@antv/l7-layers 2.20.3 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +56 -10
- package/es/core/BaseModel.d.ts +21 -1
- package/es/core/BaseModel.js +99 -2
- package/es/core/CommonStyleAttribute.d.ts +5 -2
- package/es/core/CommonStyleAttribute.js +4 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +15 -0
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +51 -36
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +7 -12
- package/es/point/models/extrude.js +18 -13
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -21
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +56 -10
- package/lib/core/BaseModel.js +99 -2
- package/lib/core/CommonStyleAttribute.js +4 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +22 -0
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +51 -36
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +18 -13
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -21
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
package/es/core/BaseModel.js
CHANGED
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@@ -1,3 +1,4 @@
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1
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+
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
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1
2
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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2
3
|
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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3
4
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import _initializerDefineProperty from "@babel/runtime/helpers/esm/initializerDefineProperty";
|
|
@@ -13,13 +14,15 @@ import { rgb2arr } from '@antv/l7-utils';
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13
14
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import { BlendTypes } from "../utils/blend";
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14
15
|
import { getStencil as _getStencil, getStencilMask } from "../utils/stencil";
|
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15
16
|
import { DefaultUniformStyleType, DefaultUniformStyleValue } from "./constant";
|
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17
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+
import { MultipleOfFourNumber } from "./utils";
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16
18
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import { getCommonStyleAttributeOptions, ShaderLocation } from "./CommonStyleAttribute";
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var shaderLocationMap = {
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20
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opacity: ShaderLocation.OPACITY,
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stroke: ShaderLocation.STROKE,
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22
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offsets: ShaderLocation.OFFSETS,
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rotation: ShaderLocation.ROTATION,
|
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-
extrusionBase: ShaderLocation.EXTRUSION_BASE
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extrusionBase: ShaderLocation.EXTRUSION_BASE,
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thetaOffset: 15
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26
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};
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27
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28
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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@@ -32,6 +35,9 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
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33
36
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// @lazyInject(TYPES.IShaderModuleService)
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37
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38
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// 支持数据映射的buffer
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// 不支持数据映射的buffer
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41
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// style texture data mapping
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42
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43
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function BaseModel(layer) {
|
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@@ -109,10 +115,21 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
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109
115
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value: function getDefaultStyle() {
|
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110
116
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return {};
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}
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// public getUninforms(): IModelUniform {
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119
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// throw new Error('Method not implemented.');
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// }
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}, {
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key: "getUninforms",
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value: function getUninforms() {
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115
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-
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+
var commoninfo = this.getCommonUniformsInfo();
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+
var attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
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this.updateStyleUnifoms();
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var result = _objectSpread(_objectSpread({}, attributeInfo.uniformsOption), commoninfo.uniformsOption);
|
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+
//如果是regl渲染 需要在uniform中带上u_texture 暂时用this.rendererService.device判断
|
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129
|
+
if (!this.rendererService.hasOwnProperty('device') && this.textures && this.textures.length === 1) {
|
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130
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+
result['u_texture'] = this.textures[0];
|
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+
}
|
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+
return result;
|
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116
133
|
}
|
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117
134
|
}, {
|
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118
135
|
key: "getAnimateUniforms",
|
|
@@ -212,6 +229,8 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
212
229
|
this.layer.setAnimateStartTime();
|
|
213
230
|
}
|
|
214
231
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}
|
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232
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+
|
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233
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+
// 动态注入参与数据映射的uniform
|
|
215
234
|
}, {
|
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216
235
|
key: "getInject",
|
|
217
236
|
value: function getInject() {
|
|
@@ -230,6 +249,10 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
230
249
|
} else {
|
|
231
250
|
uniforms.push(" ".concat(DefaultUniformStyleType[key], " u_").concat(key, ";"));
|
|
232
251
|
}
|
|
252
|
+
var location = shaderLocationMap[key];
|
|
253
|
+
if (!location && key === 'THETA_OFFSET') {
|
|
254
|
+
location = 15;
|
|
255
|
+
}
|
|
233
256
|
str += "\n #ifdef USE_ATTRIBUTE_".concat(key.toUpperCase(), "\n layout(location = ").concat(shaderLocationMap[key], ") in ").concat(DefaultUniformStyleType[key], " a_").concat(key.charAt(0).toUpperCase() + key.slice(1), ";\n #endif\n\n ");
|
|
234
257
|
});
|
|
235
258
|
var attributeUniforms = uniforms.length ? "\nlayout(std140) uniform AttributeUniforms {\n".concat(uniforms.join('\n'), "\n};\n ") : '';
|
|
@@ -286,6 +309,80 @@ var BaseModel = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
286
309
|
value: function updateEncodeAttribute(type, flag) {
|
|
287
310
|
this.encodeStyleAttribute[type] = flag;
|
|
288
311
|
}
|
|
312
|
+
}, {
|
|
313
|
+
key: "initUniformsBuffer",
|
|
314
|
+
value: function initUniformsBuffer() {
|
|
315
|
+
var attrUniforms = this.getUniformsBufferInfo(this.getStyleAttribute());
|
|
316
|
+
var commonUniforms = this.getCommonUniformsInfo();
|
|
317
|
+
if (attrUniforms.uniformsLength !== 0) {
|
|
318
|
+
this.attributeUnifoms = this.rendererService.createBuffer({
|
|
319
|
+
data: new Float32Array(MultipleOfFourNumber(attrUniforms.uniformsLength)).fill(0),
|
|
320
|
+
// 长度需要大于等于 4
|
|
321
|
+
isUBO: true
|
|
322
|
+
});
|
|
323
|
+
this.uniformBuffers.push(this.attributeUnifoms);
|
|
324
|
+
}
|
|
325
|
+
if (commonUniforms.uniformsLength !== 0) {
|
|
326
|
+
this.commonUnifoms = this.rendererService.createBuffer({
|
|
327
|
+
data: new Float32Array(MultipleOfFourNumber(commonUniforms.uniformsLength)).fill(0),
|
|
328
|
+
isUBO: true
|
|
329
|
+
});
|
|
330
|
+
this.uniformBuffers.push(this.commonUnifoms);
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
// 获取数据映射 uniform 信息
|
|
334
|
+
}, {
|
|
335
|
+
key: "getUniformsBufferInfo",
|
|
336
|
+
value: function getUniformsBufferInfo(uniformsOption) {
|
|
337
|
+
var uniformsLength = 0;
|
|
338
|
+
var uniformsArray = [];
|
|
339
|
+
Object.values(uniformsOption).forEach(function (value) {
|
|
340
|
+
if (Array.isArray(value)) {
|
|
341
|
+
uniformsArray.push.apply(uniformsArray, _toConsumableArray(value));
|
|
342
|
+
uniformsLength += value.length;
|
|
343
|
+
} else if (typeof value === 'number') {
|
|
344
|
+
// 排除纹理
|
|
345
|
+
uniformsArray.push(value);
|
|
346
|
+
uniformsLength += 1;
|
|
347
|
+
} else if (typeof value === 'boolean') {
|
|
348
|
+
uniformsArray.push(Number(value));
|
|
349
|
+
uniformsLength += 1;
|
|
350
|
+
}
|
|
351
|
+
});
|
|
352
|
+
return {
|
|
353
|
+
uniformsOption: uniformsOption,
|
|
354
|
+
uniformsLength: uniformsLength,
|
|
355
|
+
uniformsArray: uniformsArray
|
|
356
|
+
};
|
|
357
|
+
}
|
|
358
|
+
}, {
|
|
359
|
+
key: "getCommonUniformsInfo",
|
|
360
|
+
value: function getCommonUniformsInfo() {
|
|
361
|
+
return {
|
|
362
|
+
uniformsLength: 0,
|
|
363
|
+
uniformsArray: [],
|
|
364
|
+
uniformsOption: {}
|
|
365
|
+
};
|
|
366
|
+
}
|
|
367
|
+
|
|
368
|
+
// 更新支持数据映射的uniform
|
|
369
|
+
}, {
|
|
370
|
+
key: "updateStyleUnifoms",
|
|
371
|
+
value: function updateStyleUnifoms() {
|
|
372
|
+
var _this$attributeUnifom, _this$commonUnifoms;
|
|
373
|
+
var _this$getUniformsBuff = this.getUniformsBufferInfo(this.getStyleAttribute()),
|
|
374
|
+
uniformsArray = _this$getUniformsBuff.uniformsArray;
|
|
375
|
+
var _this$getCommonUnifor = this.getCommonUniformsInfo(),
|
|
376
|
+
commonUniformsArray = _this$getCommonUnifor.uniformsArray;
|
|
377
|
+
(_this$attributeUnifom = this.attributeUnifoms) === null || _this$attributeUnifom === void 0 || _this$attributeUnifom.subData({
|
|
378
|
+
offset: 0,
|
|
379
|
+
data: new Uint8Array(new Float32Array(uniformsArray).buffer)
|
|
380
|
+
});
|
|
381
|
+
(_this$commonUnifoms = this.commonUnifoms) === null || _this$commonUnifoms === void 0 || _this$commonUnifoms.subData({
|
|
382
|
+
offset: 0,
|
|
383
|
+
data: new Uint8Array(new Float32Array(commonUniformsArray).buffer)
|
|
384
|
+
});
|
|
385
|
+
}
|
|
289
386
|
}]);
|
|
290
387
|
return BaseModel;
|
|
291
388
|
}(), (_descriptor = _applyDecoratedDescriptor(_class.prototype, "configService", [_dec], {
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IStyleAttribute } from '@antv/l7-core';
|
|
1
|
+
import type { IStyleAttribute } from '@antv/l7-core';
|
|
2
2
|
export declare enum ShaderLocation {
|
|
3
3
|
POSITION = 0,
|
|
4
4
|
COLOR = 1,
|
|
@@ -12,6 +12,9 @@ export declare enum ShaderLocation {
|
|
|
12
12
|
SIZE = 9,
|
|
13
13
|
SHAPE = 10,
|
|
14
14
|
EXTRUDE = 11,
|
|
15
|
-
MAX = 12
|
|
15
|
+
MAX = 12,
|
|
16
|
+
NORMAL = 13,
|
|
17
|
+
UV = 14,
|
|
18
|
+
LINEAR = 15
|
|
16
19
|
}
|
|
17
20
|
export declare function getCommonStyleAttributeOptions(name: string): Partial<IStyleAttribute> | undefined;
|
|
@@ -13,6 +13,9 @@ export var ShaderLocation = /*#__PURE__*/function (ShaderLocation) {
|
|
|
13
13
|
ShaderLocation[ShaderLocation["SHAPE"] = 10] = "SHAPE";
|
|
14
14
|
ShaderLocation[ShaderLocation["EXTRUDE"] = 11] = "EXTRUDE";
|
|
15
15
|
ShaderLocation[ShaderLocation["MAX"] = 12] = "MAX";
|
|
16
|
+
ShaderLocation[ShaderLocation["NORMAL"] = 13] = "NORMAL";
|
|
17
|
+
ShaderLocation[ShaderLocation["UV"] = 14] = "UV";
|
|
18
|
+
ShaderLocation[ShaderLocation["LINEAR"] = 15] = "LINEAR";
|
|
16
19
|
return ShaderLocation;
|
|
17
20
|
}({});
|
|
18
21
|
export function getCommonStyleAttributeOptions(name) {
|
|
@@ -127,6 +130,7 @@ export function getCommonStyleAttributeOptions(name) {
|
|
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|
type: AttributeType.Attribute,
|
|
128
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|
descriptor: {
|
|
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|
name: 'a_ThetaOffset',
|
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+
shaderLocation: 15,
|
|
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|
buffer: {
|
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|
// give the WebGL driver a hint that this buffer may change
|
|
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|
usage: gl.STATIC_DRAW,
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IInteractionTarget, ILayer, ILayerPickService, IMapService } from '@antv/l7-core';
|
|
1
|
+
import type { IInteractionTarget, ILayer, ILayerPickService, IMapService } from '@antv/l7-core';
|
|
2
2
|
export default class BaseLayerPickService implements ILayerPickService {
|
|
3
3
|
private layer;
|
|
4
4
|
constructor(layer: ILayer);
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { ILayer, ITexture2D, ITextureService } from '@antv/l7-core';
|
|
2
|
-
import { IColorRamp } from '@antv/l7-utils';
|
|
1
|
+
import type { ILayer, ITexture2D, ITextureService } from '@antv/l7-core';
|
|
2
|
+
import type { IColorRamp } from '@antv/l7-utils';
|
|
3
3
|
export default class TextureService implements ITextureService {
|
|
4
4
|
private layer;
|
|
5
5
|
private rendererService;
|
package/es/core/interface.d.ts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { IAnimateOption, IMapService, ITexture2D, StyleAttributeField, StyleAttributeOption } from '@antv/l7-core';
|
|
2
|
-
import { IColorRamp } from '@antv/l7-utils';
|
|
3
|
-
import { anchorType } from '../utils/symbol-layout';
|
|
1
|
+
import type { IAnimateOption, IMapService, ITexture2D, StyleAttributeField, StyleAttributeOption } from '@antv/l7-core';
|
|
2
|
+
import type { IColorRamp } from '@antv/l7-utils';
|
|
3
|
+
import type { anchorType } from '../utils/symbol-layout';
|
|
4
4
|
export declare enum lineStyleType {
|
|
5
5
|
'solid' = 0,
|
|
6
6
|
'dash' = 1
|
|
@@ -147,6 +147,10 @@ export interface IImageLayerStyleOptions extends IBaseLayerStyleOptions {
|
|
|
147
147
|
clampHigh?: boolean;
|
|
148
148
|
rampColors?: IColorRamp;
|
|
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149
|
colorTexture?: ITexture2D;
|
|
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|
+
brightness?: number;
|
|
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|
+
contrast?: number;
|
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|
+
saturation?: number;
|
|
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|
+
gamma?: number;
|
|
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154
|
}
|
|
151
155
|
export interface ICityBuildLayerStyleOptions {
|
|
152
156
|
opacity: number;
|
package/es/core/interface.js
CHANGED
package/es/core/shape/arrow.d.ts
CHANGED
package/es/core/triangulation.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
|
|
2
2
|
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
|
|
3
|
-
import { calculateCentroid, calculatePointsCenterAndRadius, lngLatToMeters } from '@antv/l7-utils';
|
|
3
|
+
import { calculateCentroid, calculatePointsCenterAndRadius, lngLatToMeters, aProjectFlat } from '@antv/l7-utils';
|
|
4
4
|
import earcut from 'earcut';
|
|
5
5
|
// @ts-ignore
|
|
6
6
|
import { vec3 } from 'gl-matrix';
|
|
@@ -162,7 +162,8 @@ export function FlowLineFillTriangulation(feature) {
|
|
|
162
162
|
};
|
|
163
163
|
}
|
|
164
164
|
export function SimpleLineTriangulation(feature) {
|
|
165
|
-
var coordinates = feature.coordinates
|
|
165
|
+
var coordinates = feature.coordinates,
|
|
166
|
+
originCoordinates = feature.originCoordinates;
|
|
166
167
|
var pos = [];
|
|
167
168
|
if (!Array.isArray(coordinates[0])) {
|
|
168
169
|
return {
|
|
@@ -173,7 +174,7 @@ export function SimpleLineTriangulation(feature) {
|
|
|
173
174
|
count: 0
|
|
174
175
|
};
|
|
175
176
|
}
|
|
176
|
-
var _getSimpleLineVertice = getSimpleLineVertices(coordinates),
|
|
177
|
+
var _getSimpleLineVertice = getSimpleLineVertices(coordinates, originCoordinates),
|
|
177
178
|
results = _getSimpleLineVertice.results,
|
|
178
179
|
totalDistance = _getSimpleLineVertice.totalDistance;
|
|
179
180
|
results.map(function (point) {
|
|
@@ -224,12 +225,17 @@ function pushDis(point, n) {
|
|
|
224
225
|
}
|
|
225
226
|
return point;
|
|
226
227
|
}
|
|
227
|
-
function getSimpleLineVertices(coordinates) {
|
|
228
|
+
function getSimpleLineVertices(coordinates, originCoordinates) {
|
|
228
229
|
var points = coordinates;
|
|
230
|
+
//除了amap2.0以外 coordinates就是经纬度数据
|
|
231
|
+
var originPoints = originCoordinates || coordinates;
|
|
229
232
|
if (Array.isArray(points) && Array.isArray(points[0]) && Array.isArray(points[0][0])) {
|
|
230
233
|
// @ts-ignore
|
|
231
|
-
points =
|
|
234
|
+
points = originCoordinates.flat();
|
|
235
|
+
// @ts-ignore
|
|
236
|
+
originPoints = originCoordinates.flat();
|
|
232
237
|
}
|
|
238
|
+
//修改计算距离的方式,与普通线的计算方式保持一致 edit by huyang 20231214
|
|
233
239
|
var distance = 0;
|
|
234
240
|
if (points.length < 2) {
|
|
235
241
|
return {
|
|
@@ -241,13 +247,13 @@ function getSimpleLineVertices(coordinates) {
|
|
|
241
247
|
var point = pushDis(points[0], distance);
|
|
242
248
|
results.push(point);
|
|
243
249
|
for (var i = 1; i < points.length - 1; i++) {
|
|
244
|
-
var subDistance = lineSegmentDistance(
|
|
250
|
+
var subDistance = lineSegmentDistance(aProjectFlat(originPoints[i - 1]), aProjectFlat(originPoints[i]));
|
|
245
251
|
distance += subDistance;
|
|
246
252
|
var mulPoint = pushDis(points[i], distance);
|
|
247
253
|
results.push(mulPoint);
|
|
248
254
|
results.push(mulPoint);
|
|
249
255
|
}
|
|
250
|
-
var pointDistance = lineSegmentDistance(
|
|
256
|
+
var pointDistance = lineSegmentDistance(aProjectFlat(originPoints[originPoints.length - 2]), aProjectFlat(originPoints[originPoints.length - 1]));
|
|
251
257
|
distance += pointDistance;
|
|
252
258
|
results.push(pushDis(points[points.length - 1], distance));
|
|
253
259
|
return {
|
package/es/core/utils.js
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export function formatUniformsOption2Std140(uniformsOption) {
|
|
2
|
+
var std140_str = '';
|
|
3
|
+
Object.keys(uniformsOption).forEach(function (key) {
|
|
4
|
+
var value = uniformsOption[key];
|
|
5
|
+
if (Array.isArray(value)) {
|
|
6
|
+
std140_str += "vec".concat(value.length, " ").concat(key, ";\n");
|
|
7
|
+
} else {
|
|
8
|
+
std140_str += "flot ".concat(key, ";\n");
|
|
9
|
+
}
|
|
10
|
+
});
|
|
11
|
+
return std140_str;
|
|
12
|
+
}
|
|
13
|
+
export function MultipleOfFourNumber(num) {
|
|
14
|
+
return Math.max(Math.ceil(num / 4) * 4, 4);
|
|
15
|
+
}
|
package/es/earth/index.d.ts
CHANGED
|
@@ -1,7 +1,13 @@
|
|
|
1
|
-
import { IModel
|
|
1
|
+
import type { IModel } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class EarthAtomSphereModel extends BaseModel {
|
|
4
|
-
|
|
4
|
+
protected getCommonUniformsInfo(): {
|
|
5
|
+
uniformsArray: number[];
|
|
6
|
+
uniformsLength: number;
|
|
7
|
+
uniformsOption: {
|
|
8
|
+
[key: string]: any;
|
|
9
|
+
};
|
|
10
|
+
};
|
|
5
11
|
initModels(): Promise<IModel[]>;
|
|
6
12
|
clearModels(): string;
|
|
7
13
|
buildModels(): Promise<IModel[]>;
|
|
@@ -11,10 +11,11 @@ import { AttributeType, gl } from '@antv/l7-core';
|
|
|
11
11
|
import { lodashUtil } from '@antv/l7-utils';
|
|
12
12
|
import BaseModel from "../../core/BaseModel";
|
|
13
13
|
import { earthTriangulation } from "../../core/triangulation";
|
|
14
|
-
/* babel-plugin-inline-import '../shaders/atmosphere_frag.glsl' */
|
|
15
|
-
var atmoSphereFrag = "\
|
|
16
|
-
/* babel-plugin-inline-import '../shaders/atmosphere_vert.glsl' */
|
|
17
|
-
var atmoSphereVert = "
|
|
14
|
+
/* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_frag.glsl' */
|
|
15
|
+
var atmoSphereFrag = "\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nin vec3 vVertexNormal;\nin float v_offset;\nin vec4 v_Color;\n\n#pragma include \"scene_uniforms\"\nout vec4 outputColor;\nvoid main() {\n \n \n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if(intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
|
|
16
|
+
/* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_vert.glsl' */
|
|
17
|
+
var atmoSphereVert = "layout(location = 0) in vec3 a_Position;\nlayout(location = 1) vec4 a_Color;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n \n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
|
|
18
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
18
19
|
var isNumber = lodashUtil.isNumber;
|
|
19
20
|
var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
|
|
20
21
|
_inherits(EarthAtomSphereModel, _BaseModel);
|
|
@@ -24,14 +25,16 @@ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
24
25
|
return _super.apply(this, arguments);
|
|
25
26
|
}
|
|
26
27
|
_createClass(EarthAtomSphereModel, [{
|
|
27
|
-
key: "
|
|
28
|
-
value: function
|
|
28
|
+
key: "getCommonUniformsInfo",
|
|
29
|
+
value: function getCommonUniformsInfo() {
|
|
29
30
|
var _ref = this.layer.getLayerConfig(),
|
|
30
31
|
_ref$opacity = _ref.opacity,
|
|
31
32
|
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity;
|
|
32
|
-
|
|
33
|
+
var commonOptions = {
|
|
33
34
|
u_opacity: isNumber(opacity) ? opacity : 1.0
|
|
34
35
|
};
|
|
36
|
+
var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
37
|
+
return commonBufferInfo;
|
|
35
38
|
}
|
|
36
39
|
}, {
|
|
37
40
|
key: "initModels",
|
|
@@ -40,8 +43,9 @@ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
40
43
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
41
44
|
while (1) switch (_context.prev = _context.next) {
|
|
42
45
|
case 0:
|
|
46
|
+
this.initUniformsBuffer();
|
|
43
47
|
return _context.abrupt("return", this.buildModels());
|
|
44
|
-
case
|
|
48
|
+
case 2:
|
|
45
49
|
case "end":
|
|
46
50
|
return _context.stop();
|
|
47
51
|
}
|
|
@@ -101,6 +105,7 @@ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
101
105
|
type: AttributeType.Attribute,
|
|
102
106
|
descriptor: {
|
|
103
107
|
name: 'a_Size',
|
|
108
|
+
shaderLocation: ShaderLocation.SIZE,
|
|
104
109
|
buffer: {
|
|
105
110
|
usage: gl.DYNAMIC_DRAW,
|
|
106
111
|
data: [],
|
|
@@ -119,6 +124,7 @@ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
119
124
|
type: AttributeType.Attribute,
|
|
120
125
|
descriptor: {
|
|
121
126
|
name: 'a_Normal',
|
|
127
|
+
shaderLocation: ShaderLocation.NORMAL,
|
|
122
128
|
buffer: {
|
|
123
129
|
usage: gl.STATIC_DRAW,
|
|
124
130
|
data: [],
|
|
@@ -135,6 +141,7 @@ var EarthAtomSphereModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
135
141
|
type: AttributeType.Attribute,
|
|
136
142
|
descriptor: {
|
|
137
143
|
name: 'a_Uv',
|
|
144
|
+
shaderLocation: ShaderLocation.UV,
|
|
138
145
|
buffer: {
|
|
139
146
|
usage: gl.DYNAMIC_DRAW,
|
|
140
147
|
data: [],
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IModel,
|
|
1
|
+
import type { IModel, ITexture2D } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class BaseEarthModel extends BaseModel {
|
|
4
4
|
protected texture: ITexture2D;
|
|
@@ -7,7 +7,13 @@ export default class BaseEarthModel extends BaseModel {
|
|
|
7
7
|
private sunY;
|
|
8
8
|
private sunZ;
|
|
9
9
|
private sunRadius;
|
|
10
|
-
|
|
10
|
+
protected getCommonUniformsInfo(): {
|
|
11
|
+
uniformsArray: number[];
|
|
12
|
+
uniformsLength: number;
|
|
13
|
+
uniformsOption: {
|
|
14
|
+
[key: string]: any;
|
|
15
|
+
};
|
|
16
|
+
};
|
|
11
17
|
setEarthTime(time: number): void;
|
|
12
18
|
initModels(): Promise<IModel[]>;
|
|
13
19
|
clearModels(): string;
|
package/es/earth/models/base.js
CHANGED
|
@@ -12,10 +12,11 @@ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Re
|
|
|
12
12
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
13
13
|
import BaseModel from "../../core/BaseModel";
|
|
14
14
|
import { earthTriangulation } from "../../core/triangulation";
|
|
15
|
-
/* babel-plugin-inline-import '../shaders/base_frag.glsl' */
|
|
16
|
-
var baseFrag = "
|
|
17
|
-
/* babel-plugin-inline-import '../shaders/base_vert.glsl' */
|
|
18
|
-
var baseVert = "// attribute vec4 a_Color;\
|
|
15
|
+
/* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
|
|
16
|
+
var baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture),vec2(v_texCoord.x,v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
|
|
17
|
+
/* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
|
|
18
|
+
var baseVert = "// attribute vec4 a_Color;\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
|
|
19
|
+
import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
|
19
20
|
var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
|
|
20
21
|
_inherits(BaseEarthModel, _BaseModel);
|
|
21
22
|
var _super = _createSuper(BaseEarthModel);
|
|
@@ -35,8 +36,8 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
35
36
|
return _this;
|
|
36
37
|
}
|
|
37
38
|
_createClass(BaseEarthModel, [{
|
|
38
|
-
key: "
|
|
39
|
-
value: function
|
|
39
|
+
key: "getCommonUniformsInfo",
|
|
40
|
+
value: function getCommonUniformsInfo() {
|
|
40
41
|
var _this$layer$getLayerC = this.layer.getLayerConfig(),
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animateOption = _this$layer$getLayerC.animateOption,
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globalOptions = _this$layer$getLayerC.globalOptions;
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@@ -51,16 +52,19 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
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this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
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this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
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}
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-
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+
var commonOptions = {
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+
u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
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u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
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// 环境光
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u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
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// 漫反射
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-
u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1
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-
//
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-
u_sunLight: [this.sunX, this.sunY, this.sunZ],
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-
u_texture: this.texture
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u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
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// u_texture: this.texture,
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};
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+
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this.textures = [this.texture];
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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}, {
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key: "setEarthTime",
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@@ -96,10 +100,12 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
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width: imageData[0].width,
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height: imageData[0].height
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});
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+
_this2.textures = [_this2.texture];
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_this2.layerService.reRender();
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});
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+
this.initUniformsBuffer();
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return _context.abrupt("return", this.buildModels());
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-
case
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+
case 8:
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case "end":
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return _context.stop();
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}
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@@ -158,6 +164,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Size',
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+
shaderLocation: ShaderLocation.SIZE,
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buffer: {
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usage: gl.DYNAMIC_DRAW,
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data: [],
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|
@@ -176,6 +183,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
|
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type: AttributeType.Attribute,
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descriptor: {
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name: 'a_Normal',
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+
shaderLocation: ShaderLocation.NORMAL,
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buffer: {
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usage: gl.STATIC_DRAW,
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data: [],
|
|
@@ -192,6 +200,7 @@ var BaseEarthModel = /*#__PURE__*/function (_BaseModel) {
|
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|
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type: AttributeType.Attribute,
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193
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descriptor: {
|
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|
name: 'a_Uv',
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|
+
shaderLocation: ShaderLocation.UV,
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|
buffer: {
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|
// give the WebGL driver a hint that this buffer may change
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usage: gl.DYNAMIC_DRAW,
|
|
@@ -1,7 +1,13 @@
|
|
|
1
|
-
import { IModel
|
|
1
|
+
import type { IModel } from '@antv/l7-core';
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class EarthBloomSphereModel extends BaseModel {
|
|
4
|
-
|
|
4
|
+
protected getCommonUniformsInfo(): {
|
|
5
|
+
uniformsArray: number[];
|
|
6
|
+
uniformsLength: number;
|
|
7
|
+
uniformsOption: {
|
|
8
|
+
[key: string]: any;
|
|
9
|
+
};
|
|
10
|
+
};
|
|
5
11
|
initModels(): Promise<IModel[]>;
|
|
6
12
|
clearModels(): string;
|
|
7
13
|
buildModels(): Promise<IModel[]>;
|