@atelierai/uco 1.0.7 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,110 +1,110 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if UNITY_6000_5_OR_NEWER
13
- using System.Collections.Generic;
14
- using System.Text;
15
- using com.IvanMurzak.ReflectorNet.Utils;
16
- using com.AtelierAI.Unity.Copilot.Runtime.Utils;
17
- using UnityEngine;
18
-
19
- namespace AIGD
20
- {
21
- public class GameObjectMetadata
22
- {
23
- public UnityEngine.EntityId instanceID = UnityEngine.EntityId.None;
24
- public string? path;
25
- public string? name;
26
- public string? sceneName;
27
- public string? tag;
28
- public bool activeSelf;
29
- public bool activeInHierarchy;
30
- public List<GameObjectMetadata> children = new();
31
-
32
- public string Print(int limit = global::com.AtelierAI.Uco.Framework.Common.Consts.MCP.Plugin.LinesLimit)
33
- {
34
- var sb = new StringBuilder();
35
-
36
- // Add table header
37
- sb.AppendLine("Scene: " + sceneName);
38
- sb.AppendLine("Path to root: " + path);
39
- sb.AppendLine("-------------------------------------------------------------------------");
40
- sb.AppendLine("instanceID | activeInHierarchy | activeSelf | tag | name");
41
- sb.AppendLine("-----------|-------------------|------------|-----------|----------------");
42
-
43
- // Add the current GameObject's metadata
44
- AppendMetadata(sb, this, depth: 0, ref limit);
45
-
46
- return sb.ToString();
47
- }
48
-
49
- public static void AppendMetadata(StringBuilder sb, GameObjectMetadata metadata, int depth, ref int limit)
50
- {
51
- var padding = StringUtils.GetPadding(depth);
52
- if (limit <= 0)
53
- {
54
- sb.AppendLine($"{padding}... [Limit reached] ...");
55
- return;
56
- }
57
- limit--;
58
- // Indent the path based on depth for better readability
59
- var indentedPath = $"{padding}{metadata.name}";
60
-
61
- // Add the current GameObject's data
62
- sb.AppendLine($"{metadata.instanceID,-10} | {metadata.activeInHierarchy,-17} | {metadata.activeSelf,-10} | {metadata.tag,-9} | {indentedPath}");
63
-
64
- // Recursively add children
65
- var paddingForChildren = StringUtils.GetPadding(depth + 1);
66
- foreach (var child in metadata.children)
67
- {
68
- if (limit <= 0)
69
- {
70
- sb.AppendLine($"{paddingForChildren}... [Limit reached] ...");
71
- return;
72
- }
73
- limit--;
74
- AppendMetadata(sb, child, depth + 1, ref limit);
75
- }
76
- }
77
-
78
- public static GameObjectMetadata? FromGameObject(GameObject go, int includeChildrenDepth = 3)
79
- {
80
- if (go == null)
81
- return null;
82
-
83
- // Create metadata for the GameObject
84
- var metadata = new GameObjectMetadata
85
- {
86
- instanceID = go.GetEntityId(),
87
- path = go.GetPath(),
88
- name = go.name,
89
- sceneName = go.scene.name,
90
- tag = go.tag,
91
- activeSelf = go.activeSelf,
92
- activeInHierarchy = go.activeInHierarchy
93
- };
94
-
95
- if (includeChildrenDepth > 0)
96
- {
97
- metadata.children ??= new();
98
- foreach (Transform child in go.transform)
99
- {
100
- var childMetadata = FromGameObject(child.gameObject, includeChildrenDepth - 1);
101
- if (childMetadata != null)
102
- metadata.children.Add(childMetadata);
103
- }
104
- }
105
-
106
- return metadata;
107
- }
108
- }
109
- }
110
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if UNITY_6000_5_OR_NEWER
13
+ using System.Collections.Generic;
14
+ using System.Text;
15
+ using com.IvanMurzak.ReflectorNet.Utils;
16
+ using com.AtelierAI.Unity.Copilot.Runtime.Utils;
17
+ using UnityEngine;
18
+
19
+ namespace AIGD
20
+ {
21
+ public class GameObjectMetadata
22
+ {
23
+ public UnityEngine.EntityId instanceID = UnityEngine.EntityId.None;
24
+ public string? path;
25
+ public string? name;
26
+ public string? sceneName;
27
+ public string? tag;
28
+ public bool activeSelf;
29
+ public bool activeInHierarchy;
30
+ public List<GameObjectMetadata> children = new();
31
+
32
+ public string Print(int limit = global::com.AtelierAI.Uco.Framework.Common.Consts.Uco.Plugin.LinesLimit)
33
+ {
34
+ var sb = new StringBuilder();
35
+
36
+ // Add table header
37
+ sb.AppendLine("Scene: " + sceneName);
38
+ sb.AppendLine("Path to root: " + path);
39
+ sb.AppendLine("-------------------------------------------------------------------------");
40
+ sb.AppendLine("instanceID | activeInHierarchy | activeSelf | tag | name");
41
+ sb.AppendLine("-----------|-------------------|------------|-----------|----------------");
42
+
43
+ // Add the current GameObject's metadata
44
+ AppendMetadata(sb, this, depth: 0, ref limit);
45
+
46
+ return sb.ToString();
47
+ }
48
+
49
+ public static void AppendMetadata(StringBuilder sb, GameObjectMetadata metadata, int depth, ref int limit)
50
+ {
51
+ var padding = StringUtils.GetPadding(depth);
52
+ if (limit <= 0)
53
+ {
54
+ sb.AppendLine($"{padding}... [Limit reached] ...");
55
+ return;
56
+ }
57
+ limit--;
58
+ // Indent the path based on depth for better readability
59
+ var indentedPath = $"{padding}{metadata.name}";
60
+
61
+ // Add the current GameObject's data
62
+ sb.AppendLine($"{metadata.instanceID,-10} | {metadata.activeInHierarchy,-17} | {metadata.activeSelf,-10} | {metadata.tag,-9} | {indentedPath}");
63
+
64
+ // Recursively add children
65
+ var paddingForChildren = StringUtils.GetPadding(depth + 1);
66
+ foreach (var child in metadata.children)
67
+ {
68
+ if (limit <= 0)
69
+ {
70
+ sb.AppendLine($"{paddingForChildren}... [Limit reached] ...");
71
+ return;
72
+ }
73
+ limit--;
74
+ AppendMetadata(sb, child, depth + 1, ref limit);
75
+ }
76
+ }
77
+
78
+ public static GameObjectMetadata? FromGameObject(GameObject go, int includeChildrenDepth = 3)
79
+ {
80
+ if (go == null)
81
+ return null;
82
+
83
+ // Create metadata for the GameObject
84
+ var metadata = new GameObjectMetadata
85
+ {
86
+ instanceID = go.GetEntityId(),
87
+ path = go.GetPath(),
88
+ name = go.name,
89
+ sceneName = go.scene.name,
90
+ tag = go.tag,
91
+ activeSelf = go.activeSelf,
92
+ activeInHierarchy = go.activeInHierarchy
93
+ };
94
+
95
+ if (includeChildrenDepth > 0)
96
+ {
97
+ metadata.children ??= new();
98
+ foreach (Transform child in go.transform)
99
+ {
100
+ var childMetadata = FromGameObject(child.gameObject, includeChildrenDepth - 1);
101
+ if (childMetadata != null)
102
+ metadata.children.Add(childMetadata);
103
+ }
104
+ }
105
+
106
+ return metadata;
107
+ }
108
+ }
109
+ }
110
+ #endif
@@ -1,110 +1,110 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if !UNITY_6000_5_OR_NEWER
13
- using System.Collections.Generic;
14
- using System.Text;
15
- using com.IvanMurzak.ReflectorNet.Utils;
16
- using com.AtelierAI.Unity.Copilot.Runtime.Utils;
17
- using UnityEngine;
18
-
19
- namespace AIGD
20
- {
21
- public class GameObjectMetadata
22
- {
23
- public int instanceID;
24
- public string? path;
25
- public string? name;
26
- public string? sceneName;
27
- public string? tag;
28
- public bool activeSelf;
29
- public bool activeInHierarchy;
30
- public List<GameObjectMetadata> children = new();
31
-
32
- public string Print(int limit = global::com.AtelierAI.Uco.Framework.Common.Consts.MCP.Plugin.LinesLimit)
33
- {
34
- var sb = new StringBuilder();
35
-
36
- // Add table header
37
- sb.AppendLine("Scene: " + sceneName);
38
- sb.AppendLine("Path to root: " + path);
39
- sb.AppendLine("-------------------------------------------------------------------------");
40
- sb.AppendLine("instanceID | activeInHierarchy | activeSelf | tag | name");
41
- sb.AppendLine("-----------|-------------------|------------|-----------|----------------");
42
-
43
- // Add the current GameObject's metadata
44
- AppendMetadata(sb, this, depth: 0, ref limit);
45
-
46
- return sb.ToString();
47
- }
48
-
49
- public static void AppendMetadata(StringBuilder sb, GameObjectMetadata metadata, int depth, ref int limit)
50
- {
51
- var padding = StringUtils.GetPadding(depth);
52
- if (limit <= 0)
53
- {
54
- sb.AppendLine($"{padding}... [Limit reached] ...");
55
- return;
56
- }
57
- limit--;
58
- // Indent the path based on depth for better readability
59
- var indentedPath = $"{padding}{metadata.name}";
60
-
61
- // Add the current GameObject's data
62
- sb.AppendLine($"{metadata.instanceID,-10} | {metadata.activeInHierarchy,-17} | {metadata.activeSelf,-10} | {metadata.tag,-9} | {indentedPath}");
63
-
64
- // Recursively add children
65
- var paddingForChildren = StringUtils.GetPadding(depth + 1);
66
- foreach (var child in metadata.children)
67
- {
68
- if (limit <= 0)
69
- {
70
- sb.AppendLine($"{paddingForChildren}... [Limit reached] ...");
71
- return;
72
- }
73
- limit--;
74
- AppendMetadata(sb, child, depth + 1, ref limit);
75
- }
76
- }
77
-
78
- public static GameObjectMetadata? FromGameObject(GameObject go, int includeChildrenDepth = 3)
79
- {
80
- if (go == null)
81
- return null;
82
-
83
- // Create metadata for the GameObject
84
- var metadata = new GameObjectMetadata
85
- {
86
- instanceID = go.GetInstanceID(),
87
- path = go.GetPath(),
88
- name = go.name,
89
- sceneName = go.scene.name,
90
- tag = go.tag,
91
- activeSelf = go.activeSelf,
92
- activeInHierarchy = go.activeInHierarchy
93
- };
94
-
95
- if (includeChildrenDepth > 0)
96
- {
97
- metadata.children ??= new();
98
- foreach (Transform child in go.transform)
99
- {
100
- var childMetadata = FromGameObject(child.gameObject, includeChildrenDepth - 1);
101
- if (childMetadata != null)
102
- metadata.children.Add(childMetadata);
103
- }
104
- }
105
-
106
- return metadata;
107
- }
108
- }
109
- }
110
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
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+ #nullable enable
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+ #if !UNITY_6000_5_OR_NEWER
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+ using System.Collections.Generic;
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+ using System.Text;
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+ using com.IvanMurzak.ReflectorNet.Utils;
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+ using com.AtelierAI.Unity.Copilot.Runtime.Utils;
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+ using UnityEngine;
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+
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+ namespace AIGD
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+ {
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+ public class GameObjectMetadata
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+ {
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+ public int instanceID;
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+ public string? path;
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+ public string? name;
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+ public string? sceneName;
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+ public string? tag;
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+ public bool activeSelf;
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+ public bool activeInHierarchy;
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+ public List<GameObjectMetadata> children = new();
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+
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+ public string Print(int limit = global::com.AtelierAI.Uco.Framework.Common.Consts.Uco.Plugin.LinesLimit)
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+ {
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+ var sb = new StringBuilder();
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+
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+ // Add table header
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+ sb.AppendLine("Scene: " + sceneName);
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+ sb.AppendLine("Path to root: " + path);
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+ sb.AppendLine("-------------------------------------------------------------------------");
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+ sb.AppendLine("instanceID | activeInHierarchy | activeSelf | tag | name");
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+ sb.AppendLine("-----------|-------------------|------------|-----------|----------------");
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+
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+ // Add the current GameObject's metadata
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+ AppendMetadata(sb, this, depth: 0, ref limit);
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+
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+ return sb.ToString();
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+ }
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+
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+ public static void AppendMetadata(StringBuilder sb, GameObjectMetadata metadata, int depth, ref int limit)
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+ {
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+ var padding = StringUtils.GetPadding(depth);
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+ if (limit <= 0)
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+ {
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+ sb.AppendLine($"{padding}... [Limit reached] ...");
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+ return;
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+ }
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+ limit--;
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+ // Indent the path based on depth for better readability
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+ var indentedPath = $"{padding}{metadata.name}";
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+
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+ // Add the current GameObject's data
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+ sb.AppendLine($"{metadata.instanceID,-10} | {metadata.activeInHierarchy,-17} | {metadata.activeSelf,-10} | {metadata.tag,-9} | {indentedPath}");
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+
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+ // Recursively add children
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+ var paddingForChildren = StringUtils.GetPadding(depth + 1);
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+ foreach (var child in metadata.children)
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+ {
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+ if (limit <= 0)
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+ {
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+ sb.AppendLine($"{paddingForChildren}... [Limit reached] ...");
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+ return;
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+ }
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+ limit--;
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+ AppendMetadata(sb, child, depth + 1, ref limit);
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+ }
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+ }
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+
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+ public static GameObjectMetadata? FromGameObject(GameObject go, int includeChildrenDepth = 3)
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+ {
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+ if (go == null)
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+ return null;
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+
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+ // Create metadata for the GameObject
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+ var metadata = new GameObjectMetadata
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+ {
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+ instanceID = go.GetInstanceID(),
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+ path = go.GetPath(),
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+ name = go.name,
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+ sceneName = go.scene.name,
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+ tag = go.tag,
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+ activeSelf = go.activeSelf,
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+ activeInHierarchy = go.activeInHierarchy
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+ };
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+
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+ if (includeChildrenDepth > 0)
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+ {
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+ metadata.children ??= new();
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+ foreach (Transform child in go.transform)
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+ {
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+ var childMetadata = FromGameObject(child.gameObject, includeChildrenDepth - 1);
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+ if (childMetadata != null)
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+ metadata.children.Add(childMetadata);
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+ }
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+ }
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+
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+ return metadata;
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+ }
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+ }
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+ }
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+ #endif