@antv/l7-layers 2.20.3 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +56 -10
- package/es/core/BaseModel.d.ts +21 -1
- package/es/core/BaseModel.js +99 -2
- package/es/core/CommonStyleAttribute.d.ts +5 -2
- package/es/core/CommonStyleAttribute.js +4 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +15 -0
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +51 -36
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +7 -12
- package/es/point/models/extrude.js +18 -13
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -21
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +56 -10
- package/lib/core/BaseModel.js +99 -2
- package/lib/core/CommonStyleAttribute.js +4 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +22 -0
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +51 -36
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +18 -13
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -21
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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#define Animate 0.0
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attribute float a_Miter;
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attribute vec4 a_Color;
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attribute vec2 a_Size;
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attribute vec3 a_Normal;
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attribute vec3 a_Position;
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attribute vec2 a_iconMapUV;
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// dash line
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attribute float a_Total_Distance;
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attribute vec2 a_DistanceAndIndex;
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uniform mat4 u_ModelMatrix;
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uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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uniform float u_icon_step: 100;
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uniform float u_heightfixed: 0.0;
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uniform float u_vertexScale: 1.0;
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uniform float u_raisingHeight: 0.0;
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#pragma include "projection"
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#pragma include "picking"
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varying vec4 v_color;
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varying vec4 v_stroke;
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// texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
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varying vec2 v_iconMapUV;
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uniform float u_linearColor: 0;
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uniform float u_arrow: 0.0;
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uniform float u_arrowHeight: 3.0;
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uniform float u_arrowWidth: 2.0;
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uniform float u_tailWidth: 1.0;
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varying vec4 v_texture_data;
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vec2 calculateArrow(vec2 offset) {
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/*
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* 在支持箭头的时候,第二、第三组顶点是额外插入用于构建顶点的
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float arrowFlag = -1.0;
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
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arrowFlag = 1.0;
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}
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float pi = arrowFlag * 3.1415926/2.;
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if(a_Miter < 0.) {
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pi = -pi;
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}
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highp float angle_sin = sin(pi);
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highp float angle_cos = cos(pi);
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mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
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float arrowWidth = u_arrowWidth;
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float arrowHeight = u_arrowHeight;
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vec2 arrowOffset = vec2(0.0);
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/*
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* a_DistanceAndIndex.y 用于标记当前顶点属于哪一组(两个顶点一组,构成线的其实是矩形,最简需要四个顶点、两组顶点构成)
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*/
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if(a_DistanceAndIndex.y == 0.0) {
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offset = vec2(0.0);
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} else if(a_DistanceAndIndex.y == 1.0) {
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arrowOffset = rotation_matrix*(offset * arrowHeight);
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offset = offset * arrowWidth; // 垂直线向外偏移(是构建箭头两侧的顶点)
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} else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {
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// 偏移其余的点位(将长度让位给箭头)
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arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;
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offset += arrowOffset;// 沿线偏移
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}
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return offset;
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}
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void main() {
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// cal style mapping - 数据纹理映射部分的计算
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float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
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v_iconMapUV = a_iconMapUV;
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d_texPixelLen = project_float_pixel(u_icon_step);
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
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d_texPixelLen *= 10.0;
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}
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v_color = a_Color;
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v_color.a *= opacity;
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v_stroke = stroke;
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vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
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vec2 offset = project_pixel(size.xy);
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float lineDistance = a_DistanceAndIndex.x;
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float currentLinePointRatio = lineDistance / a_Total_Distance;
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if(u_arrow > 0.0) {
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// 计算箭头
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offset = calculateArrow(offset);
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if(a_DistanceAndIndex.y > 4.0) {
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offset *= mix(1.0, u_tailWidth, currentLinePointRatio);
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}
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}
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float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
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float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
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float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
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v_texture_data = vec4(currentLinePointRatio, lineDistance, d_texPixelLen, texV);
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// 设置数据集的参数
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vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
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// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
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float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
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float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
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h *= 0.2;
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if(u_heightfixed < 1.0) {
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lineHeight = project_pixel(a_Size.y);
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}
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gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
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} else {
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// mapbox - amap
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// 兼容 mapbox 在线高度上的效果表现基本一致
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if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
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// mapbox
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// 保持高度相对不变
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float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
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h *= mapboxZoomScale;
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h += u_raisingHeight * mapboxZoomScale;
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if(u_heightfixed > 0.0) {
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lineHeight *= mapboxZoomScale;
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}
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} else {
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// amap
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h += u_raisingHeight;
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// lineHeight 顶点偏移高度
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if(u_heightfixed < 1.0) {
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lineHeight *= pow(2.0, 20.0 - u_Zoom);
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}
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}
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gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
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}
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setPickingColor(a_PickingColor);
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}
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@@ -1,32 +0,0 @@
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#define Animate 0.0
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uniform float u_time;
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uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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varying vec4 v_Color;
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varying float v_distance_ratio;
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#pragma include "picking"
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void main() {
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float animateSpeed = 0.0; // 运动速度
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gl_FragColor = v_Color;
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if(u_animate.x == Animate) {
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animateSpeed = u_time / u_animate.y;
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float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
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alpha = (alpha + u_animate.w -1.0) / u_animate.w;
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// alpha = smoothstep(0., 1., alpha);
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alpha = clamp(alpha, 0.0, 1.0);
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gl_FragColor.a *= alpha;
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// u_animate
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// x enable
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// y duration
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// z interval
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// w trailLength
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}
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gl_FragColor = filterColor(gl_FragColor);
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}
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@@ -1,161 +0,0 @@
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#define LineTypeSolid 0.0
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#define LineTypeDash 1.0
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#define Animate 0.0
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#define LineTexture 1.0
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attribute vec3 a_Position;
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attribute vec4 a_Instance;
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attribute vec4 a_Color;
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attribute float a_Size;
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attribute vec2 a_iconMapUV;
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uniform float u_globel;
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uniform float u_globel_radius;
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uniform float u_global_height: 10;
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uniform mat4 u_ModelMatrix;
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uniform float segmentNumber;
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uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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uniform vec4 u_sourceColor;
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uniform vec4 u_targetColor;
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uniform float u_line_type: 0.0;
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uniform vec4 u_dash_array: [10.0, 5., 0, 0];
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uniform float u_icon_step: 100;
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uniform float u_line_texture: 0.0;
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varying float v_distance_ratio;
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varying vec4 v_dash_array;
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varying vec4 v_color;
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varying vec2 v_iconMapUV;
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varying vec4 v_Color;
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#pragma include "projection"
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#pragma include "project"
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#pragma include "picking"
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float maps (float value, float start1, float stop1, float start2, float stop2) {
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return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
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}
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float getSegmentRatio(float index) {
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return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
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}
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float paraboloid(vec2 source, vec2 target, float ratio) {
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vec2 x = mix(source, target, ratio);
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vec2 center = mix(source, target, 0.5);
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float dSourceCenter = distance(source, center);
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float dXCenter = distance(x, center);
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return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
|
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}
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|
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52
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vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
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float vertex_height = paraboloid(source, target, segmentRatio);
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|
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55
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return vec3(
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mix(source, target, segmentRatio),
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sqrt(max(0.0, vertex_height))
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);
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}
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60
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vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
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// normalized direction of the line
|
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|
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vec2 dir_screenspace = normalize(line_clipspace);
|
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|
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// rotate by 90 degrees
|
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dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
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65
|
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|
|
66
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vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
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|
|
68
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return offset;
|
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}
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|
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vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
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|
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// normalized direction of the line
|
|
72
|
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vec2 dir_screenspace = normalize(line_clipspace);
|
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|
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// rotate by 90 degrees
|
|
74
|
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dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
75
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
float torad(float deg) {
|
|
79
|
-
return (deg / 180.0) * acos(-1.0);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
vec3 lglt2xyz(vec2 lnglat) {
|
|
83
|
-
float pi = 3.1415926;
|
|
84
|
-
// + Math.PI/2 是为了对齐坐标
|
|
85
|
-
float lng = torad(lnglat.x) + pi / 2.0;
|
|
86
|
-
float lat = torad(lnglat.y);
|
|
87
|
-
|
|
88
|
-
// 手动增加一些偏移,减轻面的冲突
|
|
89
|
-
float radius = u_globel_radius;
|
|
90
|
-
|
|
91
|
-
float z = radius * cos(lat) * cos(lng);
|
|
92
|
-
float x = radius * cos(lat) * sin(lng);
|
|
93
|
-
float y = radius * sin(lat);
|
|
94
|
-
return vec3(x, y, z);
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
void main() {
|
|
98
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
99
|
-
|
|
100
|
-
v_color = a_Color;
|
|
101
|
-
vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
|
|
102
|
-
vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
|
|
103
|
-
float segmentIndex = a_Position.x;
|
|
104
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
105
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
106
|
-
|
|
107
|
-
float d_distance_ratio;
|
|
108
|
-
if(u_line_type == LineTypeDash) {
|
|
109
|
-
d_distance_ratio = segmentIndex / segmentNumber;
|
|
110
|
-
// float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
|
|
111
|
-
vec2 s = source;
|
|
112
|
-
vec2 t = target;
|
|
113
|
-
|
|
114
|
-
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
115
|
-
s = unProjCustomCoord(source);
|
|
116
|
-
t = unProjCustomCoord(target);
|
|
117
|
-
}
|
|
118
|
-
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
119
|
-
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
|
|
120
|
-
}
|
|
121
|
-
if(u_animate.x == Animate) {
|
|
122
|
-
v_distance_ratio = segmentIndex / segmentNumber;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
127
|
-
vec3 curr = getPos(source, target, segmentRatio);
|
|
128
|
-
vec3 next = getPos(source, target, nextSegmentRatio);
|
|
129
|
-
vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
130
|
-
|
|
131
|
-
float animateSpeed = 0.0; // 运动速度
|
|
132
|
-
v_Color = mix(u_sourceColor, u_targetColor, a_Position.x/segmentNumber);
|
|
133
|
-
|
|
134
|
-
v_Color.a *= opacity;
|
|
135
|
-
|
|
136
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
|
|
137
|
-
|
|
138
|
-
// 地球模式
|
|
139
|
-
if(u_globel > 0.0) {
|
|
140
|
-
vec3 startLngLat = lglt2xyz(a_Instance.rg);
|
|
141
|
-
vec3 endLngLat = lglt2xyz(a_Instance.ba);
|
|
142
|
-
float globalRadius = length(startLngLat);
|
|
143
|
-
|
|
144
|
-
vec3 lineDir = normalize(endLngLat - startLngLat);
|
|
145
|
-
vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
|
|
146
|
-
|
|
147
|
-
// 线的偏移
|
|
148
|
-
vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
|
|
149
|
-
// 计算起始点和终止点的距离
|
|
150
|
-
float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
|
|
151
|
-
// 计算飞线各个节点相应的高度
|
|
152
|
-
float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
|
|
153
|
-
// 地球点位
|
|
154
|
-
vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
|
|
155
|
-
|
|
156
|
-
gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
setPickingColor(a_PickingColor);
|
|
161
|
-
}
|
|
@@ -1,98 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec4 a_Color;
|
|
3
|
-
attribute vec3 a_Position;
|
|
4
|
-
attribute vec4 a_Instance;
|
|
5
|
-
attribute float a_Size;
|
|
6
|
-
uniform mat4 u_ModelMatrix;
|
|
7
|
-
|
|
8
|
-
uniform float segmentNumber;
|
|
9
|
-
varying vec4 v_color;
|
|
10
|
-
varying float v_segmentIndex;
|
|
11
|
-
|
|
12
|
-
uniform float u_lineDir: 1.0;
|
|
13
|
-
|
|
14
|
-
uniform vec4 u_sourceColor;
|
|
15
|
-
uniform vec4 u_targetColor;
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
#pragma include "projection"
|
|
21
|
-
#pragma include "project"
|
|
22
|
-
#pragma include "picking"
|
|
23
|
-
|
|
24
|
-
float bezier3(vec3 arr, float t) {
|
|
25
|
-
float ut = 1. - t;
|
|
26
|
-
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
27
|
-
}
|
|
28
|
-
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
29
|
-
vec2 center = target - source;
|
|
30
|
-
float r = length(center);
|
|
31
|
-
float theta = atan(center.y, center.x);
|
|
32
|
-
float thetaOffset = arcThetaOffset;
|
|
33
|
-
float r2 = r / 2.0 / cos(thetaOffset);
|
|
34
|
-
float theta2 = theta + thetaOffset;
|
|
35
|
-
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
36
|
-
if(u_lineDir == 1.0) { // 正向
|
|
37
|
-
return mid;
|
|
38
|
-
} else { // 逆向
|
|
39
|
-
// (mid + vmin)/2 = (s + t)/2
|
|
40
|
-
vec2 vmid = source + target - mid;
|
|
41
|
-
return vmid;
|
|
42
|
-
}
|
|
43
|
-
// return mid;
|
|
44
|
-
}
|
|
45
|
-
float getSegmentRatio(float index) {
|
|
46
|
-
return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
|
|
47
|
-
}
|
|
48
|
-
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
49
|
-
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
50
|
-
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
51
|
-
vec3 x = vec3(source.x, mid.x, target.x);
|
|
52
|
-
vec3 y = vec3(source.y, mid.y, target.y);
|
|
53
|
-
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
54
|
-
}
|
|
55
|
-
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
56
|
-
// normalized direction of the line
|
|
57
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
58
|
-
// rotate by 90 degrees
|
|
59
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
60
|
-
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
61
|
-
return offset;
|
|
62
|
-
}
|
|
63
|
-
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
64
|
-
// normalized direction of the line
|
|
65
|
-
vec2 dir_screenspace = normalize(line_clipspace);
|
|
66
|
-
// rotate by 90 degrees
|
|
67
|
-
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
68
|
-
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
void main() {
|
|
72
|
-
v_color = a_Color;
|
|
73
|
-
|
|
74
|
-
vec2 source = a_Instance.rg; // 起始点
|
|
75
|
-
vec2 target = a_Instance.ba; // 终点
|
|
76
|
-
float segmentIndex = a_Position.x;
|
|
77
|
-
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
78
|
-
|
|
79
|
-
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
80
|
-
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
81
|
-
float d_distance_ratio;
|
|
82
|
-
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, thetaOffset), 0.0, 1.0));
|
|
83
|
-
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, thetaOffset), 0.0, 1.0));
|
|
84
|
-
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
85
|
-
//unProjCustomCoord
|
|
86
|
-
|
|
87
|
-
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
|
|
91
|
-
|
|
92
|
-
v_color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
|
|
93
|
-
v_color.a *= opacity;
|
|
94
|
-
|
|
95
|
-
gl_Position = project_common_position_to_clipspace_v2(vec4(curr.xy + offset, 0, 1.0));
|
|
96
|
-
|
|
97
|
-
setPickingColor(a_PickingColor);
|
|
98
|
-
}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
varying vec4 v_color;
|
|
2
|
-
varying vec4 v_texture_data;
|
|
3
|
-
uniform float u_linearDir: 1.0;
|
|
4
|
-
uniform float u_linearColor: 0;
|
|
5
|
-
uniform vec4 u_sourceColor;
|
|
6
|
-
uniform vec4 u_targetColor;
|
|
7
|
-
|
|
8
|
-
#pragma include "picking"
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
void main() {
|
|
12
|
-
float linearRadio = v_texture_data.r; // 当前点位距离占线总长的比例
|
|
13
|
-
if(u_linearDir < 1.0) {
|
|
14
|
-
linearRadio = v_texture_data.a;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
if(u_linearColor == 1.0) { // 使用渐变颜色
|
|
18
|
-
gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);
|
|
19
|
-
gl_FragColor.a *= v_color.a;
|
|
20
|
-
} else { // 使用 color 方法传入的颜色
|
|
21
|
-
gl_FragColor = v_color;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
25
|
-
}
|
|
@@ -1,93 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
attribute float a_Miter;
|
|
3
|
-
attribute vec2 a_Size;
|
|
4
|
-
attribute vec3 a_Normal;
|
|
5
|
-
attribute vec3 a_Position;
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6
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7
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// dash line
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8
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attribute float a_Total_Distance;
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9
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attribute vec2 a_DistanceAndIndex;
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10
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11
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uniform mat4 u_ModelMatrix;
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12
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13
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14
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uniform float u_heightfixed: 0.0;
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15
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uniform float u_vertexScale: 1.0;
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16
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uniform float u_raisingHeight: 0.0;
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17
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uniform sampler2D u_texture;
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18
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uniform float u_linearDir: 1.0;
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19
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varying vec4 v_Color;
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20
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-
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21
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22
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#pragma include "projection"
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23
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#pragma include "picking"
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24
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-
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25
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26
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void main() {
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27
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-
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28
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29
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vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
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30
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31
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vec2 offset = project_pixel(size.xy);
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32
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33
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float lineDistance = a_DistanceAndIndex.x;
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34
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float currentLinePointRatio = lineDistance / a_Total_Distance;
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35
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-
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36
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37
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float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
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38
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float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
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39
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float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
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40
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41
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float linearRadio =currentLinePointRatio; // 当前点位距离占线总长的比例
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42
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if(u_linearDir < 1.0) {
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43
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linearRadio = texV;
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44
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}
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45
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-
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46
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v_Color = texture2D(u_texture, vec2(linearRadio, 0.5));
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47
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-
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48
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v_Color.a *= opacity; // 全局透明度
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49
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-
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50
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-
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51
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-
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52
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vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
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53
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-
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54
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// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
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55
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-
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56
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float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
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57
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float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
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58
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-
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59
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if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
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60
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lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
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61
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h *= 0.2;
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62
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if(u_heightfixed < 1.0) {
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63
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lineHeight = project_pixel(a_Size.y);
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64
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}
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65
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gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
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66
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-
} else {
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67
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// mapbox - amap
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68
|
-
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69
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// 兼容 mapbox 在线高度上的效果表现基本一致
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70
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if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
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71
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// mapbox
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72
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// 保持高度相对不变
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73
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float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
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74
|
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h *= mapboxZoomScale;
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75
|
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h += u_raisingHeight * mapboxZoomScale;
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76
|
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if(u_heightfixed > 0.0) {
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77
|
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lineHeight *= mapboxZoomScale;
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78
|
-
}
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79
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-
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80
|
-
} else {
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81
|
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// amap
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82
|
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h += u_raisingHeight;
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83
|
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// lineHeight 顶点偏移高度
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84
|
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if(u_heightfixed < 1.0) {
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85
|
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lineHeight *= pow(2.0, 20.0 - u_Zoom);
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86
|
-
}
|
|
87
|
-
}
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|
88
|
-
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|
89
|
-
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
|
|
90
|
-
}
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|
91
|
-
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|
92
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setPickingColor(a_PickingColor);
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|
93
|
-
}
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|
@@ -1,55 +0,0 @@
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1
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-
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2
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uniform float u_additive;
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3
|
-
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4
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-
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5
|
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varying vec4 v_data;
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6
|
-
varying vec4 v_color;
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7
|
-
varying float v_radius;
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8
|
-
uniform float u_time;
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9
|
-
uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
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10
|
-
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|
11
|
-
#pragma include "sdf_2d"
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|
12
|
-
#pragma include "picking"
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|
13
|
-
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|
14
|
-
void main() {
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15
|
-
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|
16
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lowp float antialiasblur = v_data.z;
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17
|
-
float r = v_radius / (v_radius);
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18
|
-
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|
19
|
-
float outer_df;
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|
20
|
-
float inner_df;
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|
21
|
-
// 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
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22
|
-
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23
|
-
outer_df = sdCircle(v_data.xy, 1.0);
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24
|
-
inner_df = sdCircle(v_data.xy, r);
|
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25
|
-
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26
|
-
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27
|
-
float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
|
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28
|
-
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|
29
|
-
float color_t = smoothstep(
|
|
30
|
-
antialiasblur,
|
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31
|
-
0.0,
|
|
32
|
-
inner_df
|
|
33
|
-
);
|
|
34
|
-
float PI = 3.14159;
|
|
35
|
-
float N_RINGS = 3.0;
|
|
36
|
-
float FREQ = 1.0;
|
|
37
|
-
|
|
38
|
-
gl_FragColor = v_color;
|
|
39
|
-
|
|
40
|
-
float d = length(v_data.xy);
|
|
41
|
-
if(d > 0.5) {
|
|
42
|
-
discard;
|
|
43
|
-
}
|
|
44
|
-
float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);
|
|
45
|
-
|
|
46
|
-
// 根据叠加模式选择效果
|
|
47
|
-
if(u_additive > 0.0) {
|
|
48
|
-
gl_FragColor *= intensity;
|
|
49
|
-
// 优化水波点 blend additive 模式下有的拾取效果
|
|
50
|
-
gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
|
|
51
|
-
} else {
|
|
52
|
-
gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
|
|
53
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
54
|
-
}
|
|
55
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
varying vec4 v_color;
|
|
2
|
-
uniform float u_opacity: 1.0;
|
|
3
|
-
|
|
4
|
-
uniform float u_pickLight: 0.0;
|
|
5
|
-
|
|
6
|
-
#pragma include "picking"
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
uniform float u_linearColor: 0;
|
|
10
|
-
uniform vec4 u_sourceColor;
|
|
11
|
-
uniform vec4 u_targetColor;
|
|
12
|
-
|
|
13
|
-
uniform float u_opacitylinear: 0.0;
|
|
14
|
-
uniform float u_opacitylinear_dir: 1.0;
|
|
15
|
-
varying float v_lightWeight;
|
|
16
|
-
varying float v_barLinearZ;
|
|
17
|
-
void main() {
|
|
18
|
-
|
|
19
|
-
gl_FragColor = v_color;
|
|
20
|
-
|
|
21
|
-
// 开启透明度渐变
|
|
22
|
-
if(u_opacitylinear > 0.0) {
|
|
23
|
-
gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - v_barLinearZ): v_barLinearZ;
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
// picking
|
|
27
|
-
if(u_pickLight > 0.0) {
|
|
28
|
-
gl_FragColor = filterColorAlpha(gl_FragColor, v_lightWeight);
|
|
29
|
-
} else {
|
|
30
|
-
gl_FragColor = filterColor(gl_FragColor);
|
|
31
|
-
}
|
|
32
|
-
}
|