@antv/l7-layers 2.16.1 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.d.ts +3 -0
  10. package/es/core/BaseLayer.js +360 -528
  11. package/es/core/BaseModel.d.ts +9 -71
  12. package/es/core/BaseModel.js +118 -429
  13. package/es/core/CommonStyleAttribute.d.ts +2 -0
  14. package/es/core/CommonStyleAttribute.js +66 -0
  15. package/es/core/LayerPickService.js +21 -32
  16. package/es/core/TextureService.js +0 -13
  17. package/es/core/interface.d.ts +13 -3
  18. package/es/core/interface.js +17 -24
  19. package/es/core/shape/Path.js +13 -20
  20. package/es/core/shape/extrude.js +27 -36
  21. package/es/core/triangulation.d.ts +12 -0
  22. package/es/core/triangulation.js +124 -114
  23. package/es/earth/index.js +9 -33
  24. package/es/earth/models/atmosphere.js +30 -54
  25. package/es/earth/models/base.js +47 -85
  26. package/es/earth/models/bloomsphere.js +30 -54
  27. package/es/earth/utils.js +9 -13
  28. package/es/heatmap/index.js +10 -40
  29. package/es/heatmap/models/grid.js +29 -53
  30. package/es/heatmap/models/grid3d.js +29 -53
  31. package/es/heatmap/models/heatmap.d.ts +1 -0
  32. package/es/heatmap/models/heatmap.js +99 -150
  33. package/es/heatmap/models/hexagon.js +29 -53
  34. package/es/heatmap/shaders/grid_vert.glsl +2 -2
  35. package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  36. package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
  37. package/es/heatmap/triangulation.js +0 -4
  38. package/es/image/index.js +9 -28
  39. package/es/image/models/image.js +66 -100
  40. package/es/index.js +9 -17
  41. package/es/line/index.d.ts +1 -0
  42. package/es/line/index.js +12 -36
  43. package/es/line/models/arc.js +72 -160
  44. package/es/line/models/arc_3d.js +67 -148
  45. package/es/line/models/earthArc_3d.js +66 -148
  46. package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
  47. package/es/line/models/flow.js +167 -0
  48. package/es/line/models/great_circle.js +57 -135
  49. package/es/line/models/index.d.ts +1 -1
  50. package/es/line/models/index.js +3 -3
  51. package/es/line/models/line.js +98 -186
  52. package/es/line/models/linearline.js +46 -115
  53. package/es/line/models/simpleLine.d.ts +0 -1
  54. package/es/line/models/simpleLine.js +42 -114
  55. package/es/line/models/wall.js +52 -92
  56. package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
  57. package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
  58. package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
  59. package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
  60. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  61. package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
  62. package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
  63. package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
  64. package/es/line/shaders/line_arc_frag.glsl +7 -11
  65. package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  66. package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  67. package/es/line/shaders/line_arc_vert.glsl +9 -45
  68. package/es/line/shaders/line_frag.glsl +15 -17
  69. package/es/line/shaders/line_vert.glsl +3 -34
  70. package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  71. package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  72. package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
  73. package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
  74. package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
  75. package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  76. package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  77. package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
  78. package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  79. package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
  80. package/es/mask/index.js +9 -28
  81. package/es/mask/models/fill.js +29 -54
  82. package/es/plugins/DataMappingPlugin.js +90 -141
  83. package/es/plugins/DataSourcePlugin.js +45 -68
  84. package/es/plugins/FeatureScalePlugin.js +67 -122
  85. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  86. package/es/plugins/LayerMaskPlugin.js +3 -11
  87. package/es/plugins/LayerModelPlugin.js +79 -104
  88. package/es/plugins/LayerStylePlugin.js +3 -9
  89. package/es/plugins/LightingPlugin.js +12 -18
  90. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  91. package/es/plugins/PixelPickingPlugin.js +12 -21
  92. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  93. package/es/plugins/ShaderUniformPlugin.js +15 -29
  94. package/es/plugins/UpdateModelPlugin.js +0 -5
  95. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  96. package/es/point/index.d.ts +1 -0
  97. package/es/point/index.js +27 -77
  98. package/es/point/models/earthExtrude.d.ts +0 -3
  99. package/es/point/models/earthExtrude.js +60 -139
  100. package/es/point/models/earthFill.d.ts +0 -1
  101. package/es/point/models/earthFill.js +59 -140
  102. package/es/point/models/extrude.d.ts +0 -3
  103. package/es/point/models/extrude.js +60 -140
  104. package/es/point/models/fill.d.ts +0 -1
  105. package/es/point/models/fill.js +67 -158
  106. package/es/point/models/fillmage.js +66 -147
  107. package/es/point/models/image.js +52 -126
  108. package/es/point/models/index.js +2 -2
  109. package/es/point/models/normal.js +32 -56
  110. package/es/point/models/radar.d.ts +0 -1
  111. package/es/point/models/radar.js +42 -75
  112. package/es/point/models/simplePoint.d.ts +0 -1
  113. package/es/point/models/simplePoint.js +46 -115
  114. package/es/point/models/text.js +211 -344
  115. package/es/point/shaders/animate/wave_frag.glsl +1 -11
  116. package/es/point/shaders/earth/extrude_frag.glsl +5 -17
  117. package/es/point/shaders/earth/extrude_vert.glsl +14 -29
  118. package/es/point/shaders/earth/fill_frag.glsl +5 -14
  119. package/es/point/shaders/earth/fill_vert.glsl +1 -75
  120. package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
  121. package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
  122. package/es/point/shaders/fill_frag.glsl +9 -20
  123. package/es/point/shaders/fill_vert.glsl +16 -101
  124. package/es/point/shaders/image/fillImage_frag.glsl +2 -5
  125. package/es/point/shaders/image/fillImage_vert.glsl +4 -47
  126. package/es/point/shaders/image_frag.glsl +1 -5
  127. package/es/point/shaders/image_vert.glsl +1 -44
  128. package/es/point/shaders/normal_frag.glsl +0 -2
  129. package/es/point/shaders/normal_vert.glsl +2 -1
  130. package/es/point/shaders/radar/radar_vert.glsl +2 -2
  131. package/es/point/shaders/simplePoint_frag.glsl +0 -7
  132. package/es/point/shaders/simplePoint_vert.glsl +3 -45
  133. package/es/point/shaders/text_frag.glsl +6 -19
  134. package/es/point/shaders/text_vert.glsl +5 -66
  135. package/es/point/shape/extrude.js +4 -13
  136. package/es/polygon/index.d.ts +1 -0
  137. package/es/polygon/index.js +12 -40
  138. package/es/polygon/models/extrude.d.ts +0 -3
  139. package/es/polygon/models/extrude.js +122 -162
  140. package/es/polygon/models/fill.d.ts +0 -4
  141. package/es/polygon/models/fill.js +57 -130
  142. package/es/polygon/models/index.js +3 -2
  143. package/es/polygon/models/ocean.js +42 -76
  144. package/es/polygon/models/water.js +37 -71
  145. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  146. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  147. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  148. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  149. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  150. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  151. package/es/polygon/shaders/polygon_frag.glsl +0 -5
  152. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
  153. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
  154. package/es/polygon/shaders/polygon_vert.glsl +1 -27
  155. package/es/raster/buffers/triangulation.js +2 -4
  156. package/es/raster/index.js +9 -32
  157. package/es/raster/models/raster.js +80 -116
  158. package/es/raster/models/rasterRgb.js +84 -127
  159. package/es/raster/models/rasterTerrainRgb.js +56 -84
  160. package/es/tile/interaction/getRasterData.js +14 -20
  161. package/es/tile/interaction/utils.js +7 -9
  162. package/es/tile/manager/base.js +63 -96
  163. package/es/tile/service/TileLayerService.js +33 -55
  164. package/es/tile/service/TilePickService.js +26 -40
  165. package/es/tile/service/TileSourceService.js +3 -7
  166. package/es/tile/tileFactory/DebugTile.js +29 -46
  167. package/es/tile/tileFactory/ImageTile.js +20 -38
  168. package/es/tile/tileFactory/MaskTile.js +22 -43
  169. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  170. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  171. package/es/tile/tileFactory/RasterTile.js +30 -53
  172. package/es/tile/tileFactory/Tile.js +63 -97
  173. package/es/tile/tileFactory/VectorTile.js +41 -68
  174. package/es/tile/tileFactory/index.js +0 -11
  175. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  176. package/es/tile/tileFactory/util.js +0 -3
  177. package/es/tile/tileLayer/BaseLayer.js +105 -146
  178. package/es/tile/utils.js +1 -1
  179. package/es/utils/blend.js +0 -2
  180. package/es/utils/collision-index.js +9 -16
  181. package/es/utils/extrude_polyline.js +101 -149
  182. package/es/utils/grid-index.js +2 -27
  183. package/es/utils/identityScale.js +0 -8
  184. package/es/utils/layerData.js +32 -46
  185. package/es/utils/multiPassRender.js +11 -13
  186. package/es/utils/polylineNormal.js +31 -37
  187. package/es/utils/simpleLine.js +2 -16
  188. package/es/utils/stencil.js +2 -3
  189. package/es/utils/symbol-layout.js +27 -53
  190. package/es/wind/index.js +9 -29
  191. package/es/wind/models/utils.js +26 -51
  192. package/es/wind/models/wind.js +101 -147
  193. package/es/wind/models/windRender.js +53 -66
  194. package/lib/Geometry/index.js +9 -38
  195. package/lib/Geometry/models/billboard.js +51 -97
  196. package/lib/Geometry/models/index.js +0 -5
  197. package/lib/Geometry/models/plane.js +79 -151
  198. package/lib/Geometry/models/sprite.js +60 -127
  199. package/lib/canvas/index.js +10 -40
  200. package/lib/canvas/models/canvas.js +41 -101
  201. package/lib/canvas/models/index.js +0 -3
  202. package/lib/citybuliding/building.js +8 -35
  203. package/lib/citybuliding/models/build.js +57 -92
  204. package/lib/core/BaseLayer.js +358 -520
  205. package/lib/core/BaseModel.js +117 -441
  206. package/lib/core/CommonStyleAttribute.js +72 -0
  207. package/lib/core/LayerPickService.js +21 -37
  208. package/lib/core/TextureService.js +0 -16
  209. package/lib/core/interface.js +21 -31
  210. package/lib/core/schema.js +0 -1
  211. package/lib/core/shape/Path.js +14 -31
  212. package/lib/core/shape/extrude.js +27 -59
  213. package/lib/core/triangulation.js +125 -153
  214. package/lib/earth/index.js +9 -43
  215. package/lib/earth/models/atmosphere.js +30 -63
  216. package/lib/earth/models/base.js +47 -90
  217. package/lib/earth/models/bloomsphere.js +30 -63
  218. package/lib/earth/utils.js +7 -31
  219. package/lib/heatmap/index.js +10 -48
  220. package/lib/heatmap/models/grid.js +29 -61
  221. package/lib/heatmap/models/grid3d.js +29 -61
  222. package/lib/heatmap/models/heatmap.js +99 -166
  223. package/lib/heatmap/models/hexagon.js +29 -61
  224. package/lib/heatmap/models/index.js +0 -6
  225. package/lib/heatmap/shaders/grid_vert.glsl +2 -2
  226. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  227. package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
  228. package/lib/heatmap/triangulation.js +0 -5
  229. package/lib/image/index.js +9 -36
  230. package/lib/image/models/image.js +66 -109
  231. package/lib/image/models/index.js +0 -3
  232. package/lib/index.js +7 -61
  233. package/lib/line/index.js +12 -42
  234. package/lib/line/models/arc.js +70 -170
  235. package/lib/line/models/arc_3d.js +65 -159
  236. package/lib/line/models/earthArc_3d.js +64 -159
  237. package/lib/line/models/flow.js +174 -0
  238. package/lib/line/models/great_circle.js +57 -146
  239. package/lib/line/models/index.js +3 -14
  240. package/lib/line/models/line.js +96 -194
  241. package/lib/line/models/linearline.js +46 -127
  242. package/lib/line/models/simpleLine.js +42 -124
  243. package/lib/line/models/wall.js +52 -103
  244. package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
  245. package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
  246. package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
  247. package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
  248. package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
  249. package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
  250. package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
  251. package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
  252. package/lib/line/shaders/line_arc_frag.glsl +7 -11
  253. package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  254. package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  255. package/lib/line/shaders/line_arc_vert.glsl +9 -45
  256. package/lib/line/shaders/line_frag.glsl +15 -17
  257. package/lib/line/shaders/line_vert.glsl +3 -34
  258. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  259. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  260. package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
  261. package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
  262. package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
  263. package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  264. package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  265. package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
  266. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  267. package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
  268. package/lib/mask/index.js +9 -36
  269. package/lib/mask/models/fill.js +29 -63
  270. package/lib/mask/models/index.js +0 -3
  271. package/lib/plugins/DataMappingPlugin.js +90 -152
  272. package/lib/plugins/DataSourcePlugin.js +45 -76
  273. package/lib/plugins/FeatureScalePlugin.js +67 -138
  274. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  275. package/lib/plugins/LayerMaskPlugin.js +4 -17
  276. package/lib/plugins/LayerModelPlugin.js +80 -113
  277. package/lib/plugins/LayerStylePlugin.js +4 -14
  278. package/lib/plugins/LightingPlugin.js +12 -25
  279. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  280. package/lib/plugins/PixelPickingPlugin.js +12 -27
  281. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  282. package/lib/plugins/ShaderUniformPlugin.js +15 -36
  283. package/lib/plugins/UpdateModelPlugin.js +1 -10
  284. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  285. package/lib/point/index.js +27 -83
  286. package/lib/point/models/earthExtrude.js +60 -150
  287. package/lib/point/models/earthFill.js +59 -170
  288. package/lib/point/models/extrude.js +60 -150
  289. package/lib/point/models/fill.js +65 -167
  290. package/lib/point/models/fillmage.js +64 -155
  291. package/lib/point/models/image.js +52 -136
  292. package/lib/point/models/index.js +1 -12
  293. package/lib/point/models/normal.js +32 -66
  294. package/lib/point/models/radar.js +42 -85
  295. package/lib/point/models/simplePoint.js +46 -125
  296. package/lib/point/models/text.js +209 -350
  297. package/lib/point/shaders/animate/wave_frag.glsl +1 -11
  298. package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
  299. package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
  300. package/lib/point/shaders/earth/fill_frag.glsl +5 -14
  301. package/lib/point/shaders/earth/fill_vert.glsl +1 -75
  302. package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
  303. package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
  304. package/lib/point/shaders/fill_frag.glsl +9 -20
  305. package/lib/point/shaders/fill_vert.glsl +16 -101
  306. package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
  307. package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
  308. package/lib/point/shaders/image_frag.glsl +1 -5
  309. package/lib/point/shaders/image_vert.glsl +1 -44
  310. package/lib/point/shaders/normal_frag.glsl +0 -2
  311. package/lib/point/shaders/normal_vert.glsl +2 -1
  312. package/lib/point/shaders/radar/radar_vert.glsl +2 -2
  313. package/lib/point/shaders/simplePoint_frag.glsl +0 -7
  314. package/lib/point/shaders/simplePoint_vert.glsl +3 -45
  315. package/lib/point/shaders/text_frag.glsl +6 -19
  316. package/lib/point/shaders/text_vert.glsl +5 -66
  317. package/lib/point/shape/extrude.js +4 -20
  318. package/lib/polygon/index.js +12 -48
  319. package/lib/polygon/models/extrude.js +122 -173
  320. package/lib/polygon/models/fill.js +57 -140
  321. package/lib/polygon/models/index.js +2 -14
  322. package/lib/polygon/models/ocean.js +42 -88
  323. package/lib/polygon/models/water.js +37 -82
  324. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  325. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  326. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  327. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  328. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  329. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  330. package/lib/polygon/shaders/polygon_frag.glsl +0 -5
  331. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
  332. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
  333. package/lib/polygon/shaders/polygon_vert.glsl +1 -27
  334. package/lib/raster/buffers/triangulation.js +3 -7
  335. package/lib/raster/index.js +9 -40
  336. package/lib/raster/models/index.js +0 -5
  337. package/lib/raster/models/raster.js +80 -125
  338. package/lib/raster/models/rasterRgb.js +84 -139
  339. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  340. package/lib/tile/interaction/getRasterData.js +14 -25
  341. package/lib/tile/interaction/utils.js +7 -19
  342. package/lib/tile/manager/base.js +63 -104
  343. package/lib/tile/service/TileLayerService.js +33 -60
  344. package/lib/tile/service/TilePickService.js +26 -48
  345. package/lib/tile/service/TileSourceService.js +2 -16
  346. package/lib/tile/style/utils.js +0 -3
  347. package/lib/tile/tileFactory/DebugTile.js +29 -54
  348. package/lib/tile/tileFactory/ImageTile.js +20 -46
  349. package/lib/tile/tileFactory/MaskTile.js +22 -51
  350. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  351. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  352. package/lib/tile/tileFactory/RasterTile.js +30 -63
  353. package/lib/tile/tileFactory/Tile.js +63 -102
  354. package/lib/tile/tileFactory/VectorTile.js +41 -76
  355. package/lib/tile/tileFactory/index.js +0 -25
  356. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  357. package/lib/tile/tileFactory/util.js +0 -9
  358. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  359. package/lib/tile/utils.js +1 -5
  360. package/lib/utils/blend.js +0 -5
  361. package/lib/utils/collision-index.js +9 -25
  362. package/lib/utils/extrude_polyline.js +101 -181
  363. package/lib/utils/grid-index.js +2 -28
  364. package/lib/utils/identityScale.js +0 -9
  365. package/lib/utils/layerData.js +32 -51
  366. package/lib/utils/multiPassRender.js +11 -16
  367. package/lib/utils/polylineNormal.js +31 -66
  368. package/lib/utils/simpleLine.js +2 -21
  369. package/lib/utils/stencil.js +0 -4
  370. package/lib/utils/symbol-layout.js +27 -55
  371. package/lib/wind/index.js +9 -37
  372. package/lib/wind/models/index.js +0 -3
  373. package/lib/wind/models/utils.js +26 -62
  374. package/lib/wind/models/wind.js +101 -157
  375. package/lib/wind/models/windRender.js +53 -71
  376. package/lib/wind/models/windShader.js +0 -1
  377. package/package.json +7 -7
  378. package/es/line/models/half.js +0 -298
  379. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  380. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  381. package/es/utils/dataMappingStyle.d.ts +0 -31
  382. package/es/utils/dataMappingStyle.js +0 -147
  383. package/lib/line/models/half.js +0 -315
  384. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  385. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  386. package/lib/utils/dataMappingStyle.js +0 -151
@@ -7,52 +7,36 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
8
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
9
9
  import _regeneratorRuntime from "@babel/runtime/regenerator";
10
-
11
10
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
-
13
11
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
-
15
12
  import { AttributeType, gl } from '@antv/l7-core';
16
13
  import { rgb2arr } from '@antv/l7-utils';
17
14
  import { isNumber } from 'lodash';
18
15
  import BaseModel from "../../core/BaseModel";
19
16
  import { LineTriangulation } from "../../core/triangulation";
20
-
21
17
  /* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
22
18
  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_color;\nvarying vec4 v_dataset;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
23
-
24
19
  /* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
25
20
  var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\nuniform float u_linearColor: 0;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\nvarying vec4 v_color;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
26
-
27
21
  var LineWallModel = /*#__PURE__*/function (_BaseModel) {
28
22
  _inherits(LineWallModel, _BaseModel);
29
-
30
23
  var _super = _createSuper(LineWallModel);
31
-
32
24
  function LineWallModel() {
33
25
  var _this;
34
-
35
26
  _classCallCheck(this, LineWallModel);
36
-
37
27
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
28
  args[_key] = arguments[_key];
39
29
  }
40
-
41
30
  _this = _super.call.apply(_super, [this].concat(args));
42
-
43
31
  _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
44
32
  var createTexture2D = _this.rendererService.createTexture2D;
45
-
46
33
  if (_this.texture) {
47
34
  _this.texture.update({
48
35
  data: _this.iconService.getCanvas()
49
36
  });
50
-
51
37
  _this.layer.render();
52
-
53
38
  return;
54
39
  }
55
-
56
40
  _this.texture = createTexture2D({
57
41
  data: _this.iconService.getCanvas(),
58
42
  mag: gl.NEAREST,
@@ -62,45 +46,39 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
62
46
  height: _this.iconService.canvasHeight || 128
63
47
  });
64
48
  });
65
-
66
49
  return _this;
67
50
  }
68
-
69
51
  _createClass(LineWallModel, [{
70
52
  key: "getUninforms",
71
53
  value: function getUninforms() {
72
54
  var _ref = this.layer.getLayerConfig(),
73
- _ref$opacity = _ref.opacity,
74
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
75
- sourceColor = _ref.sourceColor,
76
- targetColor = _ref.targetColor,
77
- _ref$textureBlend = _ref.textureBlend,
78
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
79
- _ref$heightfixed = _ref.heightfixed,
80
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
81
- _ref$lineTexture = _ref.lineTexture,
82
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
83
- _ref$iconStep = _ref.iconStep,
84
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
85
- _ref$iconStepCount = _ref.iconStepCount,
86
- iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
87
-
55
+ _ref$opacity = _ref.opacity,
56
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
57
+ sourceColor = _ref.sourceColor,
58
+ targetColor = _ref.targetColor,
59
+ _ref$textureBlend = _ref.textureBlend,
60
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
61
+ _ref$heightfixed = _ref.heightfixed,
62
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
63
+ _ref$lineTexture = _ref.lineTexture,
64
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
65
+ _ref$iconStep = _ref.iconStep,
66
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
67
+ _ref$iconStepCount = _ref.iconStepCount,
68
+ iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
88
69
  if (this.rendererService.getDirty()) {
89
70
  this.texture.bind();
90
- } // 转化渐变色
91
-
71
+ }
92
72
 
73
+ // 转化渐变色
93
74
  var useLinearColor = 0; // 默认不生效
94
-
95
75
  var sourceColorArr = [0, 0, 0, 0];
96
76
  var targetColorArr = [0, 0, 0, 0];
97
-
98
77
  if (sourceColor && targetColor) {
99
78
  sourceColorArr = rgb2arr(sourceColor);
100
79
  targetColorArr = rgb2arr(targetColor);
101
80
  useLinearColor = 1;
102
81
  }
103
-
104
82
  return {
105
83
  u_heightfixed: Number(heightfixed),
106
84
  u_opacity: isNumber(opacity) ? opacity : 1.0,
@@ -123,8 +101,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
123
101
  key: "getAnimateUniforms",
124
102
  value: function getAnimateUniforms() {
125
103
  var _ref2 = this.layer.getLayerConfig(),
126
- animateOption = _ref2.animateOption;
127
-
104
+ animateOption = _ref2.animateOption;
128
105
  return {
129
106
  u_animate: this.animateOption2Array(animateOption),
130
107
  u_time: this.layer.getLayerAnimateTime()
@@ -135,32 +112,26 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
135
112
  value: function () {
136
113
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
137
114
  return _regeneratorRuntime.wrap(function _callee$(_context) {
138
- while (1) {
139
- switch (_context.prev = _context.next) {
140
- case 0:
141
- this.updateTexture();
142
- this.iconService.on('imageUpdate', this.updateTexture);
143
- return _context.abrupt("return", this.buildModels());
144
-
145
- case 3:
146
- case "end":
147
- return _context.stop();
148
- }
115
+ while (1) switch (_context.prev = _context.next) {
116
+ case 0:
117
+ this.updateTexture();
118
+ this.iconService.on('imageUpdate', this.updateTexture);
119
+ return _context.abrupt("return", this.buildModels());
120
+ case 3:
121
+ case "end":
122
+ return _context.stop();
149
123
  }
150
124
  }, _callee, this);
151
125
  }));
152
-
153
126
  function initModels() {
154
127
  return _initModels.apply(this, arguments);
155
128
  }
156
-
157
129
  return initModels;
158
130
  }()
159
131
  }, {
160
132
  key: "clearModels",
161
133
  value: function clearModels() {
162
134
  var _this$texture;
163
-
164
135
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
165
136
  this.iconService.off('imageUpdate', this.updateTexture);
166
137
  }
@@ -170,44 +141,37 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
170
141
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
171
142
  var model;
172
143
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
173
- while (1) {
174
- switch (_context2.prev = _context2.next) {
175
- case 0:
176
- _context2.next = 2;
177
- return this.layer.buildLayerModel({
178
- moduleName: 'lineWall',
179
- vertexShader: line_vert,
180
- fragmentShader: line_frag,
181
- triangulation: LineTriangulation,
182
- depth: {
183
- enable: false
184
- },
185
- blend: this.getBlend()
186
- });
187
-
188
- case 2:
189
- model = _context2.sent;
190
- return _context2.abrupt("return", [model]);
191
-
192
- case 4:
193
- case "end":
194
- return _context2.stop();
195
- }
144
+ while (1) switch (_context2.prev = _context2.next) {
145
+ case 0:
146
+ _context2.next = 2;
147
+ return this.layer.buildLayerModel({
148
+ moduleName: 'lineWall',
149
+ vertexShader: line_vert,
150
+ fragmentShader: line_frag,
151
+ triangulation: LineTriangulation,
152
+ depth: {
153
+ enable: false
154
+ },
155
+ blend: this.getBlend()
156
+ });
157
+ case 2:
158
+ model = _context2.sent;
159
+ return _context2.abrupt("return", [model]);
160
+ case 4:
161
+ case "end":
162
+ return _context2.stop();
196
163
  }
197
164
  }, _callee2, this);
198
165
  }));
199
-
200
166
  function buildModels() {
201
167
  return _buildModels.apply(this, arguments);
202
168
  }
203
-
204
169
  return buildModels;
205
170
  }()
206
171
  }, {
207
172
  key: "registerBuiltinAttributes",
208
173
  value: function registerBuiltinAttributes() {
209
174
  var _this2 = this;
210
-
211
175
  this.styleAttributeService.registerStyleAttribute({
212
176
  name: 'distance',
213
177
  type: AttributeType.Attribute,
@@ -256,12 +220,13 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
256
220
  size: 2,
257
221
  update: function update(feature) {
258
222
  var _feature$size = feature.size,
259
- size = _feature$size === void 0 ? 1 : _feature$size;
223
+ size = _feature$size === void 0 ? 1 : _feature$size;
260
224
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
261
225
  }
262
226
  }
263
- }); // point layer size;
227
+ });
264
228
 
229
+ // point layer size;
265
230
  this.styleAttributeService.registerStyleAttribute({
266
231
  name: 'normal',
267
232
  type: AttributeType.Attribute,
@@ -311,24 +276,19 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
311
276
  size: 2,
312
277
  update: function update(feature) {
313
278
  var iconMap = _this2.iconService.getIconMap();
314
-
315
279
  var texture = feature.texture;
316
-
317
280
  var _ref3 = iconMap[texture] || {
318
- x: 0,
319
- y: 0
320
- },
321
- x = _ref3.x,
322
- y = _ref3.y;
323
-
281
+ x: 0,
282
+ y: 0
283
+ },
284
+ x = _ref3.x,
285
+ y = _ref3.y;
324
286
  return [x, y];
325
287
  }
326
288
  }
327
289
  });
328
290
  }
329
291
  }]);
330
-
331
292
  return LineWallModel;
332
293
  }(BaseModel);
333
-
334
294
  export { LineWallModel as default };
@@ -3,22 +3,19 @@ uniform float u_opacity;
3
3
 
4
4
  varying vec4 v_dash_array;
5
5
  varying vec4 v_color;
6
+ varying float v_distance_ratio;
6
7
 
7
8
  uniform float segmentNumber;
8
9
 
9
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
10
10
 
11
11
  #pragma include "picking"
12
12
 
13
13
  void main() {
14
- float opacity = styleMappingMat[0][0];
15
- float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
16
-
17
14
  gl_FragColor = v_color;
18
- gl_FragColor.a *= opacity;
15
+
19
16
 
20
17
  float flag = 0.;
21
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
18
+ float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
22
19
  if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
23
20
  flag = 1.;
24
21
  };
@@ -12,15 +12,11 @@ varying vec4 v_color;
12
12
  uniform vec4 u_dash_array: [10.0, 5., 0, 0];
13
13
  uniform float u_lineDir: 1.0;
14
14
  varying vec4 v_dash_array;
15
+ varying float v_distance_ratio;
15
16
 
16
17
  uniform float u_thetaOffset: 0.314;
17
18
 
18
19
  uniform float u_opacity: 1.0;
19
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
-
21
- #pragma include "styleMapping"
22
- #pragma include "styleMappingCalOpacity"
23
- #pragma include "styleMappingCalThetaOffset"
24
20
 
25
21
  #pragma include "projection"
26
22
  #pragma include "project"
@@ -76,38 +72,7 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
76
72
  }
77
73
 
78
74
  void main() {
79
- v_color = a_Color;
80
-
81
- // cal style mapping - 数据纹理映射部分的计算
82
- styleMappingMat = mat4(
83
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
84
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
85
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
86
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
87
- );
88
-
89
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
90
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
91
- float columnWidth = 1.0/columnCount; // 列宽
92
- float rowHeight = 1.0/rowCount; // 行高
93
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
94
- float id = a_vertexId; // 第n个顶点
95
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
96
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
97
-
98
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
99
- // 按顺序从 cell 中取值、若没有则自动往下取值
100
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
101
-
102
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
103
- styleMappingMat[0][0] = opacityAndOffset.r;
104
- textureOffset = opacityAndOffset.g;
105
-
106
- vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
107
- styleMappingMat[0][1] = thetaOffsetAndOffset.r;
108
- textureOffset = thetaOffsetAndOffset.g;
109
- // cal style mapping - 数据纹理映射部分的计算
110
-
75
+ v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);
111
76
 
112
77
  vec2 source = a_Instance.rg; // 起始点
113
78
  vec2 target = a_Instance.ba; // 终点
@@ -127,20 +92,15 @@ void main() {
127
92
  float total_Distance = pixelDistance(s, t) / 2.0 * PI;
128
93
  v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
129
94
 
130
- styleMappingMat[3].b = segmentIndex / segmentNumber;
95
+ v_distance_ratio = segmentIndex / segmentNumber;
131
96
 
132
- // styleMappingMat[0][1] - arcThetaOffset
133
- vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
134
- vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
135
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
136
- //unProjCustomCoord
97
+ vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));
98
+ vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));
99
+
137
100
 
138
101
  vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
139
-
140
102
 
141
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
142
103
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
143
- // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
144
104
  gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
145
105
  } else {
146
106
  gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
@@ -1,25 +1,22 @@
1
1
  #define LineTypeSolid 0.0
2
- uniform float u_opacity : 1.0;
3
-
4
2
  varying vec4 v_color;
5
3
 
6
4
  // dash
7
5
  varying vec4 v_dash_array;
6
+ varying float v_d_distance_ratio;
8
7
 
9
8
  #pragma include "picking"
10
9
 
11
10
  uniform float u_time;
12
11
  uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // 控制运动
13
12
 
14
- varying mat4 styleMappingMat;
15
13
  // [animate, duration, interval, trailLength],
16
14
  void main() {
17
- float opacity = styleMappingMat[0][0];
18
- float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
15
+
19
16
  gl_FragColor = v_color;
20
- gl_FragColor.a *= opacity; // 全局透明度
17
+
21
18
 
22
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
19
+ float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
23
20
  if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
24
21
  // 实线部分
25
22
  } else {
@@ -25,49 +25,19 @@ uniform float u_vertexScale: 1.0;
25
25
 
26
26
  varying vec4 v_color;
27
27
  varying vec4 v_dash_array;
28
+ varying float v_d_distance_ratio;
28
29
 
29
30
  uniform float u_opacity: 1.0;
30
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
31
-
32
- #pragma include "styleMapping"
33
- #pragma include "styleMappingCalOpacity"
34
31
 
35
32
  void main() {
36
- // cal style mapping - 数据纹理映射部分的计算
37
- styleMappingMat = mat4(
38
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
39
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
40
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
42
- );
43
-
44
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
- float columnWidth = 1.0/columnCount; // 列宽
47
- float rowHeight = 1.0/rowCount; // 行高
48
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
- float id = a_vertexId; // 第n个顶点
50
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
-
53
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
- // 按顺序从 cell 中取值、若没有则自动往下取值
55
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
-
57
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
- styleMappingMat[0][0] = opacityAndOffset.r;
59
- textureOffset = opacityAndOffset.g;
60
- // cal style mapping - 数据纹理映射部分的计算
61
33
 
62
34
  v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
63
- v_color = a_Color;
35
+ v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);
64
36
 
65
37
  vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
66
38
  vec2 offset = project_pixel(size.xy);
39
+ v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;
67
40
 
68
- // 设置数据集的参数
69
- styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // 当前点位距离占线总长的比例
70
- styleMappingMat[3][1] = a_DistanceAndIndex.x; // 当前顶点的距离
71
41
 
72
42
  vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
73
43
 
@@ -0,0 +1,13 @@
1
+ #extension GL_OES_standard_derivatives : enable
2
+
3
+ varying vec4 v_color;
4
+
5
+
6
+ // line texture
7
+
8
+ #pragma include "picking"
9
+
10
+ void main() {
11
+ gl_FragColor = v_color;
12
+ gl_FragColor = filterColor(gl_FragColor);
13
+ }
@@ -0,0 +1,83 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec2 a_Size;
3
+ attribute vec4 a_Instance;
4
+ attribute vec3 a_Normal;
5
+ attribute vec3 a_Position;
6
+
7
+ uniform mat4 u_ModelMatrix;
8
+ uniform mat4 u_Mvp;
9
+
10
+ #pragma include "projection"
11
+ #pragma include "picking"
12
+ varying vec4 v_color;
13
+ uniform float u_gap_width: 1.0;
14
+ uniform float u_stroke_width: 1.0;
15
+ uniform float u_stroke_opacity: 1.0;
16
+
17
+
18
+ void main() {
19
+
20
+ // #ifdef USE_ATTRIBUTE_OPACITY
21
+ // float opacity = a_Opacity;
22
+ // #else
23
+ // float opacity = u_opacity;
24
+ // #endif
25
+
26
+
27
+ // #ifdef USE_ATTRIBUTE_OFFSETS
28
+ // vec2 offsets = a_Offsets;
29
+ // #else
30
+ // vec2 offsets = u_offsets;
31
+ // #endif
32
+
33
+ // float opacity = u_opacity;
34
+ // 透明度计算
35
+ vec2 source = a_Instance.rg; // 起始点
36
+ vec2 target = a_Instance.ba; // 终点
37
+ vec2 flowlineDir = normalize(target - source);
38
+ vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);
39
+
40
+
41
+ vec2 position = mix(source, target, a_Position.x);
42
+
43
+ float lengthCommon = length(target - source);
44
+ vec2 offsetDistances = a_Size.x * project_pixel(a_Position.yz);
45
+ vec2 limitedOffsetDistances = clamp(
46
+ offsetDistances,
47
+ -lengthCommon*.8, lengthCommon*.8
48
+ );
49
+
50
+ float startOffsetCommon = project_pixel(offsets[0]);
51
+ float endOffsetCommon = project_pixel(offsets[1]);
52
+ float endpointOffset = mix(
53
+ clamp(startOffsetCommon, 0.0, lengthCommon*.2),
54
+ -clamp(endOffsetCommon, 0.0, lengthCommon*.2),
55
+ a_Position.x
56
+ );
57
+
58
+ vec2 normalsCommon = u_stroke_width * project_pixel(a_Normal.xy);
59
+
60
+ float gapCommon = project_pixel(u_gap_width);
61
+ vec3 offsetCommon = vec3(
62
+ flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -
63
+ perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),
64
+ 0.0
65
+ );
66
+
67
+
68
+ vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));
69
+
70
+ vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);
71
+ v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);
72
+
73
+
74
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
75
+ gl_Position = u_Mvp * vec4(project_pos.xy + offsetCommon.xy, 0., 1.0);
76
+ } else {
77
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));
78
+ }
79
+
80
+
81
+
82
+ setPickingColor(a_PickingColor);
83
+ }
@@ -3,33 +3,33 @@
3
3
  #define Animate 0.0
4
4
  #define LineTexture 1.0
5
5
 
6
- uniform float u_opacity;
7
6
  uniform float u_textureBlend;
8
7
  uniform float u_blur : 0.9;
9
8
  uniform float u_line_type: 0.0;
10
9
  // varying vec2 v_normal;
11
10
  varying vec4 v_dash_array;
12
11
  varying vec4 v_color;
12
+ varying vec4 v_line_data;
13
13
 
14
14
  uniform float u_line_texture: 0.0;
15
15
  uniform sampler2D u_texture;
16
16
  uniform vec2 u_textSize;
17
17
  varying float v_segmentIndex;
18
18
  uniform float segmentNumber;
19
+ uniform float u_opacity;
19
20
 
20
21
  varying vec2 v_iconMapUV;
21
22
 
22
23
  uniform float u_time;
23
24
  uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
24
25
 
25
- varying mat4 styleMappingMat;
26
26
 
27
27
  #pragma include "picking"
28
28
 
29
29
  void main() {
30
- float opacity = styleMappingMat[0][0];
30
+ float opacity = u_opacity;
31
31
  float animateSpeed = 0.0; // 运动速度
32
- float d_distance_ratio = styleMappingMat[3].g; // 当前点位距离占线总长的比例
32
+ float d_distance_ratio = v_line_data.g; // 当前点位距离占线总长的比例
33
33
  gl_FragColor = v_color;
34
34
 
35
35
  gl_FragColor.a *= opacity;
@@ -61,7 +61,7 @@ void main() {
61
61
  if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture
62
62
  // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));
63
63
  float arcRadio = v_segmentIndex / (segmentNumber - 1.0);
64
- float count = styleMappingMat[3].b; // // 贴图在弧线上重复的数量
64
+ float count = v_line_data.b; // // 贴图在弧线上重复的数量
65
65
 
66
66
  float time = 0.0;
67
67
  if(u_animate.x == Animate) {
@@ -71,7 +71,7 @@ void main() {
71
71
 
72
72
  float u = fract(redioCount - time);
73
73
 
74
- float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
74
+ float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
75
75
  vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
76
76
  vec4 pattern = texture2D(u_texture, uv);
77
77