@antv/l7-layers 2.20.3 → 2.20.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/es/canvas/index.d.ts +3 -3
  2. package/es/citybuliding/models/build.d.ts +7 -12
  3. package/es/citybuliding/models/build.js +22 -11
  4. package/es/citybuliding/shaders/build_frag.glsl +26 -23
  5. package/es/citybuliding/shaders/build_vert.glsl +24 -16
  6. package/es/core/BaseLayer.d.ts +14 -2
  7. package/es/core/BaseLayer.js +56 -10
  8. package/es/core/BaseModel.d.ts +21 -1
  9. package/es/core/BaseModel.js +99 -2
  10. package/es/core/CommonStyleAttribute.d.ts +5 -2
  11. package/es/core/CommonStyleAttribute.js +4 -0
  12. package/es/core/LayerPickService.d.ts +1 -1
  13. package/es/core/TextureService.d.ts +2 -2
  14. package/es/core/interface.d.ts +7 -3
  15. package/es/core/interface.js +0 -1
  16. package/es/core/line_trangluation.d.ts +1 -1
  17. package/es/core/shape/arrow.d.ts +1 -1
  18. package/es/core/shape/extrude.d.ts +1 -1
  19. package/es/core/triangulation.d.ts +1 -1
  20. package/es/core/triangulation.js +13 -7
  21. package/es/core/utils.d.ts +4 -0
  22. package/es/core/utils.js +15 -0
  23. package/es/earth/index.d.ts +1 -1
  24. package/es/earth/models/atmosphere.d.ts +8 -2
  25. package/es/earth/models/atmosphere.js +15 -8
  26. package/es/earth/models/base.d.ts +8 -2
  27. package/es/earth/models/base.js +21 -12
  28. package/es/earth/models/bloomsphere.d.ts +8 -2
  29. package/es/earth/models/bloomsphere.js +15 -8
  30. package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  31. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  32. package/es/earth/shaders/base/base_frag.glsl +11 -0
  33. package/es/earth/shaders/base/base_vert.glsl +52 -0
  34. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  35. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  36. package/es/geometry/index.d.ts +2 -2
  37. package/es/geometry/models/billboard.d.ts +8 -1
  38. package/es/geometry/models/billboard.js +26 -11
  39. package/es/geometry/models/plane.d.ts +8 -1
  40. package/es/geometry/models/plane.js +23 -6
  41. package/es/geometry/models/sprite.d.ts +12 -2
  42. package/es/geometry/models/sprite.js +44 -18
  43. package/es/geometry/shaders/billboard_frag.glsl +11 -6
  44. package/es/geometry/shaders/billboard_vert.glsl +12 -15
  45. package/es/geometry/shaders/plane_frag.glsl +14 -10
  46. package/es/geometry/shaders/plane_vert.glsl +11 -10
  47. package/es/geometry/shaders/sprite_frag.glsl +11 -7
  48. package/es/geometry/shaders/sprite_vert.glsl +10 -9
  49. package/es/heatmap/index.d.ts +3 -3
  50. package/es/heatmap/models/grid.d.ts +8 -1
  51. package/es/heatmap/models/grid.js +25 -12
  52. package/es/heatmap/models/grid3d.d.ts +8 -1
  53. package/es/heatmap/models/grid3d.js +29 -13
  54. package/es/heatmap/models/heatmap.d.ts +6 -4
  55. package/es/heatmap/models/heatmap.js +123 -75
  56. package/es/heatmap/models/hexagon.d.ts +8 -1
  57. package/es/heatmap/models/hexagon.js +25 -12
  58. package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
  59. package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  60. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  61. package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  62. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  63. package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  64. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  65. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  66. package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  67. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  68. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  69. package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  70. package/es/image/index.d.ts +2 -2
  71. package/es/image/models/image.d.ts +9 -2
  72. package/es/image/models/image.js +83 -44
  73. package/es/image/shaders/image_frag.glsl +34 -7
  74. package/es/image/shaders/image_vert.glsl +11 -5
  75. package/es/line/index.d.ts +4 -4
  76. package/es/line/index.js +2 -1
  77. package/es/line/models/arc.d.ts +8 -3
  78. package/es/line/models/arc.js +57 -76
  79. package/es/line/models/arc_3d.d.ts +8 -3
  80. package/es/line/models/arc_3d.js +46 -57
  81. package/es/line/models/flow.d.ts +8 -2
  82. package/es/line/models/flow.js +14 -12
  83. package/es/line/models/great_circle.d.ts +8 -3
  84. package/es/line/models/great_circle.js +51 -36
  85. package/es/line/models/index.d.ts +1 -1
  86. package/es/line/models/index.js +3 -6
  87. package/es/line/models/line.d.ts +8 -3
  88. package/es/line/models/line.js +67 -140
  89. package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
  90. package/es/line/models/simple_line.js +204 -0
  91. package/es/line/models/wall.d.ts +8 -3
  92. package/es/line/models/wall.js +35 -27
  93. package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  94. package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  95. package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  96. package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  97. package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
  98. package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
  99. package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  100. package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  101. package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  102. package/es/line/shaders/line/line_vert.glsl +114 -0
  103. package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
  104. package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
  105. package/es/line/shaders/wall/wall_frag.glsl +31 -26
  106. package/es/line/shaders/wall/wall_vert.glsl +29 -22
  107. package/es/mask/index.d.ts +2 -2
  108. package/es/mask/models/fill.d.ts +1 -1
  109. package/es/plugins/DataMappingPlugin.d.ts +1 -1
  110. package/es/plugins/DataMappingPlugin.js +1 -3
  111. package/es/plugins/DataSourcePlugin.d.ts +1 -1
  112. package/es/plugins/FeatureScalePlugin.d.ts +1 -1
  113. package/es/plugins/FeatureScalePlugin.js +14 -3
  114. package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
  115. package/es/plugins/LayerMaskPlugin.d.ts +1 -1
  116. package/es/plugins/LayerModelPlugin.d.ts +1 -1
  117. package/es/plugins/LayerStylePlugin.d.ts +1 -1
  118. package/es/plugins/LightingPlugin.d.ts +1 -1
  119. package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
  120. package/es/plugins/PixelPickingPlugin.d.ts +6 -2
  121. package/es/plugins/PixelPickingPlugin.js +36 -49
  122. package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
  123. package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
  124. package/es/plugins/ShaderUniformPlugin.js +11 -6
  125. package/es/plugins/UpdateModelPlugin.d.ts +1 -1
  126. package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
  127. package/es/point/index.d.ts +2 -2
  128. package/es/point/index.js +1 -0
  129. package/es/point/models/billboard_point.d.ts +9 -3
  130. package/es/point/models/billboard_point.js +18 -18
  131. package/es/point/models/earthExtrude.d.ts +7 -12
  132. package/es/point/models/earthExtrude.js +21 -13
  133. package/es/point/models/earthFill.d.ts +8 -3
  134. package/es/point/models/earthFill.js +18 -30
  135. package/es/point/models/extrude.d.ts +7 -12
  136. package/es/point/models/extrude.js +18 -13
  137. package/es/point/models/fill.d.ts +8 -2
  138. package/es/point/models/fill.js +33 -84
  139. package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
  140. package/es/point/models/{fillmage.js → fillImage.js} +23 -15
  141. package/es/point/models/image.d.ts +8 -1
  142. package/es/point/models/image.js +31 -21
  143. package/es/point/models/index.js +1 -1
  144. package/es/point/models/normal.d.ts +9 -3
  145. package/es/point/models/normal.js +13 -30
  146. package/es/point/models/radar.d.ts +8 -2
  147. package/es/point/models/radar.js +23 -45
  148. package/es/point/models/text.d.ts +9 -2
  149. package/es/point/models/text.js +31 -32
  150. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  151. package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  152. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  153. package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  154. package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  155. package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  156. package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
  157. package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
  158. package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
  159. package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  160. package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  161. package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  162. package/es/point/shaders/image/image_frag.glsl +42 -0
  163. package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
  164. package/es/point/shaders/radar/radar_frag.glsl +19 -14
  165. package/es/point/shaders/radar/radar_vert.glsl +21 -24
  166. package/es/point/shaders/text/text_frag.glsl +44 -0
  167. package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  168. package/es/point/shape/extrude.d.ts +1 -1
  169. package/es/polygon/index.d.ts +2 -2
  170. package/es/polygon/models/extrude.d.ts +9 -9
  171. package/es/polygon/models/extrude.js +38 -15
  172. package/es/polygon/models/extrusion.d.ts +8 -1
  173. package/es/polygon/models/extrusion.js +24 -7
  174. package/es/polygon/models/fill.d.ts +9 -4
  175. package/es/polygon/models/fill.js +26 -13
  176. package/es/polygon/models/ocean.d.ts +9 -7
  177. package/es/polygon/models/ocean.js +30 -14
  178. package/es/polygon/models/water.d.ts +9 -4
  179. package/es/polygon/models/water.js +26 -10
  180. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  181. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  182. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  183. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  184. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  185. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  186. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  187. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  188. package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
  189. package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  190. package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  191. package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  192. package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  193. package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  194. package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  195. package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  196. package/es/raster/buffers/triangulation.d.ts +1 -1
  197. package/es/raster/index.d.ts +2 -2
  198. package/es/raster/models/raster.d.ts +9 -8
  199. package/es/raster/models/raster.js +54 -38
  200. package/es/raster/models/rasterRgb.d.ts +9 -7
  201. package/es/raster/models/rasterRgb.js +36 -19
  202. package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
  203. package/es/raster/models/rasterTerrainRgb.js +2 -2
  204. package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  205. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  206. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  207. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  208. package/es/tile/core/BaseLayer.d.ts +2 -2
  209. package/es/tile/core/TileDebugLayer.d.ts +1 -1
  210. package/es/tile/interaction/getRasterData.d.ts +2 -2
  211. package/es/tile/interaction/utils.d.ts +1 -1
  212. package/es/tile/interface.d.ts +2 -2
  213. package/es/tile/service/TileLayerService.d.ts +2 -2
  214. package/es/tile/service/TilePickService.d.ts +2 -2
  215. package/es/tile/service/TileSourceService.d.ts +1 -1
  216. package/es/tile/tile/Tile.d.ts +2 -3
  217. package/es/tile/tile/VectorTile.d.ts +1 -1
  218. package/es/tile/tile/index.d.ts +1 -1
  219. package/es/tile/utils/constants.js +1 -1
  220. package/es/tile/utils/utils.d.ts +1 -1
  221. package/es/utils/blend.d.ts +1 -1
  222. package/es/utils/multiPassRender.d.ts +1 -1
  223. package/es/utils/stencil.d.ts +1 -1
  224. package/es/wind/index.d.ts +3 -3
  225. package/es/wind/models/wind.d.ts +1 -1
  226. package/lib/citybuliding/models/build.js +22 -11
  227. package/lib/citybuliding/shaders/build_frag.glsl +26 -23
  228. package/lib/citybuliding/shaders/build_vert.glsl +24 -16
  229. package/lib/core/BaseLayer.js +56 -10
  230. package/lib/core/BaseModel.js +99 -2
  231. package/lib/core/CommonStyleAttribute.js +4 -0
  232. package/lib/core/triangulation.js +12 -6
  233. package/lib/core/utils.js +22 -0
  234. package/lib/earth/models/atmosphere.js +15 -8
  235. package/lib/earth/models/base.js +21 -12
  236. package/lib/earth/models/bloomsphere.js +15 -8
  237. package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
  238. package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
  239. package/lib/earth/shaders/base/base_frag.glsl +11 -0
  240. package/lib/earth/shaders/base/base_vert.glsl +52 -0
  241. package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
  242. package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
  243. package/lib/geometry/models/billboard.js +26 -11
  244. package/lib/geometry/models/plane.js +23 -6
  245. package/lib/geometry/models/sprite.js +44 -18
  246. package/lib/geometry/shaders/billboard_frag.glsl +11 -6
  247. package/lib/geometry/shaders/billboard_vert.glsl +12 -15
  248. package/lib/geometry/shaders/plane_frag.glsl +14 -10
  249. package/lib/geometry/shaders/plane_vert.glsl +11 -10
  250. package/lib/geometry/shaders/sprite_frag.glsl +11 -7
  251. package/lib/geometry/shaders/sprite_vert.glsl +10 -9
  252. package/lib/heatmap/models/grid.js +25 -12
  253. package/lib/heatmap/models/grid3d.js +29 -13
  254. package/lib/heatmap/models/heatmap.js +122 -74
  255. package/lib/heatmap/models/hexagon.js +25 -12
  256. package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
  257. package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
  258. package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
  259. package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
  260. package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
  261. package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
  262. package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
  263. package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
  264. package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
  265. package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
  266. package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  267. package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
  268. package/lib/image/models/image.js +83 -44
  269. package/lib/image/shaders/image_frag.glsl +34 -7
  270. package/lib/image/shaders/image_vert.glsl +11 -5
  271. package/lib/line/index.js +2 -1
  272. package/lib/line/models/arc.js +57 -76
  273. package/lib/line/models/arc_3d.js +47 -59
  274. package/lib/line/models/flow.js +14 -12
  275. package/lib/line/models/great_circle.js +51 -36
  276. package/lib/line/models/index.js +4 -7
  277. package/lib/line/models/line.js +67 -142
  278. package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
  279. package/lib/line/models/wall.js +35 -27
  280. package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
  281. package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
  282. package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
  283. package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
  284. package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
  285. package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
  286. package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
  287. package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
  288. package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
  289. package/lib/line/shaders/line/line_vert.glsl +114 -0
  290. package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
  291. package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
  292. package/lib/line/shaders/wall/wall_frag.glsl +31 -26
  293. package/lib/line/shaders/wall/wall_vert.glsl +29 -22
  294. package/lib/plugins/DataMappingPlugin.js +1 -3
  295. package/lib/plugins/FeatureScalePlugin.js +14 -3
  296. package/lib/plugins/PixelPickingPlugin.js +35 -48
  297. package/lib/plugins/ShaderUniformPlugin.js +11 -6
  298. package/lib/point/index.js +1 -0
  299. package/lib/point/models/billboard_point.js +18 -18
  300. package/lib/point/models/earthExtrude.js +21 -13
  301. package/lib/point/models/earthFill.js +18 -30
  302. package/lib/point/models/extrude.js +18 -13
  303. package/lib/point/models/fill.js +33 -84
  304. package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
  305. package/lib/point/models/image.js +31 -21
  306. package/lib/point/models/index.js +2 -2
  307. package/lib/point/models/normal.js +13 -30
  308. package/lib/point/models/radar.js +23 -45
  309. package/lib/point/models/text.js +31 -32
  310. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
  311. package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
  312. package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  313. package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
  314. package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
  315. package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
  316. package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
  317. package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
  318. package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
  319. package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
  320. package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
  321. package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
  322. package/lib/point/shaders/image/image_frag.glsl +42 -0
  323. package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
  324. package/lib/point/shaders/radar/radar_frag.glsl +19 -14
  325. package/lib/point/shaders/radar/radar_vert.glsl +21 -24
  326. package/lib/point/shaders/text/text_frag.glsl +44 -0
  327. package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
  328. package/lib/polygon/models/extrude.js +38 -15
  329. package/lib/polygon/models/extrusion.js +24 -7
  330. package/lib/polygon/models/fill.js +26 -13
  331. package/lib/polygon/models/ocean.js +30 -14
  332. package/lib/polygon/models/water.js +26 -10
  333. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
  334. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
  335. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
  336. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
  337. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
  338. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
  339. package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
  340. package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
  341. package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
  342. package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
  343. package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
  344. package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
  345. package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
  346. package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
  347. package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
  348. package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
  349. package/lib/raster/models/raster.js +54 -38
  350. package/lib/raster/models/rasterRgb.js +36 -19
  351. package/lib/raster/models/rasterTerrainRgb.js +2 -2
  352. package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
  353. package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  354. package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
  355. package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  356. package/lib/tile/utils/constants.js +1 -1
  357. package/package.json +7 -7
  358. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  359. package/es/earth/shaders/base_frag.glsl +0 -13
  360. package/es/earth/shaders/base_vert.glsl +0 -52
  361. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  362. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  363. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  364. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  365. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  366. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  367. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  368. package/es/line/models/earthArc_3d.d.ts +0 -17
  369. package/es/line/models/earthArc_3d.js +0 -285
  370. package/es/line/models/linearline.d.ts +0 -11
  371. package/es/line/models/linearline.js +0 -241
  372. package/es/line/models/simpleLine.js +0 -194
  373. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  374. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
  375. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
  376. package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
  377. package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
  378. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  379. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  380. package/es/line/shaders/line_vert.glsl +0 -165
  381. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  382. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  383. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
  384. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
  385. package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
  386. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  387. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  388. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  389. package/es/point/shaders/animate/wave_frag.glsl +0 -55
  390. package/es/point/shaders/earth/extrude_frag.glsl +0 -32
  391. package/es/point/shaders/image/fillImage_frag.glsl +0 -18
  392. package/es/point/shaders/image_frag.glsl +0 -37
  393. package/es/point/shaders/text_frag.glsl +0 -39
  394. package/es/polygon/shaders/polygon_frag.glsl +0 -7
  395. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
  396. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  397. package/es/raster/shaders/raster_2d_frag.glsl +0 -32
  398. package/es/raster/shaders/raster_2d_vert.glsl +0 -13
  399. package/es/raster/shaders/raster_frag.glsl +0 -11
  400. package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
  401. package/es/raster/shaders/raster_vert.glsl +0 -34
  402. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  403. package/lib/earth/shaders/base_frag.glsl +0 -13
  404. package/lib/earth/shaders/base_vert.glsl +0 -52
  405. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  406. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  407. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  408. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  409. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  410. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  411. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  412. package/lib/line/models/earthArc_3d.js +0 -291
  413. package/lib/line/models/linearline.js +0 -247
  414. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  415. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
  416. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
  417. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
  418. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
  419. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  420. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  421. package/lib/line/shaders/line_vert.glsl +0 -165
  422. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
  423. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
  424. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
  425. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
  426. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
  427. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
  428. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
  429. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
  430. package/lib/point/shaders/animate/wave_frag.glsl +0 -55
  431. package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
  432. package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
  433. package/lib/point/shaders/image_frag.glsl +0 -37
  434. package/lib/point/shaders/text_frag.glsl +0 -39
  435. package/lib/polygon/shaders/polygon_frag.glsl +0 -7
  436. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
  437. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
  438. package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
  439. package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
  440. package/lib/raster/shaders/raster_frag.glsl +0 -11
  441. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
  442. package/lib/raster/shaders/raster_vert.glsl +0 -34
  443. /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  444. /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  445. /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  446. /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
  447. /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
  448. /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
  449. /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
  450. /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
@@ -1,18 +1,17 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
-
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_sceneCenterMercator;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 10) in vec3 a_Pos;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_radius;
7
+ float u_opacity;
8
+ float u_coverage;
9
+ float u_angle;
10
+ };
11
+
12
+
13
+ out vec4 v_color;
14
+
16
15
 
17
16
  #pragma include "projection"
18
17
  #pragma include "project"
@@ -20,6 +19,7 @@ uniform vec2 u_sceneCenterMercator;
20
19
 
21
20
  void main() {
22
21
  v_color = a_Color;
22
+ v_color.a *= u_opacity;
23
23
 
24
24
  mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
25
  vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;
@@ -0,0 +1,8 @@
1
+ in vec4 v_color;
2
+
3
+ #pragma include "picking"
4
+ out vec4 outputColor;
5
+ void main() {
6
+ outputColor = v_color;
7
+ outputColor = filterColor(outputColor);
8
+ }
@@ -1,20 +1,17 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 9) in float a_Size;
4
+ layout(location = 10) in vec3 a_Pos;
5
+ layout(location = 13) in vec3 a_Normal;
6
6
 
7
- attribute vec3 a_Normal;
8
- attribute float a_Size;
9
- attribute vec4 a_Color;
10
- uniform vec2 u_radius;
11
- uniform float u_coverage: 0.9;
12
- uniform float u_angle: 0;
13
- uniform mat4 u_ModelMatrix;
7
+ layout(std140) uniform commonUniforms {
8
+ vec2 u_radius;
9
+ float u_opacity;
10
+ float u_coverage;
11
+ float u_angle;
12
+ };
14
13
 
15
- varying vec4 v_color;
16
-
17
- uniform vec2 u_sceneCenterMercator;
14
+ out vec4 v_color;
18
15
 
19
16
  #pragma include "projection"
20
17
  #pragma include "project"
@@ -34,7 +31,7 @@ void main() {
34
31
  vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
35
32
 
36
33
  float lightWeight = calc_lighting(project_pos);
37
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
+ v_color =vec4(a_Color.rgb*lightWeight, a_Color.w * u_opacity);
38
35
 
39
36
  gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
40
37
  } else {
@@ -0,0 +1,24 @@
1
+ layout(std140) uniform commonUniforms {
2
+ mat4 u_ViewProjectionMatrixUncentered;
3
+ mat4 u_InverseViewProjectionMatrix;
4
+ float u_opacity;
5
+ float u_common_uniforms_padding1;
6
+ float u_common_uniforms_padding2;
7
+ float u_common_uniforms_padding3;
8
+ };
9
+
10
+ uniform sampler2D u_texture;
11
+ uniform sampler2D u_colorTexture;
12
+
13
+ in vec2 v_texCoord;
14
+ in float v_intensity;
15
+ out vec4 outputColor;
16
+
17
+ void main(){
18
+
19
+ float intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;
20
+ vec4 color = texture(SAMPLER_2D(u_colorTexture),vec2(intensity, 0));
21
+ outputColor = color;
22
+ // gl_FragColor.a = color.a * smoothstep(0.1,0.2,intensity)* u_opacity;
23
+ outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
24
+ }
@@ -1,13 +1,20 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 14) in vec2 a_Uv;
3
+
4
+ layout(std140) uniform commonUniforms {
5
+ mat4 u_ViewProjectionMatrixUncentered;
6
+ mat4 u_InverseViewProjectionMatrix;
7
+ float u_opacity;
8
+ float u_common_uniforms_padding1;
9
+ float u_common_uniforms_padding2;
10
+ float u_common_uniforms_padding3;
11
+ };
12
+
4
13
  uniform sampler2D u_texture;
5
- varying vec2 v_texCoord;
6
- uniform mat4 u_ModelMatrix;
7
- uniform mat4 u_InverseViewProjectionMatrix;
8
- uniform mat4 u_ViewProjectionMatrixUncentered;
9
- varying float v_intensity;
14
+ uniform sampler2D u_colorTexture;
10
15
 
16
+ out vec2 v_texCoord;
17
+ out float v_intensity;
11
18
 
12
19
  vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
20
  float t2 = t * t;
@@ -18,7 +25,10 @@ vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
18
25
  vec2 toBezier(float t, vec4 p){
19
26
  return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
27
  }
28
+
21
29
  #pragma include "projection"
30
+ #pragma include "project"
31
+
22
32
  void main() {
23
33
  v_texCoord = a_Uv;
24
34
 
@@ -39,7 +49,7 @@ void main() {
39
49
  vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
40
50
  float fh;
41
51
 
42
- v_intensity = texture2D(u_texture, v_texCoord).r;
52
+ v_intensity = texture(SAMPLER_2D(u_texture), v_texCoord).r;
43
53
  fh = toBezier(v_intensity, b).y;
44
54
  gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
45
55
 
@@ -0,0 +1,52 @@
1
+ uniform sampler2D u_texture; // 热力强度图
2
+ uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
+
4
+ layout(std140) uniform commonUniforms {
5
+ float u_opacity;
6
+ float u_common_uniforms_padding1;
7
+ float u_common_uniforms_padding2;
8
+ float u_common_uniforms_padding3;
9
+ };
10
+ in vec2 v_texCoord;
11
+ out vec4 outputColor;
12
+
13
+ #pragma include "scene_uniforms"
14
+
15
+ float getBlurIndusty() {
16
+ float vW = 2.0/ u_ViewportSize.x;
17
+ float vH = 2.0/ u_ViewportSize.y;
18
+ vec2 vUv = v_texCoord;
19
+ float i11 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
20
+ float i12 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
21
+ float i13 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
22
+
23
+ float i21 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
24
+ float i22 = texture(SAMPLER_2D(u_texture), vec2( vUv.x , vUv.y) ).r;
25
+ float i23 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
26
+
27
+ float i31 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
28
+ float i32 = texture(SAMPLER_2D(u_texture), vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
29
+ float i33 = texture(SAMPLER_2D(u_texture), vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
30
+
31
+ return(
32
+ i11 +
33
+ i12 +
34
+ i13 +
35
+ i21 +
36
+ i21 +
37
+ i22 +
38
+ i23 +
39
+ i31 +
40
+ i32 +
41
+ i33
42
+ )/9.0;
43
+ }
44
+
45
+
46
+ void main(){
47
+ // float intensity = texture(u_texture, v_texCoord).r;
48
+ float intensity = getBlurIndusty();
49
+ vec4 color = texture(SAMPLER_2D(u_colorTexture), vec2(intensity, 0.0));
50
+ outputColor = color;
51
+ outputColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
52
+ }
@@ -0,0 +1,16 @@
1
+ layout(std140) uniform commonUniforms {
2
+ float u_radius;
3
+ float u_intensity;
4
+ float u_common_uniforms_padding1;
5
+ float u_common_uniforms_padding2;
6
+ };
7
+
8
+ in float v_weight;
9
+ in vec2 v_extrude;
10
+ out vec4 outputColor;
11
+ #define GAUSS_COEF 0.3989422804014327
12
+ void main(){
13
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
14
+ float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
15
+ outputColor = vec4(val, 1., 1., 1.);
16
+ }
@@ -1,12 +1,17 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute float a_Size;
4
- attribute vec2 a_Dir;
5
- uniform float u_intensity;
6
- uniform float u_radius;
7
- varying vec2 v_extrude;
8
- varying float v_weight;
9
- uniform mat4 u_ModelMatrix;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 9) in float a_Size;
3
+ layout(location = 10) in vec2 a_Dir;
4
+
5
+
6
+ layout(std140) uniform commonUniforms {
7
+ float u_radius;
8
+ float u_intensity;
9
+ float u_common_uniforms_padding1;
10
+ float u_common_uniforms_padding2;
11
+ };
12
+
13
+ out vec2 v_extrude;
14
+ out float v_weight;
10
15
 
11
16
 
12
17
  #define GAUSS_COEF 0.3989422804014327
@@ -0,0 +1,19 @@
1
+
2
+ layout(location = 0) in vec3 a_Position;
3
+ layout(location = 14) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ float u_opacity;
7
+ float u_common_uniforms_padding1;
8
+ float u_common_uniforms_padding2;
9
+ float u_common_uniforms_padding3;
10
+ };
11
+
12
+ #pragma include "scene_uniforms"
13
+
14
+ out vec2 v_texCoord;
15
+ void main() {
16
+ v_texCoord = a_Uv;
17
+
18
+ gl_Position = vec4(a_Position.xy, 0, 1.);
19
+ }
@@ -0,0 +1,8 @@
1
+ in vec4 v_color;
2
+
3
+ #pragma include "picking"
4
+ out vec4 outputColor;
5
+ void main() {
6
+ outputColor = v_color;
7
+ outputColor = filterColor(outputColor);
8
+ }
@@ -1,18 +1,16 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 1) in vec4 a_Color;
3
+ layout(location = 10) in vec3 a_Pos;
12
4
 
13
- varying vec4 v_color;
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_radius;
7
+ float u_opacity;
8
+ float u_coverage;
9
+ float u_angle;
10
+ };
11
+
12
+ out vec4 v_color;
14
13
 
15
- uniform vec2 u_sceneCenterMercator;
16
14
 
17
15
  #pragma include "projection"
18
16
  #pragma include "project"
@@ -20,6 +18,7 @@ uniform vec2 u_sceneCenterMercator;
20
18
 
21
19
  void main() {
22
20
  v_color = a_Color;
21
+ v_color.a *= u_opacity;
23
22
 
24
23
  mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
24
  vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
@@ -15,12 +15,14 @@ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/ge
15
15
  var _l7Core = require("@antv/l7-core");
16
16
  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
17
17
  var _triangulation = require("../../core/triangulation");
18
+ var _CommonStyleAttribute = require("../../core/CommonStyleAttribute");
19
+ var _l7Utils = require("@antv/l7-utils");
18
20
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
19
21
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
20
22
  /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
21
- var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n if(gl_FragColor.a < 0.01)\n discard;\n}\n";
23
+ var ImageFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity:1.0;\n float u_brightness:1.0;\n float u_contrast:1.0;\n float u_saturation:1.0;\n float u_gamma:1.0;\n};\n\nin vec2 v_texCoord;\nout vec4 outputColor;\nvec3 setContrast(vec3 rgb, float contrast) {\n vec3 color = mix(vec3(0.5), rgb, contrast);\n color = clamp(color, 0.0, 1.0);\n return color;\n}\nvec3 setSaturation(vec3 rgb, float adjustment) {\n const vec3 grayVector = vec3(0.2125, 0.7154, 0.0721);\n vec3 intensity = vec3(dot(rgb, grayVector));\n vec3 color = mix(intensity, rgb, adjustment);\n color = clamp(color, 0.0, 1.0);\n return color;\n}\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n //brightness\n color.rgb = mix(vec3(0.0, 0.0, 0.0), color.rgb, u_brightness);\n //contrast\n color.rgb = setContrast(color.rgb, u_contrast);\n // saturation\n color.rgb = setSaturation(color.rgb, u_saturation);\n // gamma\n color.rgb = pow(color.rgb, vec3(u_gamma));\n outputColor = color;\n outputColor.a *= u_opacity;\n if(outputColor.a < 0.01)\n discard;\n}\n";
22
24
  /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
23
- var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n \n}\n";
25
+ var ImageVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 14) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity:1.0;\n float u_brightness:1.0;\n float u_contrast:1.0;\n float u_saturation:1.0;\n float u_gamma:1.0;\n};\n\nout vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace_v2(vec4(project_pos.xy,0., 1.0));\n \n}\n";
24
26
  var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
25
27
  (0, _inherits2.default)(ImageModel, _BaseModel);
26
28
  var _super = _createSuper(ImageModel);
@@ -29,33 +31,74 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
29
31
  return _super.apply(this, arguments);
30
32
  }
31
33
  (0, _createClass2.default)(ImageModel, [{
32
- key: "getUninforms",
33
- value: function getUninforms() {
34
+ key: "getCommonUniformsInfo",
35
+ value: function getCommonUniformsInfo() {
34
36
  var _ref = this.layer.getLayerConfig(),
35
- opacity = _ref.opacity;
36
- return {
37
- u_opacity: opacity || 1,
38
- u_texture: this.texture
37
+ _ref$color = _ref.color,
38
+ color = _ref$color === void 0 ? 'rgb(255,255,255)' : _ref$color,
39
+ opacity = _ref.opacity,
40
+ brightness = _ref.brightness,
41
+ contrast = _ref.contrast,
42
+ saturation = _ref.saturation,
43
+ gamma = _ref.gamma;
44
+ var colorArry = (0, _l7Utils.rgb2arr)(color);
45
+ var commonOptions = {
46
+ u_opacity: (0, _l7Utils.defaultValue)(opacity, 1.0),
47
+ u_brightness: (0, _l7Utils.defaultValue)(brightness, 1.0),
48
+ u_contrast: (0, _l7Utils.defaultValue)(contrast, 1.0),
49
+ u_saturation: (0, _l7Utils.defaultValue)(saturation, 1.0),
50
+ u_gamma: (0, _l7Utils.defaultValue)(gamma, 1.0)
39
51
  };
52
+ this.textures = [this.texture];
53
+ var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
54
+ return commonBufferInfo;
40
55
  }
41
56
  }, {
42
57
  key: "initModels",
43
58
  value: function () {
44
59
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
45
- var source, createTexture2D, imageData, model;
46
60
  return _regenerator.default.wrap(function _callee$(_context) {
47
61
  while (1) switch (_context.prev = _context.next) {
48
62
  case 0:
49
- source = this.layer.getSource();
63
+ _context.next = 2;
64
+ return this.loadTexture();
65
+ case 2:
66
+ return _context.abrupt("return", this.buildModels());
67
+ case 3:
68
+ case "end":
69
+ return _context.stop();
70
+ }
71
+ }, _callee, this);
72
+ }));
73
+ function initModels() {
74
+ return _initModels.apply(this, arguments);
75
+ }
76
+ return initModels;
77
+ }()
78
+ }, {
79
+ key: "clearModels",
80
+ value: function clearModels() {
81
+ var _this$texture;
82
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
83
+ }
84
+ }, {
85
+ key: "loadTexture",
86
+ value: function () {
87
+ var _loadTexture = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
88
+ var createTexture2D, source, imageData;
89
+ return _regenerator.default.wrap(function _callee2$(_context2) {
90
+ while (1) switch (_context2.prev = _context2.next) {
91
+ case 0:
50
92
  createTexture2D = this.rendererService.createTexture2D;
51
93
  this.texture = createTexture2D({
52
94
  height: 0,
53
95
  width: 0
54
96
  });
55
- _context.next = 5;
97
+ source = this.layer.getSource();
98
+ _context2.next = 5;
56
99
  return source.data.images;
57
100
  case 5:
58
- imageData = _context.sent;
101
+ imageData = _context2.sent;
59
102
  this.texture = createTexture2D({
60
103
  data: imageData[0],
61
104
  width: imageData[0].width,
@@ -63,7 +106,27 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
63
106
  mag: _l7Core.gl.LINEAR,
64
107
  min: _l7Core.gl.LINEAR
65
108
  });
66
- _context.next = 9;
109
+ case 7:
110
+ case "end":
111
+ return _context2.stop();
112
+ }
113
+ }, _callee2, this);
114
+ }));
115
+ function loadTexture() {
116
+ return _loadTexture.apply(this, arguments);
117
+ }
118
+ return loadTexture;
119
+ }()
120
+ }, {
121
+ key: "buildModels",
122
+ value: function () {
123
+ var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee3() {
124
+ var model;
125
+ return _regenerator.default.wrap(function _callee3$(_context3) {
126
+ while (1) switch (_context3.prev = _context3.next) {
127
+ case 0:
128
+ this.initUniformsBuffer();
129
+ _context3.next = 3;
67
130
  return this.layer.buildLayerModel({
68
131
  moduleName: 'rasterImage',
69
132
  vertexShader: ImageVert,
@@ -78,39 +141,14 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
78
141
  enable: false
79
142
  }
80
143
  });
81
- case 9:
82
- model = _context.sent;
83
- return _context.abrupt("return", [model]);
84
- case 11:
85
- case "end":
86
- return _context.stop();
87
- }
88
- }, _callee, this);
89
- }));
90
- function initModels() {
91
- return _initModels.apply(this, arguments);
92
- }
93
- return initModels;
94
- }()
95
- }, {
96
- key: "clearModels",
97
- value: function clearModels() {
98
- var _this$texture;
99
- (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
100
- }
101
- }, {
102
- key: "buildModels",
103
- value: function () {
104
- var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
105
- return _regenerator.default.wrap(function _callee2$(_context2) {
106
- while (1) switch (_context2.prev = _context2.next) {
107
- case 0:
108
- return _context2.abrupt("return", this.initModels());
109
- case 1:
144
+ case 3:
145
+ model = _context3.sent;
146
+ return _context3.abrupt("return", [model]);
147
+ case 5:
110
148
  case "end":
111
- return _context2.stop();
149
+ return _context3.stop();
112
150
  }
113
- }, _callee2, this);
151
+ }, _callee3, this);
114
152
  }));
115
153
  function buildModels() {
116
154
  return _buildModels.apply(this, arguments);
@@ -125,6 +163,7 @@ var ImageModel = exports.default = /*#__PURE__*/function (_BaseModel) {
125
163
  type: _l7Core.AttributeType.Attribute,
126
164
  descriptor: {
127
165
  name: 'a_Uv',
166
+ shaderLocation: _CommonStyleAttribute.ShaderLocation.UV,
128
167
  buffer: {
129
168
  usage: _l7Core.gl.DYNAMIC_DRAW,
130
169
  data: [],
@@ -1,11 +1,38 @@
1
- precision mediump float;
2
- uniform float u_opacity: 1.0;
3
1
  uniform sampler2D u_texture;
4
- varying vec2 v_texCoord;
2
+ layout(std140) uniform commonUniforms {
3
+ float u_opacity:1.0;
4
+ float u_brightness:1.0;
5
+ float u_contrast:1.0;
6
+ float u_saturation:1.0;
7
+ float u_gamma:1.0;
8
+ };
9
+
10
+ in vec2 v_texCoord;
11
+ out vec4 outputColor;
12
+ vec3 setContrast(vec3 rgb, float contrast) {
13
+ vec3 color = mix(vec3(0.5), rgb, contrast);
14
+ color = clamp(color, 0.0, 1.0);
15
+ return color;
16
+ }
17
+ vec3 setSaturation(vec3 rgb, float adjustment) {
18
+ const vec3 grayVector = vec3(0.2125, 0.7154, 0.0721);
19
+ vec3 intensity = vec3(dot(rgb, grayVector));
20
+ vec3 color = mix(intensity, rgb, adjustment);
21
+ color = clamp(color, 0.0, 1.0);
22
+ return color;
23
+ }
5
24
  void main() {
6
- vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));
7
- gl_FragColor = color;
8
- gl_FragColor.a *= u_opacity;
9
- if(gl_FragColor.a < 0.01)
25
+ vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));
26
+ //brightness
27
+ color.rgb = mix(vec3(0.0, 0.0, 0.0), color.rgb, u_brightness);
28
+ //contrast
29
+ color.rgb = setContrast(color.rgb, u_contrast);
30
+ // saturation
31
+ color.rgb = setSaturation(color.rgb, u_saturation);
32
+ // gamma
33
+ color.rgb = pow(color.rgb, vec3(u_gamma));
34
+ outputColor = color;
35
+ outputColor.a *= u_opacity;
36
+ if(outputColor.a < 0.01)
10
37
  discard;
11
38
  }
@@ -1,9 +1,15 @@
1
- precision highp float;
2
- uniform mat4 u_ModelMatrix;
1
+ layout(location = 0) in vec3 a_Position;
2
+ layout(location = 14) in vec2 a_Uv;
3
3
 
4
- attribute vec3 a_Position;
5
- attribute vec2 a_Uv;
6
- varying vec2 v_texCoord;
4
+ layout(std140) uniform commonUniforms {
5
+ float u_opacity:1.0;
6
+ float u_brightness:1.0;
7
+ float u_contrast:1.0;
8
+ float u_saturation:1.0;
9
+ float u_gamma:1.0;
10
+ };
11
+
12
+ out vec2 v_texCoord;
7
13
  #pragma include "projection"
8
14
  void main() {
9
15
  v_texCoord = a_Uv;
package/lib/line/index.js CHANGED
@@ -30,7 +30,8 @@ var LineLayer = exports.default = /*#__PURE__*/function (_BaseLayer) {
30
30
  }
31
31
  _this = _super.call.apply(_super, [this].concat(args));
32
32
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'LineLayer');
33
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableShaderEncodeStyles", ['opacity', 'offsets', 'stroke', 'thetaOffset']);
33
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "enableShaderEncodeStyles", ['stroke', 'offsets', 'opacity', 'thetaOffset']);
34
+ //注意顺序 4+2+1+1
34
35
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "arrowInsertCount", 0);
35
36
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "defaultSourceConfig", {
36
37
  data: [{