@atelierai/uco 1.0.7 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,400 +1,400 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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- │ Copyright (c) 2025 Ivan Murzak │
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- │ Licensed under the Apache License, Version 2.0. │
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- │ See the LICENSE file in the project root for more information. │
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- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- using System;
13
- using System.Collections.Generic;
14
- using System.Linq;
15
- using System.Threading.Tasks;
16
- using com.AtelierAI.Uco.Framework;
17
- using com.AtelierAI.Uco.Framework.Common.Model;
18
- using com.AtelierAI.Unity.Copilot.Editor.API.TestRunner;
19
- using com.AtelierAI.Unity.Copilot.Editor.Utils;
20
- using com.AtelierAI.Unity.Copilot.Runtime.Utils;
21
- using UnityEditor;
22
- using UnityEditor.SceneManagement;
23
- using UnityEditor.TestTools.TestRunner.Api;
24
- using UnityEngine;
25
- using UnityEngine.SceneManagement;
26
-
27
- namespace com.AtelierAI.Unity.Copilot.Editor.API
28
- {
29
- [UcoToolType]
30
- [InitializeOnLoad]
31
- public static partial class Tool_Tests
32
- {
33
- static readonly object _lock = new();
34
- static volatile TestRunnerApi? _testRunnerApi = null!;
35
- static volatile TestResultCollector? _resultCollector = null!;
36
- static volatile bool _callbacksRegistered = false;
37
-
38
- // SessionState keys for persisting pending test run across domain reload
39
- const string PendingTestRunKey = "MCP_PendingTestRun";
40
- const string PendingTestModeKey = "MCP_PendingTestRun_TestMode";
41
- const string PendingTestAssemblyKey = "MCP_PendingTestRun_TestAssembly";
42
- const string PendingTestNamespaceKey = "MCP_PendingTestRun_TestNamespace";
43
- const string PendingTestClassKey = "MCP_PendingTestRun_TestClass";
44
- const string PendingTestMethodKey = "MCP_PendingTestRun_TestMethod";
45
- const string PendingTestOperationIdKey = "MCP_PendingTestRun_OperationId";
46
-
47
- static Tool_Tests()
48
- {
49
- _testRunnerApi ??= CreateInstance();
50
- // g-006 owner registration performs every reload claim and only schedules
51
- // resume after persisted state validates and the scheduler lease is reacquired.
52
- }
53
-
54
- public static TestRunnerApi TestRunnerApi
55
- {
56
- get
57
- {
58
- lock (_lock)
59
- {
60
- if (_testRunnerApi == null)
61
- _testRunnerApi = CreateInstance();
62
- return _testRunnerApi;
63
- }
64
- }
65
- }
66
- public static TestRunnerApi CreateInstance()
67
- {
68
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
69
- Debug.Log($"[{nameof(TestRunnerApi)}] Creating new instance. Existing API: {_testRunnerApi != null}, Existing Collector: {_resultCollector != null}, Callbacks Registered: {_callbacksRegistered}");
70
-
71
- _resultCollector ??= new TestResultCollector();
72
- var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
73
-
74
- // Only register callbacks once globally to prevent accumulation
75
- // Unity's TestRunnerApi maintains a static callback list, so multiple RegisterCallbacks calls add duplicates
76
- if (!_callbacksRegistered)
77
- {
78
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
79
- Debug.Log($"[{nameof(TestRunnerApi)}] Registering callbacks for the first (and only) time.");
80
-
81
- testRunnerApi.RegisterCallbacks(_resultCollector);
82
- _callbacksRegistered = true;
83
- }
84
- else
85
- {
86
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
87
- Debug.LogWarning($"[{nameof(TestRunnerApi)}] Callbacks already registered globally - skipping registration.");
88
- }
89
-
90
- return testRunnerApi;
91
- }
92
-
93
- public static void Init()
94
- {
95
- // none
96
- }
97
-
98
- internal static string CurrentTestOperationId
99
- {
100
- get => TestResultCollector.TestOperationId.Value;
101
- set => TestResultCollector.TestOperationId.Value = value;
102
- }
103
-
104
- internal static string CurrentTestRequestId
105
- {
106
- get => TestResultCollector.TestCallRequestID.Value;
107
- set => TestResultCollector.TestCallRequestID.Value = value;
108
- }
109
-
110
- internal static bool HasPendingTestRun()
111
- => !string.IsNullOrEmpty(SessionState.GetString(PendingTestRunKey, string.Empty));
112
-
113
- internal static void SavePendingTestRun(string operationId, TestMode testMode, string? testAssembly, string? testNamespace, string? testClass, string? testMethod)
114
- {
115
- SessionState.SetString(PendingTestRunKey, "pending");
116
- SessionState.SetString(PendingTestOperationIdKey, operationId);
117
- SessionState.SetInt(PendingTestModeKey, (int)testMode);
118
- SessionState.SetString(PendingTestAssemblyKey, testAssembly ?? string.Empty);
119
- SessionState.SetString(PendingTestNamespaceKey, testNamespace ?? string.Empty);
120
- SessionState.SetString(PendingTestClassKey, testClass ?? string.Empty);
121
- SessionState.SetString(PendingTestMethodKey, testMethod ?? string.Empty);
122
- }
123
-
124
- internal static void ClearPendingTestRun()
125
- {
126
- SessionState.EraseString(PendingTestRunKey);
127
- SessionState.EraseInt(PendingTestModeKey);
128
- SessionState.EraseString(PendingTestAssemblyKey);
129
- SessionState.EraseString(PendingTestNamespaceKey);
130
- SessionState.EraseString(PendingTestClassKey);
131
- SessionState.EraseString(PendingTestMethodKey);
132
- SessionState.EraseString(PendingTestOperationIdKey);
133
- }
134
-
135
- internal static bool TryClaimPendingTestRun(out string operationId)
136
- {
137
- operationId = SessionState.GetString(PendingTestOperationIdKey, string.Empty);
138
- var operation = EditorOperationRegistry.Get(operationId);
139
- if (string.IsNullOrEmpty(operationId) || operation == null || operation.IsTerminal)
140
- {
141
- ClearTestRunOwnership(operationId);
142
- return false;
143
- }
144
-
145
- EditorOperationRegistry.Claim(operationId, "waiting-for-compilation");
146
- return true;
147
- }
148
-
149
- internal static void ClearTestRunOwnership(string operationId)
150
- {
151
- if (string.IsNullOrEmpty(operationId))
152
- {
153
- ClearPendingTestRun();
154
- return;
155
- }
156
-
157
- // Safety net for abnormal terminations (timeout, interrupted reload)
158
- // whose completion callback never runs: reclaim any persisted
159
- // sandbox context so the Editor does not keep a sandbox scene open.
160
- // Idempotent — the normal RunFinished path already consumed it.
161
- _ = TestRunSceneSandbox.RestoreForOperation(operationId);
162
-
163
- if (string.Equals(SessionState.GetString(PendingTestOperationIdKey, string.Empty),
164
- operationId, StringComparison.Ordinal))
165
- {
166
- ClearPendingTestRun();
167
- EditorApplication.update -= ResumePendingTestRunOnce;
168
- }
169
-
170
- if (!string.Equals(TestResultCollector.TestOperationId.Value,
171
- operationId, StringComparison.Ordinal))
172
- return;
173
-
174
- TestResultCollector.TestOperationId.Value = string.Empty;
175
- TestResultCollector.TestCallRequestID.Value = string.Empty;
176
- TestResultCollector.ExpectedDiscoveredTests.Value = 0;
177
- TestResultCollector.ExpectedMatchedTests.Value = 0;
178
- }
179
-
180
- /// <summary>
181
- /// COCli-12: deliver a terminal test-operation failure to the deferred
182
- /// caller. Registry-only failure left the originating request stuck at
183
- /// `processing` forever; mirroring the success notification
184
- /// (TestResultCollector.RunFinished) lets the waiting side resolve.
185
- /// </summary>
186
- internal static void NotifyTestOperationFailed(string operationId, string? requestId, string message)
187
- {
188
- if (string.IsNullOrEmpty(requestId))
189
- return;
190
- var response = ResponseCallValueTool<TestRunResponse>
191
- .Error(message)
192
- .SetRequestID(requestId);
193
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
194
- {
195
- RequestId = requestId,
196
- OperationId = string.IsNullOrEmpty(operationId) ? null : operationId,
197
- Result = response
198
- });
199
- }
200
-
201
- internal static void ResumePendingTestRunOnce()
202
- {
203
- // If still compiling, wait for next update tick
204
- if (EditorApplication.isCompiling)
205
- return;
206
-
207
- // Compilation finished (or was never happening), unsubscribe
208
- EditorApplication.update -= ResumePendingTestRunOnce;
209
-
210
- if (!TryClaimPendingTestRun(out var operationId))
211
- return;
212
-
213
- var requestId = TestResultCollector.TestCallRequestID.Value;
214
-
215
- // Check for compilation failure
216
- if (EditorUtility.scriptCompilationFailed)
217
- {
218
- ClearPendingTestRun();
219
- TestResultCollector.TestCallRequestID.Value = string.Empty;
220
- TestResultCollector.TestOperationId.Value = string.Empty;
221
-
222
- var errorDetails = ScriptUtils.GetCompilationErrorDetails();
223
- if (!string.IsNullOrEmpty(operationId))
224
- EditorOperationRegistry.Fail(operationId, "test-compilation-failed", errorDetails, "compilation-failed");
225
- var response = ResponseCallValueTool<TestRunResponse>
226
- .Error($"Cannot run tests: compilation errors after script recompilation.\n\n{errorDetails}")
227
- .SetRequestID(requestId);
228
-
229
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
230
- {
231
- RequestId = requestId,
232
- OperationId = operationId,
233
- Result = response
234
- });
235
- return;
236
- }
237
-
238
- // Compilation succeeded — load filter params from SessionState and run tests
239
- var testMode = (TestMode)SessionState.GetInt(PendingTestModeKey, (int)TestMode.EditMode);
240
- var testAssembly = SessionState.GetString(PendingTestAssemblyKey, string.Empty);
241
- var testNamespace = SessionState.GetString(PendingTestNamespaceKey, string.Empty);
242
- var testClass = SessionState.GetString(PendingTestClassKey, string.Empty);
243
- var testMethod = SessionState.GetString(PendingTestMethodKey, string.Empty);
244
-
245
- ClearPendingTestRun();
246
-
247
- // Normalize empty strings to null
248
- if (string.IsNullOrEmpty(testAssembly)) testAssembly = null;
249
- if (string.IsNullOrEmpty(testNamespace)) testNamespace = null;
250
- if (string.IsNullOrEmpty(testClass)) testClass = null;
251
- if (string.IsNullOrEmpty(testMethod)) testMethod = null;
252
-
253
- var filterParams = new TestFilterParameters(testAssembly, testNamespace, testClass, testMethod);
254
-
255
- if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Info))
256
- Debug.Log($"[TestRunner] Resuming test run after recompilation. Mode: {testMode}, Filters: {filterParams}");
257
-
258
- _ = ResumePendingTestRunAsync(operationId, requestId, testMode, filterParams);
259
- }
260
-
261
- static async Task ResumePendingTestRunAsync(
262
- string operationId,
263
- string requestId,
264
- TestMode testMode,
265
- TestFilterParameters filterParams)
266
- {
267
- try
268
- {
269
- var operation = EditorOperationRegistry.Get(operationId);
270
- if (operation == null || operation.IsTerminal)
271
- {
272
- ClearTestRunOwnership(operationId);
273
- return;
274
- }
275
- TestOperationMetadata? metadata = null;
276
- try
277
- {
278
- if (!string.IsNullOrEmpty(operation?.MetadataJson))
279
- metadata = JsonUtility.FromJson<TestOperationMetadata>(operation.MetadataJson);
280
- }
281
- catch { }
282
- var wait = TimeSpan.FromSeconds(metadata?.WaitTimeoutSeconds
283
- ?? DefaultWaitTimeoutSeconds);
284
- var discovery = await DiscoverMatchingTests(TestRunnerApi, testMode, filterParams, wait);
285
- operation = EditorOperationRegistry.Get(operationId);
286
- if (operation == null || operation.IsTerminal)
287
- {
288
- ClearTestRunOwnership(operationId);
289
- return;
290
- }
291
- if (discovery.MatchedNames.Length == 0)
292
- {
293
- var message = Error.NoTestsFound(filterParams);
294
- EditorOperationRegistry.Fail(operationId, "tests-no-match", message, "filter-validation");
295
- NotifyTestOperationFailed(operationId, requestId, message);
296
- TestResultCollector.TestOperationId.Value = string.Empty;
297
- TestResultCollector.TestCallRequestID.Value = string.Empty;
298
- return;
299
- }
300
-
301
- StartDiscoveredTests(operationId, testMode, filterParams, discovery,
302
- metadata?.SandboxScene ?? false);
303
- }
304
- catch (Exception ex)
305
- {
306
- var operation = EditorOperationRegistry.Get(operationId);
307
- if (operation != null && !operation.IsTerminal)
308
- {
309
- EditorOperationRegistry.Fail(operationId, "tests-resume-failed", ex.Message, "resume-failed");
310
- NotifyTestOperationFailed(operationId, requestId,
311
- Error.TestExecutionFailed(ex.GetBaseException().Message));
312
- }
313
- ClearTestRunOwnership(operationId);
314
- }
315
- }
316
-
317
- /// <summary>
318
- /// Throws <see cref="InvalidOperationException"/> if any currently open scene has unsaved
319
- /// changes (<see cref="Scene.isDirty"/>). The exception message lists every dirty scene's
320
- /// name and path so the caller (LLM agent or human) can save them and retry.
321
- ///
322
- /// Running tests while a scene is dirty is unsafe: Unity may reload the scene when
323
- /// entering play mode, silently discarding the unsaved edits and producing a test run
324
- /// against a scene state that does not match either the in-memory scene or the asset
325
- /// on disk. This check aborts before any state is mutated (no PlayerPrefs, no
326
- /// AssetDatabase.Refresh, no domain reload is triggered).
327
- ///
328
- /// MUST be called on the Unity main thread.
329
- /// </summary>
330
- /// <exception cref="InvalidOperationException">
331
- /// Thrown if one or more open scenes have unsaved changes.
332
- /// </exception>
333
- internal static void ThrowIfAnyOpenSceneIsDirty()
334
- {
335
- var dirtyScenes = GetDirtyOpenScenes();
336
- if (dirtyScenes.Count == 0)
337
- return;
338
-
339
- throw new InvalidOperationException(FormatDirtyScenesMessage(dirtyScenes));
340
- }
341
-
342
- /// <summary>
343
- /// Returns every open scene whose <see cref="Scene.isDirty"/> is true.
344
- /// MUST be called on the Unity main thread.
345
- /// </summary>
346
- internal static List<Scene> GetDirtyOpenScenes()
347
- {
348
- var result = new List<Scene>(capacity: EditorSceneManager.sceneCount);
349
- for (var i = 0; i < EditorSceneManager.sceneCount; i++)
350
- {
351
- var scene = EditorSceneManager.GetSceneAt(i);
352
- if (scene.isDirty)
353
- result.Add(scene);
354
- }
355
- return result;
356
- }
357
-
358
- internal static string FormatDirtyScenesMessage(IReadOnlyList<Scene> dirtyScenes)
359
- {
360
- var details = string.Join(", ", dirtyScenes.Select(FormatSceneForMessage));
361
- return $"Cannot run tests: {dirtyScenes.Count} open scene(s) have unsaved changes: {details}. " +
362
- "Save the scene(s) and try again.";
363
- }
364
-
365
- static string FormatSceneForMessage(Scene scene)
366
- {
367
- var name = string.IsNullOrEmpty(scene.name) ? "(untitled)" : scene.name;
368
- var path = string.IsNullOrEmpty(scene.path) ? "(unsaved)" : scene.path;
369
- return $"'{name}' ({path})";
370
- }
371
-
372
- private static class Error
373
- {
374
- public static string InvalidTestMode(string testMode)
375
- => $"Invalid test mode '{testMode}'. Valid modes: EditMode, PlayMode, All";
376
-
377
- public static string TestExecutionFailed(string reason)
378
- => $"Test execution failed: {reason}";
379
-
380
- public static string TestTimeout(int timeoutMs)
381
- => $"Test execution timed out after {timeoutMs} ms";
382
-
383
- public static string NoTestsFound(TestFilterParameters filterParams)
384
- {
385
- var filters = new List<string>();
386
-
387
- if (!string.IsNullOrEmpty(filterParams.TestAssembly)) filters.Add($"assembly '{filterParams.TestAssembly}'");
388
- if (!string.IsNullOrEmpty(filterParams.TestNamespace)) filters.Add($"namespace '{filterParams.TestNamespace}'");
389
- if (!string.IsNullOrEmpty(filterParams.TestClass)) filters.Add($"class '{filterParams.TestClass}'");
390
- if (!string.IsNullOrEmpty(filterParams.TestMethod)) filters.Add($"method '{filterParams.TestMethod}'");
391
-
392
- var filterText = filters.Count > 0
393
- ? $" matching {string.Join(", ", filters)}"
394
- : string.Empty;
395
-
396
- return $"No tests found{filterText}. Please check that the specified assembly, namespace, class, and method names are correct and that your Unity project contains tests.";
397
- }
398
- }
399
- }
400
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ using System;
13
+ using System.Collections.Generic;
14
+ using System.Linq;
15
+ using System.Threading.Tasks;
16
+ using com.AtelierAI.Uco.Framework;
17
+ using com.AtelierAI.Uco.Framework.Common.Model;
18
+ using com.AtelierAI.Unity.Copilot.Editor.API.TestRunner;
19
+ using com.AtelierAI.Unity.Copilot.Editor.Utils;
20
+ using com.AtelierAI.Unity.Copilot.Runtime.Utils;
21
+ using UnityEditor;
22
+ using UnityEditor.SceneManagement;
23
+ using UnityEditor.TestTools.TestRunner.Api;
24
+ using UnityEngine;
25
+ using UnityEngine.SceneManagement;
26
+
27
+ namespace com.AtelierAI.Unity.Copilot.Editor.API
28
+ {
29
+ [UcoToolType]
30
+ [InitializeOnLoad]
31
+ public static partial class Tool_Tests
32
+ {
33
+ static readonly object _lock = new();
34
+ static volatile TestRunnerApi? _testRunnerApi = null!;
35
+ static volatile TestResultCollector? _resultCollector = null!;
36
+ static volatile bool _callbacksRegistered = false;
37
+
38
+ // SessionState keys for persisting pending test run across domain reload
39
+ const string PendingTestRunKey = "UCO_PendingTestRun";
40
+ const string PendingTestModeKey = "UCO_PendingTestRun_TestMode";
41
+ const string PendingTestAssemblyKey = "UCO_PendingTestRun_TestAssembly";
42
+ const string PendingTestNamespaceKey = "UCO_PendingTestRun_TestNamespace";
43
+ const string PendingTestClassKey = "UCO_PendingTestRun_TestClass";
44
+ const string PendingTestMethodKey = "UCO_PendingTestRun_TestMethod";
45
+ const string PendingTestOperationIdKey = "UCO_PendingTestRun_OperationId";
46
+
47
+ static Tool_Tests()
48
+ {
49
+ _testRunnerApi ??= CreateInstance();
50
+ // g-006 owner registration performs every reload claim and only schedules
51
+ // resume after persisted state validates and the scheduler lease is reacquired.
52
+ }
53
+
54
+ public static TestRunnerApi TestRunnerApi
55
+ {
56
+ get
57
+ {
58
+ lock (_lock)
59
+ {
60
+ if (_testRunnerApi == null)
61
+ _testRunnerApi = CreateInstance();
62
+ return _testRunnerApi;
63
+ }
64
+ }
65
+ }
66
+ public static TestRunnerApi CreateInstance()
67
+ {
68
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
69
+ Debug.Log($"[{nameof(TestRunnerApi)}] Creating new instance. Existing API: {_testRunnerApi != null}, Existing Collector: {_resultCollector != null}, Callbacks Registered: {_callbacksRegistered}");
70
+
71
+ _resultCollector ??= new TestResultCollector();
72
+ var testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
73
+
74
+ // Only register callbacks once globally to prevent accumulation
75
+ // Unity's TestRunnerApi maintains a static callback list, so multiple RegisterCallbacks calls add duplicates
76
+ if (!_callbacksRegistered)
77
+ {
78
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
79
+ Debug.Log($"[{nameof(TestRunnerApi)}] Registering callbacks for the first (and only) time.");
80
+
81
+ testRunnerApi.RegisterCallbacks(_resultCollector);
82
+ _callbacksRegistered = true;
83
+ }
84
+ else
85
+ {
86
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Trace))
87
+ Debug.LogWarning($"[{nameof(TestRunnerApi)}] Callbacks already registered globally - skipping registration.");
88
+ }
89
+
90
+ return testRunnerApi;
91
+ }
92
+
93
+ public static void Init()
94
+ {
95
+ // none
96
+ }
97
+
98
+ internal static string CurrentTestOperationId
99
+ {
100
+ get => TestResultCollector.TestOperationId.Value;
101
+ set => TestResultCollector.TestOperationId.Value = value;
102
+ }
103
+
104
+ internal static string CurrentTestRequestId
105
+ {
106
+ get => TestResultCollector.TestCallRequestID.Value;
107
+ set => TestResultCollector.TestCallRequestID.Value = value;
108
+ }
109
+
110
+ internal static bool HasPendingTestRun()
111
+ => !string.IsNullOrEmpty(SessionState.GetString(PendingTestRunKey, string.Empty));
112
+
113
+ internal static void SavePendingTestRun(string operationId, TestMode testMode, string? testAssembly, string? testNamespace, string? testClass, string? testMethod)
114
+ {
115
+ SessionState.SetString(PendingTestRunKey, "pending");
116
+ SessionState.SetString(PendingTestOperationIdKey, operationId);
117
+ SessionState.SetInt(PendingTestModeKey, (int)testMode);
118
+ SessionState.SetString(PendingTestAssemblyKey, testAssembly ?? string.Empty);
119
+ SessionState.SetString(PendingTestNamespaceKey, testNamespace ?? string.Empty);
120
+ SessionState.SetString(PendingTestClassKey, testClass ?? string.Empty);
121
+ SessionState.SetString(PendingTestMethodKey, testMethod ?? string.Empty);
122
+ }
123
+
124
+ internal static void ClearPendingTestRun()
125
+ {
126
+ SessionState.EraseString(PendingTestRunKey);
127
+ SessionState.EraseInt(PendingTestModeKey);
128
+ SessionState.EraseString(PendingTestAssemblyKey);
129
+ SessionState.EraseString(PendingTestNamespaceKey);
130
+ SessionState.EraseString(PendingTestClassKey);
131
+ SessionState.EraseString(PendingTestMethodKey);
132
+ SessionState.EraseString(PendingTestOperationIdKey);
133
+ }
134
+
135
+ internal static bool TryClaimPendingTestRun(out string operationId)
136
+ {
137
+ operationId = SessionState.GetString(PendingTestOperationIdKey, string.Empty);
138
+ var operation = EditorOperationRegistry.Get(operationId);
139
+ if (string.IsNullOrEmpty(operationId) || operation == null || operation.IsTerminal)
140
+ {
141
+ ClearTestRunOwnership(operationId);
142
+ return false;
143
+ }
144
+
145
+ EditorOperationRegistry.Claim(operationId, "waiting-for-compilation");
146
+ return true;
147
+ }
148
+
149
+ internal static void ClearTestRunOwnership(string operationId)
150
+ {
151
+ if (string.IsNullOrEmpty(operationId))
152
+ {
153
+ ClearPendingTestRun();
154
+ return;
155
+ }
156
+
157
+ // Safety net for abnormal terminations (timeout, interrupted reload)
158
+ // whose completion callback never runs: reclaim any persisted
159
+ // sandbox context so the Editor does not keep a sandbox scene open.
160
+ // Idempotent — the normal RunFinished path already consumed it.
161
+ _ = TestRunSceneSandbox.RestoreForOperation(operationId);
162
+
163
+ if (string.Equals(SessionState.GetString(PendingTestOperationIdKey, string.Empty),
164
+ operationId, StringComparison.Ordinal))
165
+ {
166
+ ClearPendingTestRun();
167
+ EditorApplication.update -= ResumePendingTestRunOnce;
168
+ }
169
+
170
+ if (!string.Equals(TestResultCollector.TestOperationId.Value,
171
+ operationId, StringComparison.Ordinal))
172
+ return;
173
+
174
+ TestResultCollector.TestOperationId.Value = string.Empty;
175
+ TestResultCollector.TestCallRequestID.Value = string.Empty;
176
+ TestResultCollector.ExpectedDiscoveredTests.Value = 0;
177
+ TestResultCollector.ExpectedMatchedTests.Value = 0;
178
+ }
179
+
180
+ /// <summary>
181
+ /// COCli-12: deliver a terminal test-operation failure to the deferred
182
+ /// caller. Registry-only failure left the originating request stuck at
183
+ /// `processing` forever; mirroring the success notification
184
+ /// (TestResultCollector.RunFinished) lets the waiting side resolve.
185
+ /// </summary>
186
+ internal static void NotifyTestOperationFailed(string operationId, string? requestId, string message)
187
+ {
188
+ if (string.IsNullOrEmpty(requestId))
189
+ return;
190
+ var response = ResponseCallValueTool<TestRunResponse>
191
+ .Error(message)
192
+ .SetRequestID(requestId);
193
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
194
+ {
195
+ RequestId = requestId,
196
+ OperationId = string.IsNullOrEmpty(operationId) ? null : operationId,
197
+ Result = response
198
+ });
199
+ }
200
+
201
+ internal static void ResumePendingTestRunOnce()
202
+ {
203
+ // If still compiling, wait for next update tick
204
+ if (EditorApplication.isCompiling)
205
+ return;
206
+
207
+ // Compilation finished (or was never happening), unsubscribe
208
+ EditorApplication.update -= ResumePendingTestRunOnce;
209
+
210
+ if (!TryClaimPendingTestRun(out var operationId))
211
+ return;
212
+
213
+ var requestId = TestResultCollector.TestCallRequestID.Value;
214
+
215
+ // Check for compilation failure
216
+ if (EditorUtility.scriptCompilationFailed)
217
+ {
218
+ ClearPendingTestRun();
219
+ TestResultCollector.TestCallRequestID.Value = string.Empty;
220
+ TestResultCollector.TestOperationId.Value = string.Empty;
221
+
222
+ var errorDetails = ScriptUtils.GetCompilationErrorDetails();
223
+ if (!string.IsNullOrEmpty(operationId))
224
+ EditorOperationRegistry.Fail(operationId, "test-compilation-failed", errorDetails, "compilation-failed");
225
+ var response = ResponseCallValueTool<TestRunResponse>
226
+ .Error($"Cannot run tests: compilation errors after script recompilation.\n\n{errorDetails}")
227
+ .SetRequestID(requestId);
228
+
229
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
230
+ {
231
+ RequestId = requestId,
232
+ OperationId = operationId,
233
+ Result = response
234
+ });
235
+ return;
236
+ }
237
+
238
+ // Compilation succeeded — load filter params from SessionState and run tests
239
+ var testMode = (TestMode)SessionState.GetInt(PendingTestModeKey, (int)TestMode.EditMode);
240
+ var testAssembly = SessionState.GetString(PendingTestAssemblyKey, string.Empty);
241
+ var testNamespace = SessionState.GetString(PendingTestNamespaceKey, string.Empty);
242
+ var testClass = SessionState.GetString(PendingTestClassKey, string.Empty);
243
+ var testMethod = SessionState.GetString(PendingTestMethodKey, string.Empty);
244
+
245
+ ClearPendingTestRun();
246
+
247
+ // Normalize empty strings to null
248
+ if (string.IsNullOrEmpty(testAssembly)) testAssembly = null;
249
+ if (string.IsNullOrEmpty(testNamespace)) testNamespace = null;
250
+ if (string.IsNullOrEmpty(testClass)) testClass = null;
251
+ if (string.IsNullOrEmpty(testMethod)) testMethod = null;
252
+
253
+ var filterParams = new TestFilterParameters(testAssembly, testNamespace, testClass, testMethod);
254
+
255
+ if (UnityCopilotPlugin.IsLogEnabled(LogLevel.Info))
256
+ Debug.Log($"[TestRunner] Resuming test run after recompilation. Mode: {testMode}, Filters: {filterParams}");
257
+
258
+ _ = ResumePendingTestRunAsync(operationId, requestId, testMode, filterParams);
259
+ }
260
+
261
+ static async Task ResumePendingTestRunAsync(
262
+ string operationId,
263
+ string requestId,
264
+ TestMode testMode,
265
+ TestFilterParameters filterParams)
266
+ {
267
+ try
268
+ {
269
+ var operation = EditorOperationRegistry.Get(operationId);
270
+ if (operation == null || operation.IsTerminal)
271
+ {
272
+ ClearTestRunOwnership(operationId);
273
+ return;
274
+ }
275
+ TestOperationMetadata? metadata = null;
276
+ try
277
+ {
278
+ if (!string.IsNullOrEmpty(operation?.MetadataJson))
279
+ metadata = JsonUtility.FromJson<TestOperationMetadata>(operation.MetadataJson);
280
+ }
281
+ catch { }
282
+ var wait = TimeSpan.FromSeconds(metadata?.WaitTimeoutSeconds
283
+ ?? DefaultWaitTimeoutSeconds);
284
+ var discovery = await DiscoverMatchingTests(TestRunnerApi, testMode, filterParams, wait);
285
+ operation = EditorOperationRegistry.Get(operationId);
286
+ if (operation == null || operation.IsTerminal)
287
+ {
288
+ ClearTestRunOwnership(operationId);
289
+ return;
290
+ }
291
+ if (discovery.MatchedNames.Length == 0)
292
+ {
293
+ var message = Error.NoTestsFound(filterParams);
294
+ EditorOperationRegistry.Fail(operationId, "tests-no-match", message, "filter-validation");
295
+ NotifyTestOperationFailed(operationId, requestId, message);
296
+ TestResultCollector.TestOperationId.Value = string.Empty;
297
+ TestResultCollector.TestCallRequestID.Value = string.Empty;
298
+ return;
299
+ }
300
+
301
+ StartDiscoveredTests(operationId, testMode, filterParams, discovery,
302
+ metadata?.SandboxScene ?? false);
303
+ }
304
+ catch (Exception ex)
305
+ {
306
+ var operation = EditorOperationRegistry.Get(operationId);
307
+ if (operation != null && !operation.IsTerminal)
308
+ {
309
+ EditorOperationRegistry.Fail(operationId, "tests-resume-failed", ex.Message, "resume-failed");
310
+ NotifyTestOperationFailed(operationId, requestId,
311
+ Error.TestExecutionFailed(ex.GetBaseException().Message));
312
+ }
313
+ ClearTestRunOwnership(operationId);
314
+ }
315
+ }
316
+
317
+ /// <summary>
318
+ /// Throws <see cref="InvalidOperationException"/> if any currently open scene has unsaved
319
+ /// changes (<see cref="Scene.isDirty"/>). The exception message lists every dirty scene's
320
+ /// name and path so the caller (LLM agent or human) can save them and retry.
321
+ ///
322
+ /// Running tests while a scene is dirty is unsafe: Unity may reload the scene when
323
+ /// entering play mode, silently discarding the unsaved edits and producing a test run
324
+ /// against a scene state that does not match either the in-memory scene or the asset
325
+ /// on disk. This check aborts before any state is mutated (no PlayerPrefs, no
326
+ /// AssetDatabase.Refresh, no domain reload is triggered).
327
+ ///
328
+ /// MUST be called on the Unity main thread.
329
+ /// </summary>
330
+ /// <exception cref="InvalidOperationException">
331
+ /// Thrown if one or more open scenes have unsaved changes.
332
+ /// </exception>
333
+ internal static void ThrowIfAnyOpenSceneIsDirty()
334
+ {
335
+ var dirtyScenes = GetDirtyOpenScenes();
336
+ if (dirtyScenes.Count == 0)
337
+ return;
338
+
339
+ throw new InvalidOperationException(FormatDirtyScenesMessage(dirtyScenes));
340
+ }
341
+
342
+ /// <summary>
343
+ /// Returns every open scene whose <see cref="Scene.isDirty"/> is true.
344
+ /// MUST be called on the Unity main thread.
345
+ /// </summary>
346
+ internal static List<Scene> GetDirtyOpenScenes()
347
+ {
348
+ var result = new List<Scene>(capacity: EditorSceneManager.sceneCount);
349
+ for (var i = 0; i < EditorSceneManager.sceneCount; i++)
350
+ {
351
+ var scene = EditorSceneManager.GetSceneAt(i);
352
+ if (scene.isDirty)
353
+ result.Add(scene);
354
+ }
355
+ return result;
356
+ }
357
+
358
+ internal static string FormatDirtyScenesMessage(IReadOnlyList<Scene> dirtyScenes)
359
+ {
360
+ var details = string.Join(", ", dirtyScenes.Select(FormatSceneForMessage));
361
+ return $"Cannot run tests: {dirtyScenes.Count} open scene(s) have unsaved changes: {details}. " +
362
+ "Save the scene(s) and try again.";
363
+ }
364
+
365
+ static string FormatSceneForMessage(Scene scene)
366
+ {
367
+ var name = string.IsNullOrEmpty(scene.name) ? "(untitled)" : scene.name;
368
+ var path = string.IsNullOrEmpty(scene.path) ? "(unsaved)" : scene.path;
369
+ return $"'{name}' ({path})";
370
+ }
371
+
372
+ private static class Error
373
+ {
374
+ public static string InvalidTestMode(string testMode)
375
+ => $"Invalid test mode '{testMode}'. Valid modes: EditMode, PlayMode, All";
376
+
377
+ public static string TestExecutionFailed(string reason)
378
+ => $"Test execution failed: {reason}";
379
+
380
+ public static string TestTimeout(int timeoutMs)
381
+ => $"Test execution timed out after {timeoutMs} ms";
382
+
383
+ public static string NoTestsFound(TestFilterParameters filterParams)
384
+ {
385
+ var filters = new List<string>();
386
+
387
+ if (!string.IsNullOrEmpty(filterParams.TestAssembly)) filters.Add($"assembly '{filterParams.TestAssembly}'");
388
+ if (!string.IsNullOrEmpty(filterParams.TestNamespace)) filters.Add($"namespace '{filterParams.TestNamespace}'");
389
+ if (!string.IsNullOrEmpty(filterParams.TestClass)) filters.Add($"class '{filterParams.TestClass}'");
390
+ if (!string.IsNullOrEmpty(filterParams.TestMethod)) filters.Add($"method '{filterParams.TestMethod}'");
391
+
392
+ var filterText = filters.Count > 0
393
+ ? $" matching {string.Join(", ", filters)}"
394
+ : string.Empty;
395
+
396
+ return $"No tests found{filterText}. Please check that the specified assembly, namespace, class, and method names are correct and that your Unity project contains tests.";
397
+ }
398
+ }
399
+ }
400
+ }