@antv/l7-layers 2.20.3 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +56 -10
- package/es/core/BaseModel.d.ts +21 -1
- package/es/core/BaseModel.js +99 -2
- package/es/core/CommonStyleAttribute.d.ts +5 -2
- package/es/core/CommonStyleAttribute.js +4 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +15 -0
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +51 -36
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +7 -12
- package/es/point/models/extrude.js +18 -13
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -21
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +56 -10
- package/lib/core/BaseModel.js +99 -2
- package/lib/core/CommonStyleAttribute.js +4 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +22 -0
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +51 -36
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +18 -13
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -21
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
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var heatmap_3d_frag = "layout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nin vec2 v_texCoord;\nin float v_intensity;\nout vec4 outputColor;\n\nvoid main(){\n \n float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));\n outputColor = color;\n // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_3d_vert.glsl' */
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var heatmap_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n mat4 u_ViewProjectionMatrixUncentered;\n mat4 u_InverseViewProjectionMatrix;\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nout vec2 v_texCoord;\nout float v_intensity;\n\nvec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {\n float t2 = t * t;\n float one_minus_t = 1.0 - t;\n float one_minus_t2 = one_minus_t * one_minus_t;\n return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);\n}\nvec2 toBezier(float t, vec4 p){\n return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));\n}\n\n#pragma include \"projection\"\n#pragma include \"project\"\n\nvoid main() {\n v_texCoord = a_Uv;\n\n vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // \u5C06\u539F\u672C 0 -> 1 \u7684 uv \u8F6C\u6362\u4E3A -1 -> 1 \u7684\u6807\u51C6\u5750\u6807\u7A7A\u95F4\uFF08NDC\uFF09\n\n vec4 p1 = vec4(pos, 0.0, 1.0); // x/y \u5E73\u9762\u4E0A\u7684\u70B9\uFF08z == 0\uFF09\u53EF\u4EE5\u8BA4\u4E3A\u662F\u4E09\u7EF4\u4E0A\u7684\u70B9\u88AB\u6295\u5F71\u5230\u5E73\u9762\u540E\u7684\u70B9\n\tvec4 p2 = vec4(pos, 1.0, 1.0); // \u5E73\u884C\u4E8Ex/y\u5E73\u9762\u3001z==1 \u7684\u5E73\u9762\u4E0A\u7684\u70B9\n\n\tvec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // \u6839\u636E\u89C6\u56FE\u6295\u5F71\u77E9\u9635\u7684\u9006\u77E9\u9635\u5E73\u9762\u4E0A\u7684\u53CD\u7B97\u51FA\u4E09\u7EF4\u7A7A\u95F4\u4E2D\u7684\u70B9\uFF08p1\u5E73\u9762\u4E0A\u7684\u70B9\uFF09\n\tvec4 inverseP2 = u_InverseViewProjectionMatrix * p2;\n\n inverseP1 = inverseP1 / inverseP1.w; // \u5F52\u4E00\u5316\u64CD\u4F5C\uFF08\u5F52\u4E00\u5316\u540E\u4E3A\u4E16\u754C\u5750\u6807\uFF09\n\tinverseP2 = inverseP2 / inverseP2.w;\n\n\tfloat zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??\n\tvec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);\n\n vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);\n float fh;\n\n v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;\n fh = toBezier(v_intensity, b).y;\n gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);\n \n}\n"; // 绘制平面热力的 shader
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_frag.glsl' */
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var heatmap_frag = "uniform sampler2D u_texture; // \u70ED\u529B\u5F3A\u5EA6\u56FE\nuniform sampler2D u_colorTexture; // \u6839\u636E\u5F3A\u5EA6\u5206\u5E03\u7684\u8272\u5E26\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\nin vec2 v_texCoord;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n\nfloat getBlurIndusty() {\n float vW = 2.0/ u_ViewportSize.x;\n float vH = 2.0/ u_ViewportSize.y;\n vec2 vUv = v_texCoord;\n float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;\n float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;\n\n float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;\n float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;\n float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;\n\n float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;\n float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;\n float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;\n\n return(\n i11 + \n i12 + \n i13 + \n i21 + \n i21 + \n i22 + \n i23 + \n i31 + \n i32 + \n i33\n )/9.0;\n}\n\n\nvoid main(){\n // float intensity = texture(u_texture, v_texCoord).r;\n float intensity = getBlurIndusty();\n vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));\n outputColor = color;\n outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_vert.glsl' */
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var heatmap_vert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n float u_common_uniforms_padding3;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nvoid main() {\n v_texCoord = a_Uv;\n\n gl_Position = vec4(a_Position.xy, 0, 1.);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_frag.glsl' */
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var heatmap_framebuffer_frag = "layout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nin float v_weight;\nin vec2 v_extrude;\nout vec4 outputColor;\n#define GAUSS_COEF 0.3989422804014327\nvoid main(){\n float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);\n float val = v_weight * u_intensity * GAUSS_COEF * exp(d);\n outputColor = vec4(val, 1., 1., 1.);\n}\n";
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/* babel-plugin-inline-import '../shaders/heatmap/heatmap_framebuffer_vert.glsl' */
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var heatmap_framebuffer_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec2 a_Dir;\n\n\nlayout(std140) uniform commonUniforms {\n float u_radius;\n float u_intensity;\n float u_common_uniforms_padding1;\n float u_common_uniforms_padding2;\n};\n\nout vec2 v_extrude;\nout float v_weight;\n\n\n#define GAUSS_COEF 0.3989422804014327\n\n#pragma include \"projection\"\n\nvoid main(){\n v_weight = a_Size;\n float ZERO = 1.0 / 255.0 / 16.0;\n float extrude_x = a_Dir.x * 2.0 -1.0;\n float extrude_y = a_Dir.y * 2.0 -1.0;\n vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));\n float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;\n v_extrude = extrude_dir * S;\n\n vec2 offset = project_pixel(v_extrude * u_radius);\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n}\n";
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var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_BaseModel) {
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var _super = _createSuper(HeatMapModel);
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function HeatMapModel() {
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var _this;
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_classCallCheck(this, HeatMapModel);
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-
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(args));
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_defineProperty(_assertThisInitialized(_this), "colorModelUniformBuffer", []);
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_defineProperty(_assertThisInitialized(_this), "heat3DModelUniformBuffer", []);
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return _this;
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}
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_createClass(HeatMapModel, [{
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key: "render",
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value: function render(options) {
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-
var
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var _this2 = this;
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var _this$rendererService = this.rendererService,
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clear = _this$rendererService.clear,
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useFramebuffer = _this$rendererService.useFramebuffer;
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@@ -52,14 +62,16 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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color: [0, 0, 0, 0],
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depth: 1,
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stencil: 0,
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framebuffer:
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framebuffer: _this2.heatmapFramerBuffer
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});
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-
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_this2.drawIntensityMode(); // 密度图
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});
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+
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if (!isEqual(this.preRampColors, rampColors)) {
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this.updateColorTexture();
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}
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-
this.shapeType === 'heatmap' ? this.
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this.shapeType === 'heatmap' ? this.drawHeatMap(options) // 2D
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: this.draw3DHeatMap(options); // 3D
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}
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}, {
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key: "getUninforms",
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@@ -85,23 +97,25 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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case 6:
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this.intensityModel = _context.sent;
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// 渲染到屏幕
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-
this.colorModel = shapeType === 'heatmap' ? this.
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this.colorModel = shapeType === 'heatmap' ? this.buildHeatmap() // 2D
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: this.build3dHeatMap(); // 3D
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_getViewportSize = getViewportSize(), width = _getViewportSize.width, height = _getViewportSize.height; // 初始化密度图纹理
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this.heatmapTexture = createTexture2D({
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width: Math.floor(width / 4),
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height: Math.floor(height / 4),
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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min: gl.LINEAR,
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mag: gl.LINEAR,
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usage: TextureUsage.RENDER_TARGET
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});
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this.heatmapFramerBuffer = createFramebuffer({
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color:
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width: Math.floor(width / 4),
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height: Math.floor(height / 4),
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wrapS: gl.CLAMP_TO_EDGE,
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wrapT: gl.CLAMP_TO_EDGE,
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min: gl.LINEAR,
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mag: gl.LINEAR
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-
}),
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color: this.heatmapTexture,
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depth: false
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});
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this.updateColorTexture();
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return _context.abrupt("return", [this.intensityModel, this.colorModel]);
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-
case
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case 13:
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case "end":
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return _context.stop();
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}
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@@ -139,6 +153,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Dir',
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shaderLocation: 10,
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buffer: {
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usage: gl.DYNAMIC_DRAW,
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data: [],
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@@ -155,6 +170,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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+
shaderLocation: ShaderLocation.SIZE,
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buffer: {
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// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
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@@ -178,12 +194,18 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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return _regeneratorRuntime.wrap(function _callee3$(_context3) {
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while (1) switch (_context3.prev = _context3.next) {
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case 0:
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+
this.uniformBuffers = [this.rendererService.createBuffer({
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// opacity
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+
data: new Float32Array(4).fill(0),
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// 长度需要大于等于 4
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isUBO: true
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+
})];
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this.layer.triangulation = HeatmapTriangulation;
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-
_context3.next =
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+
_context3.next = 4;
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return this.layer.buildLayerModel({
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moduleName: 'heatmapIntensity',
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-
vertexShader:
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-
fragmentShader:
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+
vertexShader: heatmap_framebuffer_vert,
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+
fragmentShader: heatmap_framebuffer_frag,
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triangulation: HeatmapTriangulation,
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depth: {
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enable: false
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|
@@ -193,10 +215,10 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
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face: getCullFace(this.mapService.version)
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}
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});
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-
case
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+
case 4:
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model = _context3.sent;
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return _context3.abrupt("return", model);
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-
case
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+
case 6:
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case "end":
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return _context3.stop();
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}
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|
@@ -208,12 +230,18 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
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208
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return buildHeatMapIntensity;
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}()
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}, {
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key: "
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value: function
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key: "buildHeatmap",
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+
value: function buildHeatmap() {
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this.shaderModuleService.registerModule('heatmapColor', {
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vs:
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fs:
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+
vs: heatmap_vert,
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+
fs: heatmap_frag
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|
});
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+
this.colorModelUniformBuffer = [this.rendererService.createBuffer({
|
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+
// opacity
|
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|
+
data: new Float32Array(4).fill(0),
|
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|
+
// 长度需要大于等于 4
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+
isUBO: true
|
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|
+
})];
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|
var _this$shaderModuleSer = this.shaderModuleService.getModule('heatmapColor'),
|
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|
vs = _this$shaderModuleSer.vs,
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fs = _this$shaderModuleSer.fs,
|
|
@@ -226,8 +254,10 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
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return createModel({
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|
vs: vs,
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|
fs: fs,
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|
+
uniformBuffers: [].concat(_toConsumableArray(this.colorModelUniformBuffer), _toConsumableArray(this.rendererService.uniformBuffers)),
|
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|
attributes: {
|
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a_Position: createAttribute({
|
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|
+
shaderLocation: ShaderLocation.POSITION,
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|
buffer: createBuffer({
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data: [-1, 1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0],
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type: gl.FLOAT
|
|
@@ -235,6 +265,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
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size: 3
|
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|
}),
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|
a_Uv: createAttribute({
|
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|
+
shaderLocation: ShaderLocation.UV,
|
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|
buffer: createBuffer({
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|
data: [0, 1, 1, 1, 0, 0, 1, 0],
|
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type: gl.FLOAT
|
|
@@ -253,25 +284,30 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
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253
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|
})
|
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254
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|
});
|
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255
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|
}
|
|
287
|
+
// 绘制密度图
|
|
256
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|
}, {
|
|
257
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|
key: "drawIntensityMode",
|
|
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|
value: function drawIntensityMode() {
|
|
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|
var _this$intensityModel;
|
|
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|
var _ref2 = this.layer.getLayerConfig(),
|
|
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|
-
opacity = _ref2.opacity,
|
|
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|
_ref2$intensity = _ref2.intensity,
|
|
263
294
|
intensity = _ref2$intensity === void 0 ? 10 : _ref2$intensity,
|
|
264
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|
_ref2$radius = _ref2.radius,
|
|
265
296
|
radius = _ref2$radius === void 0 ? 5 : _ref2$radius;
|
|
297
|
+
var commonOptions = {
|
|
298
|
+
u_radius: radius,
|
|
299
|
+
u_intensity: intensity
|
|
300
|
+
};
|
|
301
|
+
this.uniformBuffers[0].subData({
|
|
302
|
+
offset: 0,
|
|
303
|
+
data: [radius, intensity]
|
|
304
|
+
});
|
|
266
305
|
this.layerService.beforeRenderData(this.layer);
|
|
267
306
|
this.layer.hooks.beforeRender.call();
|
|
307
|
+
|
|
268
308
|
// 绘制密度图
|
|
269
309
|
(_this$intensityModel = this.intensityModel) === null || _this$intensityModel === void 0 || _this$intensityModel.draw({
|
|
270
|
-
uniforms:
|
|
271
|
-
u_opacity: opacity || 1.0,
|
|
272
|
-
u_radius: radius,
|
|
273
|
-
u_intensity: intensity
|
|
274
|
-
},
|
|
310
|
+
uniforms: commonOptions,
|
|
275
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|
blend: {
|
|
276
312
|
enable: true,
|
|
277
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|
func: {
|
|
@@ -295,17 +331,25 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
|
|
295
331
|
this.layer.hooks.afterRender.call();
|
|
296
332
|
}
|
|
297
333
|
}, {
|
|
298
|
-
key: "
|
|
299
|
-
value: function
|
|
334
|
+
key: "drawHeatMap",
|
|
335
|
+
value: function drawHeatMap(options) {
|
|
300
336
|
var _this$colorModel;
|
|
301
337
|
var _ref3 = this.layer.getLayerConfig(),
|
|
302
|
-
opacity = _ref3.opacity
|
|
338
|
+
_ref3$opacity = _ref3.opacity,
|
|
339
|
+
opacity = _ref3$opacity === void 0 ? 1.0 : _ref3$opacity;
|
|
340
|
+
var commonOptions = {
|
|
341
|
+
u_opacity: opacity,
|
|
342
|
+
u_colorTexture: this.colorTexture,
|
|
343
|
+
u_texture: this.heatmapFramerBuffer
|
|
344
|
+
};
|
|
345
|
+
var textures = [this.heatmapTexture, this.colorTexture];
|
|
346
|
+
this.colorModelUniformBuffer[0].subData({
|
|
347
|
+
offset: 0,
|
|
348
|
+
data: [opacity]
|
|
349
|
+
});
|
|
303
350
|
(_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 || _this$colorModel.draw({
|
|
304
|
-
uniforms:
|
|
305
|
-
|
|
306
|
-
u_colorTexture: this.colorTexture,
|
|
307
|
-
u_texture: this.heatmapFramerBuffer
|
|
308
|
-
},
|
|
351
|
+
uniforms: commonOptions,
|
|
352
|
+
textures: textures,
|
|
309
353
|
blend: this.getBlend(),
|
|
310
354
|
stencil: this.getStencil(options)
|
|
311
355
|
});
|
|
@@ -315,25 +359,25 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
|
|
315
359
|
value: function draw3DHeatMap(options) {
|
|
316
360
|
var _this$colorModel2;
|
|
317
361
|
var _ref4 = this.layer.getLayerConfig(),
|
|
318
|
-
opacity = _ref4.opacity
|
|
319
|
-
|
|
320
|
-
// const invert = mat4.invert(
|
|
321
|
-
// mat4.create(),
|
|
322
|
-
// mat4.fromValues(
|
|
323
|
-
// // @ts-ignore
|
|
324
|
-
// ...this.cameraService.getViewProjectionMatrixUncentered(),
|
|
325
|
-
// ),
|
|
326
|
-
// ) as mat4;
|
|
362
|
+
_ref4$opacity = _ref4.opacity,
|
|
363
|
+
opacity = _ref4$opacity === void 0 ? 1.0 : _ref4$opacity;
|
|
327
364
|
var invert = mat4.create();
|
|
328
365
|
mat4.invert(invert, this.cameraService.getViewProjectionMatrixUncentered());
|
|
366
|
+
var commonOptions = {
|
|
367
|
+
u_opacity: opacity,
|
|
368
|
+
u_colorTexture: this.colorTexture,
|
|
369
|
+
u_texture: this.heatmapFramerBuffer,
|
|
370
|
+
u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
|
|
371
|
+
u_InverseViewProjectionMatrix: _toConsumableArray(invert)
|
|
372
|
+
};
|
|
373
|
+
this.heat3DModelUniformBuffer[0].subData({
|
|
374
|
+
offset: 0,
|
|
375
|
+
data: [].concat(_toConsumableArray(commonOptions.u_ViewProjectionMatrixUncentered), _toConsumableArray(commonOptions.u_InverseViewProjectionMatrix), [opacity])
|
|
376
|
+
});
|
|
377
|
+
var textures = [this.heatmapTexture, this.colorTexture];
|
|
329
378
|
(_this$colorModel2 = this.colorModel) === null || _this$colorModel2 === void 0 || _this$colorModel2.draw({
|
|
330
|
-
uniforms:
|
|
331
|
-
|
|
332
|
-
u_colorTexture: this.colorTexture,
|
|
333
|
-
u_texture: this.heatmapFramerBuffer,
|
|
334
|
-
u_ViewProjectionMatrixUncentered: this.cameraService.getViewProjectionMatrixUncentered(),
|
|
335
|
-
u_InverseViewProjectionMatrix: _toConsumableArray(invert)
|
|
336
|
-
},
|
|
379
|
+
uniforms: commonOptions,
|
|
380
|
+
textures: textures,
|
|
337
381
|
blend: {
|
|
338
382
|
enable: true,
|
|
339
383
|
func: {
|
|
@@ -355,9 +399,15 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
|
|
355
399
|
height = _getViewportSize2.height;
|
|
356
400
|
var triangulation = heatMap3DTriangulation(width / 4.0, height / 4.0);
|
|
357
401
|
this.shaderModuleService.registerModule('heatmap3dColor', {
|
|
358
|
-
vs:
|
|
359
|
-
fs:
|
|
402
|
+
vs: heatmap_3d_vert,
|
|
403
|
+
fs: heatmap_3d_frag
|
|
360
404
|
});
|
|
405
|
+
this.heat3DModelUniformBuffer = [this.rendererService.createBuffer({
|
|
406
|
+
// opacity
|
|
407
|
+
data: new Float32Array(16 * 2 + 4).fill(0),
|
|
408
|
+
// 长度需要大于等于 4
|
|
409
|
+
isUBO: true
|
|
410
|
+
})];
|
|
361
411
|
var _this$shaderModuleSer2 = this.shaderModuleService.getModule('heatmap3dColor'),
|
|
362
412
|
vs = _this$shaderModuleSer2.vs,
|
|
363
413
|
fs = _this$shaderModuleSer2.fs,
|
|
@@ -372,6 +422,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
|
|
|
372
422
|
fs: fs,
|
|
373
423
|
attributes: {
|
|
374
424
|
a_Position: createAttribute({
|
|
425
|
+
shaderLocation: ShaderLocation.POSITION,
|
|
375
426
|
buffer: createBuffer({
|
|
376
427
|
data: triangulation.vertices,
|
|
377
428
|
type: gl.FLOAT
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@@ -379,6 +430,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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size: 3
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}),
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a_Uv: createAttribute({
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shaderLocation: ShaderLocation.UV,
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buffer: createBuffer({
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data: triangulation.uvs,
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type: gl.FLOAT
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@@ -387,6 +439,7 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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})
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},
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primitive: gl.TRIANGLES,
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uniformBuffers: [].concat(_toConsumableArray(this.heat3DModelUniformBuffer), _toConsumableArray(this.rendererService.uniformBuffers)),
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uniforms: _objectSpread({}, uniforms),
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depth: {
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enable: true
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@@ -407,11 +460,6 @@ var HeatMapModel = (_dec = injectable(), _dec(_class = /*#__PURE__*/function (_B
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})
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});
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}
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}, {
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key: "updateStyle",
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value: function updateStyle() {
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this.updateColorTexture();
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}
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}, {
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key: "updateColorTexture",
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value: function updateColorTexture() {
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@@ -1,7 +1,14 @@
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1
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-
import { IModel, IModelUniform } from '@antv/l7-core';
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import type { IModel, IModelUniform } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class HexagonModel extends BaseModel {
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getUninforms(): IModelUniform;
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protected getCommonUniformsInfo(): {
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uniformsArray: number[];
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uniformsLength: number;
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uniformsOption: {
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[key: string]: any;
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};
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};
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initModels(): Promise<IModel[]>;
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buildModels(): Promise<IModel[]>;
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protected registerBuiltinAttributes(): void;
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@@ -1,4 +1,5 @@
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
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import _createClass from "@babel/runtime/helpers/esm/createClass";
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import _inherits from "@babel/runtime/helpers/esm/inherits";
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@@ -10,10 +11,10 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
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import { AttributeType, gl } from '@antv/l7-core';
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import BaseModel from "../../core/BaseModel";
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import { HeatmapGridTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
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var
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/* babel-plugin-inline-import '../shaders/hexagon_vert.glsl' */
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var
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/* babel-plugin-inline-import '../shaders/hexagon/hexagon_frag.glsl' */
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var hexagon_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/hexagon/hexagon_vert.glsl' */
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var hexagon_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 10) in vec3 a_Pos;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nvoid main() {\n v_color = a_Color;\n v_color.a *= u_opacity;\n \n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\n \n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));\n // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator;\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\n gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);\n } else {\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n";
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var HexagonModel = /*#__PURE__*/function (_BaseModel) {
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_inherits(HexagonModel, _BaseModel);
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var _super = _createSuper(HexagonModel);
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@@ -24,16 +25,26 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
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_createClass(HexagonModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var commoninfo = this.getCommonUniformsInfo();
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var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
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this.updateStyleUnifoms();
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return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
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}
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}, {
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key: "getCommonUniformsInfo",
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value: function getCommonUniformsInfo() {
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var _ref = this.layer.getLayerConfig(),
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opacity = _ref.opacity,
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coverage = _ref.coverage,
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angle = _ref.angle;
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var commonOptions = {
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u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
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u_opacity: opacity || 1.0,
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u_coverage: coverage || 0.9,
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u_angle: angle || 0
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u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
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u_angle: angle || 0
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};
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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}, {
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key: "initModels",
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@@ -62,21 +73,22 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
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return _regeneratorRuntime.wrap(function _callee2$(_context2) {
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while (1) switch (_context2.prev = _context2.next) {
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case 0:
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this.initUniformsBuffer();
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_context2.next = 3;
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return this.layer.buildLayerModel({
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moduleName: 'heatmapHexagon',
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vertexShader:
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fragmentShader:
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vertexShader: hexagon_vert,
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fragmentShader: hexagon_frag,
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triangulation: HeatmapGridTriangulation,
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depth: {
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enable: false
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},
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primitive: gl.TRIANGLES
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});
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case
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case 3:
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model = _context2.sent;
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return _context2.abrupt("return", [model]);
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case
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case 5:
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case "end":
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return _context2.stop();
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}
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@@ -96,6 +108,7 @@ var HexagonModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Pos',
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shaderLocation: 10,
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buffer: {
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usage: gl.DYNAMIC_DRAW,
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data: [],
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@@ -1,18 +1,17 @@
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uniform vec2 u_sceneCenterMercator;
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 10) in vec3 a_Pos;
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layout(std140) uniform commonUniforms {
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vec2 u_radius;
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float u_opacity;
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float u_coverage;
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float u_angle;
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};
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out vec4 v_color;
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#pragma include "projection"
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#pragma include "project"
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@@ -20,6 +19,7 @@ uniform vec2 u_sceneCenterMercator;
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void main() {
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v_color = a_Color;
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v_color.a *= u_opacity;
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mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
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vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
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package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl}
RENAMED
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layout(location = 0) in vec3 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(location = 9) in float a_Size;
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layout(location = 10) in vec3 a_Pos;
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layout(location = 13) in vec3 a_Normal;
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uniform mat4 u_ModelMatrix;
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layout(std140) uniform commonUniforms {
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vec2 u_radius;
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float u_opacity;
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float u_coverage;
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float u_angle;
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};
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uniform vec2 u_sceneCenterMercator;
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out vec4 v_color;
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#pragma include "projection"
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#pragma include "project"
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@@ -34,7 +31,7 @@ void main() {
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vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
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float lightWeight = calc_lighting(project_pos);
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v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
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v_color =vec4(a_Color.rgb*lightWeight, a_Color.w * u_opacity);
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gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
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} else {
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@@ -0,0 +1,24 @@
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layout(std140) uniform commonUniforms {
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mat4 u_ViewProjectionMatrixUncentered;
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mat4 u_InverseViewProjectionMatrix;
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float u_opacity;
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float u_common_uniforms_padding1;
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float u_common_uniforms_padding2;
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float u_common_uniforms_padding3;
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};
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uniform sampler2D u_texture;
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uniform sampler2D u_colorTexture;
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in vec2 v_texCoord;
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in float v_intensity;
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out vec4 outputColor;
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void main(){
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float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;
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vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));
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outputColor = color;
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// gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
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outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
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}
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