@antv/l7-layers 2.16.1 → 2.16.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (386) hide show
  1. package/es/Geometry/index.js +9 -31
  2. package/es/Geometry/models/billboard.js +51 -89
  3. package/es/Geometry/models/plane.js +81 -143
  4. package/es/Geometry/models/sprite.js +60 -118
  5. package/es/canvas/index.js +10 -33
  6. package/es/canvas/models/canvas.js +41 -97
  7. package/es/citybuliding/building.js +8 -27
  8. package/es/citybuliding/models/build.js +57 -82
  9. package/es/core/BaseLayer.d.ts +3 -0
  10. package/es/core/BaseLayer.js +360 -528
  11. package/es/core/BaseModel.d.ts +9 -71
  12. package/es/core/BaseModel.js +118 -429
  13. package/es/core/CommonStyleAttribute.d.ts +2 -0
  14. package/es/core/CommonStyleAttribute.js +66 -0
  15. package/es/core/LayerPickService.js +21 -32
  16. package/es/core/TextureService.js +0 -13
  17. package/es/core/interface.d.ts +13 -3
  18. package/es/core/interface.js +17 -24
  19. package/es/core/shape/Path.js +13 -20
  20. package/es/core/shape/extrude.js +27 -36
  21. package/es/core/triangulation.d.ts +12 -0
  22. package/es/core/triangulation.js +124 -114
  23. package/es/earth/index.js +9 -33
  24. package/es/earth/models/atmosphere.js +30 -54
  25. package/es/earth/models/base.js +47 -85
  26. package/es/earth/models/bloomsphere.js +30 -54
  27. package/es/earth/utils.js +9 -13
  28. package/es/heatmap/index.js +10 -40
  29. package/es/heatmap/models/grid.js +29 -53
  30. package/es/heatmap/models/grid3d.js +29 -53
  31. package/es/heatmap/models/heatmap.d.ts +1 -0
  32. package/es/heatmap/models/heatmap.js +99 -150
  33. package/es/heatmap/models/hexagon.js +29 -53
  34. package/es/heatmap/shaders/grid_vert.glsl +2 -2
  35. package/es/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  36. package/es/heatmap/shaders/hexagon_vert.glsl +2 -2
  37. package/es/heatmap/triangulation.js +0 -4
  38. package/es/image/index.js +9 -28
  39. package/es/image/models/image.js +66 -100
  40. package/es/index.js +9 -17
  41. package/es/line/index.d.ts +1 -0
  42. package/es/line/index.js +12 -36
  43. package/es/line/models/arc.js +72 -160
  44. package/es/line/models/arc_3d.js +67 -148
  45. package/es/line/models/earthArc_3d.js +66 -148
  46. package/es/line/models/{half.d.ts → flow.d.ts} +1 -11
  47. package/es/line/models/flow.js +167 -0
  48. package/es/line/models/great_circle.js +57 -135
  49. package/es/line/models/index.d.ts +1 -1
  50. package/es/line/models/index.js +3 -3
  51. package/es/line/models/line.js +98 -186
  52. package/es/line/models/linearline.js +46 -115
  53. package/es/line/models/simpleLine.d.ts +0 -1
  54. package/es/line/models/simpleLine.js +42 -114
  55. package/es/line/models/wall.js +52 -92
  56. package/es/line/shaders/dash/arc_dash_frag.glsl +3 -6
  57. package/es/line/shaders/dash/arc_dash_vert.glsl +6 -46
  58. package/es/line/shaders/dash/line_dash_frag.glsl +4 -7
  59. package/es/line/shaders/dash/line_dash_vert.glsl +3 -33
  60. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  61. package/es/line/shaders/flow/flow_line_vert.glsl +83 -0
  62. package/es/line/shaders/line_arc_3d_frag.glsl +6 -6
  63. package/es/line/shaders/line_arc_3d_vert.glsl +4 -34
  64. package/es/line/shaders/line_arc_frag.glsl +7 -11
  65. package/es/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  66. package/es/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  67. package/es/line/shaders/line_arc_vert.glsl +9 -45
  68. package/es/line/shaders/line_frag.glsl +15 -17
  69. package/es/line/shaders/line_vert.glsl +3 -34
  70. package/es/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  71. package/es/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  72. package/es/line/shaders/linear/arc_linear_frag.glsl +2 -30
  73. package/es/line/shaders/linear/arc_linear_vert.glsl +9 -45
  74. package/es/line/shaders/linear/line_linear_frag.glsl +5 -6
  75. package/es/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  76. package/es/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  77. package/es/line/shaders/simple/simpleline_frag.glsl +1 -5
  78. package/es/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  79. package/es/line/shaders/simple/simpleline_vert.glsl +7 -33
  80. package/es/mask/index.js +9 -28
  81. package/es/mask/models/fill.js +29 -54
  82. package/es/plugins/DataMappingPlugin.js +90 -141
  83. package/es/plugins/DataSourcePlugin.js +45 -68
  84. package/es/plugins/FeatureScalePlugin.js +67 -122
  85. package/es/plugins/LayerAnimateStylePlugin.js +0 -5
  86. package/es/plugins/LayerMaskPlugin.js +3 -11
  87. package/es/plugins/LayerModelPlugin.js +79 -104
  88. package/es/plugins/LayerStylePlugin.js +3 -9
  89. package/es/plugins/LightingPlugin.js +12 -18
  90. package/es/plugins/MultiPassRendererPlugin.js +11 -16
  91. package/es/plugins/PixelPickingPlugin.js +12 -21
  92. package/es/plugins/RegisterStyleAttributePlugin.js +5 -12
  93. package/es/plugins/ShaderUniformPlugin.js +15 -29
  94. package/es/plugins/UpdateModelPlugin.js +0 -5
  95. package/es/plugins/UpdateStyleAttributePlugin.js +5 -11
  96. package/es/point/index.d.ts +1 -0
  97. package/es/point/index.js +27 -77
  98. package/es/point/models/earthExtrude.d.ts +0 -3
  99. package/es/point/models/earthExtrude.js +60 -139
  100. package/es/point/models/earthFill.d.ts +0 -1
  101. package/es/point/models/earthFill.js +59 -140
  102. package/es/point/models/extrude.d.ts +0 -3
  103. package/es/point/models/extrude.js +60 -140
  104. package/es/point/models/fill.d.ts +0 -1
  105. package/es/point/models/fill.js +67 -158
  106. package/es/point/models/fillmage.js +66 -147
  107. package/es/point/models/image.js +52 -126
  108. package/es/point/models/index.js +2 -2
  109. package/es/point/models/normal.js +32 -56
  110. package/es/point/models/radar.d.ts +0 -1
  111. package/es/point/models/radar.js +42 -75
  112. package/es/point/models/simplePoint.d.ts +0 -1
  113. package/es/point/models/simplePoint.js +46 -115
  114. package/es/point/models/text.js +211 -344
  115. package/es/point/shaders/animate/wave_frag.glsl +1 -11
  116. package/es/point/shaders/earth/extrude_frag.glsl +5 -17
  117. package/es/point/shaders/earth/extrude_vert.glsl +14 -29
  118. package/es/point/shaders/earth/fill_frag.glsl +5 -14
  119. package/es/point/shaders/earth/fill_vert.glsl +1 -75
  120. package/es/point/shaders/extrude/extrude_frag.glsl +3 -29
  121. package/es/point/shaders/extrude/extrude_vert.glsl +27 -35
  122. package/es/point/shaders/fill_frag.glsl +9 -20
  123. package/es/point/shaders/fill_vert.glsl +16 -101
  124. package/es/point/shaders/image/fillImage_frag.glsl +2 -5
  125. package/es/point/shaders/image/fillImage_vert.glsl +4 -47
  126. package/es/point/shaders/image_frag.glsl +1 -5
  127. package/es/point/shaders/image_vert.glsl +1 -44
  128. package/es/point/shaders/normal_frag.glsl +0 -2
  129. package/es/point/shaders/normal_vert.glsl +2 -1
  130. package/es/point/shaders/radar/radar_vert.glsl +2 -2
  131. package/es/point/shaders/simplePoint_frag.glsl +0 -7
  132. package/es/point/shaders/simplePoint_vert.glsl +3 -45
  133. package/es/point/shaders/text_frag.glsl +6 -19
  134. package/es/point/shaders/text_vert.glsl +5 -66
  135. package/es/point/shape/extrude.js +4 -13
  136. package/es/polygon/index.d.ts +1 -0
  137. package/es/polygon/index.js +12 -40
  138. package/es/polygon/models/extrude.d.ts +0 -3
  139. package/es/polygon/models/extrude.js +122 -162
  140. package/es/polygon/models/fill.d.ts +0 -4
  141. package/es/polygon/models/fill.js +57 -130
  142. package/es/polygon/models/index.js +3 -2
  143. package/es/polygon/models/ocean.js +42 -76
  144. package/es/polygon/models/water.js +37 -71
  145. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  146. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  147. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  148. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  149. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  150. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  151. package/es/polygon/shaders/polygon_frag.glsl +0 -5
  152. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -8
  153. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -32
  154. package/es/polygon/shaders/polygon_vert.glsl +1 -27
  155. package/es/raster/buffers/triangulation.js +2 -4
  156. package/es/raster/index.js +9 -32
  157. package/es/raster/models/raster.js +80 -116
  158. package/es/raster/models/rasterRgb.js +84 -127
  159. package/es/raster/models/rasterTerrainRgb.js +56 -84
  160. package/es/tile/interaction/getRasterData.js +14 -20
  161. package/es/tile/interaction/utils.js +7 -9
  162. package/es/tile/manager/base.js +63 -96
  163. package/es/tile/service/TileLayerService.js +33 -55
  164. package/es/tile/service/TilePickService.js +26 -40
  165. package/es/tile/service/TileSourceService.js +3 -7
  166. package/es/tile/tileFactory/DebugTile.js +29 -46
  167. package/es/tile/tileFactory/ImageTile.js +20 -38
  168. package/es/tile/tileFactory/MaskTile.js +22 -43
  169. package/es/tile/tileFactory/RasterRGBTile.js +22 -42
  170. package/es/tile/tileFactory/RasterTerrainRGBTile.js +20 -38
  171. package/es/tile/tileFactory/RasterTile.js +30 -53
  172. package/es/tile/tileFactory/Tile.js +63 -97
  173. package/es/tile/tileFactory/VectorTile.js +41 -68
  174. package/es/tile/tileFactory/index.js +0 -11
  175. package/es/tile/tileFactory/layers/TileDebugLayer.js +6 -27
  176. package/es/tile/tileFactory/util.js +0 -3
  177. package/es/tile/tileLayer/BaseLayer.js +105 -146
  178. package/es/tile/utils.js +1 -1
  179. package/es/utils/blend.js +0 -2
  180. package/es/utils/collision-index.js +9 -16
  181. package/es/utils/extrude_polyline.js +101 -149
  182. package/es/utils/grid-index.js +2 -27
  183. package/es/utils/identityScale.js +0 -8
  184. package/es/utils/layerData.js +32 -46
  185. package/es/utils/multiPassRender.js +11 -13
  186. package/es/utils/polylineNormal.js +31 -37
  187. package/es/utils/simpleLine.js +2 -16
  188. package/es/utils/stencil.js +2 -3
  189. package/es/utils/symbol-layout.js +27 -53
  190. package/es/wind/index.js +9 -29
  191. package/es/wind/models/utils.js +26 -51
  192. package/es/wind/models/wind.js +101 -147
  193. package/es/wind/models/windRender.js +53 -66
  194. package/lib/Geometry/index.js +9 -38
  195. package/lib/Geometry/models/billboard.js +51 -97
  196. package/lib/Geometry/models/index.js +0 -5
  197. package/lib/Geometry/models/plane.js +79 -151
  198. package/lib/Geometry/models/sprite.js +60 -127
  199. package/lib/canvas/index.js +10 -40
  200. package/lib/canvas/models/canvas.js +41 -101
  201. package/lib/canvas/models/index.js +0 -3
  202. package/lib/citybuliding/building.js +8 -35
  203. package/lib/citybuliding/models/build.js +57 -92
  204. package/lib/core/BaseLayer.js +358 -520
  205. package/lib/core/BaseModel.js +117 -441
  206. package/lib/core/CommonStyleAttribute.js +72 -0
  207. package/lib/core/LayerPickService.js +21 -37
  208. package/lib/core/TextureService.js +0 -16
  209. package/lib/core/interface.js +21 -31
  210. package/lib/core/schema.js +0 -1
  211. package/lib/core/shape/Path.js +14 -31
  212. package/lib/core/shape/extrude.js +27 -59
  213. package/lib/core/triangulation.js +125 -153
  214. package/lib/earth/index.js +9 -43
  215. package/lib/earth/models/atmosphere.js +30 -63
  216. package/lib/earth/models/base.js +47 -90
  217. package/lib/earth/models/bloomsphere.js +30 -63
  218. package/lib/earth/utils.js +7 -31
  219. package/lib/heatmap/index.js +10 -48
  220. package/lib/heatmap/models/grid.js +29 -61
  221. package/lib/heatmap/models/grid3d.js +29 -61
  222. package/lib/heatmap/models/heatmap.js +99 -166
  223. package/lib/heatmap/models/hexagon.js +29 -61
  224. package/lib/heatmap/models/index.js +0 -6
  225. package/lib/heatmap/shaders/grid_vert.glsl +2 -2
  226. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +2 -2
  227. package/lib/heatmap/shaders/hexagon_vert.glsl +2 -2
  228. package/lib/heatmap/triangulation.js +0 -5
  229. package/lib/image/index.js +9 -36
  230. package/lib/image/models/image.js +66 -109
  231. package/lib/image/models/index.js +0 -3
  232. package/lib/index.js +7 -61
  233. package/lib/line/index.js +12 -42
  234. package/lib/line/models/arc.js +70 -170
  235. package/lib/line/models/arc_3d.js +65 -159
  236. package/lib/line/models/earthArc_3d.js +64 -159
  237. package/lib/line/models/flow.js +174 -0
  238. package/lib/line/models/great_circle.js +57 -146
  239. package/lib/line/models/index.js +3 -14
  240. package/lib/line/models/line.js +96 -194
  241. package/lib/line/models/linearline.js +46 -127
  242. package/lib/line/models/simpleLine.js +42 -124
  243. package/lib/line/models/wall.js +52 -103
  244. package/lib/line/shaders/dash/arc_dash_frag.glsl +3 -6
  245. package/lib/line/shaders/dash/arc_dash_vert.glsl +6 -46
  246. package/lib/line/shaders/dash/line_dash_frag.glsl +4 -7
  247. package/lib/line/shaders/dash/line_dash_vert.glsl +3 -33
  248. package/lib/line/shaders/flow/flow_line_frag.glsl +13 -0
  249. package/lib/line/shaders/flow/flow_line_vert.glsl +83 -0
  250. package/lib/line/shaders/line_arc_3d_frag.glsl +6 -6
  251. package/lib/line/shaders/line_arc_3d_vert.glsl +4 -34
  252. package/lib/line/shaders/line_arc_frag.glsl +7 -11
  253. package/lib/line/shaders/line_arc_great_circle_frag.glsl +5 -6
  254. package/lib/line/shaders/line_arc_great_circle_vert.glsl +4 -32
  255. package/lib/line/shaders/line_arc_vert.glsl +9 -45
  256. package/lib/line/shaders/line_frag.glsl +15 -17
  257. package/lib/line/shaders/line_vert.glsl +3 -34
  258. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +5 -19
  259. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +9 -48
  260. package/lib/line/shaders/linear/arc_linear_frag.glsl +2 -30
  261. package/lib/line/shaders/linear/arc_linear_vert.glsl +9 -45
  262. package/lib/line/shaders/linear/line_linear_frag.glsl +5 -6
  263. package/lib/line/shaders/linearLine/line_linear_frag.glsl +2 -14
  264. package/lib/line/shaders/linearLine/line_linear_vert.glsl +14 -32
  265. package/lib/line/shaders/simple/simpleline_frag.glsl +1 -5
  266. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +2 -6
  267. package/lib/line/shaders/simple/simpleline_vert.glsl +7 -33
  268. package/lib/mask/index.js +9 -36
  269. package/lib/mask/models/fill.js +29 -63
  270. package/lib/mask/models/index.js +0 -3
  271. package/lib/plugins/DataMappingPlugin.js +90 -152
  272. package/lib/plugins/DataSourcePlugin.js +45 -76
  273. package/lib/plugins/FeatureScalePlugin.js +67 -138
  274. package/lib/plugins/LayerAnimateStylePlugin.js +0 -10
  275. package/lib/plugins/LayerMaskPlugin.js +4 -17
  276. package/lib/plugins/LayerModelPlugin.js +80 -113
  277. package/lib/plugins/LayerStylePlugin.js +4 -14
  278. package/lib/plugins/LightingPlugin.js +12 -25
  279. package/lib/plugins/MultiPassRendererPlugin.js +11 -22
  280. package/lib/plugins/PixelPickingPlugin.js +12 -27
  281. package/lib/plugins/RegisterStyleAttributePlugin.js +5 -19
  282. package/lib/plugins/ShaderUniformPlugin.js +15 -36
  283. package/lib/plugins/UpdateModelPlugin.js +1 -10
  284. package/lib/plugins/UpdateStyleAttributePlugin.js +5 -16
  285. package/lib/point/index.js +27 -83
  286. package/lib/point/models/earthExtrude.js +60 -150
  287. package/lib/point/models/earthFill.js +59 -170
  288. package/lib/point/models/extrude.js +60 -150
  289. package/lib/point/models/fill.js +65 -167
  290. package/lib/point/models/fillmage.js +64 -155
  291. package/lib/point/models/image.js +52 -136
  292. package/lib/point/models/index.js +1 -12
  293. package/lib/point/models/normal.js +32 -66
  294. package/lib/point/models/radar.js +42 -85
  295. package/lib/point/models/simplePoint.js +46 -125
  296. package/lib/point/models/text.js +209 -350
  297. package/lib/point/shaders/animate/wave_frag.glsl +1 -11
  298. package/lib/point/shaders/earth/extrude_frag.glsl +5 -17
  299. package/lib/point/shaders/earth/extrude_vert.glsl +14 -29
  300. package/lib/point/shaders/earth/fill_frag.glsl +5 -14
  301. package/lib/point/shaders/earth/fill_vert.glsl +1 -75
  302. package/lib/point/shaders/extrude/extrude_frag.glsl +3 -29
  303. package/lib/point/shaders/extrude/extrude_vert.glsl +27 -35
  304. package/lib/point/shaders/fill_frag.glsl +9 -20
  305. package/lib/point/shaders/fill_vert.glsl +16 -101
  306. package/lib/point/shaders/image/fillImage_frag.glsl +2 -5
  307. package/lib/point/shaders/image/fillImage_vert.glsl +4 -47
  308. package/lib/point/shaders/image_frag.glsl +1 -5
  309. package/lib/point/shaders/image_vert.glsl +1 -44
  310. package/lib/point/shaders/normal_frag.glsl +0 -2
  311. package/lib/point/shaders/normal_vert.glsl +2 -1
  312. package/lib/point/shaders/radar/radar_vert.glsl +2 -2
  313. package/lib/point/shaders/simplePoint_frag.glsl +0 -7
  314. package/lib/point/shaders/simplePoint_vert.glsl +3 -45
  315. package/lib/point/shaders/text_frag.glsl +6 -19
  316. package/lib/point/shaders/text_vert.glsl +5 -66
  317. package/lib/point/shape/extrude.js +4 -20
  318. package/lib/polygon/index.js +12 -48
  319. package/lib/polygon/models/extrude.js +122 -173
  320. package/lib/polygon/models/fill.js +57 -140
  321. package/lib/polygon/models/index.js +2 -14
  322. package/lib/polygon/models/ocean.js +42 -88
  323. package/lib/polygon/models/water.js +37 -82
  324. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +2 -23
  325. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +7 -5
  326. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +7 -32
  327. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +33 -38
  328. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +12 -9
  329. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +16 -44
  330. package/lib/polygon/shaders/polygon_frag.glsl +0 -5
  331. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -8
  332. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -32
  333. package/lib/polygon/shaders/polygon_vert.glsl +1 -27
  334. package/lib/raster/buffers/triangulation.js +3 -7
  335. package/lib/raster/index.js +9 -40
  336. package/lib/raster/models/index.js +0 -5
  337. package/lib/raster/models/raster.js +80 -125
  338. package/lib/raster/models/rasterRgb.js +84 -139
  339. package/lib/raster/models/rasterTerrainRgb.js +56 -93
  340. package/lib/tile/interaction/getRasterData.js +14 -25
  341. package/lib/tile/interaction/utils.js +7 -19
  342. package/lib/tile/manager/base.js +63 -104
  343. package/lib/tile/service/TileLayerService.js +33 -60
  344. package/lib/tile/service/TilePickService.js +26 -48
  345. package/lib/tile/service/TileSourceService.js +2 -16
  346. package/lib/tile/style/utils.js +0 -3
  347. package/lib/tile/tileFactory/DebugTile.js +29 -54
  348. package/lib/tile/tileFactory/ImageTile.js +20 -46
  349. package/lib/tile/tileFactory/MaskTile.js +22 -51
  350. package/lib/tile/tileFactory/RasterRGBTile.js +22 -50
  351. package/lib/tile/tileFactory/RasterTerrainRGBTile.js +20 -46
  352. package/lib/tile/tileFactory/RasterTile.js +30 -63
  353. package/lib/tile/tileFactory/Tile.js +63 -102
  354. package/lib/tile/tileFactory/VectorTile.js +41 -76
  355. package/lib/tile/tileFactory/index.js +0 -25
  356. package/lib/tile/tileFactory/layers/TileDebugLayer.js +6 -32
  357. package/lib/tile/tileFactory/util.js +0 -9
  358. package/lib/tile/tileLayer/BaseLayer.js +105 -153
  359. package/lib/tile/utils.js +1 -5
  360. package/lib/utils/blend.js +0 -5
  361. package/lib/utils/collision-index.js +9 -25
  362. package/lib/utils/extrude_polyline.js +101 -181
  363. package/lib/utils/grid-index.js +2 -28
  364. package/lib/utils/identityScale.js +0 -9
  365. package/lib/utils/layerData.js +32 -51
  366. package/lib/utils/multiPassRender.js +11 -16
  367. package/lib/utils/polylineNormal.js +31 -66
  368. package/lib/utils/simpleLine.js +2 -21
  369. package/lib/utils/stencil.js +0 -4
  370. package/lib/utils/symbol-layout.js +27 -55
  371. package/lib/wind/index.js +9 -37
  372. package/lib/wind/models/index.js +0 -3
  373. package/lib/wind/models/utils.js +26 -62
  374. package/lib/wind/models/wind.js +101 -157
  375. package/lib/wind/models/windRender.js +53 -71
  376. package/lib/wind/models/windShader.js +0 -1
  377. package/package.json +7 -7
  378. package/es/line/models/half.js +0 -298
  379. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  380. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  381. package/es/utils/dataMappingStyle.d.ts +0 -31
  382. package/es/utils/dataMappingStyle.js +0 -147
  383. package/lib/line/models/half.js +0 -315
  384. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  385. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  386. package/lib/utils/dataMappingStyle.js +0 -151
@@ -1,78 +1,49 @@
1
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  "use strict";
2
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3
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  var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
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  Object.defineProperty(exports, "__esModule", {
6
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  value: true
7
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  });
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  exports.default = void 0;
9
-
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  var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
-
12
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  var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
-
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  var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
-
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  var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
-
18
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  var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
19
-
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  var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
21
-
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  var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
23
-
24
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  var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
25
-
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  var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
27
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  var _l7Core = require("@antv/l7-core");
29
-
30
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  var _l7Utils = require("@antv/l7-utils");
31
-
32
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  var _lodash = require("lodash");
33
-
34
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  var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
35
-
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  var _triangulation = require("../../core/triangulation");
37
-
38
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  function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
39
-
40
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  function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
41
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42
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  /* babel-plugin-inline-import '../shaders/wall/wall_frag.glsl' */
43
25
  var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_color;\nvarying vec4 v_dataset;\n\n#pragma include \"picking\"\n\nvoid main() {\n float opacity = u_opacity;\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = v_dataset.r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = v_dataset.a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + animateSpeed);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = v_dataset.g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = v_dataset.b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = v_dataset.a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
44
-
45
26
  /* babel-plugin-inline-import '../shaders/wall/wall_vert.glsl' */
46
27
  var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\nuniform float u_linearColor: 0;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\nvarying vec4 v_color;\nvarying float v_blur;\nvarying float v_radio;\nvarying vec4 v_dataset;\n\nvoid main() {\n\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_animate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n v_dataset[0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n v_dataset[1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n v_dataset[2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n v_dataset[3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
47
-
48
28
  var LineWallModel = /*#__PURE__*/function (_BaseModel) {
49
29
  (0, _inherits2.default)(LineWallModel, _BaseModel);
50
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51
30
  var _super = _createSuper(LineWallModel);
52
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53
31
  function LineWallModel() {
54
32
  var _this;
55
-
56
33
  (0, _classCallCheck2.default)(this, LineWallModel);
57
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58
34
  for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
59
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  args[_key] = arguments[_key];
60
36
  }
61
-
62
37
  _this = _super.call.apply(_super, [this].concat(args));
63
38
  (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
64
39
  var createTexture2D = _this.rendererService.createTexture2D;
65
-
66
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  if (_this.texture) {
67
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  _this.texture.update({
68
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  data: _this.iconService.getCanvas()
69
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  });
70
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71
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  _this.layer.render();
72
-
73
45
  return;
74
46
  }
75
-
76
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  _this.texture = createTexture2D({
77
48
  data: _this.iconService.getCanvas(),
78
49
  mag: _l7Core.gl.NEAREST,
@@ -84,42 +55,37 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
84
55
  });
85
56
  return _this;
86
57
  }
87
-
88
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  (0, _createClass2.default)(LineWallModel, [{
89
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  key: "getUninforms",
90
60
  value: function getUninforms() {
91
61
  var _ref = this.layer.getLayerConfig(),
92
- _ref$opacity = _ref.opacity,
93
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
94
- sourceColor = _ref.sourceColor,
95
- targetColor = _ref.targetColor,
96
- _ref$textureBlend = _ref.textureBlend,
97
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
98
- _ref$heightfixed = _ref.heightfixed,
99
- heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
100
- _ref$lineTexture = _ref.lineTexture,
101
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
102
- _ref$iconStep = _ref.iconStep,
103
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
104
- _ref$iconStepCount = _ref.iconStepCount,
105
- iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
106
-
62
+ _ref$opacity = _ref.opacity,
63
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
64
+ sourceColor = _ref.sourceColor,
65
+ targetColor = _ref.targetColor,
66
+ _ref$textureBlend = _ref.textureBlend,
67
+ textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
68
+ _ref$heightfixed = _ref.heightfixed,
69
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
70
+ _ref$lineTexture = _ref.lineTexture,
71
+ lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
72
+ _ref$iconStep = _ref.iconStep,
73
+ iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
74
+ _ref$iconStepCount = _ref.iconStepCount,
75
+ iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
107
76
  if (this.rendererService.getDirty()) {
108
77
  this.texture.bind();
109
- } // 转化渐变色
110
-
78
+ }
111
79
 
80
+ // 转化渐变色
112
81
  var useLinearColor = 0; // 默认不生效
113
-
114
82
  var sourceColorArr = [0, 0, 0, 0];
115
83
  var targetColorArr = [0, 0, 0, 0];
116
-
117
84
  if (sourceColor && targetColor) {
118
85
  sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
119
86
  targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
120
87
  useLinearColor = 1;
121
88
  }
122
-
123
89
  return {
124
90
  u_heightfixed: Number(heightfixed),
125
91
  u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
@@ -142,8 +108,7 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
142
108
  key: "getAnimateUniforms",
143
109
  value: function getAnimateUniforms() {
144
110
  var _ref2 = this.layer.getLayerConfig(),
145
- animateOption = _ref2.animateOption;
146
-
111
+ animateOption = _ref2.animateOption;
147
112
  return {
148
113
  u_animate: this.animateOption2Array(animateOption),
149
114
  u_time: this.layer.getLayerAnimateTime()
@@ -154,32 +119,26 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
154
119
  value: function () {
155
120
  var _initModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee() {
156
121
  return _regenerator.default.wrap(function _callee$(_context) {
157
- while (1) {
158
- switch (_context.prev = _context.next) {
159
- case 0:
160
- this.updateTexture();
161
- this.iconService.on('imageUpdate', this.updateTexture);
162
- return _context.abrupt("return", this.buildModels());
163
-
164
- case 3:
165
- case "end":
166
- return _context.stop();
167
- }
122
+ while (1) switch (_context.prev = _context.next) {
123
+ case 0:
124
+ this.updateTexture();
125
+ this.iconService.on('imageUpdate', this.updateTexture);
126
+ return _context.abrupt("return", this.buildModels());
127
+ case 3:
128
+ case "end":
129
+ return _context.stop();
168
130
  }
169
131
  }, _callee, this);
170
132
  }));
171
-
172
133
  function initModels() {
173
134
  return _initModels.apply(this, arguments);
174
135
  }
175
-
176
136
  return initModels;
177
137
  }()
178
138
  }, {
179
139
  key: "clearModels",
180
140
  value: function clearModels() {
181
141
  var _this$texture;
182
-
183
142
  (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
184
143
  this.iconService.off('imageUpdate', this.updateTexture);
185
144
  }
@@ -189,44 +148,37 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
189
148
  var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee2() {
190
149
  var model;
191
150
  return _regenerator.default.wrap(function _callee2$(_context2) {
192
- while (1) {
193
- switch (_context2.prev = _context2.next) {
194
- case 0:
195
- _context2.next = 2;
196
- return this.layer.buildLayerModel({
197
- moduleName: 'lineWall',
198
- vertexShader: line_vert,
199
- fragmentShader: line_frag,
200
- triangulation: _triangulation.LineTriangulation,
201
- depth: {
202
- enable: false
203
- },
204
- blend: this.getBlend()
205
- });
206
-
207
- case 2:
208
- model = _context2.sent;
209
- return _context2.abrupt("return", [model]);
210
-
211
- case 4:
212
- case "end":
213
- return _context2.stop();
214
- }
151
+ while (1) switch (_context2.prev = _context2.next) {
152
+ case 0:
153
+ _context2.next = 2;
154
+ return this.layer.buildLayerModel({
155
+ moduleName: 'lineWall',
156
+ vertexShader: line_vert,
157
+ fragmentShader: line_frag,
158
+ triangulation: _triangulation.LineTriangulation,
159
+ depth: {
160
+ enable: false
161
+ },
162
+ blend: this.getBlend()
163
+ });
164
+ case 2:
165
+ model = _context2.sent;
166
+ return _context2.abrupt("return", [model]);
167
+ case 4:
168
+ case "end":
169
+ return _context2.stop();
215
170
  }
216
171
  }, _callee2, this);
217
172
  }));
218
-
219
173
  function buildModels() {
220
174
  return _buildModels.apply(this, arguments);
221
175
  }
222
-
223
176
  return buildModels;
224
177
  }()
225
178
  }, {
226
179
  key: "registerBuiltinAttributes",
227
180
  value: function registerBuiltinAttributes() {
228
181
  var _this2 = this;
229
-
230
182
  this.styleAttributeService.registerStyleAttribute({
231
183
  name: 'distance',
232
184
  type: _l7Core.AttributeType.Attribute,
@@ -275,12 +227,13 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
275
227
  size: 2,
276
228
  update: function update(feature) {
277
229
  var _feature$size = feature.size,
278
- size = _feature$size === void 0 ? 1 : _feature$size;
230
+ size = _feature$size === void 0 ? 1 : _feature$size;
279
231
  return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
280
232
  }
281
233
  }
282
- }); // point layer size;
234
+ });
283
235
 
236
+ // point layer size;
284
237
  this.styleAttributeService.registerStyleAttribute({
285
238
  name: 'normal',
286
239
  type: _l7Core.AttributeType.Attribute,
@@ -330,16 +283,13 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
330
283
  size: 2,
331
284
  update: function update(feature) {
332
285
  var iconMap = _this2.iconService.getIconMap();
333
-
334
286
  var texture = feature.texture;
335
-
336
287
  var _ref3 = iconMap[texture] || {
337
- x: 0,
338
- y: 0
339
- },
340
- x = _ref3.x,
341
- y = _ref3.y;
342
-
288
+ x: 0,
289
+ y: 0
290
+ },
291
+ x = _ref3.x,
292
+ y = _ref3.y;
343
293
  return [x, y];
344
294
  }
345
295
  }
@@ -348,5 +298,4 @@ var LineWallModel = /*#__PURE__*/function (_BaseModel) {
348
298
  }]);
349
299
  return LineWallModel;
350
300
  }(_BaseModel2.default);
351
-
352
301
  exports.default = LineWallModel;
@@ -3,22 +3,19 @@ uniform float u_opacity;
3
3
 
4
4
  varying vec4 v_dash_array;
5
5
  varying vec4 v_color;
6
+ varying float v_distance_ratio;
6
7
 
7
8
  uniform float segmentNumber;
8
9
 
9
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
10
10
 
11
11
  #pragma include "picking"
12
12
 
13
13
  void main() {
14
- float opacity = styleMappingMat[0][0];
15
- float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
16
-
17
14
  gl_FragColor = v_color;
18
- gl_FragColor.a *= opacity;
15
+
19
16
 
20
17
  float flag = 0.;
21
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
18
+ float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
22
19
  if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
23
20
  flag = 1.;
24
21
  };
@@ -12,15 +12,11 @@ varying vec4 v_color;
12
12
  uniform vec4 u_dash_array: [10.0, 5., 0, 0];
13
13
  uniform float u_lineDir: 1.0;
14
14
  varying vec4 v_dash_array;
15
+ varying float v_distance_ratio;
15
16
 
16
17
  uniform float u_thetaOffset: 0.314;
17
18
 
18
19
  uniform float u_opacity: 1.0;
19
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
-
21
- #pragma include "styleMapping"
22
- #pragma include "styleMappingCalOpacity"
23
- #pragma include "styleMappingCalThetaOffset"
24
20
 
25
21
  #pragma include "projection"
26
22
  #pragma include "project"
@@ -76,38 +72,7 @@ vec2 getNormal(vec2 line_clipspace, float offset_direction) {
76
72
  }
77
73
 
78
74
  void main() {
79
- v_color = a_Color;
80
-
81
- // cal style mapping - 数据纹理映射部分的计算
82
- styleMappingMat = mat4(
83
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
84
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
85
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
86
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
87
- );
88
-
89
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
90
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
91
- float columnWidth = 1.0/columnCount; // 列宽
92
- float rowHeight = 1.0/rowCount; // 行高
93
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
94
- float id = a_vertexId; // 第n个顶点
95
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
96
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
97
-
98
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
99
- // 按顺序从 cell 中取值、若没有则自动往下取值
100
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
101
-
102
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
103
- styleMappingMat[0][0] = opacityAndOffset.r;
104
- textureOffset = opacityAndOffset.g;
105
-
106
- vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
107
- styleMappingMat[0][1] = thetaOffsetAndOffset.r;
108
- textureOffset = thetaOffsetAndOffset.g;
109
- // cal style mapping - 数据纹理映射部分的计算
110
-
75
+ v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);
111
76
 
112
77
  vec2 source = a_Instance.rg; // 起始点
113
78
  vec2 target = a_Instance.ba; // 终点
@@ -127,20 +92,15 @@ void main() {
127
92
  float total_Distance = pixelDistance(s, t) / 2.0 * PI;
128
93
  v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
129
94
 
130
- styleMappingMat[3].b = segmentIndex / segmentNumber;
95
+ v_distance_ratio = segmentIndex / segmentNumber;
131
96
 
132
- // styleMappingMat[0][1] - arcThetaOffset
133
- vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
134
- vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
135
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
136
- //unProjCustomCoord
97
+ vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, u_thetaOffset), 0.0, 1.0));
98
+ vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, u_thetaOffset), 0.0, 1.0));
99
+
137
100
 
138
101
  vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
139
-
140
102
 
141
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
142
103
  if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
143
- // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
144
104
  gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
145
105
  } else {
146
106
  gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
@@ -1,25 +1,22 @@
1
1
  #define LineTypeSolid 0.0
2
- uniform float u_opacity : 1.0;
3
-
4
2
  varying vec4 v_color;
5
3
 
6
4
  // dash
7
5
  varying vec4 v_dash_array;
6
+ varying float v_d_distance_ratio;
8
7
 
9
8
  #pragma include "picking"
10
9
 
11
10
  uniform float u_time;
12
11
  uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ]; // 控制运动
13
12
 
14
- varying mat4 styleMappingMat;
15
13
  // [animate, duration, interval, trailLength],
16
14
  void main() {
17
- float opacity = styleMappingMat[0][0];
18
- float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
15
+
19
16
  gl_FragColor = v_color;
20
- gl_FragColor.a *= opacity; // 全局透明度
17
+
21
18
 
22
- float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
19
+ float dashLength = mod(v_d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
23
20
  if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
24
21
  // 实线部分
25
22
  } else {
@@ -25,49 +25,19 @@ uniform float u_vertexScale: 1.0;
25
25
 
26
26
  varying vec4 v_color;
27
27
  varying vec4 v_dash_array;
28
+ varying float v_d_distance_ratio;
28
29
 
29
30
  uniform float u_opacity: 1.0;
30
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
31
-
32
- #pragma include "styleMapping"
33
- #pragma include "styleMappingCalOpacity"
34
31
 
35
32
  void main() {
36
- // cal style mapping - 数据纹理映射部分的计算
37
- styleMappingMat = mat4(
38
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
39
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
40
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
42
- );
43
-
44
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
- float columnWidth = 1.0/columnCount; // 列宽
47
- float rowHeight = 1.0/rowCount; // 行高
48
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
- float id = a_vertexId; // 第n个顶点
50
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
-
53
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
- // 按顺序从 cell 中取值、若没有则自动往下取值
55
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
-
57
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
- styleMappingMat[0][0] = opacityAndOffset.r;
59
- textureOffset = opacityAndOffset.g;
60
- // cal style mapping - 数据纹理映射部分的计算
61
33
 
62
34
  v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
63
- v_color = a_Color;
35
+ v_color = vec4(a_Color.xyz, a_Color.w * u_opacity);
64
36
 
65
37
  vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
66
38
  vec2 offset = project_pixel(size.xy);
39
+ v_d_distance_ratio = a_DistanceAndIndex.x / a_Total_Distance;
67
40
 
68
- // 设置数据集的参数
69
- styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // 当前点位距离占线总长的比例
70
- styleMappingMat[3][1] = a_DistanceAndIndex.x; // 当前顶点的距离
71
41
 
72
42
  vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
73
43
 
@@ -0,0 +1,13 @@
1
+ #extension GL_OES_standard_derivatives : enable
2
+
3
+ varying vec4 v_color;
4
+
5
+
6
+ // line texture
7
+
8
+ #pragma include "picking"
9
+
10
+ void main() {
11
+ gl_FragColor = v_color;
12
+ gl_FragColor = filterColor(gl_FragColor);
13
+ }
@@ -0,0 +1,83 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec2 a_Size;
3
+ attribute vec4 a_Instance;
4
+ attribute vec3 a_Normal;
5
+ attribute vec3 a_Position;
6
+
7
+ uniform mat4 u_ModelMatrix;
8
+ uniform mat4 u_Mvp;
9
+
10
+ #pragma include "projection"
11
+ #pragma include "picking"
12
+ varying vec4 v_color;
13
+ uniform float u_gap_width: 1.0;
14
+ uniform float u_stroke_width: 1.0;
15
+ uniform float u_stroke_opacity: 1.0;
16
+
17
+
18
+ void main() {
19
+
20
+ // #ifdef USE_ATTRIBUTE_OPACITY
21
+ // float opacity = a_Opacity;
22
+ // #else
23
+ // float opacity = u_opacity;
24
+ // #endif
25
+
26
+
27
+ // #ifdef USE_ATTRIBUTE_OFFSETS
28
+ // vec2 offsets = a_Offsets;
29
+ // #else
30
+ // vec2 offsets = u_offsets;
31
+ // #endif
32
+
33
+ // float opacity = u_opacity;
34
+ // 透明度计算
35
+ vec2 source = a_Instance.rg; // 起始点
36
+ vec2 target = a_Instance.ba; // 终点
37
+ vec2 flowlineDir = normalize(target - source);
38
+ vec2 perpendicularDir = vec2(-flowlineDir.y, flowlineDir.x);
39
+
40
+
41
+ vec2 position = mix(source, target, a_Position.x);
42
+
43
+ float lengthCommon = length(target - source);
44
+ vec2 offsetDistances = a_Size.x * project_pixel(a_Position.yz);
45
+ vec2 limitedOffsetDistances = clamp(
46
+ offsetDistances,
47
+ -lengthCommon*.8, lengthCommon*.8
48
+ );
49
+
50
+ float startOffsetCommon = project_pixel(offsets[0]);
51
+ float endOffsetCommon = project_pixel(offsets[1]);
52
+ float endpointOffset = mix(
53
+ clamp(startOffsetCommon, 0.0, lengthCommon*.2),
54
+ -clamp(endOffsetCommon, 0.0, lengthCommon*.2),
55
+ a_Position.x
56
+ );
57
+
58
+ vec2 normalsCommon = u_stroke_width * project_pixel(a_Normal.xy);
59
+
60
+ float gapCommon = project_pixel(u_gap_width);
61
+ vec3 offsetCommon = vec3(
62
+ flowlineDir * (limitedOffsetDistances[1] + normalsCommon.y + endpointOffset * 1.05) -
63
+ perpendicularDir * (limitedOffsetDistances[0] + gapCommon + normalsCommon.x),
64
+ 0.0
65
+ );
66
+
67
+
68
+ vec4 project_pos = project_position(vec4(position.xy, 0, 1.0));
69
+
70
+ vec4 fillColor = vec4(a_Color.rgb, a_Color.a * opacity);
71
+ v_color = mix(fillColor, vec4(u_stroke.xyz, u_stroke.w * fillColor.w * u_stroke_opacity), a_Normal.z);
72
+
73
+
74
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
75
+ gl_Position = u_Mvp * vec4(project_pos.xy + offsetCommon.xy, 0., 1.0);
76
+ } else {
77
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offsetCommon.xy, 0., 1.0));
78
+ }
79
+
80
+
81
+
82
+ setPickingColor(a_PickingColor);
83
+ }
@@ -3,33 +3,33 @@
3
3
  #define Animate 0.0
4
4
  #define LineTexture 1.0
5
5
 
6
- uniform float u_opacity;
7
6
  uniform float u_textureBlend;
8
7
  uniform float u_blur : 0.9;
9
8
  uniform float u_line_type: 0.0;
10
9
  // varying vec2 v_normal;
11
10
  varying vec4 v_dash_array;
12
11
  varying vec4 v_color;
12
+ varying vec4 v_line_data;
13
13
 
14
14
  uniform float u_line_texture: 0.0;
15
15
  uniform sampler2D u_texture;
16
16
  uniform vec2 u_textSize;
17
17
  varying float v_segmentIndex;
18
18
  uniform float segmentNumber;
19
+ uniform float u_opacity;
19
20
 
20
21
  varying vec2 v_iconMapUV;
21
22
 
22
23
  uniform float u_time;
23
24
  uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
24
25
 
25
- varying mat4 styleMappingMat;
26
26
 
27
27
  #pragma include "picking"
28
28
 
29
29
  void main() {
30
- float opacity = styleMappingMat[0][0];
30
+ float opacity = u_opacity;
31
31
  float animateSpeed = 0.0; // 运动速度
32
- float d_distance_ratio = styleMappingMat[3].g; // 当前点位距离占线总长的比例
32
+ float d_distance_ratio = v_line_data.g; // 当前点位距离占线总长的比例
33
33
  gl_FragColor = v_color;
34
34
 
35
35
  gl_FragColor.a *= opacity;
@@ -61,7 +61,7 @@ void main() {
61
61
  if(u_line_texture == LineTexture && u_line_type != LineTypeDash) { // while load texture
62
62
  // float arcRadio = smoothstep( 0.0, 1.0, (v_segmentIndex / segmentNumber));
63
63
  float arcRadio = v_segmentIndex / (segmentNumber - 1.0);
64
- float count = styleMappingMat[3].b; // // 贴图在弧线上重复的数量
64
+ float count = v_line_data.b; // // 贴图在弧线上重复的数量
65
65
 
66
66
  float time = 0.0;
67
67
  if(u_animate.x == Animate) {
@@ -71,7 +71,7 @@ void main() {
71
71
 
72
72
  float u = fract(redioCount - time);
73
73
 
74
- float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
74
+ float v = v_line_data.a; // 线图层贴图部分的 v 坐标值
75
75
  vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
76
76
  vec4 pattern = texture2D(u_texture, uv);
77
77