@atelierai/uco 1.0.7 → 1.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +1 -1
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
- package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
- package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
- package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
- package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
- /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
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/*
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┌──────────────────────────────────────────────────────────────────┐
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│ Author: AtelierAI │
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│ Copyright (c) 2025 AtelierAI │
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│ Licensed under the MIT License. │
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└──────────────────────────────────────────────────────────────────┘
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*/
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#nullable enable
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using System.Linq;
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using com.AtelierAI.Uco.Framework;
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using UnityEditor;
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namespace com.AtelierAI.Unity.Copilot.Editor.Utils
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{
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/// <summary>
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/// Invalidates every in-memory confirmation plan before a domain reload
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/// or Editor quit. The plan store is process-local by design; scripts,
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/// objects, and policy code may change across a reload, so a token that
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/// was issued by the previous AppDomain must not authorise an execution
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/// afterwards. It is deliberately not a durable operation registry hook.
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/// </summary>
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[InitializeOnLoad]
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public static class UnityAuthoringSafetyReloadGuard
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{
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static UnityAuthoringSafetyReloadGuard()
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{
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AssemblyReloadEvents.beforeAssemblyReload += InvalidateConfirmationPlansHandler;
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EditorApplication.quitting += InvalidateConfirmationPlansHandler;
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}
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/// <summary>
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/// Forgets every issued plan on the live pipeline. Returns the number
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/// of policy stores that were invalidated (tests assert on it).
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/// </summary>
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public static int InvalidateConfirmationPlans()
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{
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if (!UnityCopilotPluginEditor.HasInstance || !UnityCopilotPluginEditor.Instance.
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return 0;
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var invalidated = 0;
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foreach (var pipeline in Pipelines())
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{
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foreach (var middleware in pipeline.Middleware.OfType<AuthoringSafetyMiddleware>())
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{
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middleware.Policy.ConfirmationPlans.Invalidate();
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invalidated++;
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}
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}
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return invalidated;
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}
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private static System.Collections.Generic.IEnumerable<ToolExecutionPipeline> Pipelines()
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{
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var plugin = UnityCopilotPluginEditor.Instance;
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if (plugin.Tools is UcoToolManager tools)
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yield return tools.ExecutionPipeline;
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if (plugin.UcoPluginInstance?.UcoManager.SystemToolManager is UcoSystemToolManager systemTools
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&& !(plugin.Tools is UcoToolManager regular && ReferenceEquals(regular.ExecutionPipeline, systemTools.ExecutionPipeline)))
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yield return systemTools.ExecutionPipeline;
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}
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private static void InvalidateConfirmationPlansHandler() => InvalidateConfirmationPlans();
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}
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}
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/*
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┌──────────────────────────────────────────────────────────────────┐
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│ Author: AtelierAI │
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│ Copyright (c) 2025 AtelierAI │
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│ Licensed under the MIT License. │
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└──────────────────────────────────────────────────────────────────┘
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*/
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#nullable enable
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using System.Linq;
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using com.AtelierAI.Uco.Framework;
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using UnityEditor;
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namespace com.AtelierAI.Unity.Copilot.Editor.Utils
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{
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/// <summary>
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/// Invalidates every in-memory confirmation plan before a domain reload
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/// or Editor quit. The plan store is process-local by design; scripts,
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/// objects, and policy code may change across a reload, so a token that
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/// was issued by the previous AppDomain must not authorise an execution
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/// afterwards. It is deliberately not a durable operation registry hook.
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/// </summary>
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[InitializeOnLoad]
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public static class UnityAuthoringSafetyReloadGuard
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{
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static UnityAuthoringSafetyReloadGuard()
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{
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AssemblyReloadEvents.beforeAssemblyReload += InvalidateConfirmationPlansHandler;
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EditorApplication.quitting += InvalidateConfirmationPlansHandler;
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}
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/// <summary>
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/// Forgets every issued plan on the live pipeline. Returns the number
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/// of policy stores that were invalidated (tests assert on it).
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/// </summary>
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public static int InvalidateConfirmationPlans()
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{
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if (!UnityCopilotPluginEditor.HasInstance || !UnityCopilotPluginEditor.Instance.HasUcoPluginInstance)
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return 0;
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var invalidated = 0;
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foreach (var pipeline in Pipelines())
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{
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foreach (var middleware in pipeline.Middleware.OfType<AuthoringSafetyMiddleware>())
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{
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middleware.Policy.ConfirmationPlans.Invalidate();
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invalidated++;
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}
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}
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return invalidated;
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}
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private static System.Collections.Generic.IEnumerable<ToolExecutionPipeline> Pipelines()
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{
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var plugin = UnityCopilotPluginEditor.Instance;
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if (plugin.Tools is UcoToolManager tools)
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yield return tools.ExecutionPipeline;
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if (plugin.UcoPluginInstance?.UcoManager.SystemToolManager is UcoSystemToolManager systemTools
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&& !(plugin.Tools is UcoToolManager regular && ReferenceEquals(regular.ExecutionPipeline, systemTools.ExecutionPipeline)))
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yield return systemTools.ExecutionPipeline;
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}
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private static void InvalidateConfirmationPlansHandler() => InvalidateConfirmationPlans();
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}
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}
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/*
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┌──────────────────────────────────────────────────────────────────┐
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│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
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│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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│ Copyright (c) 2025 Ivan Murzak │
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│ Licensed under the Apache License, Version 2.0. │
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│ See the LICENSE file in the project root for more information. │
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└──────────────────────────────────────────────────────────────────┘
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*/
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#nullable enable
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using UnityEditor;
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using UnityEngine;
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namespace com.AtelierAI.Unity.Copilot.Editor.Utils
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{
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/// <summary>
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/// Team-shared settings for the Unity-
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/// <c>ProjectSettings/Copilot-UpdateSettings.asset</c>.
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/// </summary>
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/// <remarks>
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/// Uses Unity's <see cref="ScriptableSingleton{T}"/> + <see cref="FilePathAttribute"/> pattern
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/// for project-scoped editor settings. The asset file is plain YAML, diff-friendly, and
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/// lives in the folder teams commit to VCS — so flipping <see cref="DisableUpdateNotificationsForTeam"/>
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/// once and committing the resulting asset disables the update popup for every team member
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/// who pulls that commit.
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///
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/// This complements (does not replace) the per-user "Do not show again" flag stored via
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/// <see cref="EditorPrefs"/>. Precedence is enforced in
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/// <see cref="UpdateChecker.ShouldCheckForUpdates"/>: the project flag short-circuits
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/// the check before the per-user flag is consulted.
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///
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/// See <see href="https://github.com/IvanMurzak/uco-plugin/issues/768"/>.
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/// </remarks>
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/// <remarks>
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/// <see cref="FilePathAttribute.Location.ProjectFolder"/> resolves the relative path against
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/// the Unity project root (the folder that contains <c>Assets/</c>, <c>Packages/</c>, and
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/// <c>ProjectSettings/</c>) — NOT against <c>Assets/</c>. That places the asset alongside
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/// other team-shared editor settings such as <c>ProjectSettings/EditorSettings.asset</c>.
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/// </remarks>
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[FilePath("ProjectSettings/Copilot-UpdateSettings.asset", FilePathAttribute.Location.ProjectFolder)]
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internal sealed class UnityCopilotUpdateProjectSettings : ScriptableSingleton<UnityCopilotUpdateProjectSettings>
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{
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[SerializeField] private bool disableUpdateNotificationsForTeam;
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/// <summary>
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/// When <c>true</c>, the update popup is suppressed for every team member who has this
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/// asset in their checkout — regardless of any per-user <see cref="EditorPrefs"/> state.
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/// <remarks>
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/// Setter persists immediately via <see cref="ScriptableSingleton{T}.Save"/> with
|
|
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|
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/// <c>saveAsText: true</c> so the resulting asset is YAML (diff-friendly).
|
|
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|
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/// </remarks>
|
|
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|
-
public bool DisableUpdateNotificationsForTeam
|
|
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|
-
{
|
|
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|
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get => disableUpdateNotificationsForTeam;
|
|
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|
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set
|
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|
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{
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|
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if (disableUpdateNotificationsForTeam == value)
|
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|
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return;
|
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|
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disableUpdateNotificationsForTeam = value;
|
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|
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Save(true);
|
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}
|
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|
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}
|
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|
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}
|
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}
|
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|
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/*
|
|
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|
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┌──────────────────────────────────────────────────────────────────┐
|
|
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|
+
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
|
|
4
|
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│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
|
|
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|
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│ Copyright (c) 2025 Ivan Murzak │
|
|
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|
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│ Licensed under the Apache License, Version 2.0. │
|
|
7
|
+
│ See the LICENSE file in the project root for more information. │
|
|
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|
+
└──────────────────────────────────────────────────────────────────┘
|
|
9
|
+
*/
|
|
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|
+
|
|
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|
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#nullable enable
|
|
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|
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using UnityEditor;
|
|
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|
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using UnityEngine;
|
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+
|
|
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|
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namespace com.AtelierAI.Unity.Copilot.Editor.Utils
|
|
16
|
+
{
|
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/// <summary>
|
|
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|
+
/// Team-shared settings for the Unity-Uco update checker, persisted under
|
|
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|
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/// <c>ProjectSettings/Copilot-UpdateSettings.asset</c>.
|
|
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|
+
/// </summary>
|
|
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|
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/// <remarks>
|
|
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|
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/// Uses Unity's <see cref="ScriptableSingleton{T}"/> + <see cref="FilePathAttribute"/> pattern
|
|
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|
+
/// for project-scoped editor settings. The asset file is plain YAML, diff-friendly, and
|
|
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|
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/// lives in the folder teams commit to VCS — so flipping <see cref="DisableUpdateNotificationsForTeam"/>
|
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|
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/// once and committing the resulting asset disables the update popup for every team member
|
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|
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/// who pulls that commit.
|
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///
|
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/// This complements (does not replace) the per-user "Do not show again" flag stored via
|
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|
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/// <see cref="EditorPrefs"/>. Precedence is enforced in
|
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|
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/// <see cref="UpdateChecker.ShouldCheckForUpdates"/>: the project flag short-circuits
|
|
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|
+
/// the check before the per-user flag is consulted.
|
|
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|
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///
|
|
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|
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/// See <see href="https://github.com/IvanMurzak/uco-plugin/issues/768"/>.
|
|
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|
+
/// </remarks>
|
|
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|
+
/// <remarks>
|
|
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|
+
/// <see cref="FilePathAttribute.Location.ProjectFolder"/> resolves the relative path against
|
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|
+
/// the Unity project root (the folder that contains <c>Assets/</c>, <c>Packages/</c>, and
|
|
38
|
+
/// <c>ProjectSettings/</c>) — NOT against <c>Assets/</c>. That places the asset alongside
|
|
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|
+
/// other team-shared editor settings such as <c>ProjectSettings/EditorSettings.asset</c>.
|
|
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|
+
/// </remarks>
|
|
41
|
+
[FilePath("ProjectSettings/Copilot-UpdateSettings.asset", FilePathAttribute.Location.ProjectFolder)]
|
|
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|
+
internal sealed class UnityCopilotUpdateProjectSettings : ScriptableSingleton<UnityCopilotUpdateProjectSettings>
|
|
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|
+
{
|
|
44
|
+
[SerializeField] private bool disableUpdateNotificationsForTeam;
|
|
45
|
+
|
|
46
|
+
/// <summary>
|
|
47
|
+
/// When <c>true</c>, the update popup is suppressed for every team member who has this
|
|
48
|
+
/// asset in their checkout — regardless of any per-user <see cref="EditorPrefs"/> state.
|
|
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|
+
/// </summary>
|
|
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|
+
/// <remarks>
|
|
51
|
+
/// Setter persists immediately via <see cref="ScriptableSingleton{T}.Save"/> with
|
|
52
|
+
/// <c>saveAsText: true</c> so the resulting asset is YAML (diff-friendly).
|
|
53
|
+
/// </remarks>
|
|
54
|
+
public bool DisableUpdateNotificationsForTeam
|
|
55
|
+
{
|
|
56
|
+
get => disableUpdateNotificationsForTeam;
|
|
57
|
+
set
|
|
58
|
+
{
|
|
59
|
+
if (disableUpdateNotificationsForTeam == value)
|
|
60
|
+
return;
|
|
61
|
+
disableUpdateNotificationsForTeam = value;
|
|
62
|
+
Save(true);
|
|
63
|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
@@ -1,120 +1,120 @@
|
|
|
1
|
-
/*
|
|
2
|
-
┌──────────────────────────────────────────────────────────────────┐
|
|
3
|
-
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
|
|
4
|
-
│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
|
|
5
|
-
│ Copyright (c) 2025 Ivan Murzak │
|
|
6
|
-
│ Licensed under the Apache License, Version 2.0. │
|
|
7
|
-
│ See the LICENSE file in the project root for more information. │
|
|
8
|
-
└──────────────────────────────────────────────────────────────────┘
|
|
9
|
-
*/
|
|
10
|
-
|
|
11
|
-
// Wire contract for EntityId (Unity 6.5+):
|
|
12
|
-
// On the wire: JSON string of decimal digits, e.g. "568105584918935294".
|
|
13
|
-
// No sign, no leading zeros, no exponent.
|
|
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|
-
// Schema: { "type": "string", "pattern": "^[0-9]+$" }.
|
|
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|
-
//
|
|
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|
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// Outbound: always emitted as a JSON string (via WriteStringValue).
|
|
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|
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// Inbound: accepts both a JSON string (preferred) and a JSON number
|
|
18
|
-
// (back-compat — legacy clients pre-#759 wrote a number).
|
|
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|
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//
|
|
20
|
-
// Rationale: Unity 6.5's EntityId is a 64-bit ulong. JS-based
|
|
21
|
-
// (Claude Agent SDK, etc.) parse JSON numbers as IEEE-754 doubles, so any
|
|
22
|
-
// value past 2^53 - 1 rounds. Serializing as a string makes the value
|
|
23
|
-
// opaque to every JSON parser, preserving full precision through any
|
|
24
|
-
// language boundary. This is the same pattern used by Twitter, YouTube,
|
|
25
|
-
// Discord, Stripe, and gRPC-JSON for 64-bit IDs. See #759 / #754.
|
|
26
|
-
|
|
27
|
-
#nullable enable
|
|
28
|
-
#if UNITY_6000_5_OR_NEWER
|
|
29
|
-
using System;
|
|
30
|
-
using System.Globalization;
|
|
31
|
-
using System.Text.Json;
|
|
32
|
-
using System.Text.Json.Nodes;
|
|
33
|
-
using com.IvanMurzak.ReflectorNet.Json;
|
|
34
|
-
using com.IvanMurzak.ReflectorNet.Utils;
|
|
35
|
-
using com.AtelierAI.Unity.Copilot.Runtime.Utils;
|
|
36
|
-
using UnityEngine;
|
|
37
|
-
|
|
38
|
-
namespace com.AtelierAI.Unity.Copilot.JsonConverters
|
|
39
|
-
{
|
|
40
|
-
public class EntityIdConverter : JsonSchemaConverter<EntityId>, IJsonSchemaConverter
|
|
41
|
-
{
|
|
42
|
-
public override JsonNode GetSchema() => new JsonObject
|
|
43
|
-
{
|
|
44
|
-
[JsonSchema.Type] = JsonSchema.String,
|
|
45
|
-
[JsonSchema.Pattern] = "^[0-9]+$"
|
|
46
|
-
};
|
|
47
|
-
public override JsonNode GetSchemaRef() => new JsonObject
|
|
48
|
-
{
|
|
49
|
-
[JsonSchema.Ref] = JsonSchema.RefValue + Id
|
|
50
|
-
};
|
|
51
|
-
|
|
52
|
-
public override EntityId Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
|
53
|
-
{
|
|
54
|
-
if (reader.TokenType == JsonTokenType.Null)
|
|
55
|
-
return EntityId.None;
|
|
56
|
-
|
|
57
|
-
if (reader.TokenType != JsonTokenType.String && reader.TokenType != JsonTokenType.Number)
|
|
58
|
-
throw new JsonException($"Expected string or number token for {nameof(EntityId)}, got {reader.TokenType}.");
|
|
59
|
-
|
|
60
|
-
return ReadEntityIdValue(ref reader);
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
// Accept three JSON representations:
|
|
64
|
-
// 1. String token — the new on-wire format (decimal digits, see top-of-file).
|
|
65
|
-
// 2. Legacy int form from EntityId.ToString (handwritten JSON).
|
|
66
|
-
// 3. Raw ulong from EntityId.ToULong (machine-serialized JSON).
|
|
67
|
-
// All three round-trip correctly.
|
|
68
|
-
internal static EntityId ReadEntityIdValue(ref Utf8JsonReader reader)
|
|
69
|
-
{
|
|
70
|
-
// String token — the new on-wire format.
|
|
71
|
-
if (reader.TokenType == JsonTokenType.String)
|
|
72
|
-
{
|
|
73
|
-
var stringValue = reader.GetString();
|
|
74
|
-
// Reject empty string up-front: the schema regex "^[0-9]+$" requires
|
|
75
|
-
// one or more digits, but EntityIdUtils.FromString("") returns
|
|
76
|
-
// EntityId.None silently. Throw here so the runtime matches the
|
|
77
|
-
// published schema (see #759 wire contract at top-of-file).
|
|
78
|
-
if (string.IsNullOrEmpty(stringValue))
|
|
79
|
-
throw new JsonException($"{nameof(EntityId)} string must be one or more decimal digits, got empty string.");
|
|
80
|
-
return EntityIdUtils.FromString(stringValue);
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
if (reader.TryGetInt64(out var signedValue))
|
|
84
|
-
return EntityIdUtils.FromNumber(signedValue);
|
|
85
|
-
|
|
86
|
-
if (reader.TryGetUInt64(out var unsignedValue))
|
|
87
|
-
return EntityIdUtils.FromRawValue(unsignedValue);
|
|
88
|
-
|
|
89
|
-
// Fallback for numeric tokens STJ 8's TryGet* helpers reject
|
|
90
|
-
// (e.g. numbers re-serialized through JsonElement that end up with
|
|
91
|
-
// a fractional trailing zero). Parse the raw token text ourselves.
|
|
92
|
-
byte[] rawBytes;
|
|
93
|
-
if (reader.HasValueSequence)
|
|
94
|
-
{
|
|
95
|
-
var seq = reader.ValueSequence;
|
|
96
|
-
rawBytes = new byte[seq.Length];
|
|
97
|
-
var offset = 0;
|
|
98
|
-
foreach (var mem in seq)
|
|
99
|
-
{
|
|
100
|
-
mem.Span.CopyTo(new Span<byte>(rawBytes, offset, mem.Length));
|
|
101
|
-
offset += mem.Length;
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
else
|
|
105
|
-
{
|
|
106
|
-
rawBytes = reader.ValueSpan.ToArray();
|
|
107
|
-
}
|
|
108
|
-
return EntityIdUtils.FromString(System.Text.Encoding.UTF8.GetString(rawBytes));
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
public override void Write(Utf8JsonWriter writer, EntityId value, JsonSerializerOptions options)
|
|
112
|
-
{
|
|
113
|
-
// Outbound: always a JSON string of decimal digits so JS clients
|
|
114
|
-
// can JSON.parse the payload without IEEE-754 precision loss
|
|
115
|
-
// (see top-of-file wire contract).
|
|
116
|
-
writer.WriteStringValue(EntityId.ToULong(value).ToString(CultureInfo.InvariantCulture));
|
|
117
|
-
}
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
#endif
|
|
1
|
+
/*
|
|
2
|
+
┌──────────────────────────────────────────────────────────────────┐
|
|
3
|
+
│ Author: Ivan Murzak (https://github.com/IvanMurzak) │
|
|
4
|
+
│ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
|
|
5
|
+
│ Copyright (c) 2025 Ivan Murzak │
|
|
6
|
+
│ Licensed under the Apache License, Version 2.0. │
|
|
7
|
+
│ See the LICENSE file in the project root for more information. │
|
|
8
|
+
└──────────────────────────────────────────────────────────────────┘
|
|
9
|
+
*/
|
|
10
|
+
|
|
11
|
+
// Wire contract for EntityId (Unity 6.5+):
|
|
12
|
+
// On the wire: JSON string of decimal digits, e.g. "568105584918935294".
|
|
13
|
+
// No sign, no leading zeros, no exponent.
|
|
14
|
+
// Schema: { "type": "string", "pattern": "^[0-9]+$" }.
|
|
15
|
+
//
|
|
16
|
+
// Outbound: always emitted as a JSON string (via WriteStringValue).
|
|
17
|
+
// Inbound: accepts both a JSON string (preferred) and a JSON number
|
|
18
|
+
// (back-compat — legacy clients pre-#759 wrote a number).
|
|
19
|
+
//
|
|
20
|
+
// Rationale: Unity 6.5's EntityId is a 64-bit ulong. JS-based Uco clients
|
|
21
|
+
// (Claude Agent SDK, etc.) parse JSON numbers as IEEE-754 doubles, so any
|
|
22
|
+
// value past 2^53 - 1 rounds. Serializing as a string makes the value
|
|
23
|
+
// opaque to every JSON parser, preserving full precision through any
|
|
24
|
+
// language boundary. This is the same pattern used by Twitter, YouTube,
|
|
25
|
+
// Discord, Stripe, and gRPC-JSON for 64-bit IDs. See #759 / #754.
|
|
26
|
+
|
|
27
|
+
#nullable enable
|
|
28
|
+
#if UNITY_6000_5_OR_NEWER
|
|
29
|
+
using System;
|
|
30
|
+
using System.Globalization;
|
|
31
|
+
using System.Text.Json;
|
|
32
|
+
using System.Text.Json.Nodes;
|
|
33
|
+
using com.IvanMurzak.ReflectorNet.Json;
|
|
34
|
+
using com.IvanMurzak.ReflectorNet.Utils;
|
|
35
|
+
using com.AtelierAI.Unity.Copilot.Runtime.Utils;
|
|
36
|
+
using UnityEngine;
|
|
37
|
+
|
|
38
|
+
namespace com.AtelierAI.Unity.Copilot.JsonConverters
|
|
39
|
+
{
|
|
40
|
+
public class EntityIdConverter : JsonSchemaConverter<EntityId>, IJsonSchemaConverter
|
|
41
|
+
{
|
|
42
|
+
public override JsonNode GetSchema() => new JsonObject
|
|
43
|
+
{
|
|
44
|
+
[JsonSchema.Type] = JsonSchema.String,
|
|
45
|
+
[JsonSchema.Pattern] = "^[0-9]+$"
|
|
46
|
+
};
|
|
47
|
+
public override JsonNode GetSchemaRef() => new JsonObject
|
|
48
|
+
{
|
|
49
|
+
[JsonSchema.Ref] = JsonSchema.RefValue + Id
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
public override EntityId Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
|
53
|
+
{
|
|
54
|
+
if (reader.TokenType == JsonTokenType.Null)
|
|
55
|
+
return EntityId.None;
|
|
56
|
+
|
|
57
|
+
if (reader.TokenType != JsonTokenType.String && reader.TokenType != JsonTokenType.Number)
|
|
58
|
+
throw new JsonException($"Expected string or number token for {nameof(EntityId)}, got {reader.TokenType}.");
|
|
59
|
+
|
|
60
|
+
return ReadEntityIdValue(ref reader);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
// Accept three JSON representations:
|
|
64
|
+
// 1. String token — the new on-wire format (decimal digits, see top-of-file).
|
|
65
|
+
// 2. Legacy int form from EntityId.ToString (handwritten JSON).
|
|
66
|
+
// 3. Raw ulong from EntityId.ToULong (machine-serialized JSON).
|
|
67
|
+
// All three round-trip correctly.
|
|
68
|
+
internal static EntityId ReadEntityIdValue(ref Utf8JsonReader reader)
|
|
69
|
+
{
|
|
70
|
+
// String token — the new on-wire format.
|
|
71
|
+
if (reader.TokenType == JsonTokenType.String)
|
|
72
|
+
{
|
|
73
|
+
var stringValue = reader.GetString();
|
|
74
|
+
// Reject empty string up-front: the schema regex "^[0-9]+$" requires
|
|
75
|
+
// one or more digits, but EntityIdUtils.FromString("") returns
|
|
76
|
+
// EntityId.None silently. Throw here so the runtime matches the
|
|
77
|
+
// published schema (see #759 wire contract at top-of-file).
|
|
78
|
+
if (string.IsNullOrEmpty(stringValue))
|
|
79
|
+
throw new JsonException($"{nameof(EntityId)} string must be one or more decimal digits, got empty string.");
|
|
80
|
+
return EntityIdUtils.FromString(stringValue);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
if (reader.TryGetInt64(out var signedValue))
|
|
84
|
+
return EntityIdUtils.FromNumber(signedValue);
|
|
85
|
+
|
|
86
|
+
if (reader.TryGetUInt64(out var unsignedValue))
|
|
87
|
+
return EntityIdUtils.FromRawValue(unsignedValue);
|
|
88
|
+
|
|
89
|
+
// Fallback for numeric tokens STJ 8's TryGet* helpers reject
|
|
90
|
+
// (e.g. numbers re-serialized through JsonElement that end up with
|
|
91
|
+
// a fractional trailing zero). Parse the raw token text ourselves.
|
|
92
|
+
byte[] rawBytes;
|
|
93
|
+
if (reader.HasValueSequence)
|
|
94
|
+
{
|
|
95
|
+
var seq = reader.ValueSequence;
|
|
96
|
+
rawBytes = new byte[seq.Length];
|
|
97
|
+
var offset = 0;
|
|
98
|
+
foreach (var mem in seq)
|
|
99
|
+
{
|
|
100
|
+
mem.Span.CopyTo(new Span<byte>(rawBytes, offset, mem.Length));
|
|
101
|
+
offset += mem.Length;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
else
|
|
105
|
+
{
|
|
106
|
+
rawBytes = reader.ValueSpan.ToArray();
|
|
107
|
+
}
|
|
108
|
+
return EntityIdUtils.FromString(System.Text.Encoding.UTF8.GetString(rawBytes));
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
public override void Write(Utf8JsonWriter writer, EntityId value, JsonSerializerOptions options)
|
|
112
|
+
{
|
|
113
|
+
// Outbound: always a JSON string of decimal digits so JS clients
|
|
114
|
+
// can JSON.parse the payload without IEEE-754 precision loss
|
|
115
|
+
// (see top-of-file wire contract).
|
|
116
|
+
writer.WriteStringValue(EntityId.ToULong(value).ToString(CultureInfo.InvariantCulture));
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
#endif
|