@antv/l7-layers 2.20.3 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +56 -10
  8. package/es/core/BaseModel.d.ts +21 -1
  9. package/es/core/BaseModel.js +99 -2
  10. package/es/core/CommonStyleAttribute.d.ts +5 -2
  11. package/es/core/CommonStyleAttribute.js +4 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.d.ts +4 -0
  22. package/es/core/utils.js +15 -0
  23. package/es/earth/index.d.ts +1 -1
  24. package/es/earth/models/atmosphere.d.ts +8 -2
  25. package/es/earth/models/atmosphere.js +15 -8
  26. package/es/earth/models/base.d.ts +8 -2
  27. package/es/earth/models/base.js +21 -12
  28. package/es/earth/models/bloomsphere.d.ts +8 -2
  29. package/es/earth/models/bloomsphere.js +15 -8
  30. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  31. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  32. package/es/earth/shaders/base/base_frag.glsl +11 -0
  33. package/es/earth/shaders/base/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  35. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  36. package/es/geometry/index.d.ts +2 -2
  37. package/es/geometry/models/billboard.d.ts +8 -1
  38. package/es/geometry/models/billboard.js +26 -11
  39. package/es/geometry/models/plane.d.ts +8 -1
  40. package/es/geometry/models/plane.js +23 -6
  41. package/es/geometry/models/sprite.d.ts +12 -2
  42. package/es/geometry/models/sprite.js +44 -18
  43. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  44. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  45. package/es/geometry/shaders/plane_frag.glsl +14 -10
  46. package/es/geometry/shaders/plane_vert.glsl +11 -10
  47. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  48. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  49. package/es/heatmap/index.d.ts +3 -3
  50. package/es/heatmap/models/grid.d.ts +8 -1
  51. package/es/heatmap/models/grid.js +25 -12
  52. package/es/heatmap/models/grid3d.d.ts +8 -1
  53. package/es/heatmap/models/grid3d.js +29 -13
  54. package/es/heatmap/models/heatmap.d.ts +6 -4
  55. package/es/heatmap/models/heatmap.js +123 -75
  56. package/es/heatmap/models/hexagon.d.ts +8 -1
  57. package/es/heatmap/models/hexagon.js +25 -12
  58. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  59. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  60. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  61. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  62. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  63. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  64. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  65. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  66. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  67. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  68. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  69. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  70. package/es/image/index.d.ts +2 -2
  71. package/es/image/models/image.d.ts +9 -2
  72. package/es/image/models/image.js +83 -44
  73. package/es/image/shaders/image_frag.glsl +34 -7
  74. package/es/image/shaders/image_vert.glsl +11 -5
  75. package/es/line/index.d.ts +4 -4
  76. package/es/line/index.js +2 -1
  77. package/es/line/models/arc.d.ts +8 -3
  78. package/es/line/models/arc.js +57 -76
  79. package/es/line/models/arc_3d.d.ts +8 -3
  80. package/es/line/models/arc_3d.js +46 -57
  81. package/es/line/models/flow.d.ts +8 -2
  82. package/es/line/models/flow.js +14 -12
  83. package/es/line/models/great_circle.d.ts +8 -3
  84. package/es/line/models/great_circle.js +51 -36
  85. package/es/line/models/index.d.ts +1 -1
  86. package/es/line/models/index.js +3 -6
  87. package/es/line/models/line.d.ts +8 -3
  88. package/es/line/models/line.js +67 -140
  89. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  90. package/es/line/models/simple_line.js +204 -0
  91. package/es/line/models/wall.d.ts +8 -3
  92. package/es/line/models/wall.js +35 -27
  93. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  94. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  95. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  96. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  97. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  98. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  99. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  100. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  101. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  102. package/es/line/shaders/line/line_vert.glsl +114 -0
  103. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  104. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  105. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  106. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  107. package/es/mask/index.d.ts +2 -2
  108. package/es/mask/models/fill.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  110. package/es/plugins/DataMappingPlugin.js +1 -3
  111. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  113. package/es/plugins/FeatureScalePlugin.js +14 -3
  114. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  115. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  116. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  117. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  118. package/es/plugins/LightingPlugin.d.ts +1 -1
  119. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  120. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  121. package/es/plugins/PixelPickingPlugin.js +36 -49
  122. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  124. package/es/plugins/ShaderUniformPlugin.js +11 -6
  125. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  126. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  127. package/es/point/index.d.ts +2 -2
  128. package/es/point/index.js +1 -0
  129. package/es/point/models/billboard_point.d.ts +9 -3
  130. package/es/point/models/billboard_point.js +18 -18
  131. package/es/point/models/earthExtrude.d.ts +7 -12
  132. package/es/point/models/earthExtrude.js +21 -13
  133. package/es/point/models/earthFill.d.ts +8 -3
  134. package/es/point/models/earthFill.js +18 -30
  135. package/es/point/models/extrude.d.ts +7 -12
  136. package/es/point/models/extrude.js +18 -13
  137. package/es/point/models/fill.d.ts +8 -2
  138. package/es/point/models/fill.js +33 -84
  139. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  140. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  141. package/es/point/models/image.d.ts +8 -1
  142. package/es/point/models/image.js +31 -21
  143. package/es/point/models/index.js +1 -1
  144. package/es/point/models/normal.d.ts +9 -3
  145. package/es/point/models/normal.js +13 -30
  146. package/es/point/models/radar.d.ts +8 -2
  147. package/es/point/models/radar.js +23 -45
  148. package/es/point/models/text.d.ts +9 -2
  149. package/es/point/models/text.js +31 -32
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  151. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  152. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  153. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  154. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  155. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  156. package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
  157. package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
  158. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  159. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  160. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  161. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  162. package/es/point/shaders/image/image_frag.glsl +42 -0
  163. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  164. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  165. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  166. package/es/point/shaders/text/text_frag.glsl +44 -0
  167. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  168. package/es/point/shape/extrude.d.ts +1 -1
  169. package/es/polygon/index.d.ts +2 -2
  170. package/es/polygon/models/extrude.d.ts +9 -9
  171. package/es/polygon/models/extrude.js +38 -15
  172. package/es/polygon/models/extrusion.d.ts +8 -1
  173. package/es/polygon/models/extrusion.js +24 -7
  174. package/es/polygon/models/fill.d.ts +9 -4
  175. package/es/polygon/models/fill.js +26 -13
  176. package/es/polygon/models/ocean.d.ts +9 -7
  177. package/es/polygon/models/ocean.js +30 -14
  178. package/es/polygon/models/water.d.ts +9 -4
  179. package/es/polygon/models/water.js +26 -10
  180. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  181. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  182. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  183. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  184. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  185. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  186. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  187. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  188. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  189. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  190. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  191. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  192. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  193. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  194. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  195. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  196. package/es/raster/buffers/triangulation.d.ts +1 -1
  197. package/es/raster/index.d.ts +2 -2
  198. package/es/raster/models/raster.d.ts +9 -8
  199. package/es/raster/models/raster.js +54 -38
  200. package/es/raster/models/rasterRgb.d.ts +9 -7
  201. package/es/raster/models/rasterRgb.js +36 -19
  202. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  203. package/es/raster/models/rasterTerrainRgb.js +2 -2
  204. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  205. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  206. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  207. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  208. package/es/tile/core/BaseLayer.d.ts +2 -2
  209. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  210. package/es/tile/interaction/getRasterData.d.ts +2 -2
  211. package/es/tile/interaction/utils.d.ts +1 -1
  212. package/es/tile/interface.d.ts +2 -2
  213. package/es/tile/service/TileLayerService.d.ts +2 -2
  214. package/es/tile/service/TilePickService.d.ts +2 -2
  215. package/es/tile/service/TileSourceService.d.ts +1 -1
  216. package/es/tile/tile/Tile.d.ts +2 -3
  217. package/es/tile/tile/VectorTile.d.ts +1 -1
  218. package/es/tile/tile/index.d.ts +1 -1
  219. package/es/tile/utils/constants.js +1 -1
  220. package/es/tile/utils/utils.d.ts +1 -1
  221. package/es/utils/blend.d.ts +1 -1
  222. package/es/utils/multiPassRender.d.ts +1 -1
  223. package/es/utils/stencil.d.ts +1 -1
  224. package/es/wind/index.d.ts +3 -3
  225. package/es/wind/models/wind.d.ts +1 -1
  226. package/lib/citybuliding/models/build.js +22 -11
  227. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  228. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  229. package/lib/core/BaseLayer.js +56 -10
  230. package/lib/core/BaseModel.js +99 -2
  231. package/lib/core/CommonStyleAttribute.js +4 -0
  232. package/lib/core/triangulation.js +12 -6
  233. package/lib/core/utils.js +22 -0
  234. package/lib/earth/models/atmosphere.js +15 -8
  235. package/lib/earth/models/base.js +21 -12
  236. package/lib/earth/models/bloomsphere.js +15 -8
  237. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  238. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  239. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  240. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  241. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  242. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  243. package/lib/geometry/models/billboard.js +26 -11
  244. package/lib/geometry/models/plane.js +23 -6
  245. package/lib/geometry/models/sprite.js +44 -18
  246. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  247. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  248. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  249. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  250. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  251. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  252. package/lib/heatmap/models/grid.js +25 -12
  253. package/lib/heatmap/models/grid3d.js +29 -13
  254. package/lib/heatmap/models/heatmap.js +122 -74
  255. package/lib/heatmap/models/hexagon.js +25 -12
  256. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  257. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  258. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  259. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  260. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  261. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  262. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  263. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  264. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  265. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  266. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  267. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  268. package/lib/image/models/image.js +83 -44
  269. package/lib/image/shaders/image_frag.glsl +34 -7
  270. package/lib/image/shaders/image_vert.glsl +11 -5
  271. package/lib/line/index.js +2 -1
  272. package/lib/line/models/arc.js +57 -76
  273. package/lib/line/models/arc_3d.js +47 -59
  274. package/lib/line/models/flow.js +14 -12
  275. package/lib/line/models/great_circle.js +51 -36
  276. package/lib/line/models/index.js +4 -7
  277. package/lib/line/models/line.js +67 -142
  278. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  279. package/lib/line/models/wall.js +35 -27
  280. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  281. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  282. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  283. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  284. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  285. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  286. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  287. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  288. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  289. package/lib/line/shaders/line/line_vert.glsl +114 -0
  290. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  291. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  292. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  293. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  294. package/lib/plugins/DataMappingPlugin.js +1 -3
  295. package/lib/plugins/FeatureScalePlugin.js +14 -3
  296. package/lib/plugins/PixelPickingPlugin.js +35 -48
  297. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  298. package/lib/point/index.js +1 -0
  299. package/lib/point/models/billboard_point.js +18 -18
  300. package/lib/point/models/earthExtrude.js +21 -13
  301. package/lib/point/models/earthFill.js +18 -30
  302. package/lib/point/models/extrude.js +18 -13
  303. package/lib/point/models/fill.js +33 -84
  304. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  305. package/lib/point/models/image.js +31 -21
  306. package/lib/point/models/index.js +2 -2
  307. package/lib/point/models/normal.js +13 -30
  308. package/lib/point/models/radar.js +23 -45
  309. package/lib/point/models/text.js +31 -32
  310. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  311. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  312. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  313. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  314. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  315. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  316. package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
  317. package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
  318. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  319. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  320. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  321. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  322. package/lib/point/shaders/image/image_frag.glsl +42 -0
  323. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  324. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  325. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  326. package/lib/point/shaders/text/text_frag.glsl +44 -0
  327. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  328. package/lib/polygon/models/extrude.js +38 -15
  329. package/lib/polygon/models/extrusion.js +24 -7
  330. package/lib/polygon/models/fill.js +26 -13
  331. package/lib/polygon/models/ocean.js +30 -14
  332. package/lib/polygon/models/water.js +26 -10
  333. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  334. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  336. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  337. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  338. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  339. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  340. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  341. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  342. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  343. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  344. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  345. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  346. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  347. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  348. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  349. package/lib/raster/models/raster.js +54 -38
  350. package/lib/raster/models/rasterRgb.js +36 -19
  351. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  352. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  353. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  354. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  355. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  356. package/lib/tile/utils/constants.js +1 -1
  357. package/package.json +7 -7
  358. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  359. package/es/earth/shaders/base_frag.glsl +0 -13
  360. package/es/earth/shaders/base_vert.glsl +0 -52
  361. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  362. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  363. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  364. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  365. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  366. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  367. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  368. package/es/line/models/earthArc_3d.d.ts +0 -17
  369. package/es/line/models/earthArc_3d.js +0 -285
  370. package/es/line/models/linearline.d.ts +0 -11
  371. package/es/line/models/linearline.js +0 -241
  372. package/es/line/models/simpleLine.js +0 -194
  373. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  374. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  375. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  376. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  377. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  378. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  379. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  380. package/es/line/shaders/line_vert.glsl +0 -165
  381. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  382. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  383. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  384. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  385. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  386. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  387. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  388. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  389. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  390. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  391. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  392. package/es/point/shaders/image_frag.glsl +0 -37
  393. package/es/point/shaders/text_frag.glsl +0 -39
  394. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  395. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  396. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  397. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  398. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  399. package/es/raster/shaders/raster_frag.glsl +0 -11
  400. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  401. package/es/raster/shaders/raster_vert.glsl +0 -34
  402. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  403. package/lib/earth/shaders/base_frag.glsl +0 -13
  404. package/lib/earth/shaders/base_vert.glsl +0 -52
  405. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  406. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  407. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  408. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  409. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  410. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  411. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  412. package/lib/line/models/earthArc_3d.js +0 -291
  413. package/lib/line/models/linearline.js +0 -247
  414. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  415. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  416. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  417. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  418. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  419. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  420. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  421. package/lib/line/shaders/line_vert.glsl +0 -165
  422. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  423. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  424. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  425. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  426. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  427. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  428. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  429. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  430. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  431. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  432. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  433. package/lib/point/shaders/image_frag.glsl +0 -37
  434. package/lib/point/shaders/text_frag.glsl +0 -39
  435. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  436. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  437. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  438. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  439. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  440. package/lib/raster/shaders/raster_frag.glsl +0 -11
  441. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  442. package/lib/raster/shaders/raster_vert.glsl +0 -34
  443. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  444. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  445. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  446. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  447. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  448. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  449. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  450. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -7,7 +7,6 @@ Object.defineProperty(exports, "__esModule", {
7
7
  exports.default = void 0;
8
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
10
- var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
11
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
12
11
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
12
  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
@@ -20,13 +19,13 @@ var _l7Utils = require("@antv/l7-utils");
20
19
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
21
20
  var _interface = require("../../core/interface");
22
21
  var _triangulation = require("../../core/triangulation");
22
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
23
23
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
24
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
25
- /* babel-plugin-inline-import '../shaders/image/fillImage_frag.glsl' */
26
- // static pointLayer shader - not support animate
27
- var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\nvarying float v_opacity;\n\nvoid main() {\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= v_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
28
- /* babel-plugin-inline-import '../shaders/image/fillImage_vert.glsl' */
29
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\n\nuniform mat4 u_ModelMatrix;\n\nuniform mat2 u_RotateMatrix;\nuniform int u_size_unit;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\nvarying float v_opacity;\n// uniform vec2 u_offsets; // shader \u6CE8\u5165\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if(u_size_unit == 1) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n \n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (extrude.xy * (newSize) + offsets);\n\n offset = rotate_matrix(offset,rotation);\n\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
24
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } // static pointLayer shader - not support animate
25
+ /* babel-plugin-inline-import '../shaders/fillImage/fillImage_frag.glsl' */
26
+ var pointFillFrag = "in vec4 v_color;\nin vec2 v_uv;// \u672C\u8EAB\u7684 uv \u5750\u6807\nin vec2 v_Iconuv;\nin float v_opacity;\nout vec4 outputColor;\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n outputColor = texture(SAMPLER_2D(u_texture), pos);\n outputColor.a *= v_opacity;\n outputColor = filterColor(outputColor);\n}\n";
27
+ /* babel-plugin-inline-import '../shaders/fillImage/fillImage_vert.glsl' */
28
+ var pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 11) in vec3 a_Extrude;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n \n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (extrude.xy * (newSize) + offsets);\n\n offset = rotate_matrix(offset,rotation);\n\n vec3 aPosition = a_Position;\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
30
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  var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
31
30
  (0, _inherits2.default)(FillImageModel, _BaseModel);
32
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  var _super = _createSuper(FillImageModel);
@@ -62,14 +61,15 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
62
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  height: _this.iconService.canvasHeight || 128,
63
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  mipmap: true
64
63
  });
64
+ _this.textures = [_this.texture];
65
65
  });
66
66
  return _this;
67
67
  }
68
68
  (0, _createClass2.default)(FillImageModel, [{
69
- key: "getUninforms",
69
+ key: "getCommonUniformsInfo",
70
70
  value:
71
71
  // 旋转的弧度
72
- function getUninforms() {
72
+ function getCommonUniformsInfo() {
73
73
  var _ref = this.layer.getLayerConfig(),
74
74
  _ref$raisingHeight = _ref.raisingHeight,
75
75
  raisingHeight = _ref$raisingHeight === void 0 ? 0.0 : _ref$raisingHeight,
@@ -88,13 +88,16 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
88
88
  * GAODE1.x -1
89
89
  */
90
90
 
91
- return (0, _objectSpread2.default)({
92
- u_raisingHeight: Number(raisingHeight),
91
+ var commonOptions = {
92
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
93
93
  u_heightfixed: Number(heightfixed),
94
+ u_raisingHeight: Number(raisingHeight),
94
95
  u_size_unit: _interface.SizeUnitType[unit],
95
- u_texture: this.texture,
96
- u_textSize: [1024, this.iconService.canvasHeight || 128]
97
- }, this.getStyleAttribute());
96
+ u_texture: this.texture
97
+ };
98
+ this.textures = [this.texture];
99
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
100
+ return commonBufferInfo;
98
101
  }
99
102
  }, {
100
103
  key: "getAttribute",
@@ -130,7 +133,8 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
130
133
  return _regenerator.default.wrap(function _callee2$(_context2) {
131
134
  while (1) switch (_context2.prev = _context2.next) {
132
135
  case 0:
133
- _context2.next = 2;
136
+ this.initUniformsBuffer();
137
+ _context2.next = 3;
134
138
  return this.layer.buildLayerModel({
135
139
  moduleName: 'pointFillImage',
136
140
  vertexShader: pointFillVert,
@@ -145,10 +149,10 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
145
149
  face: (0, _l7Utils.getCullFace)(this.mapService.version)
146
150
  }
147
151
  });
148
- case 2:
152
+ case 3:
149
153
  model = _context2.sent;
150
154
  return _context2.abrupt("return", [model]);
151
- case 4:
155
+ case 5:
152
156
  case "end":
153
157
  return _context2.stop();
154
158
  }
@@ -177,6 +181,7 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
177
181
  type: _l7Core.AttributeType.Attribute,
178
182
  descriptor: {
179
183
  name: 'a_Uv',
184
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
180
185
  buffer: {
181
186
  // give the WebGL driver a hint that this buffer may change
182
187
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -202,6 +207,7 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
202
207
  type: _l7Core.AttributeType.Attribute,
203
208
  descriptor: {
204
209
  name: 'a_Extrude',
210
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
205
211
  buffer: {
206
212
  // give the WebGL driver a hint that this buffer may change
207
213
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -223,6 +229,7 @@ var FillImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
223
229
  type: _l7Core.AttributeType.Attribute,
224
230
  descriptor: {
225
231
  name: 'a_Size',
232
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
226
233
  buffer: {
227
234
  // give the WebGL driver a hint that this buffer may change
228
235
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -17,13 +17,14 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
17
17
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
18
18
  var _l7Core = require("@antv/l7-core");
19
19
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
20
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
20
21
  var _triangulation = require("../../core/triangulation");
21
22
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
22
23
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
23
- /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
24
- var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nvarying float v_opacity;\nuniform vec2 u_textSize;\n\n#pragma include \"picking\"\n\nvoid main(){\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture2D(u_texture, pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n \n\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n gl_FragColor.a *= v_opacity;\n if (gl_FragColor.a < 0.01) {\n discard;\n }\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
25
- /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
26
- var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nvarying float v_opacity;\nuniform mat4 u_ModelMatrix;\n\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
24
+ /* babel-plugin-inline-import '../shaders/image/image_frag.glsl' */
25
+ var pointImageFrag = "layout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nuniform sampler2D u_texture;\n\nin vec4 v_color;\nin vec2 v_uv;\nin float v_opacity;\n\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main(){\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture(SAMPLER_2D(u_texture), pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n outputColor= textureColor;\n }else {\n outputColor= step(0.01, textureColor.z) * v_color;\n }\n outputColor.a *= v_opacity;\n if (outputColor.a < 0.01) {\n discard;\n }\n outputColor = filterColor(outputColor);\n}\n";
26
+ /* babel-plugin-inline-import '../shaders/image/image_vert.glsl' */
27
+ var pointImageVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_textSize;\n float u_raisingHeight;\n float u_heightfixed;\n};\n\nout vec4 v_color;\nout vec2 v_uv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_opacity = opacity;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(offsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
27
28
  var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
28
29
  (0, _inherits2.default)(ImageModel, _BaseModel);
29
30
  var _super = _createSuper(ImageModel);
@@ -66,26 +67,32 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
66
67
  (0, _createClass2.default)(ImageModel, [{
67
68
  key: "getUninforms",
68
69
  value: function getUninforms() {
70
+ // ThreeJS 图层兼容
71
+ if (this.rendererService.getDirty()) {
72
+ this.texture.bind();
73
+ }
74
+ var commonInfo = this.getCommonUniformsInfo();
75
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
76
+ this.updateStyleUnifoms();
77
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commonInfo.uniformsOption), attributeInfo.uniformsOption);
78
+ }
79
+ }, {
80
+ key: "getCommonUniformsInfo",
81
+ value: function getCommonUniformsInfo() {
69
82
  var _ref = this.layer.getLayerConfig(),
70
- _ref$opacity = _ref.opacity,
71
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
72
- _ref$offsets = _ref.offsets,
73
- offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
74
83
  _ref$raisingHeight = _ref.raisingHeight,
75
84
  raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
76
85
  _ref$heightfixed = _ref.heightfixed,
77
86
  heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
78
-
79
- // ThreeJS 图层兼容
80
- if (this.rendererService.getDirty()) {
81
- this.texture.bind();
82
- }
83
- return (0, _objectSpread2.default)({
87
+ var commonOptions = {
88
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
84
89
  u_raisingHeight: Number(raisingHeight),
85
90
  u_heightfixed: Number(heightfixed),
86
- u_texture: this.texture,
87
- u_textSize: [1024, this.iconService.canvasHeight || 128]
88
- }, this.getStyleAttribute());
91
+ u_texture: this.texture
92
+ };
93
+ this.textures = [this.texture];
94
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
95
+ return commonBufferInfo;
89
96
  }
90
97
  }, {
91
98
  key: "initModels",
@@ -123,7 +130,8 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
123
130
  return _regenerator.default.wrap(function _callee2$(_context2) {
124
131
  while (1) switch (_context2.prev = _context2.next) {
125
132
  case 0:
126
- _context2.next = 2;
133
+ this.initUniformsBuffer();
134
+ _context2.next = 3;
127
135
  return this.layer.buildLayerModel({
128
136
  moduleName: 'pointImage',
129
137
  vertexShader: pointImageVert,
@@ -135,10 +143,10 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
135
143
  },
136
144
  primitive: _l7Core.gl.POINTS
137
145
  });
138
- case 2:
146
+ case 3:
139
147
  model = _context2.sent;
140
148
  return _context2.abrupt("return", [model]);
141
- case 4:
149
+ case 5:
142
150
  case "end":
143
151
  return _context2.stop();
144
152
  }
@@ -159,6 +167,7 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
159
167
  type: _l7Core.AttributeType.Attribute,
160
168
  descriptor: {
161
169
  name: 'a_Size',
170
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.SIZE,
162
171
  buffer: {
163
172
  // give the WebGL driver a hint that this buffer may change
164
173
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -174,12 +183,13 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
174
183
  }
175
184
  });
176
185
 
177
- // point layer size;
186
+ // point layer uv;
178
187
  this.styleAttributeService.registerStyleAttribute({
179
188
  name: 'uv',
180
189
  type: _l7Core.AttributeType.Attribute,
181
190
  descriptor: {
182
191
  name: 'a_Uv',
192
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
183
193
  buffer: {
184
194
  // give the WebGL driver a hint that this buffer may change
185
195
  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -10,7 +10,7 @@ var _earthExtrude = _interopRequireDefault(require("./earthExtrude"));
10
10
  var _earthFill = _interopRequireDefault(require("./earthFill"));
11
11
  var _extrude = _interopRequireDefault(require("./extrude"));
12
12
  var _fill = _interopRequireDefault(require("./fill"));
13
- var _fillmage = _interopRequireDefault(require("./fillmage"));
13
+ var _fillImage = _interopRequireDefault(require("./fillImage"));
14
14
  var _image = _interopRequireDefault(require("./image"));
15
15
  var _normal = _interopRequireDefault(require("./normal"));
16
16
  var _radar = _interopRequireDefault(require("./radar"));
@@ -18,7 +18,7 @@ var _text = _interopRequireDefault(require("./text"));
18
18
  // earth
19
19
 
20
20
  var PointModels = {
21
- fillImage: _fillmage.default,
21
+ fillImage: _fillImage.default,
22
22
  fill: _fill.default,
23
23
  radar: _radar.default,
24
24
  image: _image.default,
@@ -8,7 +8,6 @@ exports.PointTriangulation = PointTriangulation;
8
8
  exports.default = void 0;
9
9
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
10
10
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
11
- var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
12
11
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
12
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
14
13
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
@@ -20,9 +19,9 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
20
19
  var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
21
20
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
22
21
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
23
- /* babel-plugin-inline-import '../shaders/normal_frag.glsl' */
22
+ /* babel-plugin-inline-import '../shaders/normal/normal_frag.glsl' */
24
23
  var normalFrag = "in vec4 v_color;\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n}";
25
- /* babel-plugin-inline-import '../shaders/normal_vert.glsl' */
24
+ /* babel-plugin-inline-import '../shaders/normal/normal_vert.glsl' */
26
25
  var normalVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\n\nlayout(std140) uniform u_Common {\n float u_size_scale;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2., -a_Size /2., 0., 0.);\n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n gl_PointSize = a_Size * u_size_scale * 2.0 * u_DevicePixelRatio;\n}\n";
27
26
  function PointTriangulation(feature) {
28
27
  var coordinates = feature.coordinates;
@@ -47,21 +46,13 @@ var NormalModel = exports.default = /*#__PURE__*/function (_BaseModel) {
47
46
  };
48
47
  }
49
48
  }, {
50
- key: "getUninforms",
51
- value: function getUninforms() {
52
- var attributes = this.getStyleAttribute();
53
- // FIXME: No need to update each frame
54
- this.uniformBuffers[0].subData({
55
- offset: 0,
56
- data: new Uint8Array(new Float32Array([].concat((0, _toConsumableArray2.default)(attributes.u_stroke), (0, _toConsumableArray2.default)(attributes.u_offsets), [attributes.u_opacity, attributes.u_rotation])).buffer)
57
- });
58
- this.uniformBuffers[1].subData({
59
- offset: 0,
60
- data: new Uint8Array(new Float32Array([0.5]).buffer)
61
- });
62
- return (0, _objectSpread2.default)({
49
+ key: "getCommonUniformsInfo",
50
+ value: function getCommonUniformsInfo() {
51
+ var commonOptions = {
63
52
  u_size_scale: 0.5
64
- }, attributes);
53
+ };
54
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
55
+ return commonBufferInfo;
65
56
  }
66
57
  }, {
67
58
  key: "initModels",
@@ -86,21 +77,13 @@ var NormalModel = exports.default = /*#__PURE__*/function (_BaseModel) {
86
77
  key: "buildModels",
87
78
  value: function () {
88
79
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
89
- var uniformBuffer, commonBuffer, model;
80
+ var model;
90
81
  return _regenerator.default.wrap(function _callee2$(_context2) {
91
82
  while (1) switch (_context2.prev = _context2.next) {
92
83
  case 0:
93
84
  this.layer.triangulation = PointTriangulation;
94
- uniformBuffer = this.rendererService.createBuffer({
95
- data: new Float32Array(4 + 2 + 1 + 1),
96
- isUBO: true
97
- });
98
- commonBuffer = this.rendererService.createBuffer({
99
- data: new Float32Array(4),
100
- isUBO: true
101
- });
102
- this.uniformBuffers.push(uniformBuffer, commonBuffer);
103
- _context2.next = 6;
85
+ this.initUniformsBuffer();
86
+ _context2.next = 4;
104
87
  return this.layer.buildLayerModel({
105
88
  moduleName: 'pointNormal',
106
89
  vertexShader: normalVert,
@@ -113,10 +96,10 @@ var NormalModel = exports.default = /*#__PURE__*/function (_BaseModel) {
113
96
  primitive: _l7Core.gl.POINTS,
114
97
  pick: false
115
98
  });
116
- case 6:
99
+ case 4:
117
100
  model = _context2.sent;
118
101
  return _context2.abrupt("return", [model]);
119
- case 8:
102
+ case 6:
120
103
  case "end":
121
104
  return _context2.stop();
122
105
  }
@@ -16,12 +16,13 @@ var _l7Core = require("@antv/l7-core");
16
16
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
17
17
  var _interface = require("../../core/interface");
18
18
  var _triangulation = require("../../core/triangulation");
19
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
19
20
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
20
21
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
21
22
  /* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
22
- var pointFillFrag = "\nuniform float u_additive;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec2 v_exteude;\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = v_exteude;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
23
+ var pointFillFrag = "\nlayout(std140) uniform commonUniorm{\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\nin vec4 v_data;\nin vec4 v_color;\nin float v_radius;\nin vec2 v_extrude;\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n outputColor = vec4(v_color.rgb, v_color.a);\n\n if(u_additive > 0.0) {\n outputColor *= opacity_t;\n } else {\n outputColor.a *= opacity_t;\n }\n\n if(outputColor.a > 0.0) {\n outputColor = filterColor(outputColor);\n }\n\n vec2 extrude = v_extrude;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n outputColor.a *= radar_v;\n}\n";
23
24
  /* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
24
- var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nuniform mat4 u_ModelMatrix;\n\nuniform int u_size_unit;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\nvarying vec2 v_exteude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float newSize = setPickingSize(a_Size);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n v_exteude = rotateMatrix * a_Extrude.xy;\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n if(u_size_unit == 1) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n // radius(16-bit)\n v_radius = newSize;\n\n vec2 offset = (extrude.xy * (newSize));\n vec3 aPosition = a_Position;\n \n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n \n v_data = vec4(extrude.x, extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
25
+ var pointFillVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 11) in vec4 a_ExtrudeAndSize;\n\nlayout(std140) uniform commonUniorm {\n float u_additive;\n float u_size_unit;\n float u_speed: 1.0;\n float u_time;\n};\n\nout vec4 v_data;\nout vec4 v_color;\nout float v_radius;\nout vec2 v_extrude;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_ExtrudeAndSize.xyz;\n float newSize = setPickingSize(a_ExtrudeAndSize.w);\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n v_extrude = rotateMatrix * a_ExtrudeAndSize.xy;\n\n v_color = a_Color;\n v_color.a *= opacity;\n\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_ExtrudeAndSize.w, blur);\n\n if(u_size_unit == 1.) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n v_radius = newSize;\n\n vec2 offset = (extrude.xy * (newSize));\n vec3 aPosition = a_Position;\n \n offset = project_pixel(offset);\n \n v_data = vec4(extrude.x, extrude.y, antialiasblur, -1.0);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
25
26
  var RadarModel = exports.default = /*#__PURE__*/function (_BaseModel) {
26
27
  (0, _inherits2.default)(RadarModel, _BaseModel);
27
28
  var _super = _createSuper(RadarModel);
@@ -30,35 +31,27 @@ var RadarModel = exports.default = /*#__PURE__*/function (_BaseModel) {
30
31
  return _super.apply(this, arguments);
31
32
  }
32
33
  (0, _createClass2.default)(RadarModel, [{
33
- key: "getUninforms",
34
- value: function getUninforms() {
34
+ key: "getCommonUniformsInfo",
35
+ value: function getCommonUniformsInfo() {
35
36
  var _ref = this.layer.getLayerConfig(),
36
- _ref$opacity = _ref.opacity,
37
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
38
37
  blend = _ref.blend,
39
38
  _ref$speed = _ref.speed,
40
39
  speed = _ref$speed === void 0 ? 1 : _ref$speed,
41
40
  _ref$unit = _ref.unit,
42
41
  unit = _ref$unit === void 0 ? 'pixel' : _ref$unit;
43
- return {
42
+ var commonOptions = {
43
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
44
44
  u_size_unit: _interface.SizeUnitType[unit],
45
45
  u_speed: speed,
46
- u_additive: blend === 'additive' ? 1.0 : 0.0,
47
- u_opacity: opacity
48
- };
46
+ u_time: this.layer.getLayerAnimateTime()
47
+ }; //1+1+1+1
48
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
49
+ return commonBufferInfo;
49
50
  }
50
51
  }, {
51
52
  key: "getAnimateUniforms",
52
53
  value: function getAnimateUniforms() {
53
- var _ref2 = this.layer.getLayerConfig(),
54
- _ref2$animateOption = _ref2.animateOption,
55
- animateOption = _ref2$animateOption === void 0 ? {
56
- enable: false
57
- } : _ref2$animateOption;
58
- return {
59
- u_animate: this.animateOption2Array(animateOption),
60
- u_time: this.layer.getLayerAnimateTime()
61
- };
54
+ return {};
62
55
  }
63
56
  }, {
64
57
  key: "getAttribute",
@@ -92,20 +85,22 @@ var RadarModel = exports.default = /*#__PURE__*/function (_BaseModel) {
92
85
  return _regenerator.default.wrap(function _callee2$(_context2) {
93
86
  while (1) switch (_context2.prev = _context2.next) {
94
87
  case 0:
95
- _context2.next = 2;
88
+ this.initUniformsBuffer();
89
+ _context2.next = 3;
96
90
  return this.layer.buildLayerModel({
97
91
  moduleName: 'pointRadar',
98
92
  vertexShader: pointFillVert,
99
93
  fragmentShader: pointFillFrag,
100
94
  triangulation: _triangulation.PointFillTriangulation,
95
+ inject: this.getInject(),
101
96
  depth: {
102
97
  enable: false
103
98
  }
104
99
  });
105
- case 2:
100
+ case 3:
106
101
  model = _context2.sent;
107
102
  return _context2.abrupt("return", [model]);
108
- case 4:
103
+ case 5:
109
104
  case "end":
110
105
  return _context2.stop();
111
106
  }
@@ -125,42 +120,25 @@ var RadarModel = exports.default = /*#__PURE__*/function (_BaseModel) {
125
120
  key: "registerBuiltinAttributes",
126
121
  value: function registerBuiltinAttributes() {
127
122
  this.styleAttributeService.registerStyleAttribute({
128
- name: 'extrude',
123
+ name: 'extrudeAndSize',
129
124
  type: _l7Core.AttributeType.Attribute,
130
125
  descriptor: {
131
- name: 'a_Extrude',
126
+ name: 'a_ExtrudeAndSize',
127
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.EXTRUDE,
132
128
  buffer: {
133
129
  // give the WebGL driver a hint that this buffer may change
134
130
  usage: _l7Core.gl.DYNAMIC_DRAW,
135
131
  data: [],
136
132
  type: _l7Core.gl.FLOAT
137
133
  },
138
- size: 3,
134
+ size: 4,
139
135
  update: function update(feature, featureIdx, vertex, attributeIdx) {
140
136
  var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
141
137
  var extrudeIndex = attributeIdx % 4 * 3;
142
- return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
143
- }
144
- }
145
- });
146
-
147
- // point layer size;
148
- this.styleAttributeService.registerStyleAttribute({
149
- name: 'size',
150
- type: _l7Core.AttributeType.Attribute,
151
- descriptor: {
152
- name: 'a_Size',
153
- buffer: {
154
- // give the WebGL driver a hint that this buffer may change
155
- usage: _l7Core.gl.DYNAMIC_DRAW,
156
- data: [],
157
- type: _l7Core.gl.FLOAT
158
- },
159
- size: 1,
160
- update: function update(feature) {
161
138
  var _feature$size = feature.size,
162
139
  size = _feature$size === void 0 ? 5 : _feature$size;
163
- return Array.isArray(size) ? [size[0]] : [size];
140
+ var a_Size = Array.isArray(size) ? size[0] : size;
141
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2], a_Size];
164
142
  }
165
143
  }
166
144
  });