ruby2d 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +39 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +237 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +246 -152
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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/* @{ */
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/**
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* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
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* window.
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
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* The returned handle can be casted directly to a NSView or UIView. To access
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*
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* \since This function is available since SDL 2.0.12.
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*
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*
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*
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* \sa SDL_Metal_DestroyView
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* \sa SDL_Metal_GetLayer
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*/
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extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
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*
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* Destroy an existing SDL_MetalView object.
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_Metal_CreateView
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*/
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extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
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/**
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* Get a pointer to the backing CAMetalLayer for the given view.
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*
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* \sa SDL_MetalCreateView
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*/
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extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
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extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
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int *h);
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/*
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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#endif
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/**
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* Open a URL/URI in the browser or other appropriate external application.
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* sense to handle a specific URL's protocol (a web browser for `http://`,
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* etc), but it might also be able to launch file managers for directories and
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* other things.
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* information.
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* \since This function is available since SDL 2.0.14.
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/*
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
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*
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* \param x the x coordinate of the mouse cursor position relative to the
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* focus window
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* focus window
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*
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* \sa SDL_GetRelativeMouseState
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* \sa SDL_PumpEvents
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extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
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* This works similarly to SDL_GetMouseState(), but the coordinates will be
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* from the last pump of the event queue. This function, however, queries the
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* OS for the current mouse position, and as such, might be a slightly less
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* efficient function. Unless you know what you're doing and have a good
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* reason to use this function, you probably want SDL_GetMouseState() instead.
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*
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* \param x filled in with the current X coord relative to the desktop; can be
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* NULL
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* \param y filled in with the current Y coord relative to the desktop; can be
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* NULL
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* \returns the current button state as a bitmask which can be tested using
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*
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* \since This function is available since SDL 2.0.4.
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*
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* \sa SDL_CaptureMouse
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
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/**
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*
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* Retrieve the relative state of the mouse.
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*
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* The current button state is returned as a button bitmask, which can be
|
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* tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
|
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* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
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* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
|
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* event initialization. You can pass NULL for either `x` or `y`.
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*
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* \param x a pointer filled with the last recorded x coordinate of the mouse
|
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* \param y a pointer filled with the last recorded y coordinate of the mouse
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* \returns a 32-bit button bitmask of the relative button state.
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*
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetMouseState
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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/**
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*
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* Move the mouse cursor to the given position within the window.
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*
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* This function generates a mouse motion event.
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*
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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*
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*
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*
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*
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* \param window the window to move the mouse into, or NULL for the current
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* mouse focus
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* \param x the x coordinate within the window
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* \param y the y coordinate within the window
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_WarpMouseGlobal
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*/
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extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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int x, int y);
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/**
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*
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* Move the mouse to the given position in global screen space.
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*
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* This function generates a mouse motion event.
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*
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* A failure of this function usually means that it is unsupported by a
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* platform.
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*
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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*
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*
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*
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*
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* \param x the x coordinate
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* \param y the y coordinate
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 2.0.4.
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*
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* \sa SDL_WarpMouseInWindow
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*/
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extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
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/**
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*
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* Set relative mouse mode.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the driver
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* will try to report continuous motion in the current window. Only relative
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+
* motion events will be delivered, the mouse position will not change.
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*
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* Note that this function will not be able to provide continuous relative
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+
* motion when used over Microsoft Remote Desktop, instead motion is limited
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+
* to the bounds of the screen.
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206
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*
|
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*
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+
* This function will flush any pending mouse motion.
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*
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*
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+
* \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
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* \returns 0 on success or a negative error code on failure; call
|
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|
+
* SDL_GetError() for more information.
|
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212
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*
|
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-
*
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154
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* driver will try to report continuous motion in the current window.
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155
|
-
* Only relative motion events will be delivered, the mouse position
|
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156
|
-
* will not change.
|
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+
* If relative mode is not supported, this returns -1.
|
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214
|
*
|
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158
|
-
*
|
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215
|
+
* \since This function is available since SDL 2.0.0.
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159
216
|
*
|
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160
|
-
*
|
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217
|
+
* \sa SDL_GetRelativeMouseMode
|
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161
218
|
*/
|
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162
219
|
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
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220
|
|
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164
221
|
/**
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|
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*
|
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222
|
+
* Capture the mouse and to track input outside an SDL window.
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223
|
*
|
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|
-
*
|
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|
+
* Capturing enables your app to obtain mouse events globally, instead of just
|
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225
|
+
* within your window. Not all video targets support this function. When
|
|
226
|
+
* capturing is enabled, the current window will get all mouse events, but
|
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227
|
+
* unlike relative mode, no change is made to the cursor and it is not
|
|
228
|
+
* restrained to your window.
|
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168
229
|
*
|
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169
|
-
*
|
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|
-
*
|
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171
|
-
*
|
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172
|
-
*
|
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173
|
-
*
|
|
230
|
+
* This function may also deny mouse input to other windows--both those in
|
|
231
|
+
* your application and others on the system--so you should use this function
|
|
232
|
+
* sparingly, and in small bursts. For example, you might want to track the
|
|
233
|
+
* mouse while the user is dragging something, until the user releases a mouse
|
|
234
|
+
* button. It is not recommended that you capture the mouse for long periods
|
|
235
|
+
* of time, such as the entire time your app is running. For that, you should
|
|
236
|
+
* probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending
|
|
237
|
+
* on your goals.
|
|
174
238
|
*
|
|
175
|
-
*
|
|
176
|
-
*
|
|
177
|
-
*
|
|
178
|
-
*
|
|
179
|
-
*
|
|
180
|
-
* for long periods of time, such as the entire time your app is running.
|
|
239
|
+
* While captured, mouse events still report coordinates relative to the
|
|
240
|
+
* current (foreground) window, but those coordinates may be outside the
|
|
241
|
+
* bounds of the window (including negative values). Capturing is only allowed
|
|
242
|
+
* for the foreground window. If the window loses focus while capturing, the
|
|
243
|
+
* capture will be disabled automatically.
|
|
181
244
|
*
|
|
182
|
-
*
|
|
183
|
-
*
|
|
184
|
-
* bounds of the window (including negative values). Capturing is only
|
|
185
|
-
* allowed for the foreground window. If the window loses focus while
|
|
186
|
-
* capturing, the capture will be disabled automatically.
|
|
245
|
+
* While capturing is enabled, the current window will have the
|
|
246
|
+
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
|
|
187
247
|
*
|
|
188
|
-
*
|
|
189
|
-
*
|
|
248
|
+
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
|
|
249
|
+
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
|
|
250
|
+
* information.
|
|
190
251
|
*
|
|
191
|
-
*
|
|
252
|
+
* \since This function is available since SDL 2.0.4.
|
|
253
|
+
*
|
|
254
|
+
* \sa SDL_GetGlobalMouseState
|
|
192
255
|
*/
|
|
193
256
|
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
|
|
194
257
|
|
|
195
258
|
/**
|
|
196
|
-
*
|
|
259
|
+
* Query whether relative mouse mode is enabled.
|
|
260
|
+
*
|
|
261
|
+
* \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
|
|
197
262
|
*
|
|
198
|
-
*
|
|
263
|
+
* \since This function is available since SDL 2.0.0.
|
|
264
|
+
*
|
|
265
|
+
* \sa SDL_SetRelativeMouseMode
|
|
199
266
|
*/
|
|
200
267
|
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
|
|
201
268
|
|
|
202
269
|
/**
|
|
203
|
-
*
|
|
204
|
-
*
|
|
205
|
-
*
|
|
206
|
-
*
|
|
207
|
-
*
|
|
208
|
-
*
|
|
209
|
-
*
|
|
210
|
-
*
|
|
211
|
-
*
|
|
212
|
-
*
|
|
213
|
-
*
|
|
214
|
-
*
|
|
215
|
-
*
|
|
216
|
-
*
|
|
217
|
-
*
|
|
218
|
-
*
|
|
270
|
+
* Create a cursor using the specified bitmap data and mask (in MSB format).
|
|
271
|
+
*
|
|
272
|
+
* `mask` has to be in MSB (Most Significant Bit) format.
|
|
273
|
+
*
|
|
274
|
+
* The cursor width (`w`) must be a multiple of 8 bits.
|
|
275
|
+
*
|
|
276
|
+
* The cursor is created in black and white according to the following:
|
|
277
|
+
*
|
|
278
|
+
* - data=0, mask=1: white
|
|
279
|
+
* - data=1, mask=1: black
|
|
280
|
+
* - data=0, mask=0: transparent
|
|
281
|
+
* - data=1, mask=0: inverted color if possible, black if not.
|
|
282
|
+
*
|
|
283
|
+
* Cursors created with this function must be freed with SDL_FreeCursor().
|
|
284
|
+
*
|
|
285
|
+
* If you want to have a color cursor, or create your cursor from an
|
|
286
|
+
* SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can
|
|
287
|
+
* hide the cursor and draw your own as part of your game's rendering, but it
|
|
288
|
+
* will be bound to the framerate.
|
|
289
|
+
*
|
|
290
|
+
* Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which
|
|
291
|
+
* provides twelve readily available system cursors to pick from.
|
|
292
|
+
*
|
|
293
|
+
* \param data the color value for each pixel of the cursor
|
|
294
|
+
* \param mask the mask value for each pixel of the cursor
|
|
295
|
+
* \param w the width of the cursor
|
|
296
|
+
* \param h the height of the cursor
|
|
297
|
+
* \param hot_x the X-axis location of the upper left corner of the cursor
|
|
298
|
+
* relative to the actual mouse position
|
|
299
|
+
* \param hot_y the Y-axis location of the upper left corner of the cursor
|
|
300
|
+
* relative to the actual mouse position
|
|
301
|
+
* \returns a new cursor with the specified parameters on success or NULL on
|
|
302
|
+
* failure; call SDL_GetError() for more information.
|
|
303
|
+
*
|
|
304
|
+
* \since This function is available since SDL 2.0.0.
|
|
305
|
+
*
|
|
306
|
+
* \sa SDL_FreeCursor
|
|
307
|
+
* \sa SDL_SetCursor
|
|
308
|
+
* \sa SDL_ShowCursor
|
|
219
309
|
*/
|
|
220
310
|
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
|
|
221
311
|
const Uint8 * mask,
|
|
@@ -223,60 +313,123 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
|
|
|
223
313
|
int hot_y);
|
|
224
314
|
|
|
225
315
|
/**
|
|
226
|
-
*
|
|
316
|
+
* Create a color cursor.
|
|
317
|
+
*
|
|
318
|
+
* \param surface an SDL_Surface structure representing the cursor image
|
|
319
|
+
* \param hot_x the x position of the cursor hot spot
|
|
320
|
+
* \param hot_y the y position of the cursor hot spot
|
|
321
|
+
* \returns the new cursor on success or NULL on failure; call SDL_GetError()
|
|
322
|
+
* for more information.
|
|
323
|
+
*
|
|
324
|
+
* \since This function is available since SDL 2.0.0.
|
|
227
325
|
*
|
|
228
|
-
*
|
|
326
|
+
* \sa SDL_CreateCursor
|
|
327
|
+
* \sa SDL_FreeCursor
|
|
229
328
|
*/
|
|
230
329
|
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
|
|
231
330
|
int hot_x,
|
|
232
331
|
int hot_y);
|
|
233
332
|
|
|
234
333
|
/**
|
|
235
|
-
*
|
|
334
|
+
* Create a system cursor.
|
|
236
335
|
*
|
|
237
|
-
*
|
|
336
|
+
* \param id an SDL_SystemCursor enum value
|
|
337
|
+
* \returns a cursor on success or NULL on failure; call SDL_GetError() for
|
|
338
|
+
* more information.
|
|
339
|
+
*
|
|
340
|
+
* \since This function is available since SDL 2.0.0.
|
|
341
|
+
*
|
|
342
|
+
* \sa SDL_FreeCursor
|
|
238
343
|
*/
|
|
239
344
|
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
|
|
240
345
|
|
|
241
346
|
/**
|
|
242
|
-
*
|
|
347
|
+
* Set the active cursor.
|
|
348
|
+
*
|
|
349
|
+
* This function sets the currently active cursor to the specified one. If the
|
|
350
|
+
* cursor is currently visible, the change will be immediately represented on
|
|
351
|
+
* the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
|
|
352
|
+
* this is desired for any reason.
|
|
353
|
+
*
|
|
354
|
+
* \param cursor a cursor to make active
|
|
355
|
+
*
|
|
356
|
+
* \since This function is available since SDL 2.0.0.
|
|
357
|
+
*
|
|
358
|
+
* \sa SDL_CreateCursor
|
|
359
|
+
* \sa SDL_GetCursor
|
|
360
|
+
* \sa SDL_ShowCursor
|
|
243
361
|
*/
|
|
244
362
|
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
|
|
245
363
|
|
|
246
364
|
/**
|
|
247
|
-
*
|
|
365
|
+
* Get the active cursor.
|
|
366
|
+
*
|
|
367
|
+
* This function returns a pointer to the current cursor which is owned by the
|
|
368
|
+
* library. It is not necessary to free the cursor with SDL_FreeCursor().
|
|
369
|
+
*
|
|
370
|
+
* \returns the active cursor or NULL if there is no mouse.
|
|
371
|
+
*
|
|
372
|
+
* \since This function is available since SDL 2.0.0.
|
|
373
|
+
*
|
|
374
|
+
* \sa SDL_SetCursor
|
|
248
375
|
*/
|
|
249
376
|
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
|
|
250
377
|
|
|
251
378
|
/**
|
|
252
|
-
*
|
|
379
|
+
* Get the default cursor.
|
|
380
|
+
*
|
|
381
|
+
* \returns the default cursor on success or NULL on failure.
|
|
382
|
+
*
|
|
383
|
+
* \since This function is available since SDL 2.0.0.
|
|
384
|
+
*
|
|
385
|
+
* \sa SDL_CreateSystemCursor
|
|
253
386
|
*/
|
|
254
387
|
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
|
|
255
388
|
|
|
256
389
|
/**
|
|
257
|
-
*
|
|
390
|
+
* Free a previously-created cursor.
|
|
391
|
+
*
|
|
392
|
+
* Use this function to free cursor resources created with SDL_CreateCursor(),
|
|
393
|
+
* SDL_CreateColorCursor() or SDL_CreateSystemCursor().
|
|
258
394
|
*
|
|
259
|
-
*
|
|
260
|
-
*
|
|
261
|
-
*
|
|
395
|
+
* \param cursor the cursor to free
|
|
396
|
+
*
|
|
397
|
+
* \since This function is available since SDL 2.0.0.
|
|
398
|
+
*
|
|
399
|
+
* \sa SDL_CreateColorCursor
|
|
400
|
+
* \sa SDL_CreateCursor
|
|
401
|
+
* \sa SDL_CreateSystemCursor
|
|
262
402
|
*/
|
|
263
403
|
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
|
|
264
404
|
|
|
265
405
|
/**
|
|
266
|
-
*
|
|
406
|
+
* Toggle whether or not the cursor is shown.
|
|
407
|
+
*
|
|
408
|
+
* The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE`
|
|
409
|
+
* displays the cursor and passing `SDL_DISABLE` hides it.
|
|
410
|
+
*
|
|
411
|
+
* The current state of the mouse cursor can be queried by passing
|
|
412
|
+
* `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned.
|
|
267
413
|
*
|
|
268
|
-
*
|
|
269
|
-
*
|
|
414
|
+
* \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it,
|
|
415
|
+
* `SDL_QUERY` to query the current state without changing it.
|
|
416
|
+
* \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the
|
|
417
|
+
* cursor is hidden, or a negative error code on failure; call
|
|
418
|
+
* SDL_GetError() for more information.
|
|
270
419
|
*
|
|
271
|
-
*
|
|
420
|
+
* \since This function is available since SDL 2.0.0.
|
|
421
|
+
*
|
|
422
|
+
* \sa SDL_CreateCursor
|
|
423
|
+
* \sa SDL_SetCursor
|
|
272
424
|
*/
|
|
273
425
|
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
|
274
426
|
|
|
275
427
|
/**
|
|
276
|
-
*
|
|
277
|
-
*
|
|
278
|
-
*
|
|
279
|
-
*
|
|
428
|
+
* Used as a mask when testing buttons in buttonstate.
|
|
429
|
+
*
|
|
430
|
+
* - Button 1: Left mouse button
|
|
431
|
+
* - Button 2: Middle mouse button
|
|
432
|
+
* - Button 3: Right mouse button
|
|
280
433
|
*/
|
|
281
434
|
#define SDL_BUTTON(X) (1 << ((X)-1))
|
|
282
435
|
#define SDL_BUTTON_LEFT 1
|
|
@@ -290,7 +443,6 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
|
|
290
443
|
#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
|
|
291
444
|
#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
|
|
292
445
|
|
|
293
|
-
|
|
294
446
|
/* Ends C function definitions when using C++ */
|
|
295
447
|
#ifdef __cplusplus
|
|
296
448
|
}
|