ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
  286. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
  287. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  288. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  290. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
  291. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  292. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
  293. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
  294. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
  297. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
  298. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
  299. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
  300. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
  334. data/assets/macos/lib/libSDL2_image.a +0 -0
  335. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  336. data/assets/macos/lib/libfreetype.a +0 -0
  337. data/assets/macos/lib/libjpeg.a +0 -0
  338. data/assets/macos/lib/libpng16.a +0 -0
  339. data/assets/macos/lib/libtiff.a +0 -0
  340. data/assets/macos/lib/libvorbis.a +0 -0
  341. data/assets/macos/lib/libvorbisfile.a +0 -0
  342. data/assets/macos/lib/libwebp.a +0 -0
  343. data/assets/mingw/bin/SDL2.dll +0 -0
  344. data/assets/mingw/bin/SDL2_image.dll +0 -0
  345. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  346. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  347. data/assets/mingw/bin/glew32.dll +0 -0
  348. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  349. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  350. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  351. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  352. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  353. data/assets/mingw/bin/libogg-0.dll +0 -0
  354. data/assets/mingw/bin/libopus-0.dll +0 -0
  355. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  356. data/assets/mingw/bin/libpng16-16.dll +0 -0
  357. data/assets/mingw/bin/libtiff-5.dll +0 -0
  358. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  359. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  360. data/assets/mingw/bin/libwebp-7.dll +0 -0
  361. data/assets/mingw/bin/zlib1.dll +0 -0
  362. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -34,11 +34,20 @@
34
34
  /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
35
35
  #if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
36
36
  #ifdef __clang__
37
- /* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */
38
- #undef __MMX__
39
- #undef __SSE__
40
- #undef __SSE2__
41
- #else
37
+ /* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
38
+ so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
39
+
40
+ #ifndef __PRFCHWINTRIN_H
41
+ #define __PRFCHWINTRIN_H
42
+
43
+ static __inline__ void __attribute__((__always_inline__, __nodebug__))
44
+ _m_prefetch(void *__P)
45
+ {
46
+ __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
47
+ }
48
+
49
+ #endif /* __PRFCHWINTRIN_H */
50
+ #endif /* __clang__ */
42
51
  #include <intrin.h>
43
52
  #ifndef _WIN64
44
53
  #ifndef __MMX__
@@ -54,9 +63,14 @@
54
63
  #ifndef __SSE2__
55
64
  #define __SSE2__
56
65
  #endif
57
- #endif /* __clang__ */
66
+ #ifndef __SSE3__
67
+ #define __SSE3__
68
+ #endif
58
69
  #elif defined(__MINGW64_VERSION_MAJOR)
59
70
  #include <intrin.h>
71
+ #if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
72
+ # include <arm_neon.h>
73
+ #endif
60
74
  #else
61
75
  /* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
62
76
  #if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
@@ -79,6 +93,8 @@
79
93
  # endif
80
94
  # endif
81
95
  #endif
96
+ #endif /* compiler version */
97
+
82
98
  #if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
83
99
  #include <mm3dnow.h>
84
100
  #endif
@@ -98,7 +114,6 @@
98
114
  #include <pmmintrin.h>
99
115
  #endif
100
116
  #endif /* HAVE_IMMINTRIN_H */
101
- #endif /* compiler version */
102
117
 
103
118
  #include "begin_code.h"
104
119
  /* Set up for C function definitions, even when using C++ */
@@ -114,136 +129,370 @@ extern "C" {
114
129
  #define SDL_CACHELINE_SIZE 128
115
130
 
116
131
  /**
117
- * This function returns the number of CPU cores available.
132
+ * Get the number of CPU cores available.
133
+ *
134
+ * \returns the total number of logical CPU cores. On CPUs that include
135
+ * technologies such as hyperthreading, the number of logical cores
136
+ * may be more than the number of physical cores.
137
+ *
138
+ * \since This function is available since SDL 2.0.0.
118
139
  */
119
140
  extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
120
141
 
121
142
  /**
122
- * This function returns the L1 cache line size of the CPU
143
+ * Determine the L1 cache line size of the CPU.
144
+ *
145
+ * This is useful for determining multi-threaded structure padding or SIMD
146
+ * prefetch sizes.
147
+ *
148
+ * \returns the L1 cache line size of the CPU, in bytes.
123
149
  *
124
- * This is useful for determining multi-threaded structure padding
125
- * or SIMD prefetch sizes.
150
+ * \since This function is available since SDL 2.0.0.
126
151
  */
127
152
  extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
128
153
 
129
154
  /**
130
- * This function returns true if the CPU has the RDTSC instruction.
155
+ * Determine whether the CPU has the RDTSC instruction.
156
+ *
157
+ * This always returns false on CPUs that aren't using Intel instruction sets.
158
+ *
159
+ * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
160
+ *
161
+ * \since This function is available since SDL 2.0.0.
162
+ *
163
+ * \sa SDL_Has3DNow
164
+ * \sa SDL_HasAltiVec
165
+ * \sa SDL_HasAVX
166
+ * \sa SDL_HasAVX2
167
+ * \sa SDL_HasMMX
168
+ * \sa SDL_HasSSE
169
+ * \sa SDL_HasSSE2
170
+ * \sa SDL_HasSSE3
171
+ * \sa SDL_HasSSE41
172
+ * \sa SDL_HasSSE42
131
173
  */
132
174
  extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
133
175
 
134
176
  /**
135
- * This function returns true if the CPU has AltiVec features.
177
+ * Determine whether the CPU has AltiVec features.
178
+ *
179
+ * This always returns false on CPUs that aren't using PowerPC instruction
180
+ * sets.
181
+ *
182
+ * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
183
+ *
184
+ * \since This function is available since SDL 2.0.0.
185
+ *
186
+ * \sa SDL_Has3DNow
187
+ * \sa SDL_HasAVX
188
+ * \sa SDL_HasAVX2
189
+ * \sa SDL_HasMMX
190
+ * \sa SDL_HasRDTSC
191
+ * \sa SDL_HasSSE
192
+ * \sa SDL_HasSSE2
193
+ * \sa SDL_HasSSE3
194
+ * \sa SDL_HasSSE41
195
+ * \sa SDL_HasSSE42
136
196
  */
137
197
  extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
138
198
 
139
199
  /**
140
- * This function returns true if the CPU has MMX features.
200
+ * Determine whether the CPU has MMX features.
201
+ *
202
+ * This always returns false on CPUs that aren't using Intel instruction sets.
203
+ *
204
+ * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
205
+ *
206
+ * \since This function is available since SDL 2.0.0.
207
+ *
208
+ * \sa SDL_Has3DNow
209
+ * \sa SDL_HasAltiVec
210
+ * \sa SDL_HasAVX
211
+ * \sa SDL_HasAVX2
212
+ * \sa SDL_HasRDTSC
213
+ * \sa SDL_HasSSE
214
+ * \sa SDL_HasSSE2
215
+ * \sa SDL_HasSSE3
216
+ * \sa SDL_HasSSE41
217
+ * \sa SDL_HasSSE42
141
218
  */
142
219
  extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
143
220
 
144
221
  /**
145
- * This function returns true if the CPU has 3DNow! features.
222
+ * Determine whether the CPU has 3DNow! features.
223
+ *
224
+ * This always returns false on CPUs that aren't using AMD instruction sets.
225
+ *
226
+ * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
227
+ *
228
+ * \since This function is available since SDL 2.0.0.
229
+ *
230
+ * \sa SDL_HasAltiVec
231
+ * \sa SDL_HasAVX
232
+ * \sa SDL_HasAVX2
233
+ * \sa SDL_HasMMX
234
+ * \sa SDL_HasRDTSC
235
+ * \sa SDL_HasSSE
236
+ * \sa SDL_HasSSE2
237
+ * \sa SDL_HasSSE3
238
+ * \sa SDL_HasSSE41
239
+ * \sa SDL_HasSSE42
146
240
  */
147
241
  extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
148
242
 
149
243
  /**
150
- * This function returns true if the CPU has SSE features.
244
+ * Determine whether the CPU has SSE features.
245
+ *
246
+ * This always returns false on CPUs that aren't using Intel instruction sets.
247
+ *
248
+ * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
249
+ *
250
+ * \since This function is available since SDL 2.0.0.
251
+ *
252
+ * \sa SDL_Has3DNow
253
+ * \sa SDL_HasAltiVec
254
+ * \sa SDL_HasAVX
255
+ * \sa SDL_HasAVX2
256
+ * \sa SDL_HasMMX
257
+ * \sa SDL_HasRDTSC
258
+ * \sa SDL_HasSSE2
259
+ * \sa SDL_HasSSE3
260
+ * \sa SDL_HasSSE41
261
+ * \sa SDL_HasSSE42
151
262
  */
152
263
  extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
153
264
 
154
265
  /**
155
- * This function returns true if the CPU has SSE2 features.
266
+ * Determine whether the CPU has SSE2 features.
267
+ *
268
+ * This always returns false on CPUs that aren't using Intel instruction sets.
269
+ *
270
+ * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
271
+ *
272
+ * \since This function is available since SDL 2.0.0.
273
+ *
274
+ * \sa SDL_Has3DNow
275
+ * \sa SDL_HasAltiVec
276
+ * \sa SDL_HasAVX
277
+ * \sa SDL_HasAVX2
278
+ * \sa SDL_HasMMX
279
+ * \sa SDL_HasRDTSC
280
+ * \sa SDL_HasSSE
281
+ * \sa SDL_HasSSE3
282
+ * \sa SDL_HasSSE41
283
+ * \sa SDL_HasSSE42
156
284
  */
157
285
  extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
158
286
 
159
287
  /**
160
- * This function returns true if the CPU has SSE3 features.
288
+ * Determine whether the CPU has SSE3 features.
289
+ *
290
+ * This always returns false on CPUs that aren't using Intel instruction sets.
291
+ *
292
+ * \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
293
+ *
294
+ * \since This function is available since SDL 2.0.0.
295
+ *
296
+ * \sa SDL_Has3DNow
297
+ * \sa SDL_HasAltiVec
298
+ * \sa SDL_HasAVX
299
+ * \sa SDL_HasAVX2
300
+ * \sa SDL_HasMMX
301
+ * \sa SDL_HasRDTSC
302
+ * \sa SDL_HasSSE
303
+ * \sa SDL_HasSSE2
304
+ * \sa SDL_HasSSE41
305
+ * \sa SDL_HasSSE42
161
306
  */
162
307
  extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
163
308
 
164
309
  /**
165
- * This function returns true if the CPU has SSE4.1 features.
310
+ * Determine whether the CPU has SSE4.1 features.
311
+ *
312
+ * This always returns false on CPUs that aren't using Intel instruction sets.
313
+ *
314
+ * \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
315
+ *
316
+ * \since This function is available since SDL 2.0.0.
317
+ *
318
+ * \sa SDL_Has3DNow
319
+ * \sa SDL_HasAltiVec
320
+ * \sa SDL_HasAVX
321
+ * \sa SDL_HasAVX2
322
+ * \sa SDL_HasMMX
323
+ * \sa SDL_HasRDTSC
324
+ * \sa SDL_HasSSE
325
+ * \sa SDL_HasSSE2
326
+ * \sa SDL_HasSSE3
327
+ * \sa SDL_HasSSE42
166
328
  */
167
329
  extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
168
330
 
169
331
  /**
170
- * This function returns true if the CPU has SSE4.2 features.
332
+ * Determine whether the CPU has SSE4.2 features.
333
+ *
334
+ * This always returns false on CPUs that aren't using Intel instruction sets.
335
+ *
336
+ * \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
337
+ *
338
+ * \since This function is available since SDL 2.0.0.
339
+ *
340
+ * \sa SDL_Has3DNow
341
+ * \sa SDL_HasAltiVec
342
+ * \sa SDL_HasAVX
343
+ * \sa SDL_HasAVX2
344
+ * \sa SDL_HasMMX
345
+ * \sa SDL_HasRDTSC
346
+ * \sa SDL_HasSSE
347
+ * \sa SDL_HasSSE2
348
+ * \sa SDL_HasSSE3
349
+ * \sa SDL_HasSSE41
171
350
  */
172
351
  extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
173
352
 
174
353
  /**
175
- * This function returns true if the CPU has AVX features.
354
+ * Determine whether the CPU has AVX features.
355
+ *
356
+ * This always returns false on CPUs that aren't using Intel instruction sets.
357
+ *
358
+ * \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
359
+ *
360
+ * \since This function is available since SDL 2.0.2.
361
+ *
362
+ * \sa SDL_Has3DNow
363
+ * \sa SDL_HasAltiVec
364
+ * \sa SDL_HasAVX2
365
+ * \sa SDL_HasMMX
366
+ * \sa SDL_HasRDTSC
367
+ * \sa SDL_HasSSE
368
+ * \sa SDL_HasSSE2
369
+ * \sa SDL_HasSSE3
370
+ * \sa SDL_HasSSE41
371
+ * \sa SDL_HasSSE42
176
372
  */
177
373
  extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
178
374
 
179
375
  /**
180
- * This function returns true if the CPU has AVX2 features.
376
+ * Determine whether the CPU has AVX2 features.
377
+ *
378
+ * This always returns false on CPUs that aren't using Intel instruction sets.
379
+ *
380
+ * \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
381
+ *
382
+ * \since This function is available since SDL 2.0.4.
383
+ *
384
+ * \sa SDL_Has3DNow
385
+ * \sa SDL_HasAltiVec
386
+ * \sa SDL_HasAVX
387
+ * \sa SDL_HasMMX
388
+ * \sa SDL_HasRDTSC
389
+ * \sa SDL_HasSSE
390
+ * \sa SDL_HasSSE2
391
+ * \sa SDL_HasSSE3
392
+ * \sa SDL_HasSSE41
393
+ * \sa SDL_HasSSE42
181
394
  */
182
395
  extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
183
396
 
184
397
  /**
185
- * This function returns true if the CPU has AVX-512F (foundation) features.
398
+ * Determine whether the CPU has AVX-512F (foundation) features.
399
+ *
400
+ * This always returns false on CPUs that aren't using Intel instruction sets.
401
+ *
402
+ * \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
403
+ *
404
+ * \since This function is available since SDL 2.0.9.
405
+ *
406
+ * \sa SDL_HasAVX
186
407
  */
187
408
  extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
188
409
 
189
410
  /**
190
- * This function returns true if the CPU has ARM SIMD (ARMv6) features.
411
+ * Determine whether the CPU has ARM SIMD (ARMv6) features.
412
+ *
413
+ * This is different from ARM NEON, which is a different instruction set.
414
+ *
415
+ * This always returns false on CPUs that aren't using ARM instruction sets.
416
+ *
417
+ * \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
418
+ *
419
+ * \since This function is available since SDL 2.0.12.
420
+ *
421
+ * \sa SDL_HasNEON
191
422
  */
192
423
  extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
193
424
 
194
425
  /**
195
- * This function returns true if the CPU has NEON (ARM SIMD) features.
426
+ * Determine whether the CPU has NEON (ARM SIMD) features.
427
+ *
428
+ * This always returns false on CPUs that aren't using ARM instruction sets.
429
+ *
430
+ * \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
431
+ *
432
+ * \since This function is available since SDL 2.0.6.
196
433
  */
197
434
  extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
198
435
 
199
436
  /**
200
- * This function returns the amount of RAM configured in the system, in MB.
437
+ * Get the amount of RAM configured in the system.
438
+ *
439
+ * \returns the amount of RAM configured in the system in MB.
440
+ *
441
+ * \since This function is available since SDL 2.0.1.
201
442
  */
202
443
  extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
203
444
 
204
445
  /**
205
- * \brief Report the alignment this system needs for SIMD allocations.
446
+ * Report the alignment this system needs for SIMD allocations.
206
447
  *
207
448
  * This will return the minimum number of bytes to which a pointer must be
208
- * aligned to be compatible with SIMD instructions on the current machine.
209
- * For example, if the machine supports SSE only, it will return 16, but if
210
- * it supports AVX-512F, it'll return 64 (etc). This only reports values for
211
- * instruction sets SDL knows about, so if your SDL build doesn't have
212
- * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
213
- * not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
214
- * Plan accordingly.
449
+ * aligned to be compatible with SIMD instructions on the current machine. For
450
+ * example, if the machine supports SSE only, it will return 16, but if it
451
+ * supports AVX-512F, it'll return 64 (etc). This only reports values for
452
+ * instruction sets SDL knows about, so if your SDL build doesn't have
453
+ * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
454
+ * not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
455
+ * Plan accordingly.
456
+ *
457
+ * \returns the alignment in bytes needed for available, known SIMD
458
+ * instructions.
459
+ *
460
+ * \since This function is available since SDL 2.0.10.
215
461
  */
216
462
  extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
217
463
 
218
464
  /**
219
- * \brief Allocate memory in a SIMD-friendly way.
465
+ * Allocate memory in a SIMD-friendly way.
220
466
  *
221
467
  * This will allocate a block of memory that is suitable for use with SIMD
222
- * instructions. Specifically, it will be properly aligned and padded for
223
- * the system's supported vector instructions.
468
+ * instructions. Specifically, it will be properly aligned and padded for the
469
+ * system's supported vector instructions.
224
470
  *
225
- * The memory returned will be padded such that it is safe to read or write
226
- * an incomplete vector at the end of the memory block. This can be useful
227
- * so you don't have to drop back to a scalar fallback at the end of your
228
- * SIMD processing loop to deal with the final elements without overflowing
229
- * the allocated buffer.
471
+ * The memory returned will be padded such that it is safe to read or write an
472
+ * incomplete vector at the end of the memory block. This can be useful so you
473
+ * don't have to drop back to a scalar fallback at the end of your SIMD
474
+ * processing loop to deal with the final elements without overflowing the
475
+ * allocated buffer.
230
476
  *
231
- * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free()
232
- * or delete[], etc.
477
+ * You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
478
+ * delete[], etc.
233
479
  *
234
- * Note that SDL will only deal with SIMD instruction sets it is aware of;
235
- * for example, SDL 2.0.8 knows that SSE wants 16-byte vectors
236
- * (SDL_HasSSE()), and AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't
237
- * know that AVX-512 wants 64. To be clear: if you can't decide to use an
238
- * instruction set with an SDL_Has*() function, don't use that instruction
239
- * set with memory allocated through here.
480
+ * Note that SDL will only deal with SIMD instruction sets it is aware of; for
481
+ * example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
482
+ * AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
483
+ * 64. To be clear: if you can't decide to use an instruction set with an
484
+ * SDL_Has*() function, don't use that instruction set with memory allocated
485
+ * through here.
240
486
  *
241
487
  * SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
242
- * out of memory.
488
+ * out of memory, but you are not allowed to dereference it (because you only
489
+ * own zero bytes of that buffer).
243
490
  *
244
- * \param len The length, in bytes, of the block to allocated. The actual
245
- * allocated block might be larger due to padding, etc.
246
- * \return Pointer to newly-allocated block, NULL if out of memory.
491
+ * \param len The length, in bytes, of the block to allocate. The actual
492
+ * allocated block might be larger due to padding, etc.
493
+ * \returns a pointer to the newly-allocated block, NULL if out of memory.
494
+ *
495
+ * \since This function is available since SDL 2.0.10.
247
496
  *
248
497
  * \sa SDL_SIMDAlignment
249
498
  * \sa SDL_SIMDRealloc
@@ -252,20 +501,22 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
252
501
  extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
253
502
 
254
503
  /**
255
- * \brief Reallocate memory obtained from SDL_SIMDAlloc
504
+ * Reallocate memory obtained from SDL_SIMDAlloc
256
505
  *
257
506
  * It is not valid to use this function on a pointer from anything but
258
- * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
259
- * SDL_malloc, memalign, new[], etc.
260
- *
261
- * \param mem The pointer obtained from SDL_SIMDAlloc. This function also
262
- * accepts NULL, at which point this function is the same as
263
- * calling SDL_realloc with a NULL pointer.
264
- * \param len The length, in bytes, of the block to allocated. The actual
265
- * allocated block might be larger due to padding, etc. Passing 0
266
- * will return a non-NULL pointer, assuming the system isn't out of
267
- * memory.
268
- * \return Pointer to newly-reallocated block, NULL if out of memory.
507
+ * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
508
+ * SDL_malloc, memalign, new[], etc.
509
+ *
510
+ * \param mem The pointer obtained from SDL_SIMDAlloc. This function also
511
+ * accepts NULL, at which point this function is the same as
512
+ * calling SDL_SIMDAlloc with a NULL pointer.
513
+ * \param len The length, in bytes, of the block to allocated. The actual
514
+ * allocated block might be larger due to padding, etc. Passing 0
515
+ * will return a non-NULL pointer, assuming the system isn't out of
516
+ * memory.
517
+ * \returns a pointer to the newly-reallocated block, NULL if out of memory.
518
+ *
519
+ * \since This function is available since SDL 2.0.14.
269
520
  *
270
521
  * \sa SDL_SIMDAlignment
271
522
  * \sa SDL_SIMDAlloc
@@ -274,20 +525,29 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
274
525
  extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
275
526
 
276
527
  /**
277
- * \brief Deallocate memory obtained from SDL_SIMDAlloc
528
+ * Deallocate memory obtained from SDL_SIMDAlloc
278
529
  *
279
530
  * It is not valid to use this function on a pointer from anything but
280
- * SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
281
- * SDL_malloc, memalign, new[], etc.
531
+ * SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
532
+ * malloc, realloc, SDL_malloc, memalign, new[], etc.
282
533
  *
283
534
  * However, SDL_SIMDFree(NULL) is a legal no-op.
284
535
  *
536
+ * The memory pointed to by `ptr` is no longer valid for access upon return,
537
+ * and may be returned to the system or reused by a future allocation. The
538
+ * pointer passed to this function is no longer safe to dereference once this
539
+ * function returns, and should be discarded.
540
+ *
541
+ * \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
542
+ * deallocate. NULL is a legal no-op.
543
+ *
544
+ * \since This function is available since SDL 2.0.10.
545
+ *
285
546
  * \sa SDL_SIMDAlloc
286
547
  * \sa SDL_SIMDRealloc
287
548
  */
288
549
  extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
289
550
 
290
- /* vi: set ts=4 sw=4 expandtab: */
291
551
  /* Ends C function definitions when using C++ */
292
552
  #ifdef __cplusplus
293
553
  }