@antv/l7-layers 2.20.3 → 2.20.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +3 -3
- package/es/citybuliding/models/build.d.ts +7 -12
- package/es/citybuliding/models/build.js +22 -11
- package/es/citybuliding/shaders/build_frag.glsl +26 -23
- package/es/citybuliding/shaders/build_vert.glsl +24 -16
- package/es/core/BaseLayer.d.ts +14 -2
- package/es/core/BaseLayer.js +56 -10
- package/es/core/BaseModel.d.ts +21 -1
- package/es/core/BaseModel.js +99 -2
- package/es/core/CommonStyleAttribute.d.ts +5 -2
- package/es/core/CommonStyleAttribute.js +4 -0
- package/es/core/LayerPickService.d.ts +1 -1
- package/es/core/TextureService.d.ts +2 -2
- package/es/core/interface.d.ts +7 -3
- package/es/core/interface.js +0 -1
- package/es/core/line_trangluation.d.ts +1 -1
- package/es/core/shape/arrow.d.ts +1 -1
- package/es/core/shape/extrude.d.ts +1 -1
- package/es/core/triangulation.d.ts +1 -1
- package/es/core/triangulation.js +13 -7
- package/es/core/utils.d.ts +4 -0
- package/es/core/utils.js +15 -0
- package/es/earth/index.d.ts +1 -1
- package/es/earth/models/atmosphere.d.ts +8 -2
- package/es/earth/models/atmosphere.js +15 -8
- package/es/earth/models/base.d.ts +8 -2
- package/es/earth/models/base.js +21 -12
- package/es/earth/models/bloomsphere.d.ts +8 -2
- package/es/earth/models/bloomsphere.js +15 -8
- package/es/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/es/geometry/index.d.ts +2 -2
- package/es/geometry/models/billboard.d.ts +8 -1
- package/es/geometry/models/billboard.js +26 -11
- package/es/geometry/models/plane.d.ts +8 -1
- package/es/geometry/models/plane.js +23 -6
- package/es/geometry/models/sprite.d.ts +12 -2
- package/es/geometry/models/sprite.js +44 -18
- package/es/geometry/shaders/billboard_frag.glsl +11 -6
- package/es/geometry/shaders/billboard_vert.glsl +12 -15
- package/es/geometry/shaders/plane_frag.glsl +14 -10
- package/es/geometry/shaders/plane_vert.glsl +11 -10
- package/es/geometry/shaders/sprite_frag.glsl +11 -7
- package/es/geometry/shaders/sprite_vert.glsl +10 -9
- package/es/heatmap/index.d.ts +3 -3
- package/es/heatmap/models/grid.d.ts +8 -1
- package/es/heatmap/models/grid.js +25 -12
- package/es/heatmap/models/grid3d.d.ts +8 -1
- package/es/heatmap/models/grid3d.js +29 -13
- package/es/heatmap/models/heatmap.d.ts +6 -4
- package/es/heatmap/models/heatmap.js +123 -75
- package/es/heatmap/models/hexagon.d.ts +8 -1
- package/es/heatmap/models/hexagon.js +25 -12
- package/es/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/es/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{lib/heatmap/shaders/hexagon_3d_vert.glsl → es/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/es/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{lib/heatmap/shaders → es/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/es/image/index.d.ts +2 -2
- package/es/image/models/image.d.ts +9 -2
- package/es/image/models/image.js +83 -44
- package/es/image/shaders/image_frag.glsl +34 -7
- package/es/image/shaders/image_vert.glsl +11 -5
- package/es/line/index.d.ts +4 -4
- package/es/line/index.js +2 -1
- package/es/line/models/arc.d.ts +8 -3
- package/es/line/models/arc.js +57 -76
- package/es/line/models/arc_3d.d.ts +8 -3
- package/es/line/models/arc_3d.js +46 -57
- package/es/line/models/flow.d.ts +8 -2
- package/es/line/models/flow.js +14 -12
- package/es/line/models/great_circle.d.ts +8 -3
- package/es/line/models/great_circle.js +51 -36
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -6
- package/es/line/models/line.d.ts +8 -3
- package/es/line/models/line.js +67 -140
- package/es/line/models/{simpleLine.d.ts → simple_line.d.ts} +8 -2
- package/es/line/models/simple_line.js +204 -0
- package/es/line/models/wall.d.ts +8 -3
- package/es/line/models/wall.js +35 -27
- package/es/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/es/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/es/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{lib/line/shaders → es/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/es/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/es/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/es/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{lib/line/shaders → es/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/es/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/es/line/shaders/line/line_vert.glsl +114 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/es/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/es/line/shaders/wall/wall_frag.glsl +31 -26
- package/es/line/shaders/wall/wall_vert.glsl +29 -22
- package/es/mask/index.d.ts +2 -2
- package/es/mask/models/fill.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.d.ts +1 -1
- package/es/plugins/DataMappingPlugin.js +1 -3
- package/es/plugins/DataSourcePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.d.ts +1 -1
- package/es/plugins/FeatureScalePlugin.js +14 -3
- package/es/plugins/LayerAnimateStylePlugin.d.ts +1 -1
- package/es/plugins/LayerMaskPlugin.d.ts +1 -1
- package/es/plugins/LayerModelPlugin.d.ts +1 -1
- package/es/plugins/LayerStylePlugin.d.ts +1 -1
- package/es/plugins/LightingPlugin.d.ts +1 -1
- package/es/plugins/MultiPassRendererPlugin.d.ts +1 -1
- package/es/plugins/PixelPickingPlugin.d.ts +6 -2
- package/es/plugins/PixelPickingPlugin.js +36 -49
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.d.ts +1 -1
- package/es/plugins/ShaderUniformPlugin.js +11 -6
- package/es/plugins/UpdateModelPlugin.d.ts +1 -1
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +1 -1
- package/es/point/index.d.ts +2 -2
- package/es/point/index.js +1 -0
- package/es/point/models/billboard_point.d.ts +9 -3
- package/es/point/models/billboard_point.js +18 -18
- package/es/point/models/earthExtrude.d.ts +7 -12
- package/es/point/models/earthExtrude.js +21 -13
- package/es/point/models/earthFill.d.ts +8 -3
- package/es/point/models/earthFill.js +18 -30
- package/es/point/models/extrude.d.ts +7 -12
- package/es/point/models/extrude.js +18 -13
- package/es/point/models/fill.d.ts +8 -2
- package/es/point/models/fill.js +33 -84
- package/es/point/models/{fillmage.d.ts → fillImage.d.ts} +8 -2
- package/es/point/models/{fillmage.js → fillImage.js} +23 -15
- package/es/point/models/image.d.ts +8 -1
- package/es/point/models/image.js +31 -21
- package/es/point/models/index.js +1 -1
- package/es/point/models/normal.d.ts +9 -3
- package/es/point/models/normal.js +13 -30
- package/es/point/models/radar.d.ts +8 -2
- package/es/point/models/radar.js +23 -45
- package/es/point/models/text.d.ts +9 -2
- package/es/point/models/text.js +31 -32
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{lib/point/shaders → es/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{lib/point/shaders/earth/extrude_vert.glsl → es/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{lib/point/shaders/earth/fill_frag.glsl → es/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{lib/point/shaders/earth/fill_vert.glsl → es/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/es/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/es/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{lib/point/shaders → es/point/shaders/fill}/fill_frag.glsl +18 -1
- package/es/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/es/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{lib/point/shaders/image → es/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/es/point/shaders/image/image_frag.glsl +42 -0
- package/{lib/point/shaders → es/point/shaders/image}/image_vert.glsl +14 -13
- package/es/point/shaders/radar/radar_frag.glsl +19 -14
- package/es/point/shaders/radar/radar_vert.glsl +21 -24
- package/es/point/shaders/text/text_frag.glsl +44 -0
- package/es/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/es/point/shape/extrude.d.ts +1 -1
- package/es/polygon/index.d.ts +2 -2
- package/es/polygon/models/extrude.d.ts +9 -9
- package/es/polygon/models/extrude.js +38 -15
- package/es/polygon/models/extrusion.d.ts +8 -1
- package/es/polygon/models/extrusion.js +24 -7
- package/es/polygon/models/fill.d.ts +9 -4
- package/es/polygon/models/fill.js +26 -13
- package/es/polygon/models/ocean.d.ts +9 -7
- package/es/polygon/models/ocean.js +30 -14
- package/es/polygon/models/water.d.ts +9 -4
- package/es/polygon/models/water.js +26 -10
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/es/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{lib/polygon/shaders/polygon_linear_vert.glsl → es/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/es/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/es/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/es/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/es/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/es/raster/buffers/triangulation.d.ts +1 -1
- package/es/raster/index.d.ts +2 -2
- package/es/raster/models/raster.d.ts +9 -8
- package/es/raster/models/raster.js +54 -38
- package/es/raster/models/rasterRgb.d.ts +9 -7
- package/es/raster/models/rasterRgb.js +36 -19
- package/es/raster/models/rasterTerrainRgb.d.ts +1 -1
- package/es/raster/models/rasterTerrainRgb.js +2 -2
- package/es/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/tile/core/BaseLayer.d.ts +2 -2
- package/es/tile/core/TileDebugLayer.d.ts +1 -1
- package/es/tile/interaction/getRasterData.d.ts +2 -2
- package/es/tile/interaction/utils.d.ts +1 -1
- package/es/tile/interface.d.ts +2 -2
- package/es/tile/service/TileLayerService.d.ts +2 -2
- package/es/tile/service/TilePickService.d.ts +2 -2
- package/es/tile/service/TileSourceService.d.ts +1 -1
- package/es/tile/tile/Tile.d.ts +2 -3
- package/es/tile/tile/VectorTile.d.ts +1 -1
- package/es/tile/tile/index.d.ts +1 -1
- package/es/tile/utils/constants.js +1 -1
- package/es/tile/utils/utils.d.ts +1 -1
- package/es/utils/blend.d.ts +1 -1
- package/es/utils/multiPassRender.d.ts +1 -1
- package/es/utils/stencil.d.ts +1 -1
- package/es/wind/index.d.ts +3 -3
- package/es/wind/models/wind.d.ts +1 -1
- package/lib/citybuliding/models/build.js +22 -11
- package/lib/citybuliding/shaders/build_frag.glsl +26 -23
- package/lib/citybuliding/shaders/build_vert.glsl +24 -16
- package/lib/core/BaseLayer.js +56 -10
- package/lib/core/BaseModel.js +99 -2
- package/lib/core/CommonStyleAttribute.js +4 -0
- package/lib/core/triangulation.js +12 -6
- package/lib/core/utils.js +22 -0
- package/lib/earth/models/atmosphere.js +15 -8
- package/lib/earth/models/base.js +21 -12
- package/lib/earth/models/bloomsphere.js +15 -8
- package/lib/earth/shaders/{atmosphere_frag.glsl → atmosphere/atmosphere_frag.glsl} +9 -6
- package/lib/earth/shaders/atmosphere/atmosphere_vert.glsl +22 -0
- package/lib/earth/shaders/base/base_frag.glsl +11 -0
- package/lib/earth/shaders/base/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_frag.glsl +16 -0
- package/lib/earth/shaders/bloomshpere/bloomsphere_vert.glsl +19 -0
- package/lib/geometry/models/billboard.js +26 -11
- package/lib/geometry/models/plane.js +23 -6
- package/lib/geometry/models/sprite.js +44 -18
- package/lib/geometry/shaders/billboard_frag.glsl +11 -6
- package/lib/geometry/shaders/billboard_vert.glsl +12 -15
- package/lib/geometry/shaders/plane_frag.glsl +14 -10
- package/lib/geometry/shaders/plane_vert.glsl +11 -10
- package/lib/geometry/shaders/sprite_frag.glsl +11 -7
- package/lib/geometry/shaders/sprite_vert.glsl +10 -9
- package/lib/heatmap/models/grid.js +25 -12
- package/lib/heatmap/models/grid3d.js +29 -13
- package/lib/heatmap/models/heatmap.js +122 -74
- package/lib/heatmap/models/hexagon.js +25 -12
- package/lib/heatmap/shaders/grid/grid_frag.glsl +8 -0
- package/lib/heatmap/shaders/{grid_vert.glsl → grid/grid_vert.glsl} +15 -15
- package/lib/heatmap/shaders/grid3d/grid_3d_frag.glsl +8 -0
- package/{es/heatmap/shaders/hexagon_3d_vert.glsl → lib/heatmap/shaders/grid3d/grid_3d_vert.glsl} +13 -16
- package/lib/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +24 -0
- package/lib/heatmap/shaders/{heatmap_3d_vert.glsl → heatmap/heatmap_3d_vert.glsl} +19 -9
- package/lib/heatmap/shaders/heatmap/heatmap_frag.glsl +52 -0
- package/lib/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +16 -0
- package/{es/heatmap/shaders → lib/heatmap/shaders/heatmap}/heatmap_framebuffer_vert.glsl +14 -9
- package/lib/heatmap/shaders/heatmap/heatmap_vert.glsl +19 -0
- package/lib/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/lib/heatmap/shaders/{hexagon_vert.glsl → hexagon/hexagon_vert.glsl} +12 -13
- package/lib/image/models/image.js +83 -44
- package/lib/image/shaders/image_frag.glsl +34 -7
- package/lib/image/shaders/image_vert.glsl +11 -5
- package/lib/line/index.js +2 -1
- package/lib/line/models/arc.js +57 -76
- package/lib/line/models/arc_3d.js +47 -59
- package/lib/line/models/flow.js +14 -12
- package/lib/line/models/great_circle.js +51 -36
- package/lib/line/models/index.js +4 -7
- package/lib/line/models/line.js +67 -142
- package/lib/line/models/{simpleLine.js → simple_line.js} +84 -74
- package/lib/line/models/wall.js +35 -27
- package/lib/line/shaders/{line_arc_frag.glsl → arc/line_arc_frag.glsl} +36 -26
- package/lib/line/shaders/{line_arc_vert.glsl → arc/line_arc_vert.glsl} +52 -22
- package/lib/line/shaders/{line_arc_3d_frag.glsl → arc3d/line_arc_3d_frag.glsl} +32 -24
- package/{es/line/shaders → lib/line/shaders/arc3d}/line_arc_3d_vert.glsl +37 -27
- package/lib/line/shaders/flow/flow_line_frag.glsl +5 -4
- package/lib/line/shaders/flow/flow_line_vert.glsl +17 -18
- package/lib/line/shaders/{line_arc_great_circle_frag.glsl → greatCircle/line_arc_great_circle_frag.glsl} +30 -30
- package/{es/line/shaders → lib/line/shaders/greatCircle}/line_arc_great_circle_vert.glsl +43 -40
- package/lib/line/shaders/{line_frag.glsl → line/line_frag.glsl} +55 -28
- package/lib/line/shaders/line/line_vert.glsl +114 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +27 -3
- package/lib/line/shaders/simple/simpleline_vert.glsl +20 -20
- package/lib/line/shaders/wall/wall_frag.glsl +31 -26
- package/lib/line/shaders/wall/wall_vert.glsl +29 -22
- package/lib/plugins/DataMappingPlugin.js +1 -3
- package/lib/plugins/FeatureScalePlugin.js +14 -3
- package/lib/plugins/PixelPickingPlugin.js +35 -48
- package/lib/plugins/ShaderUniformPlugin.js +11 -6
- package/lib/point/index.js +1 -0
- package/lib/point/models/billboard_point.js +18 -18
- package/lib/point/models/earthExtrude.js +21 -13
- package/lib/point/models/earthFill.js +18 -30
- package/lib/point/models/extrude.js +18 -13
- package/lib/point/models/fill.js +33 -84
- package/lib/point/models/{fillmage.js → fillImage.js} +24 -17
- package/lib/point/models/image.js +31 -21
- package/lib/point/models/index.js +2 -2
- package/lib/point/models/normal.js +13 -30
- package/lib/point/models/radar.js +23 -45
- package/lib/point/models/text.js +31 -32
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_frag.glsl +17 -13
- package/{es/point/shaders → lib/point/shaders/billboard}/billboard_point_vert.glsl +13 -14
- package/lib/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/{es/point/shaders/earth/extrude_vert.glsl → lib/point/shaders/earthExtrude/earthExtrude_vert.glsl} +25 -22
- package/{es/point/shaders/earth/fill_frag.glsl → lib/point/shaders/earthFill/earthFill_frag.glsl} +20 -18
- package/{es/point/shaders/earth/fill_vert.glsl → lib/point/shaders/earthFill/earthFill_vert.glsl} +17 -22
- package/lib/point/shaders/extrude/extrude_frag.glsl +19 -7
- package/lib/point/shaders/extrude/extrude_vert.glsl +23 -30
- package/{es/point/shaders → lib/point/shaders/fill}/fill_frag.glsl +18 -1
- package/lib/point/shaders/{fill_vert.glsl → fill/fill_vert.glsl} +5 -4
- package/lib/point/shaders/fillImage/fillImage_frag.glsl +24 -0
- package/{es/point/shaders/image → lib/point/shaders/fillImage}/fillImage_vert.glsl +15 -17
- package/lib/point/shaders/image/image_frag.glsl +42 -0
- package/{es/point/shaders → lib/point/shaders/image}/image_vert.glsl +14 -13
- package/lib/point/shaders/radar/radar_frag.glsl +19 -14
- package/lib/point/shaders/radar/radar_vert.glsl +21 -24
- package/lib/point/shaders/text/text_frag.glsl +44 -0
- package/lib/point/shaders/{text_vert.glsl → text/text_vert.glsl} +19 -17
- package/lib/polygon/models/extrude.js +38 -15
- package/lib/polygon/models/extrusion.js +24 -7
- package/lib/polygon/models/fill.js +26 -13
- package/lib/polygon/models/ocean.js +30 -14
- package/lib/polygon/models/water.js +26 -10
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +14 -14
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +17 -15
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +18 -18
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +18 -24
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +19 -15
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +20 -24
- package/lib/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +4 -8
- package/lib/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +7 -16
- package/lib/polygon/shaders/fill/fill_frag.glsl +7 -0
- package/lib/polygon/shaders/fill/fill_linear_frag.glsl +20 -0
- package/{es/polygon/shaders/polygon_linear_vert.glsl → lib/polygon/shaders/fill/fill_linear_vert.glsl} +12 -11
- package/lib/polygon/shaders/{polygon_vert.glsl → fill/fill_vert.glsl} +6 -6
- package/lib/polygon/shaders/{water/polygon_ocean_frag.glsl → ocean/ocean_frag.glsl} +13 -13
- package/lib/polygon/shaders/ocean/ocean_vert.glsl +22 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +14 -12
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +10 -10
- package/lib/raster/models/raster.js +54 -38
- package/lib/raster/models/rasterRgb.js +36 -19
- package/lib/raster/models/rasterTerrainRgb.js +2 -2
- package/lib/raster/shaders/raster/raster_2d_frag.glsl +34 -0
- package/lib/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/lib/raster/shaders/rgb/raster_rgb_frag.glsl +26 -0
- package/lib/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/lib/tile/utils/constants.js +1 -1
- package/package.json +7 -7
- package/es/earth/shaders/atmosphere_vert.glsl +0 -26
- package/es/earth/shaders/base_frag.glsl +0 -13
- package/es/earth/shaders/base_vert.glsl +0 -52
- package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/es/line/models/earthArc_3d.d.ts +0 -17
- package/es/line/models/earthArc_3d.js +0 -285
- package/es/line/models/linearline.d.ts +0 -11
- package/es/line/models/linearline.js +0 -241
- package/es/line/models/simpleLine.js +0 -194
- package/es/line/shaders/arc_chunks.vert.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/es/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/es/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/es/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/es/line/shaders/line_arc2d_vert.glsl +0 -114
- package/es/line/shaders/line_bezier_vert.glsl +0 -85
- package/es/line/shaders/line_vert.glsl +0 -165
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/es/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/es/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/es/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/es/point/shaders/animate/wave_frag.glsl +0 -55
- package/es/point/shaders/earth/extrude_frag.glsl +0 -32
- package/es/point/shaders/image/fillImage_frag.glsl +0 -18
- package/es/point/shaders/image_frag.glsl +0 -37
- package/es/point/shaders/text_frag.glsl +0 -39
- package/es/polygon/shaders/polygon_frag.glsl +0 -7
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/es/raster/shaders/raster_2d_frag.glsl +0 -32
- package/es/raster/shaders/raster_2d_vert.glsl +0 -13
- package/es/raster/shaders/raster_frag.glsl +0 -11
- package/es/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/es/raster/shaders/raster_vert.glsl +0 -34
- package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
- package/lib/earth/shaders/base_frag.glsl +0 -13
- package/lib/earth/shaders/base_vert.glsl +0 -52
- package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
- package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
- package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
- package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
- package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
- package/lib/line/models/earthArc_3d.js +0 -291
- package/lib/line/models/linearline.js +0 -247
- package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -21
- package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -102
- package/lib/line/shaders/dash/line_dash_frag.glsl +0 -27
- package/lib/line/shaders/dash/line_dash_vert.glsl +0 -82
- package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
- package/lib/line/shaders/line_bezier_vert.glsl +0 -85
- package/lib/line/shaders/line_vert.glsl +0 -165
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -32
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -161
- package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -10
- package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -98
- package/lib/line/shaders/linear/line_linear_frag.glsl +0 -25
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -8
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -93
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -8
- package/lib/point/shaders/animate/wave_frag.glsl +0 -55
- package/lib/point/shaders/earth/extrude_frag.glsl +0 -32
- package/lib/point/shaders/image/fillImage_frag.glsl +0 -18
- package/lib/point/shaders/image_frag.glsl +0 -37
- package/lib/point/shaders/text_frag.glsl +0 -39
- package/lib/polygon/shaders/polygon_frag.glsl +0 -7
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -15
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -16
- package/lib/raster/shaders/raster_2d_frag.glsl +0 -32
- package/lib/raster/shaders/raster_2d_vert.glsl +0 -13
- package/lib/raster/shaders/raster_frag.glsl +0 -11
- package/lib/raster/shaders/raster_rgb_frag.glsl +0 -20
- package/lib/raster/shaders/raster_vert.glsl +0 -34
- /package/es/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/es/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/es/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/es/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
- /package/lib/point/shaders/{normal_frag.glsl → normal/normal_frag.glsl} +0 -0
- /package/lib/point/shaders/{normal_vert.glsl → normal/normal_vert.glsl} +0 -0
- /package/lib/raster/shaders/{raster_terrain_rgb_frag.glsl → terrain/terrain_rgb_frag.glsl} +0 -0
- /package/lib/raster/shaders/{rater_terrain_rgb_vert.glsl → terrain/terrain_rgb_vert.glsl} +0 -0
package/es/canvas/index.d.ts
CHANGED
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import { ILayer } from '@antv/l7-core';
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import type { ILayer } from '@antv/l7-core';
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import BaseLayer from '../core/BaseLayer';
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import { ICanvasLayerStyleOptions } from '../core/interface';
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import { CanvasModelType } from './models/index';
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import type { ICanvasLayerStyleOptions } from '../core/interface';
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import type { CanvasModelType } from './models/index';
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export default class CanvasLayer extends BaseLayer<ICanvasLayerStyleOptions> {
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type: string;
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forceRender: boolean;
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@@ -1,19 +1,14 @@
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import { IModel } from '@antv/l7-core';
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import type { IModel } from '@antv/l7-core';
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import BaseModel from '../../core/BaseModel';
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export default class CityBuildModel extends BaseModel {
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private cityCenter;
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private cityMinSize;
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u_opacity: number;
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u_baseColor: number[];
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u_brightColor: number[];
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u_windowColor: number[];
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u_time: number;
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protected getCommonUniformsInfo(): {
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};
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};
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calCityGeo(): void;
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initModels(): Promise<IModel[]>;
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
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import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
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import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
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import _createClass from "@babel/runtime/helpers/esm/createClass";
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import _inherits from "@babel/runtime/helpers/esm/inherits";
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@@ -13,9 +14,10 @@ import { rgb2arr } from '@antv/l7-utils';
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import BaseModel from "../../core/BaseModel";
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import { PolygonExtrudeTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/build_frag.glsl' */
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var buildFrag = "
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var buildFrag = "precision highp float;\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\nin vec4 v_Color;\nin vec2 v_texCoord;\nin float v_worldDis;\nout vec4 outputColor;\n\n#pragma include \"picking\"\n#pragma include \"scene_uniforms\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n outputColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n outputColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n outputColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n outputColor.rgb += r * r * u_circleSweepColor.rgb;\n }\n \n outputColor.a *= u_opacity;\n outputColor = filterColor(outputColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/build_vert.glsl' */
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\
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var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nlayout(location = 0) in vec3 a_Position;\nlayout(location = 1) in vec4 a_Color;\nlayout(location = 9) in float a_Size;\nlayout(location = 13) in vec3 a_Normal;\nlayout(location = 14) in vec2 a_Uv;\n\nout vec2 v_texCoord;\nout vec4 v_Color;\nout float v_worldDis;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\n vec4 u_circleSweepColor;\n vec2 u_cityCenter;\n float u_circleSweep;\n float u_cityMinSize;\n float u_circleSweepSpeed;\n float u_opacity: 1.0;\n float u_near : 0;\n float u_far : 1;\n float u_time;\n};\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
20
|
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import { ShaderLocation } from "../../core/CommonStyleAttribute";
|
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var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
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20
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_inherits(CityBuildModel, _BaseModel);
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var _super = _createSuper(CityBuildModel);
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@@ -24,8 +26,8 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
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24
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return _super.apply(this, arguments);
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}
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_createClass(CityBuildModel, [{
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key: "
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value: function
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key: "getCommonUniformsInfo",
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value: function getCommonUniformsInfo() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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@@ -45,18 +47,22 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
|
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45
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sweepSpeed: 0.4,
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sweepCenter: this.cityCenter
|
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} : _ref$sweep;
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var commonOptions = {
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|
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u_baseColor: rgb2arr(baseColor),
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u_brightColor: rgb2arr(brightColor),
|
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u_windowColor: rgb2arr(windowColor),
|
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u_circleSweepColor: [].concat(_toConsumableArray(rgb2arr(sweep.sweepColor).slice(0, 3)), [1.0]),
|
|
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u_cityCenter: sweep.sweepCenter || this.cityCenter,
|
|
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
|
|
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56
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u_circleSweep: sweep.enable ? 1.0 : 0.0,
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u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
|
|
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58
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};
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var commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
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return commonBufferInfo;
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}
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}, {
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key: "calCityGeo",
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@@ -90,9 +96,10 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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while (1) switch (_context.prev = _context.next) {
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case 0:
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this.calCityGeo();
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@@ -120,6 +127,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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depth: {
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enable: true
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inject: this.getInject(),
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face: gl.BACK
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@@ -148,6 +156,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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type: AttributeType.Attribute,
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usage: gl.DYNAMIC_DRAW,
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@@ -184,6 +194,7 @@ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
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type: AttributeType.Attribute,
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descriptor: {
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usage: gl.DYNAMIC_DRAW,
|
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@@ -1,22 +1,25 @@
|
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uniform
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precision highp float;
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layout(std140) uniform commonUniforms {
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vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
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vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
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vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
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vec4 u_circleSweepColor;
|
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vec2 u_cityCenter;
|
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|
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float u_circleSweep;
|
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|
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float u_cityMinSize;
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float u_circleSweepSpeed;
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float u_opacity: 1.0;
|
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float u_near : 0;
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float u_far : 1;
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float u_time;
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};
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in vec4 v_Color;
|
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in vec2 v_texCoord;
|
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in float v_worldDis;
|
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out vec4 outputColor;
|
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20
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#pragma include "picking"
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#pragma include "scene_uniforms"
|
|
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23
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24
|
vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
|
|
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25
|
float s = step(hot, n);
|
|
@@ -48,7 +51,7 @@ float sdRect(vec2 p, vec2 sz) {
|
|
|
48
51
|
}
|
|
49
52
|
|
|
50
53
|
void main() {
|
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|
-
|
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|
+
outputColor = v_Color;
|
|
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55
|
vec3 baseColor = u_baseColor.xyz;
|
|
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56
|
vec3 brightColor = u_brightColor.xyz;
|
|
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57
|
vec3 windowColor = u_windowColor.xyz;
|
|
@@ -57,7 +60,7 @@ void main() {
|
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vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
|
|
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61
|
if(v_texCoord.x < 0.) { //顶部颜色
|
|
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62
|
vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
|
|
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|
-
|
|
63
|
+
outputColor = vec4( foggedColor, v_Color.w);
|
|
61
64
|
}else { // 侧面颜色
|
|
62
65
|
vec2 st = v_texCoord;
|
|
63
66
|
vec2 UvScale = v_texCoord;
|
|
@@ -103,15 +106,15 @@ void main() {
|
|
|
103
106
|
|
|
104
107
|
vec3 foggedColor = fog(color,fogColor,depth);
|
|
105
108
|
|
|
106
|
-
|
|
109
|
+
outputColor = vec4(foggedColor,1.0);
|
|
107
110
|
}
|
|
108
111
|
|
|
109
112
|
|
|
110
113
|
if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
|
|
111
114
|
float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
|
|
112
|
-
|
|
115
|
+
outputColor.rgb += r * r * u_circleSweepColor.rgb;
|
|
113
116
|
}
|
|
114
117
|
|
|
115
|
-
|
|
116
|
-
|
|
118
|
+
outputColor.a *= u_opacity;
|
|
119
|
+
outputColor = filterColor(outputColor);
|
|
117
120
|
}
|
|
@@ -4,22 +4,30 @@ precision highp float;
|
|
|
4
4
|
#define diffuseRatio 0.3
|
|
5
5
|
#define specularRatio 0.2
|
|
6
6
|
|
|
7
|
-
|
|
8
|
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|
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9
|
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|
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-
|
|
7
|
+
layout(location = 0) in vec3 a_Position;
|
|
8
|
+
layout(location = 1) in vec4 a_Color;
|
|
9
|
+
layout(location = 9) in float a_Size;
|
|
10
|
+
layout(location = 13) in vec3 a_Normal;
|
|
11
|
+
layout(location = 14) in vec2 a_Uv;
|
|
12
|
+
|
|
13
|
+
out vec2 v_texCoord;
|
|
14
|
+
out vec4 v_Color;
|
|
15
|
+
out float v_worldDis;
|
|
16
|
+
|
|
17
|
+
layout(std140) uniform commonUniforms {
|
|
18
|
+
vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
|
|
19
|
+
vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
|
|
20
|
+
vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
|
|
21
|
+
vec4 u_circleSweepColor;
|
|
22
|
+
vec2 u_cityCenter;
|
|
23
|
+
float u_circleSweep;
|
|
24
|
+
float u_cityMinSize;
|
|
25
|
+
float u_circleSweepSpeed;
|
|
26
|
+
float u_opacity: 1.0;
|
|
27
|
+
float u_near : 0;
|
|
28
|
+
float u_far : 1;
|
|
29
|
+
float u_time;
|
|
30
|
+
};
|
|
23
31
|
#pragma include "projection"
|
|
24
32
|
#pragma include "light"
|
|
25
33
|
#pragma include "picking"
|
package/es/core/BaseLayer.d.ts
CHANGED
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
import { AsyncSeriesBailHook, AsyncWaterfallHook, SyncBailHook, SyncHook } from '@antv/async-hook';
|
|
2
|
-
import {
|
|
2
|
+
import type { IActiveOption, IAnimateOption, IAttributeAndElements, IBuffer, ICameraService, ICoordinateSystemService, IDataState, IDebugService, IEncodeFeature, IFontService, IGlobalConfigService, IIconService, IInteractionService, ILayer, ILayerAttributesOption, ILayerConfig, ILayerModel, ILayerModelInitializationOptions, ILayerPickService, ILayerPlugin, ILayerService, ILegend, IMapService, IModel, IModelInitializationOptions, IMultiPassRenderer, IParseDataItem, IPass, IPickingService, IPostProcessingPass, IRenderOptions, IRendererService, IScale, IScaleOptions, IShaderModuleService, ISourceCFG, IStyleAttributeService, IStyleAttributeUpdateOptions, ITextureService, LayerEventType, LegendItems, StyleAttributeField, StyleAttributeOption, Triangulation } from '@antv/l7-core';
|
|
3
|
+
import { BlendType } from '@antv/l7-core';
|
|
3
4
|
import Source from '@antv/l7-source';
|
|
4
5
|
import { EventEmitter } from 'eventemitter3';
|
|
5
|
-
import { Container } from 'inversify';
|
|
6
|
+
import type { Container } from 'inversify';
|
|
6
7
|
export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter<LayerEventType> implements ILayer {
|
|
7
8
|
id: string;
|
|
8
9
|
name: string;
|
|
@@ -105,12 +106,21 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
|
|
|
105
106
|
private animateStartTime;
|
|
106
107
|
private animateStatus;
|
|
107
108
|
private isDestroyed;
|
|
109
|
+
private uniformBuffers;
|
|
108
110
|
constructor(config?: Partial<ILayerConfig & ChildLayerStyleOptions>);
|
|
109
111
|
addMask(layer: ILayer): void;
|
|
110
112
|
removeMask(layer: ILayer): void;
|
|
111
113
|
disableMask(): void;
|
|
112
114
|
enableMask(): void;
|
|
115
|
+
/**
|
|
116
|
+
* 将废弃
|
|
117
|
+
* @deprecated
|
|
118
|
+
*/
|
|
113
119
|
addMaskLayer(maskLayer: ILayer): void;
|
|
120
|
+
/**
|
|
121
|
+
* 将废弃
|
|
122
|
+
* @deprecated
|
|
123
|
+
*/
|
|
114
124
|
removeMaskLayer(maskLayer: ILayer): void;
|
|
115
125
|
getAttribute(name: string): import("@antv/l7-core").IStyleAttribute | undefined;
|
|
116
126
|
getLayerConfig<T = any>(): Partial<ILayerConfig & import("@antv/l7-core").ISceneConfig & ChildLayerStyleOptions & T>;
|
|
@@ -228,6 +238,8 @@ export default class BaseLayer<ChildLayerStyleOptions = {}> extends EventEmitter
|
|
|
228
238
|
protected getDefaultConfig(): {};
|
|
229
239
|
protected sourceEvent: () => void;
|
|
230
240
|
protected initLayerModels(): Promise<void>;
|
|
241
|
+
getLayerUniformBuffer(): IBuffer;
|
|
242
|
+
getPickingUniformBuffer(): IBuffer;
|
|
231
243
|
protected reRender(): void;
|
|
232
244
|
protected splitValuesAndCallbackInAttribute(valuesOrCallback?: unknown[]): {
|
|
233
245
|
values: unknown[] | undefined;
|
package/es/core/BaseLayer.js
CHANGED
|
@@ -44,8 +44,6 @@ var layerIdCounter = 0;
|
|
|
44
44
|
var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__PURE__*/function (_ref) {
|
|
45
45
|
_inherits(BaseLayer, _ref);
|
|
46
46
|
var _super = _createSuper(BaseLayer);
|
|
47
|
-
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
48
|
-
|
|
49
47
|
function BaseLayer() {
|
|
50
48
|
var _this;
|
|
51
49
|
var config = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
@@ -117,6 +115,8 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
117
115
|
_defineProperty(_assertThisInitialized(_this), "scaleOptions", {});
|
|
118
116
|
_defineProperty(_assertThisInitialized(_this), "animateStatus", false);
|
|
119
117
|
_defineProperty(_assertThisInitialized(_this), "isDestroyed", false);
|
|
118
|
+
// private pickingPassRender: IPass<'pixelPicking'>;
|
|
119
|
+
_defineProperty(_assertThisInitialized(_this), "uniformBuffers", []);
|
|
120
120
|
_defineProperty(_assertThisInitialized(_this), "encodeDataLength", 0);
|
|
121
121
|
_defineProperty(_assertThisInitialized(_this), "sourceEvent", function () {
|
|
122
122
|
_this.dataState.dataSourceNeedUpdate = true;
|
|
@@ -126,7 +126,9 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
126
126
|
}
|
|
127
127
|
var autoRender = _this.layerSource.getSourceCfg().autoRender;
|
|
128
128
|
if (autoRender) {
|
|
129
|
-
|
|
129
|
+
setTimeout(function () {
|
|
130
|
+
_this.reRender();
|
|
131
|
+
}, 10);
|
|
130
132
|
}
|
|
131
133
|
});
|
|
132
134
|
_this.name = config.name || _this.id;
|
|
@@ -138,6 +140,9 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
138
140
|
key: "addMask",
|
|
139
141
|
value: function addMask(layer) {
|
|
140
142
|
this.masks.push(layer);
|
|
143
|
+
this.updateLayerConfig({
|
|
144
|
+
maskLayers: this.masks
|
|
145
|
+
});
|
|
141
146
|
this.enableMask();
|
|
142
147
|
}
|
|
143
148
|
}, {
|
|
@@ -147,6 +152,9 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
147
152
|
if (layerIndex > -1) {
|
|
148
153
|
this.masks.splice(layerIndex, 1);
|
|
149
154
|
}
|
|
155
|
+
this.updateLayerConfig({
|
|
156
|
+
maskLayers: this.masks
|
|
157
|
+
});
|
|
150
158
|
}
|
|
151
159
|
}, {
|
|
152
160
|
key: "disableMask",
|
|
@@ -162,13 +170,21 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
162
170
|
enableMask: true
|
|
163
171
|
});
|
|
164
172
|
}
|
|
165
|
-
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* 将废弃
|
|
176
|
+
* @deprecated
|
|
177
|
+
*/
|
|
166
178
|
}, {
|
|
167
179
|
key: "addMaskLayer",
|
|
168
180
|
value: function addMaskLayer(maskLayer) {
|
|
169
181
|
this.masks.push(maskLayer);
|
|
170
182
|
}
|
|
171
|
-
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
* 将废弃
|
|
186
|
+
* @deprecated
|
|
187
|
+
*/
|
|
172
188
|
}, {
|
|
173
189
|
key: "removeMaskLayer",
|
|
174
190
|
value: function removeMaskLayer(maskLayer) {
|
|
@@ -1187,7 +1203,7 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1187
1203
|
vs: vs,
|
|
1188
1204
|
elements: elements,
|
|
1189
1205
|
blend: BlendTypes[BlendType.normal],
|
|
1190
|
-
uniformBuffers: [].concat(_toConsumableArray(_this10.layerModel.uniformBuffers), _toConsumableArray(_this10.rendererService.uniformBuffers)),
|
|
1206
|
+
uniformBuffers: [].concat(_toConsumableArray(_this10.layerModel.uniformBuffers), _toConsumableArray(_this10.rendererService.uniformBuffers), [_this10.getLayerUniformBuffer(), _this10.getPickingUniformBuffer()]),
|
|
1191
1207
|
textures: _this10.layerModel.textures
|
|
1192
1208
|
}, rest);
|
|
1193
1209
|
if (count) {
|
|
@@ -1337,7 +1353,8 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1337
1353
|
model.draw({
|
|
1338
1354
|
uniforms: _this11.layerModel.getUninforms(),
|
|
1339
1355
|
blend: _this11.layerModel.getBlend(),
|
|
1340
|
-
stencil: _this11.layerModel.getStencil(options)
|
|
1356
|
+
stencil: _this11.layerModel.getStencil(options),
|
|
1357
|
+
textures: _this11.layerModel.textures
|
|
1341
1358
|
}, (options === null || options === void 0 ? void 0 : options.ispick) || false);
|
|
1342
1359
|
});
|
|
1343
1360
|
this.hooks.afterRender.call();
|
|
@@ -1431,6 +1448,7 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1431
1448
|
key: "initLayerModels",
|
|
1432
1449
|
value: function () {
|
|
1433
1450
|
var _initLayerModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee7() {
|
|
1451
|
+
var layerUniforms, pickingUniforms;
|
|
1434
1452
|
return _regeneratorRuntime.wrap(function _callee7$(_context7) {
|
|
1435
1453
|
while (1) switch (_context7.prev = _context7.next) {
|
|
1436
1454
|
case 0:
|
|
@@ -1438,11 +1456,29 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1438
1456
|
return model.destroy();
|
|
1439
1457
|
});
|
|
1440
1458
|
this.models = [];
|
|
1441
|
-
|
|
1459
|
+
this.uniformBuffers.forEach(function (buffer) {
|
|
1460
|
+
buffer.destroy();
|
|
1461
|
+
});
|
|
1462
|
+
this.uniformBuffers = [];
|
|
1463
|
+
// Layer Uniform
|
|
1464
|
+
layerUniforms = this.rendererService.createBuffer({
|
|
1465
|
+
data: new Float32Array(16 + 4).fill(0),
|
|
1466
|
+
// u_Mvp
|
|
1467
|
+
isUBO: true
|
|
1468
|
+
});
|
|
1469
|
+
this.uniformBuffers.push(layerUniforms);
|
|
1470
|
+
|
|
1471
|
+
// Picking Uniform
|
|
1472
|
+
pickingUniforms = this.rendererService.createBuffer({
|
|
1473
|
+
data: new Float32Array(20).fill(0),
|
|
1474
|
+
isUBO: true
|
|
1475
|
+
});
|
|
1476
|
+
this.uniformBuffers.push(pickingUniforms);
|
|
1477
|
+
_context7.next = 10;
|
|
1442
1478
|
return this.layerModel.initModels();
|
|
1443
|
-
case
|
|
1479
|
+
case 10:
|
|
1444
1480
|
this.models = _context7.sent;
|
|
1445
|
-
case
|
|
1481
|
+
case 11:
|
|
1446
1482
|
case "end":
|
|
1447
1483
|
return _context7.stop();
|
|
1448
1484
|
}
|
|
@@ -1453,6 +1489,16 @@ var BaseLayer = (_dec = lazyInject(TYPES.IGlobalConfigService), (_class = /*#__P
|
|
|
1453
1489
|
}
|
|
1454
1490
|
return initLayerModels;
|
|
1455
1491
|
}()
|
|
1492
|
+
}, {
|
|
1493
|
+
key: "getLayerUniformBuffer",
|
|
1494
|
+
value: function getLayerUniformBuffer() {
|
|
1495
|
+
return this.uniformBuffers[0];
|
|
1496
|
+
}
|
|
1497
|
+
}, {
|
|
1498
|
+
key: "getPickingUniformBuffer",
|
|
1499
|
+
value: function getPickingUniformBuffer() {
|
|
1500
|
+
return this.uniformBuffers[1];
|
|
1501
|
+
}
|
|
1456
1502
|
}, {
|
|
1457
1503
|
key: "reRender",
|
|
1458
1504
|
value: function reRender() {
|
package/es/core/BaseModel.d.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, IInject, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRendererService, IRenderOptions, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, Triangulation } from '@antv/l7-core';
|
|
1
|
+
import type { IAnimateOption, IAttribute, IBlendOptions, IBuffer, ICameraService, IElements, IFontService, IGlobalConfigService, IIconService, IInject, ILayer, ILayerModel, ILayerService, IMapService, IModel, IModelUniform, IPickingService, IRendererService, IRenderOptions, IShaderModuleService, IStencilOptions, IStyleAttributeService, ITexture2D, ITexture2DInitializationOptions, Triangulation } from '@antv/l7-core';
|
|
2
2
|
export type styleSingle = number | string | [string, (single: any) => number] | [string, [number, number]];
|
|
3
3
|
export type styleOffset = string | [number, number] | [string, (single: any) => number];
|
|
4
4
|
export type styleColor = string | [string, (single: any) => string] | [string, [string, string]];
|
|
@@ -32,6 +32,8 @@ export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerMod
|
|
|
32
32
|
protected cameraService: ICameraService;
|
|
33
33
|
protected layerService: ILayerService;
|
|
34
34
|
protected pickingService: IPickingService;
|
|
35
|
+
protected attributeUnifoms: IBuffer;
|
|
36
|
+
protected commonUnifoms: IBuffer;
|
|
35
37
|
constructor(layer: ILayer);
|
|
36
38
|
getBlend(): IBlendOptions;
|
|
37
39
|
getStencil(option: Partial<IRenderOptions>): Partial<IStencilOptions>;
|
|
@@ -58,4 +60,22 @@ export default class BaseModel<ChildLayerStyleOptions = {}> implements ILayerMod
|
|
|
58
60
|
};
|
|
59
61
|
protected registerStyleAttribute(): void;
|
|
60
62
|
updateEncodeAttribute(type: string, flag: boolean): void;
|
|
63
|
+
initUniformsBuffer(): void;
|
|
64
|
+
protected getUniformsBufferInfo(uniformsOption: {
|
|
65
|
+
[key: string]: any;
|
|
66
|
+
}): {
|
|
67
|
+
uniformsOption: {
|
|
68
|
+
[key: string]: any;
|
|
69
|
+
};
|
|
70
|
+
uniformsLength: number;
|
|
71
|
+
uniformsArray: number[];
|
|
72
|
+
};
|
|
73
|
+
protected getCommonUniformsInfo(): {
|
|
74
|
+
uniformsArray: number[];
|
|
75
|
+
uniformsLength: number;
|
|
76
|
+
uniformsOption: {
|
|
77
|
+
[key: string]: any;
|
|
78
|
+
};
|
|
79
|
+
};
|
|
80
|
+
updateStyleUnifoms(): void;
|
|
61
81
|
}
|