@antv/l7-layers 2.20.3 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +56 -10
  8. package/es/core/BaseModel.d.ts +21 -1
  9. package/es/core/BaseModel.js +99 -2
  10. package/es/core/CommonStyleAttribute.d.ts +5 -2
  11. package/es/core/CommonStyleAttribute.js +4 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.d.ts +4 -0
  22. package/es/core/utils.js +15 -0
  23. package/es/earth/index.d.ts +1 -1
  24. package/es/earth/models/atmosphere.d.ts +8 -2
  25. package/es/earth/models/atmosphere.js +15 -8
  26. package/es/earth/models/base.d.ts +8 -2
  27. package/es/earth/models/base.js +21 -12
  28. package/es/earth/models/bloomsphere.d.ts +8 -2
  29. package/es/earth/models/bloomsphere.js +15 -8
  30. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  31. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  32. package/es/earth/shaders/base/base_frag.glsl +11 -0
  33. package/es/earth/shaders/base/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  35. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  36. package/es/geometry/index.d.ts +2 -2
  37. package/es/geometry/models/billboard.d.ts +8 -1
  38. package/es/geometry/models/billboard.js +26 -11
  39. package/es/geometry/models/plane.d.ts +8 -1
  40. package/es/geometry/models/plane.js +23 -6
  41. package/es/geometry/models/sprite.d.ts +12 -2
  42. package/es/geometry/models/sprite.js +44 -18
  43. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  44. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  45. package/es/geometry/shaders/plane_frag.glsl +14 -10
  46. package/es/geometry/shaders/plane_vert.glsl +11 -10
  47. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  48. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  49. package/es/heatmap/index.d.ts +3 -3
  50. package/es/heatmap/models/grid.d.ts +8 -1
  51. package/es/heatmap/models/grid.js +25 -12
  52. package/es/heatmap/models/grid3d.d.ts +8 -1
  53. package/es/heatmap/models/grid3d.js +29 -13
  54. package/es/heatmap/models/heatmap.d.ts +6 -4
  55. package/es/heatmap/models/heatmap.js +123 -75
  56. package/es/heatmap/models/hexagon.d.ts +8 -1
  57. package/es/heatmap/models/hexagon.js +25 -12
  58. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  59. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  60. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  61. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  62. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  63. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  64. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  65. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  66. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  67. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  68. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  69. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  70. package/es/image/index.d.ts +2 -2
  71. package/es/image/models/image.d.ts +9 -2
  72. package/es/image/models/image.js +83 -44
  73. package/es/image/shaders/image_frag.glsl +34 -7
  74. package/es/image/shaders/image_vert.glsl +11 -5
  75. package/es/line/index.d.ts +4 -4
  76. package/es/line/index.js +2 -1
  77. package/es/line/models/arc.d.ts +8 -3
  78. package/es/line/models/arc.js +57 -76
  79. package/es/line/models/arc_3d.d.ts +8 -3
  80. package/es/line/models/arc_3d.js +46 -57
  81. package/es/line/models/flow.d.ts +8 -2
  82. package/es/line/models/flow.js +14 -12
  83. package/es/line/models/great_circle.d.ts +8 -3
  84. package/es/line/models/great_circle.js +51 -36
  85. package/es/line/models/index.d.ts +1 -1
  86. package/es/line/models/index.js +3 -6
  87. package/es/line/models/line.d.ts +8 -3
  88. package/es/line/models/line.js +67 -140
  89. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  90. package/es/line/models/simple_line.js +204 -0
  91. package/es/line/models/wall.d.ts +8 -3
  92. package/es/line/models/wall.js +35 -27
  93. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  94. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  95. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  96. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  97. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  98. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  99. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  100. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  101. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  102. package/es/line/shaders/line/line_vert.glsl +114 -0
  103. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  104. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  105. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  106. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  107. package/es/mask/index.d.ts +2 -2
  108. package/es/mask/models/fill.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  110. package/es/plugins/DataMappingPlugin.js +1 -3
  111. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  113. package/es/plugins/FeatureScalePlugin.js +14 -3
  114. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  115. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  116. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  117. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  118. package/es/plugins/LightingPlugin.d.ts +1 -1
  119. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  120. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  121. package/es/plugins/PixelPickingPlugin.js +36 -49
  122. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  124. package/es/plugins/ShaderUniformPlugin.js +11 -6
  125. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  126. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  127. package/es/point/index.d.ts +2 -2
  128. package/es/point/index.js +1 -0
  129. package/es/point/models/billboard_point.d.ts +9 -3
  130. package/es/point/models/billboard_point.js +18 -18
  131. package/es/point/models/earthExtrude.d.ts +7 -12
  132. package/es/point/models/earthExtrude.js +21 -13
  133. package/es/point/models/earthFill.d.ts +8 -3
  134. package/es/point/models/earthFill.js +18 -30
  135. package/es/point/models/extrude.d.ts +7 -12
  136. package/es/point/models/extrude.js +18 -13
  137. package/es/point/models/fill.d.ts +8 -2
  138. package/es/point/models/fill.js +33 -84
  139. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  140. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  141. package/es/point/models/image.d.ts +8 -1
  142. package/es/point/models/image.js +31 -21
  143. package/es/point/models/index.js +1 -1
  144. package/es/point/models/normal.d.ts +9 -3
  145. package/es/point/models/normal.js +13 -30
  146. package/es/point/models/radar.d.ts +8 -2
  147. package/es/point/models/radar.js +23 -45
  148. package/es/point/models/text.d.ts +9 -2
  149. package/es/point/models/text.js +31 -32
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  151. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  152. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  153. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  154. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  155. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  156. package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
  157. package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
  158. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  159. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  160. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  161. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  162. package/es/point/shaders/image/image_frag.glsl +42 -0
  163. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  164. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  165. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  166. package/es/point/shaders/text/text_frag.glsl +44 -0
  167. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  168. package/es/point/shape/extrude.d.ts +1 -1
  169. package/es/polygon/index.d.ts +2 -2
  170. package/es/polygon/models/extrude.d.ts +9 -9
  171. package/es/polygon/models/extrude.js +38 -15
  172. package/es/polygon/models/extrusion.d.ts +8 -1
  173. package/es/polygon/models/extrusion.js +24 -7
  174. package/es/polygon/models/fill.d.ts +9 -4
  175. package/es/polygon/models/fill.js +26 -13
  176. package/es/polygon/models/ocean.d.ts +9 -7
  177. package/es/polygon/models/ocean.js +30 -14
  178. package/es/polygon/models/water.d.ts +9 -4
  179. package/es/polygon/models/water.js +26 -10
  180. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  181. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  182. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  183. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  184. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  185. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  186. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  187. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  188. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  189. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  190. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  191. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  192. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  193. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  194. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  195. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  196. package/es/raster/buffers/triangulation.d.ts +1 -1
  197. package/es/raster/index.d.ts +2 -2
  198. package/es/raster/models/raster.d.ts +9 -8
  199. package/es/raster/models/raster.js +54 -38
  200. package/es/raster/models/rasterRgb.d.ts +9 -7
  201. package/es/raster/models/rasterRgb.js +36 -19
  202. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  203. package/es/raster/models/rasterTerrainRgb.js +2 -2
  204. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  205. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  206. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  207. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  208. package/es/tile/core/BaseLayer.d.ts +2 -2
  209. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  210. package/es/tile/interaction/getRasterData.d.ts +2 -2
  211. package/es/tile/interaction/utils.d.ts +1 -1
  212. package/es/tile/interface.d.ts +2 -2
  213. package/es/tile/service/TileLayerService.d.ts +2 -2
  214. package/es/tile/service/TilePickService.d.ts +2 -2
  215. package/es/tile/service/TileSourceService.d.ts +1 -1
  216. package/es/tile/tile/Tile.d.ts +2 -3
  217. package/es/tile/tile/VectorTile.d.ts +1 -1
  218. package/es/tile/tile/index.d.ts +1 -1
  219. package/es/tile/utils/constants.js +1 -1
  220. package/es/tile/utils/utils.d.ts +1 -1
  221. package/es/utils/blend.d.ts +1 -1
  222. package/es/utils/multiPassRender.d.ts +1 -1
  223. package/es/utils/stencil.d.ts +1 -1
  224. package/es/wind/index.d.ts +3 -3
  225. package/es/wind/models/wind.d.ts +1 -1
  226. package/lib/citybuliding/models/build.js +22 -11
  227. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  228. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  229. package/lib/core/BaseLayer.js +56 -10
  230. package/lib/core/BaseModel.js +99 -2
  231. package/lib/core/CommonStyleAttribute.js +4 -0
  232. package/lib/core/triangulation.js +12 -6
  233. package/lib/core/utils.js +22 -0
  234. package/lib/earth/models/atmosphere.js +15 -8
  235. package/lib/earth/models/base.js +21 -12
  236. package/lib/earth/models/bloomsphere.js +15 -8
  237. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  238. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  239. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  240. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  241. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  242. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  243. package/lib/geometry/models/billboard.js +26 -11
  244. package/lib/geometry/models/plane.js +23 -6
  245. package/lib/geometry/models/sprite.js +44 -18
  246. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  247. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  248. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  249. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  250. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  251. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  252. package/lib/heatmap/models/grid.js +25 -12
  253. package/lib/heatmap/models/grid3d.js +29 -13
  254. package/lib/heatmap/models/heatmap.js +122 -74
  255. package/lib/heatmap/models/hexagon.js +25 -12
  256. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  257. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  258. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  259. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  260. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  261. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  262. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  263. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  264. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  265. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  266. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  267. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  268. package/lib/image/models/image.js +83 -44
  269. package/lib/image/shaders/image_frag.glsl +34 -7
  270. package/lib/image/shaders/image_vert.glsl +11 -5
  271. package/lib/line/index.js +2 -1
  272. package/lib/line/models/arc.js +57 -76
  273. package/lib/line/models/arc_3d.js +47 -59
  274. package/lib/line/models/flow.js +14 -12
  275. package/lib/line/models/great_circle.js +51 -36
  276. package/lib/line/models/index.js +4 -7
  277. package/lib/line/models/line.js +67 -142
  278. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  279. package/lib/line/models/wall.js +35 -27
  280. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  281. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  282. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  283. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  284. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  285. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  286. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  287. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  288. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  289. package/lib/line/shaders/line/line_vert.glsl +114 -0
  290. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  291. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  292. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  293. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  294. package/lib/plugins/DataMappingPlugin.js +1 -3
  295. package/lib/plugins/FeatureScalePlugin.js +14 -3
  296. package/lib/plugins/PixelPickingPlugin.js +35 -48
  297. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  298. package/lib/point/index.js +1 -0
  299. package/lib/point/models/billboard_point.js +18 -18
  300. package/lib/point/models/earthExtrude.js +21 -13
  301. package/lib/point/models/earthFill.js +18 -30
  302. package/lib/point/models/extrude.js +18 -13
  303. package/lib/point/models/fill.js +33 -84
  304. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  305. package/lib/point/models/image.js +31 -21
  306. package/lib/point/models/index.js +2 -2
  307. package/lib/point/models/normal.js +13 -30
  308. package/lib/point/models/radar.js +23 -45
  309. package/lib/point/models/text.js +31 -32
  310. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  311. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  312. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  313. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  314. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  315. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  316. package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
  317. package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
  318. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  319. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  320. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  321. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  322. package/lib/point/shaders/image/image_frag.glsl +42 -0
  323. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  324. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  325. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  326. package/lib/point/shaders/text/text_frag.glsl +44 -0
  327. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  328. package/lib/polygon/models/extrude.js +38 -15
  329. package/lib/polygon/models/extrusion.js +24 -7
  330. package/lib/polygon/models/fill.js +26 -13
  331. package/lib/polygon/models/ocean.js +30 -14
  332. package/lib/polygon/models/water.js +26 -10
  333. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  334. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  336. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  337. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  338. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  339. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  340. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  341. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  342. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  343. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  344. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  345. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  346. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  347. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  348. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  349. package/lib/raster/models/raster.js +54 -38
  350. package/lib/raster/models/rasterRgb.js +36 -19
  351. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  352. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  353. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  354. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  355. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  356. package/lib/tile/utils/constants.js +1 -1
  357. package/package.json +7 -7
  358. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  359. package/es/earth/shaders/base_frag.glsl +0 -13
  360. package/es/earth/shaders/base_vert.glsl +0 -52
  361. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  362. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  363. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  364. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  365. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  366. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  367. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  368. package/es/line/models/earthArc_3d.d.ts +0 -17
  369. package/es/line/models/earthArc_3d.js +0 -285
  370. package/es/line/models/linearline.d.ts +0 -11
  371. package/es/line/models/linearline.js +0 -241
  372. package/es/line/models/simpleLine.js +0 -194
  373. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  374. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  375. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  376. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  377. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  378. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  379. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  380. package/es/line/shaders/line_vert.glsl +0 -165
  381. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  382. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  383. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  384. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  385. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  386. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  387. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  388. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  389. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  390. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  391. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  392. package/es/point/shaders/image_frag.glsl +0 -37
  393. package/es/point/shaders/text_frag.glsl +0 -39
  394. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  395. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  396. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  397. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  398. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  399. package/es/raster/shaders/raster_frag.glsl +0 -11
  400. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  401. package/es/raster/shaders/raster_vert.glsl +0 -34
  402. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  403. package/lib/earth/shaders/base_frag.glsl +0 -13
  404. package/lib/earth/shaders/base_vert.glsl +0 -52
  405. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  406. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  407. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  408. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  409. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  410. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  411. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  412. package/lib/line/models/earthArc_3d.js +0 -291
  413. package/lib/line/models/linearline.js +0 -247
  414. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  415. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  416. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  417. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  418. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  419. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  420. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  421. package/lib/line/shaders/line_vert.glsl +0 -165
  422. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  423. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  424. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  425. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  426. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  427. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  428. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  429. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  430. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  431. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  432. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  433. package/lib/point/shaders/image_frag.glsl +0 -37
  434. package/lib/point/shaders/text_frag.glsl +0 -39
  435. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  436. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  437. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  438. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  439. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  440. package/lib/raster/shaders/raster_frag.glsl +0 -11
  441. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  442. package/lib/raster/shaders/raster_vert.glsl +0 -34
  443. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  444. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  445. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  446. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  447. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  448. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  449. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  450. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -6,9 +6,9 @@ Object.defineProperty(exports, "__esModule", {
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  });
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  exports.default = void 0;
8
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
9
- var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
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  var _objectWithoutProperties2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutProperties"));
11
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
11
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
@@ -18,15 +18,16 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
19
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  var _l7Core = require("@antv/l7-core");
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
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  var _triangulation = require("../../core/triangulation");
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  var _excluded = ["data"],
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  _excluded2 = ["rasterData"];
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
25
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
26
- /* babel-plugin-inline-import '../shaders/raster_2d_vert.glsl' */
27
- var rasterVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
28
- /* babel-plugin-inline-import '../shaders/raster_rgb_frag.glsl' */
29
- var rasterFrag = "precision mediump float;\nuniform vec2 u_rminmax: vec2(0,255); \nuniform vec2 u_gminmax: vec2(0,255);\nuniform vec2 u_bminmax: vec2(0,255);\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nuniform float u_noDataValue : 0.0;\nvarying vec2 v_texCoord;\n\nvoid main() {\n vec3 rgb = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y)).rgb;\n if(rgb == vec3(u_noDataValue)) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else {\n gl_FragColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);\n }\n if(gl_FragColor.a < 0.01)\n discard;\n \n}";
27
+ /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_frag.glsl' */
28
+ var rasterFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nin vec2 v_texCoord;\n\nout vec4 outputColor;\n\nvoid main() {\n\n vec3 rgb = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y)).rgb;\n\n if(rgb == vec3(u_noDataValue)) {\n outputColor = vec4(0.0, 0, 0, 0.0);\n } else {\n outputColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);\n }\n if(outputColor.a < 0.01)\n discard;\n \n}";
29
+ /* babel-plugin-inline-import '../shaders/rgb/raster_rgb_vert.glsl' */
30
+ var rasterVert = "\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_rminmax;\n vec2 u_gminmax;\n vec2 u_bminmax;\n float u_opacity;\n float u_noDataValue;\n};\n\nout vec2 v_texCoord;\n\n#pragma include \"projection\"\n\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
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  var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  var _super = _createSuper(RasterModel);
@@ -43,23 +44,37 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
43
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  (0, _createClass2.default)(RasterModel, [{
44
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  key: "getUninforms",
45
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  value: function getUninforms() {
47
+ var commoninfo = this.getCommonUniformsInfo();
48
+ var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
49
+ this.updateStyleUnifoms();
50
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
51
+ }
52
+ }, {
53
+ key: "getCommonUniformsInfo",
54
+ value: function getCommonUniformsInfo() {
46
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  var _ref = this.layer.getLayerConfig(),
47
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  _ref$opacity = _ref.opacity,
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  opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
49
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  _ref$noDataValue = _ref.noDataValue,
50
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  noDataValue = _ref$noDataValue === void 0 ? 0 : _ref$noDataValue;
51
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  var _this$dataOption = this.dataOption,
52
- rMinMax = _this$dataOption.rMinMax,
53
- gMinMax = _this$dataOption.gMinMax,
54
- bMinMax = _this$dataOption.bMinMax;
55
- return {
56
- u_opacity: opacity || 1,
57
- u_texture: this.texture,
58
- u_noDataValue: noDataValue,
61
+ _this$dataOption$rMin = _this$dataOption.rMinMax,
62
+ rMinMax = _this$dataOption$rMin === void 0 ? [0, 255] : _this$dataOption$rMin,
63
+ _this$dataOption$gMin = _this$dataOption.gMinMax,
64
+ gMinMax = _this$dataOption$gMin === void 0 ? [0, 255] : _this$dataOption$gMin,
65
+ _this$dataOption$bMin = _this$dataOption.bMinMax,
66
+ bMinMax = _this$dataOption$bMin === void 0 ? [0, 255] : _this$dataOption$bMin;
67
+ var commonOptions = {
59
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  u_rminmax: rMinMax,
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  u_gminmax: gMinMax,
61
- u_bminmax: bMinMax
70
+ u_bminmax: bMinMax,
71
+ u_opacity: opacity || 1,
72
+ u_noDataValue: noDataValue,
73
+ u_texture: this.texture
62
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  };
75
+ this.textures = [this.texture];
76
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
77
+ return commonBufferInfo;
63
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  }
64
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  }, {
65
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  key: "getRasterData",
@@ -116,25 +131,26 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
116
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  return _regenerator.default.wrap(function _callee2$(_context2) {
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  while (1) switch (_context2.prev = _context2.next) {
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  case 0:
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+ this.initUniformsBuffer();
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  source = this.layer.getSource();
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  createTexture2D = this.rendererService.createTexture2D;
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  parserDataItem = source.data.dataArray[0];
122
- _context2.next = 5;
138
+ _context2.next = 6;
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  return this.getRasterData(parserDataItem);
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- case 5:
140
+ case 6:
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  _yield$this$getRaster = _context2.sent;
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  data = _yield$this$getRaster.data;
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  width = _yield$this$getRaster.width;
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  height = _yield$this$getRaster.height;
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  this.texture = createTexture2D({
130
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  // @ts-ignore
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- data: data,
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+ data: new Float32Array(data),
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  width: width,
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  height: height,
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  format: _l7Core.gl.RGB,
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  type: _l7Core.gl.FLOAT
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  });
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- _context2.next = 12;
153
+ _context2.next = 13;
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  return this.layer.buildLayerModel({
139
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  moduleName: 'rasterImageDataRGBA',
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  vertexShader: rasterVert,
@@ -145,10 +161,10 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  enable: false
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  }
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  });
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- case 12:
164
+ case 13:
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  model = _context2.sent;
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  return _context2.abrupt("return", [model]);
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- case 14:
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+ case 15:
152
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  case "end":
153
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  return _context2.stop();
154
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  }
@@ -193,6 +209,7 @@ var RasterModel = exports.default = /*#__PURE__*/function (_BaseModel) {
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  type: _l7Core.AttributeType.Attribute,
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  descriptor: {
195
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  name: 'a_Uv',
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+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
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  buffer: {
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  // give the WebGL driver a hint that this buffer may change
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  usage: _l7Core.gl.DYNAMIC_DRAW,
@@ -18,9 +18,9 @@ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
18
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  var _triangulation = require("../../core/triangulation");
19
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
20
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
21
- /* babel-plugin-inline-import '../shaders/raster_terrain_rgb_frag.glsl' */
21
+ /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_frag.glsl' */
22
22
  var Raster_terrainFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\nuniform vec4 u_unpack;\n\nfloat getElevation(vec2 coord, float bias) {\n // Convert encoded elevation value to meters\n vec4 data = texture2D(u_texture, coord,bias) * 255.0;\n data.a = -1.0;\n return dot(data, u_unpack);\n}\n\nvec4 getColor(float value) {\n float normalisedValue =(value- u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec2 coord = vec2(normalisedValue, 0);\n return texture2D(u_colorTexture, coord);\n}\n\nvoid main() {\n float value = getElevation(v_texCoord,0.0);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else {\n \n gl_FragColor = getColor(value);\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n if(gl_FragColor.a < 0.01)\n discard;\n }\n}\n";
23
- /* babel-plugin-inline-import '../shaders/rater_terrain_rgb_vert.glsl' */
23
+ /* babel-plugin-inline-import '../shaders/terrain/terrain_rgb_vert.glsl' */
24
24
  var Raster_terrainVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n}\n";
25
25
  var RasterTerrainRGB = exports.default = /*#__PURE__*/function (_BaseModel) {
26
26
  (0, _inherits2.default)(RasterTerrainRGB, _BaseModel);
@@ -0,0 +1,34 @@
1
+ layout(std140) uniform commonUniforms {
2
+ vec2 u_domain;
3
+ float u_opacity;
4
+ float u_noDataValue;
5
+ bool u_clampLow;
6
+ bool u_clampHigh;
7
+ };
8
+
9
+ uniform sampler2D u_rasterTexture;
10
+ uniform sampler2D u_colorTexture;
11
+
12
+ in vec2 v_texCoord;
13
+
14
+ bool isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? x != x : x != 0.0; }
15
+
16
+ out vec4 outputColor;
17
+
18
+ void main() {
19
+ // Can use any component here since u_rasterTexture is under luminance format.
20
+ float value = texture(SAMPLER_2D(u_rasterTexture), vec2(v_texCoord.x, v_texCoord.y)).r * 255.0;
21
+ if (value == u_noDataValue || isnan_emu(value)) {
22
+ discard;
23
+ } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {
24
+ discard;
25
+ } else {
26
+ float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);
27
+ vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(normalisedValue, 0));
28
+
29
+ outputColor = color;
30
+ outputColor.a = outputColor.a * u_opacity ;
31
+ if (outputColor.a < 0.01)
32
+ discard;
33
+ }
34
+ }
@@ -0,0 +1,21 @@
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_domain;
7
+ float u_opacity;
8
+ float u_noDataValue;
9
+ bool u_clampLow;
10
+ bool u_clampHigh;
11
+ };
12
+
13
+ out vec2 v_texCoord;
14
+
15
+ #pragma include "projection"
16
+
17
+ void main() {
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
21
+ }
@@ -0,0 +1,26 @@
1
+ uniform sampler2D u_texture;
2
+ layout(std140) uniform commonUniforms {
3
+ vec2 u_rminmax;
4
+ vec2 u_gminmax;
5
+ vec2 u_bminmax;
6
+ float u_opacity;
7
+ float u_noDataValue;
8
+ };
9
+
10
+ in vec2 v_texCoord;
11
+
12
+ out vec4 outputColor;
13
+
14
+ void main() {
15
+
16
+ vec3 rgb = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y)).rgb;
17
+
18
+ if(rgb == vec3(u_noDataValue)) {
19
+ outputColor = vec4(0.0, 0, 0, 0.0);
20
+ } else {
21
+ outputColor = vec4(rgb.r / (u_rminmax.y -u_rminmax.x), rgb.g /(u_gminmax.y -u_gminmax.x), rgb.b/ (u_bminmax.y - u_bminmax.x), u_opacity);
22
+ }
23
+ if(outputColor.a < 0.01)
24
+ discard;
25
+
26
+ }
@@ -0,0 +1,21 @@
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_rminmax;
7
+ vec2 u_gminmax;
8
+ vec2 u_bminmax;
9
+ float u_opacity;
10
+ float u_noDataValue;
11
+ };
12
+
13
+ out vec2 v_texCoord;
14
+
15
+ #pragma include "projection"
16
+
17
+ void main() {
18
+ v_texCoord = a_Uv;
19
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
20
+ gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));
21
+ }
@@ -11,4 +11,4 @@ var ProxyFuncs = exports.ProxyFuncs = [
11
11
  * 1. 需要作用到所属子图层才会生效的方法
12
12
  * 2. 不需要主动重新创建 model 的方法
13
13
  */
14
- 'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask'];
14
+ 'shape', 'color', 'size', 'style', 'animate', 'filter', 'rotate', 'scale', 'setBlend', 'setSelect', 'setActive', 'disableMask', 'enableMask', 'addMask', 'removeMask'];
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@antv/l7-layers",
3
- "version": "2.20.3",
3
+ "version": "2.20.6",
4
4
  "description": "L7's collection of built-in layers",
5
5
  "main": "lib/index.js",
6
6
  "module": "es/index.js",
@@ -27,10 +27,10 @@
27
27
  "license": "ISC",
28
28
  "dependencies": {
29
29
  "@antv/async-hook": "^2.2.9",
30
- "@antv/l7-core": "2.20.3",
31
- "@antv/l7-maps": "2.20.3",
32
- "@antv/l7-source": "2.20.3",
33
- "@antv/l7-utils": "2.20.3",
30
+ "@antv/l7-core": "2.20.6",
31
+ "@antv/l7-maps": "2.20.6",
32
+ "@antv/l7-source": "2.20.6",
33
+ "@antv/l7-utils": "2.20.6",
34
34
  "@babel/runtime": "^7.7.7",
35
35
  "@mapbox/martini": "^0.2.0",
36
36
  "@turf/clone": "^6.5.0",
@@ -52,7 +52,7 @@
52
52
  "reflect-metadata": "^0.1.13"
53
53
  },
54
54
  "devDependencies": {
55
- "@antv/l7-test-utils": "2.20.3",
55
+ "@antv/l7-test-utils": "2.20.6",
56
56
  "@types/d3-array": "^2.0.0",
57
57
  "@types/d3-color": "^1.2.2",
58
58
  "@types/d3-interpolate": "1.1.6",
@@ -61,7 +61,7 @@
61
61
  "@types/gl-matrix": "^2.4.5",
62
62
  "@types/lodash": "^4.14.138"
63
63
  },
64
- "gitHead": "c9f82837e7f8a6f661bce8dee94e794d3cec89c7",
64
+ "gitHead": "b5af1f23f8f5524cbbb2ea858399fefba63b0163",
65
65
  "publishConfig": {
66
66
  "access": "public"
67
67
  }
@@ -1,26 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Normal;
4
- attribute vec2 a_Uv;
5
- attribute vec4 a_Color;
6
- uniform vec3 u_CameraPosition;
7
- varying float v_CamreaDistance;
8
-
9
- uniform mat4 u_ViewProjectionMatrix;
10
- uniform mat4 u_ModelMatrix;
11
- uniform mat4 u_ViewMatrix;
12
-
13
- varying vec3 vVertexNormal;
14
- varying vec4 v_Color;
15
- varying float v_offset;
16
-
17
- void main() {
18
- float EARTH_RADIUS = 100.0;
19
-
20
- v_Color = a_Color;
21
-
22
- v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
23
- vVertexNormal = a_Normal;
24
-
25
- gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
26
- }
@@ -1,13 +0,0 @@
1
-
2
- uniform sampler2D u_texture;
3
-
4
- varying vec2 v_texCoord;
5
- varying float v_lightWeight;
6
-
7
-
8
- void main() {
9
-
10
- vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
11
- color.xyz = color.xyz * v_lightWeight;
12
- gl_FragColor = color;
13
- }
@@ -1,52 +0,0 @@
1
- // attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Normal;
4
- attribute vec2 a_Uv;
5
- varying vec2 v_texCoord;
6
-
7
- // attribute vec2 a_Extrude;
8
- // attribute float a_Size;
9
- // attribute float a_Shape;
10
-
11
- uniform vec3 u_CameraPosition;
12
- uniform mat4 u_ViewProjectionMatrix;
13
- uniform mat4 u_ModelMatrix;
14
- uniform float u_ambientRatio : 0.5;
15
- uniform float u_diffuseRatio : 0.3;
16
- uniform float u_specularRatio : 0.2;
17
- uniform vec3 u_sunLight: [1.0, -10.5, 12.0];
18
-
19
-
20
-
21
- float calc_lighting(vec4 pos) {
22
-
23
- vec3 worldPos = vec3(pos * u_ModelMatrix);
24
-
25
- vec3 worldNormal = a_Normal;
26
-
27
- // cal light weight
28
- vec3 viewDir = normalize(u_CameraPosition - worldPos);
29
-
30
- vec3 lightDir = normalize(u_sunLight);
31
-
32
- vec3 halfDir = normalize(viewDir+lightDir);
33
- // lambert
34
- float lambert = dot(worldNormal, lightDir);
35
- // specular
36
- float specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);
37
- //sum to light weight
38
- float lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;
39
-
40
- return lightWeight;
41
- }
42
-
43
- varying float v_lightWeight;
44
- void main() {
45
-
46
- v_texCoord = a_Uv;
47
-
48
- float lightWeight = calc_lighting(vec4(a_Position, 1.0));
49
- v_lightWeight = lightWeight;
50
-
51
- gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
52
- }
@@ -1,15 +0,0 @@
1
-
2
- uniform float u_opacity;
3
- uniform vec3 u_CameraPosition;
4
- varying vec3 vVertexNormal;
5
-
6
- varying vec4 v_Color;
7
- void main() {
8
-
9
-
10
- float intensity = - dot(normalize(vVertexNormal), normalize(u_CameraPosition));
11
- // 去除背面
12
- if(intensity > 1.0) intensity = 0.0;
13
-
14
- gl_FragColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
15
- }
@@ -1,20 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Normal;
4
- attribute vec2 a_Uv;
5
- attribute vec4 a_Color;
6
- uniform vec3 u_CameraPosition;
7
- uniform mat4 u_ViewProjectionMatrix;
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_ViewMatrix;
10
-
11
- varying vec3 vVertexNormal;
12
- varying vec4 v_Color;
13
-
14
- void main() {
15
- v_Color = a_Color;
16
-
17
- vVertexNormal = a_Normal;
18
-
19
- gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
20
- }
@@ -1,14 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform sampler2D u_colorTexture;
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
- varying float v_intensity;
6
-
7
- void main(){
8
-
9
- float intensity = texture2D(u_texture, v_texCoord).r;
10
- vec4 color = texture2D(u_colorTexture,vec2(intensity, 0));
11
- gl_FragColor = color;
12
- // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
13
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
14
- }
@@ -1,47 +0,0 @@
1
- uniform sampler2D u_texture; // 热力强度图
2
- uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
-
6
- uniform vec2 u_ViewportSize;
7
-
8
- float getBlurIndusty() {
9
- float vW = 2.0/u_ViewportSize.x;
10
- float vH = 2.0/u_ViewportSize.y;
11
- vec2 vUv = v_texCoord;
12
- float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
- float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
- float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
-
16
- float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
- float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
- float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
-
20
- float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
- float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
- float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
-
24
- return(
25
- i11 +
26
- i12 +
27
- i13 +
28
- i21 +
29
- i21 +
30
- i22 +
31
- i23 +
32
- i31 +
33
- i32 +
34
- i33
35
- )/9.0;
36
- }
37
-
38
-
39
- void main(){
40
- // float intensity = texture2D(u_texture, v_texCoord).r;
41
- float intensity = getBlurIndusty();
42
- vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
-
44
- gl_FragColor =color;
45
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
-
47
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- uniform float u_intensity;
3
- varying float v_weight;
4
- varying vec2 v_extrude;
5
- #define GAUSS_COEF 0.3989422804014327
6
- void main(){
7
- float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
- float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
- gl_FragColor = vec4(val, 1., 1., 1.);
10
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
4
- varying vec2 v_texCoord;
5
-
6
- void main() {
7
- v_texCoord = a_Uv;
8
-
9
- gl_Position = vec4(a_Position.xy, 0, 1.);
10
- }
@@ -1,12 +0,0 @@
1
- precision highp float;
2
- varying vec4 v_color;
3
- uniform float u_opacity: 1;
4
-
5
- #pragma include "picking"
6
-
7
- void main() {
8
- gl_FragColor = v_color;
9
- gl_FragColor.a *= u_opacity;
10
-
11
- gl_FragColor = filterColor(gl_FragColor);
12
- }
@@ -1,17 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class Arc3DModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- getUninforms(): IModelUniform;
6
- getAnimateUniforms(): IModelUniform;
7
- initModels(): Promise<IModel[]>;
8
- clearModels(): void;
9
- getShaders(): {
10
- frag: string;
11
- vert: string;
12
- type: string;
13
- };
14
- buildModels(): Promise<IModel[]>;
15
- protected registerBuiltinAttributes(): void;
16
- private updateTexture;
17
- }