@antv/l7-layers 2.16.1 → 2.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +9 -31
- package/es/Geometry/models/billboard.js +51 -89
- package/es/Geometry/models/plane.js +81 -143
- package/es/Geometry/models/sprite.js +60 -118
- package/es/canvas/index.js +10 -33
- package/es/canvas/models/canvas.js +41 -97
- package/es/citybuliding/building.js +8 -27
- package/es/citybuliding/models/build.js +57 -82
- package/es/core/BaseLayer.d.ts +3 -0
- package/es/core/BaseLayer.js +360 -528
- package/es/core/BaseModel.d.ts +9 -71
- package/es/core/BaseModel.js +118 -429
- package/es/core/CommonStyleAttribute.d.ts +2 -0
- package/es/core/CommonStyleAttribute.js +66 -0
- package/es/core/LayerPickService.js +21 -32
- package/es/core/TextureService.js +0 -13
- package/es/core/interface.d.ts +13 -3
- package/es/core/interface.js +17 -24
- package/es/core/shape/Path.js +13 -20
- package/es/core/shape/extrude.js +27 -36
- package/es/core/triangulation.d.ts +12 -0
- package/es/core/triangulation.js +124 -114
- package/es/earth/index.js +9 -33
- package/es/earth/models/atmosphere.js +30 -54
- package/es/earth/models/base.js +47 -85
- package/es/earth/models/bloomsphere.js +30 -54
- package/es/earth/utils.js +9 -13
- package/es/heatmap/index.js +10 -40
- package/es/heatmap/models/grid.js +29 -53
- package/es/heatmap/models/grid3d.js +29 -53
- package/es/heatmap/models/heatmap.d.ts +1 -0
- package/es/heatmap/models/heatmap.js +99 -150
- package/es/heatmap/models/hexagon.js +29 -53
- package/es/heatmap/shaders/grid_vert.glsl +2 -2
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
- package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
- package/es/heatmap/triangulation.js +0 -4
- package/es/image/index.js +9 -28
- package/es/image/models/image.js +66 -100
- package/es/index.js +9 -17
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +12 -36
- package/es/line/models/arc.js +72 -160
- package/es/line/models/arc_3d.js +67 -148
- package/es/line/models/earthArc_3d.js +66 -148
- package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
- package/es/line/models/flow.js +167 -0
- package/es/line/models/great_circle.js +57 -135
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -3
- package/es/line/models/line.js +98 -186
- package/es/line/models/linearline.js +46 -115
- package/es/line/models/simpleLine.d.ts +0 -1
- package/es/line/models/simpleLine.js +42 -114
- package/es/line/models/wall.js +52 -92
- package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
- package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
- package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
- package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
- package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
- package/es/line/shaders/line_arc_frag.glsl +7 -11
- package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
- package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
- package/es/line/shaders/line_arc_vert.glsl +9 -45
- package/es/line/shaders/line_frag.glsl +15 -17
- package/es/line/shaders/line_vert.glsl +3 -34
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
- package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
- package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
- package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
- package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
- package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
- package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
- package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
- package/es/mask/index.js +9 -28
- package/es/mask/models/fill.js +29 -54
- package/es/plugins/DataMappingPlugin.js +90 -141
- package/es/plugins/DataSourcePlugin.js +45 -68
- package/es/plugins/FeatureScalePlugin.js +67 -122
- package/es/plugins/LayerAnimateStylePlugin.js +0 -5
- package/es/plugins/LayerMaskPlugin.js +3 -11
- package/es/plugins/LayerModelPlugin.js +79 -104
- package/es/plugins/LayerStylePlugin.js +3 -9
- package/es/plugins/LightingPlugin.js +12 -18
- package/es/plugins/MultiPassRendererPlugin.js +11 -16
- package/es/plugins/PixelPickingPlugin.js +12 -21
- package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
- package/es/plugins/ShaderUniformPlugin.js +15 -29
- package/es/plugins/UpdateModelPlugin.js +0 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
- package/es/point/index.d.ts +1 -0
- package/es/point/index.js +27 -77
- package/es/point/models/earthExtrude.d.ts +0 -3
- package/es/point/models/earthExtrude.js +60 -139
- package/es/point/models/earthFill.d.ts +0 -1
- package/es/point/models/earthFill.js +59 -140
- package/es/point/models/extrude.d.ts +0 -3
- package/es/point/models/extrude.js +60 -140
- package/es/point/models/fill.d.ts +0 -1
- package/es/point/models/fill.js +67 -158
- package/es/point/models/fillmage.js +66 -147
- package/es/point/models/image.js +52 -126
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +32 -56
- package/es/point/models/radar.d.ts +0 -1
- package/es/point/models/radar.js +42 -75
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +46 -115
- package/es/point/models/text.js +211 -344
- package/es/point/shaders/animate/wave_frag.glsl +1 -11
- package/es/point/shaders/earth/extrude_frag.glsl +5 -17
- package/es/point/shaders/earth/extrude_vert.glsl +14 -29
- package/es/point/shaders/earth/fill_frag.glsl +5 -14
- package/es/point/shaders/earth/fill_vert.glsl +1 -75
- package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
- package/es/point/shaders/fill_frag.glsl +9 -20
- package/es/point/shaders/fill_vert.glsl +16 -101
- package/es/point/shaders/image/fillImage_frag.glsl +2 -5
- package/es/point/shaders/image/fillImage_vert.glsl +4 -47
- package/es/point/shaders/image_frag.glsl +1 -5
- package/es/point/shaders/image_vert.glsl +1 -44
- package/es/point/shaders/normal_frag.glsl +0 -2
- package/es/point/shaders/normal_vert.glsl +2 -1
- package/es/point/shaders/radar/radar_vert.glsl +2 -2
- package/es/point/shaders/simplePoint_frag.glsl +0 -7
- package/es/point/shaders/simplePoint_vert.glsl +3 -45
- package/es/point/shaders/text_frag.glsl +6 -19
- package/es/point/shaders/text_vert.glsl +5 -66
- package/es/point/shape/extrude.js +4 -13
- package/es/polygon/index.d.ts +1 -0
- package/es/polygon/index.js +12 -40
- package/es/polygon/models/extrude.d.ts +0 -3
- package/es/polygon/models/extrude.js +122 -162
- package/es/polygon/models/fill.d.ts +0 -4
- package/es/polygon/models/fill.js +57 -130
- package/es/polygon/models/index.js +3 -2
- package/es/polygon/models/ocean.js +42 -76
- package/es/polygon/models/water.js +37 -71
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
- package/es/polygon/shaders/polygon_frag.glsl +0 -5
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
- package/es/polygon/shaders/polygon_vert.glsl +1 -27
- package/es/raster/buffers/triangulation.js +2 -4
- package/es/raster/index.js +9 -32
- package/es/raster/models/raster.js +80 -116
- package/es/raster/models/rasterRgb.js +84 -127
- package/es/raster/models/rasterTerrainRgb.js +56 -84
- package/es/tile/interaction/getRasterData.js +14 -20
- package/es/tile/interaction/utils.js +7 -9
- package/es/tile/manager/base.js +63 -96
- package/es/tile/service/TileLayerService.js +33 -55
- package/es/tile/service/TilePickService.js +26 -40
- package/es/tile/service/TileSourceService.js +3 -7
- package/es/tile/tileFactory/DebugTile.js +29 -46
- package/es/tile/tileFactory/ImageTile.js +20 -38
- package/es/tile/tileFactory/MaskTile.js +22 -43
- package/es/tile/tileFactory/RasterRGBTile.js +22 -42
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
- package/es/tile/tileFactory/RasterTile.js +30 -53
- package/es/tile/tileFactory/Tile.js +63 -97
- package/es/tile/tileFactory/VectorTile.js +41 -68
- package/es/tile/tileFactory/index.js +0 -11
- package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
- package/es/tile/tileFactory/util.js +0 -3
- package/es/tile/tileLayer/BaseLayer.js +105 -146
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +0 -2
- package/es/utils/collision-index.js +9 -16
- package/es/utils/extrude_polyline.js +101 -149
- package/es/utils/grid-index.js +2 -27
- package/es/utils/identityScale.js +0 -8
- package/es/utils/layerData.js +32 -46
- package/es/utils/multiPassRender.js +11 -13
- package/es/utils/polylineNormal.js +31 -37
- package/es/utils/simpleLine.js +2 -16
- package/es/utils/stencil.js +2 -3
- package/es/utils/symbol-layout.js +27 -53
- package/es/wind/index.js +9 -29
- package/es/wind/models/utils.js +26 -51
- package/es/wind/models/wind.js +101 -147
- package/es/wind/models/windRender.js +53 -66
- package/lib/Geometry/index.js +9 -38
- package/lib/Geometry/models/billboard.js +51 -97
- package/lib/Geometry/models/index.js +0 -5
- package/lib/Geometry/models/plane.js +79 -151
- package/lib/Geometry/models/sprite.js +60 -127
- package/lib/canvas/index.js +10 -40
- package/lib/canvas/models/canvas.js +41 -101
- package/lib/canvas/models/index.js +0 -3
- package/lib/citybuliding/building.js +8 -35
- package/lib/citybuliding/models/build.js +57 -92
- package/lib/core/BaseLayer.js +358 -520
- package/lib/core/BaseModel.js +117 -441
- package/lib/core/CommonStyleAttribute.js +72 -0
- package/lib/core/LayerPickService.js +21 -37
- package/lib/core/TextureService.js +0 -16
- package/lib/core/interface.js +21 -31
- package/lib/core/schema.js +0 -1
- package/lib/core/shape/Path.js +14 -31
- package/lib/core/shape/extrude.js +27 -59
- package/lib/core/triangulation.js +125 -153
- package/lib/earth/index.js +9 -43
- package/lib/earth/models/atmosphere.js +30 -63
- package/lib/earth/models/base.js +47 -90
- package/lib/earth/models/bloomsphere.js +30 -63
- package/lib/earth/utils.js +7 -31
- package/lib/heatmap/index.js +10 -48
- package/lib/heatmap/models/grid.js +29 -61
- package/lib/heatmap/models/grid3d.js +29 -61
- package/lib/heatmap/models/heatmap.js +99 -166
- package/lib/heatmap/models/hexagon.js +29 -61
- package/lib/heatmap/models/index.js +0 -6
- package/lib/heatmap/shaders/grid_vert.glsl +2 -2
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
- package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
- package/lib/heatmap/triangulation.js +0 -5
- package/lib/image/index.js +9 -36
- package/lib/image/models/image.js +66 -109
- package/lib/image/models/index.js +0 -3
- package/lib/index.js +7 -61
- package/lib/line/index.js +12 -42
- package/lib/line/models/arc.js +70 -170
- package/lib/line/models/arc_3d.js +65 -159
- package/lib/line/models/earthArc_3d.js +64 -159
- package/lib/line/models/flow.js +174 -0
- package/lib/line/models/great_circle.js +57 -146
- package/lib/line/models/index.js +3 -14
- package/lib/line/models/line.js +96 -194
- package/lib/line/models/linearline.js +46 -127
- package/lib/line/models/simpleLine.js +42 -124
- package/lib/line/models/wall.js +52 -103
- package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
- package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
- package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
- package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
- package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
- package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
- package/lib/line/shaders/line_arc_frag.glsl +7 -11
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
- package/lib/line/shaders/line_arc_vert.glsl +9 -45
- package/lib/line/shaders/line_frag.glsl +15 -17
- package/lib/line/shaders/line_vert.glsl +3 -34
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
- package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
- package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
- package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
- package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
- package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
- package/lib/mask/index.js +9 -36
- package/lib/mask/models/fill.js +29 -63
- package/lib/mask/models/index.js +0 -3
- package/lib/plugins/DataMappingPlugin.js +90 -152
- package/lib/plugins/DataSourcePlugin.js +45 -76
- package/lib/plugins/FeatureScalePlugin.js +67 -138
- package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
- package/lib/plugins/LayerMaskPlugin.js +4 -17
- package/lib/plugins/LayerModelPlugin.js +80 -113
- package/lib/plugins/LayerStylePlugin.js +4 -14
- package/lib/plugins/LightingPlugin.js +12 -25
- package/lib/plugins/MultiPassRendererPlugin.js +11 -22
- package/lib/plugins/PixelPickingPlugin.js +12 -27
- package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
- package/lib/plugins/ShaderUniformPlugin.js +15 -36
- package/lib/plugins/UpdateModelPlugin.js +1 -10
- package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
- package/lib/point/index.js +27 -83
- package/lib/point/models/earthExtrude.js +60 -150
- package/lib/point/models/earthFill.js +59 -170
- package/lib/point/models/extrude.js +60 -150
- package/lib/point/models/fill.js +65 -167
- package/lib/point/models/fillmage.js +64 -155
- package/lib/point/models/image.js +52 -136
- package/lib/point/models/index.js +1 -12
- package/lib/point/models/normal.js +32 -66
- package/lib/point/models/radar.js +42 -85
- package/lib/point/models/simplePoint.js +46 -125
- package/lib/point/models/text.js +209 -350
- package/lib/point/shaders/animate/wave_frag.glsl +1 -11
- package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
- package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
- package/lib/point/shaders/earth/fill_frag.glsl +5 -14
- package/lib/point/shaders/earth/fill_vert.glsl +1 -75
- package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
- package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
- package/lib/point/shaders/fill_frag.glsl +9 -20
- package/lib/point/shaders/fill_vert.glsl +16 -101
- package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
- package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
- package/lib/point/shaders/image_frag.glsl +1 -5
- package/lib/point/shaders/image_vert.glsl +1 -44
- package/lib/point/shaders/normal_frag.glsl +0 -2
- package/lib/point/shaders/normal_vert.glsl +2 -1
- package/lib/point/shaders/radar/radar_vert.glsl +2 -2
- package/lib/point/shaders/simplePoint_frag.glsl +0 -7
- package/lib/point/shaders/simplePoint_vert.glsl +3 -45
- package/lib/point/shaders/text_frag.glsl +6 -19
- package/lib/point/shaders/text_vert.glsl +5 -66
- package/lib/point/shape/extrude.js +4 -20
- package/lib/polygon/index.js +12 -48
- package/lib/polygon/models/extrude.js +122 -173
- package/lib/polygon/models/fill.js +57 -140
- package/lib/polygon/models/index.js +2 -14
- package/lib/polygon/models/ocean.js +42 -88
- package/lib/polygon/models/water.js +37 -82
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
- package/lib/polygon/shaders/polygon_frag.glsl +0 -5
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
- package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
- package/lib/polygon/shaders/polygon_vert.glsl +1 -27
- package/lib/raster/buffers/triangulation.js +3 -7
- package/lib/raster/index.js +9 -40
- package/lib/raster/models/index.js +0 -5
- package/lib/raster/models/raster.js +80 -125
- package/lib/raster/models/rasterRgb.js +84 -139
- package/lib/raster/models/rasterTerrainRgb.js +56 -93
- package/lib/tile/interaction/getRasterData.js +14 -25
- package/lib/tile/interaction/utils.js +7 -19
- package/lib/tile/manager/base.js +63 -104
- package/lib/tile/service/TileLayerService.js +33 -60
- package/lib/tile/service/TilePickService.js +26 -48
- package/lib/tile/service/TileSourceService.js +2 -16
- package/lib/tile/style/utils.js +0 -3
- package/lib/tile/tileFactory/DebugTile.js +29 -54
- package/lib/tile/tileFactory/ImageTile.js +20 -46
- package/lib/tile/tileFactory/MaskTile.js +22 -51
- package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
- package/lib/tile/tileFactory/RasterTile.js +30 -63
- package/lib/tile/tileFactory/Tile.js +63 -102
- package/lib/tile/tileFactory/VectorTile.js +41 -76
- package/lib/tile/tileFactory/index.js +0 -25
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
- package/lib/tile/tileFactory/util.js +0 -9
- package/lib/tile/tileLayer/BaseLayer.js +105 -153
- package/lib/tile/utils.js +1 -5
- package/lib/utils/blend.js +0 -5
- package/lib/utils/collision-index.js +9 -25
- package/lib/utils/extrude_polyline.js +101 -181
- package/lib/utils/grid-index.js +2 -28
- package/lib/utils/identityScale.js +0 -9
- package/lib/utils/layerData.js +32 -51
- package/lib/utils/multiPassRender.js +11 -16
- package/lib/utils/polylineNormal.js +31 -66
- package/lib/utils/simpleLine.js +2 -21
- package/lib/utils/stencil.js +0 -4
- package/lib/utils/symbol-layout.js +27 -55
- package/lib/wind/index.js +9 -37
- package/lib/wind/models/index.js +0 -3
- package/lib/wind/models/utils.js +26 -62
- package/lib/wind/models/wind.js +101 -157
- package/lib/wind/models/windRender.js +53 -71
- package/lib/wind/models/windShader.js +0 -1
- package/package.json +7 -7
- package/es/line/models/half.js +0 -298
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -147
- package/lib/line/models/half.js +0 -315
- package/lib/line/shaders/half/line_half_frag.glsl +0 -53
- package/lib/line/shaders/half/line_half_vert.glsl +0 -169
- package/lib/utils/dataMappingStyle.js +0 -151
|
@@ -6,43 +6,32 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
|
|
|
6
6
|
import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
|
|
7
7
|
import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
|
|
8
8
|
import _regeneratorRuntime from "@babel/runtime/regenerator";
|
|
9
|
-
|
|
10
9
|
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
|
|
11
|
-
|
|
12
10
|
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
13
|
-
|
|
14
11
|
import { AttributeType, gl } from '@antv/l7-core';
|
|
15
12
|
import { Version } from '@antv/l7-maps';
|
|
16
13
|
import { isNumber } from 'lodash';
|
|
17
14
|
import BaseModel from "../../core/BaseModel";
|
|
18
15
|
import { polygonTriangulation } from "../../core/triangulation";
|
|
19
|
-
|
|
20
16
|
/* babel-plugin-inline-import '../shaders/water/polygon_water_frag.glsl' */
|
|
21
17
|
var water_frag = "uniform sampler2D u_texture;\nuniform float u_time: 0.0;\nuniform float u_speed: 1.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\n\nfloat rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\nfloat water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n}\n\nfloat map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n}\n\nfloat intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n}\n\nvec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n} \n\nfloat calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n}\n\nvoid main() {\n float opacity = u_opacity;\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n\n float spc = calSpc();\n gl_FragColor += spc * 0.4;\n}\n";
|
|
22
|
-
|
|
23
18
|
/* babel-plugin-inline-import '../shaders/water/polygon_water_vert.glsl' */
|
|
24
19
|
var water_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\n\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
|
|
25
|
-
|
|
26
20
|
var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
27
21
|
_inherits(WaterModel, _BaseModel);
|
|
28
|
-
|
|
29
22
|
var _super = _createSuper(WaterModel);
|
|
30
|
-
|
|
31
23
|
function WaterModel() {
|
|
32
24
|
_classCallCheck(this, WaterModel);
|
|
33
|
-
|
|
34
25
|
return _super.apply(this, arguments);
|
|
35
26
|
}
|
|
36
|
-
|
|
37
27
|
_createClass(WaterModel, [{
|
|
38
28
|
key: "getUninforms",
|
|
39
29
|
value: function getUninforms() {
|
|
40
30
|
var _ref = this.layer.getLayerConfig(),
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
31
|
+
_ref$opacity = _ref.opacity,
|
|
32
|
+
opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
|
|
33
|
+
_ref$speed = _ref.speed,
|
|
34
|
+
speed = _ref$speed === void 0 ? 0.5 : _ref$speed;
|
|
46
35
|
return {
|
|
47
36
|
u_texture: this.texture,
|
|
48
37
|
u_speed: speed,
|
|
@@ -61,24 +50,19 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
61
50
|
value: function () {
|
|
62
51
|
var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
|
|
63
52
|
return _regeneratorRuntime.wrap(function _callee$(_context) {
|
|
64
|
-
while (1) {
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
case "end":
|
|
72
|
-
return _context.stop();
|
|
73
|
-
}
|
|
53
|
+
while (1) switch (_context.prev = _context.next) {
|
|
54
|
+
case 0:
|
|
55
|
+
this.loadTexture();
|
|
56
|
+
return _context.abrupt("return", this.buildModels());
|
|
57
|
+
case 2:
|
|
58
|
+
case "end":
|
|
59
|
+
return _context.stop();
|
|
74
60
|
}
|
|
75
61
|
}, _callee, this);
|
|
76
62
|
}));
|
|
77
|
-
|
|
78
63
|
function initModels() {
|
|
79
64
|
return _initModels.apply(this, arguments);
|
|
80
65
|
}
|
|
81
|
-
|
|
82
66
|
return initModels;
|
|
83
67
|
}()
|
|
84
68
|
}, {
|
|
@@ -87,57 +71,48 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
87
71
|
var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
|
|
88
72
|
var model;
|
|
89
73
|
return _regeneratorRuntime.wrap(function _callee2$(_context2) {
|
|
90
|
-
while (1) {
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
case 4:
|
|
110
|
-
case "end":
|
|
111
|
-
return _context2.stop();
|
|
112
|
-
}
|
|
74
|
+
while (1) switch (_context2.prev = _context2.next) {
|
|
75
|
+
case 0:
|
|
76
|
+
_context2.next = 2;
|
|
77
|
+
return this.layer.buildLayerModel({
|
|
78
|
+
moduleName: 'polygonWater',
|
|
79
|
+
vertexShader: water_vert,
|
|
80
|
+
fragmentShader: water_frag,
|
|
81
|
+
triangulation: polygonTriangulation,
|
|
82
|
+
primitive: gl.TRIANGLES,
|
|
83
|
+
depth: {
|
|
84
|
+
enable: false
|
|
85
|
+
}
|
|
86
|
+
});
|
|
87
|
+
case 2:
|
|
88
|
+
model = _context2.sent;
|
|
89
|
+
return _context2.abrupt("return", [model]);
|
|
90
|
+
case 4:
|
|
91
|
+
case "end":
|
|
92
|
+
return _context2.stop();
|
|
113
93
|
}
|
|
114
94
|
}, _callee2, this);
|
|
115
95
|
}));
|
|
116
|
-
|
|
117
96
|
function buildModels() {
|
|
118
97
|
return _buildModels.apply(this, arguments);
|
|
119
98
|
}
|
|
120
|
-
|
|
121
99
|
return buildModels;
|
|
122
100
|
}()
|
|
123
101
|
}, {
|
|
124
102
|
key: "clearModels",
|
|
125
103
|
value: function clearModels() {
|
|
126
104
|
var _this$texture;
|
|
127
|
-
|
|
128
105
|
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
129
106
|
}
|
|
130
107
|
}, {
|
|
131
108
|
key: "registerBuiltinAttributes",
|
|
132
109
|
value: function registerBuiltinAttributes() {
|
|
133
110
|
var bbox = this.layer.getSource().extent;
|
|
134
|
-
|
|
135
111
|
var _bbox = _slicedToArray(bbox, 4),
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
112
|
+
minLng = _bbox[0],
|
|
113
|
+
minLat = _bbox[1],
|
|
114
|
+
maxLng = _bbox[2],
|
|
115
|
+
maxLat = _bbox[3];
|
|
141
116
|
var lngLen = maxLng - minLng;
|
|
142
117
|
var latLen = maxLat - minLat;
|
|
143
118
|
this.styleAttributeService.registerStyleAttribute({
|
|
@@ -154,11 +129,9 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
154
129
|
size: 2,
|
|
155
130
|
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
156
131
|
var v = feature.version === Version['GAODE2.x'] ? feature.originCoordinates[0][attributeIdx] : vertex;
|
|
157
|
-
|
|
158
132
|
var _v = _slicedToArray(v, 2),
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
133
|
+
lng = _v[0],
|
|
134
|
+
lat = _v[1];
|
|
162
135
|
return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
|
|
163
136
|
}
|
|
164
137
|
}
|
|
@@ -168,10 +141,8 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
168
141
|
key: "loadTexture",
|
|
169
142
|
value: function loadTexture() {
|
|
170
143
|
var _this = this;
|
|
171
|
-
|
|
172
144
|
var _ref2 = this.layer.getLayerConfig(),
|
|
173
|
-
|
|
174
|
-
|
|
145
|
+
waterTexture = _ref2.waterTexture;
|
|
175
146
|
var createTexture2D = this.rendererService.createTexture2D;
|
|
176
147
|
this.texture = createTexture2D({
|
|
177
148
|
height: 0,
|
|
@@ -179,7 +150,6 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
179
150
|
});
|
|
180
151
|
var image = new Image();
|
|
181
152
|
image.crossOrigin = '';
|
|
182
|
-
|
|
183
153
|
if (waterTexture) {
|
|
184
154
|
// custom texture
|
|
185
155
|
console.warn('L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ');
|
|
@@ -188,7 +158,6 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
188
158
|
// default texture
|
|
189
159
|
image.src = 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';
|
|
190
160
|
}
|
|
191
|
-
|
|
192
161
|
image.onload = function () {
|
|
193
162
|
_this.texture = createTexture2D({
|
|
194
163
|
data: image,
|
|
@@ -199,13 +168,10 @@ var WaterModel = /*#__PURE__*/function (_BaseModel) {
|
|
|
199
168
|
min: gl.LINEAR,
|
|
200
169
|
mag: gl.LINEAR
|
|
201
170
|
});
|
|
202
|
-
|
|
203
171
|
_this.layerService.reRender();
|
|
204
172
|
};
|
|
205
173
|
}
|
|
206
174
|
}]);
|
|
207
|
-
|
|
208
175
|
return WaterModel;
|
|
209
176
|
}(BaseModel);
|
|
210
|
-
|
|
211
177
|
export { WaterModel as default };
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
uniform float u_opacity: 1.0;
|
|
2
1
|
uniform vec4 u_sourceColor;
|
|
3
2
|
uniform vec4 u_targetColor;
|
|
4
3
|
uniform float u_linearColor: 0;
|
|
@@ -7,39 +6,19 @@ uniform float u_topsurface: 1.0;
|
|
|
7
6
|
uniform float u_sidesurface: 1.0;
|
|
8
7
|
|
|
9
8
|
varying vec4 v_Color;
|
|
10
|
-
|
|
9
|
+
|
|
11
10
|
#pragma include "picking"
|
|
12
11
|
|
|
13
12
|
void main() {
|
|
14
|
-
float opacity = styleMappingMat[0][0];
|
|
15
|
-
float isSide = styleMappingMat[0][3];
|
|
16
|
-
float sidey = styleMappingMat[3][0];
|
|
17
|
-
float lightWeight = styleMappingMat[3][1];
|
|
18
|
-
|
|
19
|
-
// Tip: 部分机型 GPU 计算精度兼容
|
|
20
|
-
if(isSide < 0.999) {
|
|
21
|
-
// side face
|
|
22
|
-
if(u_sidesurface < 1.0) {
|
|
23
|
-
discard;
|
|
24
|
-
}
|
|
25
13
|
|
|
26
|
-
if(u_linearColor == 1.0) {
|
|
27
|
-
vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);
|
|
28
|
-
linearColor.rgb *= lightWeight;
|
|
29
|
-
gl_FragColor = linearColor;
|
|
30
|
-
} else {
|
|
31
|
-
gl_FragColor = v_Color;
|
|
32
|
-
}
|
|
33
14
|
|
|
34
|
-
} else {
|
|
35
15
|
// top face
|
|
36
16
|
if(u_topsurface < 1.0) {
|
|
37
17
|
discard;
|
|
38
18
|
}
|
|
39
19
|
|
|
40
20
|
gl_FragColor = v_Color;
|
|
41
|
-
|
|
21
|
+
|
|
42
22
|
|
|
43
|
-
gl_FragColor.a *= opacity;
|
|
44
23
|
gl_FragColor = filterColor(gl_FragColor);
|
|
45
24
|
}
|
|
@@ -7,14 +7,16 @@ uniform float u_topsurface: 1.0;
|
|
|
7
7
|
uniform float u_sidesurface: 1.0;
|
|
8
8
|
|
|
9
9
|
varying vec4 v_Color;
|
|
10
|
-
varying
|
|
10
|
+
varying vec3 v_uvs;
|
|
11
|
+
varying vec2 v_texture_data;
|
|
12
|
+
|
|
11
13
|
#pragma include "picking"
|
|
12
14
|
|
|
13
15
|
void main() {
|
|
14
|
-
float opacity =
|
|
15
|
-
float isSide =
|
|
16
|
-
float sidey =
|
|
17
|
-
float lightWeight =
|
|
16
|
+
float opacity = u_opacity;
|
|
17
|
+
float isSide = v_texture_data.x;
|
|
18
|
+
float sidey = v_uvs[2];
|
|
19
|
+
float lightWeight = v_texture_data.y;
|
|
18
20
|
|
|
19
21
|
// Tip: 部分机型 GPU 计算精度兼容
|
|
20
22
|
if(isSide < 0.999) {
|
|
@@ -12,46 +12,22 @@ attribute vec3 a_uvs;
|
|
|
12
12
|
uniform mat4 u_ModelMatrix;
|
|
13
13
|
uniform mat4 u_Mvp;
|
|
14
14
|
|
|
15
|
-
varying vec4 v_Color;
|
|
16
15
|
uniform float u_heightfixed: 0.0; // 默认不固定
|
|
17
16
|
uniform float u_raisingHeight: 0.0;
|
|
18
|
-
uniform float u_opacity: 1.0;
|
|
19
|
-
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
20
17
|
|
|
21
|
-
|
|
22
|
-
|
|
18
|
+
varying vec2 v_texture_data;
|
|
19
|
+
varying vec3 v_uvs;
|
|
20
|
+
varying vec4 v_Color;
|
|
21
|
+
|
|
23
22
|
|
|
24
23
|
#pragma include "projection"
|
|
25
24
|
#pragma include "light"
|
|
26
25
|
#pragma include "picking"
|
|
27
26
|
|
|
28
27
|
void main() {
|
|
29
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
30
|
-
styleMappingMat = mat4(
|
|
31
|
-
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide
|
|
32
|
-
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
33
|
-
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
34
|
-
0.0, 0.0, 0.0, 0.0 // sidey
|
|
35
|
-
);
|
|
36
|
-
styleMappingMat[0][3] = a_Position.z;
|
|
37
|
-
styleMappingMat[3][0] = a_uvs[2];
|
|
38
28
|
|
|
39
|
-
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
40
|
-
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
41
|
-
float columnWidth = 1.0/columnCount; // 列宽
|
|
42
|
-
float rowHeight = 1.0/rowCount; // 行高
|
|
43
|
-
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
44
|
-
float id = a_vertexId; // 第n个顶点
|
|
45
|
-
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
46
|
-
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
47
|
-
|
|
48
|
-
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
49
|
-
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
50
|
-
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
51
29
|
|
|
52
|
-
|
|
53
|
-
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
54
|
-
textureOffset = opacityAndOffset.g;
|
|
30
|
+
v_uvs = a_uvs;
|
|
55
31
|
// cal style mapping - 数据纹理映射部分的计算
|
|
56
32
|
vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
|
|
57
33
|
vec4 project_pos = project_position(pos);
|
|
@@ -76,10 +52,9 @@ void main() {
|
|
|
76
52
|
}
|
|
77
53
|
|
|
78
54
|
float lightWeight = calc_lighting(pos);
|
|
79
|
-
|
|
80
|
-
v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
55
|
+
v_texture_data = vec2(a_Position.z,lightWeight);
|
|
81
56
|
|
|
82
|
-
|
|
57
|
+
v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
83
58
|
|
|
84
59
|
setPickingColor(a_PickingColor);
|
|
85
60
|
}
|
|
@@ -11,50 +11,31 @@ attribute float a_Size;
|
|
|
11
11
|
attribute vec3 a_uvs;
|
|
12
12
|
uniform mat4 u_ModelMatrix;
|
|
13
13
|
uniform mat4 u_Mvp;
|
|
14
|
+
uniform vec4 u_sourceColor;
|
|
15
|
+
uniform vec4 u_targetColor;
|
|
16
|
+
uniform float u_linearColor: 0;
|
|
17
|
+
|
|
18
|
+
uniform float u_topsurface: 1.0;
|
|
19
|
+
uniform float u_sidesurface: 1.0;
|
|
14
20
|
|
|
15
21
|
varying vec4 v_Color;
|
|
16
22
|
uniform float u_heightfixed: 0.0; // 默认不固定
|
|
17
23
|
uniform float u_raisingHeight: 0.0;
|
|
18
|
-
uniform float u_opacity: 1.0;
|
|
19
|
-
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
20
|
-
|
|
21
|
-
#pragma include "styleMapping"
|
|
22
|
-
#pragma include "styleMappingCalOpacity"
|
|
23
24
|
|
|
24
25
|
#pragma include "projection"
|
|
25
26
|
#pragma include "light"
|
|
26
27
|
#pragma include "picking"
|
|
27
28
|
|
|
28
29
|
void main() {
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
0.0, 0.0, 0.0, 0.0 // sidey
|
|
35
|
-
);
|
|
36
|
-
styleMappingMat[0][3] = a_Position.z;
|
|
37
|
-
styleMappingMat[3][0] = a_uvs[2];
|
|
38
|
-
|
|
39
|
-
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
40
|
-
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
41
|
-
float columnWidth = 1.0/columnCount; // 列宽
|
|
42
|
-
float rowHeight = 1.0/rowCount; // 行高
|
|
43
|
-
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
44
|
-
float id = a_vertexId; // 第n个顶点
|
|
45
|
-
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
46
|
-
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
47
|
-
|
|
48
|
-
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
49
|
-
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
50
|
-
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
51
|
-
|
|
52
|
-
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
53
|
-
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
54
|
-
textureOffset = opacityAndOffset.g;
|
|
55
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
30
|
+
|
|
31
|
+
float isSide = a_Position.z;
|
|
32
|
+
float topU = a_uvs[0];
|
|
33
|
+
float topV = 1.0 - a_uvs[1];
|
|
34
|
+
float sidey = a_uvs[2];
|
|
56
35
|
|
|
57
36
|
vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
|
|
37
|
+
float lightWeight = calc_lighting(pos);
|
|
38
|
+
|
|
58
39
|
vec4 project_pos = project_position(pos);
|
|
59
40
|
|
|
60
41
|
if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
|
|
@@ -68,10 +49,7 @@ void main() {
|
|
|
68
49
|
}
|
|
69
50
|
}
|
|
70
51
|
|
|
71
|
-
// project_pos.z += 500000.0; // amap1
|
|
72
52
|
|
|
73
|
-
// project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox
|
|
74
|
-
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
75
53
|
|
|
76
54
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
77
55
|
// gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));
|
|
@@ -80,11 +58,28 @@ void main() {
|
|
|
80
58
|
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
81
59
|
}
|
|
82
60
|
|
|
83
|
-
|
|
61
|
+
// Tip: 部分机型 GPU 计算精度兼容
|
|
62
|
+
if(isSide < 0.999) {
|
|
63
|
+
// side face
|
|
64
|
+
// if(u_sidesurface < 1.0) {
|
|
65
|
+
// discard;
|
|
66
|
+
// }
|
|
67
|
+
|
|
68
|
+
if(u_linearColor == 1.0) {
|
|
69
|
+
vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);
|
|
70
|
+
linearColor.rgb *= lightWeight;
|
|
71
|
+
v_Color = linearColor;
|
|
72
|
+
} else {
|
|
73
|
+
v_Color = a_Color;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
} else {
|
|
77
|
+
v_Color = a_Color;
|
|
78
|
+
}
|
|
79
|
+
|
|
84
80
|
// v_Color = a_Color;
|
|
85
|
-
v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
|
|
81
|
+
v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);
|
|
86
82
|
|
|
87
|
-
styleMappingMat[3][1] = lightWeight;
|
|
88
83
|
|
|
89
84
|
setPickingColor(a_PickingColor);
|
|
90
85
|
}
|
|
@@ -8,19 +8,21 @@ uniform float u_topsurface: 1.0;
|
|
|
8
8
|
uniform float u_sidesurface: 1.0;
|
|
9
9
|
|
|
10
10
|
varying vec4 v_Color;
|
|
11
|
-
varying
|
|
11
|
+
varying vec3 v_uvs;
|
|
12
|
+
varying vec2 v_texture_data;
|
|
13
|
+
|
|
14
|
+
|
|
12
15
|
#pragma include "picking"
|
|
13
16
|
|
|
14
17
|
void main() {
|
|
15
|
-
float opacity =
|
|
16
|
-
float isSide =
|
|
17
|
-
float lightWeight =
|
|
18
|
-
float topU =
|
|
19
|
-
float topV =
|
|
20
|
-
|
|
21
|
-
float sidey = styleMappingMat[3][0];
|
|
18
|
+
float opacity = u_opacity;
|
|
19
|
+
float isSide = v_texture_data.x;
|
|
20
|
+
float lightWeight = v_texture_data.y;
|
|
21
|
+
float topU = v_uvs[0];
|
|
22
|
+
float topV = 1.0 - v_uvs[1];
|
|
23
|
+
float sidey = v_uvs[2];
|
|
22
24
|
// Tip: 部分机型 GPU 计算精度兼容
|
|
23
|
-
if(isSide < 0.999) {
|
|
25
|
+
if(isSide < 0.999) {// 是否是边缘
|
|
24
26
|
// side face
|
|
25
27
|
if(u_sidesurface < 1.0) {
|
|
26
28
|
discard;
|
|
@@ -41,6 +43,7 @@ void main() {
|
|
|
41
43
|
}
|
|
42
44
|
|
|
43
45
|
gl_FragColor = texture2D(u_texture, vec2(topU, topV));
|
|
46
|
+
// gl_FragColor = vec4(1.0, 0., 0., 1.0);
|
|
44
47
|
}
|
|
45
48
|
|
|
46
49
|
|
|
@@ -11,57 +11,33 @@ attribute float a_Size;
|
|
|
11
11
|
attribute vec3 a_uvs;
|
|
12
12
|
uniform mat4 u_ModelMatrix;
|
|
13
13
|
uniform mat4 u_Mvp;
|
|
14
|
+
uniform sampler2D u_texture;
|
|
14
15
|
|
|
16
|
+
|
|
17
|
+
uniform vec4 u_sourceColor;
|
|
18
|
+
uniform vec4 u_targetColor;
|
|
19
|
+
uniform float u_topsurface: 1.0;
|
|
20
|
+
uniform float u_sidesurface: 1.0;
|
|
15
21
|
varying vec4 v_Color;
|
|
16
22
|
uniform float u_heightfixed: 0.0; // 默认不固定
|
|
17
23
|
uniform float u_raisingHeight: 0.0;
|
|
18
|
-
uniform float
|
|
19
|
-
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
24
|
+
uniform float u_linearColor: 0.0;
|
|
20
25
|
|
|
21
|
-
|
|
22
|
-
|
|
26
|
+
varying vec2 v_texture_data;
|
|
27
|
+
varying vec3 v_uvs;
|
|
23
28
|
|
|
24
29
|
#pragma include "projection"
|
|
25
30
|
#pragma include "light"
|
|
26
31
|
#pragma include "picking"
|
|
27
32
|
|
|
28
33
|
void main() {
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
32
|
-
styleMappingMat = mat4(
|
|
33
|
-
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - a_Position.z(judge side by a_Position.z)
|
|
34
|
-
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
35
|
-
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - u - v
|
|
36
|
-
0.0, 0.0, 0.0, 0.0 // sidey
|
|
37
|
-
);
|
|
38
|
-
|
|
39
|
-
styleMappingMat[0][3] = a_Position.z;
|
|
40
|
-
styleMappingMat[2][2] = a_uvs[0];
|
|
41
|
-
styleMappingMat[2][3] = 1.0 - a_uvs[1];
|
|
42
|
-
styleMappingMat[3][0] = a_uvs[2];
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
46
|
-
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
47
|
-
float columnWidth = 1.0/columnCount; // 列宽
|
|
48
|
-
float rowHeight = 1.0/rowCount; // 行高
|
|
49
|
-
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
50
|
-
float id = a_vertexId; // 第n个顶点
|
|
51
|
-
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
52
|
-
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
53
|
-
|
|
54
|
-
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
55
|
-
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
56
|
-
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
57
|
-
|
|
58
|
-
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
59
|
-
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
60
|
-
textureOffset = opacityAndOffset.g;
|
|
61
|
-
// cal style mapping - 数据纹理映射部分的计算
|
|
62
|
-
|
|
34
|
+
|
|
63
35
|
vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
|
|
36
|
+
float lightWeight = calc_lighting(pos);
|
|
64
37
|
vec4 project_pos = project_position(pos);
|
|
38
|
+
v_uvs = a_uvs;
|
|
39
|
+
|
|
40
|
+
v_texture_data = vec2(a_Position.z, lightWeight);
|
|
65
41
|
|
|
66
42
|
if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
|
|
67
43
|
project_pos.z = a_Position.z * a_Size;
|
|
@@ -74,10 +50,6 @@ void main() {
|
|
|
74
50
|
}
|
|
75
51
|
}
|
|
76
52
|
|
|
77
|
-
// project_pos.z += 500000.0; // amap1
|
|
78
|
-
|
|
79
|
-
// project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox
|
|
80
|
-
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
81
53
|
|
|
82
54
|
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
83
55
|
// gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));
|
|
@@ -86,8 +58,8 @@ void main() {
|
|
|
86
58
|
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
|
|
87
59
|
}
|
|
88
60
|
|
|
89
|
-
|
|
90
|
-
|
|
61
|
+
|
|
62
|
+
|
|
91
63
|
|
|
92
64
|
setPickingColor(a_PickingColor);
|
|
93
65
|
}
|
|
@@ -1,12 +1,7 @@
|
|
|
1
|
-
uniform float u_opacity: 1.0;
|
|
2
1
|
varying vec4 v_color;
|
|
3
|
-
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
4
|
-
|
|
5
2
|
#pragma include "picking"
|
|
6
3
|
|
|
7
4
|
void main() {
|
|
8
|
-
float opacity = styleMappingMat[0][0];
|
|
9
5
|
gl_FragColor = v_color;
|
|
10
|
-
gl_FragColor.a *= opacity;
|
|
11
6
|
gl_FragColor = filterColor(gl_FragColor);
|
|
12
7
|
}
|
|
@@ -1,7 +1,3 @@
|
|
|
1
|
-
uniform float u_opacity: 1.0;
|
|
2
|
-
varying vec4 v_Color;
|
|
3
|
-
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
4
|
-
|
|
5
1
|
#pragma include "picking"
|
|
6
2
|
uniform float u_opacitylinear: 0.0;
|
|
7
3
|
uniform float u_dir: 1.0;
|
|
@@ -10,13 +6,9 @@ varying vec2 v_pos;
|
|
|
10
6
|
|
|
11
7
|
|
|
12
8
|
void main() {
|
|
13
|
-
float opacity = styleMappingMat[0][0];
|
|
14
|
-
gl_FragColor = v_Color;
|
|
15
9
|
|
|
16
10
|
if(u_opacitylinear > 0.0) {
|
|
17
11
|
gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;
|
|
18
12
|
}
|
|
19
|
-
|
|
20
|
-
gl_FragColor.a *= opacity;
|
|
21
13
|
gl_FragColor = filterColor(gl_FragColor);
|
|
22
14
|
}
|