@atelierai/uco 1.0.7 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,230 +1,230 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- using System.Collections.Generic;
13
- using System.Linq;
14
- using com.AtelierAI.Uco.Framework.Common.Model;
15
- using Microsoft.CodeAnalysis;
16
- using Microsoft.CodeAnalysis.CSharp;
17
- using UnityEditor;
18
- using UnityEditor.Compilation;
19
-
20
- namespace com.AtelierAI.Unity.Copilot.Editor.Utils
21
- {
22
- [InitializeOnLoad]
23
- public static partial class ScriptUtils
24
- {
25
- private const string PendingNotificationKeysKey = "MCP_PendingNotificationKeys";
26
- private const string NotificationDataSeparator = "<MCP_SEP>";
27
-
28
- private static bool _processPendingScheduled = false;
29
-
30
- // Store compilation messages (thread-safe with lock)
31
- private static readonly List<CompilerMessage> _lastCompilationMessages = new List<CompilerMessage>();
32
- private static readonly object _compilationMessagesLock = new object();
33
-
34
- static ScriptUtils()
35
- {
36
- // Process any pending notifications after domain reload (successful compilation)
37
- ScheduleProcessPendingNotifications();
38
-
39
- // Also listen for compilation event to handle both success and failure cases
40
- CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
41
- }
42
-
43
- private static void OnAssemblyCompilationFinished(string assemblyPath, CompilerMessage[] messages)
44
- {
45
- lock (_compilationMessagesLock)
46
- {
47
- _lastCompilationMessages.Clear();
48
- _lastCompilationMessages.AddRange(messages);
49
- }
50
- ScheduleProcessPendingNotifications();
51
- }
52
-
53
- private static void ScheduleProcessPendingNotifications()
54
- {
55
- if (_processPendingScheduled)
56
- return;
57
-
58
- _processPendingScheduled = true;
59
- EditorApplication.update += ProcessPendingNotificationsOnce;
60
- }
61
-
62
- private static void ProcessPendingNotificationsOnce()
63
- {
64
- EditorApplication.update -= ProcessPendingNotificationsOnce;
65
-
66
- if (!_processPendingScheduled)
67
- return;
68
-
69
- _processPendingScheduled = false;
70
- ProcessPendingNotifications();
71
- }
72
-
73
- /// <summary>
74
- /// Checks if the provided C# code has valid syntax.
75
- /// This method uses Roslyn to parse the code and check for syntax errors.
76
- /// </summary>
77
- /// <param name="code">
78
- /// <param name="errors"></param>
79
- /// <returns>True if the code has valid syntax; otherwise, false.</returns>
80
- public static bool IsValidCSharpSyntax(string code, out IEnumerable<Diagnostic> errors)
81
- {
82
- var syntaxTree = CSharpSyntaxTree.ParseText(code);
83
- var diagnostics = syntaxTree.GetDiagnostics();
84
-
85
- errors = diagnostics.Where(d => d.Severity == DiagnosticSeverity.Error);
86
- return !errors.Any();
87
- }
88
-
89
- /// <summary>
90
- /// Schedules a notification to be sent after Unity compilation completes.
91
- /// Uses SessionState to persist across domain reloads.
92
- /// </summary>
93
- /// <param name="requestId">The request ID to track</param>
94
- /// <param name="filePath">The file path that was modified</param>
95
- /// <param name="operationType">The type of operation performed</param>
96
- public static void SchedulePostCompilationNotification(string requestId, string filePath, string operationType)
97
- {
98
- var notificationKey = $"MCP_PendingNotification_{requestId}";
99
- var notificationData = $"{requestId}{NotificationDataSeparator}{filePath}{NotificationDataSeparator}{operationType}";
100
-
101
- // Store the notification data
102
- SessionState.SetString(notificationKey, notificationData);
103
-
104
- // Add to the key list
105
- var existingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
106
- var keyList = string.IsNullOrEmpty(existingKeys)
107
- ? new List<string>()
108
- : existingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
109
-
110
- if (!keyList.Contains(notificationKey))
111
- {
112
- keyList.Add(notificationKey);
113
- SessionState.SetString(PendingNotificationKeysKey, string.Join(",", keyList));
114
- }
115
- }
116
-
117
- /// <summary>
118
- /// Called by InitializeOnLoad to process any pending notifications after compilation.
119
- /// </summary>
120
- public static void ProcessPendingNotifications()
121
- {
122
- // Get the list of pending notification keys from SessionState
123
- var pendingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
124
- if (string.IsNullOrEmpty(pendingKeys))
125
- return;
126
-
127
- var keys = pendingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
128
- if (keys.Count == 0)
129
- return;
130
-
131
- var processedKeys = new List<string>();
132
-
133
- foreach (var key in keys)
134
- {
135
- var notificationData = SessionState.GetString(key, string.Empty);
136
- if (string.IsNullOrEmpty(notificationData))
137
- {
138
- processedKeys.Add(key);
139
- continue;
140
- }
141
-
142
- var parts = notificationData.Split(NotificationDataSeparator);
143
- if (parts.Length != 3)
144
- {
145
- processedKeys.Add(key);
146
- continue;
147
- }
148
-
149
- var requestId = parts[0];
150
- var filePath = parts[1];
151
- var operationType = parts[2];
152
-
153
- // Check for compilation errors
154
- var hasErrors = HasCompilationErrors();
155
-
156
- ResponseCallTool response;
157
- if (hasErrors)
158
- {
159
- var errorDetails = GetCompilationErrorDetails();
160
- var message = $"[Warning] {operationType} completed: {filePath}, but compilation errors occurred. Details:\n{errorDetails}";
161
- response = ResponseCallTool.Success(message).SetRequestID(requestId);
162
- }
163
- else
164
- {
165
- var message = $"[Success] {operationType} completed: {filePath}";
166
- response = ResponseCallTool.Success(message).SetRequestID(requestId);
167
- }
168
-
169
- // Send notification and mark for cleanup
170
- _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
171
- {
172
- RequestId = requestId,
173
- Result = response
174
- });
175
- processedKeys.Add(key);
176
- }
177
-
178
- // Clean up processed keys
179
- foreach (var key in processedKeys)
180
- SessionState.EraseString(key);
181
-
182
- // Update the key list
183
- var remainingKeys = keys.Except(processedKeys).ToList();
184
- if (remainingKeys.Count > 0)
185
- {
186
- SessionState.SetString(PendingNotificationKeysKey, string.Join(",", remainingKeys));
187
- }
188
- else
189
- {
190
- SessionState.EraseString(PendingNotificationKeysKey);
191
- }
192
- }
193
-
194
- /// <summary>
195
- /// Checks if there are any compilation errors by examining Unity's console and compilation pipeline.
196
- /// </summary>
197
- /// <returns>True if compilation errors exist</returns>
198
- public static bool HasCompilationErrors() => EditorUtility.scriptCompilationFailed;
199
-
200
- /// <summary>
201
- /// Retrieves detailed compilation error messages from the last compilation.
202
- /// </summary>
203
- /// <returns>Detailed compilation error messages</returns>
204
- public static string GetCompilationErrorDetails()
205
- {
206
- var errors = new List<string>();
207
-
208
- lock (_compilationMessagesLock)
209
- {
210
- foreach (var message in _lastCompilationMessages)
211
- {
212
- if (message.type == CompilerMessageType.Error)
213
- errors.Add($"[{message.file}] {message.message} (Line: {message.line})");
214
- }
215
- }
216
-
217
- if (errors.Count == 0)
218
- {
219
- // Since we can reliably check if compilation failed with EditorUtility.scriptCompilationFailed,
220
- // but getting detailed messages is complex, provide a simple fallback
221
- if (EditorUtility.scriptCompilationFailed)
222
- return "Compilation errors detected. Please check the Unity Console window for detailed error messages.";
223
-
224
- errors.Add("No detailed compilation errors found.");
225
- }
226
-
227
- return string.Join("\n", errors);
228
- }
229
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ using System.Collections.Generic;
13
+ using System.Linq;
14
+ using com.AtelierAI.Uco.Framework.Common.Model;
15
+ using Microsoft.CodeAnalysis;
16
+ using Microsoft.CodeAnalysis.CSharp;
17
+ using UnityEditor;
18
+ using UnityEditor.Compilation;
19
+
20
+ namespace com.AtelierAI.Unity.Copilot.Editor.Utils
21
+ {
22
+ [InitializeOnLoad]
23
+ public static partial class ScriptUtils
24
+ {
25
+ private const string PendingNotificationKeysKey = "UCO_PendingNotificationKeys";
26
+ private const string NotificationDataSeparator = "<UCO_SEP>";
27
+
28
+ private static bool _processPendingScheduled = false;
29
+
30
+ // Store compilation messages (thread-safe with lock)
31
+ private static readonly List<CompilerMessage> _lastCompilationMessages = new List<CompilerMessage>();
32
+ private static readonly object _compilationMessagesLock = new object();
33
+
34
+ static ScriptUtils()
35
+ {
36
+ // Process any pending notifications after domain reload (successful compilation)
37
+ ScheduleProcessPendingNotifications();
38
+
39
+ // Also listen for compilation event to handle both success and failure cases
40
+ CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
41
+ }
42
+
43
+ private static void OnAssemblyCompilationFinished(string assemblyPath, CompilerMessage[] messages)
44
+ {
45
+ lock (_compilationMessagesLock)
46
+ {
47
+ _lastCompilationMessages.Clear();
48
+ _lastCompilationMessages.AddRange(messages);
49
+ }
50
+ ScheduleProcessPendingNotifications();
51
+ }
52
+
53
+ private static void ScheduleProcessPendingNotifications()
54
+ {
55
+ if (_processPendingScheduled)
56
+ return;
57
+
58
+ _processPendingScheduled = true;
59
+ EditorApplication.update += ProcessPendingNotificationsOnce;
60
+ }
61
+
62
+ private static void ProcessPendingNotificationsOnce()
63
+ {
64
+ EditorApplication.update -= ProcessPendingNotificationsOnce;
65
+
66
+ if (!_processPendingScheduled)
67
+ return;
68
+
69
+ _processPendingScheduled = false;
70
+ ProcessPendingNotifications();
71
+ }
72
+
73
+ /// <summary>
74
+ /// Checks if the provided C# code has valid syntax.
75
+ /// This method uses Roslyn to parse the code and check for syntax errors.
76
+ /// </summary>
77
+ /// <param name="code">
78
+ /// <param name="errors"></param>
79
+ /// <returns>True if the code has valid syntax; otherwise, false.</returns>
80
+ public static bool IsValidCSharpSyntax(string code, out IEnumerable<Diagnostic> errors)
81
+ {
82
+ var syntaxTree = CSharpSyntaxTree.ParseText(code);
83
+ var diagnostics = syntaxTree.GetDiagnostics();
84
+
85
+ errors = diagnostics.Where(d => d.Severity == DiagnosticSeverity.Error);
86
+ return !errors.Any();
87
+ }
88
+
89
+ /// <summary>
90
+ /// Schedules a notification to be sent after Unity compilation completes.
91
+ /// Uses SessionState to persist across domain reloads.
92
+ /// </summary>
93
+ /// <param name="requestId">The request ID to track</param>
94
+ /// <param name="filePath">The file path that was modified</param>
95
+ /// <param name="operationType">The type of operation performed</param>
96
+ public static void SchedulePostCompilationNotification(string requestId, string filePath, string operationType)
97
+ {
98
+ var notificationKey = $"UCO_PendingNotification_{requestId}";
99
+ var notificationData = $"{requestId}{NotificationDataSeparator}{filePath}{NotificationDataSeparator}{operationType}";
100
+
101
+ // Store the notification data
102
+ SessionState.SetString(notificationKey, notificationData);
103
+
104
+ // Add to the key list
105
+ var existingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
106
+ var keyList = string.IsNullOrEmpty(existingKeys)
107
+ ? new List<string>()
108
+ : existingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
109
+
110
+ if (!keyList.Contains(notificationKey))
111
+ {
112
+ keyList.Add(notificationKey);
113
+ SessionState.SetString(PendingNotificationKeysKey, string.Join(",", keyList));
114
+ }
115
+ }
116
+
117
+ /// <summary>
118
+ /// Called by InitializeOnLoad to process any pending notifications after compilation.
119
+ /// </summary>
120
+ public static void ProcessPendingNotifications()
121
+ {
122
+ // Get the list of pending notification keys from SessionState
123
+ var pendingKeys = SessionState.GetString(PendingNotificationKeysKey, string.Empty);
124
+ if (string.IsNullOrEmpty(pendingKeys))
125
+ return;
126
+
127
+ var keys = pendingKeys.Split(',').Where(k => !string.IsNullOrEmpty(k)).ToList();
128
+ if (keys.Count == 0)
129
+ return;
130
+
131
+ var processedKeys = new List<string>();
132
+
133
+ foreach (var key in keys)
134
+ {
135
+ var notificationData = SessionState.GetString(key, string.Empty);
136
+ if (string.IsNullOrEmpty(notificationData))
137
+ {
138
+ processedKeys.Add(key);
139
+ continue;
140
+ }
141
+
142
+ var parts = notificationData.Split(NotificationDataSeparator);
143
+ if (parts.Length != 3)
144
+ {
145
+ processedKeys.Add(key);
146
+ continue;
147
+ }
148
+
149
+ var requestId = parts[0];
150
+ var filePath = parts[1];
151
+ var operationType = parts[2];
152
+
153
+ // Check for compilation errors
154
+ var hasErrors = HasCompilationErrors();
155
+
156
+ ResponseCallTool response;
157
+ if (hasErrors)
158
+ {
159
+ var errorDetails = GetCompilationErrorDetails();
160
+ var message = $"[Warning] {operationType} completed: {filePath}, but compilation errors occurred. Details:\n{errorDetails}";
161
+ response = ResponseCallTool.Success(message).SetRequestID(requestId);
162
+ }
163
+ else
164
+ {
165
+ var message = $"[Success] {operationType} completed: {filePath}";
166
+ response = ResponseCallTool.Success(message).SetRequestID(requestId);
167
+ }
168
+
169
+ // Send notification and mark for cleanup
170
+ _ = UnityCopilotPluginEditor.NotifyToolRequestCompleted(new RequestToolCompletedData
171
+ {
172
+ RequestId = requestId,
173
+ Result = response
174
+ });
175
+ processedKeys.Add(key);
176
+ }
177
+
178
+ // Clean up processed keys
179
+ foreach (var key in processedKeys)
180
+ SessionState.EraseString(key);
181
+
182
+ // Update the key list
183
+ var remainingKeys = keys.Except(processedKeys).ToList();
184
+ if (remainingKeys.Count > 0)
185
+ {
186
+ SessionState.SetString(PendingNotificationKeysKey, string.Join(",", remainingKeys));
187
+ }
188
+ else
189
+ {
190
+ SessionState.EraseString(PendingNotificationKeysKey);
191
+ }
192
+ }
193
+
194
+ /// <summary>
195
+ /// Checks if there are any compilation errors by examining Unity's console and compilation pipeline.
196
+ /// </summary>
197
+ /// <returns>True if compilation errors exist</returns>
198
+ public static bool HasCompilationErrors() => EditorUtility.scriptCompilationFailed;
199
+
200
+ /// <summary>
201
+ /// Retrieves detailed compilation error messages from the last compilation.
202
+ /// </summary>
203
+ /// <returns>Detailed compilation error messages</returns>
204
+ public static string GetCompilationErrorDetails()
205
+ {
206
+ var errors = new List<string>();
207
+
208
+ lock (_compilationMessagesLock)
209
+ {
210
+ foreach (var message in _lastCompilationMessages)
211
+ {
212
+ if (message.type == CompilerMessageType.Error)
213
+ errors.Add($"[{message.file}] {message.message} (Line: {message.line})");
214
+ }
215
+ }
216
+
217
+ if (errors.Count == 0)
218
+ {
219
+ // Since we can reliably check if compilation failed with EditorUtility.scriptCompilationFailed,
220
+ // but getting detailed messages is complex, provide a simple fallback
221
+ if (EditorUtility.scriptCompilationFailed)
222
+ return "Compilation errors detected. Please check the Unity Console window for detailed error messages.";
223
+
224
+ errors.Add("No detailed compilation errors found.");
225
+ }
226
+
227
+ return string.Join("\n", errors);
228
+ }
229
+ }
230
230
  }