@antv/l7-layers 2.16.1 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.d.ts +3 -0
  10. package/es/core/BaseLayer.js +360 -528
  11. package/es/core/BaseModel.d.ts +9 -71
  12. package/es/core/BaseModel.js +118 -429
  13. package/es/core/CommonStyleAttribute.d.ts +2 -0
  14. package/es/core/CommonStyleAttribute.js +66 -0
  15. package/es/core/LayerPickService.js +21 -32
  16. package/es/core/TextureService.js +0 -13
  17. package/es/core/interface.d.ts +13 -3
  18. package/es/core/interface.js +17 -24
  19. package/es/core/shape/Path.js +13 -20
  20. package/es/core/shape/extrude.js +27 -36
  21. package/es/core/triangulation.d.ts +12 -0
  22. package/es/core/triangulation.js +124 -114
  23. package/es/earth/index.js +9 -33
  24. package/es/earth/models/atmosphere.js +30 -54
  25. package/es/earth/models/base.js +47 -85
  26. package/es/earth/models/bloomsphere.js +30 -54
  27. package/es/earth/utils.js +9 -13
  28. package/es/heatmap/index.js +10 -40
  29. package/es/heatmap/models/grid.js +29 -53
  30. package/es/heatmap/models/grid3d.js +29 -53
  31. package/es/heatmap/models/heatmap.d.ts +1 -0
  32. package/es/heatmap/models/heatmap.js +99 -150
  33. package/es/heatmap/models/hexagon.js +29 -53
  34. package/es/heatmap/shaders/grid_vert.glsl +2 -2
  35. package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  36. package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
  37. package/es/heatmap/triangulation.js +0 -4
  38. package/es/image/index.js +9 -28
  39. package/es/image/models/image.js +66 -100
  40. package/es/index.js +9 -17
  41. package/es/line/index.d.ts +1 -0
  42. package/es/line/index.js +12 -36
  43. package/es/line/models/arc.js +72 -160
  44. package/es/line/models/arc_3d.js +67 -148
  45. package/es/line/models/earthArc_3d.js +66 -148
  46. package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
  47. package/es/line/models/flow.js +167 -0
  48. package/es/line/models/great_circle.js +57 -135
  49. package/es/line/models/index.d.ts +1 -1
  50. package/es/line/models/index.js +3 -3
  51. package/es/line/models/line.js +98 -186
  52. package/es/line/models/linearline.js +46 -115
  53. package/es/line/models/simpleLine.d.ts +0 -1
  54. package/es/line/models/simpleLine.js +42 -114
  55. package/es/line/models/wall.js +52 -92
  56. package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
  57. package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
  58. package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
  59. package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
  60. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  61. package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
  62. package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
  63. package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
  64. package/es/line/shaders/line_arc_frag.glsl +7 -11
  65. package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  66. package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  67. package/es/line/shaders/line_arc_vert.glsl +9 -45
  68. package/es/line/shaders/line_frag.glsl +15 -17
  69. package/es/line/shaders/line_vert.glsl +3 -34
  70. package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  71. package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  72. package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
  73. package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
  74. package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
  75. package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  76. package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  77. package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
  78. package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  79. package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
  80. package/es/mask/index.js +9 -28
  81. package/es/mask/models/fill.js +29 -54
  82. package/es/plugins/DataMappingPlugin.js +90 -141
  83. package/es/plugins/DataSourcePlugin.js +45 -68
  84. package/es/plugins/FeatureScalePlugin.js +67 -122
  85. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  86. package/es/plugins/LayerMaskPlugin.js +3 -11
  87. package/es/plugins/LayerModelPlugin.js +79 -104
  88. package/es/plugins/LayerStylePlugin.js +3 -9
  89. package/es/plugins/LightingPlugin.js +12 -18
  90. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  91. package/es/plugins/PixelPickingPlugin.js +12 -21
  92. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  93. package/es/plugins/ShaderUniformPlugin.js +15 -29
  94. package/es/plugins/UpdateModelPlugin.js +0 -5
  95. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  96. package/es/point/index.d.ts +1 -0
  97. package/es/point/index.js +27 -77
  98. package/es/point/models/earthExtrude.d.ts +0 -3
  99. package/es/point/models/earthExtrude.js +60 -139
  100. package/es/point/models/earthFill.d.ts +0 -1
  101. package/es/point/models/earthFill.js +59 -140
  102. package/es/point/models/extrude.d.ts +0 -3
  103. package/es/point/models/extrude.js +60 -140
  104. package/es/point/models/fill.d.ts +0 -1
  105. package/es/point/models/fill.js +67 -158
  106. package/es/point/models/fillmage.js +66 -147
  107. package/es/point/models/image.js +52 -126
  108. package/es/point/models/index.js +2 -2
  109. package/es/point/models/normal.js +32 -56
  110. package/es/point/models/radar.d.ts +0 -1
  111. package/es/point/models/radar.js +42 -75
  112. package/es/point/models/simplePoint.d.ts +0 -1
  113. package/es/point/models/simplePoint.js +46 -115
  114. package/es/point/models/text.js +211 -344
  115. package/es/point/shaders/animate/wave_frag.glsl +1 -11
  116. package/es/point/shaders/earth/extrude_frag.glsl +5 -17
  117. package/es/point/shaders/earth/extrude_vert.glsl +14 -29
  118. package/es/point/shaders/earth/fill_frag.glsl +5 -14
  119. package/es/point/shaders/earth/fill_vert.glsl +1 -75
  120. package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
  121. package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
  122. package/es/point/shaders/fill_frag.glsl +9 -20
  123. package/es/point/shaders/fill_vert.glsl +16 -101
  124. package/es/point/shaders/image/fillImage_frag.glsl +2 -5
  125. package/es/point/shaders/image/fillImage_vert.glsl +4 -47
  126. package/es/point/shaders/image_frag.glsl +1 -5
  127. package/es/point/shaders/image_vert.glsl +1 -44
  128. package/es/point/shaders/normal_frag.glsl +0 -2
  129. package/es/point/shaders/normal_vert.glsl +2 -1
  130. package/es/point/shaders/radar/radar_vert.glsl +2 -2
  131. package/es/point/shaders/simplePoint_frag.glsl +0 -7
  132. package/es/point/shaders/simplePoint_vert.glsl +3 -45
  133. package/es/point/shaders/text_frag.glsl +6 -19
  134. package/es/point/shaders/text_vert.glsl +5 -66
  135. package/es/point/shape/extrude.js +4 -13
  136. package/es/polygon/index.d.ts +1 -0
  137. package/es/polygon/index.js +12 -40
  138. package/es/polygon/models/extrude.d.ts +0 -3
  139. package/es/polygon/models/extrude.js +122 -162
  140. package/es/polygon/models/fill.d.ts +0 -4
  141. package/es/polygon/models/fill.js +57 -130
  142. package/es/polygon/models/index.js +3 -2
  143. package/es/polygon/models/ocean.js +42 -76
  144. package/es/polygon/models/water.js +37 -71
  145. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  146. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  147. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  148. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  149. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  150. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  151. package/es/polygon/shaders/polygon_frag.glsl +0 -5
  152. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
  153. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
  154. package/es/polygon/shaders/polygon_vert.glsl +1 -27
  155. package/es/raster/buffers/triangulation.js +2 -4
  156. package/es/raster/index.js +9 -32
  157. package/es/raster/models/raster.js +80 -116
  158. package/es/raster/models/rasterRgb.js +84 -127
  159. package/es/raster/models/rasterTerrainRgb.js +56 -84
  160. package/es/tile/interaction/getRasterData.js +14 -20
  161. package/es/tile/interaction/utils.js +7 -9
  162. package/es/tile/manager/base.js +63 -96
  163. package/es/tile/service/TileLayerService.js +33 -55
  164. package/es/tile/service/TilePickService.js +26 -40
  165. package/es/tile/service/TileSourceService.js +3 -7
  166. package/es/tile/tileFactory/DebugTile.js +29 -46
  167. package/es/tile/tileFactory/ImageTile.js +20 -38
  168. package/es/tile/tileFactory/MaskTile.js +22 -43
  169. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  170. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  171. package/es/tile/tileFactory/RasterTile.js +30 -53
  172. package/es/tile/tileFactory/Tile.js +63 -97
  173. package/es/tile/tileFactory/VectorTile.js +41 -68
  174. package/es/tile/tileFactory/index.js +0 -11
  175. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  176. package/es/tile/tileFactory/util.js +0 -3
  177. package/es/tile/tileLayer/BaseLayer.js +105 -146
  178. package/es/tile/utils.js +1 -1
  179. package/es/utils/blend.js +0 -2
  180. package/es/utils/collision-index.js +9 -16
  181. package/es/utils/extrude_polyline.js +101 -149
  182. package/es/utils/grid-index.js +2 -27
  183. package/es/utils/identityScale.js +0 -8
  184. package/es/utils/layerData.js +32 -46
  185. package/es/utils/multiPassRender.js +11 -13
  186. package/es/utils/polylineNormal.js +31 -37
  187. package/es/utils/simpleLine.js +2 -16
  188. package/es/utils/stencil.js +2 -3
  189. package/es/utils/symbol-layout.js +27 -53
  190. package/es/wind/index.js +9 -29
  191. package/es/wind/models/utils.js +26 -51
  192. package/es/wind/models/wind.js +101 -147
  193. package/es/wind/models/windRender.js +53 -66
  194. package/lib/Geometry/index.js +9 -38
  195. package/lib/Geometry/models/billboard.js +51 -97
  196. package/lib/Geometry/models/index.js +0 -5
  197. package/lib/Geometry/models/plane.js +79 -151
  198. package/lib/Geometry/models/sprite.js +60 -127
  199. package/lib/canvas/index.js +10 -40
  200. package/lib/canvas/models/canvas.js +41 -101
  201. package/lib/canvas/models/index.js +0 -3
  202. package/lib/citybuliding/building.js +8 -35
  203. package/lib/citybuliding/models/build.js +57 -92
  204. package/lib/core/BaseLayer.js +358 -520
  205. package/lib/core/BaseModel.js +117 -441
  206. package/lib/core/CommonStyleAttribute.js +72 -0
  207. package/lib/core/LayerPickService.js +21 -37
  208. package/lib/core/TextureService.js +0 -16
  209. package/lib/core/interface.js +21 -31
  210. package/lib/core/schema.js +0 -1
  211. package/lib/core/shape/Path.js +14 -31
  212. package/lib/core/shape/extrude.js +27 -59
  213. package/lib/core/triangulation.js +125 -153
  214. package/lib/earth/index.js +9 -43
  215. package/lib/earth/models/atmosphere.js +30 -63
  216. package/lib/earth/models/base.js +47 -90
  217. package/lib/earth/models/bloomsphere.js +30 -63
  218. package/lib/earth/utils.js +7 -31
  219. package/lib/heatmap/index.js +10 -48
  220. package/lib/heatmap/models/grid.js +29 -61
  221. package/lib/heatmap/models/grid3d.js +29 -61
  222. package/lib/heatmap/models/heatmap.js +99 -166
  223. package/lib/heatmap/models/hexagon.js +29 -61
  224. package/lib/heatmap/models/index.js +0 -6
  225. package/lib/heatmap/shaders/grid_vert.glsl +2 -2
  226. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  227. package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
  228. package/lib/heatmap/triangulation.js +0 -5
  229. package/lib/image/index.js +9 -36
  230. package/lib/image/models/image.js +66 -109
  231. package/lib/image/models/index.js +0 -3
  232. package/lib/index.js +7 -61
  233. package/lib/line/index.js +12 -42
  234. package/lib/line/models/arc.js +70 -170
  235. package/lib/line/models/arc_3d.js +65 -159
  236. package/lib/line/models/earthArc_3d.js +64 -159
  237. package/lib/line/models/flow.js +174 -0
  238. package/lib/line/models/great_circle.js +57 -146
  239. package/lib/line/models/index.js +3 -14
  240. package/lib/line/models/line.js +96 -194
  241. package/lib/line/models/linearline.js +46 -127
  242. package/lib/line/models/simpleLine.js +42 -124
  243. package/lib/line/models/wall.js +52 -103
  244. package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
  245. package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
  246. package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
  247. package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
  248. package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
  249. package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
  250. package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
  251. package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
  252. package/lib/line/shaders/line_arc_frag.glsl +7 -11
  253. package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  254. package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  255. package/lib/line/shaders/line_arc_vert.glsl +9 -45
  256. package/lib/line/shaders/line_frag.glsl +15 -17
  257. package/lib/line/shaders/line_vert.glsl +3 -34
  258. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  259. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  260. package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
  261. package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
  262. package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
  263. package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  264. package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  265. package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
  266. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  267. package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
  268. package/lib/mask/index.js +9 -36
  269. package/lib/mask/models/fill.js +29 -63
  270. package/lib/mask/models/index.js +0 -3
  271. package/lib/plugins/DataMappingPlugin.js +90 -152
  272. package/lib/plugins/DataSourcePlugin.js +45 -76
  273. package/lib/plugins/FeatureScalePlugin.js +67 -138
  274. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  275. package/lib/plugins/LayerMaskPlugin.js +4 -17
  276. package/lib/plugins/LayerModelPlugin.js +80 -113
  277. package/lib/plugins/LayerStylePlugin.js +4 -14
  278. package/lib/plugins/LightingPlugin.js +12 -25
  279. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  280. package/lib/plugins/PixelPickingPlugin.js +12 -27
  281. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  282. package/lib/plugins/ShaderUniformPlugin.js +15 -36
  283. package/lib/plugins/UpdateModelPlugin.js +1 -10
  284. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  285. package/lib/point/index.js +27 -83
  286. package/lib/point/models/earthExtrude.js +60 -150
  287. package/lib/point/models/earthFill.js +59 -170
  288. package/lib/point/models/extrude.js +60 -150
  289. package/lib/point/models/fill.js +65 -167
  290. package/lib/point/models/fillmage.js +64 -155
  291. package/lib/point/models/image.js +52 -136
  292. package/lib/point/models/index.js +1 -12
  293. package/lib/point/models/normal.js +32 -66
  294. package/lib/point/models/radar.js +42 -85
  295. package/lib/point/models/simplePoint.js +46 -125
  296. package/lib/point/models/text.js +209 -350
  297. package/lib/point/shaders/animate/wave_frag.glsl +1 -11
  298. package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
  299. package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
  300. package/lib/point/shaders/earth/fill_frag.glsl +5 -14
  301. package/lib/point/shaders/earth/fill_vert.glsl +1 -75
  302. package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
  303. package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
  304. package/lib/point/shaders/fill_frag.glsl +9 -20
  305. package/lib/point/shaders/fill_vert.glsl +16 -101
  306. package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
  307. package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
  308. package/lib/point/shaders/image_frag.glsl +1 -5
  309. package/lib/point/shaders/image_vert.glsl +1 -44
  310. package/lib/point/shaders/normal_frag.glsl +0 -2
  311. package/lib/point/shaders/normal_vert.glsl +2 -1
  312. package/lib/point/shaders/radar/radar_vert.glsl +2 -2
  313. package/lib/point/shaders/simplePoint_frag.glsl +0 -7
  314. package/lib/point/shaders/simplePoint_vert.glsl +3 -45
  315. package/lib/point/shaders/text_frag.glsl +6 -19
  316. package/lib/point/shaders/text_vert.glsl +5 -66
  317. package/lib/point/shape/extrude.js +4 -20
  318. package/lib/polygon/index.js +12 -48
  319. package/lib/polygon/models/extrude.js +122 -173
  320. package/lib/polygon/models/fill.js +57 -140
  321. package/lib/polygon/models/index.js +2 -14
  322. package/lib/polygon/models/ocean.js +42 -88
  323. package/lib/polygon/models/water.js +37 -82
  324. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  325. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  326. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  327. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  328. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  329. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  330. package/lib/polygon/shaders/polygon_frag.glsl +0 -5
  331. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
  332. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
  333. package/lib/polygon/shaders/polygon_vert.glsl +1 -27
  334. package/lib/raster/buffers/triangulation.js +3 -7
  335. package/lib/raster/index.js +9 -40
  336. package/lib/raster/models/index.js +0 -5
  337. package/lib/raster/models/raster.js +80 -125
  338. package/lib/raster/models/rasterRgb.js +84 -139
  339. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  340. package/lib/tile/interaction/getRasterData.js +14 -25
  341. package/lib/tile/interaction/utils.js +7 -19
  342. package/lib/tile/manager/base.js +63 -104
  343. package/lib/tile/service/TileLayerService.js +33 -60
  344. package/lib/tile/service/TilePickService.js +26 -48
  345. package/lib/tile/service/TileSourceService.js +2 -16
  346. package/lib/tile/style/utils.js +0 -3
  347. package/lib/tile/tileFactory/DebugTile.js +29 -54
  348. package/lib/tile/tileFactory/ImageTile.js +20 -46
  349. package/lib/tile/tileFactory/MaskTile.js +22 -51
  350. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  351. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  352. package/lib/tile/tileFactory/RasterTile.js +30 -63
  353. package/lib/tile/tileFactory/Tile.js +63 -102
  354. package/lib/tile/tileFactory/VectorTile.js +41 -76
  355. package/lib/tile/tileFactory/index.js +0 -25
  356. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  357. package/lib/tile/tileFactory/util.js +0 -9
  358. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  359. package/lib/tile/utils.js +1 -5
  360. package/lib/utils/blend.js +0 -5
  361. package/lib/utils/collision-index.js +9 -25
  362. package/lib/utils/extrude_polyline.js +101 -181
  363. package/lib/utils/grid-index.js +2 -28
  364. package/lib/utils/identityScale.js +0 -9
  365. package/lib/utils/layerData.js +32 -51
  366. package/lib/utils/multiPassRender.js +11 -16
  367. package/lib/utils/polylineNormal.js +31 -66
  368. package/lib/utils/simpleLine.js +2 -21
  369. package/lib/utils/stencil.js +0 -4
  370. package/lib/utils/symbol-layout.js +27 -55
  371. package/lib/wind/index.js +9 -37
  372. package/lib/wind/models/index.js +0 -3
  373. package/lib/wind/models/utils.js +26 -62
  374. package/lib/wind/models/wind.js +101 -157
  375. package/lib/wind/models/windRender.js +53 -71
  376. package/lib/wind/models/windShader.js +0 -1
  377. package/package.json +7 -7
  378. package/es/line/models/half.js +0 -298
  379. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  380. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  381. package/es/utils/dataMappingStyle.d.ts +0 -31
  382. package/es/utils/dataMappingStyle.js +0 -147
  383. package/lib/line/models/half.js +0 -315
  384. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  385. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  386. package/lib/utils/dataMappingStyle.js +0 -151
@@ -7,17 +7,16 @@ uniform mat4 u_ModelMatrix;
7
7
  uniform mat4 u_Mvp;
8
8
  uniform float segmentNumber;
9
9
  varying vec4 v_color;
10
+ varying float v_segmentIndex;
10
11
 
11
12
  uniform float u_lineDir: 1.0;
12
13
 
13
14
  uniform float u_thetaOffset: 0.314;
15
+ uniform vec4 u_sourceColor;
16
+ uniform vec4 u_targetColor;
17
+
14
18
 
15
- uniform float u_opacity: 1.0;
16
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
17
19
 
18
- #pragma include "styleMapping"
19
- #pragma include "styleMappingCalOpacity"
20
- #pragma include "styleMappingCalThetaOffset"
21
20
 
22
21
  #pragma include "projection"
23
22
  #pragma include "project"
@@ -73,37 +72,6 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
73
72
  void main() {
74
73
  v_color = a_Color;
75
74
 
76
- // cal style mapping - 数据纹理映射部分的计算
77
- styleMappingMat = mat4(
78
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
79
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
80
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
81
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
82
- );
83
-
84
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
85
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
86
- float columnWidth = 1.0/columnCount; // 列宽
87
- float rowHeight = 1.0/rowCount; // 行高
88
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
89
- float id = a_vertexId; // 第n个顶点
90
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
91
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
92
-
93
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
94
- // 按顺序从 cell 中取值、若没有则自动往下取值
95
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
96
-
97
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
98
- styleMappingMat[0][0] = opacityAndOffset.r;
99
- textureOffset = opacityAndOffset.g;
100
-
101
- vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
102
- styleMappingMat[0][1] = thetaOffsetAndOffset.r;
103
- textureOffset = thetaOffsetAndOffset.g;
104
- // cal style mapping - 数据纹理映射部分的计算
105
-
106
-
107
75
  vec2 source = a_Instance.rg; // 起始点
108
76
  vec2 target = a_Instance.ba; // 终点
109
77
  float segmentIndex = a_Position.x;
@@ -112,12 +80,8 @@ void main() {
112
80
  float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
113
81
  float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
114
82
  float d_distance_ratio;
115
-
116
- styleMappingMat[3].b = d_distance_ratio;
117
-
118
- // styleMappingMat[0][1] - arcThetaOffset
119
- vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
120
- vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
83
+ vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset, 0.0, 1.0));
84
+ vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));
121
85
  // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
122
86
  //unProjCustomCoord
123
87
 
@@ -125,11 +89,11 @@ void main() {
125
89
 
126
90
 
127
91
  float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
128
- styleMappingMat[3].r = d_segmentIndex;
129
92
 
130
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
93
+ v_Color = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
94
+ v_Color.a *= u_opacity;
95
+
131
96
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
132
- // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
133
97
  gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
134
98
  } else {
135
99
  gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
@@ -1,19 +1,18 @@
1
1
  varying vec4 v_color;
2
+ varying vec4 v_texture_data;
2
3
  uniform float u_linearDir: 1.0;
3
4
  uniform float u_linearColor: 0;
4
5
  uniform vec4 u_sourceColor;
5
6
  uniform vec4 u_targetColor;
7
+ uniform float u_opacity: 1.0;
6
8
 
7
9
  #pragma include "picking"
8
10
 
9
11
 
10
- varying mat4 styleMappingMat;
11
-
12
12
  void main() {
13
- float opacity = styleMappingMat[0][0];
14
- float linearRadio = styleMappingMat[3][0]; // 当前点位距离占线总长的比例
13
+ float linearRadio = v_texture_data.r; // 当前点位距离占线总长的比例
15
14
  if(u_linearDir < 1.0) {
16
- linearRadio = styleMappingMat[3][3];
15
+ linearRadio = v_texture_data.a;
17
16
  }
18
17
 
19
18
  if(u_linearColor == 1.0) { // 使用渐变颜色
@@ -22,6 +21,6 @@ void main() {
22
21
  gl_FragColor = v_color;
23
22
  }
24
23
 
25
- gl_FragColor.a *= opacity; // 全局透明度
24
+ gl_FragColor.a *= u_opacity; // 全局透明度
26
25
  gl_FragColor = filterColor(gl_FragColor);
27
26
  }
@@ -1,20 +1,8 @@
1
- uniform float u_opacity : 1.0;
2
- uniform sampler2D u_texture;
3
- uniform float u_linearDir: 1.0;
4
1
 
2
+ varying vec4 v_Color;
5
3
  #pragma include "picking"
6
-
7
- varying mat4 styleMappingMat;
8
-
9
4
  void main() {
10
- float opacity = styleMappingMat[0][0];
11
- float linearRadio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
12
- if(u_linearDir < 1.0) {
13
- linearRadio = styleMappingMat[3][3];
14
- }
15
-
16
- gl_FragColor = texture2D(u_texture, vec2(linearRadio, 0.5));
17
5
 
18
- gl_FragColor.a *= opacity; // 全局透明度
6
+ gl_FragColor = v_Color; // 全局透明度
19
7
  gl_FragColor = filterColor(gl_FragColor);
20
8
  }
@@ -14,43 +14,18 @@ uniform mat4 u_Mvp;
14
14
  uniform float u_heightfixed: 0.0;
15
15
  uniform float u_vertexScale: 1.0;
16
16
  uniform float u_raisingHeight: 0.0;
17
+ uniform float u_opacity : 1.0;
18
+ uniform sampler2D u_texture;
19
+ uniform float u_linearDir: 1.0;
20
+ varying vec4 v_Color;
17
21
 
18
- uniform float u_opacity: 1.0;
19
22
 
20
23
  #pragma include "projection"
21
24
  #pragma include "picking"
22
25
 
23
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
24
-
25
- #pragma include "styleMapping"
26
- #pragma include "styleMappingCalOpacity"
27
26
 
28
27
  void main() {
29
- // cal style mapping - 数据纹理映射部分的计算
30
- styleMappingMat = mat4(
31
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
32
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
33
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
34
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
35
- );
36
-
37
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
38
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
39
- float columnWidth = 1.0/columnCount; // 列宽
40
- float rowHeight = 1.0/rowCount; // 行高
41
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
42
- float id = a_vertexId; // 第n个顶点
43
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
44
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
45
-
46
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
47
- // 按顺序从 cell 中取值、若没有则自动往下取值
48
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
49
28
 
50
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
51
- styleMappingMat[0][0] = opacityAndOffset.r;
52
- textureOffset = opacityAndOffset.g;
53
- // cal style mapping - 数据纹理映射部分的计算
54
29
 
55
30
  vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
56
31
 
@@ -64,9 +39,16 @@ void main() {
64
39
  float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
65
40
  float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
66
41
 
67
- // 设置数据集的参数
68
- styleMappingMat[3][0] = currentLinePointRatio; // 当前点位距离占线总长的比例
69
- styleMappingMat[3][3] = texV; // 线图层贴图部分的 v 坐标值
42
+ float linearRadio =currentLinePointRatio; // 当前点位距离占线总长的比例
43
+ if(u_linearDir < 1.0) {
44
+ linearRadio = texV;
45
+ }
46
+
47
+ v_Color = texture2D(u_texture, vec2(linearRadio, 0.5));
48
+
49
+ v_Color.a *= u_opacity; // 全局透明度
50
+
51
+
70
52
 
71
53
  vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
72
54
 
@@ -1,10 +1,6 @@
1
1
 
2
2
  varying vec4 v_color;
3
- varying mat4 styleMappingMat;
4
3
  void main() {
5
- float opacity = styleMappingMat[0][0];
6
- float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
7
-
8
4
  gl_FragColor = v_color;
9
- gl_FragColor.a *= opacity; // 全局透明度
5
+
10
6
  }
@@ -1,11 +1,7 @@
1
1
  uniform vec4 u_sourceColor;
2
2
  uniform vec4 u_targetColor;
3
-
4
- varying mat4 styleMappingMat;
3
+ uniform float opacity;
5
4
  void main() {
6
- float opacity = styleMappingMat[0][0];
7
-
8
- // styleMappingMat[3][0] 当前点位距离占线总长的比例
9
- gl_FragColor = mix(u_sourceColor, u_targetColor, styleMappingMat[3][0]);
5
+ gl_FragColor = mix(u_sourceColor, u_targetColor, v_distanceScale);
10
6
  gl_FragColor.a *= opacity; // 全局透明度
11
7
  }
@@ -10,47 +10,21 @@ uniform mat4 u_Mvp;
10
10
 
11
11
  uniform float u_opacity: 1.0;
12
12
  uniform float u_vertexScale: 1.0;
13
+ uniform vec4 u_sourceColor;
14
+ uniform vec4 u_targetColor;
13
15
 
14
- #pragma include "projection"
15
16
 
16
- varying vec4 v_color;
17
17
 
18
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
18
+ #pragma include "projection"
19
19
 
20
- #pragma include "styleMapping"
21
- #pragma include "styleMappingCalOpacity"
20
+ varying vec4 v_color;
21
+ varying float v_distanceScale;
22
22
 
23
23
  void main() {
24
- // cal style mapping - 数据纹理映射部分的计算
25
- styleMappingMat = mat4(
26
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
27
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
28
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
29
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
30
- );
31
24
 
32
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
33
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
34
- float columnWidth = 1.0/columnCount; // 列宽
35
- float rowHeight = 1.0/rowCount; // 行高
36
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
37
- float id = a_vertexId; // 第n个顶点
38
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
39
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
40
-
41
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
42
- // 按顺序从 cell 中取值、若没有则自动往下取值
43
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
44
-
45
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
46
- styleMappingMat[0][0] = opacityAndOffset.r;
47
- textureOffset = opacityAndOffset.g;
48
- // cal style mapping - 数据纹理映射部分的计算
49
-
50
-
51
25
  v_color = a_Color;
52
- styleMappingMat[3][0] = a_Distance / a_Total_Distance;
53
-
26
+ v_distanceScale = a_Distance / a_Total_Distance;
27
+ v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);
54
28
  vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
55
29
 
56
30
  float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况
package/lib/mask/index.js CHANGED
@@ -1,83 +1,57 @@
1
1
  "use strict";
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
4
  Object.defineProperty(exports, "__esModule", {
6
5
  value: true
7
6
  });
8
7
  exports.default = void 0;
9
-
10
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
12
9
  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
-
14
10
  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
-
16
11
  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
-
18
12
  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
19
-
20
13
  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
-
22
14
  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
-
24
15
  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
-
26
16
  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
27
-
28
17
  var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
29
-
30
18
  var _models = _interopRequireDefault(require("./models"));
31
-
32
19
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
33
-
34
20
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
35
-
36
21
  var MaskLayer = /*#__PURE__*/function (_BaseLayer) {
37
22
  (0, _inherits2.default)(MaskLayer, _BaseLayer);
38
-
39
23
  var _super = _createSuper(MaskLayer);
40
-
41
24
  function MaskLayer() {
42
25
  var _this;
43
-
44
26
  (0, _classCallCheck2.default)(this, MaskLayer);
45
-
46
27
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
47
28
  args[_key] = arguments[_key];
48
29
  }
49
-
50
30
  _this = _super.call.apply(_super, [this].concat(args));
51
31
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'MaskLayer');
52
32
  return _this;
53
33
  }
54
-
55
34
  (0, _createClass2.default)(MaskLayer, [{
56
35
  key: "buildModels",
57
36
  value: function () {
58
37
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
59
38
  var shape;
60
39
  return _regenerator.default.wrap(function _callee$(_context) {
61
- while (1) {
62
- switch (_context.prev = _context.next) {
63
- case 0:
64
- shape = this.getModelType();
65
- this.layerModel = new _models.default[shape](this);
66
- _context.next = 4;
67
- return this.initLayerModels();
68
-
69
- case 4:
70
- case "end":
71
- return _context.stop();
72
- }
40
+ while (1) switch (_context.prev = _context.next) {
41
+ case 0:
42
+ shape = this.getModelType();
43
+ this.layerModel = new _models.default[shape](this);
44
+ _context.next = 4;
45
+ return this.initLayerModels();
46
+ case 4:
47
+ case "end":
48
+ return _context.stop();
73
49
  }
74
50
  }, _callee, this);
75
51
  }));
76
-
77
52
  function buildModels() {
78
53
  return _buildModels.apply(this, arguments);
79
54
  }
80
-
81
55
  return buildModels;
82
56
  }()
83
57
  }, {
@@ -88,5 +62,4 @@ var MaskLayer = /*#__PURE__*/function (_BaseLayer) {
88
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  }]);
89
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  return MaskLayer;
90
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  }(_BaseLayer2.default);
91
-
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  exports.default = MaskLayer;
@@ -1,63 +1,42 @@
1
1
  "use strict";
2
2
 
3
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
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  Object.defineProperty(exports, "__esModule", {
6
5
  value: true
7
6
  });
8
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  exports.default = void 0;
9
-
10
8
  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
12
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
-
14
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
-
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
-
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
-
20
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
-
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
-
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  var _l7Utils = require("@antv/l7-utils");
25
-
26
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  var _lodash = require("lodash");
27
-
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
-
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  var _triangulation = require("../../core/triangulation");
31
-
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19
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
33
-
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20
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
35
-
36
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  /* babel-plugin-inline-import '../../shader/minify_frag.glsl' */
37
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  var mask_frag = "uniform float u_opacity : 1.0;\nuniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n gl_FragColor.a *= u_opacity;\n}\n";
38
-
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  /* babel-plugin-inline-import '../shaders/mask_vert.glsl' */
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  var mask_vert = "attribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n\nvoid main() {\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
41
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  var MaskModel = /*#__PURE__*/function (_BaseModel) {
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  (0, _inherits2.default)(MaskModel, _BaseModel);
44
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  var _super = _createSuper(MaskModel);
46
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28
  function MaskModel() {
48
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  (0, _classCallCheck2.default)(this, MaskModel);
49
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  return _super.apply(this, arguments);
50
31
  }
51
-
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32
  (0, _createClass2.default)(MaskModel, [{
53
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  key: "getUninforms",
54
34
  value: function getUninforms() {
55
35
  var _ref = this.layer.getLayerConfig(),
56
- _ref$opacity = _ref.opacity,
57
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
58
- _ref$color = _ref.color,
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- color = _ref$color === void 0 ? '#000' : _ref$color;
60
-
36
+ _ref$opacity = _ref.opacity,
37
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
38
+ _ref$color = _ref.color,
39
+ color = _ref$color === void 0 ? '#000' : _ref$color;
61
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  return {
62
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  u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 0.0,
63
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  u_color: (0, _l7Utils.rgb2arr)(color)
@@ -68,23 +47,18 @@ var MaskModel = /*#__PURE__*/function (_BaseModel) {
68
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  value: function () {
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  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
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  return _regenerator.default.wrap(function _callee$(_context) {
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- while (1) {
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- switch (_context.prev = _context.next) {
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- case 0:
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- return _context.abrupt("return", this.buildModels());
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-
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- case 1:
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- case "end":
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- return _context.stop();
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- }
50
+ while (1) switch (_context.prev = _context.next) {
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+ case 0:
52
+ return _context.abrupt("return", this.buildModels());
53
+ case 1:
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+ case "end":
55
+ return _context.stop();
80
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  }
81
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  }, _callee, this);
82
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  }));
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84
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  function initModels() {
85
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  return _initModels.apply(this, arguments);
86
61
  }
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88
62
  return initModels;
89
63
  }()
90
64
  }, {
@@ -93,44 +67,37 @@ var MaskModel = /*#__PURE__*/function (_BaseModel) {
93
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  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
94
68
  var model;
95
69
  return _regenerator.default.wrap(function _callee2$(_context2) {
96
- while (1) {
97
- switch (_context2.prev = _context2.next) {
98
- case 0:
99
- _context2.next = 2;
100
- return this.layer.buildLayerModel({
101
- moduleName: 'mask',
102
- vertexShader: mask_vert,
103
- fragmentShader: mask_frag,
104
- triangulation: _triangulation.polygonTriangulation,
105
- depth: {
106
- enable: false
107
- },
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- pick: false
109
- });
110
-
111
- case 2:
112
- model = _context2.sent;
113
- return _context2.abrupt("return", [model]);
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-
115
- case 4:
116
- case "end":
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- return _context2.stop();
118
- }
70
+ while (1) switch (_context2.prev = _context2.next) {
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+ case 0:
72
+ _context2.next = 2;
73
+ return this.layer.buildLayerModel({
74
+ moduleName: 'mask',
75
+ vertexShader: mask_vert,
76
+ fragmentShader: mask_frag,
77
+ triangulation: _triangulation.polygonTriangulation,
78
+ depth: {
79
+ enable: false
80
+ },
81
+ pick: false
82
+ });
83
+ case 2:
84
+ model = _context2.sent;
85
+ return _context2.abrupt("return", [model]);
86
+ case 4:
87
+ case "end":
88
+ return _context2.stop();
119
89
  }
120
90
  }, _callee2, this);
121
91
  }));
122
-
123
92
  function buildModels() {
124
93
  return _buildModels.apply(this, arguments);
125
94
  }
126
-
127
95
  return buildModels;
128
96
  }()
129
97
  }, {
130
98
  key: "clearModels",
131
99
  value: function clearModels() {
132
100
  var refresh = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
133
-
134
101
  if (refresh) {
135
102
  this.layerService.clear();
136
103
  }
@@ -143,5 +110,4 @@ var MaskModel = /*#__PURE__*/function (_BaseModel) {
143
110
  }]);
144
111
  return MaskModel;
145
112
  }(_BaseModel2.default);
146
-
147
113
  exports.default = MaskModel;
@@ -1,14 +1,11 @@
1
1
  "use strict";
2
2
 
3
3
  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
4
  Object.defineProperty(exports, "__esModule", {
6
5
  value: true
7
6
  });
8
7
  exports.default = void 0;
9
-
10
8
  var _fill = _interopRequireDefault(require("./fill"));
11
-
12
9
  var MaskModels = {
13
10
  fill: _fill.default
14
11
  };