@antv/l7-layers 2.20.3 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +56 -10
- package/es/core/BaseModel.d.ts +21 -1
- package/es/core/BaseModel.js +99 -2
- package/es/core/CommonStyleAttribute.d.ts +5 -2
- package/es/core/CommonStyleAttribute.js +4 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +15 -0
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +51 -36
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +7 -12
- package/es/point/models/extrude.js +18 -13
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -21
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +56 -10
- package/lib/core/BaseModel.js +99 -2
- package/lib/core/CommonStyleAttribute.js +4 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +22 -0
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +51 -36
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +18 -13
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -21
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
|
@@ -1,13 +1,18 @@
|
|
|
1
|
+
layout(std140) uniform commonUniforms {
|
|
2
|
+
vec2 u_size;
|
|
3
|
+
float u_raisingHeight;
|
|
4
|
+
float u_rotation;
|
|
5
|
+
float u_opacity;
|
|
6
|
+
};
|
|
1
7
|
|
|
2
8
|
uniform sampler2D u_texture;
|
|
3
|
-
uniform float u_opacity;
|
|
4
9
|
|
|
5
|
-
|
|
6
|
-
|
|
10
|
+
in vec2 v_uv;
|
|
11
|
+
out vec4 outputColor;
|
|
7
12
|
|
|
8
13
|
#pragma include "picking"
|
|
9
14
|
void main() {
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
15
|
+
outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
|
|
16
|
+
outputColor.a *= u_opacity;
|
|
17
|
+
outputColor = filterColor(outputColor);
|
|
13
18
|
}
|
|
@@ -1,25 +1,22 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
uniform float u_opacity;
|
|
5
|
-
uniform vec2 u_size: [1.0, 1.0];
|
|
6
|
-
uniform mat2 u_RotateMatrix;
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 11) in vec3 a_Extrude;
|
|
3
|
+
layout(location = 14) in vec2 a_Uv;
|
|
7
4
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
5
|
+
layout(std140) uniform commonUniforms {
|
|
6
|
+
vec2 u_size;
|
|
7
|
+
float u_raisingHeight;
|
|
8
|
+
float u_rotation;
|
|
9
|
+
float u_opacity;
|
|
10
|
+
};
|
|
12
11
|
|
|
13
|
-
|
|
14
|
-
varying vec2 v_uv;
|
|
12
|
+
out vec2 v_uv;
|
|
15
13
|
|
|
16
14
|
#pragma include "projection"
|
|
17
15
|
#pragma include "picking"
|
|
16
|
+
#pragma include "rotation_2d"
|
|
18
17
|
void main() {
|
|
19
18
|
vec3 extrude = a_Extrude;
|
|
20
|
-
v_Color = a_Color;
|
|
21
19
|
v_uv = a_Uv;
|
|
22
|
-
|
|
23
20
|
float raiseHeight = u_raisingHeight;
|
|
24
21
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
|
|
25
22
|
float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
|
|
@@ -30,7 +27,7 @@ void main() {
|
|
|
30
27
|
vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
|
|
31
28
|
|
|
32
29
|
// 计算绕 z 轴旋转后的偏移
|
|
33
|
-
vec2 offsetXY = project_pixel(
|
|
30
|
+
vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0),u_rotation));
|
|
34
31
|
// 绕 z 轴旋转
|
|
35
32
|
float x = project_pos.x + offsetXY.x;
|
|
36
33
|
float y = project_pos.y + offsetXY.y;
|
|
@@ -1,22 +1,26 @@
|
|
|
1
1
|
|
|
2
2
|
uniform sampler2D u_texture;
|
|
3
|
-
uniform
|
|
4
|
-
|
|
3
|
+
layout(std140) uniform commonUniforms {
|
|
4
|
+
float u_opacity;
|
|
5
|
+
float u_mapFlag;
|
|
6
|
+
float u_terrainClipHeight;
|
|
7
|
+
};
|
|
5
8
|
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
+
in vec3 v_Color;
|
|
10
|
+
in vec2 v_uv;
|
|
11
|
+
in float v_clip;
|
|
12
|
+
out vec4 outputColor;
|
|
9
13
|
|
|
10
14
|
#pragma include "picking"
|
|
11
15
|
void main() {
|
|
12
16
|
// gl_FragColor = vec4(v_Color, u_opacity);
|
|
13
17
|
if(u_mapFlag > 0.0) {
|
|
14
|
-
|
|
15
|
-
|
|
18
|
+
outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
|
|
19
|
+
outputColor.a *= u_opacity;
|
|
16
20
|
} else {
|
|
17
21
|
// gl_FragColor = vec4(v_uv, 0.0, u_opacity);
|
|
18
|
-
|
|
22
|
+
outputColor = vec4(v_Color, u_opacity);
|
|
19
23
|
}
|
|
20
|
-
|
|
21
|
-
|
|
24
|
+
outputColor.a *= v_clip;
|
|
25
|
+
outputColor = filterColor(outputColor);
|
|
22
26
|
}
|
|
@@ -1,16 +1,17 @@
|
|
|
1
|
-
precision highp float;
|
|
2
|
-
uniform mat4 u_ModelMatrix;
|
|
3
1
|
|
|
4
|
-
|
|
5
|
-
|
|
2
|
+
layout(location = 0) in vec3 a_Position;
|
|
3
|
+
layout(location = 1) in vec3 a_Color;
|
|
4
|
+
layout(location = 14) in vec2 a_Uv;
|
|
6
5
|
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
6
|
+
layout(std140) uniform commonUniforms {
|
|
7
|
+
float u_opacity;
|
|
8
|
+
float u_mapFlag;
|
|
9
|
+
float u_terrainClipHeight;
|
|
10
|
+
};
|
|
10
11
|
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
12
|
+
out vec3 v_Color;
|
|
13
|
+
out vec2 v_uv;
|
|
14
|
+
out float v_clip;
|
|
14
15
|
|
|
15
16
|
#pragma include "projection"
|
|
16
17
|
#pragma include "picking"
|
|
@@ -1,10 +1,14 @@
|
|
|
1
1
|
|
|
2
|
+
layout(std140) uniform commonUniforms {
|
|
3
|
+
float u_opacity;
|
|
4
|
+
float u_mapFlag;
|
|
5
|
+
float u_Scale;
|
|
6
|
+
};
|
|
2
7
|
uniform sampler2D u_texture;
|
|
3
|
-
uniform float u_mapFlag;
|
|
4
|
-
uniform float u_opacity;
|
|
5
8
|
|
|
6
|
-
|
|
7
|
-
|
|
9
|
+
in vec3 v_Color;
|
|
10
|
+
in float v_d;
|
|
11
|
+
out vec4 outputColor;
|
|
8
12
|
|
|
9
13
|
void main() {
|
|
10
14
|
|
|
@@ -13,9 +17,9 @@ void main() {
|
|
|
13
17
|
}
|
|
14
18
|
|
|
15
19
|
if(u_mapFlag > 0.0) {
|
|
16
|
-
|
|
17
|
-
|
|
20
|
+
outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);
|
|
21
|
+
outputColor.a *= u_opacity;
|
|
18
22
|
} else {
|
|
19
|
-
|
|
23
|
+
outputColor = vec4(v_Color, u_opacity);
|
|
20
24
|
}
|
|
21
25
|
}
|
|
@@ -1,17 +1,18 @@
|
|
|
1
|
-
|
|
1
|
+
layout(location = 0) in vec3 a_Position;
|
|
2
|
+
layout(location = 1) in vec3 a_Color;
|
|
2
3
|
|
|
3
|
-
|
|
4
|
-
|
|
4
|
+
layout(std140) uniform commonUniforms {
|
|
5
|
+
float u_opacity;
|
|
6
|
+
float u_mapFlag;
|
|
7
|
+
float u_Scale;
|
|
8
|
+
};
|
|
5
9
|
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
uniform float u_Scale;
|
|
9
|
-
varying vec3 v_Color;
|
|
10
|
-
varying float v_d;
|
|
10
|
+
out vec3 v_Color;
|
|
11
|
+
out float v_d;
|
|
11
12
|
|
|
12
13
|
#pragma include "projection"
|
|
13
14
|
void main() {
|
|
14
|
-
v_Color = a_Color;
|
|
15
|
+
v_Color = a_Color.xyz;
|
|
15
16
|
|
|
16
17
|
vec4 project_pos = project_position(vec4(a_Position, 1.0));
|
|
17
18
|
|
package/es/heatmap/index.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { IAttributeAndElements, IRenderOptions } from '@antv/l7-core';
|
|
1
|
+
import type { IAttributeAndElements, IRenderOptions } from '@antv/l7-core';
|
|
2
2
|
import BaseLayer from '../core/BaseLayer';
|
|
3
|
-
import { IHeatMapLayerStyleOptions } from '../core/interface';
|
|
4
|
-
import { HeatMapModelType } from './models';
|
|
3
|
+
import type { IHeatMapLayerStyleOptions } from '../core/interface';
|
|
4
|
+
import type { HeatMapModelType } from './models';
|
|
5
5
|
export default class HeatMapLayer extends BaseLayer<IHeatMapLayerStyleOptions> {
|
|
6
6
|
type: string;
|
|
7
7
|
buildModels(): Promise<void>;
|
|
@@ -1,7 +1,14 @@
|
|
|
1
|
-
import { IModel, IModelUniform } from '@antv/l7-core';
|
|
1
|
+
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class GridModel extends BaseModel {
|
|
4
4
|
getUninforms(): IModelUniform;
|
|
5
|
+
protected getCommonUniformsInfo(): {
|
|
6
|
+
uniformsArray: number[];
|
|
7
|
+
uniformsLength: number;
|
|
8
|
+
uniformsOption: {
|
|
9
|
+
[key: string]: any;
|
|
10
|
+
};
|
|
11
|
+
};
|
|
5
12
|
initModels(): Promise<IModel[]>;
|
|
6
13
|
buildModels(): Promise<IModel[]>;
|
|
7
14
|
protected registerBuiltinAttributes(): void;
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
2
3
|
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
|
|
3
4
|
import _createClass from "@babel/runtime/helpers/esm/createClass";
|
|
4
5
|
import _inherits from "@babel/runtime/helpers/esm/inherits";
|
|
@@ -10,10 +11,10 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
|
|
|
10
11
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
11
12
|
import BaseModel from "../../core/BaseModel";
|
|
12
13
|
import { HeatmapGridTriangulation } from "../../core/triangulation";
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/grid_vert.glsl' */
|
|
14
|
-
var
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/
|
|
16
|
-
var
|
|
14
|
+
/* babel-plugin-inline-import '../shaders/grid/grid_vert.glsl' */
|
|
15
|
+
var grid_vert = "layout(location = 0) in vec3 a_Position;\r\nlayout(location = 1) in vec4 a_Color;\r\nlayout(location = 10) in vec3 a_Pos;\r\n\r\nlayout(std140) uniform commonUniforms {\r\n vec2 u_radius;\r\n float u_opacity;\r\n float u_coverage;\r\n float u_angle;\r\n};\r\n\r\n\r\nout vec4 v_color;\r\n\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n v_color.a *= u_opacity;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
|
|
16
|
+
/* babel-plugin-inline-import '../shaders/grid/grid_frag.glsl' */
|
|
17
|
+
var grid_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
17
18
|
var GridModel = /*#__PURE__*/function (_BaseModel) {
|
|
18
19
|
_inherits(GridModel, _BaseModel);
|
|
19
20
|
var _super = _createSuper(GridModel);
|
|
@@ -24,16 +25,26 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
24
25
|
_createClass(GridModel, [{
|
|
25
26
|
key: "getUninforms",
|
|
26
27
|
value: function getUninforms() {
|
|
28
|
+
var commoninfo = this.getCommonUniformsInfo();
|
|
29
|
+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
30
|
+
this.updateStyleUnifoms();
|
|
31
|
+
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
32
|
+
}
|
|
33
|
+
}, {
|
|
34
|
+
key: "getCommonUniformsInfo",
|
|
35
|
+
value: function getCommonUniformsInfo() {
|
|
27
36
|
var _ref = this.layer.getLayerConfig(),
|
|
28
37
|
opacity = _ref.opacity,
|
|
29
38
|
coverage = _ref.coverage,
|
|
30
39
|
angle = _ref.angle;
|
|
31
|
-
|
|
40
|
+
var commonOptions = {
|
|
41
|
+
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
|
|
32
42
|
u_opacity: opacity || 1.0,
|
|
33
43
|
u_coverage: coverage || 0.9,
|
|
34
|
-
u_angle: angle || 0
|
|
35
|
-
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
|
|
44
|
+
u_angle: angle || 0
|
|
36
45
|
};
|
|
46
|
+
var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
47
|
+
return commonBufferInfo;
|
|
37
48
|
}
|
|
38
49
|
}, {
|
|
39
50
|
key: "initModels",
|
|
@@ -62,21 +73,22 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
62
73
|
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
63
74
|
while (1) switch (_context2.prev = _context2.next) {
|
|
64
75
|
case 0:
|
|
65
|
-
|
|
76
|
+
this.initUniformsBuffer();
|
|
77
|
+
_context2.next = 3;
|
|
66
78
|
return this.layer.buildLayerModel({
|
|
67
79
|
moduleName: 'heatmapGrid',
|
|
68
|
-
vertexShader:
|
|
69
|
-
fragmentShader:
|
|
80
|
+
vertexShader: grid_vert,
|
|
81
|
+
fragmentShader: grid_frag,
|
|
70
82
|
triangulation: HeatmapGridTriangulation,
|
|
71
83
|
primitive: gl.TRIANGLES,
|
|
72
84
|
depth: {
|
|
73
85
|
enable: false
|
|
74
86
|
}
|
|
75
87
|
});
|
|
76
|
-
case
|
|
88
|
+
case 3:
|
|
77
89
|
model = _context2.sent;
|
|
78
90
|
return _context2.abrupt("return", [model]);
|
|
79
|
-
case
|
|
91
|
+
case 5:
|
|
80
92
|
case "end":
|
|
81
93
|
return _context2.stop();
|
|
82
94
|
}
|
|
@@ -95,6 +107,7 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
95
107
|
// 顶点经纬度位置
|
|
96
108
|
type: AttributeType.Attribute,
|
|
97
109
|
descriptor: {
|
|
110
|
+
shaderLocation: 10,
|
|
98
111
|
name: 'a_Pos',
|
|
99
112
|
buffer: {
|
|
100
113
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -1,7 +1,14 @@
|
|
|
1
|
-
import { IModel, IModelUniform } from '@antv/l7-core';
|
|
1
|
+
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class Grid3DModel extends BaseModel {
|
|
4
4
|
getUninforms(): IModelUniform;
|
|
5
|
+
protected getCommonUniformsInfo(): {
|
|
6
|
+
uniformsArray: number[];
|
|
7
|
+
uniformsLength: number;
|
|
8
|
+
uniformsOption: {
|
|
9
|
+
[key: string]: any;
|
|
10
|
+
};
|
|
11
|
+
};
|
|
5
12
|
initModels(): Promise<IModel[]>;
|
|
6
13
|
buildModels(): Promise<IModel[]>;
|
|
7
14
|
protected registerBuiltinAttributes(): void;
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
|
|
2
3
|
import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
|
|
3
4
|
import _createClass from "@babel/runtime/helpers/esm/createClass";
|
|
4
5
|
import _inherits from "@babel/runtime/helpers/esm/inherits";
|
|
@@ -10,10 +11,11 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
|
|
|
10
11
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
11
12
|
import BaseModel from "../../core/BaseModel";
|
|
12
13
|
import { PointExtrudeTriangulation } from "../../core/triangulation";
|
|
13
|
-
/* babel-plugin-inline-import '../shaders/
|
|
14
|
-
var
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/
|
|
16
|
-
var
|
|
14
|
+
/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_vert.glsl' */
|
|
15
|
+
var grid_3d_vert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 10) in vec3 a_Pos;\nlayout(location = 13) in vec3 a_Normal;\n\nlayout(std140) uniform commonUniforms {\n vec2 u_radius;\n float u_opacity;\n float u_coverage;\n float u_angle;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w * u_opacity);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
16
|
+
/* babel-plugin-inline-import '../shaders/grid3d/grid_3d_frag.glsl' */
|
|
17
|
+
var grid_3d_frag = "in vec4 v_color;\n\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
|
|
18
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
17
19
|
var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
|
|
18
20
|
_inherits(Grid3DModel, _BaseModel);
|
|
19
21
|
var _super = _createSuper(Grid3DModel);
|
|
@@ -24,16 +26,26 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
24
26
|
_createClass(Grid3DModel, [{
|
|
25
27
|
key: "getUninforms",
|
|
26
28
|
value: function getUninforms() {
|
|
29
|
+
var commoninfo = this.getCommonUniformsInfo();
|
|
30
|
+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
31
|
+
this.updateStyleUnifoms();
|
|
32
|
+
return _objectSpread(_objectSpread({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
|
|
33
|
+
}
|
|
34
|
+
}, {
|
|
35
|
+
key: "getCommonUniformsInfo",
|
|
36
|
+
value: function getCommonUniformsInfo() {
|
|
27
37
|
var _ref = this.layer.getLayerConfig(),
|
|
28
38
|
opacity = _ref.opacity,
|
|
29
39
|
coverage = _ref.coverage,
|
|
30
40
|
angle = _ref.angle;
|
|
31
|
-
|
|
41
|
+
var commonOptions = {
|
|
42
|
+
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset],
|
|
32
43
|
u_opacity: opacity || 1.0,
|
|
33
|
-
u_coverage: coverage ||
|
|
34
|
-
u_angle: angle || 0
|
|
35
|
-
u_radius: [this.layer.getSource().data.xOffset, this.layer.getSource().data.yOffset]
|
|
44
|
+
u_coverage: coverage || 0.9,
|
|
45
|
+
u_angle: angle || 0
|
|
36
46
|
};
|
|
47
|
+
var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
48
|
+
return commonBufferInfo;
|
|
37
49
|
}
|
|
38
50
|
}, {
|
|
39
51
|
key: "initModels",
|
|
@@ -62,21 +74,22 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
62
74
|
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
63
75
|
while (1) switch (_context2.prev = _context2.next) {
|
|
64
76
|
case 0:
|
|
65
|
-
|
|
77
|
+
this.initUniformsBuffer();
|
|
78
|
+
_context2.next = 3;
|
|
66
79
|
return this.layer.buildLayerModel({
|
|
67
80
|
moduleName: 'heatmapGrid3d',
|
|
68
|
-
vertexShader:
|
|
69
|
-
fragmentShader:
|
|
81
|
+
vertexShader: grid_3d_vert,
|
|
82
|
+
fragmentShader: grid_3d_frag,
|
|
70
83
|
triangulation: PointExtrudeTriangulation,
|
|
71
84
|
primitive: gl.TRIANGLES,
|
|
72
85
|
depth: {
|
|
73
86
|
enable: true
|
|
74
87
|
}
|
|
75
88
|
});
|
|
76
|
-
case
|
|
89
|
+
case 3:
|
|
77
90
|
model = _context2.sent;
|
|
78
91
|
return _context2.abrupt("return", [model]);
|
|
79
|
-
case
|
|
92
|
+
case 5:
|
|
80
93
|
case "end":
|
|
81
94
|
return _context2.stop();
|
|
82
95
|
}
|
|
@@ -94,6 +107,7 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
94
107
|
name: 'size',
|
|
95
108
|
type: AttributeType.Attribute,
|
|
96
109
|
descriptor: {
|
|
110
|
+
shaderLocation: ShaderLocation.SIZE,
|
|
97
111
|
name: 'a_Size',
|
|
98
112
|
buffer: {
|
|
99
113
|
usage: gl.DYNAMIC_DRAW,
|
|
@@ -112,6 +126,7 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
112
126
|
type: AttributeType.Attribute,
|
|
113
127
|
descriptor: {
|
|
114
128
|
name: 'a_Normal',
|
|
129
|
+
shaderLocation: ShaderLocation.NORMAL,
|
|
115
130
|
buffer: {
|
|
116
131
|
usage: gl.STATIC_DRAW,
|
|
117
132
|
data: [],
|
|
@@ -129,6 +144,7 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
129
144
|
type: AttributeType.Attribute,
|
|
130
145
|
descriptor: {
|
|
131
146
|
name: 'a_Pos',
|
|
147
|
+
shaderLocation: 10,
|
|
132
148
|
buffer: {
|
|
133
149
|
usage: gl.DYNAMIC_DRAW,
|
|
134
150
|
data: [],
|
|
@@ -1,25 +1,27 @@
|
|
|
1
|
-
import { IFramebuffer, IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
|
1
|
+
import type { IFramebuffer, IModel, IModelUniform, IRenderOptions, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import 'reflect-metadata';
|
|
3
3
|
import BaseModel from '../../core/BaseModel';
|
|
4
4
|
export default class HeatMapModel extends BaseModel {
|
|
5
5
|
protected texture: ITexture2D;
|
|
6
6
|
protected colorTexture: ITexture2D;
|
|
7
7
|
protected heatmapFramerBuffer: IFramebuffer;
|
|
8
|
+
protected heatmapTexture: ITexture2D;
|
|
8
9
|
private intensityModel;
|
|
9
10
|
private colorModel;
|
|
10
11
|
private shapeType;
|
|
11
12
|
private preRampColors;
|
|
13
|
+
private colorModelUniformBuffer;
|
|
14
|
+
private heat3DModelUniformBuffer;
|
|
12
15
|
render(options: Partial<IRenderOptions>): void;
|
|
13
16
|
getUninforms(): IModelUniform;
|
|
14
17
|
initModels(): Promise<IModel[]>;
|
|
15
18
|
buildModels(): Promise<IModel[]>;
|
|
16
19
|
protected registerBuiltinAttributes(): void;
|
|
17
20
|
private buildHeatMapIntensity;
|
|
18
|
-
private
|
|
21
|
+
private buildHeatmap;
|
|
19
22
|
private drawIntensityMode;
|
|
20
|
-
private
|
|
23
|
+
private drawHeatMap;
|
|
21
24
|
private draw3DHeatMap;
|
|
22
25
|
private build3dHeatMap;
|
|
23
|
-
private updateStyle;
|
|
24
26
|
private updateColorTexture;
|
|
25
27
|
}
|