ruby2d 0.11.1 → 0.11.2
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- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +39 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +237 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +246 -152
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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-
Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
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} SDL_PixelFormatEnum;
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/**
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* The bits of this structure can be directly reinterpreted as an integer-packed
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* color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
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* on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
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*/
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typedef struct SDL_Color
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{
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Uint8 r;
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} SDL_PixelFormat;
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/**
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*
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* Get the human readable name of a pixel format.
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*
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* \param format the pixel format to query
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* \returns the human readable name of the specified pixel format or
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* `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
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/**
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*
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* Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
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*
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* \param format one of the SDL_PixelFormatEnum values
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* \param bpp a bits per pixel value; usually 15, 16, or 32
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* \param Rmask a pointer filled in with the red mask for the format
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* \param Gmask a pointer filled in with the green mask for the format
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* \param Bmask a pointer filled in with the blue mask for the format
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* \param Amask a pointer filled in with the alpha mask for the format
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* \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
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* possible; call SDL_GetError() for more information.
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*
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*
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* \since This function is available since SDL 2.0.0.
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*
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*
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* \sa SDL_MasksToPixelFormatEnum
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
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int *bpp,
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@@ -364,12 +384,21 @@ extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
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Uint32 * Amask);
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/**
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*
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* Convert a bpp value and RGBA masks to an enumerated pixel format.
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*
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* This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
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* possible.
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*
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*
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*
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* \param bpp a bits per pixel value; usually 15, 16, or 32
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* \param Rmask the red mask for the format
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* \param Gmask the green mask for the format
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* \param Bmask the blue mask for the format
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* \param Amask the alpha mask for the format
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* \returns one of the SDL_PixelFormatEnum values
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*
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PixelFormatEnumToMasks
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
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Uint32 Rmask,
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@@ -378,84 +407,213 @@ extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
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Uint32 Amask);
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/**
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*
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* Create an SDL_PixelFormat structure corresponding to a pixel format.
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*
|
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* Returned structure may come from a shared global cache (i.e. not newly
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* allocated), and hence should not be modified, especially the palette. Weird
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* errors such as `Blit combination not supported` may occur.
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*
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* \param pixel_format one of the SDL_PixelFormatEnum values
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* \returns the new SDL_PixelFormat structure or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FreeFormat
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*/
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extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
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/**
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*
|
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* Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
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*
|
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* \param format the SDL_PixelFormat structure to free
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*
|
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AllocFormat
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*/
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extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
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/**
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*
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* entries.
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* Create a palette structure with the specified number of color entries.
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*
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*
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* The palette entries are initialized to white.
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*
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*
|
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* \param ncolors represents the number of color entries in the color palette
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* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
|
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* there wasn't enough memory); call SDL_GetError() for more
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* information.
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*
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FreePalette
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*/
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extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
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/**
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*
|
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* Set the palette for a pixel format structure.
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*
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* \param format the SDL_PixelFormat structure that will use the palette
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* \param palette the SDL_Palette structure that will be used
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* \returns 0 on success or a negative error code on failure; call
|
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* SDL_GetError() for more information.
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*
|
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* \since This function is available since SDL 2.0.0.
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*
|
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* \sa SDL_AllocPalette
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* \sa SDL_FreePalette
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465
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*/
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extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
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467
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SDL_Palette *palette);
|
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408
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/**
|
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*
|
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* Set a range of colors in a palette.
|
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*
|
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* \param palette the SDL_Palette structure to modify
|
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* \param colors an array of SDL_Color structures to copy into the palette
|
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* \param firstcolor the index of the first palette entry to modify
|
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* \param ncolors the number of entries to modify
|
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* \returns 0 on success or a negative error code if not all of the colors
|
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* could be set; call SDL_GetError() for more information.
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*
|
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*
|
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* \param colors An array of colors to copy into the palette.
|
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* \param firstcolor The index of the first palette entry to modify.
|
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* \param ncolors The number of entries to modify.
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* \since This function is available since SDL 2.0.0.
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*
|
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*
|
481
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* \sa SDL_AllocPalette
|
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* \sa SDL_CreateRGBSurface
|
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*/
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extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
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485
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const SDL_Color * colors,
|
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486
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int firstcolor, int ncolors);
|
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422
488
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/**
|
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*
|
489
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* Free a palette created with SDL_AllocPalette().
|
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*
|
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* \param palette the SDL_Palette structure to be freed
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*
|
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*
|
493
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* \since This function is available since SDL 2.0.0.
|
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*
|
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* \sa SDL_AllocPalette
|
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496
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*/
|
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497
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extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
|
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499
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/**
|
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*
|
500
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+
* Map an RGB triple to an opaque pixel value for a given pixel format.
|
501
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*
|
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* This function maps the RGB color value to the specified pixel format and
|
503
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* returns the pixel value best approximating the given RGB color value for
|
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+
* the given pixel format.
|
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505
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*
|
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*
|
506
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* If the format has a palette (8-bit) the index of the closest matching color
|
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* in the palette will be returned.
|
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*
|
509
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* If the specified pixel format has an alpha component it will be returned as
|
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+
* all 1 bits (fully opaque).
|
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*
|
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* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
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* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
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|
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* format the return value can be assigned to a Uint16, and similarly a Uint8
|
515
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* for an 8-bpp format).
|
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|
+
*
|
517
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* \param format an SDL_PixelFormat structure describing the pixel format
|
518
|
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* \param r the red component of the pixel in the range 0-255
|
519
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* \param g the green component of the pixel in the range 0-255
|
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|
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* \param b the blue component of the pixel in the range 0-255
|
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|
+
* \returns a pixel value
|
522
|
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*
|
523
|
+
* \since This function is available since SDL 2.0.0.
|
524
|
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*
|
525
|
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* \sa SDL_GetRGB
|
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|
+
* \sa SDL_GetRGBA
|
527
|
+
* \sa SDL_MapRGBA
|
433
528
|
*/
|
434
529
|
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
|
435
530
|
Uint8 r, Uint8 g, Uint8 b);
|
436
531
|
|
437
532
|
/**
|
438
|
-
*
|
533
|
+
* Map an RGBA quadruple to a pixel value for a given pixel format.
|
534
|
+
*
|
535
|
+
* This function maps the RGBA color value to the specified pixel format and
|
536
|
+
* returns the pixel value best approximating the given RGBA color value for
|
537
|
+
* the given pixel format.
|
538
|
+
*
|
539
|
+
* If the specified pixel format has no alpha component the alpha value will
|
540
|
+
* be ignored (as it will be in formats with a palette).
|
541
|
+
*
|
542
|
+
* If the format has a palette (8-bit) the index of the closest matching color
|
543
|
+
* in the palette will be returned.
|
544
|
+
*
|
545
|
+
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
546
|
+
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
547
|
+
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
548
|
+
* for an 8-bpp format).
|
549
|
+
*
|
550
|
+
* \param format an SDL_PixelFormat structure describing the format of the
|
551
|
+
* pixel
|
552
|
+
* \param r the red component of the pixel in the range 0-255
|
553
|
+
* \param g the green component of the pixel in the range 0-255
|
554
|
+
* \param b the blue component of the pixel in the range 0-255
|
555
|
+
* \param a the alpha component of the pixel in the range 0-255
|
556
|
+
* \returns a pixel value
|
557
|
+
*
|
558
|
+
* \since This function is available since SDL 2.0.0.
|
439
559
|
*
|
440
|
-
*
|
560
|
+
* \sa SDL_GetRGB
|
561
|
+
* \sa SDL_GetRGBA
|
562
|
+
* \sa SDL_MapRGB
|
441
563
|
*/
|
442
564
|
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
|
443
565
|
Uint8 r, Uint8 g, Uint8 b,
|
444
566
|
Uint8 a);
|
445
567
|
|
446
568
|
/**
|
447
|
-
*
|
569
|
+
* Get RGB values from a pixel in the specified format.
|
448
570
|
*
|
449
|
-
*
|
571
|
+
* This function uses the entire 8-bit [0..255] range when converting color
|
572
|
+
* components from pixel formats with less than 8-bits per RGB component
|
573
|
+
* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
|
574
|
+
* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
|
575
|
+
*
|
576
|
+
* \param pixel a pixel value
|
577
|
+
* \param format an SDL_PixelFormat structure describing the format of the
|
578
|
+
* pixel
|
579
|
+
* \param r a pointer filled in with the red component
|
580
|
+
* \param g a pointer filled in with the green component
|
581
|
+
* \param b a pointer filled in with the blue component
|
582
|
+
*
|
583
|
+
* \since This function is available since SDL 2.0.0.
|
584
|
+
*
|
585
|
+
* \sa SDL_GetRGBA
|
586
|
+
* \sa SDL_MapRGB
|
587
|
+
* \sa SDL_MapRGBA
|
450
588
|
*/
|
451
589
|
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
|
452
590
|
const SDL_PixelFormat * format,
|
453
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|
Uint8 * r, Uint8 * g, Uint8 * b);
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*
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* Get RGBA values from a pixel in the specified format.
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*
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* This function uses the entire 8-bit [0..255] range when converting color
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* components from pixel formats with less than 8-bits per RGB component
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* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
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* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
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*
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* If the surface has no alpha component, the alpha will be returned as 0xff
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* (100% opaque).
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*
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*
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* \param pixel a pixel value
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* \param format an SDL_PixelFormat structure describing the format of the
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* pixel
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* \param r a pointer filled in with the red component
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* \param g a pointer filled in with the green component
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* \param b a pointer filled in with the blue component
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRGB
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* \sa SDL_MapRGB
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* \sa SDL_MapRGBA
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*/
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const SDL_PixelFormat * format,
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Uint8 * a);
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* Calculate a 256 entry gamma ramp for a gamma value.
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*
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* \param ramp an array of 256 values filled in with the gamma ramp
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*
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*
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* \sa SDL_SetWindowGammaRamp
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*/
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1
1
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/*
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Simple DirectMedia Layer
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-
Copyright (C) 1997-
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+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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5
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
@@ -70,6 +70,27 @@
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/* lets us know what version of Mac OS X we're compiling on */
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#include "AvailabilityMacros.h"
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#include "TargetConditionals.h"
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+
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/* Fix building with older SDKs that don't define these
|
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+
See this for more information:
|
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+
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
|
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+
*/
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#ifndef TARGET_OS_MACCATALYST
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#define TARGET_OS_MACCATALYST 0
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#endif
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#ifndef TARGET_OS_IOS
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#define TARGET_OS_IOS 0
|
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#endif
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#ifndef TARGET_OS_IPHONE
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#define TARGET_OS_IPHONE 0
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#endif
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#ifndef TARGET_OS_TV
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#define TARGET_OS_TV 0
|
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#endif
|
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#ifndef TARGET_OS_SIMULATOR
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#define TARGET_OS_SIMULATOR 0
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#endif
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|
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|
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|
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#endif
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/* Set up for C function definitions, even when using C++ */
|
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|
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#endif
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*
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* Get the name of the platform.
|
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*
|
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* Here are the names returned for some (but not all) supported platforms:
|
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+
*
|
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* - "Windows"
|
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+
* - "Mac OS X"
|
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* - "Linux"
|
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* - "iOS"
|
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* - "Android"
|
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+
*
|
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+
* \returns the name of the platform. If the correct platform name is not
|
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|
+
* available, returns a string beginning with the text "Unknown".
|
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|
+
*
|
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|
+
* \since This function is available since SDL 2.0.0.
|
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*/
|
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|
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
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|
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -37,7 +37,7 @@ extern "C" {
|
|
37
37
|
#endif
|
38
38
|
|
39
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|
/**
|
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|
-
*
|
40
|
+
* The basic state for the system's power supply.
|
41
41
|
*/
|
42
42
|
typedef enum
|
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43
|
{
|
@@ -50,17 +50,30 @@ typedef enum
|
|
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50
|
|
51
51
|
|
52
52
|
/**
|
53
|
-
*
|
53
|
+
* Get the current power supply details.
|
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|
*
|
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|
-
*
|
56
|
-
*
|
57
|
-
*
|
55
|
+
* You should never take a battery status as absolute truth. Batteries
|
56
|
+
* (especially failing batteries) are delicate hardware, and the values
|
57
|
+
* reported here are best estimates based on what that hardware reports. It's
|
58
|
+
* not uncommon for older batteries to lose stored power much faster than it
|
59
|
+
* reports, or completely drain when reporting it has 20 percent left, etc.
|
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60
|
*
|
59
|
-
*
|
60
|
-
*
|
61
|
-
*
|
61
|
+
* Battery status can change at any time; if you are concerned with power
|
62
|
+
* state, you should call this function frequently, and perhaps ignore changes
|
63
|
+
* until they seem to be stable for a few seconds.
|
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64
|
*
|
63
|
-
*
|
65
|
+
* It's possible a platform can only report battery percentage or time left
|
66
|
+
* but not both.
|
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|
+
*
|
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|
+
* \param secs seconds of battery life left, you can pass a NULL here if you
|
69
|
+
* don't care, will return -1 if we can't determine a value, or
|
70
|
+
* we're not running on a battery
|
71
|
+
* \param pct percentage of battery life left, between 0 and 100, you can pass
|
72
|
+
* a NULL here if you don't care, will return -1 if we can't
|
73
|
+
* determine a value, or we're not running on a battery
|
74
|
+
* \returns an SDL_PowerState enum representing the current battery state.
|
75
|
+
*
|
76
|
+
* \since This function is available since SDL 2.0.0.
|
64
77
|
*/
|
65
78
|
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
|
66
79
|
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/*
|
2
2
|
Simple DirectMedia Layer
|
3
|
-
Copyright (C) 1997-
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
4
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
@@ -40,10 +40,10 @@ extern "C" {
|
|
40
40
|
#endif
|
41
41
|
|
42
42
|
/**
|
43
|
-
*
|
43
|
+
* The structure that defines a point (integer)
|
44
44
|
*
|
45
|
-
*
|
46
|
-
*
|
45
|
+
* \sa SDL_EnclosePoints
|
46
|
+
* \sa SDL_PointInRect
|
47
47
|
*/
|
48
48
|
typedef struct SDL_Point
|
49
49
|
{
|
@@ -52,10 +52,10 @@ typedef struct SDL_Point
|
|
52
52
|
} SDL_Point;
|
53
53
|
|
54
54
|
/**
|
55
|
-
*
|
55
|
+
* The structure that defines a point (floating point)
|
56
56
|
*
|
57
|
-
*
|
58
|
-
*
|
57
|
+
* \sa SDL_EnclosePoints
|
58
|
+
* \sa SDL_PointInRect
|
59
59
|
*/
|
60
60
|
typedef struct SDL_FPoint
|
61
61
|
{
|
@@ -65,14 +65,14 @@ typedef struct SDL_FPoint
|
|
65
65
|
|
66
66
|
|
67
67
|
/**
|
68
|
-
*
|
69
|
-
*
|
70
|
-
*
|
71
|
-
*
|
72
|
-
*
|
73
|
-
*
|
74
|
-
*
|
75
|
-
*
|
68
|
+
* A rectangle, with the origin at the upper left (integer).
|
69
|
+
*
|
70
|
+
* \sa SDL_RectEmpty
|
71
|
+
* \sa SDL_RectEquals
|
72
|
+
* \sa SDL_HasIntersection
|
73
|
+
* \sa SDL_IntersectRect
|
74
|
+
* \sa SDL_UnionRect
|
75
|
+
* \sa SDL_EnclosePoints
|
76
76
|
*/
|
77
77
|
typedef struct SDL_Rect
|
78
78
|
{
|
@@ -82,7 +82,7 @@ typedef struct SDL_Rect
|
|
82
82
|
|
83
83
|
|
84
84
|
/**
|
85
|
-
*
|
85
|
+
* A rectangle, with the origin at the upper left (floating point).
|
86
86
|
*/
|
87
87
|
typedef struct SDL_FRect
|
88
88
|
{
|
@@ -94,7 +94,7 @@ typedef struct SDL_FRect
|
|
94
94
|
|
95
95
|
|
96
96
|
/**
|
97
|
-
*
|
97
|
+
* Returns true if point resides inside a rectangle.
|
98
98
|
*/
|
99
99
|
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
100
100
|
{
|
@@ -103,7 +103,7 @@ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
|
|
103
103
|
}
|
104
104
|
|
105
105
|
/**
|
106
|
-
*
|
106
|
+
* Returns true if the rectangle has no area.
|
107
107
|
*/
|
108
108
|
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
109
109
|
{
|
@@ -111,7 +111,7 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
|
|
111
111
|
}
|
112
112
|
|
113
113
|
/**
|
114
|
-
*
|
114
|
+
* Returns true if the two rectangles are equal.
|
115
115
|
*/
|
116
116
|
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
117
117
|
{
|
@@ -120,33 +120,70 @@ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
|
|
120
120
|
}
|
121
121
|
|
122
122
|
/**
|
123
|
-
*
|
123
|
+
* Determine whether two rectangles intersect.
|
124
|
+
*
|
125
|
+
* If either pointer is NULL the function will return SDL_FALSE.
|
126
|
+
*
|
127
|
+
* \param A an SDL_Rect structure representing the first rectangle
|
128
|
+
* \param B an SDL_Rect structure representing the second rectangle
|
129
|
+
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
130
|
+
*
|
131
|
+
* \since This function is available since SDL 2.0.0.
|
124
132
|
*
|
125
|
-
*
|
133
|
+
* \sa SDL_IntersectRect
|
126
134
|
*/
|
127
135
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
|
128
136
|
const SDL_Rect * B);
|
129
137
|
|
130
138
|
/**
|
131
|
-
*
|
139
|
+
* Calculate the intersection of two rectangles.
|
140
|
+
*
|
141
|
+
* If `result` is NULL then this function will return SDL_FALSE.
|
142
|
+
*
|
143
|
+
* \param A an SDL_Rect structure representing the first rectangle
|
144
|
+
* \param B an SDL_Rect structure representing the second rectangle
|
145
|
+
* \param result an SDL_Rect structure filled in with the intersection of
|
146
|
+
* rectangles `A` and `B`
|
147
|
+
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
148
|
+
*
|
149
|
+
* \since This function is available since SDL 2.0.0.
|
132
150
|
*
|
133
|
-
*
|
151
|
+
* \sa SDL_HasIntersection
|
134
152
|
*/
|
135
153
|
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
|
136
154
|
const SDL_Rect * B,
|
137
155
|
SDL_Rect * result);
|
138
156
|
|
139
157
|
/**
|
140
|
-
*
|
158
|
+
* Calculate the union of two rectangles.
|
159
|
+
*
|
160
|
+
* \param A an SDL_Rect structure representing the first rectangle
|
161
|
+
* \param B an SDL_Rect structure representing the second rectangle
|
162
|
+
* \param result an SDL_Rect structure filled in with the union of rectangles
|
163
|
+
* `A` and `B`
|
164
|
+
*
|
165
|
+
* \since This function is available since SDL 2.0.0.
|
141
166
|
*/
|
142
167
|
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
|
143
168
|
const SDL_Rect * B,
|
144
169
|
SDL_Rect * result);
|
145
170
|
|
146
171
|
/**
|
147
|
-
*
|
172
|
+
* Calculate a minimal rectangle enclosing a set of points.
|
173
|
+
*
|
174
|
+
* If `clip` is not NULL then only points inside of the clipping rectangle are
|
175
|
+
* considered.
|
148
176
|
*
|
149
|
-
*
|
177
|
+
* \param points an array of SDL_Point structures representing points to be
|
178
|
+
* enclosed
|
179
|
+
* \param count the number of structures in the `points` array
|
180
|
+
* \param clip an SDL_Rect used for clipping or NULL to enclose all points
|
181
|
+
* \param result an SDL_Rect structure filled in with the minimal enclosing
|
182
|
+
* rectangle
|
183
|
+
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
|
184
|
+
* points were outside of the clipping rectangle.
|
185
|
+
*
|
186
|
+
* \since This function is available since SDL 2.0.0.
|
150
187
|
*/
|
151
188
|
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
152
189
|
int count,
|
@@ -154,9 +191,22 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
|
|
154
191
|
SDL_Rect * result);
|
155
192
|
|
156
193
|
/**
|
157
|
-
*
|
194
|
+
* Calculate the intersection of a rectangle and line segment.
|
195
|
+
*
|
196
|
+
* This function is used to clip a line segment to a rectangle. A line segment
|
197
|
+
* contained entirely within the rectangle or that does not intersect will
|
198
|
+
* remain unchanged. A line segment that crosses the rectangle at either or
|
199
|
+
* both ends will be clipped to the boundary of the rectangle and the new
|
200
|
+
* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
|
201
|
+
*
|
202
|
+
* \param rect an SDL_Rect structure representing the rectangle to intersect
|
203
|
+
* \param X1 a pointer to the starting X-coordinate of the line
|
204
|
+
* \param Y1 a pointer to the starting Y-coordinate of the line
|
205
|
+
* \param X2 a pointer to the ending X-coordinate of the line
|
206
|
+
* \param Y2 a pointer to the ending Y-coordinate of the line
|
207
|
+
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
158
208
|
*
|
159
|
-
*
|
209
|
+
* \since This function is available since SDL 2.0.0.
|
160
210
|
*/
|
161
211
|
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
162
212
|
rect, int *X1,
|