@atelierai/uco 1.0.7 → 1.0.8

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Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,573 +1,573 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
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- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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- │ Copyright (c) 2025 Ivan Murzak │
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- │ Licensed under the Apache License, Version 2.0. │
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- │ See the LICENSE file in the project root for more information. │
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- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if UNITY_6000_5_OR_NEWER
13
- using System;
14
- using System.Collections;
15
- using System.Collections.Generic;
16
- using System.Linq;
17
- using System.Text.RegularExpressions;
18
- using com.IvanMurzak.ReflectorNet;
19
- using com.IvanMurzak.ReflectorNet.Model;
20
- using com.AtelierAI.Unity.Copilot.Editor.API;
21
- using com.AtelierAI.Unity.Copilot.Editor.Extensions;
22
- using AIGD;
23
- using com.AtelierAI.Unity.Copilot.Runtime.Extensions;
24
- using NUnit.Framework;
25
- using UnityEditor;
26
- using UnityEngine;
27
- using UnityEngine.TestTools;
28
-
29
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
30
- {
31
- /// <summary>
32
- /// EditMode coverage for the ReflectorNet 5.1.0 path-based read/modify API
33
- /// adoption across the MCP tools — see issue #691 / PR adopting <c>TryReadAt</c>,
34
- /// <c>TryModifyAt</c>, <c>TryPatch</c>, and <c>View</c>.
35
- ///
36
- /// Each test exercises one scenario from the acceptance criteria:
37
- /// * single-path read,
38
- /// * multi-path read,
39
- /// * view-query with name regex,
40
- /// * single-path modify,
41
- /// * multi-field JSON Patch,
42
- /// * partial array-element modify,
43
- /// * invalid path → structured error.
44
- ///
45
- /// The fixture uses the production-shaped <see cref="SolarSystem"/> MonoBehaviour
46
- /// (defined under <c>TestFiles/Scripts</c>) so tests reflect the exact reflection
47
- /// surface the AI agent will hit at runtime.
48
- /// </summary>
49
- public class PathBasedToolTests : BaseTest
50
- {
51
- [UnitySetUp]
52
- public override IEnumerator SetUp() => base.SetUp();
53
-
54
- [UnityTearDown]
55
- public override IEnumerator TearDown() => base.TearDown();
56
-
57
- Reflector Reflector =>
58
- UnityCopilotPluginEditor.Instance.Reflector ?? throw new Exception("Reflector is not available.");
59
-
60
- /// <summary>
61
- /// Builds a SolarSystem fixture with one configured planet so path-based
62
- /// reads/modifies have something concrete to walk into.
63
- /// </summary>
64
- (GameObject go, SolarSystem solar, GameObject sun, GameObject earth) BuildSolarFixture()
65
- {
66
- var sun = new GameObject("Sun");
67
- var earth = new GameObject("Earth");
68
- var go = new GameObject("Solar");
69
- var solar = go.AddComponent<SolarSystem>();
70
- solar.sun = sun;
71
- solar.globalOrbitSpeedMultiplier = 1f;
72
- solar.globalSizeMultiplier = 1f;
73
- solar.planets = new[]
74
- {
75
- new SolarSystem.PlanetData
76
- {
77
- planet = earth,
78
- orbitRadius = 10f,
79
- orbitSpeed = 1f,
80
- rotationSpeed = 1f,
81
- orbitTilt = Vector3.zero
82
- }
83
- };
84
- return (go, solar, sun, earth);
85
- }
86
-
87
- // ─── 1. Single-path read via gameobject-component-get ──────────────────
88
-
89
- [UnityTest]
90
- public IEnumerator ComponentGet_SinglePath_ReturnsOnlyTheRequestedField()
91
- {
92
- var (go, _, _, _) = BuildSolarFixture();
93
-
94
- var response = new Tool_GameObject().GetComponent(
95
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
96
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
97
- paths: new List<string> { "globalOrbitSpeedMultiplier" });
98
-
99
- Assert.IsNotNull(response.View, "View should be populated for a path-scoped read.");
100
- Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, response.View!.typeName);
101
- Assert.IsNull(response.Fields, "Legacy Fields list should be skipped on path-scoped path.");
102
- Assert.IsNull(response.Properties, "Legacy Properties list should be skipped on path-scoped path.");
103
-
104
- var only = response.View.fields?.SingleOrDefault(f => f.name == "globalOrbitSpeedMultiplier");
105
- Assert.IsNotNull(only, "The aggregate must contain exactly one field named 'globalOrbitSpeedMultiplier'.");
106
- Assert.AreEqual(1f, only!.GetValue<float>(Reflector));
107
- yield return null;
108
- }
109
-
110
- // ─── 2. Multi-path read via gameobject-component-get ───────────────────
111
-
112
- [UnityTest]
113
- public IEnumerator ComponentGet_MultiPath_ReturnsAllRequestedFields()
114
- {
115
- var (go, _, _, _) = BuildSolarFixture();
116
-
117
- var response = new Tool_GameObject().GetComponent(
118
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
119
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
120
- paths: new List<string>
121
- {
122
- "globalOrbitSpeedMultiplier",
123
- "globalSizeMultiplier",
124
- "planets/[0]/orbitRadius"
125
- });
126
-
127
- Assert.IsNotNull(response.View);
128
- Assert.AreEqual(3, response.View!.fields?.Count, "Expected 3 entries — one per requested path.");
129
- var byName = response.View!.fields!.ToDictionary(f => f.name!, f => f);
130
- Assert.AreEqual(1f, byName["globalOrbitSpeedMultiplier"].GetValue<float>(Reflector));
131
- Assert.AreEqual(1f, byName["globalSizeMultiplier"].GetValue<float>(Reflector));
132
- Assert.AreEqual(10f, byName["planets/[0]/orbitRadius"].GetValue<float>(Reflector));
133
- yield return null;
134
- }
135
-
136
- // ─── 3. View-query with name regex via gameobject-component-get ────────
137
-
138
- [UnityTest]
139
- public IEnumerator ComponentGet_ViewQuery_NameRegex_KeepsOnlyMatchingBranches()
140
- {
141
- var (go, _, _, _) = BuildSolarFixture();
142
-
143
- var response = new Tool_GameObject().GetComponent(
144
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
145
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
146
- viewQuery: new ViewQuery { NamePattern = "orbit.*" });
147
-
148
- Assert.IsNotNull(response.View, "View should be populated for a view-query read.");
149
-
150
- // SolarSystem has globalOrbitSpeedMultiplier at root, plus orbitRadius / orbitSpeed
151
- // / orbitTilt on PlanetData. Any of these contain 'orbit' (case-insensitive).
152
- var rx = new Regex("orbit", RegexOptions.IgnoreCase);
153
- Assert.IsTrue(ContainsNameMatching(response.View!, rx),
154
- $"View result should retain at least one field/property whose name contains 'orbit'.");
155
- yield return null;
156
- }
157
-
158
- static bool ContainsNameMatching(SerializedMember m, Regex rx)
159
- {
160
- if (m.name != null && rx.IsMatch(m.name)) return true;
161
- if (m.fields != null)
162
- foreach (var f in m.fields) if (ContainsNameMatching(f, rx)) return true;
163
- if (m.props != null)
164
- foreach (var p in m.props) if (ContainsNameMatching(p, rx)) return true;
165
- return false;
166
- }
167
-
168
- // ─── 4. Single-path modify via gameobject-component-modify ─────────────
169
-
170
- [UnityTest]
171
- public IEnumerator ComponentModify_SinglePath_AtomicallyUpdatesScalar()
172
- {
173
- var (go, solar, _, _) = BuildSolarFixture();
174
-
175
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
176
- using var authoringTransaction = BeginTestAuthoringTransaction();
177
- var response = new Tool_GameObject().ModifyComponent(
178
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
179
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
180
- pathPatches: new List<PathPatch>
181
- {
182
- new PathPatch
183
- {
184
- Path = "globalOrbitSpeedMultiplier",
185
- Value = SerializedMember.FromValue<float>(Reflector, 5f)
186
- }
187
- });
188
-
189
- Assert.IsTrue(response.Success, $"Modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
190
- Assert.AreEqual(5f, solar.globalOrbitSpeedMultiplier);
191
- // Untouched field should still be the original value.
192
- Assert.AreEqual(1f, solar.globalSizeMultiplier);
193
- yield return null;
194
- }
195
-
196
- // ─── 5. Multi-field JSON Patch via gameobject-component-modify ─────────
197
-
198
- [UnityTest]
199
- public IEnumerator ComponentModify_JsonPatch_UpdatesMultipleFieldsAtOnce()
200
- {
201
- var (go, solar, _, _) = BuildSolarFixture();
202
-
203
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
204
- using var authoringTransaction = BeginTestAuthoringTransaction();
205
- var response = new Tool_GameObject().ModifyComponent(
206
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
207
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
208
- jsonPatch: "{\"globalOrbitSpeedMultiplier\": 7.5, \"globalSizeMultiplier\": 3.25}");
209
-
210
- Assert.IsTrue(response.Success, $"JSON-patch modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
211
- Assert.AreEqual(7.5f, solar.globalOrbitSpeedMultiplier);
212
- Assert.AreEqual(3.25f, solar.globalSizeMultiplier);
213
- yield return null;
214
- }
215
-
216
- // ─── 6. Partial array-element modify via gameobject-component-modify ───
217
-
218
- [UnityTest]
219
- public IEnumerator ComponentModify_PartialArrayElement_UpdatesOneFieldOnTargetElement()
220
- {
221
- var (go, solar, _, _) = BuildSolarFixture();
222
- // Sanity — planets[0] starts at orbitRadius=10
223
- Assert.AreEqual(10f, solar.planets[0].orbitRadius);
224
- var earthRef = solar.planets[0].planet; // capture so we can assert it survives
225
-
226
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
227
- using var authoringTransaction = BeginTestAuthoringTransaction();
228
- var response = new Tool_GameObject().ModifyComponent(
229
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
230
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
231
- pathPatches: new List<PathPatch>
232
- {
233
- new PathPatch
234
- {
235
- Path = "planets/[0]/orbitRadius",
236
- Value = SerializedMember.FromValue<float>(Reflector, 42f)
237
- }
238
- });
239
-
240
- Assert.IsTrue(response.Success, $"Partial array-element modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
241
- Assert.AreEqual(42f, solar.planets[0].orbitRadius,
242
- "orbitRadius on the targeted element should be updated.");
243
- Assert.AreEqual(1f, solar.planets[0].orbitSpeed,
244
- "Sibling field on the same element should be untouched (no whole-element replacement).");
245
- Assert.IsTrue(solar.planets[0].planet == earthRef,
246
- "GameObject reference on the same element should be untouched.");
247
- yield return null;
248
- }
249
-
250
- // ─── 7. Invalid path → structured error (no exception) ─────────────────
251
-
252
- [UnityTest]
253
- public IEnumerator ComponentModify_InvalidPath_ReportsStructuredError()
254
- {
255
- var (go, solar, _, _) = BuildSolarFixture();
256
- var before = solar.globalOrbitSpeedMultiplier;
257
-
258
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
259
- using var authoringTransaction = BeginTestAuthoringTransaction();
260
- var response = new Tool_GameObject().ModifyComponent(
261
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
262
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
263
- pathPatches: new List<PathPatch>
264
- {
265
- new PathPatch
266
- {
267
- Path = "thisFieldDoesNotExist",
268
- Value = SerializedMember.FromValue<float>(Reflector, 999f)
269
- }
270
- });
271
-
272
- Assert.IsFalse(response.Success,
273
- "Modify should report failure when every path patch fails.");
274
- Assert.IsTrue(response.Logs != null && response.Logs.Length > 0,
275
- "Failure must surface diagnostic logs.");
276
- var combined = string.Join("\n", response.Logs!);
277
- StringAssert.Contains("thisFieldDoesNotExist", combined,
278
- "Diagnostic logs should name the failing path so the AI agent can correct itself.");
279
- // Console separation (COCli-07): the bound Reflector logger routes
280
- // this failure into the plugin diagnostics channel instead of the
281
- // Unity Console, so assert it through the LogCollector API.
282
- AssertDiagnosticsContains(UnityEngine.LogType.Error, "thisFieldDoesNotExist");
283
- Assert.AreEqual(before, solar.globalOrbitSpeedMultiplier,
284
- "No untouched field should mutate when the only patch fails.");
285
- yield return null;
286
- }
287
-
288
- // ─── 8. object-get-data path-scoped read ──────────────────────────────
289
-
290
- [UnityTest]
291
- public IEnumerator ObjectGetData_SinglePath_ReturnsFilteredAggregate()
292
- {
293
- var go = new GameObject("Probe") { tag = "Untagged" };
294
- var result = new Tool_Object().GetData(
295
- new ObjectRef(go),
296
- paths: new List<string> { "name" });
297
-
298
- Assert.IsNotNull(result);
299
- Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, result!.typeName);
300
- var nameField = result.fields?.SingleOrDefault(f => f.name == "name");
301
- Assert.IsNotNull(nameField);
302
- Assert.AreEqual("Probe", nameField!.GetValue<string>(Reflector));
303
- yield return null;
304
- }
305
-
306
- // ─── 9. object-modify path-patch ──────────────────────────────────────
307
-
308
- [UnityTest]
309
- public IEnumerator ObjectModify_PathPatch_UpdatesGameObjectName()
310
- {
311
- var go = new GameObject("OldName");
312
- var response = new Tool_Object().Modify(
313
- new ObjectRef(go),
314
- pathPatches: new List<PathPatch>
315
- {
316
- new PathPatch
317
- {
318
- Path = "name",
319
- Value = SerializedMember.FromValue<string>(Reflector, "NewName")
320
- }
321
- });
322
-
323
- Assert.IsTrue(response.Success, $"Path-patch modify on UnityEngine.Object should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
324
- Assert.AreEqual("NewName", go.name);
325
- yield return null;
326
- }
327
-
328
- // ─── 10. gameobject-modify per-GameObject path patches ────────────────
329
-
330
- [UnityTest]
331
- public IEnumerator GameObjectModify_PerGameObjectPathPatches_ParallelArrays()
332
- {
333
- var go1 = new GameObject("First");
334
- var go2 = new GameObject("Second");
335
-
336
- var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
337
- var perGo = new List<List<PathPatch>?>
338
- {
339
- new List<PathPatch>
340
- {
341
- new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "FirstRenamed") }
342
- },
343
- new List<PathPatch>
344
- {
345
- new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "SecondRenamed") }
346
- }
347
- };
348
-
349
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
350
- using var authoringTransaction = BeginTestAuthoringTransaction();
351
- var logs = new Tool_GameObject().Modify(
352
- gameObjectRefs: refs,
353
- pathPatchesPerGameObject: perGo);
354
-
355
- Assert.IsNotNull(logs);
356
- Assert.AreEqual("FirstRenamed", go1.name);
357
- Assert.AreEqual("SecondRenamed", go2.name);
358
- yield return null;
359
- }
360
-
361
- // ─── 11. assets-get-data with viewQuery — scoped to an actual asset ───
362
-
363
- [UnityTest]
364
- public IEnumerator AssetsGetData_ViewQuery_FiltersByMaxDepth()
365
- {
366
- var folder = "Assets/PathBasedToolTests";
367
- var assetPath = $"{folder}/Mat.mat";
368
- if (!AssetDatabase.IsValidFolder(folder))
369
- AssetDatabase.CreateFolder("Assets", "PathBasedToolTests");
370
-
371
- var material = new Material(Shader.Find("Standard"));
372
- AssetDatabase.CreateAsset(material, assetPath);
373
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
374
- try
375
- {
376
- var result = new Tool_Assets().GetData(
377
- new AssetObjectRef(material),
378
- viewQuery: new ViewQuery { MaxDepth = 0 });
379
-
380
- Assert.IsNotNull(result, "View result should not be null.");
381
- Assert.IsTrue(result.fields == null || result.fields.Count == 0,
382
- "MaxDepth=0 should strip all nested fields from the view.");
383
- Assert.IsTrue(result.props == null || result.props.Count == 0,
384
- "MaxDepth=0 should strip all nested properties from the view.");
385
- }
386
- finally
387
- {
388
- AssetDatabase.DeleteAsset(assetPath);
389
- AssetDatabase.DeleteAsset(folder);
390
- AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
391
- }
392
- yield return null;
393
- }
394
-
395
- // ─── 12. legacy code path still works (regression guard) ──────────────
396
-
397
- [UnityTest]
398
- public IEnumerator ComponentGet_NoPathParams_StillReturnsLegacyFieldsList()
399
- {
400
- var (go, _, _, _) = BuildSolarFixture();
401
-
402
- // Pass deepSerialization: true so the legacy Serialize call walks into the SolarSystem
403
- // user-defined fields. With deepSerialization: false (default) primitive-only top-level
404
- // may produce a null 'fields' list — that is correct legacy serializer behaviour and
405
- // not what we are asserting here; this regression test is about the *path-based change*
406
- // not accidentally suppressing the legacy fields surface.
407
- var response = new Tool_GameObject().GetComponent(
408
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
409
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
410
- deepSerialization: true);
411
-
412
- Assert.IsNull(response.View, "Legacy code path must NOT populate 'View'.");
413
- var fieldCount = response.Fields?.Count ?? 0;
414
- var propCount = response.Properties?.Count ?? 0;
415
- Assert.IsTrue(fieldCount + propCount > 0,
416
- $"Expected the legacy code path to surface at least one serialised member. " +
417
- $"Fields={fieldCount} Properties={propCount}");
418
- yield return null;
419
- }
420
-
421
- // ─── 13. paths AND viewQuery simultaneously → ArgumentException ────────
422
-
423
- [UnityTest]
424
- public IEnumerator ComponentGet_PathsAndViewQueryTogether_ThrowsArgumentException()
425
- {
426
- var (go, _, _, _) = BuildSolarFixture();
427
-
428
- var ex = Assert.Throws<ArgumentException>(() =>
429
- new Tool_GameObject().GetComponent(
430
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
431
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
432
- paths: new List<string> { "globalOrbitSpeedMultiplier" },
433
- viewQuery: new ViewQuery { NamePattern = "orbit.*" }));
434
-
435
- Assert.IsNotNull(ex);
436
- StringAssert.Contains("mutually exclusive", ex!.Message);
437
- yield return null;
438
- }
439
-
440
- // ─── 14. pathPatches with a null element → no NRE, structured log ─────
441
-
442
- [UnityTest]
443
- public IEnumerator ComponentModify_PathPatches_WithNullElement_DoesNotThrow_AndLogsSkip()
444
- {
445
- var (go, solar, _, _) = BuildSolarFixture();
446
-
447
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
448
- using var authoringTransaction = BeginTestAuthoringTransaction();
449
- var response = new Tool_GameObject().ModifyComponent(
450
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
451
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
452
- pathPatches: new List<PathPatch>
453
- {
454
- null!,
455
- new PathPatch
456
- {
457
- Path = "globalOrbitSpeedMultiplier",
458
- Value = SerializedMember.FromValue<float>(Reflector, 11f)
459
- }
460
- });
461
-
462
- Assert.IsTrue(response.Success,
463
- $"At least one of the patches succeeded; overall result should be Success. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
464
- Assert.AreEqual(11f, solar.globalOrbitSpeedMultiplier);
465
- var combined = string.Join("\n", response.Logs ?? Array.Empty<string>());
466
- StringAssert.Contains("PathPatch[0]", combined,
467
- "The skip log must reference the failing patch index, not just say 'a patch was skipped'.");
468
- yield return null;
469
- }
470
-
471
- // ─── 15. paths with empty/null entry → no full-object dump ────────────
472
-
473
- [UnityTest]
474
- public IEnumerator ComponentGet_PathsWithEmptyEntry_DoesNotSerializeWholeObject()
475
- {
476
- var (go, _, _, _) = BuildSolarFixture();
477
-
478
- var response = new Tool_GameObject().GetComponent(
479
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
480
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
481
- paths: new List<string> { "", "globalOrbitSpeedMultiplier" });
482
-
483
- Assert.IsNotNull(response.View);
484
- Assert.AreEqual(2, response.View!.fields?.Count, "Empty path is reflected as its own sentinel field.");
485
- var emptyEntry = response.View!.fields![0];
486
- Assert.AreEqual(PathReadHelper.EmptyPathTypeName, emptyEntry.typeName,
487
- "Empty path entry must surface the <empty-path> sentinel rather than serializing the whole object.");
488
- // Sanity — the second path still resolved
489
- var resolved = response.View!.fields![1];
490
- Assert.AreEqual("globalOrbitSpeedMultiplier", resolved.name);
491
- yield return null;
492
- }
493
-
494
- // ─── 16. routing order jsonPatch → pathPatches → diff ─────────────────
495
-
496
- [UnityTest]
497
- public IEnumerator ComponentModify_AllThreeSurfaces_ApplyInDocumentedOrder()
498
- {
499
- var (go, solar, _, _) = BuildSolarFixture();
500
- // Three distinct fields, one per surface, so we can assert all three landed
501
- // and that none of them stomped on the others.
502
-
503
- // Build the legacy diff via the same factory used by every other ModifyComponent
504
- // test in the repo (TestToolGameObject.ModifyComponent.cs#36–53). The component
505
- // already exists; we wrap a ComponentRef as the root value and AddField the change.
506
- var diff = SerializedMember.FromValue(
507
- reflector: Reflector,
508
- name: null,
509
- type: typeof(SolarSystem),
510
- value: new ComponentRef { TypeName = typeof(SolarSystem).FullName! })
511
- .AddField(SerializedMember.FromValue(
512
- reflector: Reflector,
513
- name: "globalSizeMultiplier",
514
- type: typeof(float),
515
- value: 99f));
516
-
517
- // g-005: direct tool-method invocation requires an explicit authoring transaction.
518
- using var authoringTransaction = BeginTestAuthoringTransaction();
519
- var response = new Tool_GameObject().ModifyComponent(
520
- gameObjectRef: new GameObjectRef(go.GetEntityId()),
521
- componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
522
- componentDiff: diff,
523
- pathPatches: new List<PathPatch>
524
- {
525
- new PathPatch
526
- {
527
- Path = "planets/[0]/orbitRadius",
528
- Value = SerializedMember.FromValue<float>(Reflector, 77f)
529
- }
530
- },
531
- jsonPatch: "{\"globalOrbitSpeedMultiplier\": 33.0}");
532
-
533
- Assert.IsTrue(response.Success, $"Combined modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
534
- Assert.AreEqual(33f, solar.globalOrbitSpeedMultiplier, "JSON patch should have set the orbit-speed multiplier.");
535
- Assert.AreEqual(77f, solar.planets[0].orbitRadius, "Path patch should have set the planet's orbit radius.");
536
- Assert.AreEqual(99f, solar.globalSizeMultiplier, "Legacy diff should have set the size multiplier.");
537
- yield return null;
538
- }
539
-
540
- // ─── 17. parallel-array length mismatch on GameObject.Modify ──────────
541
-
542
- [UnityTest]
543
- public IEnumerator GameObjectModify_PathPatchesPerGameObject_LengthMismatch_ThrowsArgumentException()
544
- {
545
- var go1 = new GameObject("First");
546
- var go2 = new GameObject("Second");
547
- var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
548
-
549
- // Only 1 entry for 2 GameObjectRefs — must throw.
550
- var perGo = new List<List<PathPatch>?>
551
- {
552
- new List<PathPatch>
553
- {
554
- new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "Solo") }
555
- }
556
- };
557
-
558
- var ex = Assert.Throws<ArgumentException>(() =>
559
- new Tool_GameObject().Modify(gameObjectRefs: refs, pathPatchesPerGameObject: perGo));
560
- Assert.IsNotNull(ex);
561
- Assert.AreEqual("pathPatchesPerGameObject", ex!.ParamName);
562
-
563
- // Same for jsonPatchesPerGameObject — supply 1 patch for 2 refs.
564
- var jsonPatches = new List<string?> { "{\"name\":\"Solo\"}" };
565
- var ex2 = Assert.Throws<ArgumentException>(() =>
566
- new Tool_GameObject().Modify(gameObjectRefs: refs, jsonPatchesPerGameObject: jsonPatches));
567
- Assert.IsNotNull(ex2);
568
- Assert.AreEqual("jsonPatchesPerGameObject", ex2!.ParamName);
569
- yield return null;
570
- }
571
- }
572
- }
573
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if UNITY_6000_5_OR_NEWER
13
+ using System;
14
+ using System.Collections;
15
+ using System.Collections.Generic;
16
+ using System.Linq;
17
+ using System.Text.RegularExpressions;
18
+ using com.IvanMurzak.ReflectorNet;
19
+ using com.IvanMurzak.ReflectorNet.Model;
20
+ using com.AtelierAI.Unity.Copilot.Editor.API;
21
+ using com.AtelierAI.Unity.Copilot.Editor.Extensions;
22
+ using AIGD;
23
+ using com.AtelierAI.Unity.Copilot.Runtime.Extensions;
24
+ using NUnit.Framework;
25
+ using UnityEditor;
26
+ using UnityEngine;
27
+ using UnityEngine.TestTools;
28
+
29
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
30
+ {
31
+ /// <summary>
32
+ /// EditMode coverage for the ReflectorNet 5.1.0 path-based read/modify API
33
+ /// adoption across the Uco tools — see issue #691 / PR adopting <c>TryReadAt</c>,
34
+ /// <c>TryModifyAt</c>, <c>TryPatch</c>, and <c>View</c>.
35
+ ///
36
+ /// Each test exercises one scenario from the acceptance criteria:
37
+ /// * single-path read,
38
+ /// * multi-path read,
39
+ /// * view-query with name regex,
40
+ /// * single-path modify,
41
+ /// * multi-field JSON Patch,
42
+ /// * partial array-element modify,
43
+ /// * invalid path → structured error.
44
+ ///
45
+ /// The fixture uses the production-shaped <see cref="SolarSystem"/> MonoBehaviour
46
+ /// (defined under <c>TestFiles/Scripts</c>) so tests reflect the exact reflection
47
+ /// surface the AI agent will hit at runtime.
48
+ /// </summary>
49
+ public class PathBasedToolTests : BaseTest
50
+ {
51
+ [UnitySetUp]
52
+ public override IEnumerator SetUp() => base.SetUp();
53
+
54
+ [UnityTearDown]
55
+ public override IEnumerator TearDown() => base.TearDown();
56
+
57
+ Reflector Reflector =>
58
+ UnityCopilotPluginEditor.Instance.Reflector ?? throw new Exception("Reflector is not available.");
59
+
60
+ /// <summary>
61
+ /// Builds a SolarSystem fixture with one configured planet so path-based
62
+ /// reads/modifies have something concrete to walk into.
63
+ /// </summary>
64
+ (GameObject go, SolarSystem solar, GameObject sun, GameObject earth) BuildSolarFixture()
65
+ {
66
+ var sun = new GameObject("Sun");
67
+ var earth = new GameObject("Earth");
68
+ var go = new GameObject("Solar");
69
+ var solar = go.AddComponent<SolarSystem>();
70
+ solar.sun = sun;
71
+ solar.globalOrbitSpeedMultiplier = 1f;
72
+ solar.globalSizeMultiplier = 1f;
73
+ solar.planets = new[]
74
+ {
75
+ new SolarSystem.PlanetData
76
+ {
77
+ planet = earth,
78
+ orbitRadius = 10f,
79
+ orbitSpeed = 1f,
80
+ rotationSpeed = 1f,
81
+ orbitTilt = Vector3.zero
82
+ }
83
+ };
84
+ return (go, solar, sun, earth);
85
+ }
86
+
87
+ // ─── 1. Single-path read via gameobject-component-get ──────────────────
88
+
89
+ [UnityTest]
90
+ public IEnumerator ComponentGet_SinglePath_ReturnsOnlyTheRequestedField()
91
+ {
92
+ var (go, _, _, _) = BuildSolarFixture();
93
+
94
+ var response = new Tool_GameObject().GetComponent(
95
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
96
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
97
+ paths: new List<string> { "globalOrbitSpeedMultiplier" });
98
+
99
+ Assert.IsNotNull(response.View, "View should be populated for a path-scoped read.");
100
+ Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, response.View!.typeName);
101
+ Assert.IsNull(response.Fields, "Legacy Fields list should be skipped on path-scoped path.");
102
+ Assert.IsNull(response.Properties, "Legacy Properties list should be skipped on path-scoped path.");
103
+
104
+ var only = response.View.fields?.SingleOrDefault(f => f.name == "globalOrbitSpeedMultiplier");
105
+ Assert.IsNotNull(only, "The aggregate must contain exactly one field named 'globalOrbitSpeedMultiplier'.");
106
+ Assert.AreEqual(1f, only!.GetValue<float>(Reflector));
107
+ yield return null;
108
+ }
109
+
110
+ // ─── 2. Multi-path read via gameobject-component-get ───────────────────
111
+
112
+ [UnityTest]
113
+ public IEnumerator ComponentGet_MultiPath_ReturnsAllRequestedFields()
114
+ {
115
+ var (go, _, _, _) = BuildSolarFixture();
116
+
117
+ var response = new Tool_GameObject().GetComponent(
118
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
119
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
120
+ paths: new List<string>
121
+ {
122
+ "globalOrbitSpeedMultiplier",
123
+ "globalSizeMultiplier",
124
+ "planets/[0]/orbitRadius"
125
+ });
126
+
127
+ Assert.IsNotNull(response.View);
128
+ Assert.AreEqual(3, response.View!.fields?.Count, "Expected 3 entries — one per requested path.");
129
+ var byName = response.View!.fields!.ToDictionary(f => f.name!, f => f);
130
+ Assert.AreEqual(1f, byName["globalOrbitSpeedMultiplier"].GetValue<float>(Reflector));
131
+ Assert.AreEqual(1f, byName["globalSizeMultiplier"].GetValue<float>(Reflector));
132
+ Assert.AreEqual(10f, byName["planets/[0]/orbitRadius"].GetValue<float>(Reflector));
133
+ yield return null;
134
+ }
135
+
136
+ // ─── 3. View-query with name regex via gameobject-component-get ────────
137
+
138
+ [UnityTest]
139
+ public IEnumerator ComponentGet_ViewQuery_NameRegex_KeepsOnlyMatchingBranches()
140
+ {
141
+ var (go, _, _, _) = BuildSolarFixture();
142
+
143
+ var response = new Tool_GameObject().GetComponent(
144
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
145
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
146
+ viewQuery: new ViewQuery { NamePattern = "orbit.*" });
147
+
148
+ Assert.IsNotNull(response.View, "View should be populated for a view-query read.");
149
+
150
+ // SolarSystem has globalOrbitSpeedMultiplier at root, plus orbitRadius / orbitSpeed
151
+ // / orbitTilt on PlanetData. Any of these contain 'orbit' (case-insensitive).
152
+ var rx = new Regex("orbit", RegexOptions.IgnoreCase);
153
+ Assert.IsTrue(ContainsNameMatching(response.View!, rx),
154
+ $"View result should retain at least one field/property whose name contains 'orbit'.");
155
+ yield return null;
156
+ }
157
+
158
+ static bool ContainsNameMatching(SerializedMember m, Regex rx)
159
+ {
160
+ if (m.name != null && rx.IsMatch(m.name)) return true;
161
+ if (m.fields != null)
162
+ foreach (var f in m.fields) if (ContainsNameMatching(f, rx)) return true;
163
+ if (m.props != null)
164
+ foreach (var p in m.props) if (ContainsNameMatching(p, rx)) return true;
165
+ return false;
166
+ }
167
+
168
+ // ─── 4. Single-path modify via gameobject-component-modify ─────────────
169
+
170
+ [UnityTest]
171
+ public IEnumerator ComponentModify_SinglePath_AtomicallyUpdatesScalar()
172
+ {
173
+ var (go, solar, _, _) = BuildSolarFixture();
174
+
175
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
176
+ using var authoringTransaction = BeginTestAuthoringTransaction();
177
+ var response = new Tool_GameObject().ModifyComponent(
178
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
179
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
180
+ pathPatches: new List<PathPatch>
181
+ {
182
+ new PathPatch
183
+ {
184
+ Path = "globalOrbitSpeedMultiplier",
185
+ Value = SerializedMember.FromValue<float>(Reflector, 5f)
186
+ }
187
+ });
188
+
189
+ Assert.IsTrue(response.Success, $"Modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
190
+ Assert.AreEqual(5f, solar.globalOrbitSpeedMultiplier);
191
+ // Untouched field should still be the original value.
192
+ Assert.AreEqual(1f, solar.globalSizeMultiplier);
193
+ yield return null;
194
+ }
195
+
196
+ // ─── 5. Multi-field JSON Patch via gameobject-component-modify ─────────
197
+
198
+ [UnityTest]
199
+ public IEnumerator ComponentModify_JsonPatch_UpdatesMultipleFieldsAtOnce()
200
+ {
201
+ var (go, solar, _, _) = BuildSolarFixture();
202
+
203
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
204
+ using var authoringTransaction = BeginTestAuthoringTransaction();
205
+ var response = new Tool_GameObject().ModifyComponent(
206
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
207
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
208
+ jsonPatch: "{\"globalOrbitSpeedMultiplier\": 7.5, \"globalSizeMultiplier\": 3.25}");
209
+
210
+ Assert.IsTrue(response.Success, $"JSON-patch modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
211
+ Assert.AreEqual(7.5f, solar.globalOrbitSpeedMultiplier);
212
+ Assert.AreEqual(3.25f, solar.globalSizeMultiplier);
213
+ yield return null;
214
+ }
215
+
216
+ // ─── 6. Partial array-element modify via gameobject-component-modify ───
217
+
218
+ [UnityTest]
219
+ public IEnumerator ComponentModify_PartialArrayElement_UpdatesOneFieldOnTargetElement()
220
+ {
221
+ var (go, solar, _, _) = BuildSolarFixture();
222
+ // Sanity — planets[0] starts at orbitRadius=10
223
+ Assert.AreEqual(10f, solar.planets[0].orbitRadius);
224
+ var earthRef = solar.planets[0].planet; // capture so we can assert it survives
225
+
226
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
227
+ using var authoringTransaction = BeginTestAuthoringTransaction();
228
+ var response = new Tool_GameObject().ModifyComponent(
229
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
230
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
231
+ pathPatches: new List<PathPatch>
232
+ {
233
+ new PathPatch
234
+ {
235
+ Path = "planets/[0]/orbitRadius",
236
+ Value = SerializedMember.FromValue<float>(Reflector, 42f)
237
+ }
238
+ });
239
+
240
+ Assert.IsTrue(response.Success, $"Partial array-element modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
241
+ Assert.AreEqual(42f, solar.planets[0].orbitRadius,
242
+ "orbitRadius on the targeted element should be updated.");
243
+ Assert.AreEqual(1f, solar.planets[0].orbitSpeed,
244
+ "Sibling field on the same element should be untouched (no whole-element replacement).");
245
+ Assert.IsTrue(solar.planets[0].planet == earthRef,
246
+ "GameObject reference on the same element should be untouched.");
247
+ yield return null;
248
+ }
249
+
250
+ // ─── 7. Invalid path → structured error (no exception) ─────────────────
251
+
252
+ [UnityTest]
253
+ public IEnumerator ComponentModify_InvalidPath_ReportsStructuredError()
254
+ {
255
+ var (go, solar, _, _) = BuildSolarFixture();
256
+ var before = solar.globalOrbitSpeedMultiplier;
257
+
258
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
259
+ using var authoringTransaction = BeginTestAuthoringTransaction();
260
+ var response = new Tool_GameObject().ModifyComponent(
261
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
262
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
263
+ pathPatches: new List<PathPatch>
264
+ {
265
+ new PathPatch
266
+ {
267
+ Path = "thisFieldDoesNotExist",
268
+ Value = SerializedMember.FromValue<float>(Reflector, 999f)
269
+ }
270
+ });
271
+
272
+ Assert.IsFalse(response.Success,
273
+ "Modify should report failure when every path patch fails.");
274
+ Assert.IsTrue(response.Logs != null && response.Logs.Length > 0,
275
+ "Failure must surface diagnostic logs.");
276
+ var combined = string.Join("\n", response.Logs!);
277
+ StringAssert.Contains("thisFieldDoesNotExist", combined,
278
+ "Diagnostic logs should name the failing path so the AI agent can correct itself.");
279
+ // Console separation (COCli-07): the bound Reflector logger routes
280
+ // this failure into the plugin diagnostics channel instead of the
281
+ // Unity Console, so assert it through the LogCollector API.
282
+ AssertDiagnosticsContains(UnityEngine.LogType.Error, "thisFieldDoesNotExist");
283
+ Assert.AreEqual(before, solar.globalOrbitSpeedMultiplier,
284
+ "No untouched field should mutate when the only patch fails.");
285
+ yield return null;
286
+ }
287
+
288
+ // ─── 8. object-get-data path-scoped read ──────────────────────────────
289
+
290
+ [UnityTest]
291
+ public IEnumerator ObjectGetData_SinglePath_ReturnsFilteredAggregate()
292
+ {
293
+ var go = new GameObject("Probe") { tag = "Untagged" };
294
+ var result = new Tool_Object().GetData(
295
+ new ObjectRef(go),
296
+ paths: new List<string> { "name" });
297
+
298
+ Assert.IsNotNull(result);
299
+ Assert.AreEqual(PathReadHelper.PathReadAggregateTypeName, result!.typeName);
300
+ var nameField = result.fields?.SingleOrDefault(f => f.name == "name");
301
+ Assert.IsNotNull(nameField);
302
+ Assert.AreEqual("Probe", nameField!.GetValue<string>(Reflector));
303
+ yield return null;
304
+ }
305
+
306
+ // ─── 9. object-modify path-patch ──────────────────────────────────────
307
+
308
+ [UnityTest]
309
+ public IEnumerator ObjectModify_PathPatch_UpdatesGameObjectName()
310
+ {
311
+ var go = new GameObject("OldName");
312
+ var response = new Tool_Object().Modify(
313
+ new ObjectRef(go),
314
+ pathPatches: new List<PathPatch>
315
+ {
316
+ new PathPatch
317
+ {
318
+ Path = "name",
319
+ Value = SerializedMember.FromValue<string>(Reflector, "NewName")
320
+ }
321
+ });
322
+
323
+ Assert.IsTrue(response.Success, $"Path-patch modify on UnityEngine.Object should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
324
+ Assert.AreEqual("NewName", go.name);
325
+ yield return null;
326
+ }
327
+
328
+ // ─── 10. gameobject-modify per-GameObject path patches ────────────────
329
+
330
+ [UnityTest]
331
+ public IEnumerator GameObjectModify_PerGameObjectPathPatches_ParallelArrays()
332
+ {
333
+ var go1 = new GameObject("First");
334
+ var go2 = new GameObject("Second");
335
+
336
+ var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
337
+ var perGo = new List<List<PathPatch>?>
338
+ {
339
+ new List<PathPatch>
340
+ {
341
+ new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "FirstRenamed") }
342
+ },
343
+ new List<PathPatch>
344
+ {
345
+ new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "SecondRenamed") }
346
+ }
347
+ };
348
+
349
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
350
+ using var authoringTransaction = BeginTestAuthoringTransaction();
351
+ var logs = new Tool_GameObject().Modify(
352
+ gameObjectRefs: refs,
353
+ pathPatchesPerGameObject: perGo);
354
+
355
+ Assert.IsNotNull(logs);
356
+ Assert.AreEqual("FirstRenamed", go1.name);
357
+ Assert.AreEqual("SecondRenamed", go2.name);
358
+ yield return null;
359
+ }
360
+
361
+ // ─── 11. assets-get-data with viewQuery — scoped to an actual asset ───
362
+
363
+ [UnityTest]
364
+ public IEnumerator AssetsGetData_ViewQuery_FiltersByMaxDepth()
365
+ {
366
+ var folder = "Assets/PathBasedToolTests";
367
+ var assetPath = $"{folder}/Mat.mat";
368
+ if (!AssetDatabase.IsValidFolder(folder))
369
+ AssetDatabase.CreateFolder("Assets", "PathBasedToolTests");
370
+
371
+ var material = new Material(Shader.Find("Standard"));
372
+ AssetDatabase.CreateAsset(material, assetPath);
373
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
374
+ try
375
+ {
376
+ var result = new Tool_Assets().GetData(
377
+ new AssetObjectRef(material),
378
+ viewQuery: new ViewQuery { MaxDepth = 0 });
379
+
380
+ Assert.IsNotNull(result, "View result should not be null.");
381
+ Assert.IsTrue(result.fields == null || result.fields.Count == 0,
382
+ "MaxDepth=0 should strip all nested fields from the view.");
383
+ Assert.IsTrue(result.props == null || result.props.Count == 0,
384
+ "MaxDepth=0 should strip all nested properties from the view.");
385
+ }
386
+ finally
387
+ {
388
+ AssetDatabase.DeleteAsset(assetPath);
389
+ AssetDatabase.DeleteAsset(folder);
390
+ AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
391
+ }
392
+ yield return null;
393
+ }
394
+
395
+ // ─── 12. legacy code path still works (regression guard) ──────────────
396
+
397
+ [UnityTest]
398
+ public IEnumerator ComponentGet_NoPathParams_StillReturnsLegacyFieldsList()
399
+ {
400
+ var (go, _, _, _) = BuildSolarFixture();
401
+
402
+ // Pass deepSerialization: true so the legacy Serialize call walks into the SolarSystem
403
+ // user-defined fields. With deepSerialization: false (default) primitive-only top-level
404
+ // may produce a null 'fields' list — that is correct legacy serializer behaviour and
405
+ // not what we are asserting here; this regression test is about the *path-based change*
406
+ // not accidentally suppressing the legacy fields surface.
407
+ var response = new Tool_GameObject().GetComponent(
408
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
409
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
410
+ deepSerialization: true);
411
+
412
+ Assert.IsNull(response.View, "Legacy code path must NOT populate 'View'.");
413
+ var fieldCount = response.Fields?.Count ?? 0;
414
+ var propCount = response.Properties?.Count ?? 0;
415
+ Assert.IsTrue(fieldCount + propCount > 0,
416
+ $"Expected the legacy code path to surface at least one serialised member. " +
417
+ $"Fields={fieldCount} Properties={propCount}");
418
+ yield return null;
419
+ }
420
+
421
+ // ─── 13. paths AND viewQuery simultaneously → ArgumentException ────────
422
+
423
+ [UnityTest]
424
+ public IEnumerator ComponentGet_PathsAndViewQueryTogether_ThrowsArgumentException()
425
+ {
426
+ var (go, _, _, _) = BuildSolarFixture();
427
+
428
+ var ex = Assert.Throws<ArgumentException>(() =>
429
+ new Tool_GameObject().GetComponent(
430
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
431
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
432
+ paths: new List<string> { "globalOrbitSpeedMultiplier" },
433
+ viewQuery: new ViewQuery { NamePattern = "orbit.*" }));
434
+
435
+ Assert.IsNotNull(ex);
436
+ StringAssert.Contains("mutually exclusive", ex!.Message);
437
+ yield return null;
438
+ }
439
+
440
+ // ─── 14. pathPatches with a null element → no NRE, structured log ─────
441
+
442
+ [UnityTest]
443
+ public IEnumerator ComponentModify_PathPatches_WithNullElement_DoesNotThrow_AndLogsSkip()
444
+ {
445
+ var (go, solar, _, _) = BuildSolarFixture();
446
+
447
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
448
+ using var authoringTransaction = BeginTestAuthoringTransaction();
449
+ var response = new Tool_GameObject().ModifyComponent(
450
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
451
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
452
+ pathPatches: new List<PathPatch>
453
+ {
454
+ null!,
455
+ new PathPatch
456
+ {
457
+ Path = "globalOrbitSpeedMultiplier",
458
+ Value = SerializedMember.FromValue<float>(Reflector, 11f)
459
+ }
460
+ });
461
+
462
+ Assert.IsTrue(response.Success,
463
+ $"At least one of the patches succeeded; overall result should be Success. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
464
+ Assert.AreEqual(11f, solar.globalOrbitSpeedMultiplier);
465
+ var combined = string.Join("\n", response.Logs ?? Array.Empty<string>());
466
+ StringAssert.Contains("PathPatch[0]", combined,
467
+ "The skip log must reference the failing patch index, not just say 'a patch was skipped'.");
468
+ yield return null;
469
+ }
470
+
471
+ // ─── 15. paths with empty/null entry → no full-object dump ────────────
472
+
473
+ [UnityTest]
474
+ public IEnumerator ComponentGet_PathsWithEmptyEntry_DoesNotSerializeWholeObject()
475
+ {
476
+ var (go, _, _, _) = BuildSolarFixture();
477
+
478
+ var response = new Tool_GameObject().GetComponent(
479
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
480
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
481
+ paths: new List<string> { "", "globalOrbitSpeedMultiplier" });
482
+
483
+ Assert.IsNotNull(response.View);
484
+ Assert.AreEqual(2, response.View!.fields?.Count, "Empty path is reflected as its own sentinel field.");
485
+ var emptyEntry = response.View!.fields![0];
486
+ Assert.AreEqual(PathReadHelper.EmptyPathTypeName, emptyEntry.typeName,
487
+ "Empty path entry must surface the <empty-path> sentinel rather than serializing the whole object.");
488
+ // Sanity — the second path still resolved
489
+ var resolved = response.View!.fields![1];
490
+ Assert.AreEqual("globalOrbitSpeedMultiplier", resolved.name);
491
+ yield return null;
492
+ }
493
+
494
+ // ─── 16. routing order jsonPatch → pathPatches → diff ─────────────────
495
+
496
+ [UnityTest]
497
+ public IEnumerator ComponentModify_AllThreeSurfaces_ApplyInDocumentedOrder()
498
+ {
499
+ var (go, solar, _, _) = BuildSolarFixture();
500
+ // Three distinct fields, one per surface, so we can assert all three landed
501
+ // and that none of them stomped on the others.
502
+
503
+ // Build the legacy diff via the same factory used by every other ModifyComponent
504
+ // test in the repo (TestToolGameObject.ModifyComponent.cs#36–53). The component
505
+ // already exists; we wrap a ComponentRef as the root value and AddField the change.
506
+ var diff = SerializedMember.FromValue(
507
+ reflector: Reflector,
508
+ name: null,
509
+ type: typeof(SolarSystem),
510
+ value: new ComponentRef { TypeName = typeof(SolarSystem).FullName! })
511
+ .AddField(SerializedMember.FromValue(
512
+ reflector: Reflector,
513
+ name: "globalSizeMultiplier",
514
+ type: typeof(float),
515
+ value: 99f));
516
+
517
+ // g-005: direct tool-method invocation requires an explicit authoring transaction.
518
+ using var authoringTransaction = BeginTestAuthoringTransaction();
519
+ var response = new Tool_GameObject().ModifyComponent(
520
+ gameObjectRef: new GameObjectRef(go.GetEntityId()),
521
+ componentRef: new ComponentRef { TypeName = typeof(SolarSystem).FullName! },
522
+ componentDiff: diff,
523
+ pathPatches: new List<PathPatch>
524
+ {
525
+ new PathPatch
526
+ {
527
+ Path = "planets/[0]/orbitRadius",
528
+ Value = SerializedMember.FromValue<float>(Reflector, 77f)
529
+ }
530
+ },
531
+ jsonPatch: "{\"globalOrbitSpeedMultiplier\": 33.0}");
532
+
533
+ Assert.IsTrue(response.Success, $"Combined modify should succeed. Logs: {string.Join(", ", response.Logs ?? Array.Empty<string>())}");
534
+ Assert.AreEqual(33f, solar.globalOrbitSpeedMultiplier, "JSON patch should have set the orbit-speed multiplier.");
535
+ Assert.AreEqual(77f, solar.planets[0].orbitRadius, "Path patch should have set the planet's orbit radius.");
536
+ Assert.AreEqual(99f, solar.globalSizeMultiplier, "Legacy diff should have set the size multiplier.");
537
+ yield return null;
538
+ }
539
+
540
+ // ─── 17. parallel-array length mismatch on GameObject.Modify ──────────
541
+
542
+ [UnityTest]
543
+ public IEnumerator GameObjectModify_PathPatchesPerGameObject_LengthMismatch_ThrowsArgumentException()
544
+ {
545
+ var go1 = new GameObject("First");
546
+ var go2 = new GameObject("Second");
547
+ var refs = new GameObjectRefList { new GameObjectRef(go1.GetEntityId()), new GameObjectRef(go2.GetEntityId()) };
548
+
549
+ // Only 1 entry for 2 GameObjectRefs — must throw.
550
+ var perGo = new List<List<PathPatch>?>
551
+ {
552
+ new List<PathPatch>
553
+ {
554
+ new PathPatch { Path = "name", Value = SerializedMember.FromValue<string>(Reflector, "Solo") }
555
+ }
556
+ };
557
+
558
+ var ex = Assert.Throws<ArgumentException>(() =>
559
+ new Tool_GameObject().Modify(gameObjectRefs: refs, pathPatchesPerGameObject: perGo));
560
+ Assert.IsNotNull(ex);
561
+ Assert.AreEqual("pathPatchesPerGameObject", ex!.ParamName);
562
+
563
+ // Same for jsonPatchesPerGameObject — supply 1 patch for 2 refs.
564
+ var jsonPatches = new List<string?> { "{\"name\":\"Solo\"}" };
565
+ var ex2 = Assert.Throws<ArgumentException>(() =>
566
+ new Tool_GameObject().Modify(gameObjectRefs: refs, jsonPatchesPerGameObject: jsonPatches));
567
+ Assert.IsNotNull(ex2);
568
+ Assert.AreEqual("jsonPatchesPerGameObject", ex2!.ParamName);
569
+ yield return null;
570
+ }
571
+ }
572
+ }
573
+ #endif