@antv/l7-layers 2.16.1 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.d.ts +3 -0
  10. package/es/core/BaseLayer.js +360 -528
  11. package/es/core/BaseModel.d.ts +9 -71
  12. package/es/core/BaseModel.js +118 -429
  13. package/es/core/CommonStyleAttribute.d.ts +2 -0
  14. package/es/core/CommonStyleAttribute.js +66 -0
  15. package/es/core/LayerPickService.js +21 -32
  16. package/es/core/TextureService.js +0 -13
  17. package/es/core/interface.d.ts +13 -3
  18. package/es/core/interface.js +17 -24
  19. package/es/core/shape/Path.js +13 -20
  20. package/es/core/shape/extrude.js +27 -36
  21. package/es/core/triangulation.d.ts +12 -0
  22. package/es/core/triangulation.js +124 -114
  23. package/es/earth/index.js +9 -33
  24. package/es/earth/models/atmosphere.js +30 -54
  25. package/es/earth/models/base.js +47 -85
  26. package/es/earth/models/bloomsphere.js +30 -54
  27. package/es/earth/utils.js +9 -13
  28. package/es/heatmap/index.js +10 -40
  29. package/es/heatmap/models/grid.js +29 -53
  30. package/es/heatmap/models/grid3d.js +29 -53
  31. package/es/heatmap/models/heatmap.d.ts +1 -0
  32. package/es/heatmap/models/heatmap.js +99 -150
  33. package/es/heatmap/models/hexagon.js +29 -53
  34. package/es/heatmap/shaders/grid_vert.glsl +2 -2
  35. package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  36. package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
  37. package/es/heatmap/triangulation.js +0 -4
  38. package/es/image/index.js +9 -28
  39. package/es/image/models/image.js +66 -100
  40. package/es/index.js +9 -17
  41. package/es/line/index.d.ts +1 -0
  42. package/es/line/index.js +12 -36
  43. package/es/line/models/arc.js +72 -160
  44. package/es/line/models/arc_3d.js +67 -148
  45. package/es/line/models/earthArc_3d.js +66 -148
  46. package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
  47. package/es/line/models/flow.js +167 -0
  48. package/es/line/models/great_circle.js +57 -135
  49. package/es/line/models/index.d.ts +1 -1
  50. package/es/line/models/index.js +3 -3
  51. package/es/line/models/line.js +98 -186
  52. package/es/line/models/linearline.js +46 -115
  53. package/es/line/models/simpleLine.d.ts +0 -1
  54. package/es/line/models/simpleLine.js +42 -114
  55. package/es/line/models/wall.js +52 -92
  56. package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
  57. package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
  58. package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
  59. package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
  60. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  61. package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
  62. package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
  63. package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
  64. package/es/line/shaders/line_arc_frag.glsl +7 -11
  65. package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  66. package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  67. package/es/line/shaders/line_arc_vert.glsl +9 -45
  68. package/es/line/shaders/line_frag.glsl +15 -17
  69. package/es/line/shaders/line_vert.glsl +3 -34
  70. package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  71. package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  72. package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
  73. package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
  74. package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
  75. package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  76. package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  77. package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
  78. package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  79. package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
  80. package/es/mask/index.js +9 -28
  81. package/es/mask/models/fill.js +29 -54
  82. package/es/plugins/DataMappingPlugin.js +90 -141
  83. package/es/plugins/DataSourcePlugin.js +45 -68
  84. package/es/plugins/FeatureScalePlugin.js +67 -122
  85. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  86. package/es/plugins/LayerMaskPlugin.js +3 -11
  87. package/es/plugins/LayerModelPlugin.js +79 -104
  88. package/es/plugins/LayerStylePlugin.js +3 -9
  89. package/es/plugins/LightingPlugin.js +12 -18
  90. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  91. package/es/plugins/PixelPickingPlugin.js +12 -21
  92. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  93. package/es/plugins/ShaderUniformPlugin.js +15 -29
  94. package/es/plugins/UpdateModelPlugin.js +0 -5
  95. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  96. package/es/point/index.d.ts +1 -0
  97. package/es/point/index.js +27 -77
  98. package/es/point/models/earthExtrude.d.ts +0 -3
  99. package/es/point/models/earthExtrude.js +60 -139
  100. package/es/point/models/earthFill.d.ts +0 -1
  101. package/es/point/models/earthFill.js +59 -140
  102. package/es/point/models/extrude.d.ts +0 -3
  103. package/es/point/models/extrude.js +60 -140
  104. package/es/point/models/fill.d.ts +0 -1
  105. package/es/point/models/fill.js +67 -158
  106. package/es/point/models/fillmage.js +66 -147
  107. package/es/point/models/image.js +52 -126
  108. package/es/point/models/index.js +2 -2
  109. package/es/point/models/normal.js +32 -56
  110. package/es/point/models/radar.d.ts +0 -1
  111. package/es/point/models/radar.js +42 -75
  112. package/es/point/models/simplePoint.d.ts +0 -1
  113. package/es/point/models/simplePoint.js +46 -115
  114. package/es/point/models/text.js +211 -344
  115. package/es/point/shaders/animate/wave_frag.glsl +1 -11
  116. package/es/point/shaders/earth/extrude_frag.glsl +5 -17
  117. package/es/point/shaders/earth/extrude_vert.glsl +14 -29
  118. package/es/point/shaders/earth/fill_frag.glsl +5 -14
  119. package/es/point/shaders/earth/fill_vert.glsl +1 -75
  120. package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
  121. package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
  122. package/es/point/shaders/fill_frag.glsl +9 -20
  123. package/es/point/shaders/fill_vert.glsl +16 -101
  124. package/es/point/shaders/image/fillImage_frag.glsl +2 -5
  125. package/es/point/shaders/image/fillImage_vert.glsl +4 -47
  126. package/es/point/shaders/image_frag.glsl +1 -5
  127. package/es/point/shaders/image_vert.glsl +1 -44
  128. package/es/point/shaders/normal_frag.glsl +0 -2
  129. package/es/point/shaders/normal_vert.glsl +2 -1
  130. package/es/point/shaders/radar/radar_vert.glsl +2 -2
  131. package/es/point/shaders/simplePoint_frag.glsl +0 -7
  132. package/es/point/shaders/simplePoint_vert.glsl +3 -45
  133. package/es/point/shaders/text_frag.glsl +6 -19
  134. package/es/point/shaders/text_vert.glsl +5 -66
  135. package/es/point/shape/extrude.js +4 -13
  136. package/es/polygon/index.d.ts +1 -0
  137. package/es/polygon/index.js +12 -40
  138. package/es/polygon/models/extrude.d.ts +0 -3
  139. package/es/polygon/models/extrude.js +122 -162
  140. package/es/polygon/models/fill.d.ts +0 -4
  141. package/es/polygon/models/fill.js +57 -130
  142. package/es/polygon/models/index.js +3 -2
  143. package/es/polygon/models/ocean.js +42 -76
  144. package/es/polygon/models/water.js +37 -71
  145. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  146. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  147. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  148. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  149. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  150. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  151. package/es/polygon/shaders/polygon_frag.glsl +0 -5
  152. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
  153. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
  154. package/es/polygon/shaders/polygon_vert.glsl +1 -27
  155. package/es/raster/buffers/triangulation.js +2 -4
  156. package/es/raster/index.js +9 -32
  157. package/es/raster/models/raster.js +80 -116
  158. package/es/raster/models/rasterRgb.js +84 -127
  159. package/es/raster/models/rasterTerrainRgb.js +56 -84
  160. package/es/tile/interaction/getRasterData.js +14 -20
  161. package/es/tile/interaction/utils.js +7 -9
  162. package/es/tile/manager/base.js +63 -96
  163. package/es/tile/service/TileLayerService.js +33 -55
  164. package/es/tile/service/TilePickService.js +26 -40
  165. package/es/tile/service/TileSourceService.js +3 -7
  166. package/es/tile/tileFactory/DebugTile.js +29 -46
  167. package/es/tile/tileFactory/ImageTile.js +20 -38
  168. package/es/tile/tileFactory/MaskTile.js +22 -43
  169. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  170. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  171. package/es/tile/tileFactory/RasterTile.js +30 -53
  172. package/es/tile/tileFactory/Tile.js +63 -97
  173. package/es/tile/tileFactory/VectorTile.js +41 -68
  174. package/es/tile/tileFactory/index.js +0 -11
  175. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  176. package/es/tile/tileFactory/util.js +0 -3
  177. package/es/tile/tileLayer/BaseLayer.js +105 -146
  178. package/es/tile/utils.js +1 -1
  179. package/es/utils/blend.js +0 -2
  180. package/es/utils/collision-index.js +9 -16
  181. package/es/utils/extrude_polyline.js +101 -149
  182. package/es/utils/grid-index.js +2 -27
  183. package/es/utils/identityScale.js +0 -8
  184. package/es/utils/layerData.js +32 -46
  185. package/es/utils/multiPassRender.js +11 -13
  186. package/es/utils/polylineNormal.js +31 -37
  187. package/es/utils/simpleLine.js +2 -16
  188. package/es/utils/stencil.js +2 -3
  189. package/es/utils/symbol-layout.js +27 -53
  190. package/es/wind/index.js +9 -29
  191. package/es/wind/models/utils.js +26 -51
  192. package/es/wind/models/wind.js +101 -147
  193. package/es/wind/models/windRender.js +53 -66
  194. package/lib/Geometry/index.js +9 -38
  195. package/lib/Geometry/models/billboard.js +51 -97
  196. package/lib/Geometry/models/index.js +0 -5
  197. package/lib/Geometry/models/plane.js +79 -151
  198. package/lib/Geometry/models/sprite.js +60 -127
  199. package/lib/canvas/index.js +10 -40
  200. package/lib/canvas/models/canvas.js +41 -101
  201. package/lib/canvas/models/index.js +0 -3
  202. package/lib/citybuliding/building.js +8 -35
  203. package/lib/citybuliding/models/build.js +57 -92
  204. package/lib/core/BaseLayer.js +358 -520
  205. package/lib/core/BaseModel.js +117 -441
  206. package/lib/core/CommonStyleAttribute.js +72 -0
  207. package/lib/core/LayerPickService.js +21 -37
  208. package/lib/core/TextureService.js +0 -16
  209. package/lib/core/interface.js +21 -31
  210. package/lib/core/schema.js +0 -1
  211. package/lib/core/shape/Path.js +14 -31
  212. package/lib/core/shape/extrude.js +27 -59
  213. package/lib/core/triangulation.js +125 -153
  214. package/lib/earth/index.js +9 -43
  215. package/lib/earth/models/atmosphere.js +30 -63
  216. package/lib/earth/models/base.js +47 -90
  217. package/lib/earth/models/bloomsphere.js +30 -63
  218. package/lib/earth/utils.js +7 -31
  219. package/lib/heatmap/index.js +10 -48
  220. package/lib/heatmap/models/grid.js +29 -61
  221. package/lib/heatmap/models/grid3d.js +29 -61
  222. package/lib/heatmap/models/heatmap.js +99 -166
  223. package/lib/heatmap/models/hexagon.js +29 -61
  224. package/lib/heatmap/models/index.js +0 -6
  225. package/lib/heatmap/shaders/grid_vert.glsl +2 -2
  226. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  227. package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
  228. package/lib/heatmap/triangulation.js +0 -5
  229. package/lib/image/index.js +9 -36
  230. package/lib/image/models/image.js +66 -109
  231. package/lib/image/models/index.js +0 -3
  232. package/lib/index.js +7 -61
  233. package/lib/line/index.js +12 -42
  234. package/lib/line/models/arc.js +70 -170
  235. package/lib/line/models/arc_3d.js +65 -159
  236. package/lib/line/models/earthArc_3d.js +64 -159
  237. package/lib/line/models/flow.js +174 -0
  238. package/lib/line/models/great_circle.js +57 -146
  239. package/lib/line/models/index.js +3 -14
  240. package/lib/line/models/line.js +96 -194
  241. package/lib/line/models/linearline.js +46 -127
  242. package/lib/line/models/simpleLine.js +42 -124
  243. package/lib/line/models/wall.js +52 -103
  244. package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
  245. package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
  246. package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
  247. package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
  248. package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
  249. package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
  250. package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
  251. package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
  252. package/lib/line/shaders/line_arc_frag.glsl +7 -11
  253. package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  254. package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  255. package/lib/line/shaders/line_arc_vert.glsl +9 -45
  256. package/lib/line/shaders/line_frag.glsl +15 -17
  257. package/lib/line/shaders/line_vert.glsl +3 -34
  258. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  259. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  260. package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
  261. package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
  262. package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
  263. package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  264. package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  265. package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
  266. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  267. package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
  268. package/lib/mask/index.js +9 -36
  269. package/lib/mask/models/fill.js +29 -63
  270. package/lib/mask/models/index.js +0 -3
  271. package/lib/plugins/DataMappingPlugin.js +90 -152
  272. package/lib/plugins/DataSourcePlugin.js +45 -76
  273. package/lib/plugins/FeatureScalePlugin.js +67 -138
  274. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  275. package/lib/plugins/LayerMaskPlugin.js +4 -17
  276. package/lib/plugins/LayerModelPlugin.js +80 -113
  277. package/lib/plugins/LayerStylePlugin.js +4 -14
  278. package/lib/plugins/LightingPlugin.js +12 -25
  279. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  280. package/lib/plugins/PixelPickingPlugin.js +12 -27
  281. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  282. package/lib/plugins/ShaderUniformPlugin.js +15 -36
  283. package/lib/plugins/UpdateModelPlugin.js +1 -10
  284. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  285. package/lib/point/index.js +27 -83
  286. package/lib/point/models/earthExtrude.js +60 -150
  287. package/lib/point/models/earthFill.js +59 -170
  288. package/lib/point/models/extrude.js +60 -150
  289. package/lib/point/models/fill.js +65 -167
  290. package/lib/point/models/fillmage.js +64 -155
  291. package/lib/point/models/image.js +52 -136
  292. package/lib/point/models/index.js +1 -12
  293. package/lib/point/models/normal.js +32 -66
  294. package/lib/point/models/radar.js +42 -85
  295. package/lib/point/models/simplePoint.js +46 -125
  296. package/lib/point/models/text.js +209 -350
  297. package/lib/point/shaders/animate/wave_frag.glsl +1 -11
  298. package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
  299. package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
  300. package/lib/point/shaders/earth/fill_frag.glsl +5 -14
  301. package/lib/point/shaders/earth/fill_vert.glsl +1 -75
  302. package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
  303. package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
  304. package/lib/point/shaders/fill_frag.glsl +9 -20
  305. package/lib/point/shaders/fill_vert.glsl +16 -101
  306. package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
  307. package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
  308. package/lib/point/shaders/image_frag.glsl +1 -5
  309. package/lib/point/shaders/image_vert.glsl +1 -44
  310. package/lib/point/shaders/normal_frag.glsl +0 -2
  311. package/lib/point/shaders/normal_vert.glsl +2 -1
  312. package/lib/point/shaders/radar/radar_vert.glsl +2 -2
  313. package/lib/point/shaders/simplePoint_frag.glsl +0 -7
  314. package/lib/point/shaders/simplePoint_vert.glsl +3 -45
  315. package/lib/point/shaders/text_frag.glsl +6 -19
  316. package/lib/point/shaders/text_vert.glsl +5 -66
  317. package/lib/point/shape/extrude.js +4 -20
  318. package/lib/polygon/index.js +12 -48
  319. package/lib/polygon/models/extrude.js +122 -173
  320. package/lib/polygon/models/fill.js +57 -140
  321. package/lib/polygon/models/index.js +2 -14
  322. package/lib/polygon/models/ocean.js +42 -88
  323. package/lib/polygon/models/water.js +37 -82
  324. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  325. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  326. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  327. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  328. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  329. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  330. package/lib/polygon/shaders/polygon_frag.glsl +0 -5
  331. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
  332. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
  333. package/lib/polygon/shaders/polygon_vert.glsl +1 -27
  334. package/lib/raster/buffers/triangulation.js +3 -7
  335. package/lib/raster/index.js +9 -40
  336. package/lib/raster/models/index.js +0 -5
  337. package/lib/raster/models/raster.js +80 -125
  338. package/lib/raster/models/rasterRgb.js +84 -139
  339. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  340. package/lib/tile/interaction/getRasterData.js +14 -25
  341. package/lib/tile/interaction/utils.js +7 -19
  342. package/lib/tile/manager/base.js +63 -104
  343. package/lib/tile/service/TileLayerService.js +33 -60
  344. package/lib/tile/service/TilePickService.js +26 -48
  345. package/lib/tile/service/TileSourceService.js +2 -16
  346. package/lib/tile/style/utils.js +0 -3
  347. package/lib/tile/tileFactory/DebugTile.js +29 -54
  348. package/lib/tile/tileFactory/ImageTile.js +20 -46
  349. package/lib/tile/tileFactory/MaskTile.js +22 -51
  350. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  351. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  352. package/lib/tile/tileFactory/RasterTile.js +30 -63
  353. package/lib/tile/tileFactory/Tile.js +63 -102
  354. package/lib/tile/tileFactory/VectorTile.js +41 -76
  355. package/lib/tile/tileFactory/index.js +0 -25
  356. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  357. package/lib/tile/tileFactory/util.js +0 -9
  358. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  359. package/lib/tile/utils.js +1 -5
  360. package/lib/utils/blend.js +0 -5
  361. package/lib/utils/collision-index.js +9 -25
  362. package/lib/utils/extrude_polyline.js +101 -181
  363. package/lib/utils/grid-index.js +2 -28
  364. package/lib/utils/identityScale.js +0 -9
  365. package/lib/utils/layerData.js +32 -51
  366. package/lib/utils/multiPassRender.js +11 -16
  367. package/lib/utils/polylineNormal.js +31 -66
  368. package/lib/utils/simpleLine.js +2 -21
  369. package/lib/utils/stencil.js +0 -4
  370. package/lib/utils/symbol-layout.js +27 -55
  371. package/lib/wind/index.js +9 -37
  372. package/lib/wind/models/index.js +0 -3
  373. package/lib/wind/models/utils.js +26 -62
  374. package/lib/wind/models/wind.js +101 -157
  375. package/lib/wind/models/windRender.js +53 -71
  376. package/lib/wind/models/windShader.js +0 -1
  377. package/package.json +7 -7
  378. package/es/line/models/half.js +0 -298
  379. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  380. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  381. package/es/utils/dataMappingStyle.d.ts +0 -31
  382. package/es/utils/dataMappingStyle.js +0 -147
  383. package/lib/line/models/half.js +0 -315
  384. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  385. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  386. package/lib/utils/dataMappingStyle.js +0 -151
package/es/earth/utils.js CHANGED
@@ -1,16 +1,17 @@
1
1
  import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
2
- import { mat4, vec3 } from 'gl-matrix'; // 该文件专门记录地球模式的数值
3
- // 地球网格半径
2
+ import { mat4, vec3 } from 'gl-matrix';
3
+ // 该文件专门记录地球模式的数值
4
4
 
5
+ // 地球网格半径
5
6
  export var EARTH_RADIUS = 100;
6
7
  export var EARTH_SEGMENTS = 36;
7
8
  export var EARTH_RADIUS_OUTER = 40;
9
+
8
10
  /**
9
11
  * 角度转弧度
10
12
  * @param deg
11
13
  * @returns
12
14
  */
13
-
14
15
  function torad(deg) {
15
16
  return deg / 180 * Math.acos(-1);
16
17
  }
@@ -20,26 +21,25 @@ function torad(deg) {
20
21
  * @param latitude 纬度
21
22
  * @param radius 半径
22
23
  */
23
-
24
-
25
24
  export function lglt2xyz(lnglat) {
26
25
  // TODO: + Math.PI/2 是为了对齐坐标
27
26
  var lng = torad(lnglat[0]) + Math.PI / 2;
28
- var lat = torad(lnglat[1]); // TODO: 手动增加一些偏移,减轻面的冲突
27
+ var lat = torad(lnglat[1]);
29
28
 
29
+ // TODO: 手动增加一些偏移,减轻面的冲突
30
30
  var radius = EARTH_RADIUS + Math.random() * 0.4;
31
31
  var z = radius * Math.cos(lat) * Math.cos(lng);
32
32
  var x = radius * Math.cos(lat) * Math.sin(lng);
33
33
  var y = radius * Math.sin(lat);
34
34
  return [x, y, z];
35
35
  }
36
+
36
37
  /**
37
38
  * 构建地球球体网格
38
39
  * @param radius
39
40
  * @param opt
40
41
  * @returns
41
42
  */
42
-
43
43
  export function primitiveSphere(radius, opt) {
44
44
  var matRotY = mat4.create();
45
45
  var matRotZ = mat4.create();
@@ -56,11 +56,9 @@ export function primitiveSphere(radius, opt) {
56
56
  var positionsArr = [];
57
57
  var normalArr = [];
58
58
  var uvs = [];
59
-
60
59
  for (var zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {
61
60
  var normalizedZ = zRotationStep / totalZRotationSteps;
62
61
  var angleZ = normalizedZ * Math.PI;
63
-
64
62
  for (var yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {
65
63
  var normalizedY = yRotationStep / totalYRotationSteps;
66
64
  var angleY = normalizedY * Math.PI * 2;
@@ -75,15 +73,14 @@ export function primitiveSphere(radius, opt) {
75
73
  positionsArr.push.apply(positionsArr, _toConsumableArray(tmpVec3.slice()));
76
74
  vec3.normalize(tmpVec3, tmpVec3);
77
75
  normalArr.push.apply(normalArr, _toConsumableArray(tmpVec3.slice()));
78
- uvs.push([normalizedY, 1 - normalizedZ]); // position 和 uv 一起存储
76
+ uvs.push([normalizedY, 1 - normalizedZ]);
79
77
 
78
+ // position 和 uv 一起存储
80
79
  positionsArr.push(normalizedY, 1 - normalizedZ);
81
80
  }
82
-
83
81
  if (zRotationStep > 0) {
84
82
  var verticesCount = positions.length;
85
83
  var firstIndex = verticesCount - 2 * (totalYRotationSteps + 1);
86
-
87
84
  for (; firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {
88
85
  indices.push([firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1]);
89
86
  indicesArr.push(firstIndex, firstIndex + 1, firstIndex + totalYRotationSteps + 1);
@@ -92,7 +89,6 @@ export function primitiveSphere(radius, opt) {
92
89
  }
93
90
  }
94
91
  }
95
-
96
92
  return {
97
93
  cells: indices,
98
94
  positions: positions,
@@ -7,71 +7,52 @@ import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConst
7
7
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
8
8
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
9
9
  import _regeneratorRuntime from "@babel/runtime/regenerator";
10
-
11
10
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
-
13
11
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
-
15
12
  import BaseLayer from "../core/BaseLayer";
16
13
  import HeatMapModels from "./models";
17
-
18
14
  var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
19
15
  _inherits(HeatMapLayer, _BaseLayer);
20
-
21
16
  var _super = _createSuper(HeatMapLayer);
22
-
23
17
  function HeatMapLayer() {
24
18
  var _this;
25
-
26
19
  _classCallCheck(this, HeatMapLayer);
27
-
28
20
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
29
21
  args[_key] = arguments[_key];
30
22
  }
31
-
32
23
  _this = _super.call.apply(_super, [this].concat(args));
33
-
34
24
  _defineProperty(_assertThisInitialized(_this), "type", 'HeatMapLayer');
35
-
36
25
  return _this;
37
26
  }
38
-
39
27
  _createClass(HeatMapLayer, [{
40
28
  key: "buildModels",
41
29
  value: function () {
42
30
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
43
31
  var shape;
44
32
  return _regeneratorRuntime.wrap(function _callee$(_context) {
45
- while (1) {
46
- switch (_context.prev = _context.next) {
47
- case 0:
48
- shape = this.getModelType();
49
- this.layerModel = new HeatMapModels[shape](this);
50
- _context.next = 4;
51
- return this.initLayerModels();
52
-
53
- case 4:
54
- case "end":
55
- return _context.stop();
56
- }
33
+ while (1) switch (_context.prev = _context.next) {
34
+ case 0:
35
+ shape = this.getModelType();
36
+ this.layerModel = new HeatMapModels[shape](this);
37
+ _context.next = 4;
38
+ return this.initLayerModels();
39
+ case 4:
40
+ case "end":
41
+ return _context.stop();
57
42
  }
58
43
  }, _callee, this);
59
44
  }));
60
-
61
45
  function buildModels() {
62
46
  return _buildModels.apply(this, arguments);
63
47
  }
64
-
65
48
  return buildModels;
66
49
  }()
67
50
  }, {
68
51
  key: "renderModels",
69
52
  value: function renderModels() {
70
53
  var _this2 = this;
71
-
72
54
  var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
73
55
  var shape = this.getModelType();
74
-
75
56
  if (shape === 'heatmap') {
76
57
  if (this.layerModel) {
77
58
  this.layerModel.render(options); // 独立的渲染流程
@@ -79,11 +60,9 @@ var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
79
60
 
80
61
  return this;
81
62
  }
82
-
83
63
  if (this.encodeDataLength <= 0 && !this.forceRender) {
84
64
  return this;
85
65
  }
86
-
87
66
  this.hooks.beforeRender.call();
88
67
  this.models.forEach(function (model) {
89
68
  return model.draw({
@@ -108,33 +87,24 @@ var HeatMapLayer = /*#__PURE__*/function (_BaseLayer) {
108
87
  key: "getModelType",
109
88
  value: function getModelType() {
110
89
  var _shapeAttribute$scale;
111
-
112
90
  var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
113
-
114
91
  var _this$getLayerConfig = this.getLayerConfig(),
115
- shape3d = _this$getLayerConfig.shape3d;
116
-
92
+ shape3d = _this$getLayerConfig.shape3d;
117
93
  var source = this.getSource();
118
94
  var sourceType = source.data.type;
119
95
  var shape = (shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field) || 'heatmap';
120
-
121
96
  if (shape === 'heatmap' || shape === 'heatmap3d') {
122
97
  return 'heatmap';
123
98
  }
124
-
125
99
  if (sourceType === 'hexagon') {
126
100
  return (shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) === -1 ? 'hexagon' : 'grid3d';
127
101
  }
128
-
129
102
  if (sourceType === 'grid') {
130
103
  return (shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) === -1 ? 'grid' : 'grid3d';
131
104
  }
132
-
133
105
  return 'heatmap';
134
106
  }
135
107
  }]);
136
-
137
108
  return HeatMapLayer;
138
109
  }(BaseLayer);
139
-
140
110
  export { HeatMapLayer as default };
@@ -5,40 +5,29 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
7
  import _regeneratorRuntime from "@babel/runtime/regenerator";
8
-
9
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
9
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
10
  import { AttributeType, gl } from '@antv/l7-core';
14
11
  import BaseModel from "../../core/BaseModel";
15
12
  import { HeatmapGridTriangulation } from "../../core/triangulation";
16
-
17
13
  /* babel-plugin-inline-import '../shaders/grid_vert.glsl' */
18
- var heatmapGridVert = "precision highp float;\r\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\r\nattribute vec3 a_Position;\r\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\r\nattribute vec3 a_Pos;\r\nattribute float a_Size;\r\nattribute vec4 a_Color;\r\nuniform vec2 u_radius;\r\nuniform float u_coverage: 0.9;\r\nuniform float u_angle: 0;\r\nuniform mat4 u_ModelMatrix;\r\nuniform mat4 u_Mvp;\r\nvarying vec4 v_color;\r\n\r\nuniform vec2 u_SceneCenterMKT;\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
19
-
14
+ var heatmapGridVert = "precision highp float;\r\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\r\nattribute vec3 a_Position;\r\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\r\nattribute vec3 a_Pos;\r\nattribute float a_Size;\r\nattribute vec4 a_Color;\r\nuniform vec2 u_radius;\r\nuniform float u_coverage: 0.9;\r\nuniform float u_angle: 0;\r\nuniform mat4 u_ModelMatrix;\r\nuniform mat4 u_Mvp;\r\nvarying vec4 v_color;\r\n\r\nuniform vec2 u_sceneCenterMercator;\r\n\r\n#pragma include \"projection\"\r\n#pragma include \"project\"\r\n#pragma include \"picking\"\r\n\r\nvoid main() {\r\n v_color = a_Color;\r\n\r\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\r\n vec2 offset = a_Position.xy * u_radius * rotationMatrix * u_coverage ;\r\n // vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n // gl_Position = project_common_position_to_clipspace(project_pos);\r\n\r\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\r\n vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));\r\n gl_Position = u_Mvp * (project_pos);\r\n } else {\r\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset);\r\n vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));\r\n gl_Position = project_common_position_to_clipspace(project_pos);\r\n }\r\n\r\n setPickingColor(a_PickingColor);\r\n}\r\n";
20
15
  /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
21
16
  var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
-
23
17
  var GridModel = /*#__PURE__*/function (_BaseModel) {
24
18
  _inherits(GridModel, _BaseModel);
25
-
26
19
  var _super = _createSuper(GridModel);
27
-
28
20
  function GridModel() {
29
21
  _classCallCheck(this, GridModel);
30
-
31
22
  return _super.apply(this, arguments);
32
23
  }
33
-
34
24
  _createClass(GridModel, [{
35
25
  key: "getUninforms",
36
26
  value: function getUninforms() {
37
27
  var _ref = this.layer.getLayerConfig(),
38
- opacity = _ref.opacity,
39
- coverage = _ref.coverage,
40
- angle = _ref.angle;
41
-
28
+ opacity = _ref.opacity,
29
+ coverage = _ref.coverage,
30
+ angle = _ref.angle;
42
31
  return {
43
32
  u_opacity: opacity || 1.0,
44
33
  u_coverage: coverage || 0.9,
@@ -51,23 +40,18 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
51
40
  value: function () {
52
41
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
53
42
  return _regeneratorRuntime.wrap(function _callee$(_context) {
54
- while (1) {
55
- switch (_context.prev = _context.next) {
56
- case 0:
57
- return _context.abrupt("return", this.buildModels());
58
-
59
- case 1:
60
- case "end":
61
- return _context.stop();
62
- }
43
+ while (1) switch (_context.prev = _context.next) {
44
+ case 0:
45
+ return _context.abrupt("return", this.buildModels());
46
+ case 1:
47
+ case "end":
48
+ return _context.stop();
63
49
  }
64
50
  }, _callee, this);
65
51
  }));
66
-
67
52
  function initModels() {
68
53
  return _initModels.apply(this, arguments);
69
54
  }
70
-
71
55
  return initModels;
72
56
  }()
73
57
  }, {
@@ -76,37 +60,31 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
76
60
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
77
61
  var model;
78
62
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
79
- while (1) {
80
- switch (_context2.prev = _context2.next) {
81
- case 0:
82
- _context2.next = 2;
83
- return this.layer.buildLayerModel({
84
- moduleName: 'heatmapGrid',
85
- vertexShader: heatmapGridVert,
86
- fragmentShader: heatmapGridFrag,
87
- triangulation: HeatmapGridTriangulation,
88
- primitive: gl.TRIANGLES,
89
- depth: {
90
- enable: false
91
- }
92
- });
93
-
94
- case 2:
95
- model = _context2.sent;
96
- return _context2.abrupt("return", [model]);
97
-
98
- case 4:
99
- case "end":
100
- return _context2.stop();
101
- }
63
+ while (1) switch (_context2.prev = _context2.next) {
64
+ case 0:
65
+ _context2.next = 2;
66
+ return this.layer.buildLayerModel({
67
+ moduleName: 'heatmapGrid',
68
+ vertexShader: heatmapGridVert,
69
+ fragmentShader: heatmapGridFrag,
70
+ triangulation: HeatmapGridTriangulation,
71
+ primitive: gl.TRIANGLES,
72
+ depth: {
73
+ enable: false
74
+ }
75
+ });
76
+ case 2:
77
+ model = _context2.sent;
78
+ return _context2.abrupt("return", [model]);
79
+ case 4:
80
+ case "end":
81
+ return _context2.stop();
102
82
  }
103
83
  }, _callee2, this);
104
84
  }));
105
-
106
85
  function buildModels() {
107
86
  return _buildModels.apply(this, arguments);
108
87
  }
109
-
110
88
  return buildModels;
111
89
  }()
112
90
  }, {
@@ -132,8 +110,6 @@ var GridModel = /*#__PURE__*/function (_BaseModel) {
132
110
  });
133
111
  }
134
112
  }]);
135
-
136
113
  return GridModel;
137
114
  }(BaseModel);
138
-
139
115
  export { GridModel as default };
@@ -5,40 +5,29 @@ import _inherits from "@babel/runtime/helpers/esm/inherits";
5
5
  import _possibleConstructorReturn from "@babel/runtime/helpers/esm/possibleConstructorReturn";
6
6
  import _getPrototypeOf from "@babel/runtime/helpers/esm/getPrototypeOf";
7
7
  import _regeneratorRuntime from "@babel/runtime/regenerator";
8
-
9
8
  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
9
  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
10
  import { AttributeType, gl } from '@antv/l7-core';
14
11
  import BaseModel from "../../core/BaseModel";
15
12
  import { PointExtrudeTriangulation } from "../../core/triangulation";
16
-
17
13
  /* babel-plugin-inline-import '../shaders/hexagon_3d_vert.glsl' */
18
- var heatmapGrid3dVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\n\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_SceneCenterMKT;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
19
-
14
+ var heatmapGrid3dVert = "precision highp float;\n// \u591A\u8FB9\u5F62\u9876\u70B9\u5750\u6807\nattribute vec3 a_Position;\n// \u591A\u8FB9\u5F62\u7ECF\u7EAC\u5EA6\u5750\u6807\nattribute vec3 a_Pos;\n\nattribute vec3 a_Normal;\nattribute float a_Size;\nattribute vec4 a_Color;\nuniform vec2 u_radius;\nuniform float u_coverage: 0.9;\nuniform float u_angle: 0;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nvarying vec4 v_color;\n\nuniform vec2 u_sceneCenterMercator;\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));\n vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));\n\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n \n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u7ECF\u7EAC\u5EA6\n vec2 customLnglat = customProject(lnglat) - u_sceneCenterMercator; // \u5C06\u7ECF\u7EAC\u5EA6\u8F6C\u6362\u4E3A\u9AD8\u5FB72.0\u9700\u8981\u7684\u5E73\u9762\u5750\u6807\n vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));\n\n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);\n } else {\n vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // \u5B9E\u9645\u7684\u7ECF\u7EAC\u5EA6\n vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));\n \n float lightWeight = calc_lighting(project_pos);\n v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);\n \n gl_Position = project_common_position_to_clipspace(project_pos);\n }\n\n\n\n setPickingColor(a_PickingColor);\n}\n";
20
15
  /* babel-plugin-inline-import '../shaders/hexagon_frag.glsl' */
21
16
  var heatmapGridFrag = "precision highp float;\nvarying vec4 v_color;\nuniform float u_opacity: 1;\n\n#pragma include \"picking\"\n\nvoid main() {\n gl_FragColor = v_color;\n gl_FragColor.a *= u_opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
22
-
23
17
  var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
24
18
  _inherits(Grid3DModel, _BaseModel);
25
-
26
19
  var _super = _createSuper(Grid3DModel);
27
-
28
20
  function Grid3DModel() {
29
21
  _classCallCheck(this, Grid3DModel);
30
-
31
22
  return _super.apply(this, arguments);
32
23
  }
33
-
34
24
  _createClass(Grid3DModel, [{
35
25
  key: "getUninforms",
36
26
  value: function getUninforms() {
37
27
  var _ref = this.layer.getLayerConfig(),
38
- opacity = _ref.opacity,
39
- coverage = _ref.coverage,
40
- angle = _ref.angle;
41
-
28
+ opacity = _ref.opacity,
29
+ coverage = _ref.coverage,
30
+ angle = _ref.angle;
42
31
  return {
43
32
  u_opacity: opacity || 1.0,
44
33
  u_coverage: coverage || 1.0,
@@ -51,23 +40,18 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
51
40
  value: function () {
52
41
  var _initModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee() {
53
42
  return _regeneratorRuntime.wrap(function _callee$(_context) {
54
- while (1) {
55
- switch (_context.prev = _context.next) {
56
- case 0:
57
- return _context.abrupt("return", this.buildModels());
58
-
59
- case 1:
60
- case "end":
61
- return _context.stop();
62
- }
43
+ while (1) switch (_context.prev = _context.next) {
44
+ case 0:
45
+ return _context.abrupt("return", this.buildModels());
46
+ case 1:
47
+ case "end":
48
+ return _context.stop();
63
49
  }
64
50
  }, _callee, this);
65
51
  }));
66
-
67
52
  function initModels() {
68
53
  return _initModels.apply(this, arguments);
69
54
  }
70
-
71
55
  return initModels;
72
56
  }()
73
57
  }, {
@@ -76,37 +60,31 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
76
60
  var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee2() {
77
61
  var model;
78
62
  return _regeneratorRuntime.wrap(function _callee2$(_context2) {
79
- while (1) {
80
- switch (_context2.prev = _context2.next) {
81
- case 0:
82
- _context2.next = 2;
83
- return this.layer.buildLayerModel({
84
- moduleName: 'heatmapGrid3d',
85
- vertexShader: heatmapGrid3dVert,
86
- fragmentShader: heatmapGridFrag,
87
- triangulation: PointExtrudeTriangulation,
88
- primitive: gl.TRIANGLES,
89
- depth: {
90
- enable: true
91
- }
92
- });
93
-
94
- case 2:
95
- model = _context2.sent;
96
- return _context2.abrupt("return", [model]);
97
-
98
- case 4:
99
- case "end":
100
- return _context2.stop();
101
- }
63
+ while (1) switch (_context2.prev = _context2.next) {
64
+ case 0:
65
+ _context2.next = 2;
66
+ return this.layer.buildLayerModel({
67
+ moduleName: 'heatmapGrid3d',
68
+ vertexShader: heatmapGrid3dVert,
69
+ fragmentShader: heatmapGridFrag,
70
+ triangulation: PointExtrudeTriangulation,
71
+ primitive: gl.TRIANGLES,
72
+ depth: {
73
+ enable: true
74
+ }
75
+ });
76
+ case 2:
77
+ model = _context2.sent;
78
+ return _context2.abrupt("return", [model]);
79
+ case 4:
80
+ case "end":
81
+ return _context2.stop();
102
82
  }
103
83
  }, _callee2, this);
104
84
  }));
105
-
106
85
  function buildModels() {
107
86
  return _buildModels.apply(this, arguments);
108
87
  }
109
-
110
88
  return buildModels;
111
89
  }()
112
90
  }, {
@@ -165,8 +143,6 @@ var Grid3DModel = /*#__PURE__*/function (_BaseModel) {
165
143
  });
166
144
  }
167
145
  }]);
168
-
169
146
  return Grid3DModel;
170
147
  }(BaseModel);
171
-
172
148
  export { Grid3DModel as default };
@@ -8,6 +8,7 @@ export default class HeatMapModel extends BaseModel {
8
8
  private intensityModel;
9
9
  private colorModel;
10
10
  private shapeType;
11
+ private preRampColors;
11
12
  render(options: Partial<IRenderOptions>): void;
12
13
  getUninforms(): IModelUniform;
13
14
  initModels(): Promise<IModel[]>;