@antv/l7-layers 2.16.1 → 2.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.js +9 -31
- package/es/Geometry/models/billboard.js +51 -89
- package/es/Geometry/models/plane.js +81 -143
- package/es/Geometry/models/sprite.js +60 -118
- package/es/canvas/index.js +10 -33
- package/es/canvas/models/canvas.js +41 -97
- package/es/citybuliding/building.js +8 -27
- package/es/citybuliding/models/build.js +57 -82
- package/es/core/BaseLayer.d.ts +3 -0
- package/es/core/BaseLayer.js +360 -528
- package/es/core/BaseModel.d.ts +9 -71
- package/es/core/BaseModel.js +118 -429
- package/es/core/CommonStyleAttribute.d.ts +2 -0
- package/es/core/CommonStyleAttribute.js +66 -0
- package/es/core/LayerPickService.js +21 -32
- package/es/core/TextureService.js +0 -13
- package/es/core/interface.d.ts +13 -3
- package/es/core/interface.js +17 -24
- package/es/core/shape/Path.js +13 -20
- package/es/core/shape/extrude.js +27 -36
- package/es/core/triangulation.d.ts +12 -0
- package/es/core/triangulation.js +124 -114
- package/es/earth/index.js +9 -33
- package/es/earth/models/atmosphere.js +30 -54
- package/es/earth/models/base.js +47 -85
- package/es/earth/models/bloomsphere.js +30 -54
- package/es/earth/utils.js +9 -13
- package/es/heatmap/index.js +10 -40
- package/es/heatmap/models/grid.js +29 -53
- package/es/heatmap/models/grid3d.js +29 -53
- package/es/heatmap/models/heatmap.d.ts +1 -0
- package/es/heatmap/models/heatmap.js +99 -150
- package/es/heatmap/models/hexagon.js +29 -53
- package/es/heatmap/shaders/grid_vert.glsl +2 -2
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
- package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
- package/es/heatmap/triangulation.js +0 -4
- package/es/image/index.js +9 -28
- package/es/image/models/image.js +66 -100
- package/es/index.js +9 -17
- package/es/line/index.d.ts +1 -0
- package/es/line/index.js +12 -36
- package/es/line/models/arc.js +72 -160
- package/es/line/models/arc_3d.js +67 -148
- package/es/line/models/earthArc_3d.js +66 -148
- package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
- package/es/line/models/flow.js +167 -0
- package/es/line/models/great_circle.js +57 -135
- package/es/line/models/index.d.ts +1 -1
- package/es/line/models/index.js +3 -3
- package/es/line/models/line.js +98 -186
- package/es/line/models/linearline.js +46 -115
- package/es/line/models/simpleLine.d.ts +0 -1
- package/es/line/models/simpleLine.js +42 -114
- package/es/line/models/wall.js +52 -92
- package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
- package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
- package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
- package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
- package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
- package/es/line/shaders/line_arc_frag.glsl +7 -11
- package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
- package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
- package/es/line/shaders/line_arc_vert.glsl +9 -45
- package/es/line/shaders/line_frag.glsl +15 -17
- package/es/line/shaders/line_vert.glsl +3 -34
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
- package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
- package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
- package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
- package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
- package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
- package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
- package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
- package/es/mask/index.js +9 -28
- package/es/mask/models/fill.js +29 -54
- package/es/plugins/DataMappingPlugin.js +90 -141
- package/es/plugins/DataSourcePlugin.js +45 -68
- package/es/plugins/FeatureScalePlugin.js +67 -122
- package/es/plugins/LayerAnimateStylePlugin.js +0 -5
- package/es/plugins/LayerMaskPlugin.js +3 -11
- package/es/plugins/LayerModelPlugin.js +79 -104
- package/es/plugins/LayerStylePlugin.js +3 -9
- package/es/plugins/LightingPlugin.js +12 -18
- package/es/plugins/MultiPassRendererPlugin.js +11 -16
- package/es/plugins/PixelPickingPlugin.js +12 -21
- package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
- package/es/plugins/ShaderUniformPlugin.js +15 -29
- package/es/plugins/UpdateModelPlugin.js +0 -5
- package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
- package/es/point/index.d.ts +1 -0
- package/es/point/index.js +27 -77
- package/es/point/models/earthExtrude.d.ts +0 -3
- package/es/point/models/earthExtrude.js +60 -139
- package/es/point/models/earthFill.d.ts +0 -1
- package/es/point/models/earthFill.js +59 -140
- package/es/point/models/extrude.d.ts +0 -3
- package/es/point/models/extrude.js +60 -140
- package/es/point/models/fill.d.ts +0 -1
- package/es/point/models/fill.js +67 -158
- package/es/point/models/fillmage.js +66 -147
- package/es/point/models/image.js +52 -126
- package/es/point/models/index.js +2 -2
- package/es/point/models/normal.js +32 -56
- package/es/point/models/radar.d.ts +0 -1
- package/es/point/models/radar.js +42 -75
- package/es/point/models/simplePoint.d.ts +0 -1
- package/es/point/models/simplePoint.js +46 -115
- package/es/point/models/text.js +211 -344
- package/es/point/shaders/animate/wave_frag.glsl +1 -11
- package/es/point/shaders/earth/extrude_frag.glsl +5 -17
- package/es/point/shaders/earth/extrude_vert.glsl +14 -29
- package/es/point/shaders/earth/fill_frag.glsl +5 -14
- package/es/point/shaders/earth/fill_vert.glsl +1 -75
- package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
- package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
- package/es/point/shaders/fill_frag.glsl +9 -20
- package/es/point/shaders/fill_vert.glsl +16 -101
- package/es/point/shaders/image/fillImage_frag.glsl +2 -5
- package/es/point/shaders/image/fillImage_vert.glsl +4 -47
- package/es/point/shaders/image_frag.glsl +1 -5
- package/es/point/shaders/image_vert.glsl +1 -44
- package/es/point/shaders/normal_frag.glsl +0 -2
- package/es/point/shaders/normal_vert.glsl +2 -1
- package/es/point/shaders/radar/radar_vert.glsl +2 -2
- package/es/point/shaders/simplePoint_frag.glsl +0 -7
- package/es/point/shaders/simplePoint_vert.glsl +3 -45
- package/es/point/shaders/text_frag.glsl +6 -19
- package/es/point/shaders/text_vert.glsl +5 -66
- package/es/point/shape/extrude.js +4 -13
- package/es/polygon/index.d.ts +1 -0
- package/es/polygon/index.js +12 -40
- package/es/polygon/models/extrude.d.ts +0 -3
- package/es/polygon/models/extrude.js +122 -162
- package/es/polygon/models/fill.d.ts +0 -4
- package/es/polygon/models/fill.js +57 -130
- package/es/polygon/models/index.js +3 -2
- package/es/polygon/models/ocean.js +42 -76
- package/es/polygon/models/water.js +37 -71
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
- package/es/polygon/shaders/polygon_frag.glsl +0 -5
- package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
- package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
- package/es/polygon/shaders/polygon_vert.glsl +1 -27
- package/es/raster/buffers/triangulation.js +2 -4
- package/es/raster/index.js +9 -32
- package/es/raster/models/raster.js +80 -116
- package/es/raster/models/rasterRgb.js +84 -127
- package/es/raster/models/rasterTerrainRgb.js +56 -84
- package/es/tile/interaction/getRasterData.js +14 -20
- package/es/tile/interaction/utils.js +7 -9
- package/es/tile/manager/base.js +63 -96
- package/es/tile/service/TileLayerService.js +33 -55
- package/es/tile/service/TilePickService.js +26 -40
- package/es/tile/service/TileSourceService.js +3 -7
- package/es/tile/tileFactory/DebugTile.js +29 -46
- package/es/tile/tileFactory/ImageTile.js +20 -38
- package/es/tile/tileFactory/MaskTile.js +22 -43
- package/es/tile/tileFactory/RasterRGBTile.js +22 -42
- package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
- package/es/tile/tileFactory/RasterTile.js +30 -53
- package/es/tile/tileFactory/Tile.js +63 -97
- package/es/tile/tileFactory/VectorTile.js +41 -68
- package/es/tile/tileFactory/index.js +0 -11
- package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
- package/es/tile/tileFactory/util.js +0 -3
- package/es/tile/tileLayer/BaseLayer.js +105 -146
- package/es/tile/utils.js +1 -1
- package/es/utils/blend.js +0 -2
- package/es/utils/collision-index.js +9 -16
- package/es/utils/extrude_polyline.js +101 -149
- package/es/utils/grid-index.js +2 -27
- package/es/utils/identityScale.js +0 -8
- package/es/utils/layerData.js +32 -46
- package/es/utils/multiPassRender.js +11 -13
- package/es/utils/polylineNormal.js +31 -37
- package/es/utils/simpleLine.js +2 -16
- package/es/utils/stencil.js +2 -3
- package/es/utils/symbol-layout.js +27 -53
- package/es/wind/index.js +9 -29
- package/es/wind/models/utils.js +26 -51
- package/es/wind/models/wind.js +101 -147
- package/es/wind/models/windRender.js +53 -66
- package/lib/Geometry/index.js +9 -38
- package/lib/Geometry/models/billboard.js +51 -97
- package/lib/Geometry/models/index.js +0 -5
- package/lib/Geometry/models/plane.js +79 -151
- package/lib/Geometry/models/sprite.js +60 -127
- package/lib/canvas/index.js +10 -40
- package/lib/canvas/models/canvas.js +41 -101
- package/lib/canvas/models/index.js +0 -3
- package/lib/citybuliding/building.js +8 -35
- package/lib/citybuliding/models/build.js +57 -92
- package/lib/core/BaseLayer.js +358 -520
- package/lib/core/BaseModel.js +117 -441
- package/lib/core/CommonStyleAttribute.js +72 -0
- package/lib/core/LayerPickService.js +21 -37
- package/lib/core/TextureService.js +0 -16
- package/lib/core/interface.js +21 -31
- package/lib/core/schema.js +0 -1
- package/lib/core/shape/Path.js +14 -31
- package/lib/core/shape/extrude.js +27 -59
- package/lib/core/triangulation.js +125 -153
- package/lib/earth/index.js +9 -43
- package/lib/earth/models/atmosphere.js +30 -63
- package/lib/earth/models/base.js +47 -90
- package/lib/earth/models/bloomsphere.js +30 -63
- package/lib/earth/utils.js +7 -31
- package/lib/heatmap/index.js +10 -48
- package/lib/heatmap/models/grid.js +29 -61
- package/lib/heatmap/models/grid3d.js +29 -61
- package/lib/heatmap/models/heatmap.js +99 -166
- package/lib/heatmap/models/hexagon.js +29 -61
- package/lib/heatmap/models/index.js +0 -6
- package/lib/heatmap/shaders/grid_vert.glsl +2 -2
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
- package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
- package/lib/heatmap/triangulation.js +0 -5
- package/lib/image/index.js +9 -36
- package/lib/image/models/image.js +66 -109
- package/lib/image/models/index.js +0 -3
- package/lib/index.js +7 -61
- package/lib/line/index.js +12 -42
- package/lib/line/models/arc.js +70 -170
- package/lib/line/models/arc_3d.js +65 -159
- package/lib/line/models/earthArc_3d.js +64 -159
- package/lib/line/models/flow.js +174 -0
- package/lib/line/models/great_circle.js +57 -146
- package/lib/line/models/index.js +3 -14
- package/lib/line/models/line.js +96 -194
- package/lib/line/models/linearline.js +46 -127
- package/lib/line/models/simpleLine.js +42 -124
- package/lib/line/models/wall.js +52 -103
- package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
- package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
- package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
- package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
- package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
- package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
- package/lib/line/shaders/line_arc_frag.glsl +7 -11
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
- package/lib/line/shaders/line_arc_vert.glsl +9 -45
- package/lib/line/shaders/line_frag.glsl +15 -17
- package/lib/line/shaders/line_vert.glsl +3 -34
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
- package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
- package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
- package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
- package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
- package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
- package/lib/mask/index.js +9 -36
- package/lib/mask/models/fill.js +29 -63
- package/lib/mask/models/index.js +0 -3
- package/lib/plugins/DataMappingPlugin.js +90 -152
- package/lib/plugins/DataSourcePlugin.js +45 -76
- package/lib/plugins/FeatureScalePlugin.js +67 -138
- package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
- package/lib/plugins/LayerMaskPlugin.js +4 -17
- package/lib/plugins/LayerModelPlugin.js +80 -113
- package/lib/plugins/LayerStylePlugin.js +4 -14
- package/lib/plugins/LightingPlugin.js +12 -25
- package/lib/plugins/MultiPassRendererPlugin.js +11 -22
- package/lib/plugins/PixelPickingPlugin.js +12 -27
- package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
- package/lib/plugins/ShaderUniformPlugin.js +15 -36
- package/lib/plugins/UpdateModelPlugin.js +1 -10
- package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
- package/lib/point/index.js +27 -83
- package/lib/point/models/earthExtrude.js +60 -150
- package/lib/point/models/earthFill.js +59 -170
- package/lib/point/models/extrude.js +60 -150
- package/lib/point/models/fill.js +65 -167
- package/lib/point/models/fillmage.js +64 -155
- package/lib/point/models/image.js +52 -136
- package/lib/point/models/index.js +1 -12
- package/lib/point/models/normal.js +32 -66
- package/lib/point/models/radar.js +42 -85
- package/lib/point/models/simplePoint.js +46 -125
- package/lib/point/models/text.js +209 -350
- package/lib/point/shaders/animate/wave_frag.glsl +1 -11
- package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
- package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
- package/lib/point/shaders/earth/fill_frag.glsl +5 -14
- package/lib/point/shaders/earth/fill_vert.glsl +1 -75
- package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
- package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
- package/lib/point/shaders/fill_frag.glsl +9 -20
- package/lib/point/shaders/fill_vert.glsl +16 -101
- package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
- package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
- package/lib/point/shaders/image_frag.glsl +1 -5
- package/lib/point/shaders/image_vert.glsl +1 -44
- package/lib/point/shaders/normal_frag.glsl +0 -2
- package/lib/point/shaders/normal_vert.glsl +2 -1
- package/lib/point/shaders/radar/radar_vert.glsl +2 -2
- package/lib/point/shaders/simplePoint_frag.glsl +0 -7
- package/lib/point/shaders/simplePoint_vert.glsl +3 -45
- package/lib/point/shaders/text_frag.glsl +6 -19
- package/lib/point/shaders/text_vert.glsl +5 -66
- package/lib/point/shape/extrude.js +4 -20
- package/lib/polygon/index.js +12 -48
- package/lib/polygon/models/extrude.js +122 -173
- package/lib/polygon/models/fill.js +57 -140
- package/lib/polygon/models/index.js +2 -14
- package/lib/polygon/models/ocean.js +42 -88
- package/lib/polygon/models/water.js +37 -82
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
- package/lib/polygon/shaders/polygon_frag.glsl +0 -5
- package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
- package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
- package/lib/polygon/shaders/polygon_vert.glsl +1 -27
- package/lib/raster/buffers/triangulation.js +3 -7
- package/lib/raster/index.js +9 -40
- package/lib/raster/models/index.js +0 -5
- package/lib/raster/models/raster.js +80 -125
- package/lib/raster/models/rasterRgb.js +84 -139
- package/lib/raster/models/rasterTerrainRgb.js +56 -93
- package/lib/tile/interaction/getRasterData.js +14 -25
- package/lib/tile/interaction/utils.js +7 -19
- package/lib/tile/manager/base.js +63 -104
- package/lib/tile/service/TileLayerService.js +33 -60
- package/lib/tile/service/TilePickService.js +26 -48
- package/lib/tile/service/TileSourceService.js +2 -16
- package/lib/tile/style/utils.js +0 -3
- package/lib/tile/tileFactory/DebugTile.js +29 -54
- package/lib/tile/tileFactory/ImageTile.js +20 -46
- package/lib/tile/tileFactory/MaskTile.js +22 -51
- package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
- package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
- package/lib/tile/tileFactory/RasterTile.js +30 -63
- package/lib/tile/tileFactory/Tile.js +63 -102
- package/lib/tile/tileFactory/VectorTile.js +41 -76
- package/lib/tile/tileFactory/index.js +0 -25
- package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
- package/lib/tile/tileFactory/util.js +0 -9
- package/lib/tile/tileLayer/BaseLayer.js +105 -153
- package/lib/tile/utils.js +1 -5
- package/lib/utils/blend.js +0 -5
- package/lib/utils/collision-index.js +9 -25
- package/lib/utils/extrude_polyline.js +101 -181
- package/lib/utils/grid-index.js +2 -28
- package/lib/utils/identityScale.js +0 -9
- package/lib/utils/layerData.js +32 -51
- package/lib/utils/multiPassRender.js +11 -16
- package/lib/utils/polylineNormal.js +31 -66
- package/lib/utils/simpleLine.js +2 -21
- package/lib/utils/stencil.js +0 -4
- package/lib/utils/symbol-layout.js +27 -55
- package/lib/wind/index.js +9 -37
- package/lib/wind/models/index.js +0 -3
- package/lib/wind/models/utils.js +26 -62
- package/lib/wind/models/wind.js +101 -157
- package/lib/wind/models/windRender.js +53 -71
- package/lib/wind/models/windShader.js +0 -1
- package/package.json +7 -7
- package/es/line/models/half.js +0 -298
- package/es/line/shaders/half/line_half_frag.glsl +0 -53
- package/es/line/shaders/half/line_half_vert.glsl +0 -169
- package/es/utils/dataMappingStyle.d.ts +0 -31
- package/es/utils/dataMappingStyle.js +0 -147
- package/lib/line/models/half.js +0 -315
- package/lib/line/shaders/half/line_half_frag.glsl +0 -53
- package/lib/line/shaders/half/line_half_vert.glsl +0 -169
- package/lib/utils/dataMappingStyle.js +0 -151
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"use strict";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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var _typeof = require("@babel/runtime/helpers/typeof");
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.Wind = void 0;
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var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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var glUtils = _interopRequireWildcard(require("./utils"));
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var _windShader = require("./windShader");
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function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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function getColorRamp(colors) {
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var canvas = document.createElement('canvas');
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var ctx = canvas.getContext('2d');
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canvas.width = 256;
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canvas.height = 1;
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var gradient = ctx.createLinearGradient(0, 0, 256, 0);
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for (var _i = 0, _Object$keys = Object.keys(colors); _i < _Object$keys.length; _i++) {
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var stop = _Object$keys[_i];
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gradient.addColorStop(+stop, colors[+stop]);
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}
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, 256, 1);
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ctx.fillRect(0, 0, 256, 1);
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// @ts-ignore dispose canvas element
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canvas = null;
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return new Uint8Array(ctx.getImageData(0, 0, 256, 1).data);
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}
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function bindAttribute(gl, buffer, attribute, numComponents) {
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gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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gl.enableVertexAttribArray(attribute);
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gl.vertexAttribPointer(attribute, numComponents, gl.FLOAT, false, 0, 0);
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}
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function bindFramebuffer(gl, framebuffer, texture) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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if (texture) {
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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}
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}
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var Wind = /*#__PURE__*/function () {
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function Wind(options) {
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(0, _classCallCheck2.default)(this, Wind);
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@@ -72,17 +57,13 @@ var Wind = /*#__PURE__*/function () {
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this.rampColors = options.rampColors;
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this.init();
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}
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(0, _createClass2.default)(Wind, [{
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key: "init",
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value: function init() {
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var gl = this.gl;
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this.fadeOpacity = 0.996; // how fast the particle trails fade on each frame
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this.speedFactor = 0.25; // how fast the particles move
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this.dropRate = 0.003; // how often the particles move to a random place
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this.dropRateBump = 0.01; // drop rate increase relative to individual particle speed
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this.drawProgram = glUtils.createProgram(gl, _windShader.drawVert, _windShader.drawFrag);
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@@ -91,29 +72,28 @@ var Wind = /*#__PURE__*/function () {
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this.quadBuffer = glUtils.createBuffer(gl, new Float32Array([0, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 1]));
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this.framebuffer = gl.createFramebuffer();
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this.colorRampTexture = glUtils.createTexture(this.gl, this.gl.LINEAR, getColorRamp(this.rampColors), 16, 16);
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var emptyPixels = new Uint8Array(this.width * this.height * 4);
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var emptyPixels = new Uint8Array(this.width * this.height * 4);
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this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height); // we create a square texture where each pixel will hold a particle position encoded as RGBA
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// screen textures to hold the drawn screen for the previous and the current frame
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this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
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this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, this.width, this.height);
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// we create a square texture where each pixel will hold a particle position encoded as RGBA
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var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
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// particleRes size
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this.numParticlesSize = particleRes * particleRes;
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var particleState = new Uint8Array(this.numParticlesSize * 4);
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for (var i = 0; i < particleState.length; i++) {
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particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
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}
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}
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// textures to hold the particle state for the current and the next frame
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this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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var particleIndices = new Float32Array(this.numParticlesSize);
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for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
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particleIndices[i$1] = i$1;
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}
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
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}
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}, {
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@@ -122,40 +102,36 @@ var Wind = /*#__PURE__*/function () {
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this.windData = windData;
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this.windTexture = glUtils.createDataTexture(this.gl, this.gl.LINEAR, windData.image);
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}
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/**
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* 更新风场粒子数量
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* @param num
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*/
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}, {
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key: "updateParticelNum",
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value: function updateParticelNum(num) {
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var gl = this.gl;
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if (num !== this.numParticles) {
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this.numParticles = num; // params number
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// we create a square texture where each pixel will hold a particle position encoded as RGBA
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// we create a square texture where each pixel will hold a particle position encoded as RGBA
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var particleRes = this.particleStateResolution = Math.ceil(Math.sqrt(this.numParticles));
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this.numParticlesSize = particleRes * particleRes;
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var particleState = new Uint8Array(this.numParticlesSize * 4);
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for (var i = 0; i < particleState.length; i++) {
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particleState[i] = Math.floor(Math.random() * 256); // randomize the initial particle positions
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}
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}
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// textures to hold the particle state for the current and the next frame
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this.particleStateTexture0 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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this.particleStateTexture1 = glUtils.createTexture(gl, gl.NEAREST, particleState, particleRes, particleRes);
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var particleIndices = new Float32Array(this.numParticlesSize);
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for (var i$1 = 0; i$1 < this.numParticlesSize; i$1++) {
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particleIndices[i$1] = i$1;
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}
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this.particleIndexBuffer = glUtils.createBuffer(gl, particleIndices);
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}
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}
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/**
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* 更新风场风向风速
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* @param uMin
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@@ -163,7 +139,6 @@ var Wind = /*#__PURE__*/function () {
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* @param vMin
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* @param vMax
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*/
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}, {
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key: "updateWindDir",
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value: function updateWindDir(uMin, uMax, vMin, vMax) {
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@@ -172,11 +147,11 @@ var Wind = /*#__PURE__*/function () {
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this.windData.vMin = vMin;
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this.windData.vMax = vMax;
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}
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/**
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* update rampColors
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* @param rampColors
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*/
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}, {
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key: "updateColorRampTexture",
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value: function updateColorRampTexture(rampColors) {
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@@ -191,23 +166,18 @@ var Wind = /*#__PURE__*/function () {
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key: "isColorChanged",
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value: function isColorChanged(rampColors) {
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var keys = Object.keys(rampColors);
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for (var _i2 = 0, _keys = keys; _i2 < _keys.length; _i2++) {
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var item = _keys[_i2];
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var _key = Number(item);
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// exist new key -> color need update
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if (!this.rampColors[_key]) {
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return true;
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}
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}
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// value changed -> color need update
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if (this.rampColors[_key] && this.rampColors[_key] !== rampColors[_key]) {
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return true;
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}
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}
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return false;
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}
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}, {
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@@ -219,8 +189,8 @@ var Wind = /*#__PURE__*/function () {
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gl.deleteTexture(this.screenTexture);
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this.width = width;
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this.height = height;
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var emptyPixels = new Uint8Array(width * height * 4);
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var emptyPixels = new Uint8Array(width * height * 4);
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// screen textures to hold the drawn screen for the previous and the current frame
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this.backgroundTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
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this.screenTexture = glUtils.createTexture(gl, gl.NEAREST, emptyPixels, width, height);
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}
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@@ -229,13 +199,11 @@ var Wind = /*#__PURE__*/function () {
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key: "draw",
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value: function draw() {
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var _this$windData;
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if ((_this$windData = this.windData) !== null && _this$windData !== void 0 && _this$windData.image) {
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var gl = this.gl;
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glUtils.bindTexture(gl, this.windTexture, 0);
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glUtils.bindTexture(gl, this.particleStateTexture0, 1);
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this.drawScreen(); // draw Particles into framebuffer
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this.updateParticles();
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return {
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d: this.pixels,
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@@ -253,8 +221,9 @@ var Wind = /*#__PURE__*/function () {
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}, {
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key: "drawScreen",
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value: function drawScreen() {
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var gl = this.gl;
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var gl = this.gl;
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// draw the screen into a temporary framebuffer to retain it as the background on the next frame
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bindFramebuffer(gl, this.framebuffer, this.screenTexture);
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gl.viewport(0, 0, this.width, this.height);
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gl.disable(gl.BLEND);
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@@ -263,8 +232,9 @@ var Wind = /*#__PURE__*/function () {
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this.pixels = new Uint8Array(4 * this.width * this.height);
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gl.readPixels(0, 0, this.width, this.height, gl.RGBA, gl.UNSIGNED_BYTE, this.pixels);
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bindFramebuffer(gl, null, null);
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gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
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gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
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// save the current screen as the background for the next frame
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var temp = this.backgroundTexture;
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this.backgroundTexture = this.screenTexture;
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this.screenTexture = temp;
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@@ -274,7 +244,9 @@ var Wind = /*#__PURE__*/function () {
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value: function drawFullTexture(texture, opacity) {
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var gl = this.gl;
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var program = this.fullScreenProgram;
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gl.useProgram(program);
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gl.useProgram(program);
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// bindAttribute(gl, this.quadBuffer, program.a_pos, 2);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
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gl.vertexAttribPointer(program.a_pos, 2, gl.FLOAT, false, 0, 0);
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@@ -283,7 +255,8 @@ var Wind = /*#__PURE__*/function () {
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glUtils.bindTexture(gl, texture, 2);
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gl.uniform1i(program.u_screen, 2);
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gl.uniform1f(program.u_opacity, opacity);
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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+
gl.drawArrays(gl.TRIANGLES, 0, 6);
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// gl.drawArrays(gl.POINTS, 0, 6);
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}
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}, {
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key: "drawParticles",
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@@ -319,12 +292,15 @@ var Wind = /*#__PURE__*/function () {
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gl.uniform1f(program.u_speed_factor, this.speedFactor);
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gl.uniform1f(program.u_drop_rate, this.dropRate);
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gl.uniform1f(program.u_drop_rate_bump, this.dropRateBump);
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|
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gl.drawArrays(gl.TRIANGLES, 0, 6);
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295
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+
gl.drawArrays(gl.TRIANGLES, 0, 6);
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297
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+
// swap the particle state textures so the new one becomes the current one
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324
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var temp = this.particleStateTexture0;
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325
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this.particleStateTexture0 = this.particleStateTexture1;
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|
this.particleStateTexture1 = temp;
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327
|
-
bindFramebuffer(gl, null, null);
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+
bindFramebuffer(gl, null, null);
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302
|
+
|
|
303
|
+
// gl.viewport(0, 0, this.gl.canvas.width, this.gl.canvas.height);
|
|
328
304
|
}
|
|
329
305
|
}, {
|
|
330
306
|
key: "destroy",
|
|
@@ -332,31 +308,38 @@ var Wind = /*#__PURE__*/function () {
|
|
|
332
308
|
// private drawProgram: WebGLProgram;
|
|
333
309
|
// private fullScreenProgram: WebGLProgram;
|
|
334
310
|
// private updateProgram: WebGLProgram;
|
|
311
|
+
|
|
335
312
|
// private quadBuffer: WebGLBuffer | null;
|
|
336
313
|
// private particleIndexBuffer: WebGLBuffer | null;
|
|
314
|
+
|
|
337
315
|
// private framebuffer: WebGLFramebuffer | null;
|
|
316
|
+
|
|
338
317
|
// private colorRampTexture: WebGLTexture | null;
|
|
339
318
|
// private backgroundTexture: WebGLTexture | null;
|
|
340
319
|
// private screenTexture: WebGLTexture | null;
|
|
341
320
|
// private particleStateTexture0: WebGLTexture | null;
|
|
342
321
|
// private particleStateTexture1: WebGLTexture | null;
|
|
343
322
|
// private windTexture: WebGLTexture | null;
|
|
323
|
+
|
|
344
324
|
this.gl.deleteBuffer(this.quadBuffer);
|
|
345
325
|
this.gl.deleteBuffer(this.particleIndexBuffer);
|
|
346
|
-
this.gl.deleteFramebuffer(this.framebuffer);
|
|
347
|
-
|
|
348
|
-
this.gl.deleteShader(this.drawProgram.vertexShader); // @ts-ignore
|
|
326
|
+
this.gl.deleteFramebuffer(this.framebuffer);
|
|
349
327
|
|
|
328
|
+
// @ts-ignore
|
|
329
|
+
this.gl.deleteShader(this.drawProgram.vertexShader);
|
|
330
|
+
// @ts-ignore
|
|
350
331
|
this.gl.deleteShader(this.drawProgram.fragmentShader);
|
|
351
|
-
this.gl.deleteProgram(this.drawProgram);
|
|
352
|
-
|
|
353
|
-
this.gl.deleteShader(this.fullScreenProgram.vertexShader); // @ts-ignore
|
|
332
|
+
this.gl.deleteProgram(this.drawProgram);
|
|
354
333
|
|
|
334
|
+
// @ts-ignore
|
|
335
|
+
this.gl.deleteShader(this.fullScreenProgram.vertexShader);
|
|
336
|
+
// @ts-ignore
|
|
355
337
|
this.gl.deleteShader(this.fullScreenProgram.fragmentShader);
|
|
356
|
-
this.gl.deleteProgram(this.fullScreenProgram);
|
|
357
|
-
|
|
358
|
-
this.gl.deleteShader(this.updateProgram.vertexShader); // @ts-ignore
|
|
338
|
+
this.gl.deleteProgram(this.fullScreenProgram);
|
|
359
339
|
|
|
340
|
+
// @ts-ignore
|
|
341
|
+
this.gl.deleteShader(this.updateProgram.vertexShader);
|
|
342
|
+
// @ts-ignore
|
|
360
343
|
this.gl.deleteShader(this.updateProgram.fragmentShader);
|
|
361
344
|
this.gl.deleteProgram(this.updateProgram);
|
|
362
345
|
this.gl.deleteTexture(this.colorRampTexture);
|
|
@@ -369,5 +352,4 @@ var Wind = /*#__PURE__*/function () {
|
|
|
369
352
|
}]);
|
|
370
353
|
return Wind;
|
|
371
354
|
}();
|
|
372
|
-
|
|
373
355
|
exports.Wind = Wind;
|
|
@@ -4,7 +4,6 @@ Object.defineProperty(exports, "__esModule", {
|
|
|
4
4
|
value: true
|
|
5
5
|
});
|
|
6
6
|
exports.updateVert = exports.updateFrag = exports.fullScreenVert = exports.fullScreenFrag = exports.drawVert = exports.drawFrag = void 0;
|
|
7
|
-
|
|
8
7
|
/**
|
|
9
8
|
* drawProgram drawVert drawFrag
|
|
10
9
|
* screenProgram screenVert screenFrag
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@antv/l7-layers",
|
|
3
|
-
"version": "2.16.
|
|
3
|
+
"version": "2.16.2",
|
|
4
4
|
"description": "L7's collection of built-in layers",
|
|
5
5
|
"main": "lib/index.js",
|
|
6
6
|
"module": "es/index.js",
|
|
@@ -27,10 +27,10 @@
|
|
|
27
27
|
"license": "ISC",
|
|
28
28
|
"dependencies": {
|
|
29
29
|
"@antv/async-hook": "^2.2.9",
|
|
30
|
-
"@antv/l7-core": "2.16.
|
|
31
|
-
"@antv/l7-maps": "2.16.
|
|
32
|
-
"@antv/l7-source": "2.16.
|
|
33
|
-
"@antv/l7-utils": "2.16.
|
|
30
|
+
"@antv/l7-core": "2.16.2",
|
|
31
|
+
"@antv/l7-maps": "2.16.2",
|
|
32
|
+
"@antv/l7-source": "2.16.2",
|
|
33
|
+
"@antv/l7-utils": "2.16.2",
|
|
34
34
|
"@babel/runtime": "^7.7.7",
|
|
35
35
|
"@mapbox/martini": "^0.2.0",
|
|
36
36
|
"@turf/clone": "^6.5.0",
|
|
@@ -53,7 +53,7 @@
|
|
|
53
53
|
"reflect-metadata": "^0.1.13"
|
|
54
54
|
},
|
|
55
55
|
"devDependencies": {
|
|
56
|
-
"@antv/l7-test-utils": "2.16.
|
|
56
|
+
"@antv/l7-test-utils": "2.16.2",
|
|
57
57
|
"@types/d3-array": "^2.0.0",
|
|
58
58
|
"@types/d3-color": "^1.2.2",
|
|
59
59
|
"@types/d3-interpolate": "1.1.6",
|
|
@@ -62,7 +62,7 @@
|
|
|
62
62
|
"@types/gl-matrix": "^2.4.5",
|
|
63
63
|
"@types/lodash": "^4.14.138"
|
|
64
64
|
},
|
|
65
|
-
"gitHead": "
|
|
65
|
+
"gitHead": "93b6d071e7d9c07c8bafcf1e6ce37b5f21185905",
|
|
66
66
|
"publishConfig": {
|
|
67
67
|
"access": "public"
|
|
68
68
|
}
|