@antv/l7-layers 2.20.3 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +56 -10
  8. package/es/core/BaseModel.d.ts +21 -1
  9. package/es/core/BaseModel.js +99 -2
  10. package/es/core/CommonStyleAttribute.d.ts +5 -2
  11. package/es/core/CommonStyleAttribute.js +4 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.d.ts +4 -0
  22. package/es/core/utils.js +15 -0
  23. package/es/earth/index.d.ts +1 -1
  24. package/es/earth/models/atmosphere.d.ts +8 -2
  25. package/es/earth/models/atmosphere.js +15 -8
  26. package/es/earth/models/base.d.ts +8 -2
  27. package/es/earth/models/base.js +21 -12
  28. package/es/earth/models/bloomsphere.d.ts +8 -2
  29. package/es/earth/models/bloomsphere.js +15 -8
  30. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  31. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  32. package/es/earth/shaders/base/base_frag.glsl +11 -0
  33. package/es/earth/shaders/base/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  35. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  36. package/es/geometry/index.d.ts +2 -2
  37. package/es/geometry/models/billboard.d.ts +8 -1
  38. package/es/geometry/models/billboard.js +26 -11
  39. package/es/geometry/models/plane.d.ts +8 -1
  40. package/es/geometry/models/plane.js +23 -6
  41. package/es/geometry/models/sprite.d.ts +12 -2
  42. package/es/geometry/models/sprite.js +44 -18
  43. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  44. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  45. package/es/geometry/shaders/plane_frag.glsl +14 -10
  46. package/es/geometry/shaders/plane_vert.glsl +11 -10
  47. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  48. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  49. package/es/heatmap/index.d.ts +3 -3
  50. package/es/heatmap/models/grid.d.ts +8 -1
  51. package/es/heatmap/models/grid.js +25 -12
  52. package/es/heatmap/models/grid3d.d.ts +8 -1
  53. package/es/heatmap/models/grid3d.js +29 -13
  54. package/es/heatmap/models/heatmap.d.ts +6 -4
  55. package/es/heatmap/models/heatmap.js +123 -75
  56. package/es/heatmap/models/hexagon.d.ts +8 -1
  57. package/es/heatmap/models/hexagon.js +25 -12
  58. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  59. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  60. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  61. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  62. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  63. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  64. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  65. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  66. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  67. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  68. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  69. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  70. package/es/image/index.d.ts +2 -2
  71. package/es/image/models/image.d.ts +9 -2
  72. package/es/image/models/image.js +83 -44
  73. package/es/image/shaders/image_frag.glsl +34 -7
  74. package/es/image/shaders/image_vert.glsl +11 -5
  75. package/es/line/index.d.ts +4 -4
  76. package/es/line/index.js +2 -1
  77. package/es/line/models/arc.d.ts +8 -3
  78. package/es/line/models/arc.js +57 -76
  79. package/es/line/models/arc_3d.d.ts +8 -3
  80. package/es/line/models/arc_3d.js +46 -57
  81. package/es/line/models/flow.d.ts +8 -2
  82. package/es/line/models/flow.js +14 -12
  83. package/es/line/models/great_circle.d.ts +8 -3
  84. package/es/line/models/great_circle.js +51 -36
  85. package/es/line/models/index.d.ts +1 -1
  86. package/es/line/models/index.js +3 -6
  87. package/es/line/models/line.d.ts +8 -3
  88. package/es/line/models/line.js +67 -140
  89. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  90. package/es/line/models/simple_line.js +204 -0
  91. package/es/line/models/wall.d.ts +8 -3
  92. package/es/line/models/wall.js +35 -27
  93. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  94. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  95. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  96. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  97. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  98. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  99. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  100. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  101. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  102. package/es/line/shaders/line/line_vert.glsl +114 -0
  103. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  104. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  105. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  106. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  107. package/es/mask/index.d.ts +2 -2
  108. package/es/mask/models/fill.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  110. package/es/plugins/DataMappingPlugin.js +1 -3
  111. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  113. package/es/plugins/FeatureScalePlugin.js +14 -3
  114. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  115. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  116. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  117. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  118. package/es/plugins/LightingPlugin.d.ts +1 -1
  119. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  120. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  121. package/es/plugins/PixelPickingPlugin.js +36 -49
  122. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  124. package/es/plugins/ShaderUniformPlugin.js +11 -6
  125. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  126. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  127. package/es/point/index.d.ts +2 -2
  128. package/es/point/index.js +1 -0
  129. package/es/point/models/billboard_point.d.ts +9 -3
  130. package/es/point/models/billboard_point.js +18 -18
  131. package/es/point/models/earthExtrude.d.ts +7 -12
  132. package/es/point/models/earthExtrude.js +21 -13
  133. package/es/point/models/earthFill.d.ts +8 -3
  134. package/es/point/models/earthFill.js +18 -30
  135. package/es/point/models/extrude.d.ts +7 -12
  136. package/es/point/models/extrude.js +18 -13
  137. package/es/point/models/fill.d.ts +8 -2
  138. package/es/point/models/fill.js +33 -84
  139. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  140. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  141. package/es/point/models/image.d.ts +8 -1
  142. package/es/point/models/image.js +31 -21
  143. package/es/point/models/index.js +1 -1
  144. package/es/point/models/normal.d.ts +9 -3
  145. package/es/point/models/normal.js +13 -30
  146. package/es/point/models/radar.d.ts +8 -2
  147. package/es/point/models/radar.js +23 -45
  148. package/es/point/models/text.d.ts +9 -2
  149. package/es/point/models/text.js +31 -32
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  151. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  152. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  153. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  154. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  155. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  156. package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
  157. package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
  158. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  159. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  160. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  161. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  162. package/es/point/shaders/image/image_frag.glsl +42 -0
  163. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  164. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  165. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  166. package/es/point/shaders/text/text_frag.glsl +44 -0
  167. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  168. package/es/point/shape/extrude.d.ts +1 -1
  169. package/es/polygon/index.d.ts +2 -2
  170. package/es/polygon/models/extrude.d.ts +9 -9
  171. package/es/polygon/models/extrude.js +38 -15
  172. package/es/polygon/models/extrusion.d.ts +8 -1
  173. package/es/polygon/models/extrusion.js +24 -7
  174. package/es/polygon/models/fill.d.ts +9 -4
  175. package/es/polygon/models/fill.js +26 -13
  176. package/es/polygon/models/ocean.d.ts +9 -7
  177. package/es/polygon/models/ocean.js +30 -14
  178. package/es/polygon/models/water.d.ts +9 -4
  179. package/es/polygon/models/water.js +26 -10
  180. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  181. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  182. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  183. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  184. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  185. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  186. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  187. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  188. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  189. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  190. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  191. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  192. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  193. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  194. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  195. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  196. package/es/raster/buffers/triangulation.d.ts +1 -1
  197. package/es/raster/index.d.ts +2 -2
  198. package/es/raster/models/raster.d.ts +9 -8
  199. package/es/raster/models/raster.js +54 -38
  200. package/es/raster/models/rasterRgb.d.ts +9 -7
  201. package/es/raster/models/rasterRgb.js +36 -19
  202. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  203. package/es/raster/models/rasterTerrainRgb.js +2 -2
  204. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  205. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  206. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  207. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  208. package/es/tile/core/BaseLayer.d.ts +2 -2
  209. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  210. package/es/tile/interaction/getRasterData.d.ts +2 -2
  211. package/es/tile/interaction/utils.d.ts +1 -1
  212. package/es/tile/interface.d.ts +2 -2
  213. package/es/tile/service/TileLayerService.d.ts +2 -2
  214. package/es/tile/service/TilePickService.d.ts +2 -2
  215. package/es/tile/service/TileSourceService.d.ts +1 -1
  216. package/es/tile/tile/Tile.d.ts +2 -3
  217. package/es/tile/tile/VectorTile.d.ts +1 -1
  218. package/es/tile/tile/index.d.ts +1 -1
  219. package/es/tile/utils/constants.js +1 -1
  220. package/es/tile/utils/utils.d.ts +1 -1
  221. package/es/utils/blend.d.ts +1 -1
  222. package/es/utils/multiPassRender.d.ts +1 -1
  223. package/es/utils/stencil.d.ts +1 -1
  224. package/es/wind/index.d.ts +3 -3
  225. package/es/wind/models/wind.d.ts +1 -1
  226. package/lib/citybuliding/models/build.js +22 -11
  227. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  228. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  229. package/lib/core/BaseLayer.js +56 -10
  230. package/lib/core/BaseModel.js +99 -2
  231. package/lib/core/CommonStyleAttribute.js +4 -0
  232. package/lib/core/triangulation.js +12 -6
  233. package/lib/core/utils.js +22 -0
  234. package/lib/earth/models/atmosphere.js +15 -8
  235. package/lib/earth/models/base.js +21 -12
  236. package/lib/earth/models/bloomsphere.js +15 -8
  237. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  238. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  239. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  240. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  241. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  242. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  243. package/lib/geometry/models/billboard.js +26 -11
  244. package/lib/geometry/models/plane.js +23 -6
  245. package/lib/geometry/models/sprite.js +44 -18
  246. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  247. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  248. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  249. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  250. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  251. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  252. package/lib/heatmap/models/grid.js +25 -12
  253. package/lib/heatmap/models/grid3d.js +29 -13
  254. package/lib/heatmap/models/heatmap.js +122 -74
  255. package/lib/heatmap/models/hexagon.js +25 -12
  256. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  257. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  258. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  259. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  260. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  261. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  262. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  263. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  264. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  265. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  266. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  267. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  268. package/lib/image/models/image.js +83 -44
  269. package/lib/image/shaders/image_frag.glsl +34 -7
  270. package/lib/image/shaders/image_vert.glsl +11 -5
  271. package/lib/line/index.js +2 -1
  272. package/lib/line/models/arc.js +57 -76
  273. package/lib/line/models/arc_3d.js +47 -59
  274. package/lib/line/models/flow.js +14 -12
  275. package/lib/line/models/great_circle.js +51 -36
  276. package/lib/line/models/index.js +4 -7
  277. package/lib/line/models/line.js +67 -142
  278. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  279. package/lib/line/models/wall.js +35 -27
  280. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  281. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  282. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  283. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  284. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  285. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  286. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  287. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  288. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  289. package/lib/line/shaders/line/line_vert.glsl +114 -0
  290. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  291. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  292. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  293. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  294. package/lib/plugins/DataMappingPlugin.js +1 -3
  295. package/lib/plugins/FeatureScalePlugin.js +14 -3
  296. package/lib/plugins/PixelPickingPlugin.js +35 -48
  297. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  298. package/lib/point/index.js +1 -0
  299. package/lib/point/models/billboard_point.js +18 -18
  300. package/lib/point/models/earthExtrude.js +21 -13
  301. package/lib/point/models/earthFill.js +18 -30
  302. package/lib/point/models/extrude.js +18 -13
  303. package/lib/point/models/fill.js +33 -84
  304. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  305. package/lib/point/models/image.js +31 -21
  306. package/lib/point/models/index.js +2 -2
  307. package/lib/point/models/normal.js +13 -30
  308. package/lib/point/models/radar.js +23 -45
  309. package/lib/point/models/text.js +31 -32
  310. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  311. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  312. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  313. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  314. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  315. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  316. package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
  317. package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
  318. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  319. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  320. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  321. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  322. package/lib/point/shaders/image/image_frag.glsl +42 -0
  323. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  324. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  325. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  326. package/lib/point/shaders/text/text_frag.glsl +44 -0
  327. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  328. package/lib/polygon/models/extrude.js +38 -15
  329. package/lib/polygon/models/extrusion.js +24 -7
  330. package/lib/polygon/models/fill.js +26 -13
  331. package/lib/polygon/models/ocean.js +30 -14
  332. package/lib/polygon/models/water.js +26 -10
  333. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  334. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  336. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  337. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  338. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  339. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  340. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  341. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  342. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  343. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  344. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  345. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  346. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  347. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  348. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  349. package/lib/raster/models/raster.js +54 -38
  350. package/lib/raster/models/rasterRgb.js +36 -19
  351. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  352. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  353. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  354. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  355. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  356. package/lib/tile/utils/constants.js +1 -1
  357. package/package.json +7 -7
  358. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  359. package/es/earth/shaders/base_frag.glsl +0 -13
  360. package/es/earth/shaders/base_vert.glsl +0 -52
  361. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  362. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  363. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  364. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  365. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  366. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  367. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  368. package/es/line/models/earthArc_3d.d.ts +0 -17
  369. package/es/line/models/earthArc_3d.js +0 -285
  370. package/es/line/models/linearline.d.ts +0 -11
  371. package/es/line/models/linearline.js +0 -241
  372. package/es/line/models/simpleLine.js +0 -194
  373. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  374. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  375. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  376. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  377. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  378. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  379. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  380. package/es/line/shaders/line_vert.glsl +0 -165
  381. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  382. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  383. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  384. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  385. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  386. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  387. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  388. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  389. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  390. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  391. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  392. package/es/point/shaders/image_frag.glsl +0 -37
  393. package/es/point/shaders/text_frag.glsl +0 -39
  394. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  395. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  396. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  397. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  398. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  399. package/es/raster/shaders/raster_frag.glsl +0 -11
  400. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  401. package/es/raster/shaders/raster_vert.glsl +0 -34
  402. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  403. package/lib/earth/shaders/base_frag.glsl +0 -13
  404. package/lib/earth/shaders/base_vert.glsl +0 -52
  405. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  406. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  407. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  408. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  409. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  410. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  411. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  412. package/lib/line/models/earthArc_3d.js +0 -291
  413. package/lib/line/models/linearline.js +0 -247
  414. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  415. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  416. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  417. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  418. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  419. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  420. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  421. package/lib/line/shaders/line_vert.glsl +0 -165
  422. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  423. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  424. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  425. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  426. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  427. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  428. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  429. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  430. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  431. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  432. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  433. package/lib/point/shaders/image_frag.glsl +0 -37
  434. package/lib/point/shaders/text_frag.glsl +0 -39
  435. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  436. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  437. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  438. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  439. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  440. package/lib/raster/shaders/raster_frag.glsl +0 -11
  441. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  442. package/lib/raster/shaders/raster_vert.glsl +0 -34
  443. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  444. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  445. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  446. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  447. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  448. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  449. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  450. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -1,5 +1,4 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
2
  import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
4
3
  import _createClass from "@babel/runtime/helpers/esm/createClass";
5
4
  import _inherits from "@babel/runtime/helpers/esm/inherits";
@@ -9,13 +8,13 @@ import _regeneratorRuntime from "@babel/runtime/regenerator";
9
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
9
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
10
  import { AttributeType, gl } from '@antv/l7-core';
12
- import { rgb2arr } from '@antv/l7-utils';
13
11
  import BaseModel from "../../core/BaseModel";
14
12
  import { FlowLineTriangulation } from "../../core/line_trangluation";
15
13
  /* babel-plugin-inline-import '../shaders/flow/flow_line_frag.glsl' */
16
- var flow_line_frag = "#extension GL_OES_standard_derivatives : enable\n\nvarying vec4 v_color;\n\n\n// line texture\n\n#pragma include \"picking\"\n\nvoid main() {\ngl_FragColor = v_color;\ngl_FragColor = filterColor(gl_FragColor);\n}\n"; // linear simple line shader
14
+ var flow_line_frag = "// #extension GL_OES_standard_derivatives : enable\n\nin vec4 v_color;\nout vec4 outputColor;\n\n\n// line texture\n\n#pragma include \"picking\"\n\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n"; // linear simple line shader
17
15
  /* babel-plugin-inline-import '../shaders/flow/flow_line_vert.glsl' */
18
- var flow_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec4 a_Instance;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\nuniform mat4 u_ModelMatrix;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\nvarying vec4 v_color;\nuniform float u_gap_width: 1.0;\nuniform float u_stroke_width: 1.0;\nuniform float u_stroke_opacity: 1.0;\n\nvec2 project_pixel_offset(vec2 offsets) {\n\n vec2 data = project_pixel(offsets);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n return data;\n }\n\n return vec2(data.x, -data.y);;\n}\n\nvec2 line_dir(vec2 target, vec2 source) {\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n return normalize(target - source);\n }\n return normalize(ProjectFlat(target) - ProjectFlat(source));\n}\n\nfloat flag_gap() {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n return 1.;\n }\n return -1.;\n\n}\n\n\nvoid main() {\n\n// \u900F\u660E\u5EA6\u8BA1\u7B97\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n vec2 flowlineDir = line_dir(target,source);\n vec2 perpendicularDir = vec2(flowlineDir.y, flowlineDir.x); // mapbox || \u9AD8\u5FB7\n\n\n vec2 position = mix(source, target, a_Position.x);\n \n float lengthCommon = length(project_position(vec4(target,0,1)) - project_position(vec4(source,0,1))); // \n vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || \u9AD8\u5FB7\n vec2 limitedOffsetDistances = clamp( \n offsetDistances,\n project_pixel(-lengthCommon*.2), project_pixel(lengthCommon*.2)\n );\n\n\n float startOffsetCommon = project_pixel(offsets[0]);\n float endOffsetCommon = project_pixel(offsets[1]);\n float endpointOffset = mix(\n clamp(startOffsetCommon, 0.0, lengthCommon*.2),\n -clamp(endOffsetCommon, 0.0, lengthCommon*.2),\n a_Position.x\n );\n\n vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y)); // mapbox || \u9AD8\u5FB7\n\n float gapCommon = flag_gap() * project_pixel(u_gap_width);\n vec3 offsetCommon = vec3(\n flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -\n perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),\n 0.0\n );\n\n\n vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));\n\n vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);\n v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
16
+ var flow_line_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in vec2 a_Size;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 13) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniorm {\n float u_gap_width: 1.0;\n float u_stroke_width: 1.0;\n float u_stroke_opacity: 1.0;\n};\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nout vec4 v_color;\n\nvec2 project_pixel_offset(vec2 offsets) {\n\n vec2 data = project_pixel(offsets);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n return data;\n }\n\n return vec2(data.x, -data.y);;\n}\n\nvec2 line_dir(vec2 target, vec2 source) {\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n return normalize(target - source);\n }\n return normalize(ProjectFlat(target) - ProjectFlat(source));\n}\n\nfloat flag_gap() {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // P20_2 \u5750\u6807\u7CFB\u4E0B\uFF0C\u4E3A\u4E86\u548C Web \u58A8\u5361\u6258\u5750\u6807\u7CFB\u7EDF\u4E00\uFF0Czoom \u9ED8\u8BA4\u51CF3\n return 1.;\n }\n return -1.;\n\n}\n\n\nvoid main() {\n\n// \u900F\u660E\u5EA6\u8BA1\u7B97\n vec2 source = a_Instance.rg; // \u8D77\u59CB\u70B9\n vec2 target = a_Instance.ba; // \u7EC8\u70B9\n vec2 flowlineDir = line_dir(target,source);\n vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x); // mapbox || \u9AD8\u5FB7\n \n vec2 position = mix(source, target, a_Position.x);\n \n float lengthCommon = length(project_position(vec4(target,0,1)) - project_position(vec4(source,0,1))); // \n vec2 offsetDistances = a_Size.x * project_pixel_offset(vec2(a_Position.y, a_Position.z)); // Mapbox || \u9AD8\u5FB7\n vec2 limitedOffsetDistances = clamp( \n offsetDistances,\n project_pixel(-lengthCommon*.2), project_pixel(lengthCommon*.2)\n );\n\n\n float startOffsetCommon = project_pixel(offsets[0]);\n float endOffsetCommon = project_pixel(offsets[1]);\n float endpointOffset = mix(\n clamp(startOffsetCommon, 0.0, lengthCommon*.2),\n -clamp(endOffsetCommon, 0.0, lengthCommon*.2),\n a_Position.x\n );\n\n vec2 normalsCommon = u_stroke_width * project_pixel_offset(vec2(a_Normal.x, a_Normal.y)); // mapbox || \u9AD8\u5FB7\n\n float gapCommon = flag_gap() * project_pixel(u_gap_width);\n vec3 offsetCommon = vec3(\n flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -\n perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),\n 0.0\n );\n\n vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));\n\n vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);\n v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ import { ShaderLocation } from "../../core/CommonStyleAttribute";
19
18
  var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
20
19
  _inherits(FlowLineModel, _BaseModel);
21
20
  var _super = _createSuper(FlowLineModel);
@@ -24,23 +23,22 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
24
23
  return _super.apply(this, arguments);
25
24
  }
26
25
  _createClass(FlowLineModel, [{
27
- key: "getUninforms",
28
- value: function getUninforms() {
26
+ key: "getCommonUniformsInfo",
27
+ value: function getCommonUniformsInfo() {
29
28
  var _ref = this.layer.getLayerConfig(),
30
29
  _ref$gapWidth = _ref.gapWidth,
31
30
  gapWidth = _ref$gapWidth === void 0 ? 2 : _ref$gapWidth,
32
31
  _ref$strokeWidth = _ref.strokeWidth,
33
32
  strokeWidth = _ref$strokeWidth === void 0 ? 1 : _ref$strokeWidth,
34
- _ref$stroke = _ref.stroke,
35
- stroke = _ref$stroke === void 0 ? '#000' : _ref$stroke,
36
33
  _ref$strokeOpacity = _ref.strokeOpacity,
37
34
  strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity;
38
- return _objectSpread({
35
+ var commonOptions = {
39
36
  u_gap_width: gapWidth,
40
37
  u_stroke_width: strokeWidth,
41
- u_stroke: rgb2arr(stroke),
42
38
  u_stroke_opacity: strokeOpacity
43
- }, this.getStyleAttribute());
39
+ };
40
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
41
+ return commonBufferInfo;
44
42
  }
45
43
  }, {
46
44
  key: "initModels",
@@ -49,8 +47,9 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
49
47
  return _regeneratorRuntime.wrap(function _callee$(_context) {
50
48
  while (1) switch (_context.prev = _context.next) {
51
49
  case 0:
50
+ this.initUniformsBuffer();
52
51
  return _context.abrupt("return", this.buildModels());
53
- case 1:
52
+ case 2:
54
53
  case "end":
55
54
  return _context.stop();
56
55
  }
@@ -107,6 +106,7 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
107
106
  descriptor: {
108
107
  name: 'a_Size',
109
108
  // 宽度
109
+ shaderLocation: ShaderLocation.SIZE,
110
110
  buffer: {
111
111
  // give the WebGL driver a hint that this buffer may change
112
112
  usage: gl.DYNAMIC_DRAW,
@@ -127,6 +127,7 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
127
127
  type: AttributeType.Attribute,
128
128
  descriptor: {
129
129
  name: 'a_Instance',
130
+ shaderLocation: 12,
130
131
  buffer: {
131
132
  usage: gl.STATIC_DRAW,
132
133
  data: [],
@@ -143,6 +144,7 @@ var FlowLineModel = /*#__PURE__*/function (_BaseModel) {
143
144
  type: AttributeType.Attribute,
144
145
  descriptor: {
145
146
  name: 'a_Normal',
147
+ shaderLocation: ShaderLocation.NORMAL,
146
148
  buffer: {
147
149
  // give the WebGL driver a hint that this buffer may change
148
150
  usage: gl.STATIC_DRAW,
@@ -1,9 +1,14 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class GreatCircleModel extends BaseModel {
4
4
  protected texture: ITexture2D;
5
- getUninforms(): IModelUniform;
6
- getAnimateUniforms(): IModelUniform;
5
+ protected getCommonUniformsInfo(): {
6
+ uniformsArray: number[];
7
+ uniformsLength: number;
8
+ uniformsOption: {
9
+ [key: string]: any;
10
+ };
11
+ };
7
12
  initModels(): Promise<IModel[]>;
8
13
  clearModels(): void;
9
14
  buildModels(): Promise<IModel[]>;
@@ -1,5 +1,4 @@
1
1
  import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
- import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
3
2
  import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
4
3
  import _createClass from "@babel/runtime/helpers/esm/createClass";
5
4
  import _assertThisInitialized from "@babel/runtime/helpers/esm/assertThisInitialized";
@@ -14,10 +13,11 @@ import { AttributeType, gl } from '@antv/l7-core';
14
13
  import { rgb2arr } from '@antv/l7-utils';
15
14
  import BaseModel from "../../core/BaseModel";
16
15
  import { LineArcTriangulation } from "../../core/triangulation";
17
- /* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
18
- var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nvarying vec4 v_line_data;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n\n float animateSpeed = 0.0;\n float d_segmentIndex = v_line_data.g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n gl_FragColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = v_line_data.b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/v_color.a;\n }\n\n float v = v_line_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
19
- /* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
20
- var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\nvarying vec4 v_line_data;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n v_color = a_Color;\n v_color.a = v_color.a * opacity;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\nv_line_data.g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\nv_line_data.b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\nv_line_data.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));\n setPickingColor(a_PickingColor);\n}\n\n";
16
+ /* babel-plugin-inline-import '../shaders/greatCircle/line_arc_great_circle_frag.glsl' */
17
+ var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array: [10.0, 5., 0, 0];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_line_type: 0.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_time;\n float u_linearColor: 0;\n};\n\nin vec4 v_line_data;\nin vec2 v_iconMapUV;\nin vec4 v_dash_array;\nin float v_distance_ratio;\nin vec4 v_color;\n\nout vec4 outputColor;\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n\n float animateSpeed = 0.0;\n float d_segmentIndex = v_line_data.g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n outputColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n outputColor.a *= v_color.a;\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n outputColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n outputColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = v_line_data.b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = outputColor.a/v_color.a;\n }\n\n float v = v_line_data.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture(SAMPLER_2D(u_texture), uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n outputColor = filterColor(outputColor + pattern);\n } else { // replace\n pattern.a *= v_color.a;\n if(outputColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n outputColor = filterColor(pattern);\n }\n } else {\n outputColor = filterColor(outputColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
18
+ /* babel-plugin-inline-import '../shaders/greatCircle/line_arc_great_circle_vert.glsl' */
19
+ var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 12) in vec4 a_Instance;\nlayout(location = 14) in vec2 a_iconMapUV;\n\nlayout(std140) uniform commonUniorm {\n vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n vec4 u_dash_array: [10.0, 5., 0, 0];\n vec4 u_sourceColor;\n vec4 u_targetColor;\n vec2 u_textSize;\n float segmentNumber;\n float u_line_type: 0.0;\n float u_icon_step: 100;\n float u_line_texture: 0.0;\n float u_textureBlend;\n float u_time;\n float u_linearColor: 0;\n};\n\nout vec4 v_dash_array;\nout vec4 v_color;\nout vec2 v_iconMapUV;\nout vec4 v_line_data;\nout float v_distance_ratio;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }\n else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n v_color = a_Color;\n v_color.a = v_color.a * opacity;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n v_line_data.g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n v_line_data.b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n v_line_data.a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));\n setPickingColor(a_PickingColor);\n}\n\n";
20
+ import { ShaderLocation } from "../../core/CommonStyleAttribute";
21
21
  var lineStyleObj = {
22
22
  solid: 0.0,
23
23
  dash: 1.0
@@ -49,12 +49,13 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
49
49
  width: 1024,
50
50
  height: _this.iconService.canvasHeight || 128
51
51
  });
52
+ _this.textures = [_this.texture];
52
53
  });
53
54
  return _this;
54
55
  }
55
56
  _createClass(GreatCircleModel, [{
56
- key: "getUninforms",
57
- value: function getUninforms() {
57
+ key: "getCommonUniformsInfo",
58
+ value: function getCommonUniformsInfo() {
58
59
  var _ref = this.layer.getLayerConfig(),
59
60
  sourceColor = _ref.sourceColor,
60
61
  targetColor = _ref.targetColor,
@@ -70,6 +71,8 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
70
71
  iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
71
72
  _ref$segmentNumber = _ref.segmentNumber,
72
73
  segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
74
+ var _ref2 = this.layer.getLayerConfig(),
75
+ animateOption = _ref2.animateOption;
73
76
  if (dashArray.length === 2) {
74
77
  dashArray.push(0, 0);
75
78
  }
@@ -86,34 +89,38 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
86
89
  targetColorArr = rgb2arr(targetColor);
87
90
  useLinearColor = 1;
88
91
  }
89
- return _objectSpread({
90
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
92
+ var u_time = this.layer.getLayerAnimateTime();
93
+ if (isNaN(u_time)) {
94
+ u_time = 0.0;
95
+ }
96
+ var commonOptions = {
97
+ u_animate: this.animateOption2Array(animateOption),
98
+ u_dash_array: dashArray,
99
+ u_sourceColor: sourceColorArr,
100
+ u_targetColor: targetColorArr,
101
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
91
102
  segmentNumber: segmentNumber,
92
103
  u_line_type: lineStyleObj[lineType] || 0.0,
93
- u_dash_array: dashArray,
94
- // 纹理支持参数
95
- u_texture: this.texture,
96
- // 贴图
104
+ u_icon_step: iconStep,
97
105
  u_line_texture: lineTexture ? 1.0 : 0.0,
98
106
  // 传入线的标识
99
- u_icon_step: iconStep,
100
- u_textSize: [1024, this.iconService.canvasHeight || 128],
107
+ u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
108
+ u_time: u_time,
109
+ // 纹理支持参数
110
+ // u_texture: this.texture, // 贴图
101
111
  // 渐变色支持参数
102
- u_linearColor: useLinearColor,
103
- u_sourceColor: sourceColorArr,
104
- u_targetColor: targetColorArr
105
- }, this.getStyleAttribute());
106
- }
107
- }, {
108
- key: "getAnimateUniforms",
109
- value: function getAnimateUniforms() {
110
- var _ref2 = this.layer.getLayerConfig(),
111
- animateOption = _ref2.animateOption;
112
- return {
113
- u_animate: this.animateOption2Array(animateOption),
114
- u_time: this.layer.getLayerAnimateTime()
112
+ u_linearColor: useLinearColor
115
113
  };
114
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
115
+ return commonBufferInfo;
116
116
  }
117
+ // public getAnimateUniforms(): IModelUniform {
118
+ // const { animateOption } = this.layer.getLayerConfig() as ILayerConfig;
119
+ // return {
120
+ // u_animate: this.animateOption2Array(animateOption as IAnimateOption),
121
+ // u_time: this.layer.getLayerAnimateTime(),
122
+ // };
123
+ // }
117
124
  }, {
118
125
  key: "initModels",
119
126
  value: function () {
@@ -121,10 +128,11 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
121
128
  return _regeneratorRuntime.wrap(function _callee$(_context) {
122
129
  while (1) switch (_context.prev = _context.next) {
123
130
  case 0:
131
+ this.initUniformsBuffer();
124
132
  this.updateTexture();
125
133
  this.iconService.on('imageUpdate', this.updateTexture);
126
134
  return _context.abrupt("return", this.buildModels());
127
- case 3:
135
+ case 4:
128
136
  case "end":
129
137
  return _context.stop();
130
138
  }
@@ -146,25 +154,29 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
146
154
  key: "buildModels",
147
155
  value: function () {
148
156
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
149
- var model;
157
+ var _ref3, _ref3$segmentNumber, segmentNumber, model;
150
158
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
151
159
  while (1) switch (_context2.prev = _context2.next) {
152
160
  case 0:
153
- _context2.next = 2;
161
+ _ref3 = this.layer.getLayerConfig(), _ref3$segmentNumber = _ref3.segmentNumber, segmentNumber = _ref3$segmentNumber === void 0 ? 30 : _ref3$segmentNumber;
162
+ _context2.next = 3;
154
163
  return this.layer.buildLayerModel({
155
164
  moduleName: 'lineGreatCircle',
156
165
  vertexShader: line_arc2d_vert,
157
166
  fragmentShader: line_arc_frag,
158
167
  triangulation: LineArcTriangulation,
168
+ styleOption: {
169
+ segmentNumber: segmentNumber
170
+ },
159
171
  inject: this.getInject(),
160
172
  depth: {
161
173
  enable: false
162
174
  }
163
175
  });
164
- case 2:
176
+ case 3:
165
177
  model = _context2.sent;
166
178
  return _context2.abrupt("return", [model]);
167
- case 4:
179
+ case 5:
168
180
  case "end":
169
181
  return _context2.stop();
170
182
  }
@@ -184,6 +196,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
184
196
  type: AttributeType.Attribute,
185
197
  descriptor: {
186
198
  name: 'a_Size',
199
+ shaderLocation: ShaderLocation.SIZE,
187
200
  buffer: {
188
201
  // give the WebGL driver a hint that this buffer may change
189
202
  usage: gl.DYNAMIC_DRAW,
@@ -204,6 +217,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
204
217
  type: AttributeType.Attribute,
205
218
  descriptor: {
206
219
  name: 'a_Instance',
220
+ shaderLocation: 12,
207
221
  buffer: {
208
222
  usage: gl.STATIC_DRAW,
209
223
  data: [],
@@ -220,6 +234,7 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
220
234
  type: AttributeType.Attribute,
221
235
  descriptor: {
222
236
  name: 'a_iconMapUV',
237
+ shaderLocation: 14,
223
238
  buffer: {
224
239
  // give the WebGL driver a hint that this buffer may change
225
240
  usage: gl.DYNAMIC_DRAW,
@@ -231,12 +246,12 @@ var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
231
246
  var iconMap = _this2.iconService.getIconMap();
232
247
  var texture = feature.texture;
233
248
  // console.log('icon feature', feature)
234
- var _ref3 = iconMap[texture] || {
249
+ var _ref4 = iconMap[texture] || {
235
250
  x: 0,
236
251
  y: 0
237
252
  },
238
- x = _ref3.x,
239
- y = _ref3.y;
253
+ x = _ref4.x,
254
+ y = _ref4.y;
240
255
  return [x, y];
241
256
  }
242
257
  }
@@ -1,4 +1,4 @@
1
- export type LineModelType = 'arc' | 'arc3d' | 'greatcircle' | 'flowline' | 'wall' | 'simple' | 'line' | 'linearline' | 'earthArc3d';
1
+ export type LineModelType = 'arc' | 'arc3d' | 'greatcircle' | 'flowline' | 'wall' | 'simple' | 'line' | 'earthArc3d';
2
2
  declare const LineModels: {
3
3
  [key in LineModelType]: any;
4
4
  };
@@ -1,11 +1,9 @@
1
1
  import ArcModel from "./arc";
2
2
  import Arc3DModel from "./arc_3d";
3
- import EarthArc3DModel from "./earthArc_3d";
4
3
  import FlowLineModel from "./flow";
5
4
  import GreatCircleModel from "./great_circle";
6
5
  import LineModel from "./line";
7
- import LinearLine from "./linearline";
8
- import SimpleLineModel from "./simpleLine";
6
+ import SimpleLineModel from "./simple_line";
9
7
  import LineWallModel from "./wall";
10
8
  var LineModels = {
11
9
  arc: ArcModel,
@@ -14,8 +12,7 @@ var LineModels = {
14
12
  wall: LineWallModel,
15
13
  line: LineModel,
16
14
  simple: SimpleLineModel,
17
- linearline: LinearLine,
18
- earthArc3d: EarthArc3DModel,
19
- flowline: FlowLineModel
15
+ flowline: FlowLineModel,
16
+ earthArc3d: Arc3DModel
20
17
  };
21
18
  export default LineModels;
@@ -1,10 +1,15 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
2
  import BaseModel from '../../core/BaseModel';
3
3
  export default class LineModel extends BaseModel {
4
4
  private textureEventFlag;
5
5
  protected texture: ITexture2D;
6
- getUninforms(): IModelUniform;
7
- getAnimateUniforms(): IModelUniform;
6
+ protected getCommonUniformsInfo(): {
7
+ uniformsArray: number[];
8
+ uniformsLength: number;
9
+ uniformsOption: {
10
+ [key: string]: any;
11
+ };
12
+ };
8
13
  initModels(): Promise<IModel[]>;
9
14
  clearModels(): void;
10
15
  buildModels(): Promise<IModel[]>;