown if one or more open scenes have unsaved changes.
|
|
332
|
+
/// </exception>
|
|
333
|
+
internal static void ThrowIfAnyOpenSceneIsDirty()
|
|
334
|
+
{
|
|
335
|
+
var dirtyScenes = GetDirtyOpenScenes();
|
|
336
|
+
if (dirtyScenes.Count == 0)
|
|
337
|
+
return;
|
|
338
|
+
|
|
339
|
+
throw new InvalidOperationException(FormatDirtyScenesMessage(dirtyScenes));
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
/// <summary>
|
|
343
|
+
/// Returns every open scene whose <see cref="Scene.isDirty"/> is true.
|
|
344
|
+
/// MUST be called on the Unity main thread.
|
|
345
|
+
/// </summary>
|
|
346
|
+
internal static List<Scene> GetDirtyOpenScenes()
|
|
347
|
+
{
|
|
348
|
+
var result = new List<Scene>(capacity: EditorSceneManager.sceneCount);
|
|
349
|
+
for (var i = 0; i < EditorSceneManager.sceneCount; i++)
|
|
350
|
+
{
|
|
351
|
+
var scene = EditorSceneManager.GetSceneAt(i);
|
|
352
|
+
if (scene.isDirty)
|
|
353
|
+
result.Add(scene);
|
|
354
|
+
}
|
|
355
|
+
return result;
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
internal static string FormatDirtyScenesMessage(IReadOnlyList<Scene> dirtyScenes)
|
|
359
|
+
{
|
|
360
|
+
var details = string.Join(", ", dirtyScenes.Select(FormatSceneForMessage));
|
|
361
|
+
return $"Cannot run tests: {dirtyScenes.Count} open scene(s) have unsaved changes: {details}. " +
|
|
362
|
+
"Save the scene(s) and try again.";
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
static string FormatSceneForMessage(Scene scene)
|
|
366
|
+
{
|
|
367
|
+
var name = string.IsNullOrEmpty(scene.name) ? "(untitled)" : scene.name;
|
|
368
|
+
var path = string.IsNullOrEmpty(scene.path) ? "(unsaved)" : scene.path;
|
|
369
|
+
return $"'{name}' ({path})";
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
private static class Error
|
|
373
|
+
{
|
|
374
|
+
public static string InvalidTestMode(string testMode)
|
|
375
|
+
=> $"Invalid test mode '{testMode}'. Valid modes: EditMode, PlayMode, All";
|
|
376
|
+
|
|
377
|
+
public static string TestExecutionFailed(string reason)
|
|
378
|
+
=> $"Test execution failed: {reason}";
|
|
379
|
+
|
|
380
|
+
public static string TestTimeout(int timeoutMs)
|
|
381
|
+
=> $"Test execution timed out after {timeoutMs} ms";
|
|
382
|
+
|
|
383
|
+
public static string NoTestsFound(TestFilterParameters filterParams)
|
|
384
|
+
{
|
|
385
|
+
var filters = new List<string>();
|
|
386
|
+
|
|
387
|
+
if (!string.IsNullOrEmpty(filterParams.TestAssembly)) filters.Add($"assembly '{filterParams.TestAssembly}'");
|
|
388
|
+
if (!string.IsNullOrEmpty(filterParams.TestNamespace)) filters.Add($"namespace '{filterParams.TestNamespace}'");
|
|
389
|
+
if (!string.IsNullOrEmpty(filterParams.TestClass)) filters.Add($"class '{filterParams.TestClass}'");
|
|
390
|
+
if (!string.IsNullOrEmpty(filterParams.TestMethod)) filters.Add($"method '{filterParams.TestMethod}'");
|
|
391
|
+
|
|
392
|
+
var filterText = filters.Count > 0
|
|
393
|
+
? $" matching {string.Join(", ", filters)}"
|
|
394
|
+
: string.Empty;
|
|
395
|
+
|
|
396
|
+
return $"No tests found{filterText}. Please check that the specified assembly, namespace, class, and method names are correct and that your Unity project contains tests.";
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
}
|