@atelierai/uco 1.0.7 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,113 +1,113 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
-
13
- using System;
14
- using com.AtelierAI.Unity.Copilot.Editor.Utils;
15
- using com.AtelierAI.Unity.Copilot.Utils;
16
- using Microsoft.Extensions.Logging;
17
- using UnityEditor;
18
- using UnityEngine;
19
- using UnityEngine.UIElements;
20
-
21
- namespace com.AtelierAI.Unity.Copilot.Editor.UI
22
- {
23
- /// <summary>
24
- /// Base class for MCP Editor windows providing common UXML/USS loading functionality.
25
- /// </summary>
26
- public abstract class CopilotWindowBase : EditorWindow
27
- {
28
- protected Microsoft.Extensions.Logging.ILogger Logger { get; private set; } = null!;
29
-
30
- protected abstract string[] WindowUxmlPaths { get; }
31
- protected abstract string[] WindowUssPaths { get; }
32
- protected abstract string WindowTitle { get; }
33
-
34
- protected virtual void OnEnable()
35
- {
36
- Logger = UnityLoggerFactory.LoggerFactory.CreateLogger(GetType().Name);
37
- }
38
-
39
- protected void SetupWindowWithIcon(string? customTitle = null)
40
- {
41
- var icon = EditorAssetLoader.LoadAssetAtPath<Texture>(EditorAssetLoader.PackageLogoIcon);
42
- if (icon != null)
43
- titleContent = new GUIContent(customTitle ?? WindowTitle, icon);
44
- }
45
-
46
- public virtual void CreateGUI()
47
- {
48
- rootVisualElement.Clear();
49
-
50
- var visualTree = EditorAssetLoader.LoadAssetAtPath<VisualTreeAsset>(WindowUxmlPaths, Logger);
51
- if (visualTree == null)
52
- {
53
- Logger.LogWarning("{method} UXML template not found.", nameof(CreateGUI));
54
- return;
55
- }
56
-
57
- visualTree.CloneTree(rootVisualElement);
58
- ApplyStyleSheets(rootVisualElement);
59
- OnGUICreated(rootVisualElement);
60
- }
61
-
62
- protected virtual void OnGUICreated(VisualElement root)
63
- {
64
- }
65
-
66
- protected void ApplyStyleSheets(VisualElement root)
67
- {
68
- var sheet = EditorAssetLoader.LoadAssetAtPath<StyleSheet>(WindowUssPaths, Logger);
69
- if (sheet == null)
70
- {
71
- Logger.LogWarning("{method} USS file not found.", nameof(ApplyStyleSheets));
72
- return;
73
- }
74
-
75
- try
76
- {
77
- root.styleSheets.Add(sheet);
78
- Logger.LogTrace("{method} Applied USS", nameof(ApplyStyleSheets));
79
- }
80
- catch (Exception ex)
81
- {
82
- Logger.LogWarning("{method} Failed to add USS: {ex}", nameof(ApplyStyleSheets), ex);
83
- }
84
- }
85
-
86
- protected void UpdateItemClasses(VisualElement? itemContainer, bool isEnabled)
87
- {
88
- if (itemContainer == null)
89
- return;
90
-
91
- itemContainer.EnableInClassList("enabled", isEnabled);
92
- itemContainer.EnableInClassList("disabled", !isEnabled);
93
- }
94
-
95
- public static void UpdateFoldoutState(Foldout foldout, bool expanded)
96
- {
97
- foldout.EnableInClassList("expanded", expanded);
98
- foldout.EnableInClassList("collapsed", !expanded);
99
- }
100
-
101
- public static void EnableSmoothFoldoutTransitions(VisualElement root)
102
- {
103
- root.Query<Foldout>().ForEach(foldout =>
104
- {
105
- foldout.RegisterValueChangedCallback(evt =>
106
- {
107
- UpdateFoldoutState(foldout, evt.newValue);
108
- });
109
- UpdateFoldoutState(foldout, foldout.value);
110
- });
111
- }
112
- }
113
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+
13
+ using System;
14
+ using com.AtelierAI.Unity.Copilot.Editor.Utils;
15
+ using com.AtelierAI.Unity.Copilot.Utils;
16
+ using Microsoft.Extensions.Logging;
17
+ using UnityEditor;
18
+ using UnityEngine;
19
+ using UnityEngine.UIElements;
20
+
21
+ namespace com.AtelierAI.Unity.Copilot.Editor.UI
22
+ {
23
+ /// <summary>
24
+ /// Base class for Uco Editor windows providing common UXML/USS loading functionality.
25
+ /// </summary>
26
+ public abstract class CopilotWindowBase : EditorWindow
27
+ {
28
+ protected Microsoft.Extensions.Logging.ILogger Logger { get; private set; } = null!;
29
+
30
+ protected abstract string[] WindowUxmlPaths { get; }
31
+ protected abstract string[] WindowUssPaths { get; }
32
+ protected abstract string WindowTitle { get; }
33
+
34
+ protected virtual void OnEnable()
35
+ {
36
+ Logger = UnityLoggerFactory.LoggerFactory.CreateLogger(GetType().Name);
37
+ }
38
+
39
+ protected void SetupWindowWithIcon(string? customTitle = null)
40
+ {
41
+ var icon = EditorAssetLoader.LoadAssetAtPath<Texture>(EditorAssetLoader.PackageLogoIcon);
42
+ if (icon != null)
43
+ titleContent = new GUIContent(customTitle ?? WindowTitle, icon);
44
+ }
45
+
46
+ public virtual void CreateGUI()
47
+ {
48
+ rootVisualElement.Clear();
49
+
50
+ var visualTree = EditorAssetLoader.LoadAssetAtPath<VisualTreeAsset>(WindowUxmlPaths, Logger);
51
+ if (visualTree == null)
52
+ {
53
+ Logger.LogWarning("{method} UXML template not found.", nameof(CreateGUI));
54
+ return;
55
+ }
56
+
57
+ visualTree.CloneTree(rootVisualElement);
58
+ ApplyStyleSheets(rootVisualElement);
59
+ OnGUICreated(rootVisualElement);
60
+ }
61
+
62
+ protected virtual void OnGUICreated(VisualElement root)
63
+ {
64
+ }
65
+
66
+ protected void ApplyStyleSheets(VisualElement root)
67
+ {
68
+ var sheet = EditorAssetLoader.LoadAssetAtPath<StyleSheet>(WindowUssPaths, Logger);
69
+ if (sheet == null)
70
+ {
71
+ Logger.LogWarning("{method} USS file not found.", nameof(ApplyStyleSheets));
72
+ return;
73
+ }
74
+
75
+ try
76
+ {
77
+ root.styleSheets.Add(sheet);
78
+ Logger.LogTrace("{method} Applied USS", nameof(ApplyStyleSheets));
79
+ }
80
+ catch (Exception ex)
81
+ {
82
+ Logger.LogWarning("{method} Failed to add USS: {ex}", nameof(ApplyStyleSheets), ex);
83
+ }
84
+ }
85
+
86
+ protected void UpdateItemClasses(VisualElement? itemContainer, bool isEnabled)
87
+ {
88
+ if (itemContainer == null)
89
+ return;
90
+
91
+ itemContainer.EnableInClassList("enabled", isEnabled);
92
+ itemContainer.EnableInClassList("disabled", !isEnabled);
93
+ }
94
+
95
+ public static void UpdateFoldoutState(Foldout foldout, bool expanded)
96
+ {
97
+ foldout.EnableInClassList("expanded", expanded);
98
+ foldout.EnableInClassList("collapsed", !expanded);
99
+ }
100
+
101
+ public static void EnableSmoothFoldoutTransitions(VisualElement root)
102
+ {
103
+ root.Query<Foldout>().ForEach(foldout =>
104
+ {
105
+ foldout.RegisterValueChangedCallback(evt =>
106
+ {
107
+ UpdateFoldoutState(foldout, evt.newValue);
108
+ });
109
+ UpdateFoldoutState(foldout, foldout.value);
110
+ });
111
+ }
112
+ }
113
+ }
@@ -16,7 +16,7 @@ using com.AtelierAI.Uco.Framework;
16
16
  using R3;
17
17
  using UnityEngine;
18
18
  using UnityEngine.UIElements;
19
- using static com.AtelierAI.Uco.Framework.Common.Consts.MCP.Server;
19
+ using static com.AtelierAI.Uco.Framework.Common.Consts.Uco.Server;
20
20
 
21
21
  namespace com.AtelierAI.Unity.Copilot.Editor.UI
22
22
  {
@@ -61,7 +61,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
61
61
  SaveChanges($"[{nameof(MainWindowEditor)}] Host Changed: {newValue}");
62
62
  Invalidate();
63
63
 
64
- UnityCopilotPluginEditor.Instance.DisposeMcpPluginInstance();
64
+ UnityCopilotPluginEditor.Instance.DisposeUcoPluginInstance();
65
65
  UnityBuildAndConnect();
66
66
  });
67
67
 
@@ -158,7 +158,7 @@ namespace com.AtelierAI.Unity.Copilot.Editor.UI
158
158
  {
159
159
  UnityCopilotPluginEditor.KeepConnected = false;
160
160
  UnityCopilotPluginEditor.Instance.Save();
161
- if (UnityCopilotPluginEditor.Instance.HasMcpPluginInstance)
161
+ if (UnityCopilotPluginEditor.Instance.HasUcoPluginInstance)
162
162
  _ = UnityCopilotPluginEditor.Instance.Disconnect();
163
163
  }
164
164
  ScheduleConnectionUIRefresh();
@@ -1,195 +1,195 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- using System;
13
- using System.Linq;
14
- using System.Threading;
15
- using com.AtelierAI.Uco.Framework.Common.Utils;
16
- using com.IvanMurzak.ReflectorNet.Utils;
17
- using com.AtelierAI.Unity.Copilot.Editor.Utils;
18
- using Microsoft.Extensions.Logging;
19
- using R3;
20
- using UnityEngine;
21
- using UnityEngine.UIElements;
22
-
23
- namespace com.AtelierAI.Unity.Copilot.Editor.UI
24
- {
25
- public partial class MainWindowEditor
26
- {
27
- private void SetupAiAgentSection(VisualElement root)
28
- {
29
- UnityCopilotPluginEditor.PluginProperty
30
- .WhereNotNull()
31
- .Subscribe(plugin =>
32
- {
33
- plugin.UcoManager.OnClientConnected
34
- .Subscribe(data =>
35
- {
36
- Logger.LogInformation("On AI agent connected: {clientName} ({clientVersion})",
37
- data.ClientName, data.ClientVersion);
38
-
39
- if (Logger.IsEnabled(Microsoft.Extensions.Logging.LogLevel.Trace))
40
- Logger.LogTrace("AI Agent Data: {data}", data.ToPrettyJson());
41
- })
42
- .AddTo(_disposables);
43
-
44
- plugin.UcoManager.OnClientDisconnected
45
- .Subscribe(mcpClientData =>
46
- {
47
- Logger.LogInformation("On AI agent disconnected: {clientName} ({clientVersion})",
48
- mcpClientData.ClientName, mcpClientData.ClientVersion);
49
- })
50
- .AddTo(_disposables);
51
-
52
- plugin.UcoManager.OnClientsChanged
53
- .ObserveOnCurrentSynchronizationContext()
54
- .Subscribe(mcpClients =>
55
- {
56
- Logger.LogDebug("On AI agents changed: {count} clients", mcpClients.Count);
57
-
58
- var connectedAgents = mcpClients.Where(c => c.IsConnected).ToList();
59
- if (connectedAgents.Count == 0)
60
- {
61
- Logger.LogDebug("No connected AI agents found in clients list.");
62
- SetAiAgentStatus(false);
63
- return;
64
- }
65
-
66
- SetAiAgentStatus(true, connectedAgents.Select(a => $"AI agent: {a.ClientName} ({a.ClientVersion})"));
67
- })
68
- .AddTo(_disposables);
69
-
70
- FetchAiAgentData();
71
- }).AddTo(_disposables);
72
-
73
- UnityCopilotPluginEditor.IsConnected
74
- .Where(isConnected => isConnected)
75
- .ObserveOnCurrentSynchronizationContext()
76
- .Subscribe(_ => FetchAiAgentData())
77
- .AddTo(_disposables);
78
-
79
- var btnStartStopMcpServer = root.Q<Button>("btnStartStopServer") ?? throw new InvalidOperationException("MCP Server start/stop button not found.");
80
- btnStartStopMcpServer.tooltip = "Start or stop the local MCP server.";
81
- }
82
-
83
- private void FetchAiAgentData(int retryCount = 3, int retryDelayMs = 3000)
84
- {
85
- var mcpPluginInstance = UnityCopilotPluginEditor.Instance.UcoPluginInstance;
86
- if (mcpPluginInstance == null)
87
- {
88
- Logger.LogDebug("Cannot fetch AI agent data: UcoPluginInstance is null");
89
- return;
90
- }
91
-
92
- var mcpManagerHub = mcpPluginInstance.UcoManagerHub;
93
- if (mcpManagerHub == null)
94
- {
95
- Logger.LogDebug("Cannot fetch AI agent data: UcoManagerHub is null");
96
- return;
97
- }
98
-
99
- var task = mcpManagerHub.GetMcpClientData();
100
- if (task == null)
101
- {
102
- Logger.LogDebug("Cannot fetch AI agent data: GetMcpClientData returned null");
103
- return;
104
- }
105
-
106
- // Claim a unique version for this fetch so the async result can detect if a newer
107
- // update (e.g. from OnClientsChanged or another FetchAiAgentData call) has superseded it.
108
- var fetchVersion = Interlocked.Increment(ref _aiAgentDataVersion);
109
-
110
- task.ContinueWith(t =>
111
- {
112
- if (Interlocked.Read(ref _aiAgentDataVersion) != fetchVersion)
113
- {
114
- Logger.LogTrace("Skipping AI agent data update because a newer update was applied at {time}",
115
- DateTime.UtcNow);
116
- return;
117
- }
118
- MainThread.Instance.Run(() =>
119
- {
120
- // Second check: close the TOCTOU window between the thread-pool check above
121
- // and the main-thread callback execution.
122
- if (Interlocked.Read(ref _aiAgentDataVersion) != fetchVersion)
123
- return;
124
- if (t.IsCompletedSuccessfully)
125
- {
126
- var clients = t.Result;
127
- var connectedAgents = clients.Where(c => c.IsConnected).ToList();
128
- var isConnected = connectedAgents.Count > 0;
129
- SetAiAgentStatus(isConnected, isConnected
130
- ? connectedAgents.Select(a => $"AI agent: {a.ClientName} ({a.ClientVersion})")
131
- : null);
132
-
133
- // If AI agent is not connected but Unity is, retry after delay.
134
- // The AI agent may need time to re-establish its session after Unity reconnects.
135
- if (!isConnected && retryCount > 0 && UnityCopilotPluginEditor.IsConnected.CurrentValue)
136
- {
137
- Logger.LogDebug("AI agent not connected yet, scheduling retry ({retriesLeft} left)", retryCount);
138
- Observable.Timer(TimeSpan.FromMilliseconds(retryDelayMs))
139
- .ObserveOnCurrentSynchronizationContext()
140
- .Subscribe(_ => FetchAiAgentData(retryCount - 1, retryDelayMs))
141
- .AddTo(_disposables);
142
- }
143
- }
144
- else if (t.IsFaulted)
145
- {
146
- Logger.LogDebug("Failed to fetch AI agent data: {error}", t.Exception?.Message ?? "Unknown error");
147
- SetAiAgentStatus(false);
148
- }
149
- else
150
- {
151
- SetAiAgentStatus(false, new[] { "AI agent: Not found" });
152
- }
153
- });
154
- });
155
- }
156
-
157
- private void SetupSocialButtons(VisualElement root)
158
- {
159
- var discordIcon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(_discordIconPaths);
160
- var githubIcon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(_githubIconPaths);
161
- var starIcon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(_starIconPaths);
162
-
163
- SetupSocialButton(root, "btnGitHubStar", "btnGitHubStarIcon", starIcon, URL_GitHub, "Star on GitHub");
164
- SetupSocialButton(root, "btnGitHubIssue", "btnGitHubIssueIcon", githubIcon, URL_GitHubIssues, "Report an issue on GitHub");
165
- SetupSocialButton(root, "btnDiscordHelp", "btnDiscordHelpIcon", discordIcon, URL_Discord, "Get help on Discord");
166
- }
167
-
168
- private static void SetupSocialButton(VisualElement root, string buttonName, string iconName, Texture2D? icon, string url, string tooltip)
169
- {
170
- var button = root.Q<Button>(buttonName);
171
- if (button == null)
172
- return;
173
-
174
- var iconElement = root.Q<VisualElement>(iconName);
175
- if (iconElement != null)
176
- {
177
- iconElement.style.backgroundImage = icon;
178
- iconElement.style.display = icon != null ? DisplayStyle.Flex : DisplayStyle.None;
179
- }
180
-
181
- button.tooltip = tooltip;
182
- button.RegisterCallback<ClickEvent>(evt => Application.OpenURL(url));
183
- }
184
-
185
- private static void SetupDebugButtons(VisualElement root)
186
- {
187
- var btnCheckSerialization = root.Q<Button>("btnCheckSerialization");
188
- if (btnCheckSerialization != null)
189
- {
190
- btnCheckSerialization.tooltip = "Open Serialization Check window";
191
- btnCheckSerialization.RegisterCallback<ClickEvent>(evt => SerializationCheckWindow.ShowWindow());
192
- }
193
- }
194
- }
195
- }
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ using System;
13
+ using System.Linq;
14
+ using System.Threading;
15
+ using com.AtelierAI.Uco.Framework.Common.Utils;
16
+ using com.IvanMurzak.ReflectorNet.Utils;
17
+ using com.AtelierAI.Unity.Copilot.Editor.Utils;
18
+ using Microsoft.Extensions.Logging;
19
+ using R3;
20
+ using UnityEngine;
21
+ using UnityEngine.UIElements;
22
+
23
+ namespace com.AtelierAI.Unity.Copilot.Editor.UI
24
+ {
25
+ public partial class MainWindowEditor
26
+ {
27
+ private void SetupAiAgentSection(VisualElement root)
28
+ {
29
+ UnityCopilotPluginEditor.PluginProperty
30
+ .WhereNotNull()
31
+ .Subscribe(plugin =>
32
+ {
33
+ plugin.UcoManager.OnClientConnected
34
+ .Subscribe(data =>
35
+ {
36
+ Logger.LogInformation("On AI agent connected: {clientName} ({clientVersion})",
37
+ data.ClientName, data.ClientVersion);
38
+
39
+ if (Logger.IsEnabled(Microsoft.Extensions.Logging.LogLevel.Trace))
40
+ Logger.LogTrace("AI Agent Data: {data}", data.ToPrettyJson());
41
+ })
42
+ .AddTo(_disposables);
43
+
44
+ plugin.UcoManager.OnClientDisconnected
45
+ .Subscribe(pluginClientData =>
46
+ {
47
+ Logger.LogInformation("On AI agent disconnected: {clientName} ({clientVersion})",
48
+ pluginClientData.ClientName, pluginClientData.ClientVersion);
49
+ })
50
+ .AddTo(_disposables);
51
+
52
+ plugin.UcoManager.OnClientsChanged
53
+ .ObserveOnCurrentSynchronizationContext()
54
+ .Subscribe(pluginClients =>
55
+ {
56
+ Logger.LogDebug("On AI agents changed: {count} clients", pluginClients.Count);
57
+
58
+ var connectedAgents = pluginClients.Where(c => c.IsConnected).ToList();
59
+ if (connectedAgents.Count == 0)
60
+ {
61
+ Logger.LogDebug("No connected AI agents found in clients list.");
62
+ SetAiAgentStatus(false);
63
+ return;
64
+ }
65
+
66
+ SetAiAgentStatus(true, connectedAgents.Select(a => $"AI agent: {a.ClientName} ({a.ClientVersion})"));
67
+ })
68
+ .AddTo(_disposables);
69
+
70
+ FetchAiAgentData();
71
+ }).AddTo(_disposables);
72
+
73
+ UnityCopilotPluginEditor.IsConnected
74
+ .Where(isConnected => isConnected)
75
+ .ObserveOnCurrentSynchronizationContext()
76
+ .Subscribe(_ => FetchAiAgentData())
77
+ .AddTo(_disposables);
78
+
79
+ var btnStartStopServer = root.Q<Button>("btnStartStopServer") ?? throw new InvalidOperationException("Uco Server start/stop button not found.");
80
+ btnStartStopServer.tooltip = "Start or stop the local Uco server.";
81
+ }
82
+
83
+ private void FetchAiAgentData(int retryCount = 3, int retryDelayMs = 3000)
84
+ {
85
+ var ucoPluginInstance = UnityCopilotPluginEditor.Instance.UcoPluginInstance;
86
+ if (ucoPluginInstance == null)
87
+ {
88
+ Logger.LogDebug("Cannot fetch AI agent data: UcoPluginInstance is null");
89
+ return;
90
+ }
91
+
92
+ var pluginManagerHub = ucoPluginInstance.UcoManagerHub;
93
+ if (pluginManagerHub == null)
94
+ {
95
+ Logger.LogDebug("Cannot fetch AI agent data: UcoManagerHub is null");
96
+ return;
97
+ }
98
+
99
+ var task = pluginManagerHub.GetPluginClientData();
100
+ if (task == null)
101
+ {
102
+ Logger.LogDebug("Cannot fetch AI agent data: GetPluginClientData returned null");
103
+ return;
104
+ }
105
+
106
+ // Claim a unique version for this fetch so the async result can detect if a newer
107
+ // update (e.g. from OnClientsChanged or another FetchAiAgentData call) has superseded it.
108
+ var fetchVersion = Interlocked.Increment(ref _aiAgentDataVersion);
109
+
110
+ task.ContinueWith(t =>
111
+ {
112
+ if (Interlocked.Read(ref _aiAgentDataVersion) != fetchVersion)
113
+ {
114
+ Logger.LogTrace("Skipping AI agent data update because a newer update was applied at {time}",
115
+ DateTime.UtcNow);
116
+ return;
117
+ }
118
+ MainThread.Instance.Run(() =>
119
+ {
120
+ // Second check: close the TOCTOU window between the thread-pool check above
121
+ // and the main-thread callback execution.
122
+ if (Interlocked.Read(ref _aiAgentDataVersion) != fetchVersion)
123
+ return;
124
+ if (t.IsCompletedSuccessfully)
125
+ {
126
+ var clients = t.Result;
127
+ var connectedAgents = clients.Where(c => c.IsConnected).ToList();
128
+ var isConnected = connectedAgents.Count > 0;
129
+ SetAiAgentStatus(isConnected, isConnected
130
+ ? connectedAgents.Select(a => $"AI agent: {a.ClientName} ({a.ClientVersion})")
131
+ : null);
132
+
133
+ // If AI agent is not connected but Unity is, retry after delay.
134
+ // The AI agent may need time to re-establish its session after Unity reconnects.
135
+ if (!isConnected && retryCount > 0 && UnityCopilotPluginEditor.IsConnected.CurrentValue)
136
+ {
137
+ Logger.LogDebug("AI agent not connected yet, scheduling retry ({retriesLeft} left)", retryCount);
138
+ Observable.Timer(TimeSpan.FromMilliseconds(retryDelayMs))
139
+ .ObserveOnCurrentSynchronizationContext()
140
+ .Subscribe(_ => FetchAiAgentData(retryCount - 1, retryDelayMs))
141
+ .AddTo(_disposables);
142
+ }
143
+ }
144
+ else if (t.IsFaulted)
145
+ {
146
+ Logger.LogDebug("Failed to fetch AI agent data: {error}", t.Exception?.Message ?? "Unknown error");
147
+ SetAiAgentStatus(false);
148
+ }
149
+ else
150
+ {
151
+ SetAiAgentStatus(false, new[] { "AI agent: Not found" });
152
+ }
153
+ });
154
+ });
155
+ }
156
+
157
+ private void SetupSocialButtons(VisualElement root)
158
+ {
159
+ var discordIcon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(_discordIconPaths);
160
+ var githubIcon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(_githubIconPaths);
161
+ var starIcon = EditorAssetLoader.LoadAssetAtPath<Texture2D>(_starIconPaths);
162
+
163
+ SetupSocialButton(root, "btnGitHubStar", "btnGitHubStarIcon", starIcon, URL_GitHub, "Star on GitHub");
164
+ SetupSocialButton(root, "btnGitHubIssue", "btnGitHubIssueIcon", githubIcon, URL_GitHubIssues, "Report an issue on GitHub");
165
+ SetupSocialButton(root, "btnDiscordHelp", "btnDiscordHelpIcon", discordIcon, URL_Discord, "Get help on Discord");
166
+ }
167
+
168
+ private static void SetupSocialButton(VisualElement root, string buttonName, string iconName, Texture2D? icon, string url, string tooltip)
169
+ {
170
+ var button = root.Q<Button>(buttonName);
171
+ if (button == null)
172
+ return;
173
+
174
+ var iconElement = root.Q<VisualElement>(iconName);
175
+ if (iconElement != null)
176
+ {
177
+ iconElement.style.backgroundImage = icon;
178
+ iconElement.style.display = icon != null ? DisplayStyle.Flex : DisplayStyle.None;
179
+ }
180
+
181
+ button.tooltip = tooltip;
182
+ button.RegisterCallback<ClickEvent>(evt => Application.OpenURL(url));
183
+ }
184
+
185
+ private static void SetupDebugButtons(VisualElement root)
186
+ {
187
+ var btnCheckSerialization = root.Q<Button>("btnCheckSerialization");
188
+ if (btnCheckSerialization != null)
189
+ {
190
+ btnCheckSerialization.tooltip = "Open Serialization Check window";
191
+ btnCheckSerialization.RegisterCallback<ClickEvent>(evt => SerializationCheckWindow.ShowWindow());
192
+ }
193
+ }
194
+ }
195
+ }