@antv/l7-layers 2.20.3 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +56 -10
  8. package/es/core/BaseModel.d.ts +21 -1
  9. package/es/core/BaseModel.js +99 -2
  10. package/es/core/CommonStyleAttribute.d.ts +5 -2
  11. package/es/core/CommonStyleAttribute.js +4 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.d.ts +4 -0
  22. package/es/core/utils.js +15 -0
  23. package/es/earth/index.d.ts +1 -1
  24. package/es/earth/models/atmosphere.d.ts +8 -2
  25. package/es/earth/models/atmosphere.js +15 -8
  26. package/es/earth/models/base.d.ts +8 -2
  27. package/es/earth/models/base.js +21 -12
  28. package/es/earth/models/bloomsphere.d.ts +8 -2
  29. package/es/earth/models/bloomsphere.js +15 -8
  30. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  31. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  32. package/es/earth/shaders/base/base_frag.glsl +11 -0
  33. package/es/earth/shaders/base/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  35. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  36. package/es/geometry/index.d.ts +2 -2
  37. package/es/geometry/models/billboard.d.ts +8 -1
  38. package/es/geometry/models/billboard.js +26 -11
  39. package/es/geometry/models/plane.d.ts +8 -1
  40. package/es/geometry/models/plane.js +23 -6
  41. package/es/geometry/models/sprite.d.ts +12 -2
  42. package/es/geometry/models/sprite.js +44 -18
  43. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  44. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  45. package/es/geometry/shaders/plane_frag.glsl +14 -10
  46. package/es/geometry/shaders/plane_vert.glsl +11 -10
  47. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  48. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  49. package/es/heatmap/index.d.ts +3 -3
  50. package/es/heatmap/models/grid.d.ts +8 -1
  51. package/es/heatmap/models/grid.js +25 -12
  52. package/es/heatmap/models/grid3d.d.ts +8 -1
  53. package/es/heatmap/models/grid3d.js +29 -13
  54. package/es/heatmap/models/heatmap.d.ts +6 -4
  55. package/es/heatmap/models/heatmap.js +123 -75
  56. package/es/heatmap/models/hexagon.d.ts +8 -1
  57. package/es/heatmap/models/hexagon.js +25 -12
  58. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  59. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  60. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  61. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  62. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  63. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  64. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  65. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  66. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  67. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  68. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  69. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  70. package/es/image/index.d.ts +2 -2
  71. package/es/image/models/image.d.ts +9 -2
  72. package/es/image/models/image.js +83 -44
  73. package/es/image/shaders/image_frag.glsl +34 -7
  74. package/es/image/shaders/image_vert.glsl +11 -5
  75. package/es/line/index.d.ts +4 -4
  76. package/es/line/index.js +2 -1
  77. package/es/line/models/arc.d.ts +8 -3
  78. package/es/line/models/arc.js +57 -76
  79. package/es/line/models/arc_3d.d.ts +8 -3
  80. package/es/line/models/arc_3d.js +46 -57
  81. package/es/line/models/flow.d.ts +8 -2
  82. package/es/line/models/flow.js +14 -12
  83. package/es/line/models/great_circle.d.ts +8 -3
  84. package/es/line/models/great_circle.js +51 -36
  85. package/es/line/models/index.d.ts +1 -1
  86. package/es/line/models/index.js +3 -6
  87. package/es/line/models/line.d.ts +8 -3
  88. package/es/line/models/line.js +67 -140
  89. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  90. package/es/line/models/simple_line.js +204 -0
  91. package/es/line/models/wall.d.ts +8 -3
  92. package/es/line/models/wall.js +35 -27
  93. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  94. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  95. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  96. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  97. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  98. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  99. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  100. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  101. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  102. package/es/line/shaders/line/line_vert.glsl +114 -0
  103. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  104. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  105. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  106. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  107. package/es/mask/index.d.ts +2 -2
  108. package/es/mask/models/fill.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  110. package/es/plugins/DataMappingPlugin.js +1 -3
  111. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  113. package/es/plugins/FeatureScalePlugin.js +14 -3
  114. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  115. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  116. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  117. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  118. package/es/plugins/LightingPlugin.d.ts +1 -1
  119. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  120. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  121. package/es/plugins/PixelPickingPlugin.js +36 -49
  122. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  124. package/es/plugins/ShaderUniformPlugin.js +11 -6
  125. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  126. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  127. package/es/point/index.d.ts +2 -2
  128. package/es/point/index.js +1 -0
  129. package/es/point/models/billboard_point.d.ts +9 -3
  130. package/es/point/models/billboard_point.js +18 -18
  131. package/es/point/models/earthExtrude.d.ts +7 -12
  132. package/es/point/models/earthExtrude.js +21 -13
  133. package/es/point/models/earthFill.d.ts +8 -3
  134. package/es/point/models/earthFill.js +18 -30
  135. package/es/point/models/extrude.d.ts +7 -12
  136. package/es/point/models/extrude.js +18 -13
  137. package/es/point/models/fill.d.ts +8 -2
  138. package/es/point/models/fill.js +33 -84
  139. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  140. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  141. package/es/point/models/image.d.ts +8 -1
  142. package/es/point/models/image.js +31 -21
  143. package/es/point/models/index.js +1 -1
  144. package/es/point/models/normal.d.ts +9 -3
  145. package/es/point/models/normal.js +13 -30
  146. package/es/point/models/radar.d.ts +8 -2
  147. package/es/point/models/radar.js +23 -45
  148. package/es/point/models/text.d.ts +9 -2
  149. package/es/point/models/text.js +31 -32
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  151. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  152. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  153. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  154. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  155. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  156. package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
  157. package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
  158. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  159. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  160. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  161. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  162. package/es/point/shaders/image/image_frag.glsl +42 -0
  163. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  164. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  165. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  166. package/es/point/shaders/text/text_frag.glsl +44 -0
  167. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  168. package/es/point/shape/extrude.d.ts +1 -1
  169. package/es/polygon/index.d.ts +2 -2
  170. package/es/polygon/models/extrude.d.ts +9 -9
  171. package/es/polygon/models/extrude.js +38 -15
  172. package/es/polygon/models/extrusion.d.ts +8 -1
  173. package/es/polygon/models/extrusion.js +24 -7
  174. package/es/polygon/models/fill.d.ts +9 -4
  175. package/es/polygon/models/fill.js +26 -13
  176. package/es/polygon/models/ocean.d.ts +9 -7
  177. package/es/polygon/models/ocean.js +30 -14
  178. package/es/polygon/models/water.d.ts +9 -4
  179. package/es/polygon/models/water.js +26 -10
  180. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  181. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  182. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  183. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  184. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  185. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  186. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  187. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  188. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  189. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  190. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  191. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  192. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  193. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  194. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  195. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  196. package/es/raster/buffers/triangulation.d.ts +1 -1
  197. package/es/raster/index.d.ts +2 -2
  198. package/es/raster/models/raster.d.ts +9 -8
  199. package/es/raster/models/raster.js +54 -38
  200. package/es/raster/models/rasterRgb.d.ts +9 -7
  201. package/es/raster/models/rasterRgb.js +36 -19
  202. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  203. package/es/raster/models/rasterTerrainRgb.js +2 -2
  204. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  205. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  206. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  207. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  208. package/es/tile/core/BaseLayer.d.ts +2 -2
  209. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  210. package/es/tile/interaction/getRasterData.d.ts +2 -2
  211. package/es/tile/interaction/utils.d.ts +1 -1
  212. package/es/tile/interface.d.ts +2 -2
  213. package/es/tile/service/TileLayerService.d.ts +2 -2
  214. package/es/tile/service/TilePickService.d.ts +2 -2
  215. package/es/tile/service/TileSourceService.d.ts +1 -1
  216. package/es/tile/tile/Tile.d.ts +2 -3
  217. package/es/tile/tile/VectorTile.d.ts +1 -1
  218. package/es/tile/tile/index.d.ts +1 -1
  219. package/es/tile/utils/constants.js +1 -1
  220. package/es/tile/utils/utils.d.ts +1 -1
  221. package/es/utils/blend.d.ts +1 -1
  222. package/es/utils/multiPassRender.d.ts +1 -1
  223. package/es/utils/stencil.d.ts +1 -1
  224. package/es/wind/index.d.ts +3 -3
  225. package/es/wind/models/wind.d.ts +1 -1
  226. package/lib/citybuliding/models/build.js +22 -11
  227. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  228. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  229. package/lib/core/BaseLayer.js +56 -10
  230. package/lib/core/BaseModel.js +99 -2
  231. package/lib/core/CommonStyleAttribute.js +4 -0
  232. package/lib/core/triangulation.js +12 -6
  233. package/lib/core/utils.js +22 -0
  234. package/lib/earth/models/atmosphere.js +15 -8
  235. package/lib/earth/models/base.js +21 -12
  236. package/lib/earth/models/bloomsphere.js +15 -8
  237. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  238. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  239. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  240. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  241. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  242. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  243. package/lib/geometry/models/billboard.js +26 -11
  244. package/lib/geometry/models/plane.js +23 -6
  245. package/lib/geometry/models/sprite.js +44 -18
  246. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  247. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  248. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  249. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  250. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  251. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  252. package/lib/heatmap/models/grid.js +25 -12
  253. package/lib/heatmap/models/grid3d.js +29 -13
  254. package/lib/heatmap/models/heatmap.js +122 -74
  255. package/lib/heatmap/models/hexagon.js +25 -12
  256. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  257. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  258. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  259. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  260. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  261. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  262. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  263. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  264. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  265. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  266. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  267. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  268. package/lib/image/models/image.js +83 -44
  269. package/lib/image/shaders/image_frag.glsl +34 -7
  270. package/lib/image/shaders/image_vert.glsl +11 -5
  271. package/lib/line/index.js +2 -1
  272. package/lib/line/models/arc.js +57 -76
  273. package/lib/line/models/arc_3d.js +47 -59
  274. package/lib/line/models/flow.js +14 -12
  275. package/lib/line/models/great_circle.js +51 -36
  276. package/lib/line/models/index.js +4 -7
  277. package/lib/line/models/line.js +67 -142
  278. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  279. package/lib/line/models/wall.js +35 -27
  280. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  281. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  282. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  283. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  284. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  285. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  286. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  287. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  288. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  289. package/lib/line/shaders/line/line_vert.glsl +114 -0
  290. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  291. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  292. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  293. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  294. package/lib/plugins/DataMappingPlugin.js +1 -3
  295. package/lib/plugins/FeatureScalePlugin.js +14 -3
  296. package/lib/plugins/PixelPickingPlugin.js +35 -48
  297. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  298. package/lib/point/index.js +1 -0
  299. package/lib/point/models/billboard_point.js +18 -18
  300. package/lib/point/models/earthExtrude.js +21 -13
  301. package/lib/point/models/earthFill.js +18 -30
  302. package/lib/point/models/extrude.js +18 -13
  303. package/lib/point/models/fill.js +33 -84
  304. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  305. package/lib/point/models/image.js +31 -21
  306. package/lib/point/models/index.js +2 -2
  307. package/lib/point/models/normal.js +13 -30
  308. package/lib/point/models/radar.js +23 -45
  309. package/lib/point/models/text.js +31 -32
  310. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  311. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  312. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  313. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  314. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  315. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  316. package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
  317. package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
  318. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  319. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  320. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  321. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  322. package/lib/point/shaders/image/image_frag.glsl +42 -0
  323. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  324. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  325. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  326. package/lib/point/shaders/text/text_frag.glsl +44 -0
  327. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  328. package/lib/polygon/models/extrude.js +38 -15
  329. package/lib/polygon/models/extrusion.js +24 -7
  330. package/lib/polygon/models/fill.js +26 -13
  331. package/lib/polygon/models/ocean.js +30 -14
  332. package/lib/polygon/models/water.js +26 -10
  333. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  334. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  336. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  337. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  338. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  339. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  340. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  341. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  342. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  343. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  344. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  345. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  346. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  347. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  348. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  349. package/lib/raster/models/raster.js +54 -38
  350. package/lib/raster/models/rasterRgb.js +36 -19
  351. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  352. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  353. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  354. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  355. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  356. package/lib/tile/utils/constants.js +1 -1
  357. package/package.json +7 -7
  358. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  359. package/es/earth/shaders/base_frag.glsl +0 -13
  360. package/es/earth/shaders/base_vert.glsl +0 -52
  361. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  362. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  363. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  364. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  365. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  366. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  367. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  368. package/es/line/models/earthArc_3d.d.ts +0 -17
  369. package/es/line/models/earthArc_3d.js +0 -285
  370. package/es/line/models/linearline.d.ts +0 -11
  371. package/es/line/models/linearline.js +0 -241
  372. package/es/line/models/simpleLine.js +0 -194
  373. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  374. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  375. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  376. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  377. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  378. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  379. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  380. package/es/line/shaders/line_vert.glsl +0 -165
  381. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  382. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  383. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  384. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  385. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  386. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  387. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  388. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  389. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  390. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  391. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  392. package/es/point/shaders/image_frag.glsl +0 -37
  393. package/es/point/shaders/text_frag.glsl +0 -39
  394. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  395. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  396. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  397. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  398. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  399. package/es/raster/shaders/raster_frag.glsl +0 -11
  400. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  401. package/es/raster/shaders/raster_vert.glsl +0 -34
  402. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  403. package/lib/earth/shaders/base_frag.glsl +0 -13
  404. package/lib/earth/shaders/base_vert.glsl +0 -52
  405. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  406. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  407. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  408. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  409. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  410. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  411. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  412. package/lib/line/models/earthArc_3d.js +0 -291
  413. package/lib/line/models/linearline.js +0 -247
  414. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  415. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  416. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  417. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  418. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  419. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  420. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  421. package/lib/line/shaders/line_vert.glsl +0 -165
  422. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  423. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  424. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  425. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  426. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  427. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  428. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  429. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  430. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  431. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  432. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  433. package/lib/point/shaders/image_frag.glsl +0 -37
  434. package/lib/point/shaders/text_frag.glsl +0 -39
  435. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  436. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  437. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  438. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  439. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  440. package/lib/raster/shaders/raster_frag.glsl +0 -11
  441. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  442. package/lib/raster/shaders/raster_vert.glsl +0 -34
  443. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  444. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  445. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  446. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  447. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  448. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  449. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  450. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -3,29 +3,29 @@
3
3
  #define Animate 0.0
4
4
  #define LineTexture 1.0
5
5
 
6
- uniform float u_textureBlend;
7
- uniform float u_blur : 0.9;
8
- uniform float u_line_type: 0.0;
9
- // varying vec2 v_normal;
10
- varying vec4 v_dash_array;
11
- varying float v_distance_ratio;
12
- varying vec4 v_color;
13
-
14
- uniform float u_time;
15
- uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
16
-
17
- uniform float u_line_texture: 0.0;
18
6
  uniform sampler2D u_texture;
19
- uniform vec2 u_textSize;
20
- uniform float segmentNumber;
21
-
22
- varying vec2 v_iconMapUV;
7
+ layout(std140) uniform commonUniorm {
8
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
9
+ vec4 u_dash_array: [10.0, 5., 0, 0];
10
+ vec4 u_sourceColor;
11
+ vec4 u_targetColor;
12
+ vec2 u_textSize;
13
+ float segmentNumber;
14
+ float u_line_type: 0.0;
15
+ float u_icon_step: 100;
16
+ float u_line_texture: 0.0;
17
+ float u_textureBlend;
18
+ float u_time;
19
+ float u_linearColor: 0;
20
+ };
23
21
 
24
- uniform float u_linearColor: 0;
25
- uniform vec4 u_sourceColor;
26
- uniform vec4 u_targetColor;
27
- varying vec4 v_line_data;
22
+ in vec4 v_line_data;
23
+ in vec2 v_iconMapUV;
24
+ in vec4 v_dash_array;
25
+ in float v_distance_ratio;
26
+ in vec4 v_color;
28
27
 
28
+ out vec4 outputColor;
29
29
  #pragma include "picking"
30
30
  #pragma include "project"
31
31
  #pragma include "projection"
@@ -37,10 +37,10 @@ void main() {
37
37
 
38
38
  // 设置弧线的底色
39
39
  if(u_linearColor == 1.0) { // 使用渐变颜色
40
- gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
41
- gl_FragColor.a *= v_color.a;
40
+ outputColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
41
+ outputColor.a *= v_color.a;
42
42
  } else { // 使用 color 方法传入的颜色
43
- gl_FragColor = v_color;
43
+ outputColor = v_color;
44
44
  }
45
45
 
46
46
  // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));
@@ -61,7 +61,7 @@ void main() {
61
61
  float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
62
62
  alpha = (alpha + u_animate.w -1.0) / u_animate.w;
63
63
  alpha = smoothstep(0., 1., alpha);
64
- gl_FragColor.a *= alpha;
64
+ outputColor.a *= alpha;
65
65
  }
66
66
 
67
67
  // 设置弧线的贴图
@@ -72,27 +72,27 @@ void main() {
72
72
  float u = fract(arcRadio * count - animateSpeed * count);
73
73
  // float u = fract(arcRadio * count - animateSpeed);
74
74
  if(u_animate.x == Animate) {
75
- u = gl_FragColor.a/v_color.a;
75
+ u = outputColor.a/v_color.a;
76
76
  }
77
77
 
78
78
  float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
79
79
 
80
80
  vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
81
- vec4 pattern = texture2D(u_texture, uv);
81
+ vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
82
82
 
83
83
  // 设置贴图和底色的叠加模式
84
84
  if(u_textureBlend == 0.0) { // normal
85
85
  pattern.a = 0.0;
86
- gl_FragColor = filterColor(gl_FragColor + pattern);
86
+ outputColor = filterColor(outputColor + pattern);
87
87
  } else { // replace
88
88
  pattern.a *= v_color.a;
89
- if(gl_FragColor.a <= 0.0) {
89
+ if(outputColor.a <= 0.0) {
90
90
  pattern.a = 0.0;
91
91
  }
92
- gl_FragColor = filterColor(pattern);
92
+ outputColor = filterColor(pattern);
93
93
  }
94
94
  } else {
95
- gl_FragColor = filterColor(gl_FragColor);
95
+ outputColor = filterColor(outputColor);
96
96
  }
97
97
 
98
98
  // gl_FragColor = filterColor(gl_FragColor);
@@ -3,56 +3,60 @@
3
3
  #define Animate 0.0
4
4
  #define LineTexture 1.0
5
5
 
6
- attribute vec4 a_Color;
7
- attribute vec3 a_Position;
8
- attribute vec4 a_Instance;
9
- attribute float a_Size;
10
- uniform mat4 u_ModelMatrix;
11
-
12
- uniform float segmentNumber;
13
- uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
14
- varying vec4 v_color;
15
-
16
- varying float v_distance_ratio;
17
- uniform float u_line_type: 0.0;
18
- uniform vec4 u_dash_array: [10.0, 5., 0, 0];
19
- varying vec4 v_dash_array;
20
-
21
- uniform float u_icon_step: 100;
22
- uniform float u_line_texture: 0.0;
23
-
24
- attribute vec2 a_iconMapUV;
25
- varying vec2 v_iconMapUV;
26
- varying vec4 v_line_data;
27
-
6
+ layout(location = 0) in vec3 a_Position;
7
+ layout(location = 1) in vec4 a_Color;
8
+ layout(location = 9) in float a_Size;
9
+ layout(location = 12) in vec4 a_Instance;
10
+ layout(location = 14) in vec2 a_iconMapUV;
11
+
12
+ layout(std140) uniform commonUniorm {
13
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
14
+ vec4 u_dash_array: [10.0, 5., 0, 0];
15
+ vec4 u_sourceColor;
16
+ vec4 u_targetColor;
17
+ vec2 u_textSize;
18
+ float segmentNumber;
19
+ float u_line_type: 0.0;
20
+ float u_icon_step: 100;
21
+ float u_line_texture: 0.0;
22
+ float u_textureBlend;
23
+ float u_time;
24
+ float u_linearColor: 0;
25
+ };
26
+
27
+ out vec4 v_dash_array;
28
+ out vec4 v_color;
29
+ out vec2 v_iconMapUV;
30
+ out vec4 v_line_data;
31
+ out float v_distance_ratio;
28
32
 
29
33
  #pragma include "projection"
30
34
  #pragma include "project"
31
35
  #pragma include "picking"
32
36
 
33
37
  float maps (float value, float start1, float stop1, float start2, float stop2) {
34
- return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
38
+ return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
35
39
  }
36
40
 
37
41
  float getSegmentRatio(float index) {
38
- return index / (segmentNumber - 1.);
42
+ return index / (segmentNumber - 1.);
39
43
  }
40
44
 
41
45
  float paraboloid(vec2 source, vec2 target, float ratio) {
42
- vec2 x = mix(source, target, ratio);
43
- vec2 center = mix(source, target, 0.5);
44
- float dSourceCenter = distance(source, center);
45
- float dXCenter = distance(x, center);
46
- return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
46
+ vec2 x = mix(source, target, ratio);
47
+ vec2 center = mix(source, target, 0.5);
48
+ float dSourceCenter = distance(source, center);
49
+ float dXCenter = distance(x, center);
50
+ return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
47
51
  }
48
52
 
49
53
  vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
50
- float vertex_height = paraboloid(source, target, segmentRatio);
54
+ float vertex_height = paraboloid(source, target, segmentRatio);
51
55
 
52
- return vec3(
53
- mix(source, target, segmentRatio),
54
- sqrt(max(0.0, vertex_height))
55
- );
56
+ return vec3(
57
+ mix(source, target, segmentRatio),
58
+ sqrt(max(0.0, vertex_height))
59
+ );
56
60
  }
57
61
  vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
58
62
  // normalized direction of the line
@@ -101,7 +105,8 @@ vec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {
101
105
  vec3 x = vec3(source.x, mid.x, target.x);
102
106
  vec3 y = vec3(source.y, mid.y, target.y);
103
107
  return vec2(bezier3(x ,t), bezier3(y,t));
104
- }else {
108
+ }
109
+ else {
105
110
  if(abs(angularDist - PI) < 0.001) {
106
111
  return (1.0 - t) * source + t * target;
107
112
  }
@@ -155,7 +160,7 @@ void main() {
155
160
  // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));
156
161
  // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));
157
162
 
158
- v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
163
+ v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
159
164
  if(LineTexture == u_line_texture) { // 开启贴图模式
160
165
  // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;
161
166
  float d_arcDistrance = length(source - target);
@@ -166,17 +171,15 @@ v_line_data.g = a_Position.x; // 该顶点在弧线上的分段排序
166
171
  d_arcDistrance = project_pixel_allmap(d_arcDistrance);
167
172
  }
168
173
  float d_pixelLen = project_pixel(u_icon_step)/8.0;
169
- v_line_data.b = floor(d_arcDistrance/d_pixelLen); // 贴图在弧线上重复的数量
174
+ v_line_data.b = floor(d_arcDistrance/d_pixelLen); // 贴图在弧线上重复的数量
170
175
 
171
176
  float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // 线横向偏移的距离
172
177
  float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
173
- v_line_data.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
178
+ v_line_data.a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
174
179
 
175
180
  v_iconMapUV = a_iconMapUV;
176
181
  }
177
182
 
178
-
179
-
180
183
  gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));
181
184
  setPickingColor(a_PickingColor);
182
185
  }
@@ -1,31 +1,58 @@
1
- #extension GL_OES_standard_derivatives : enable
1
+ // #extension GL_OES_standard_derivatives : enable
2
2
  #define Animate 0.0
3
3
  #define LineTexture 1.0
4
- uniform float u_textureBlend;
5
4
 
6
- uniform float u_strokeWidth: 0.0;
7
-
8
- uniform vec3 u_blur;
9
- varying vec4 v_color;
10
- varying vec4 v_stroke;
11
-
12
- // line texture
13
- uniform float u_line_texture;
14
5
  uniform sampler2D u_texture;
15
- uniform vec2 u_textSize;
16
- varying vec2 v_iconMapUV;
17
- varying vec4 v_texture_data;
6
+ layout(std140) uniform commonUniorm {
7
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
8
+ vec4 u_dash_array;
9
+ vec4 u_blur;
10
+ vec4 u_sourceColor;
11
+ vec4 u_targetColor;
12
+ vec2 u_textSize;
13
+ float u_icon_step: 100;
14
+ float u_heightfixed: 0.0;
15
+ float u_vertexScale: 1.0;
16
+ float u_raisingHeight: 0.0;
17
+ float u_strokeWidth: 0.0;
18
+ float u_textureBlend;
19
+ float u_line_texture;
20
+ float u_linearDir: 1.0;
21
+ float u_linearColor: 0;
22
+ float u_time;
23
+ };
18
24
 
25
+ in vec4 v_color;
26
+ in vec4 v_stroke;
27
+ in vec2 v_iconMapUV;
28
+ in vec4 v_texture_data;
29
+ // dash
30
+ in vec4 v_dash_array;
31
+ in float v_d_distance_ratio;
19
32
 
33
+ out vec4 outputColor;
20
34
  #pragma include "picking"
21
35
 
22
- uniform float u_time;
23
- uniform vec4 u_animate: [ 1, 2., 1.0, 0.2 ]; // 控制运动
24
36
  // [animate, duration, interval, trailLength],
25
37
  void main() {
38
+ if(u_dash_array!=vec4(0.0)){
39
+ float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
40
+ if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
41
+ // 虚线部分
42
+ discard;
43
+ };
44
+ }
26
45
  float animateSpeed = 0.0; // 运动速度
27
46
  float d_distance_ratio = v_texture_data.r; // 当前点位距离占线总长的比例
28
- gl_FragColor = v_color;
47
+ if(u_linearDir < 1.0) {
48
+ d_distance_ratio = v_texture_data.a;
49
+ }
50
+ if(u_linearColor == 1.0) { // 使用渐变颜色
51
+ outputColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);
52
+ outputColor.a *= v_color.a;
53
+ } else { // 使用 color 方法传入的颜色
54
+ outputColor = v_color;
55
+ }
29
56
  // anti-alias
30
57
  // float blur = 1.0 - smoothstep(u_blur, 1., length(v_normal.xy));
31
58
  if(u_animate.x == Animate) {
@@ -33,7 +60,7 @@ void main() {
33
60
  float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);
34
61
  alpha = (alpha + u_animate.w -1.0) / u_animate.w;
35
62
  alpha = smoothstep(0., 1., alpha);
36
- gl_FragColor.a *= alpha;
63
+ outputColor.a *= alpha;
37
64
  }
38
65
 
39
66
  if(u_line_texture == LineTexture) { // while load texture
@@ -44,17 +71,17 @@ void main() {
44
71
 
45
72
  // v = max(smoothstep(0.95, 1.0, v), v);
46
73
  vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
47
- vec4 pattern = texture2D(u_texture, uv);
74
+ vec4 pattern = texture(SAMPLER_2D(u_texture), uv);
48
75
 
49
76
  if(u_textureBlend == 0.0) { // normal
50
77
  pattern.a = 0.0;
51
- gl_FragColor += pattern;
78
+ outputColor += pattern;
52
79
  } else { // replace
53
80
  pattern.a *= v_color.a;
54
- if(gl_FragColor.a <= 0.0) {
81
+ if(outputColor.a <= 0.0) {
55
82
  pattern.a = 0.0;
56
83
  }
57
- gl_FragColor = pattern;
84
+ outputColor = pattern;
58
85
  }
59
86
  }
60
87
 
@@ -69,27 +96,27 @@ void main() {
69
96
  if(v > strokeWidth) { // 外侧
70
97
  float linear = smoothstep(0.0, 1.0, (v - (1.0 - strokeWidth))/strokeWidth);
71
98
  // float linear = step(0.0, (v - (1.0 - borderWidth))/borderWidth);
72
- gl_FragColor.rgb = mix(gl_FragColor.rgb, v_stroke.rgb, linear);
99
+ outputColor.rgb = mix(outputColor.rgb, v_stroke.rgb, linear);
73
100
  } else if(v <= strokeWidth) {
74
101
  float linear = smoothstep(0.0, 1.0, v/strokeWidth);
75
- gl_FragColor.rgb = mix(v_stroke.rgb, gl_FragColor.rgb, linear);
102
+ outputColor.rgb = mix(v_stroke.rgb, outputColor.rgb, linear);
76
103
  }
77
104
  }
78
105
 
79
106
  if(v < borderOuterWidth) {
80
- gl_FragColor.a = mix(0.0, gl_FragColor.a, v/borderOuterWidth);
107
+ outputColor.a = mix(0.0, outputColor.a, v/borderOuterWidth);
81
108
  } else if(v > 1.0 - borderOuterWidth) {
82
- gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);
109
+ outputColor.a = mix(outputColor.a, 0.0, (v - (1.0 - borderOuterWidth))/borderOuterWidth);
83
110
  }
84
111
  }
85
112
 
86
113
  // blur
87
114
  float blurV = v_texture_data.a;
88
115
  if(blurV < 0.5) {
89
- gl_FragColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);
116
+ outputColor.a *= mix(u_blur.r, u_blur.g, blurV/0.5);
90
117
  } else {
91
- gl_FragColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);
118
+ outputColor.a *= mix(u_blur.g, u_blur.b, (blurV - 0.5)/0.5);
92
119
  }
93
120
 
94
- gl_FragColor = filterColor(gl_FragColor);
121
+ outputColor = filterColor(outputColor);
95
122
  }
@@ -0,0 +1,114 @@
1
+
2
+ #define Animate 0.0
3
+
4
+ layout(location = 0) in vec3 a_Position;
5
+ layout(location = 1) in vec4 a_Color;
6
+ layout(location = 9) in vec4 a_SizeDistanceAndTotalDistance;
7
+ layout(location = 13) in vec4 a_NormalAndMiter;
8
+ layout(location = 14) in vec2 a_iconMapUV;
9
+
10
+ layout(std140) uniform commonUniorm {
11
+ vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
12
+ vec4 u_dash_array;
13
+ vec4 u_blur;
14
+ vec4 u_sourceColor;
15
+ vec4 u_targetColor;
16
+ vec2 u_textSize;
17
+ float u_icon_step: 100;
18
+ float u_heightfixed: 0.0;
19
+ float u_vertexScale: 1.0;
20
+ float u_raisingHeight: 0.0;
21
+ float u_strokeWidth: 0.0;
22
+ float u_textureBlend;
23
+ float u_line_texture;
24
+ float u_linearDir: 1.0;
25
+ float u_linearColor: 0;
26
+ float u_time;
27
+ };
28
+ #pragma include "projection"
29
+ #pragma include "picking"
30
+
31
+ out vec4 v_color;
32
+ out vec4 v_stroke;
33
+ //dash
34
+ out vec4 v_dash_array;
35
+ out float v_d_distance_ratio;
36
+
37
+ // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
38
+ out vec2 v_iconMapUV;
39
+ out vec4 v_texture_data;
40
+
41
+ void main() {
42
+ //dash输出
43
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;
44
+ v_d_distance_ratio = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;
45
+
46
+ // cal style mapping - 数据纹理映射部分的计算
47
+ float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
48
+ v_iconMapUV = a_iconMapUV;
49
+ d_texPixelLen = project_float_pixel(u_icon_step);
50
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
51
+ d_texPixelLen *= 10.0;
52
+ }
53
+
54
+ v_color = a_Color;
55
+ v_color.a *= opacity;
56
+ v_stroke = stroke;
57
+
58
+ vec3 size = a_NormalAndMiter.w * setPickingSize(a_SizeDistanceAndTotalDistance.x) * reverse_offset_normal(a_NormalAndMiter.xyz);
59
+
60
+ vec2 offset = project_pixel(size.xy);
61
+
62
+ float lineDistance = a_SizeDistanceAndTotalDistance.b;
63
+ float currentLinePointRatio = lineDistance / a_SizeDistanceAndTotalDistance.a;
64
+
65
+
66
+ float lineOffsetWidth = length(offset + offset * sign(a_NormalAndMiter.w)); // 线横向偏移的距离(向两侧偏移的和)
67
+ float linePixelSize = project_pixel(a_SizeDistanceAndTotalDistance.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
68
+ float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
69
+
70
+ v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);
71
+ // 设置数据集的参数
72
+
73
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
74
+
75
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
76
+
77
+ float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
78
+ float lineHeight = a_SizeDistanceAndTotalDistance.y; // size 第二个参数代表的高度 [linewidth, lineheight]
79
+
80
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
81
+ lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
82
+ h *= 0.2;
83
+ if(u_heightfixed < 1.0) {
84
+ lineHeight = project_pixel(a_SizeDistanceAndTotalDistance.y);
85
+ }
86
+ gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
87
+ } else {
88
+ // mapbox - amap
89
+
90
+ // 兼容 mapbox 在线高度上的效果表现基本一致
91
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
92
+ // mapbox
93
+ // 保持高度相对不变
94
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
95
+ h *= mapboxZoomScale;
96
+ h += u_raisingHeight * mapboxZoomScale;
97
+ if(u_heightfixed > 0.0) {
98
+ lineHeight *= mapboxZoomScale;
99
+ }
100
+
101
+ } else {
102
+ // amap
103
+ h += u_raisingHeight;
104
+ // lineHeight 顶点偏移高度
105
+ if(u_heightfixed < 1.0) {
106
+ lineHeight *= pow(2.0, 20.0 - u_Zoom);
107
+ }
108
+ }
109
+
110
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
111
+ }
112
+
113
+ setPickingColor(a_PickingColor);
114
+ }
@@ -1,6 +1,30 @@
1
1
 
2
- varying vec4 v_color;
3
- void main() {
4
- gl_FragColor = v_color;
2
+ layout(std140) uniform commonUniorm {
3
+ vec4 u_sourceColor;
4
+ vec4 u_targetColor;
5
+ vec4 u_dash_array;
6
+ float u_vertexScale: 1.0;
7
+ float u_linearColor: 0;
8
+ };
9
+ in float v_distanceScale;
10
+ in vec4 v_color;
11
+ //dash
12
+ in vec4 v_dash_array;
5
13
 
14
+ out vec4 outputColor;
15
+ void main() {
16
+ if(u_dash_array!=vec4(0.0)){
17
+ float dashLength = mod(v_distanceScale, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
18
+ if(!(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z))) {
19
+ // 虚线部分
20
+ discard;
21
+ };
22
+ }
23
+ if(u_linearColor==1.0){
24
+ outputColor = mix(u_sourceColor, u_targetColor, v_distanceScale);
25
+ outputColor.a *= v_color.a; // 全局透明度
26
+ }
27
+ else{
28
+ outputColor = v_color;
29
+ }
6
30
  }
@@ -1,37 +1,37 @@
1
- attribute vec4 a_Color;
2
- attribute vec2 a_Size;
3
- attribute vec3 a_Position;
4
-
5
- attribute float a_Total_Distance;
6
- attribute float a_Distance;
7
-
8
- uniform mat4 u_ModelMatrix;
9
-
10
-
11
- uniform float u_vertexScale: 1.0;
12
- uniform vec4 u_sourceColor;
13
- uniform vec4 u_targetColor;
14
-
15
-
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 9) in vec4 a_SizeDistanceAndTotalDistance;
4
+
5
+ layout(std140) uniform commonUniorm {
6
+ vec4 u_sourceColor;
7
+ vec4 u_targetColor;
8
+ vec4 u_dash_array;
9
+ float u_vertexScale: 1.0;
10
+ float u_linearColor: 0;
11
+ };
16
12
 
17
13
  #pragma include "projection"
14
+ #pragma include "picking"
18
15
 
19
- varying vec4 v_color;
20
- varying float v_distanceScale;
16
+ out vec4 v_color;
17
+ out float v_distanceScale;
18
+ out vec4 v_dash_array;
21
19
 
22
20
  void main() {
21
+ //dash输出
22
+ v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_SizeDistanceAndTotalDistance.a;
23
23
 
24
24
  v_color = a_Color;
25
- v_distanceScale = a_Distance / a_Total_Distance;
25
+ v_distanceScale = a_SizeDistanceAndTotalDistance.b / a_SizeDistanceAndTotalDistance.a;
26
26
  v_color.a = v_color.a * opacity;
27
27
  vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
28
28
 
29
29
  float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况
30
30
 
31
31
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
32
- gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));
32
+ gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_SizeDistanceAndTotalDistance.y) + h * 0.2, 1.0));
33
33
  } else {
34
- float lineHeight = a_Size.y;
34
+ float lineHeight = a_SizeDistanceAndTotalDistance.y;
35
35
  // 兼容 mapbox 在线高度上的效果表现基本一致
36
36
  if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
37
37
  // 保持高度相对不变