ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
  286. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
  287. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  288. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  290. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
  291. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
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  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
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  298. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
  299. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
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  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
  334. data/assets/macos/lib/libSDL2_image.a +0 -0
  335. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  336. data/assets/macos/lib/libfreetype.a +0 -0
  337. data/assets/macos/lib/libjpeg.a +0 -0
  338. data/assets/macos/lib/libpng16.a +0 -0
  339. data/assets/macos/lib/libtiff.a +0 -0
  340. data/assets/macos/lib/libvorbis.a +0 -0
  341. data/assets/macos/lib/libvorbisfile.a +0 -0
  342. data/assets/macos/lib/libwebp.a +0 -0
  343. data/assets/mingw/bin/SDL2.dll +0 -0
  344. data/assets/mingw/bin/SDL2_image.dll +0 -0
  345. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  346. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  347. data/assets/mingw/bin/glew32.dll +0 -0
  348. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  349. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  350. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  351. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  352. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  353. data/assets/mingw/bin/libogg-0.dll +0 -0
  354. data/assets/mingw/bin/libopus-0.dll +0 -0
  355. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  356. data/assets/mingw/bin/libpng16-16.dll +0 -0
  357. data/assets/mingw/bin/libtiff-5.dll +0 -0
  358. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  359. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  360. data/assets/mingw/bin/libwebp-7.dll +0 -0
  361. data/assets/mingw/bin/zlib1.dll +0 -0
  362. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -112,90 +112,283 @@ typedef enum
112
112
 
113
113
 
114
114
  /**
115
- * \brief Set the priority of all log categories
115
+ * Set the priority of all log categories.
116
+ *
117
+ * \param priority the SDL_LogPriority to assign
118
+ *
119
+ * \since This function is available since SDL 2.0.0.
120
+ *
121
+ * \sa SDL_LogSetPriority
116
122
  */
117
123
  extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
118
124
 
119
125
  /**
120
- * \brief Set the priority of a particular log category
126
+ * Set the priority of a particular log category.
127
+ *
128
+ * \param category the category to assign a priority to
129
+ * \param priority the SDL_LogPriority to assign
130
+ *
131
+ * \since This function is available since SDL 2.0.0.
132
+ *
133
+ * \sa SDL_LogGetPriority
134
+ * \sa SDL_LogSetAllPriority
121
135
  */
122
136
  extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
123
137
  SDL_LogPriority priority);
124
138
 
125
139
  /**
126
- * \brief Get the priority of a particular log category
140
+ * Get the priority of a particular log category.
141
+ *
142
+ * \param category the category to query
143
+ * \returns the SDL_LogPriority for the requested category
144
+ *
145
+ * \since This function is available since SDL 2.0.0.
146
+ *
147
+ * \sa SDL_LogSetPriority
127
148
  */
128
149
  extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
129
150
 
130
151
  /**
131
- * \brief Reset all priorities to default.
152
+ * Reset all priorities to default.
132
153
  *
133
- * \note This is called in SDL_Quit().
154
+ * This is called by SDL_Quit().
155
+ *
156
+ * \since This function is available since SDL 2.0.0.
157
+ *
158
+ * \sa SDL_LogSetAllPriority
159
+ * \sa SDL_LogSetPriority
134
160
  */
135
161
  extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
136
162
 
137
163
  /**
138
- * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
164
+ * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
165
+ *
166
+ * = * \param fmt a printf() style message format string
167
+ *
168
+ * \param ... additional parameters matching % tokens in the `fmt` string, if
169
+ * any
170
+ *
171
+ * \since This function is available since SDL 2.0.0.
172
+ *
173
+ * \sa SDL_LogCritical
174
+ * \sa SDL_LogDebug
175
+ * \sa SDL_LogError
176
+ * \sa SDL_LogInfo
177
+ * \sa SDL_LogMessage
178
+ * \sa SDL_LogMessageV
179
+ * \sa SDL_LogVerbose
180
+ * \sa SDL_LogWarn
139
181
  */
140
182
  extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
141
183
 
142
184
  /**
143
- * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
185
+ * Log a message with SDL_LOG_PRIORITY_VERBOSE.
186
+ *
187
+ * \param category the category of the message
188
+ * \param fmt a printf() style message format string
189
+ * \param ... additional parameters matching % tokens in the **fmt** string,
190
+ * if any
191
+ *
192
+ * \since This function is available since SDL 2.0.0.
193
+ *
194
+ * \sa SDL_Log
195
+ * \sa SDL_LogCritical
196
+ * \sa SDL_LogDebug
197
+ * \sa SDL_LogError
198
+ * \sa SDL_LogInfo
199
+ * \sa SDL_LogMessage
200
+ * \sa SDL_LogMessageV
201
+ * \sa SDL_LogWarn
144
202
  */
145
203
  extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
146
204
 
147
205
  /**
148
- * \brief Log a message with SDL_LOG_PRIORITY_DEBUG
206
+ * Log a message with SDL_LOG_PRIORITY_DEBUG.
207
+ *
208
+ * \param category the category of the message
209
+ * \param fmt a printf() style message format string
210
+ * \param ... additional parameters matching % tokens in the **fmt** string,
211
+ * if any
212
+ *
213
+ * \since This function is available since SDL 2.0.0.
214
+ *
215
+ * \sa SDL_Log
216
+ * \sa SDL_LogCritical
217
+ * \sa SDL_LogError
218
+ * \sa SDL_LogInfo
219
+ * \sa SDL_LogMessage
220
+ * \sa SDL_LogMessageV
221
+ * \sa SDL_LogVerbose
222
+ * \sa SDL_LogWarn
149
223
  */
150
224
  extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
151
225
 
152
226
  /**
153
- * \brief Log a message with SDL_LOG_PRIORITY_INFO
227
+ * Log a message with SDL_LOG_PRIORITY_INFO.
228
+ *
229
+ * \param category the category of the message
230
+ * \param fmt a printf() style message format string
231
+ * \param ... additional parameters matching % tokens in the **fmt** string,
232
+ * if any
233
+ *
234
+ * \since This function is available since SDL 2.0.0.
235
+ *
236
+ * \sa SDL_Log
237
+ * \sa SDL_LogCritical
238
+ * \sa SDL_LogDebug
239
+ * \sa SDL_LogError
240
+ * \sa SDL_LogMessage
241
+ * \sa SDL_LogMessageV
242
+ * \sa SDL_LogVerbose
243
+ * \sa SDL_LogWarn
154
244
  */
155
245
  extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
156
246
 
157
247
  /**
158
- * \brief Log a message with SDL_LOG_PRIORITY_WARN
248
+ * Log a message with SDL_LOG_PRIORITY_WARN.
249
+ *
250
+ * \param category the category of the message
251
+ * \param fmt a printf() style message format string
252
+ * \param ... additional parameters matching % tokens in the **fmt** string,
253
+ * if any
254
+ *
255
+ * \since This function is available since SDL 2.0.0.
256
+ *
257
+ * \sa SDL_Log
258
+ * \sa SDL_LogCritical
259
+ * \sa SDL_LogDebug
260
+ * \sa SDL_LogError
261
+ * \sa SDL_LogInfo
262
+ * \sa SDL_LogMessage
263
+ * \sa SDL_LogMessageV
264
+ * \sa SDL_LogVerbose
159
265
  */
160
266
  extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
161
267
 
162
268
  /**
163
- * \brief Log a message with SDL_LOG_PRIORITY_ERROR
269
+ * Log a message with SDL_LOG_PRIORITY_ERROR.
270
+ *
271
+ * \param category the category of the message
272
+ * \param fmt a printf() style message format string
273
+ * \param ... additional parameters matching % tokens in the **fmt** string,
274
+ * if any
275
+ *
276
+ * \since This function is available since SDL 2.0.0.
277
+ *
278
+ * \sa SDL_Log
279
+ * \sa SDL_LogCritical
280
+ * \sa SDL_LogDebug
281
+ * \sa SDL_LogInfo
282
+ * \sa SDL_LogMessage
283
+ * \sa SDL_LogMessageV
284
+ * \sa SDL_LogVerbose
285
+ * \sa SDL_LogWarn
164
286
  */
165
287
  extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
166
288
 
167
289
  /**
168
- * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
290
+ * Log a message with SDL_LOG_PRIORITY_CRITICAL.
291
+ *
292
+ * \param category the category of the message
293
+ * \param fmt a printf() style message format string
294
+ * \param ... additional parameters matching % tokens in the **fmt** string,
295
+ * if any
296
+ *
297
+ * \since This function is available since SDL 2.0.0.
298
+ *
299
+ * \sa SDL_Log
300
+ * \sa SDL_LogDebug
301
+ * \sa SDL_LogError
302
+ * \sa SDL_LogInfo
303
+ * \sa SDL_LogMessage
304
+ * \sa SDL_LogMessageV
305
+ * \sa SDL_LogVerbose
306
+ * \sa SDL_LogWarn
169
307
  */
170
308
  extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
171
309
 
172
310
  /**
173
- * \brief Log a message with the specified category and priority.
311
+ * Log a message with the specified category and priority.
312
+ *
313
+ * \param category the category of the message
314
+ * \param priority the priority of the message
315
+ * \param fmt a printf() style message format string
316
+ * \param ... additional parameters matching % tokens in the **fmt** string,
317
+ * if any
318
+ *
319
+ * \since This function is available since SDL 2.0.0.
320
+ *
321
+ * \sa SDL_Log
322
+ * \sa SDL_LogCritical
323
+ * \sa SDL_LogDebug
324
+ * \sa SDL_LogError
325
+ * \sa SDL_LogInfo
326
+ * \sa SDL_LogMessageV
327
+ * \sa SDL_LogVerbose
328
+ * \sa SDL_LogWarn
174
329
  */
175
330
  extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
176
331
  SDL_LogPriority priority,
177
332
  SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
178
333
 
179
334
  /**
180
- * \brief Log a message with the specified category and priority.
335
+ * Log a message with the specified category and priority.
336
+ *
337
+ * \param category the category of the message
338
+ * \param priority the priority of the message
339
+ * \param fmt a printf() style message format string
340
+ * \param ap a variable argument list
341
+ *
342
+ * \since This function is available since SDL 2.0.0.
343
+ *
344
+ * \sa SDL_Log
345
+ * \sa SDL_LogCritical
346
+ * \sa SDL_LogDebug
347
+ * \sa SDL_LogError
348
+ * \sa SDL_LogInfo
349
+ * \sa SDL_LogMessage
350
+ * \sa SDL_LogVerbose
351
+ * \sa SDL_LogWarn
181
352
  */
182
353
  extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
183
354
  SDL_LogPriority priority,
184
355
  const char *fmt, va_list ap);
185
356
 
186
357
  /**
187
- * \brief The prototype for the log output function
358
+ * The prototype for the log output callback function.
359
+ *
360
+ * This function is called by SDL when there is new text to be logged.
361
+ *
362
+ * \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction()
363
+ * \param category the category of the message
364
+ * \param priority the priority of the message
365
+ * \param message the message being output
188
366
  */
189
367
  typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
190
368
 
191
369
  /**
192
- * \brief Get the current log output function.
370
+ * Get the current log output function.
371
+ *
372
+ * \param callback an SDL_LogOutputFunction filled in with the current log
373
+ * callback
374
+ * \param userdata a pointer filled in with the pointer that is passed to
375
+ * `callback`
376
+ *
377
+ * \since This function is available since SDL 2.0.0.
378
+ *
379
+ * \sa SDL_LogSetOutputFunction
193
380
  */
194
381
  extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
195
382
 
196
383
  /**
197
- * \brief This function allows you to replace the default log output
198
- * function with one of your own.
384
+ * Replace the default log output function with one of your own.
385
+ *
386
+ * \param callback an SDL_LogOutputFunction to call instead of the default
387
+ * \param userdata a pointer that is passed to `callback`
388
+ *
389
+ * \since This function is available since SDL 2.0.0.
390
+ *
391
+ * \sa SDL_LogGetOutputFunction
199
392
  */
200
393
  extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
201
394
 
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -83,6 +83,15 @@
83
83
  */
84
84
  #define SDL_MAIN_NEEDED
85
85
 
86
+ #elif defined(__PSP__)
87
+ /* On PSP SDL provides a main function that sets the module info,
88
+ activates the GPU and starts the thread required to be able to exit
89
+ the software.
90
+
91
+ If you provide this yourself, you may define SDL_MAIN_HANDLED
92
+ */
93
+ #define SDL_MAIN_AVAILABLE
94
+
86
95
  #endif
87
96
  #endif /* SDL_MAIN_HANDLED */
88
97
 
@@ -122,20 +131,62 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
122
131
 
123
132
 
124
133
  /**
125
- * This is called by the real SDL main function to let the rest of the
126
- * library know that initialization was done properly.
134
+ * Circumvent failure of SDL_Init() when not using SDL_main() as an entry
135
+ * point.
136
+ *
137
+ * This function is defined in SDL_main.h, along with the preprocessor rule to
138
+ * redefine main() as SDL_main(). Thus to ensure that your main() function
139
+ * will not be changed it is necessary to define SDL_MAIN_HANDLED before
140
+ * including SDL.h.
127
141
  *
128
- * Calling this yourself without knowing what you're doing can cause
129
- * crashes and hard to diagnose problems with your application.
142
+ * \since This function is available since SDL 2.0.0.
143
+ *
144
+ * \sa SDL_Init
130
145
  */
131
146
  extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
132
147
 
133
148
  #ifdef __WIN32__
134
149
 
135
150
  /**
136
- * This can be called to set the application class at startup
151
+ * Register a win32 window class for SDL's use.
152
+ *
153
+ * This can be called to set the application window class at startup. It is
154
+ * safe to call this multiple times, as long as every call is eventually
155
+ * paired with a call to SDL_UnregisterApp, but a second registration attempt
156
+ * while a previous registration is still active will be ignored, other than
157
+ * to increment a counter.
158
+ *
159
+ * Most applications do not need to, and should not, call this directly; SDL
160
+ * will call it when initializing the video subsystem.
161
+ *
162
+ * \param name the window class name, in UTF-8 encoding. If NULL, SDL
163
+ * currently uses "SDL_app" but this isn't guaranteed.
164
+ * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
165
+ * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
166
+ * what is specified here.
167
+ * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
168
+ * will use `GetModuleHandle(NULL)` instead.
169
+ * \returns 0 on success, -1 on error. SDL_GetError() may have details.
170
+ *
171
+ * \since This function is available since SDL 2.0.2.
172
+ */
173
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
174
+
175
+ /**
176
+ * Deregister the win32 window class from an SDL_RegisterApp call.
177
+ *
178
+ * This can be called to undo the effects of SDL_RegisterApp.
179
+ *
180
+ * Most applications do not need to, and should not, call this directly; SDL
181
+ * will call it when deinitializing the video subsystem.
182
+ *
183
+ * It is safe to call this multiple times, as long as every call is eventually
184
+ * paired with a prior call to SDL_RegisterApp. The window class will only be
185
+ * deregistered when the registration counter in SDL_RegisterApp decrements to
186
+ * zero through calls to this function.
187
+ *
188
+ * \since This function is available since SDL 2.0.2.
137
189
  */
138
- extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
139
190
  extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
140
191
 
141
192
  #endif /* __WIN32__ */
@@ -144,12 +195,14 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
144
195
  #ifdef __WINRT__
145
196
 
146
197
  /**
147
- * \brief Initializes and launches an SDL/WinRT application.
198
+ * Initialize and launch an SDL/WinRT application.
148
199
  *
149
- * \param mainFunction The SDL app's C-style main().
150
- * \param reserved Reserved for future use; should be NULL
151
- * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
152
- * information on the failure.
200
+ * \param mainFunction the SDL app's C-style main(), an SDL_main_func
201
+ * \param reserved reserved for future use; should be NULL
202
+ * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
203
+ * more information on the failure.
204
+ *
205
+ * \since This function is available since SDL 2.0.3.
153
206
  */
154
207
  extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
155
208
 
@@ -158,12 +211,14 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * r
158
211
  #if defined(__IPHONEOS__)
159
212
 
160
213
  /**
161
- * \brief Initializes and launches an SDL application.
214
+ * Initializes and launches an SDL application.
215
+ *
216
+ * \param argc The argc parameter from the application's main() function
217
+ * \param argv The argv parameter from the application's main() function
218
+ * \param mainFunction The SDL app's C-style main(), an SDL_main_func
219
+ * \return the return value from mainFunction
162
220
  *
163
- * \param argc The argc parameter from the application's main() function
164
- * \param argv The argv parameter from the application's main() function
165
- * \param mainFunction The SDL app's C-style main().
166
- * \return the return value from mainFunction
221
+ * \since This function is available since SDL 2.0.10.
167
222
  */
168
223
  extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
169
224
 
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -32,7 +32,7 @@ extern "C" {
32
32
  #endif
33
33
 
34
34
  /**
35
- * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
35
+ * SDL_MessageBox flags. If supported will display warning icon, etc.
36
36
  */
37
37
  typedef enum
38
38
  {
@@ -44,7 +44,7 @@ typedef enum
44
44
  } SDL_MessageBoxFlags;
45
45
 
46
46
  /**
47
- * \brief Flags for SDL_MessageBoxButtonData.
47
+ * Flags for SDL_MessageBoxButtonData.
48
48
  */
49
49
  typedef enum
50
50
  {
@@ -53,7 +53,7 @@ typedef enum
53
53
  } SDL_MessageBoxButtonFlags;
54
54
 
55
55
  /**
56
- * \brief Individual button data.
56
+ * Individual button data.
57
57
  */
58
58
  typedef struct
59
59
  {
@@ -63,7 +63,7 @@ typedef struct
63
63
  } SDL_MessageBoxButtonData;
64
64
 
65
65
  /**
66
- * \brief RGB value used in a message box color scheme
66
+ * RGB value used in a message box color scheme
67
67
  */
68
68
  typedef struct
69
69
  {
@@ -81,7 +81,7 @@ typedef enum
81
81
  } SDL_MessageBoxColorType;
82
82
 
83
83
  /**
84
- * \brief A set of colors to use for message box dialogs
84
+ * A set of colors to use for message box dialogs
85
85
  */
86
86
  typedef struct
87
87
  {
@@ -89,7 +89,7 @@ typedef struct
89
89
  } SDL_MessageBoxColorScheme;
90
90
 
91
91
  /**
92
- * \brief MessageBox structure containing title, text, window, etc.
92
+ * MessageBox structure containing title, text, window, etc.
93
93
  */
94
94
  typedef struct
95
95
  {
@@ -105,32 +105,79 @@ typedef struct
105
105
  } SDL_MessageBoxData;
106
106
 
107
107
  /**
108
- * \brief Create a modal message box.
108
+ * Create a modal message box.
109
109
  *
110
- * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
111
- * \param buttonid The pointer to which user id of hit button should be copied.
110
+ * If your needs aren't complex, it might be easier to use
111
+ * SDL_ShowSimpleMessageBox.
112
112
  *
113
- * \return -1 on error, otherwise 0 and buttonid contains user id of button
114
- * hit or -1 if dialog was closed.
113
+ * This function should be called on the thread that created the parent
114
+ * window, or on the main thread if the messagebox has no parent. It will
115
+ * block execution of that thread until the user clicks a button or closes the
116
+ * messagebox.
115
117
  *
116
- * \note This function should be called on the thread that created the parent
117
- * window, or on the main thread if the messagebox has no parent. It will
118
- * block execution of that thread until the user clicks a button or
119
- * closes the messagebox.
118
+ * This function may be called at any time, even before SDL_Init(). This makes
119
+ * it useful for reporting errors like a failure to create a renderer or
120
+ * OpenGL context.
121
+ *
122
+ * On X11, SDL rolls its own dialog box with X11 primitives instead of a
123
+ * formal toolkit like GTK+ or Qt.
124
+ *
125
+ * Note that if SDL_Init() would fail because there isn't any available video
126
+ * target, this function is likely to fail for the same reasons. If this is a
127
+ * concern, check the return value from this function and fall back to writing
128
+ * to stderr if you can.
129
+ *
130
+ * \param messageboxdata the SDL_MessageBoxData structure with title, text and
131
+ * other options
132
+ * \param buttonid the pointer to which user id of hit button should be copied
133
+ * \returns 0 on success or a negative error code on failure; call
134
+ * SDL_GetError() for more information.
135
+ *
136
+ * \since This function is available since SDL 2.0.0.
137
+ *
138
+ * \sa SDL_ShowSimpleMessageBox
120
139
  */
121
140
  extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
122
141
 
123
142
  /**
124
- * \brief Create a simple modal message box
143
+ * Display a simple modal message box.
144
+ *
145
+ * If your needs aren't complex, this function is preferred over
146
+ * SDL_ShowMessageBox.
147
+ *
148
+ * `flags` may be any of the following:
149
+ *
150
+ * - `SDL_MESSAGEBOX_ERROR`: error dialog
151
+ * - `SDL_MESSAGEBOX_WARNING`: warning dialog
152
+ * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
153
+ *
154
+ * This function should be called on the thread that created the parent
155
+ * window, or on the main thread if the messagebox has no parent. It will
156
+ * block execution of that thread until the user clicks a button or closes the
157
+ * messagebox.
158
+ *
159
+ * This function may be called at any time, even before SDL_Init(). This makes
160
+ * it useful for reporting errors like a failure to create a renderer or
161
+ * OpenGL context.
162
+ *
163
+ * On X11, SDL rolls its own dialog box with X11 primitives instead of a
164
+ * formal toolkit like GTK+ or Qt.
165
+ *
166
+ * Note that if SDL_Init() would fail because there isn't any available video
167
+ * target, this function is likely to fail for the same reasons. If this is a
168
+ * concern, check the return value from this function and fall back to writing
169
+ * to stderr if you can.
125
170
  *
126
- * \param flags ::SDL_MessageBoxFlags
127
- * \param title UTF-8 title text
128
- * \param message UTF-8 message text
129
- * \param window The parent window, or NULL for no parent
171
+ * \param flags an SDL_MessageBoxFlags value
172
+ * \param title UTF-8 title text
173
+ * \param message UTF-8 message text
174
+ * \param window the parent window, or NULL for no parent
175
+ * \returns 0 on success or a negative error code on failure; call
176
+ * SDL_GetError() for more information.
130
177
  *
131
- * \return 0 on success, -1 on error
178
+ * \since This function is available since SDL 2.0.0.
132
179
  *
133
- * \sa SDL_ShowMessageBox
180
+ * \sa SDL_ShowMessageBox
134
181
  */
135
182
  extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
136
183