@antv/l7-layers 2.20.3 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +56 -10
- package/es/core/BaseModel.d.ts +21 -1
- package/es/core/BaseModel.js +99 -2
- package/es/core/CommonStyleAttribute.d.ts +5 -2
- package/es/core/CommonStyleAttribute.js +4 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +15 -0
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +51 -36
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +7 -12
- package/es/point/models/extrude.js +18 -13
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -21
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +56 -10
- package/lib/core/BaseModel.js +99 -2
- package/lib/core/CommonStyleAttribute.js +4 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +22 -0
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +51 -36
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +18 -13
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -21
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
package/es/tile/tile/Tile.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
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-
import { ILayer, ILngLat, ITile } from '@antv/l7-core';
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2
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-
import { SourceTile } from '@antv/l7-utils';
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1
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+
import type { ILayer, ILngLat, ITile } from '@antv/l7-core';
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2
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+
import type { SourceTile } from '@antv/l7-utils';
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3
3
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import { EventEmitter } from 'eventemitter3';
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4
4
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export type TileEventType = 'loaded';
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5
5
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export default abstract class Tile extends EventEmitter implements ITile {
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@@ -80,7 +80,6 @@ export default abstract class Tile extends EventEmitter implements ITile {
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80
80
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id?: string | HTMLDivElement | undefined;
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81
81
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canvas?: HTMLCanvasElement | undefined;
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gl?: any;
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-
hasBaseMap?: boolean | undefined;
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map?: import("@antv/l7-core").IMapWrapper | undefined;
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logoPosition?: import("@antv/l7-core").PositionName | undefined;
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logoVisible?: boolean | undefined;
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package/es/tile/tile/index.d.ts
CHANGED
|
@@ -5,4 +5,4 @@ export var ProxyFuncs = [
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5
5
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* 1. 需要作用到所属子图层才会生效的方法
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6
6
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* 2. 不需要主动重新创建 model 的方法
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7
7
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*/
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8
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-
'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask'];
|
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8
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+
'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask', 'addMask', 'removeMask'];
|
package/es/tile/utils/utils.d.ts
CHANGED
package/es/utils/blend.d.ts
CHANGED
|
@@ -1,2 +1,2 @@
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1
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-
import { IBlendTypes } from '@antv/l7-core';
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1
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+
import type { IBlendTypes } from '@antv/l7-core';
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2
2
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export declare const BlendTypes: IBlendTypes;
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package/es/utils/stencil.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { IRenderOptions, IStencilOptions, MaskOperationType } from '@antv/l7-core';
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1
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+
import type { IRenderOptions, IStencilOptions, MaskOperationType } from '@antv/l7-core';
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2
2
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export declare function getStencil(mask: boolean, maskInside: boolean): Partial<IStencilOptions>;
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3
3
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interface IStencilMaskOptions extends IRenderOptions {
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4
4
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maskOperation?: MaskOperationType;
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package/es/wind/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
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1
|
-
import { IRenderOptions } from '@antv/l7-core';
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1
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+
import type { IRenderOptions } from '@antv/l7-core';
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2
2
|
import BaseLayer from '../core/BaseLayer';
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3
|
-
import { IWindLayerStyleOptions } from '../core/interface';
|
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4
|
-
import { WindModelType } from './models';
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3
|
+
import type { IWindLayerStyleOptions } from '../core/interface';
|
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4
|
+
import type { WindModelType } from './models';
|
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5
5
|
export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
|
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6
6
|
type: string;
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7
7
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buildModels(): Promise<void>;
|
package/es/wind/models/wind.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
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1
|
+
import type { IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class WindModel extends BaseModel {
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4
4
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protected texture: ITexture2D;
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@@ -8,6 +8,7 @@ exports.default = void 0;
|
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|
8
8
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var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
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9
9
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var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
10
10
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var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
|
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11
|
+
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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11
12
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var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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12
13
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
|
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13
14
|
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
|
|
@@ -17,12 +18,13 @@ var _l7Core = require("@antv/l7-core");
|
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|
17
18
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var _l7Utils = require("@antv/l7-utils");
|
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18
19
|
var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
|
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19
20
|
var _triangulation = require("../../core/triangulation");
|
|
21
|
+
var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
|
|
20
22
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
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21
23
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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22
24
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/* babel-plugin-inline-import '../shaders/build_frag.glsl' */
|
|
23
|
-
var buildFrag = "
|
|
25
|
+
var buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
|
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|
-
var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\
|
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|
+
var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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28
|
var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
|
|
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29
|
(0, _inherits2.default)(CityBuildModel, _BaseModel);
|
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|
var _super = _createSuper(CityBuildModel);
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@@ -31,8 +33,8 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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return _super.apply(this, arguments);
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}
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(0, _createClass2.default)(CityBuildModel, [{
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key: "
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value: function
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key: "getCommonUniformsInfo",
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value: function getCommonUniformsInfo() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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@@ -52,18 +54,22 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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sweepSpeed: 0.4,
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sweepCenter: this.cityCenter
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} : _ref$sweep;
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var commonOptions = {
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u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
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u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
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u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
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u_circleSweepColor: [].concat((0, _toConsumableArray2.default)((0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3)), [1.0]),
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
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u_circleSweepSpeed: sweep.sweepSpeed,
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u_opacity: opacity,
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u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
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u_near: 0,
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u_far: 1,
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u_time: this.layer.getLayerAnimateTime() || time
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};
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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}, {
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key: "calCityGeo",
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@@ -97,9 +103,10 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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while (1) switch (_context.prev = _context.next) {
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case 0:
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this.calCityGeo();
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this.initUniformsBuffer();
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this.startModelAnimate();
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return _context.abrupt("return", this.buildModels());
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case
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case 4:
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case "end":
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return _context.stop();
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}
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@@ -127,6 +134,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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depth: {
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enable: true
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},
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inject: this.getInject(),
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cull: {
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enable: true,
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face: _l7Core.gl.BACK
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@@ -155,6 +163,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.NORMAL,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.STATIC_DRAW,
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@@ -172,6 +181,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.DYNAMIC_DRAW,
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@@ -191,6 +201,7 @@ var CityBuildModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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name: 'a_Uv',
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shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: _l7Core.gl.DYNAMIC_DRAW,
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@@ -1,22 +1,25 @@
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1
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uniform
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precision highp float;
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layout(std140) uniform commonUniforms {
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vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
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vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
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vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
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vec4 u_circleSweepColor;
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vec2 u_cityCenter;
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float u_circleSweep;
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float u_cityMinSize;
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float u_circleSweepSpeed;
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float u_opacity: 1.0;
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float u_near : 0;
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float u_far : 1;
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float u_time;
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};
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in vec4 v_Color;
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in vec2 v_texCoord;
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in float v_worldDis;
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out vec4 outputColor;
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#pragma include "picking"
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#pragma include "scene_uniforms"
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vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
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float s = step(hot, n);
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@@ -48,7 +51,7 @@ float sdRect(vec2 p, vec2 sz) {
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}
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void main() {
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-
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+
outputColor = v_Color;
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vec3 baseColor = u_baseColor.xyz;
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vec3 brightColor = u_brightColor.xyz;
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vec3 windowColor = u_windowColor.xyz;
|
|
@@ -57,7 +60,7 @@ void main() {
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vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
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if(v_texCoord.x < 0.) { //顶部颜色
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vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
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outputColor = vec4( foggedColor, v_Color.w);
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}else { // 侧面颜色
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vec2 st = v_texCoord;
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vec2 UvScale = v_texCoord;
|
|
@@ -103,15 +106,15 @@ void main() {
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vec3 foggedColor = fog(color,fogColor,depth);
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outputColor = vec4(foggedColor,1.0);
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}
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if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
|
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114
|
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
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-
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115
|
+
outputColor.rgb += r * r * u_circleSweepColor.rgb;
|
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|
}
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117
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-
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-
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118
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+
outputColor.a *= u_opacity;
|
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119
|
+
outputColor = filterColor(outputColor);
|
|
117
120
|
}
|
|
@@ -4,22 +4,30 @@ precision highp float;
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4
4
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#define diffuseRatio 0.3
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#define specularRatio 0.2
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layout(location = 0) in vec3 a_Position;
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8
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+
layout(location = 1) in vec4 a_Color;
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9
|
+
layout(location = 9) in float a_Size;
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+
layout(location = 13) in vec3 a_Normal;
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layout(location = 14) in vec2 a_Uv;
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+
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13
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+
out vec2 v_texCoord;
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14
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out vec4 v_Color;
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out float v_worldDis;
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+
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+
layout(std140) uniform commonUniforms {
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+
vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
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19
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+
vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
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20
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+
vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
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+
vec4 u_circleSweepColor;
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22
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+
vec2 u_cityCenter;
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23
|
+
float u_circleSweep;
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+
float u_cityMinSize;
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+
float u_circleSweepSpeed;
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|
+
float u_opacity: 1.0;
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+
float u_near : 0;
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+
float u_far : 1;
|
|
29
|
+
float u_time;
|
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30
|
+
};
|
|
23
31
|
#pragma include "projection"
|
|
24
32
|
#pragma include "light"
|
|
25
33
|
#pragma include "picking"
|
package/lib/core/BaseLayer.js
CHANGED
|
@@ -50,8 +50,6 @@ var layerIdCounter = 0;
|
|
|
50
50
|
var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigService), (_class = /*#__PURE__*/function (_ref) {
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51
51
|
(0, _inherits2.default)(BaseLayer, _ref);
|
|
52
52
|
var _super = _createSuper(BaseLayer);
|
|
53
|
-
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
54
|
-
|
|
55
53
|
function BaseLayer() {
|
|
56
54
|
var _this;
|
|
57
55
|
var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
@@ -123,6 +121,8 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
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|
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123
121
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "scaleOptions", {});
|
|
124
122
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "animateStatus", false);
|
|
125
123
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "isDestroyed", false);
|
|
124
|
+
// private pickingPassRender: IPass<'pixelPicking'>;
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125
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "uniformBuffers", []);
|
|
126
126
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "encodeDataLength", 0);
|
|
127
127
|
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sourceEvent", function () {
|
|
128
128
|
_this.dataState.dataSourceNeedUpdate = true;
|
|
@@ -132,7 +132,9 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
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|
|
132
132
|
}
|
|
133
133
|
var autoRender = _this.layerSource.getSourceCfg().autoRender;
|
|
134
134
|
if (autoRender) {
|
|
135
|
-
|
|
135
|
+
setTimeout(function () {
|
|
136
|
+
_this.reRender();
|
|
137
|
+
}, 10);
|
|
136
138
|
}
|
|
137
139
|
});
|
|
138
140
|
_this.name = config.name || _this.id;
|
|
@@ -144,6 +146,9 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
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|
|
144
146
|
key: "addMask",
|
|
145
147
|
value: function addMask(layer) {
|
|
146
148
|
this.masks.push(layer);
|
|
149
|
+
this.updateLayerConfig({
|
|
150
|
+
maskLayers: this.masks
|
|
151
|
+
});
|
|
147
152
|
this.enableMask();
|
|
148
153
|
}
|
|
149
154
|
}, {
|
|
@@ -153,6 +158,9 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
153
158
|
if (layerIndex > -1) {
|
|
154
159
|
this.masks.splice(layerIndex, 1);
|
|
155
160
|
}
|
|
161
|
+
this.updateLayerConfig({
|
|
162
|
+
maskLayers: this.masks
|
|
163
|
+
});
|
|
156
164
|
}
|
|
157
165
|
}, {
|
|
158
166
|
key: "disableMask",
|
|
@@ -168,13 +176,21 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
168
176
|
enableMask: true
|
|
169
177
|
});
|
|
170
178
|
}
|
|
171
|
-
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* 将废弃
|
|
182
|
+
* @deprecated
|
|
183
|
+
*/
|
|
172
184
|
}, {
|
|
173
185
|
key: "addMaskLayer",
|
|
174
186
|
value: function addMaskLayer(maskLayer) {
|
|
175
187
|
this.masks.push(maskLayer);
|
|
176
188
|
}
|
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177
|
-
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* 将废弃
|
|
192
|
+
* @deprecated
|
|
193
|
+
*/
|
|
178
194
|
}, {
|
|
179
195
|
key: "removeMaskLayer",
|
|
180
196
|
value: function removeMaskLayer(maskLayer) {
|
|
@@ -1193,7 +1209,7 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1193
1209
|
vs: vs,
|
|
1194
1210
|
elements: elements,
|
|
1195
1211
|
blend: _blend.BlendTypes[_l7Core.BlendType.normal],
|
|
1196
|
-
uniformBuffers: [].concat((0, _toConsumableArray2.default)(_this10.layerModel.uniformBuffers), (0, _toConsumableArray2.default)(_this10.rendererService.uniformBuffers)),
|
|
1212
|
+
uniformBuffers: [].concat((0, _toConsumableArray2.default)(_this10.layerModel.uniformBuffers), (0, _toConsumableArray2.default)(_this10.rendererService.uniformBuffers), [_this10.getLayerUniformBuffer(), _this10.getPickingUniformBuffer()]),
|
|
1197
1213
|
textures: _this10.layerModel.textures
|
|
1198
1214
|
}, rest);
|
|
1199
1215
|
if (count) {
|
|
@@ -1343,7 +1359,8 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1343
1359
|
model.draw({
|
|
1344
1360
|
uniforms: _this11.layerModel.getUninforms(),
|
|
1345
1361
|
blend: _this11.layerModel.getBlend(),
|
|
1346
|
-
stencil: _this11.layerModel.getStencil(options)
|
|
1362
|
+
stencil: _this11.layerModel.getStencil(options),
|
|
1363
|
+
textures: _this11.layerModel.textures
|
|
1347
1364
|
}, (options === null || options === void 0 ? void 0 : options.ispick) || false);
|
|
1348
1365
|
});
|
|
1349
1366
|
this.hooks.afterRender.call();
|
|
@@ -1437,6 +1454,7 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1437
1454
|
key: "initLayerModels",
|
|
1438
1455
|
value: function () {
|
|
1439
1456
|
var _initLayerModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee7() {
|
|
1457
|
+
var layerUniforms, pickingUniforms;
|
|
1440
1458
|
return _regenerator.default.wrap(function _callee7$(_context7) {
|
|
1441
1459
|
while (1) switch (_context7.prev = _context7.next) {
|
|
1442
1460
|
case 0:
|
|
@@ -1444,11 +1462,29 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1444
1462
|
return model.destroy();
|
|
1445
1463
|
});
|
|
1446
1464
|
this.models = [];
|
|
1447
|
-
|
|
1465
|
+
this.uniformBuffers.forEach(function (buffer) {
|
|
1466
|
+
buffer.destroy();
|
|
1467
|
+
});
|
|
1468
|
+
this.uniformBuffers = [];
|
|
1469
|
+
// Layer Uniform
|
|
1470
|
+
layerUniforms = this.rendererService.createBuffer({
|
|
1471
|
+
data: new Float32Array(16 + 4).fill(0),
|
|
1472
|
+
// u_Mvp
|
|
1473
|
+
isUBO: true
|
|
1474
|
+
});
|
|
1475
|
+
this.uniformBuffers.push(layerUniforms);
|
|
1476
|
+
|
|
1477
|
+
// Picking Uniform
|
|
1478
|
+
pickingUniforms = this.rendererService.createBuffer({
|
|
1479
|
+
data: new Float32Array(20).fill(0),
|
|
1480
|
+
isUBO: true
|
|
1481
|
+
});
|
|
1482
|
+
this.uniformBuffers.push(pickingUniforms);
|
|
1483
|
+
_context7.next = 10;
|
|
1448
1484
|
return this.layerModel.initModels();
|
|
1449
|
-
case
|
|
1485
|
+
case 10:
|
|
1450
1486
|
this.models = _context7.sent;
|
|
1451
|
-
case
|
|
1487
|
+
case 11:
|
|
1452
1488
|
case "end":
|
|
1453
1489
|
return _context7.stop();
|
|
1454
1490
|
}
|
|
@@ -1459,6 +1495,16 @@ var BaseLayer = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
1459
1495
|
}
|
|
1460
1496
|
return initLayerModels;
|
|
1461
1497
|
}()
|
|
1498
|
+
}, {
|
|
1499
|
+
key: "getLayerUniformBuffer",
|
|
1500
|
+
value: function getLayerUniformBuffer() {
|
|
1501
|
+
return this.uniformBuffers[0];
|
|
1502
|
+
}
|
|
1503
|
+
}, {
|
|
1504
|
+
key: "getPickingUniformBuffer",
|
|
1505
|
+
value: function getPickingUniformBuffer() {
|
|
1506
|
+
return this.uniformBuffers[1];
|
|
1507
|
+
}
|
|
1462
1508
|
}, {
|
|
1463
1509
|
key: "reRender",
|
|
1464
1510
|
value: function reRender() {
|
package/lib/core/BaseModel.js
CHANGED
|
@@ -6,6 +6,7 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
6
6
|
});
|
|
7
7
|
exports.default = void 0;
|
|
8
8
|
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
|
|
9
|
+
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
|
|
9
10
|
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
|
|
10
11
|
var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
|
|
11
12
|
var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
|
|
@@ -19,6 +20,7 @@ var _l7Utils = require("@antv/l7-utils");
|
|
|
19
20
|
var _blend = require("../utils/blend");
|
|
20
21
|
var _stencil = require("../utils/stencil");
|
|
21
22
|
var _constant = require("./constant");
|
|
23
|
+
var _utils = require("./utils");
|
|
22
24
|
var _CommonStyleAttribute = require("./CommonStyleAttribute");
|
|
23
25
|
var _dec, _class, _descriptor;
|
|
24
26
|
var shaderLocationMap = {
|
|
@@ -26,7 +28,8 @@ var shaderLocationMap = {
|
|
|
26
28
|
stroke: _CommonStyleAttribute.ShaderLocation.STROKE,
|
|
27
29
|
offsets: _CommonStyleAttribute.ShaderLocation.OFFSETS,
|
|
28
30
|
rotation: _CommonStyleAttribute.ShaderLocation.ROTATION,
|
|
29
|
-
extrusionBase: _CommonStyleAttribute.ShaderLocation.EXTRUSION_BASE
|
|
31
|
+
extrusionBase: _CommonStyleAttribute.ShaderLocation.EXTRUSION_BASE,
|
|
32
|
+
thetaOffset: 15
|
|
30
33
|
};
|
|
31
34
|
|
|
32
35
|
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
@@ -39,6 +42,9 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
39
42
|
|
|
40
43
|
// @lazyInject(TYPES.IShaderModuleService)
|
|
41
44
|
|
|
45
|
+
// 支持数据映射的buffer
|
|
46
|
+
// 不支持数据映射的buffer
|
|
47
|
+
|
|
42
48
|
// style texture data mapping
|
|
43
49
|
|
|
44
50
|
function BaseModel(layer) {
|
|
@@ -116,10 +122,21 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
116
122
|
value: function getDefaultStyle() {
|
|
117
123
|
return {};
|
|
118
124
|
}
|
|
125
|
+
// public getUninforms(): IModelUniform {
|
|
126
|
+
// throw new Error('Method not implemented.');
|
|
127
|
+
// }
|
|
119
128
|
}, {
|
|
120
129
|
key: "getUninforms",
|
|
121
130
|
value: function getUninforms() {
|
|
122
|
-
|
|
131
|
+
var commoninfo = this.getCommonUniformsInfo();
|
|
132
|
+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
133
|
+
this.updateStyleUnifoms();
|
|
134
|
+
var result = (0, _objectSpread2.default)((0, _objectSpread2.default)({}, attributeInfo.uniformsOption), commoninfo.uniformsOption);
|
|
135
|
+
//如果是regl渲染 需要在uniform中带上u_texture 暂时用this.rendererService.device判断
|
|
136
|
+
if (!this.rendererService.hasOwnProperty('device') && this.textures && this.textures.length === 1) {
|
|
137
|
+
result['u_texture'] = this.textures[0];
|
|
138
|
+
}
|
|
139
|
+
return result;
|
|
123
140
|
}
|
|
124
141
|
}, {
|
|
125
142
|
key: "getAnimateUniforms",
|
|
@@ -219,6 +236,8 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
219
236
|
this.layer.setAnimateStartTime();
|
|
220
237
|
}
|
|
221
238
|
}
|
|
239
|
+
|
|
240
|
+
// 动态注入参与数据映射的uniform
|
|
222
241
|
}, {
|
|
223
242
|
key: "getInject",
|
|
224
243
|
value: function getInject() {
|
|
@@ -237,6 +256,10 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
237
256
|
} else {
|
|
238
257
|
uniforms.push(" ".concat(_constant.DefaultUniformStyleType[key], " u_").concat(key, ";"));
|
|
239
258
|
}
|
|
259
|
+
var location = shaderLocationMap[key];
|
|
260
|
+
if (!location && key === 'THETA_OFFSET') {
|
|
261
|
+
location = 15;
|
|
262
|
+
}
|
|
240
263
|
str += "\n #ifdef USE_ATTRIBUTE_".concat(key.toUpperCase(), "\n layout(location = ").concat(shaderLocationMap[key], ") in ").concat(_constant.DefaultUniformStyleType[key], " a_").concat(key.charAt(0).toUpperCase() + key.slice(1), ";\n #endif\n\n ");
|
|
241
264
|
});
|
|
242
265
|
var attributeUniforms = uniforms.length ? "\nlayout(std140) uniform AttributeUniforms {\n".concat(uniforms.join('\n'), "\n};\n ") : '';
|
|
@@ -293,6 +316,80 @@ var BaseModel = exports.default = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.
|
|
|
293
316
|
value: function updateEncodeAttribute(type, flag) {
|
|
294
317
|
this.encodeStyleAttribute[type] = flag;
|
|
295
318
|
}
|
|
319
|
+
}, {
|
|
320
|
+
key: "initUniformsBuffer",
|
|
321
|
+
value: function initUniformsBuffer() {
|
|
322
|
+
var attrUniforms = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
323
|
+
var commonUniforms = this.getCommonUniformsInfo();
|
|
324
|
+
if (attrUniforms.uniformsLength !== 0) {
|
|
325
|
+
this.attributeUnifoms = this.rendererService.createBuffer({
|
|
326
|
+
data: new Float32Array((0, _utils.MultipleOfFourNumber)(attrUniforms.uniformsLength)).fill(0),
|
|
327
|
+
// 长度需要大于等于 4
|
|
328
|
+
isUBO: true
|
|
329
|
+
});
|
|
330
|
+
this.uniformBuffers.push(this.attributeUnifoms);
|
|
331
|
+
}
|
|
332
|
+
if (commonUniforms.uniformsLength !== 0) {
|
|
333
|
+
this.commonUnifoms = this.rendererService.createBuffer({
|
|
334
|
+
data: new Float32Array((0, _utils.MultipleOfFourNumber)(commonUniforms.uniformsLength)).fill(0),
|
|
335
|
+
isUBO: true
|
|
336
|
+
});
|
|
337
|
+
this.uniformBuffers.push(this.commonUnifoms);
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
// 获取数据映射 uniform 信息
|
|
341
|
+
}, {
|
|
342
|
+
key: "getUniformsBufferInfo",
|
|
343
|
+
value: function getUniformsBufferInfo(uniformsOption) {
|
|
344
|
+
var uniformsLength = 0;
|
|
345
|
+
var uniformsArray = [];
|
|
346
|
+
Object.values(uniformsOption).forEach(function (value) {
|
|
347
|
+
if (Array.isArray(value)) {
|
|
348
|
+
uniformsArray.push.apply(uniformsArray, (0, _toConsumableArray2.default)(value));
|
|
349
|
+
uniformsLength += value.length;
|
|
350
|
+
} else if (typeof value === 'number') {
|
|
351
|
+
// 排除纹理
|
|
352
|
+
uniformsArray.push(value);
|
|
353
|
+
uniformsLength += 1;
|
|
354
|
+
} else if (typeof value === 'boolean') {
|
|
355
|
+
uniformsArray.push(Number(value));
|
|
356
|
+
uniformsLength += 1;
|
|
357
|
+
}
|
|
358
|
+
});
|
|
359
|
+
return {
|
|
360
|
+
uniformsOption: uniformsOption,
|
|
361
|
+
uniformsLength: uniformsLength,
|
|
362
|
+
uniformsArray: uniformsArray
|
|
363
|
+
};
|
|
364
|
+
}
|
|
365
|
+
}, {
|
|
366
|
+
key: "getCommonUniformsInfo",
|
|
367
|
+
value: function getCommonUniformsInfo() {
|
|
368
|
+
return {
|
|
369
|
+
uniformsLength: 0,
|
|
370
|
+
uniformsArray: [],
|
|
371
|
+
uniformsOption: {}
|
|
372
|
+
};
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
// 更新支持数据映射的uniform
|
|
376
|
+
}, {
|
|
377
|
+
key: "updateStyleUnifoms",
|
|
378
|
+
value: function updateStyleUnifoms() {
|
|
379
|
+
var _this$attributeUnifom, _this$commonUnifoms;
|
|
380
|
+
var _this$getUniformsBuff = this.getUniformsBufferInfo(this.getStyleAttribute()),
|
|
381
|
+
uniformsArray = _this$getUniformsBuff.uniformsArray;
|
|
382
|
+
var _this$getCommonUnifor = this.getCommonUniformsInfo(),
|
|
383
|
+
commonUniformsArray = _this$getCommonUnifor.uniformsArray;
|
|
384
|
+
(_this$attributeUnifom = this.attributeUnifoms) === null || _this$attributeUnifom === void 0 || _this$attributeUnifom.subData({
|
|
385
|
+
offset: 0,
|
|
386
|
+
data: new Uint8Array(new Float32Array(uniformsArray).buffer)
|
|
387
|
+
});
|
|
388
|
+
(_this$commonUnifoms = this.commonUnifoms) === null || _this$commonUnifoms === void 0 || _this$commonUnifoms.subData({
|
|
389
|
+
offset: 0,
|
|
390
|
+
data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
|
|
391
|
+
});
|
|
392
|
+
}
|
|
296
393
|
}]);
|
|
297
394
|
return BaseModel;
|
|
298
395
|
}(), (_descriptor = (0, _applyDecoratedDescriptor2.default)(_class.prototype, "configService", [_dec], {
|