@antv/l7-layers 2.16.1 → 2.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +9 -31
- package/es/Geometry/models/billboard.js +51 -89
- package/es/Geometry/models/plane.js +81 -143
- package/es/Geometry/models/sprite.js +60 -118
- package/es/canvas/index.js +10 -33
- package/es/canvas/models/canvas.js +41 -97
- package/es/citybuliding/building.js +8 -27
- package/es/citybuliding/models/build.js +57 -82
- package/es/core/BaseLayer.d.ts +3 -0
- package/es/core/BaseLayer.js +360 -528
- package/es/core/BaseModel.d.ts +9 -71
- package/es/core/BaseModel.js +118 -429
- package/es/core/CommonStyleAttribute.d.ts +2 -0
- package/es/core/CommonStyleAttribute.js +66 -0
- package/es/core/LayerPickService.js +21 -32
- package/es/core/TextureService.js +0 -13
- package/es/core/interface.d.ts +13 -3
- package/es/core/interface.js +17 -24
- package/es/core/shape/Path.js +13 -20
- package/es/core/shape/extrude.js +27 -36
- package/es/core/triangulation.d.ts +12 -0
- package/es/core/triangulation.js +124 -114
- package/es/earth/index.js +9 -33
- package/es/earth/models/atmosphere.js +30 -54
- package/es/earth/models/base.js +47 -85
- package/es/earth/models/bloomsphere.js +30 -54
- package/es/earth/utils.js +9 -13
- package/es/heatmap/index.js +10 -40
- package/es/heatmap/models/grid.js +29 -53
- package/es/heatmap/models/grid3d.js +29 -53
- package/es/heatmap/models/heatmap.d.ts +1 -0
- package/es/heatmap/models/heatmap.js +99 -150
- package/es/heatmap/models/hexagon.js +29 -53
- package/es/heatmap/shaders/grid_vert.glsl +2 -2
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
- package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
- package/es/heatmap/triangulation.js +0 -4
- package/es/image/index.js +9 -28
- package/es/image/models/image.js +66 -100
- package/es/index.js +9 -17
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +12 -36
- package/es/line/models/arc.js +72 -160
- package/es/line/models/arc_3d.js +67 -148
- package/es/line/models/earthArc_3d.js +66 -148
- package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
- package/es/line/models/flow.js +167 -0
- package/es/line/models/great_circle.js +57 -135
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -3
- package/es/line/models/line.js +98 -186
- package/es/line/models/linearline.js +46 -115
- package/es/line/models/simpleLine.d.ts +0 -1
- package/es/line/models/simpleLine.js +42 -114
- package/es/line/models/wall.js +52 -92
- package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
- package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
- package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
- package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
- package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
- package/es/line/shaders/line_arc_frag.glsl +7 -11
- package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
- package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
- package/es/line/shaders/line_arc_vert.glsl +9 -45
- package/es/line/shaders/line_frag.glsl +15 -17
- package/es/line/shaders/line_vert.glsl +3 -34
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
- package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
- package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
- package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
- package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
- package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
- package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
- package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
- package/es/mask/index.js +9 -28
- package/es/mask/models/fill.js +29 -54
- package/es/plugins/DataMappingPlugin.js +90 -141
- package/es/plugins/DataSourcePlugin.js +45 -68
- package/es/plugins/FeatureScalePlugin.js +67 -122
- package/es/plugins/LayerAnimateStylePlugin.js +0 -5
- package/es/plugins/LayerMaskPlugin.js +3 -11
- package/es/plugins/LayerModelPlugin.js +79 -104
- package/es/plugins/LayerStylePlugin.js +3 -9
- package/es/plugins/LightingPlugin.js +12 -18
- package/es/plugins/MultiPassRendererPlugin.js +11 -16
- package/es/plugins/PixelPickingPlugin.js +12 -21
- package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
- package/es/plugins/ShaderUniformPlugin.js +15 -29
- package/es/plugins/UpdateModelPlugin.js +0 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
- package/es/point/index.d.ts +1 -0
- package/es/point/index.js +27 -77
- package/es/point/models/earthExtrude.d.ts +0 -3
- package/es/point/models/earthExtrude.js +60 -139
- package/es/point/models/earthFill.d.ts +0 -1
- package/es/point/models/earthFill.js +59 -140
- package/es/point/models/extrude.d.ts +0 -3
- package/es/point/models/extrude.js +60 -140
- package/es/point/models/fill.d.ts +0 -1
- package/es/point/models/fill.js +67 -158
- package/es/point/models/fillmage.js +66 -147
- package/es/point/models/image.js +52 -126
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +32 -56
- package/es/point/models/radar.d.ts +0 -1
- package/es/point/models/radar.js +42 -75
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +46 -115
- package/es/point/models/text.js +211 -344
- package/es/point/shaders/animate/wave_frag.glsl +1 -11
- package/es/point/shaders/earth/extrude_frag.glsl +5 -17
- package/es/point/shaders/earth/extrude_vert.glsl +14 -29
- package/es/point/shaders/earth/fill_frag.glsl +5 -14
- package/es/point/shaders/earth/fill_vert.glsl +1 -75
- package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
- package/es/point/shaders/fill_frag.glsl +9 -20
- package/es/point/shaders/fill_vert.glsl +16 -101
- package/es/point/shaders/image/fillImage_frag.glsl +2 -5
- package/es/point/shaders/image/fillImage_vert.glsl +4 -47
- package/es/point/shaders/image_frag.glsl +1 -5
- package/es/point/shaders/image_vert.glsl +1 -44
- package/es/point/shaders/normal_frag.glsl +0 -2
- package/es/point/shaders/normal_vert.glsl +2 -1
- package/es/point/shaders/radar/radar_vert.glsl +2 -2
- package/es/point/shaders/simplePoint_frag.glsl +0 -7
- package/es/point/shaders/simplePoint_vert.glsl +3 -45
- package/es/point/shaders/text_frag.glsl +6 -19
- package/es/point/shaders/text_vert.glsl +5 -66
- package/es/point/shape/extrude.js +4 -13
- package/es/polygon/index.d.ts +1 -0
- package/es/polygon/index.js +12 -40
- package/es/polygon/models/extrude.d.ts +0 -3
- package/es/polygon/models/extrude.js +122 -162
- package/es/polygon/models/fill.d.ts +0 -4
- package/es/polygon/models/fill.js +57 -130
- package/es/polygon/models/index.js +3 -2
- package/es/polygon/models/ocean.js +42 -76
- package/es/polygon/models/water.js +37 -71
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
- package/es/polygon/shaders/polygon_frag.glsl +0 -5
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
- package/es/polygon/shaders/polygon_vert.glsl +1 -27
- package/es/raster/buffers/triangulation.js +2 -4
- package/es/raster/index.js +9 -32
- package/es/raster/models/raster.js +80 -116
- package/es/raster/models/rasterRgb.js +84 -127
- package/es/raster/models/rasterTerrainRgb.js +56 -84
- package/es/tile/interaction/getRasterData.js +14 -20
- package/es/tile/interaction/utils.js +7 -9
- package/es/tile/manager/base.js +63 -96
- package/es/tile/service/TileLayerService.js +33 -55
- package/es/tile/service/TilePickService.js +26 -40
- package/es/tile/service/TileSourceService.js +3 -7
- package/es/tile/tileFactory/DebugTile.js +29 -46
- package/es/tile/tileFactory/ImageTile.js +20 -38
- package/es/tile/tileFactory/MaskTile.js +22 -43
- package/es/tile/tileFactory/RasterRGBTile.js +22 -42
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
- package/es/tile/tileFactory/RasterTile.js +30 -53
- package/es/tile/tileFactory/Tile.js +63 -97
- package/es/tile/tileFactory/VectorTile.js +41 -68
- package/es/tile/tileFactory/index.js +0 -11
- package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
- package/es/tile/tileFactory/util.js +0 -3
- package/es/tile/tileLayer/BaseLayer.js +105 -146
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +0 -2
- package/es/utils/collision-index.js +9 -16
- package/es/utils/extrude_polyline.js +101 -149
- package/es/utils/grid-index.js +2 -27
- package/es/utils/identityScale.js +0 -8
- package/es/utils/layerData.js +32 -46
- package/es/utils/multiPassRender.js +11 -13
- package/es/utils/polylineNormal.js +31 -37
- package/es/utils/simpleLine.js +2 -16
- package/es/utils/stencil.js +2 -3
- package/es/utils/symbol-layout.js +27 -53
- package/es/wind/index.js +9 -29
- package/es/wind/models/utils.js +26 -51
- package/es/wind/models/wind.js +101 -147
- package/es/wind/models/windRender.js +53 -66
- package/lib/Geometry/index.js +9 -38
- package/lib/Geometry/models/billboard.js +51 -97
- package/lib/Geometry/models/index.js +0 -5
- package/lib/Geometry/models/plane.js +79 -151
- package/lib/Geometry/models/sprite.js +60 -127
- package/lib/canvas/index.js +10 -40
- package/lib/canvas/models/canvas.js +41 -101
- package/lib/canvas/models/index.js +0 -3
- package/lib/citybuliding/building.js +8 -35
- package/lib/citybuliding/models/build.js +57 -92
- package/lib/core/BaseLayer.js +358 -520
- package/lib/core/BaseModel.js +117 -441
- package/lib/core/CommonStyleAttribute.js +72 -0
- package/lib/core/LayerPickService.js +21 -37
- package/lib/core/TextureService.js +0 -16
- package/lib/core/interface.js +21 -31
- package/lib/core/schema.js +0 -1
- package/lib/core/shape/Path.js +14 -31
- package/lib/core/shape/extrude.js +27 -59
- package/lib/core/triangulation.js +125 -153
- package/lib/earth/index.js +9 -43
- package/lib/earth/models/atmosphere.js +30 -63
- package/lib/earth/models/base.js +47 -90
- package/lib/earth/models/bloomsphere.js +30 -63
- package/lib/earth/utils.js +7 -31
- package/lib/heatmap/index.js +10 -48
- package/lib/heatmap/models/grid.js +29 -61
- package/lib/heatmap/models/grid3d.js +29 -61
- package/lib/heatmap/models/heatmap.js +99 -166
- package/lib/heatmap/models/hexagon.js +29 -61
- package/lib/heatmap/models/index.js +0 -6
- package/lib/heatmap/shaders/grid_vert.glsl +2 -2
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
- package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
- package/lib/heatmap/triangulation.js +0 -5
- package/lib/image/index.js +9 -36
- package/lib/image/models/image.js +66 -109
- package/lib/image/models/index.js +0 -3
- package/lib/index.js +7 -61
- package/lib/line/index.js +12 -42
- package/lib/line/models/arc.js +70 -170
- package/lib/line/models/arc_3d.js +65 -159
- package/lib/line/models/earthArc_3d.js +64 -159
- package/lib/line/models/flow.js +174 -0
- package/lib/line/models/great_circle.js +57 -146
- package/lib/line/models/index.js +3 -14
- package/lib/line/models/line.js +96 -194
- package/lib/line/models/linearline.js +46 -127
- package/lib/line/models/simpleLine.js +42 -124
- package/lib/line/models/wall.js +52 -103
- package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
- package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
- package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
- package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
- package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
- package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
- package/lib/line/shaders/line_arc_frag.glsl +7 -11
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
- package/lib/line/shaders/line_arc_vert.glsl +9 -45
- package/lib/line/shaders/line_frag.glsl +15 -17
- package/lib/line/shaders/line_vert.glsl +3 -34
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
- package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
- package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
- package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
- package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
- package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
- package/lib/mask/index.js +9 -36
- package/lib/mask/models/fill.js +29 -63
- package/lib/mask/models/index.js +0 -3
- package/lib/plugins/DataMappingPlugin.js +90 -152
- package/lib/plugins/DataSourcePlugin.js +45 -76
- package/lib/plugins/FeatureScalePlugin.js +67 -138
- package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
- package/lib/plugins/LayerMaskPlugin.js +4 -17
- package/lib/plugins/LayerModelPlugin.js +80 -113
- package/lib/plugins/LayerStylePlugin.js +4 -14
- package/lib/plugins/LightingPlugin.js +12 -25
- package/lib/plugins/MultiPassRendererPlugin.js +11 -22
- package/lib/plugins/PixelPickingPlugin.js +12 -27
- package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
- package/lib/plugins/ShaderUniformPlugin.js +15 -36
- package/lib/plugins/UpdateModelPlugin.js +1 -10
- package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
- package/lib/point/index.js +27 -83
- package/lib/point/models/earthExtrude.js +60 -150
- package/lib/point/models/earthFill.js +59 -170
- package/lib/point/models/extrude.js +60 -150
- package/lib/point/models/fill.js +65 -167
- package/lib/point/models/fillmage.js +64 -155
- package/lib/point/models/image.js +52 -136
- package/lib/point/models/index.js +1 -12
- package/lib/point/models/normal.js +32 -66
- package/lib/point/models/radar.js +42 -85
- package/lib/point/models/simplePoint.js +46 -125
- package/lib/point/models/text.js +209 -350
- package/lib/point/shaders/animate/wave_frag.glsl +1 -11
- package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
- package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
- package/lib/point/shaders/earth/fill_frag.glsl +5 -14
- package/lib/point/shaders/earth/fill_vert.glsl +1 -75
- package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
- package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
- package/lib/point/shaders/fill_frag.glsl +9 -20
- package/lib/point/shaders/fill_vert.glsl +16 -101
- package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
- package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
- package/lib/point/shaders/image_frag.glsl +1 -5
- package/lib/point/shaders/image_vert.glsl +1 -44
- package/lib/point/shaders/normal_frag.glsl +0 -2
- package/lib/point/shaders/normal_vert.glsl +2 -1
- package/lib/point/shaders/radar/radar_vert.glsl +2 -2
- package/lib/point/shaders/simplePoint_frag.glsl +0 -7
- package/lib/point/shaders/simplePoint_vert.glsl +3 -45
- package/lib/point/shaders/text_frag.glsl +6 -19
- package/lib/point/shaders/text_vert.glsl +5 -66
- package/lib/point/shape/extrude.js +4 -20
- package/lib/polygon/index.js +12 -48
- package/lib/polygon/models/extrude.js +122 -173
- package/lib/polygon/models/fill.js +57 -140
- package/lib/polygon/models/index.js +2 -14
- package/lib/polygon/models/ocean.js +42 -88
- package/lib/polygon/models/water.js +37 -82
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
- package/lib/polygon/shaders/polygon_frag.glsl +0 -5
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
- package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
- package/lib/polygon/shaders/polygon_vert.glsl +1 -27
- package/lib/raster/buffers/triangulation.js +3 -7
- package/lib/raster/index.js +9 -40
- package/lib/raster/models/index.js +0 -5
- package/lib/raster/models/raster.js +80 -125
- package/lib/raster/models/rasterRgb.js +84 -139
- package/lib/raster/models/rasterTerrainRgb.js +56 -93
- package/lib/tile/interaction/getRasterData.js +14 -25
- package/lib/tile/interaction/utils.js +7 -19
- package/lib/tile/manager/base.js +63 -104
- package/lib/tile/service/TileLayerService.js +33 -60
- package/lib/tile/service/TilePickService.js +26 -48
- package/lib/tile/service/TileSourceService.js +2 -16
- package/lib/tile/style/utils.js +0 -3
- package/lib/tile/tileFactory/DebugTile.js +29 -54
- package/lib/tile/tileFactory/ImageTile.js +20 -46
- package/lib/tile/tileFactory/MaskTile.js +22 -51
- package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
- package/lib/tile/tileFactory/RasterTile.js +30 -63
- package/lib/tile/tileFactory/Tile.js +63 -102
- package/lib/tile/tileFactory/VectorTile.js +41 -76
- package/lib/tile/tileFactory/index.js +0 -25
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
- package/lib/tile/tileFactory/util.js +0 -9
- package/lib/tile/tileLayer/BaseLayer.js +105 -153
- package/lib/tile/utils.js +1 -5
- package/lib/utils/blend.js +0 -5
- package/lib/utils/collision-index.js +9 -25
- package/lib/utils/extrude_polyline.js +101 -181
- package/lib/utils/grid-index.js +2 -28
- package/lib/utils/identityScale.js +0 -9
- package/lib/utils/layerData.js +32 -51
- package/lib/utils/multiPassRender.js +11 -16
- package/lib/utils/polylineNormal.js +31 -66
- package/lib/utils/simpleLine.js +2 -21
- package/lib/utils/stencil.js +0 -4
- package/lib/utils/symbol-layout.js +27 -55
- package/lib/wind/index.js +9 -37
- package/lib/wind/models/index.js +0 -3
- package/lib/wind/models/utils.js +26 -62
- package/lib/wind/models/wind.js +101 -157
- package/lib/wind/models/windRender.js +53 -71
- package/lib/wind/models/windShader.js +0 -1
- package/package.json +7 -7
- package/es/line/models/half.js +0 -298
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -147
- package/lib/line/models/half.js +0 -315
- package/lib/line/shaders/half/line_half_frag.glsl +0 -53
- package/lib/line/shaders/half/line_half_vert.glsl +0 -169
- package/lib/utils/dataMappingStyle.js +0 -151
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1
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import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray";
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import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
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3
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+
import _objectSpread from "@babel/runtime/helpers/esm/objectSpread2";
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4
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import _classCallCheck from "@babel/runtime/helpers/esm/classCallCheck";
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import _createClass from "@babel/runtime/helpers/esm/createClass";
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import _inherits from "@babel/runtime/helpers/esm/inherits";
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import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
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import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
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import _regeneratorRuntime from "@babel/runtime/regenerator";
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function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
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function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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import { AttributeType, gl } from '@antv/l7-core';
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import { rgb2arr } from '@antv/l7-utils';
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import { isNumber } from 'lodash';
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import BaseModel from "../../core/BaseModel";
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import { PolygonExtrudeTriangulation } from "../../core/triangulation";
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_frag.glsl' */
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var polygonExtrudeFrag = "uniform
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var polygonExtrudeFrag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\n\n#pragma include \"picking\"\n\nvoid main() {\n\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = v_Color;\n \n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
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var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\
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var polygonExtrudeVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \n float isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
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var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\nuniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying
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var polygonExtrudeTexFrag = "uniform sampler2D u_texture;\nuniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying vec3 v_uvs;\nvarying vec2 v_texture_data;\n\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {// \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n\n if(u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n gl_FragColor = v_Color;\n }\n } else {\n\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n\n gl_FragColor = texture2D(u_texture, vec2(topU, topV));\n // gl_FragColor = vec4(1.0, 0., 0., 1.0);\n }\n \n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n"; // texture
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
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var polygonExtrudeTexVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float
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-
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var polygonExtrudeTexVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform sampler2D u_texture;\n\n\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\nvarying vec4 v_Color;\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\nuniform float u_linearColor: 0.0;\n\nvarying vec2 v_texture_data;\nvarying vec3 v_uvs;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n \n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n float lightWeight = calc_lighting(pos);\n vec4 project_pos = project_position(pos);\n v_uvs = a_uvs;\n\n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n\n\n\n setPickingColor(a_PickingColor);\n}\n"; // extrude picking
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_frag.glsl' */
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var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying
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25
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var polygonExtrudePickLightFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_linearColor: 0;\n\nuniform float u_topsurface: 1.0;\nuniform float u_sidesurface: 1.0;\n\nvarying vec4 v_Color;\nvarying vec3 v_uvs;\nvarying vec2 v_texture_data;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if(isSide < 0.999) {\n // side face\n if(u_sidesurface < 1.0) {\n discard;\n }\n \n if( u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n gl_FragColor = linearColor;\n } else {\n // side notuse linear\n gl_FragColor = v_Color;\n }\n } else {\n // top face\n if(u_topsurface < 1.0) {\n discard;\n }\n gl_FragColor = v_Color;\n }\n\n gl_FragColor.a *= opacity;\n gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);\n}\n";
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/* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
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var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\
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var polygonExtrudePickLightVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec3 a_uvs;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_heightfixed: 0.0; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\nuniform float u_raisingHeight: 0.0;\n\nvarying vec2 v_texture_data;\nvarying vec3 v_uvs;\nvarying vec4 v_Color;\n\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n\n\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n if(u_heightfixed > 0.0) { // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n v_texture_data = vec2(a_Position.z,lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
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var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
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_inherits(ExtrudeModel, _BaseModel);
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var _super = _createSuper(ExtrudeModel);
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function ExtrudeModel() {
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_classCallCheck(this, ExtrudeModel);
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return _super.apply(this, arguments);
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}
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_createClass(ExtrudeModel, [{
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key: "getUninforms",
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: gl.LUMINANCE,
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type: gl.FLOAT,
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width: width,
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height: height
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}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: gl.LUMINANCE,
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type: gl.FLOAT,
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width: 1,
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height: 1
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});
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} // 转化渐变色
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_ref$heightfixed = _ref.heightfixed,
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heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
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_ref$raisingHeight = _ref.raisingHeight,
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raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
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_ref$topsurface = _ref.topsurface,
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topsurface = _ref$topsurface === void 0 ? true : _ref$topsurface,
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_ref$sidesurface = _ref.sidesurface,
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sidesurface = _ref$sidesurface === void 0 ? true : _ref$sidesurface,
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sourceColor = _ref.sourceColor,
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targetColor = _ref.targetColor;
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// 转化渐变色
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var useLinearColor = 0; // 默认不生效
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if (sourceColor && targetColor) {
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sourceColorArr = rgb2arr(sourceColor);
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targetColorArr = rgb2arr(targetColor);
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useLinearColor = 1;
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}
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return {
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return _objectSpread({
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// 控制侧面和顶面的显示隐藏
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u_topsurface: Number(topsurface),
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u_sidesurface: Number(sidesurface),
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u_heightfixed: Number(heightfixed),
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u_dataTexture: this.dataTexture,
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// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_raisingHeight: Number(raisingHeight),
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u_opacity: isNumber(opacity) ? opacity : 1.0,
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// 渐变色支持参数
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u_linearColor: useLinearColor,
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u_sourceColor: sourceColorArr,
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u_targetColor: targetColorArr,
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};
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}, this.getStyleAttribute());
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}
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}, {
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key: "initModels",
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value: function () {
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var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
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return _regeneratorRuntime.wrap(function _callee$(_context) {
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while (1) {
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|
|
@@ -251,7 +193,9 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
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update: function update(feature, featureIdx, vertex) {
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|
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// console.log((lng - bounds[0]) / lngLen, (lat - bounds[1]) / latLen, vertex[4])
|
|
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|
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// 临时 兼容高德V2
|
|
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|
|
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|
}
|
|
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|
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|
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|
});
|
|
@@ -285,7 +229,7 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
@@ -293,41 +237,57 @@ var ExtrudeModel = /*#__PURE__*/function (_BaseModel) {
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|
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|
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value: function () {
|
|
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|
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var _loadTexture = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee3() {
|
|
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|
+
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|
|
243
|
+
var _ref3, mapTexture, createTexture2D;
|
|
244
|
+
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|
|
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|
+
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|
|
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|
+
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|
|
247
|
+
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|
|
248
|
+
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|
|
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|
+
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|
|
250
|
+
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|
|
251
|
+
width: 0
|
|
252
|
+
});
|
|
253
|
+
if (!mapTexture) {
|
|
254
|
+
_context3.next = 5;
|
|
255
|
+
break;
|
|
256
|
+
}
|
|
257
|
+
return _context3.abrupt("return", new Promise(function (resolve, reject) {
|
|
258
|
+
var image = new Image();
|
|
259
|
+
image.crossOrigin = 'anonymous';
|
|
260
|
+
image.src = mapTexture;
|
|
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|
+
image.onload = function () {
|
|
262
|
+
_this.texture = createTexture2D({
|
|
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|
+
data: image,
|
|
264
|
+
width: image.width,
|
|
265
|
+
height: image.height,
|
|
266
|
+
wrapS: gl.CLAMP_TO_EDGE,
|
|
267
|
+
wrapT: gl.CLAMP_TO_EDGE,
|
|
268
|
+
min: gl.LINEAR,
|
|
269
|
+
mag: gl.LINEAR
|
|
270
|
+
});
|
|
271
|
+
return resolve(null);
|
|
272
|
+
// this.layerService.reRender();
|
|
273
|
+
};
|
|
274
|
+
|
|
275
|
+
image.onerror = function () {
|
|
276
|
+
reject(new Error('image load error'));
|
|
277
|
+
};
|
|
278
|
+
}));
|
|
279
|
+
case 5:
|
|
280
|
+
case "end":
|
|
281
|
+
return _context3.stop();
|
|
282
|
+
}
|
|
283
|
+
}, _callee3, this);
|
|
284
|
+
}));
|
|
285
|
+
function loadTexture() {
|
|
286
|
+
return _loadTexture.apply(this, arguments);
|
|
326
287
|
}
|
|
327
|
-
|
|
288
|
+
return loadTexture;
|
|
289
|
+
}()
|
|
328
290
|
}]);
|
|
329
|
-
|
|
330
291
|
return ExtrudeModel;
|
|
331
292
|
}(BaseModel);
|
|
332
|
-
|
|
333
293
|
export { ExtrudeModel as default };
|
|
@@ -2,16 +2,12 @@ import { IModel } from '@antv/l7-core';
|
|
|
2
2
|
import BaseModel from '../../core/BaseModel';
|
|
3
3
|
export default class FillModel extends BaseModel {
|
|
4
4
|
getUninforms(): {
|
|
5
|
-
u_dataTexture: import("@antv/l7-core").ITexture2D;
|
|
6
|
-
u_cellTypeLayout: number[];
|
|
7
5
|
u_raisingHeight: number;
|
|
8
|
-
u_opacity: number;
|
|
9
6
|
u_opacitylinear: number;
|
|
10
7
|
u_dir: number;
|
|
11
8
|
};
|
|
12
9
|
initModels(): Promise<IModel[]>;
|
|
13
10
|
buildModels(): Promise<IModel[]>;
|
|
14
|
-
clearModels(): void;
|
|
15
11
|
protected registerBuiltinAttributes(): void;
|
|
16
12
|
private getModelParams;
|
|
17
13
|
}
|