@atelierai/uco 1.0.7 → 1.0.8

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Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,65 +1,65 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: AtelierAI │
4
- │ Copyright (c) 2025 AtelierAI │
5
- │ Licensed under the MIT License. │
6
- └──────────────────────────────────────────────────────────────────┘
7
- */
8
- #nullable enable
9
-
10
- using System.Linq;
11
- using com.AtelierAI.Uco.Framework;
12
- using UnityEditor;
13
-
14
- namespace com.AtelierAI.Unity.Copilot.Editor.Utils
15
- {
16
- /// <summary>
17
- /// Invalidates every in-memory confirmation plan before a domain reload
18
- /// or Editor quit. The plan store is process-local by design; scripts,
19
- /// objects, and policy code may change across a reload, so a token that
20
- /// was issued by the previous AppDomain must not authorise an execution
21
- /// afterwards. It is deliberately not a durable operation registry hook.
22
- /// </summary>
23
- [InitializeOnLoad]
24
- public static class UnityAuthoringSafetyReloadGuard
25
- {
26
- static UnityAuthoringSafetyReloadGuard()
27
- {
28
- AssemblyReloadEvents.beforeAssemblyReload += InvalidateConfirmationPlansHandler;
29
- EditorApplication.quitting += InvalidateConfirmationPlansHandler;
30
- }
31
-
32
- /// <summary>
33
- /// Forgets every issued plan on the live pipeline. Returns the number
34
- /// of policy stores that were invalidated (tests assert on it).
35
- /// </summary>
36
- public static int InvalidateConfirmationPlans()
37
- {
38
- if (!UnityCopilotPluginEditor.HasInstance || !UnityCopilotPluginEditor.Instance.HasMcpPluginInstance)
39
- return 0;
40
-
41
- var invalidated = 0;
42
- foreach (var pipeline in Pipelines())
43
- {
44
- foreach (var middleware in pipeline.Middleware.OfType<AuthoringSafetyMiddleware>())
45
- {
46
- middleware.Policy.ConfirmationPlans.Invalidate();
47
- invalidated++;
48
- }
49
- }
50
- return invalidated;
51
- }
52
-
53
- private static System.Collections.Generic.IEnumerable<ToolExecutionPipeline> Pipelines()
54
- {
55
- var plugin = UnityCopilotPluginEditor.Instance;
56
- if (plugin.Tools is UcoToolManager tools)
57
- yield return tools.ExecutionPipeline;
58
- if (plugin.UcoPluginInstance?.UcoManager.SystemToolManager is UcoSystemToolManager systemTools
59
- && !(plugin.Tools is UcoToolManager regular && ReferenceEquals(regular.ExecutionPipeline, systemTools.ExecutionPipeline)))
60
- yield return systemTools.ExecutionPipeline;
61
- }
62
-
63
- private static void InvalidateConfirmationPlansHandler() => InvalidateConfirmationPlans();
64
- }
65
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: AtelierAI │
4
+ │ Copyright (c) 2025 AtelierAI │
5
+ │ Licensed under the MIT License. │
6
+ └──────────────────────────────────────────────────────────────────┘
7
+ */
8
+ #nullable enable
9
+
10
+ using System.Linq;
11
+ using com.AtelierAI.Uco.Framework;
12
+ using UnityEditor;
13
+
14
+ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
15
+ {
16
+ /// <summary>
17
+ /// Invalidates every in-memory confirmation plan before a domain reload
18
+ /// or Editor quit. The plan store is process-local by design; scripts,
19
+ /// objects, and policy code may change across a reload, so a token that
20
+ /// was issued by the previous AppDomain must not authorise an execution
21
+ /// afterwards. It is deliberately not a durable operation registry hook.
22
+ /// </summary>
23
+ [InitializeOnLoad]
24
+ public static class UnityAuthoringSafetyReloadGuard
25
+ {
26
+ static UnityAuthoringSafetyReloadGuard()
27
+ {
28
+ AssemblyReloadEvents.beforeAssemblyReload += InvalidateConfirmationPlansHandler;
29
+ EditorApplication.quitting += InvalidateConfirmationPlansHandler;
30
+ }
31
+
32
+ /// <summary>
33
+ /// Forgets every issued plan on the live pipeline. Returns the number
34
+ /// of policy stores that were invalidated (tests assert on it).
35
+ /// </summary>
36
+ public static int InvalidateConfirmationPlans()
37
+ {
38
+ if (!UnityCopilotPluginEditor.HasInstance || !UnityCopilotPluginEditor.Instance.HasUcoPluginInstance)
39
+ return 0;
40
+
41
+ var invalidated = 0;
42
+ foreach (var pipeline in Pipelines())
43
+ {
44
+ foreach (var middleware in pipeline.Middleware.OfType<AuthoringSafetyMiddleware>())
45
+ {
46
+ middleware.Policy.ConfirmationPlans.Invalidate();
47
+ invalidated++;
48
+ }
49
+ }
50
+ return invalidated;
51
+ }
52
+
53
+ private static System.Collections.Generic.IEnumerable<ToolExecutionPipeline> Pipelines()
54
+ {
55
+ var plugin = UnityCopilotPluginEditor.Instance;
56
+ if (plugin.Tools is UcoToolManager tools)
57
+ yield return tools.ExecutionPipeline;
58
+ if (plugin.UcoPluginInstance?.UcoManager.SystemToolManager is UcoSystemToolManager systemTools
59
+ && !(plugin.Tools is UcoToolManager regular && ReferenceEquals(regular.ExecutionPipeline, systemTools.ExecutionPipeline)))
60
+ yield return systemTools.ExecutionPipeline;
61
+ }
62
+
63
+ private static void InvalidateConfirmationPlansHandler() => InvalidateConfirmationPlans();
64
+ }
65
+ }
@@ -1,66 +1,66 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- using UnityEditor;
13
- using UnityEngine;
14
-
15
- namespace com.AtelierAI.Unity.Copilot.Editor.Utils
16
- {
17
- /// <summary>
18
- /// Team-shared settings for the Unity-MCP update checker, persisted under
19
- /// <c>ProjectSettings/Copilot-UpdateSettings.asset</c>.
20
- /// </summary>
21
- /// <remarks>
22
- /// Uses Unity's <see cref="ScriptableSingleton{T}"/> + <see cref="FilePathAttribute"/> pattern
23
- /// for project-scoped editor settings. The asset file is plain YAML, diff-friendly, and
24
- /// lives in the folder teams commit to VCS — so flipping <see cref="DisableUpdateNotificationsForTeam"/>
25
- /// once and committing the resulting asset disables the update popup for every team member
26
- /// who pulls that commit.
27
- ///
28
- /// This complements (does not replace) the per-user "Do not show again" flag stored via
29
- /// <see cref="EditorPrefs"/>. Precedence is enforced in
30
- /// <see cref="UpdateChecker.ShouldCheckForUpdates"/>: the project flag short-circuits
31
- /// the check before the per-user flag is consulted.
32
- ///
33
- /// See <see href="https://github.com/IvanMurzak/uco-plugin/issues/768"/>.
34
- /// </remarks>
35
- /// <remarks>
36
- /// <see cref="FilePathAttribute.Location.ProjectFolder"/> resolves the relative path against
37
- /// the Unity project root (the folder that contains <c>Assets/</c>, <c>Packages/</c>, and
38
- /// <c>ProjectSettings/</c>) — NOT against <c>Assets/</c>. That places the asset alongside
39
- /// other team-shared editor settings such as <c>ProjectSettings/EditorSettings.asset</c>.
40
- /// </remarks>
41
- [FilePath("ProjectSettings/Copilot-UpdateSettings.asset", FilePathAttribute.Location.ProjectFolder)]
42
- internal sealed class UnityCopilotUpdateProjectSettings : ScriptableSingleton<UnityCopilotUpdateProjectSettings>
43
- {
44
- [SerializeField] private bool disableUpdateNotificationsForTeam;
45
-
46
- /// <summary>
47
- /// When <c>true</c>, the update popup is suppressed for every team member who has this
48
- /// asset in their checkout — regardless of any per-user <see cref="EditorPrefs"/> state.
49
- /// </summary>
50
- /// <remarks>
51
- /// Setter persists immediately via <see cref="ScriptableSingleton{T}.Save"/> with
52
- /// <c>saveAsText: true</c> so the resulting asset is YAML (diff-friendly).
53
- /// </remarks>
54
- public bool DisableUpdateNotificationsForTeam
55
- {
56
- get => disableUpdateNotificationsForTeam;
57
- set
58
- {
59
- if (disableUpdateNotificationsForTeam == value)
60
- return;
61
- disableUpdateNotificationsForTeam = value;
62
- Save(true);
63
- }
64
- }
65
- }
66
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ using UnityEditor;
13
+ using UnityEngine;
14
+
15
+ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
16
+ {
17
+ /// <summary>
18
+ /// Team-shared settings for the Unity-Uco update checker, persisted under
19
+ /// <c>ProjectSettings/Copilot-UpdateSettings.asset</c>.
20
+ /// </summary>
21
+ /// <remarks>
22
+ /// Uses Unity's <see cref="ScriptableSingleton{T}"/> + <see cref="FilePathAttribute"/> pattern
23
+ /// for project-scoped editor settings. The asset file is plain YAML, diff-friendly, and
24
+ /// lives in the folder teams commit to VCS — so flipping <see cref="DisableUpdateNotificationsForTeam"/>
25
+ /// once and committing the resulting asset disables the update popup for every team member
26
+ /// who pulls that commit.
27
+ ///
28
+ /// This complements (does not replace) the per-user "Do not show again" flag stored via
29
+ /// <see cref="EditorPrefs"/>. Precedence is enforced in
30
+ /// <see cref="UpdateChecker.ShouldCheckForUpdates"/>: the project flag short-circuits
31
+ /// the check before the per-user flag is consulted.
32
+ ///
33
+ /// See <see href="https://github.com/IvanMurzak/uco-plugin/issues/768"/>.
34
+ /// </remarks>
35
+ /// <remarks>
36
+ /// <see cref="FilePathAttribute.Location.ProjectFolder"/> resolves the relative path against
37
+ /// the Unity project root (the folder that contains <c>Assets/</c>, <c>Packages/</c>, and
38
+ /// <c>ProjectSettings/</c>) — NOT against <c>Assets/</c>. That places the asset alongside
39
+ /// other team-shared editor settings such as <c>ProjectSettings/EditorSettings.asset</c>.
40
+ /// </remarks>
41
+ [FilePath("ProjectSettings/Copilot-UpdateSettings.asset", FilePathAttribute.Location.ProjectFolder)]
42
+ internal sealed class UnityCopilotUpdateProjectSettings : ScriptableSingleton<UnityCopilotUpdateProjectSettings>
43
+ {
44
+ [SerializeField] private bool disableUpdateNotificationsForTeam;
45
+
46
+ /// <summary>
47
+ /// When <c>true</c>, the update popup is suppressed for every team member who has this
48
+ /// asset in their checkout — regardless of any per-user <see cref="EditorPrefs"/> state.
49
+ /// </summary>
50
+ /// <remarks>
51
+ /// Setter persists immediately via <see cref="ScriptableSingleton{T}.Save"/> with
52
+ /// <c>saveAsText: true</c> so the resulting asset is YAML (diff-friendly).
53
+ /// </remarks>
54
+ public bool DisableUpdateNotificationsForTeam
55
+ {
56
+ get => disableUpdateNotificationsForTeam;
57
+ set
58
+ {
59
+ if (disableUpdateNotificationsForTeam == value)
60
+ return;
61
+ disableUpdateNotificationsForTeam = value;
62
+ Save(true);
63
+ }
64
+ }
65
+ }
66
+ }
@@ -1,120 +1,120 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- // Wire contract for EntityId (Unity 6.5+):
12
- // On the wire: JSON string of decimal digits, e.g. "568105584918935294".
13
- // No sign, no leading zeros, no exponent.
14
- // Schema: { "type": "string", "pattern": "^[0-9]+$" }.
15
- //
16
- // Outbound: always emitted as a JSON string (via WriteStringValue).
17
- // Inbound: accepts both a JSON string (preferred) and a JSON number
18
- // (back-compat — legacy clients pre-#759 wrote a number).
19
- //
20
- // Rationale: Unity 6.5's EntityId is a 64-bit ulong. JS-based MCP clients
21
- // (Claude Agent SDK, etc.) parse JSON numbers as IEEE-754 doubles, so any
22
- // value past 2^53 - 1 rounds. Serializing as a string makes the value
23
- // opaque to every JSON parser, preserving full precision through any
24
- // language boundary. This is the same pattern used by Twitter, YouTube,
25
- // Discord, Stripe, and gRPC-JSON for 64-bit IDs. See #759 / #754.
26
-
27
- #nullable enable
28
- #if UNITY_6000_5_OR_NEWER
29
- using System;
30
- using System.Globalization;
31
- using System.Text.Json;
32
- using System.Text.Json.Nodes;
33
- using com.IvanMurzak.ReflectorNet.Json;
34
- using com.IvanMurzak.ReflectorNet.Utils;
35
- using com.AtelierAI.Unity.Copilot.Runtime.Utils;
36
- using UnityEngine;
37
-
38
- namespace com.AtelierAI.Unity.Copilot.JsonConverters
39
- {
40
- public class EntityIdConverter : JsonSchemaConverter<EntityId>, IJsonSchemaConverter
41
- {
42
- public override JsonNode GetSchema() => new JsonObject
43
- {
44
- [JsonSchema.Type] = JsonSchema.String,
45
- [JsonSchema.Pattern] = "^[0-9]+$"
46
- };
47
- public override JsonNode GetSchemaRef() => new JsonObject
48
- {
49
- [JsonSchema.Ref] = JsonSchema.RefValue + Id
50
- };
51
-
52
- public override EntityId Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
53
- {
54
- if (reader.TokenType == JsonTokenType.Null)
55
- return EntityId.None;
56
-
57
- if (reader.TokenType != JsonTokenType.String && reader.TokenType != JsonTokenType.Number)
58
- throw new JsonException($"Expected string or number token for {nameof(EntityId)}, got {reader.TokenType}.");
59
-
60
- return ReadEntityIdValue(ref reader);
61
- }
62
-
63
- // Accept three JSON representations:
64
- // 1. String token — the new on-wire format (decimal digits, see top-of-file).
65
- // 2. Legacy int form from EntityId.ToString (handwritten JSON).
66
- // 3. Raw ulong from EntityId.ToULong (machine-serialized JSON).
67
- // All three round-trip correctly.
68
- internal static EntityId ReadEntityIdValue(ref Utf8JsonReader reader)
69
- {
70
- // String token — the new on-wire format.
71
- if (reader.TokenType == JsonTokenType.String)
72
- {
73
- var stringValue = reader.GetString();
74
- // Reject empty string up-front: the schema regex "^[0-9]+$" requires
75
- // one or more digits, but EntityIdUtils.FromString("") returns
76
- // EntityId.None silently. Throw here so the runtime matches the
77
- // published schema (see #759 wire contract at top-of-file).
78
- if (string.IsNullOrEmpty(stringValue))
79
- throw new JsonException($"{nameof(EntityId)} string must be one or more decimal digits, got empty string.");
80
- return EntityIdUtils.FromString(stringValue);
81
- }
82
-
83
- if (reader.TryGetInt64(out var signedValue))
84
- return EntityIdUtils.FromNumber(signedValue);
85
-
86
- if (reader.TryGetUInt64(out var unsignedValue))
87
- return EntityIdUtils.FromRawValue(unsignedValue);
88
-
89
- // Fallback for numeric tokens STJ 8's TryGet* helpers reject
90
- // (e.g. numbers re-serialized through JsonElement that end up with
91
- // a fractional trailing zero). Parse the raw token text ourselves.
92
- byte[] rawBytes;
93
- if (reader.HasValueSequence)
94
- {
95
- var seq = reader.ValueSequence;
96
- rawBytes = new byte[seq.Length];
97
- var offset = 0;
98
- foreach (var mem in seq)
99
- {
100
- mem.Span.CopyTo(new Span<byte>(rawBytes, offset, mem.Length));
101
- offset += mem.Length;
102
- }
103
- }
104
- else
105
- {
106
- rawBytes = reader.ValueSpan.ToArray();
107
- }
108
- return EntityIdUtils.FromString(System.Text.Encoding.UTF8.GetString(rawBytes));
109
- }
110
-
111
- public override void Write(Utf8JsonWriter writer, EntityId value, JsonSerializerOptions options)
112
- {
113
- // Outbound: always a JSON string of decimal digits so JS clients
114
- // can JSON.parse the payload without IEEE-754 precision loss
115
- // (see top-of-file wire contract).
116
- writer.WriteStringValue(EntityId.ToULong(value).ToString(CultureInfo.InvariantCulture));
117
- }
118
- }
119
- }
120
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ // Wire contract for EntityId (Unity 6.5+):
12
+ // On the wire: JSON string of decimal digits, e.g. "568105584918935294".
13
+ // No sign, no leading zeros, no exponent.
14
+ // Schema: { "type": "string", "pattern": "^[0-9]+$" }.
15
+ //
16
+ // Outbound: always emitted as a JSON string (via WriteStringValue).
17
+ // Inbound: accepts both a JSON string (preferred) and a JSON number
18
+ // (back-compat — legacy clients pre-#759 wrote a number).
19
+ //
20
+ // Rationale: Unity 6.5's EntityId is a 64-bit ulong. JS-based Uco clients
21
+ // (Claude Agent SDK, etc.) parse JSON numbers as IEEE-754 doubles, so any
22
+ // value past 2^53 - 1 rounds. Serializing as a string makes the value
23
+ // opaque to every JSON parser, preserving full precision through any
24
+ // language boundary. This is the same pattern used by Twitter, YouTube,
25
+ // Discord, Stripe, and gRPC-JSON for 64-bit IDs. See #759 / #754.
26
+
27
+ #nullable enable
28
+ #if UNITY_6000_5_OR_NEWER
29
+ using System;
30
+ using System.Globalization;
31
+ using System.Text.Json;
32
+ using System.Text.Json.Nodes;
33
+ using com.IvanMurzak.ReflectorNet.Json;
34
+ using com.IvanMurzak.ReflectorNet.Utils;
35
+ using com.AtelierAI.Unity.Copilot.Runtime.Utils;
36
+ using UnityEngine;
37
+
38
+ namespace com.AtelierAI.Unity.Copilot.JsonConverters
39
+ {
40
+ public class EntityIdConverter : JsonSchemaConverter<EntityId>, IJsonSchemaConverter
41
+ {
42
+ public override JsonNode GetSchema() => new JsonObject
43
+ {
44
+ [JsonSchema.Type] = JsonSchema.String,
45
+ [JsonSchema.Pattern] = "^[0-9]+$"
46
+ };
47
+ public override JsonNode GetSchemaRef() => new JsonObject
48
+ {
49
+ [JsonSchema.Ref] = JsonSchema.RefValue + Id
50
+ };
51
+
52
+ public override EntityId Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
53
+ {
54
+ if (reader.TokenType == JsonTokenType.Null)
55
+ return EntityId.None;
56
+
57
+ if (reader.TokenType != JsonTokenType.String && reader.TokenType != JsonTokenType.Number)
58
+ throw new JsonException($"Expected string or number token for {nameof(EntityId)}, got {reader.TokenType}.");
59
+
60
+ return ReadEntityIdValue(ref reader);
61
+ }
62
+
63
+ // Accept three JSON representations:
64
+ // 1. String token — the new on-wire format (decimal digits, see top-of-file).
65
+ // 2. Legacy int form from EntityId.ToString (handwritten JSON).
66
+ // 3. Raw ulong from EntityId.ToULong (machine-serialized JSON).
67
+ // All three round-trip correctly.
68
+ internal static EntityId ReadEntityIdValue(ref Utf8JsonReader reader)
69
+ {
70
+ // String token — the new on-wire format.
71
+ if (reader.TokenType == JsonTokenType.String)
72
+ {
73
+ var stringValue = reader.GetString();
74
+ // Reject empty string up-front: the schema regex "^[0-9]+$" requires
75
+ // one or more digits, but EntityIdUtils.FromString("") returns
76
+ // EntityId.None silently. Throw here so the runtime matches the
77
+ // published schema (see #759 wire contract at top-of-file).
78
+ if (string.IsNullOrEmpty(stringValue))
79
+ throw new JsonException($"{nameof(EntityId)} string must be one or more decimal digits, got empty string.");
80
+ return EntityIdUtils.FromString(stringValue);
81
+ }
82
+
83
+ if (reader.TryGetInt64(out var signedValue))
84
+ return EntityIdUtils.FromNumber(signedValue);
85
+
86
+ if (reader.TryGetUInt64(out var unsignedValue))
87
+ return EntityIdUtils.FromRawValue(unsignedValue);
88
+
89
+ // Fallback for numeric tokens STJ 8's TryGet* helpers reject
90
+ // (e.g. numbers re-serialized through JsonElement that end up with
91
+ // a fractional trailing zero). Parse the raw token text ourselves.
92
+ byte[] rawBytes;
93
+ if (reader.HasValueSequence)
94
+ {
95
+ var seq = reader.ValueSequence;
96
+ rawBytes = new byte[seq.Length];
97
+ var offset = 0;
98
+ foreach (var mem in seq)
99
+ {
100
+ mem.Span.CopyTo(new Span<byte>(rawBytes, offset, mem.Length));
101
+ offset += mem.Length;
102
+ }
103
+ }
104
+ else
105
+ {
106
+ rawBytes = reader.ValueSpan.ToArray();
107
+ }
108
+ return EntityIdUtils.FromString(System.Text.Encoding.UTF8.GetString(rawBytes));
109
+ }
110
+
111
+ public override void Write(Utf8JsonWriter writer, EntityId value, JsonSerializerOptions options)
112
+ {
113
+ // Outbound: always a JSON string of decimal digits so JS clients
114
+ // can JSON.parse the payload without IEEE-754 precision loss
115
+ // (see top-of-file wire contract).
116
+ writer.WriteStringValue(EntityId.ToULong(value).ToString(CultureInfo.InvariantCulture));
117
+ }
118
+ }
119
+ }
120
+ #endif