@atelierai/uco 1.0.7 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/CHANGELOG.md +11 -0
  2. package/package.json +1 -1
  3. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetConfig.cs +132 -132
  4. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDependencyResolver.cs +237 -237
  5. package/vendor/plugin/com.atelierai.unity.copilot/Editor/DependencyResolver/NuGetDownloader.cs +82 -82
  6. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/MenuItems.cs +247 -247
  7. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Resource/ToolGroups.cs +153 -153
  8. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/SystemTool/Skills.Create.SkillBody.cs +155 -155
  9. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Console.GetLogs.cs +95 -95
  10. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Docs.HttpFetcher.cs +139 -139
  11. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Instance.ListAll.cs +72 -72
  12. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/PathReadHelper.cs +106 -106
  13. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Script.Validate.cs +252 -252
  14. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests/TestResultCollector.cs +537 -537
  15. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/API/Tool/Tests.cs +400 -400
  16. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Branding/ProductInfo.cs +62 -62
  17. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/CopilotServerManager.cs +1034 -1034
  18. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Skills/Skill_InitialSetup.cs +197 -197
  19. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.Editor.cs +201 -201
  20. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Startup.cs +67 -67
  21. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotListWindowBase.cs +393 -393
  22. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/CopilotWindowBase.cs +113 -113
  23. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.Connection.cs +3 -3
  24. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotFeatures.cs +195 -195
  25. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CopilotServer.cs +20 -20
  26. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.CreateGUI.cs +354 -354
  27. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowEditor.cs +78 -78
  28. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/MainWindowInitializer.cs +47 -47
  29. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UI/Window/SerializationCheckWindow.cs +190 -190
  30. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Build.cs +91 -91
  31. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Config.cs +298 -298
  32. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.Static.cs +296 -296
  33. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/UnityCopilotPluginEditor.cs +69 -69
  34. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PackageUtils.cs +168 -168
  35. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/PrefsKeyMigration.cs +119 -119
  36. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/SafeDefaultsGuard.cs +180 -180
  37. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ScriptUtils.cs +229 -229
  38. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/ToolsManifestGenerator.cs +200 -200
  39. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringAdapters.cs +1467 -1467
  40. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityAuthoringSafetyReloadGuard.cs +65 -65
  41. package/vendor/plugin/com.atelierai.unity.copilot/Editor/Scripts/Utils/UnityCopilotUpdateProjectSettings.cs +66 -66
  42. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/ReflectorNet.dll +0 -0
  43. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.Common.dll +0 -0
  44. package/vendor/plugin/com.atelierai.unity.copilot/Plugins/Uco.Framework.dll +0 -0
  45. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Converter/Json/Structures/EntityIdConverter.cs +120 -120
  46. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.cs +110 -110
  47. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Data/GameObjectMetadata.pre-Unity.6.5.cs +110 -110
  48. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Unity/Logs/FileLogStorage.cs +547 -547
  49. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Build.cs +243 -243
  50. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.Config.cs +3 -3
  51. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPlugin.cs +295 -295
  52. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginBuilder.cs +105 -105
  53. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.Static.cs +155 -155
  54. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/UnityCopilotPluginRuntime.cs +59 -59
  55. package/vendor/plugin/com.atelierai.unity.copilot/Runtime/Utils/EnvironmentUtils.cs +11 -11
  56. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/AtomicApiTestFixtures.cs +99 -99
  57. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AtomicApi/TryModifyAtTests.cs +227 -227
  58. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/AuthoringSafetyPilotTests.cs +1050 -1050
  59. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/DependencyResolver/NuGetLegacyMigrationTests.cs +304 -304
  60. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Environment/EnvironmentUtilsTests.cs +1 -1
  61. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/BlacklistTypeTests.cs +416 -416
  62. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.cs +172 -172
  63. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataFieldScriptableObjectPopulationTests.pre-Unity.6.5.cs +169 -169
  64. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.cs +182 -182
  65. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPopulationTests.pre-Unity.6.5.cs +179 -179
  66. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.cs +175 -175
  67. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyPopulationTests.pre-Unity.6.5.cs +174 -174
  68. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.cs +171 -171
  69. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ReflectionConverter/DataPropertyScriptableObjectPopulationTests.pre-Unity.6.5.cs +170 -170
  70. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsCreateFolderTests.cs +243 -243
  71. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsMaterialTests.cs +101 -101
  72. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.cs +348 -348
  73. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsPrefabCreateTests.pre-Unity.6.5.cs +348 -348
  74. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Assets/AssetsShaderTests.cs +194 -194
  75. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.cs +573 -573
  76. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/PathBasedToolTests.pre-Unity.6.5.cs +513 -513
  77. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.cs +154 -154
  78. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotCameraTests.pre-Unity.6.5.cs +154 -154
  79. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotGameViewTests.cs +164 -164
  80. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/Screenshot/ScreenshotSceneViewTests.cs +155 -155
  81. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolParameterTests.cs +56 -56
  82. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.cs +651 -651
  83. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/Tool/ToolThreadSafetyTests.pre-Unity.6.5.cs +651 -651
  84. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/ToolBatchExecutionIntegrationTests.cs +407 -407
  85. package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs → UcoPluginTests.cs} +105 -105
  86. package/vendor/plugin/com.atelierai.unity.copilot/package.json +1 -1
  87. /package/vendor/plugin/com.atelierai.unity.copilot/Tests/Editor/{McpPluginTests.cs.meta → UcoPluginTests.cs.meta} +0 -0
@@ -1,154 +1,154 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if UNITY_6000_5_OR_NEWER
13
- using System.Text.RegularExpressions;
14
- using com.AtelierAI.Uco.Framework.Common.Model;
15
- using com.AtelierAI.Unity.Copilot.Editor.API;
16
- using AIGD;
17
- using NUnit.Framework;
18
- using UnityEngine;
19
- using UnityEngine.TestTools;
20
-
21
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
- {
23
- public class ScreenshotCameraTests : BaseTest
24
- {
25
- [Test]
26
- public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
- {
28
- // Arrange
29
- var go = new GameObject("TestCamera");
30
- go.AddComponent<Camera>();
31
- var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
32
-
33
- // Act
34
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
-
36
- // Assert
37
- Assert.IsNotNull(result);
38
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
- }
40
-
41
- [Test]
42
- public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
- {
44
- // Arrange
45
- var go = new GameObject("DefaultDimsCamera");
46
- go.AddComponent<Camera>();
47
- var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
48
-
49
- // Act — uses default 1920×1080
50
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
-
52
- // Assert
53
- Assert.IsNotNull(result);
54
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
- }
56
-
57
- [Test]
58
- public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
- {
60
- // Arrange
61
- var go = new GameObject("CustomDimsCamera");
62
- go.AddComponent<Camera>();
63
- var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
64
-
65
- // Act
66
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
-
68
- // Assert
69
- Assert.IsNotNull(result);
70
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
- }
72
-
73
- [Test]
74
- public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
- {
76
- // Arrange: any camera in the scene — no MainCamera tag needed
77
- var go = new GameObject("AnyCamera");
78
- go.AddComponent<Camera>();
79
-
80
- // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
-
83
- // Assert
84
- Assert.IsNotNull(result);
85
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
- }
87
-
88
- [Test]
89
- public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
- {
91
- // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
- var go = new GameObject("MainCameraObject");
93
- go.tag = "MainCamera";
94
- go.AddComponent<Camera>();
95
-
96
- // Act
97
- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
-
99
- // Assert
100
- Assert.IsNotNull(result);
101
- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
- }
103
-
104
- [Test]
105
- public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
- {
107
- // Explicitly remove every scene camera to force the no-camera error path.
108
- foreach (var cam in Camera.allCameras)
109
- if (cam != null)
110
- Object.DestroyImmediate(cam.gameObject);
111
-
112
- var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
-
114
- Assert.IsNotNull(result);
115
- Assert.AreEqual(ResponseStatus.Error, result.Status,
116
- "Should return an error response when no camera exists in the scene");
117
- }
118
-
119
- [Test]
120
- public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
- {
122
- // Arrange
123
- var go = new GameObject("RunToolCamera");
124
- go.AddComponent<Camera>();
125
-
126
- // Act — exercises the full MCP framework path
127
- RunTool("screenshot-camera", $@"{{
128
- ""cameraRef"": {{
129
- ""instanceID"": {go.GetEntityId()}
130
- }},
131
- ""width"": 320,
132
- ""height"": 240
133
- }}");
134
- }
135
-
136
- [Test]
137
- public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
- {
139
- // Arrange
140
- var go = new GameObject("SmallCamera");
141
- go.AddComponent<Camera>();
142
-
143
- // Act — small render texture to keep the test fast
144
- RunTool("screenshot-camera", $@"{{
145
- ""cameraRef"": {{
146
- ""instanceID"": {go.GetEntityId()}
147
- }},
148
- ""width"": 16,
149
- ""height"": 16
150
- }}");
151
- }
152
- }
153
- }
154
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
+ │ Copyright (c) 2025 Ivan Murzak │
6
+ │ Licensed under the Apache License, Version 2.0. │
7
+ │ See the LICENSE file in the project root for more information. │
8
+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if UNITY_6000_5_OR_NEWER
13
+ using System.Text.RegularExpressions;
14
+ using com.AtelierAI.Uco.Framework.Common.Model;
15
+ using com.AtelierAI.Unity.Copilot.Editor.API;
16
+ using AIGD;
17
+ using NUnit.Framework;
18
+ using UnityEngine;
19
+ using UnityEngine.TestTools;
20
+
21
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
+ {
23
+ public class ScreenshotCameraTests : BaseTest
24
+ {
25
+ [Test]
26
+ public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
+ {
28
+ // Arrange
29
+ var go = new GameObject("TestCamera");
30
+ go.AddComponent<Camera>();
31
+ var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
32
+
33
+ // Act
34
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
+
36
+ // Assert
37
+ Assert.IsNotNull(result);
38
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
+ }
40
+
41
+ [Test]
42
+ public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
+ {
44
+ // Arrange
45
+ var go = new GameObject("DefaultDimsCamera");
46
+ go.AddComponent<Camera>();
47
+ var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
48
+
49
+ // Act — uses default 1920×1080
50
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
+
52
+ // Assert
53
+ Assert.IsNotNull(result);
54
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
+ }
56
+
57
+ [Test]
58
+ public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
+ {
60
+ // Arrange
61
+ var go = new GameObject("CustomDimsCamera");
62
+ go.AddComponent<Camera>();
63
+ var cameraRef = new GameObjectRef { InstanceID = go.GetEntityId() };
64
+
65
+ // Act
66
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
+
68
+ // Assert
69
+ Assert.IsNotNull(result);
70
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
+ }
72
+
73
+ [Test]
74
+ public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
+ {
76
+ // Arrange: any camera in the scene — no MainCamera tag needed
77
+ var go = new GameObject("AnyCamera");
78
+ go.AddComponent<Camera>();
79
+
80
+ // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
+
83
+ // Assert
84
+ Assert.IsNotNull(result);
85
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
+ }
87
+
88
+ [Test]
89
+ public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
+ {
91
+ // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
+ var go = new GameObject("MainCameraObject");
93
+ go.tag = "MainCamera";
94
+ go.AddComponent<Camera>();
95
+
96
+ // Act
97
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
+
99
+ // Assert
100
+ Assert.IsNotNull(result);
101
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
+ }
103
+
104
+ [Test]
105
+ public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
+ {
107
+ // Explicitly remove every scene camera to force the no-camera error path.
108
+ foreach (var cam in Camera.allCameras)
109
+ if (cam != null)
110
+ Object.DestroyImmediate(cam.gameObject);
111
+
112
+ var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
+
114
+ Assert.IsNotNull(result);
115
+ Assert.AreEqual(ResponseStatus.Error, result.Status,
116
+ "Should return an error response when no camera exists in the scene");
117
+ }
118
+
119
+ [Test]
120
+ public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
+ {
122
+ // Arrange
123
+ var go = new GameObject("RunToolCamera");
124
+ go.AddComponent<Camera>();
125
+
126
+ // Act — exercises the full Uco framework path
127
+ RunTool("screenshot-camera", $@"{{
128
+ ""cameraRef"": {{
129
+ ""instanceID"": {go.GetEntityId()}
130
+ }},
131
+ ""width"": 320,
132
+ ""height"": 240
133
+ }}");
134
+ }
135
+
136
+ [Test]
137
+ public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
+ {
139
+ // Arrange
140
+ var go = new GameObject("SmallCamera");
141
+ go.AddComponent<Camera>();
142
+
143
+ // Act — small render texture to keep the test fast
144
+ RunTool("screenshot-camera", $@"{{
145
+ ""cameraRef"": {{
146
+ ""instanceID"": {go.GetEntityId()}
147
+ }},
148
+ ""width"": 16,
149
+ ""height"": 16
150
+ }}");
151
+ }
152
+ }
153
+ }
154
+ #endif
@@ -1,154 +1,154 @@
1
- /*
2
- ┌──────────────────────────────────────────────────────────────────┐
3
- │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
4
- │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
5
- │ Copyright (c) 2025 Ivan Murzak │
6
- │ Licensed under the Apache License, Version 2.0. │
7
- │ See the LICENSE file in the project root for more information. │
8
- └──────────────────────────────────────────────────────────────────┘
9
- */
10
-
11
- #nullable enable
12
- #if !UNITY_6000_5_OR_NEWER
13
- using System.Text.RegularExpressions;
14
- using com.AtelierAI.Uco.Framework.Common.Model;
15
- using com.AtelierAI.Unity.Copilot.Editor.API;
16
- using AIGD;
17
- using NUnit.Framework;
18
- using UnityEngine;
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- using UnityEngine.TestTools;
20
-
21
- namespace com.AtelierAI.Unity.Copilot.Editor.Tests
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- {
23
- public class ScreenshotCameraTests : BaseTest
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- {
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- [Test]
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- public void ScreenshotCamera_WithCameraRef_ReturnsImage()
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- {
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- // Arrange
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- var go = new GameObject("TestCamera");
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- go.AddComponent<Camera>();
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- var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
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-
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- // Act
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- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
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-
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- // Assert
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- Assert.IsNotNull(result);
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- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
- }
40
-
41
- [Test]
42
- public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
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- {
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- // Arrange
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- var go = new GameObject("DefaultDimsCamera");
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- go.AddComponent<Camera>();
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- var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
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-
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- // Act — uses default 1920×1080
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- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
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-
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- // Assert
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- Assert.IsNotNull(result);
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- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
- }
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-
57
- [Test]
58
- public void ScreenshotCamera_CustomDimensions_ReturnsImage()
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- {
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- // Arrange
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- var go = new GameObject("CustomDimsCamera");
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- go.AddComponent<Camera>();
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- var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
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-
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- // Act
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- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
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-
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- // Assert
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- Assert.IsNotNull(result);
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- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
- }
72
-
73
- [Test]
74
- public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
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- {
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- // Arrange: any camera in the scene — no MainCamera tag needed
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- var go = new GameObject("AnyCamera");
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- go.AddComponent<Camera>();
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-
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- // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
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- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
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-
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- // Assert
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- Assert.IsNotNull(result);
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- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
- }
87
-
88
- [Test]
89
- public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
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- {
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- // Arrange: camera tagged "MainCamera" — picked up by Camera.main
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- var go = new GameObject("MainCameraObject");
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- go.tag = "MainCamera";
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- go.AddComponent<Camera>();
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-
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- // Act
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- var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
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-
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- // Assert
100
- Assert.IsNotNull(result);
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- Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
- }
103
-
104
- [Test]
105
- public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
- {
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- // Explicitly remove every scene camera to force the no-camera error path.
108
- foreach (var cam in Camera.allCameras)
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- if (cam != null)
110
- Object.DestroyImmediate(cam.gameObject);
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-
112
- var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
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-
114
- Assert.IsNotNull(result);
115
- Assert.AreEqual(ResponseStatus.Error, result.Status,
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- "Should return an error response when no camera exists in the scene");
117
- }
118
-
119
- [Test]
120
- public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
- {
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- // Arrange
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- var go = new GameObject("RunToolCamera");
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- go.AddComponent<Camera>();
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-
126
- // Act — exercises the full MCP framework path
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- RunTool("screenshot-camera", $@"{{
128
- ""cameraRef"": {{
129
- ""instanceID"": {go.GetInstanceID()}
130
- }},
131
- ""width"": 320,
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- ""height"": 240
133
- }}");
134
- }
135
-
136
- [Test]
137
- public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
- {
139
- // Arrange
140
- var go = new GameObject("SmallCamera");
141
- go.AddComponent<Camera>();
142
-
143
- // Act — small render texture to keep the test fast
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- RunTool("screenshot-camera", $@"{{
145
- ""cameraRef"": {{
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- ""instanceID"": {go.GetInstanceID()}
147
- }},
148
- ""width"": 16,
149
- ""height"": 16
150
- }}");
151
- }
152
- }
153
- }
154
- #endif
1
+ /*
2
+ ┌──────────────────────────────────────────────────────────────────┐
3
+ │ Author: Ivan Murzak (https://github.com/IvanMurzak) │
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+ │ Repository: GitHub (https://github.com/IvanMurzak/Unity-MCP) │
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+ │ Copyright (c) 2025 Ivan Murzak │
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+ │ Licensed under the Apache License, Version 2.0. │
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+ │ See the LICENSE file in the project root for more information. │
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+ └──────────────────────────────────────────────────────────────────┘
9
+ */
10
+
11
+ #nullable enable
12
+ #if !UNITY_6000_5_OR_NEWER
13
+ using System.Text.RegularExpressions;
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+ using com.AtelierAI.Uco.Framework.Common.Model;
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+ using com.AtelierAI.Unity.Copilot.Editor.API;
16
+ using AIGD;
17
+ using NUnit.Framework;
18
+ using UnityEngine;
19
+ using UnityEngine.TestTools;
20
+
21
+ namespace com.AtelierAI.Unity.Copilot.Editor.Tests
22
+ {
23
+ public class ScreenshotCameraTests : BaseTest
24
+ {
25
+ [Test]
26
+ public void ScreenshotCamera_WithCameraRef_ReturnsImage()
27
+ {
28
+ // Arrange
29
+ var go = new GameObject("TestCamera");
30
+ go.AddComponent<Camera>();
31
+ var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
32
+
33
+ // Act
34
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 320, height: 240);
35
+
36
+ // Assert
37
+ Assert.IsNotNull(result);
38
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed when a valid camera is referenced");
39
+ }
40
+
41
+ [Test]
42
+ public void ScreenshotCamera_DefaultDimensions_ReturnsImage()
43
+ {
44
+ // Arrange
45
+ var go = new GameObject("DefaultDimsCamera");
46
+ go.AddComponent<Camera>();
47
+ var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
48
+
49
+ // Act — uses default 1920×1080
50
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef);
51
+
52
+ // Assert
53
+ Assert.IsNotNull(result);
54
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with default (1920×1080) dimensions");
55
+ }
56
+
57
+ [Test]
58
+ public void ScreenshotCamera_CustomDimensions_ReturnsImage()
59
+ {
60
+ // Arrange
61
+ var go = new GameObject("CustomDimsCamera");
62
+ go.AddComponent<Camera>();
63
+ var cameraRef = new GameObjectRef { InstanceID = go.GetInstanceID() };
64
+
65
+ // Act
66
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: cameraRef, width: 640, height: 480);
67
+
68
+ // Assert
69
+ Assert.IsNotNull(result);
70
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should succeed with custom dimensions");
71
+ }
72
+
73
+ [Test]
74
+ public void ScreenshotCamera_NullCameraRef_UsesFirstAvailableCamera()
75
+ {
76
+ // Arrange: any camera in the scene — no MainCamera tag needed
77
+ var go = new GameObject("AnyCamera");
78
+ go.AddComponent<Camera>();
79
+
80
+ // Act — null ref falls back to Camera.main ?? Camera.allCameras.FirstOrDefault()
81
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
82
+
83
+ // Assert
84
+ Assert.IsNotNull(result);
85
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should fall back to the first available camera");
86
+ }
87
+
88
+ [Test]
89
+ public void ScreenshotCamera_MainCameraTag_UsedWhenNoCameraRefProvided()
90
+ {
91
+ // Arrange: camera tagged "MainCamera" — picked up by Camera.main
92
+ var go = new GameObject("MainCameraObject");
93
+ go.tag = "MainCamera";
94
+ go.AddComponent<Camera>();
95
+
96
+ // Act
97
+ var result = new Tool_Screenshot().ScreenshotCamera(cameraRef: null, width: 320, height: 240);
98
+
99
+ // Assert
100
+ Assert.IsNotNull(result);
101
+ Assert.AreNotEqual(ResponseStatus.Error, result.Status, "Should use the MainCamera-tagged camera");
102
+ }
103
+
104
+ [Test]
105
+ public void ScreenshotCamera_NoCameraInScene_ReturnsError()
106
+ {
107
+ // Explicitly remove every scene camera to force the no-camera error path.
108
+ foreach (var cam in Camera.allCameras)
109
+ if (cam != null)
110
+ Object.DestroyImmediate(cam.gameObject);
111
+
112
+ var result = new Tool_Screenshot().ScreenshotCamera(width: 320, height: 240);
113
+
114
+ Assert.IsNotNull(result);
115
+ Assert.AreEqual(ResponseStatus.Error, result.Status,
116
+ "Should return an error response when no camera exists in the scene");
117
+ }
118
+
119
+ [Test]
120
+ public void ScreenshotCamera_ViaRunTool_WithCameraRef_Succeeds()
121
+ {
122
+ // Arrange
123
+ var go = new GameObject("RunToolCamera");
124
+ go.AddComponent<Camera>();
125
+
126
+ // Act — exercises the full Uco framework path
127
+ RunTool("screenshot-camera", $@"{{
128
+ ""cameraRef"": {{
129
+ ""instanceID"": {go.GetInstanceID()}
130
+ }},
131
+ ""width"": 320,
132
+ ""height"": 240
133
+ }}");
134
+ }
135
+
136
+ [Test]
137
+ public void ScreenshotCamera_ViaRunTool_SmallestDimensions_Succeeds()
138
+ {
139
+ // Arrange
140
+ var go = new GameObject("SmallCamera");
141
+ go.AddComponent<Camera>();
142
+
143
+ // Act — small render texture to keep the test fast
144
+ RunTool("screenshot-camera", $@"{{
145
+ ""cameraRef"": {{
146
+ ""instanceID"": {go.GetInstanceID()}
147
+ }},
148
+ ""width"": 16,
149
+ ""height"": 16
150
+ }}");
151
+ }
152
+ }
153
+ }
154
+ #endif