ruby2d 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +39 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +237 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +246 -152
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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*
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* The term "player_index" is the number assigned to a player on a specific
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* controller. For XInput controllers this returns the XInput user index.
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* Many joysticks will not be able to supply this information.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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#ifndef SDL_joystick_h_
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* In particular, you are guaranteed that the joystick list won't change, so
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* the API functions that take a joystick index will be valid, and joystick
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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/**
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* Unlocking for multi-threaded access to the joystick API
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*
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* If you are using the joystick API or handling events from multiple threads
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* you should use these locking functions to protect access to the joysticks.
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*
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* In particular, you are guaranteed that the joystick list won't change, so
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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/**
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*
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* Count the number of joysticks attached to the system.
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*
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* \returns the number of attached joysticks on success or a negative error
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* code on failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickName
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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/**
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*
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* Get the implementation dependent name of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system)
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* \returns the name of the selected joystick. If no name can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickName
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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*
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* Get the player index of a joystick, or -1 if it's not available This can be
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* called before any joysticks are opened.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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/**
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* Get the implementation-dependent GUID for the joystick at a given device
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* index.
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*
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* This function can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the GUID of the selected joystick. If called on an invalid index,
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* this function returns a zero GUID
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickGetGUID
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* \sa SDL_JoystickGetGUIDString
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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/**
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* Get the USB vendor ID of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the vendor ID isn't
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* available this function returns 0.
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*
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* on the system
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* \returns the USB vendor ID of the selected joystick. If called on an
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* invalid index, this function returns zero
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*
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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/**
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* Get the USB product ID of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the product ID isn't
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* available this function returns 0.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the USB product ID of the selected joystick. If called on an
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* invalid index, this function returns zero
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*
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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*
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* isn't available this function returns 0.
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*
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* on the system
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* \returns the product version of the selected joystick. If called on an
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* invalid index, this function returns zero
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*
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the SDL_JoystickType of the selected joystick. If called on an
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* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
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*
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* \since This function is available since SDL 2.0.6.
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*/
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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*
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* This can be called before any joysticks are opened. If the index is out of
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* range, this function will return -1.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the instance id of the selected joystick. If called on an invalid
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* index, this function returns zero
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*
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* \since This function is available since SDL 2.0.6.
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*/
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
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/**
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* Open a joystick for use.
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*
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* The `device_index` argument refers to the N'th joystick presently
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* recognized by SDL on the system. It is **NOT** the same as the instance ID
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* used to identify the joystick in future events. See
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* SDL_JoystickInstanceID() for more details about instance IDs.
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*
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*
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* The joystick subsystem must be initialized before a joystick can be opened
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* for use.
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*
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* \param device_index the index of the joystick to query
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* \returns a joystick identifier or NULL if an error occurred; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickClose
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* \sa SDL_JoystickInstanceID
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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/**
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*
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* Get the SDL_Joystick associated with an instance id.
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*
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* \param instance_id the instance id to get the SDL_Joystick for
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* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 2.0.4.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
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309
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/**
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*
|
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311
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* Get the SDL_Joystick associated with a player index.
|
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+
*
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* \param player_index the player index to get the SDL_Joystick for
|
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* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
|
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* for more information.
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*
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* \since This function is available since SDL 2.0.12.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
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/**
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*
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*
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322
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* Attach a new virtual joystick.
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*
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* \returns the joystick's device index, or -1 if an error occurred.
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*
|
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326
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* \since This function is available since SDL 2.0.14.
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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int naxes,
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@@ -215,166 +331,396 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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int nhats);
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/**
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*
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*
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* Detach a virtual joystick.
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*
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* \param device_index a value previously returned from
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* SDL_JoystickAttachVirtual()
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* \returns 0 on success, or -1 if an error occurred.
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*
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* \since This function is available since SDL 2.0.14.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
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/**
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*
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* Query whether or not the joystick at a given device index is virtual.
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*
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* \param device_index a joystick device index.
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* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.14.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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/**
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* Set values on an opened, virtual-joystick's
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*
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*
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*
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* including, but not limited to
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* SDL_PumpEvents, SDL_WaitEventTimeout,
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*
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*
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* Set values on an opened, virtual-joystick's axis.
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*
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* Please note that values set here will not be applied until the next call to
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* SDL_JoystickUpdate, which can either be called directly, or can be called
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* indirectly through various other SDL APIs, including, but not limited to
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param axis the specific axis on the virtual joystick to set.
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* \param value the new value for the specified axis.
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* \returns 0 on success, -1 on error.
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*
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* \since This function is available since SDL 2.0.14.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
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+
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/**
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* Set values on an opened, virtual-joystick's button.
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*
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* Please note that values set here will not be applied until the next call to
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* SDL_JoystickUpdate, which can either be called directly, or can be called
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* indirectly through various other SDL APIs, including, but not limited to
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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+
* SDL_WaitEvent.
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+
*
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* \param joystick the virtual joystick on which to set state.
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* \param button the specific button on the virtual joystick to set.
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|
+
* \param value the new value for the specified button.
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+
* \returns 0 on success, -1 on error.
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+
*
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|
+
* \since This function is available since SDL 2.0.14.
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+
*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
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389
|
+
|
|
390
|
+
/**
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391
|
+
* Set values on an opened, virtual-joystick's hat.
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|
+
*
|
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393
|
+
* Please note that values set here will not be applied until the next call to
|
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|
+
* SDL_JoystickUpdate, which can either be called directly, or can be called
|
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|
+
* indirectly through various other SDL APIs, including, but not limited to
|
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|
+
* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
|
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+
* SDL_WaitEvent.
|
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|
+
*
|
|
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|
+
* \param joystick the virtual joystick on which to set state.
|
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400
|
+
* \param hat the specific hat on the virtual joystick to set.
|
|
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|
+
* \param value the new value for the specified hat.
|
|
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|
+
* \returns 0 on success, -1 on error.
|
|
403
|
+
*
|
|
404
|
+
* \since This function is available since SDL 2.0.14.
|
|
405
|
+
*/
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240
406
|
extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
|
|
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407
|
|
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242
408
|
/**
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|
-
*
|
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244
|
-
*
|
|
409
|
+
* Get the implementation dependent name of a joystick.
|
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410
|
+
*
|
|
411
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
412
|
+
* \returns the name of the selected joystick. If no name can be found, this
|
|
413
|
+
* function returns NULL; call SDL_GetError() for more information.
|
|
414
|
+
*
|
|
415
|
+
* \since This function is available since SDL 2.0.0.
|
|
416
|
+
*
|
|
417
|
+
* \sa SDL_JoystickNameForIndex
|
|
418
|
+
* \sa SDL_JoystickOpen
|
|
245
419
|
*/
|
|
246
420
|
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
|
|
247
421
|
|
|
248
422
|
/**
|
|
249
|
-
*
|
|
423
|
+
* Get the player index of an opened joystick.
|
|
424
|
+
*
|
|
425
|
+
* For XInput controllers this returns the XInput user index. Many joysticks
|
|
426
|
+
* will not be able to supply this information.
|
|
427
|
+
*
|
|
428
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
429
|
+
* \returns the player index, or -1 if it's not available.
|
|
250
430
|
*
|
|
251
|
-
*
|
|
431
|
+
* \since This function is available since SDL 2.0.9.
|
|
252
432
|
*/
|
|
253
433
|
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
|
|
254
434
|
|
|
255
435
|
/**
|
|
256
|
-
*
|
|
436
|
+
* Set the player index of an opened joystick.
|
|
437
|
+
*
|
|
438
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
439
|
+
* \param player_index the player index to set.
|
|
440
|
+
*
|
|
441
|
+
* \since This function is available since SDL 2.0.12.
|
|
257
442
|
*/
|
|
258
443
|
extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
|
|
259
444
|
|
|
260
445
|
/**
|
|
261
|
-
*
|
|
446
|
+
* Get the implementation-dependent GUID for the joystick.
|
|
447
|
+
*
|
|
448
|
+
* This function requires an open joystick.
|
|
449
|
+
*
|
|
450
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
451
|
+
* \returns the GUID of the given joystick. If called on an invalid index,
|
|
452
|
+
* this function returns a zero GUID; call SDL_GetError() for more
|
|
453
|
+
* information.
|
|
454
|
+
*
|
|
455
|
+
* \since This function is available since SDL 2.0.0.
|
|
456
|
+
*
|
|
457
|
+
* \sa SDL_JoystickGetDeviceGUID
|
|
458
|
+
* \sa SDL_JoystickGetGUIDString
|
|
262
459
|
*/
|
|
263
460
|
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
|
|
264
461
|
|
|
265
462
|
/**
|
|
266
|
-
*
|
|
267
|
-
*
|
|
463
|
+
* Get the USB vendor ID of an opened joystick, if available.
|
|
464
|
+
*
|
|
465
|
+
* If the vendor ID isn't available this function returns 0.
|
|
466
|
+
*
|
|
467
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
468
|
+
* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
|
|
469
|
+
*
|
|
470
|
+
* \since This function is available since SDL 2.0.6.
|
|
268
471
|
*/
|
|
269
472
|
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
|
|
270
473
|
|
|
271
474
|
/**
|
|
272
|
-
*
|
|
273
|
-
*
|
|
475
|
+
* Get the USB product ID of an opened joystick, if available.
|
|
476
|
+
*
|
|
477
|
+
* If the product ID isn't available this function returns 0.
|
|
478
|
+
*
|
|
479
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
480
|
+
* \returns the USB product ID of the selected joystick, or 0 if unavailable.
|
|
481
|
+
*
|
|
482
|
+
* \since This function is available since SDL 2.0.6.
|
|
274
483
|
*/
|
|
275
484
|
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
|
|
276
485
|
|
|
277
486
|
/**
|
|
278
|
-
*
|
|
279
|
-
*
|
|
487
|
+
* Get the product version of an opened joystick, if available.
|
|
488
|
+
*
|
|
489
|
+
* If the product version isn't available this function returns 0.
|
|
490
|
+
*
|
|
491
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
492
|
+
* \returns the product version of the selected joystick, or 0 if unavailable.
|
|
493
|
+
*
|
|
494
|
+
* \since This function is available since SDL 2.0.6.
|
|
280
495
|
*/
|
|
281
496
|
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
|
|
282
497
|
|
|
283
498
|
/**
|
|
284
|
-
*
|
|
285
|
-
*
|
|
286
|
-
*
|
|
499
|
+
* Get the serial number of an opened joystick, if available.
|
|
500
|
+
*
|
|
501
|
+
* Returns the serial number of the joystick, or NULL if it is not available.
|
|
502
|
+
*
|
|
503
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
504
|
+
* \returns the serial number of the selected joystick, or NULL if
|
|
505
|
+
* unavailable.
|
|
506
|
+
*
|
|
507
|
+
* \since This function is available since SDL 2.0.14.
|
|
287
508
|
*/
|
|
288
509
|
extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
|
|
289
510
|
|
|
290
511
|
/**
|
|
291
|
-
*
|
|
512
|
+
* Get the type of an opened joystick.
|
|
513
|
+
*
|
|
514
|
+
* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
|
|
515
|
+
* \returns the SDL_JoystickType of the selected joystick.
|
|
516
|
+
*
|
|
517
|
+
* \since This function is available since SDL 2.0.6.
|
|
292
518
|
*/
|
|
293
519
|
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
|
|
294
520
|
|
|
295
521
|
/**
|
|
296
|
-
*
|
|
297
|
-
*
|
|
522
|
+
* Get an ASCII string representation for a given SDL_JoystickGUID.
|
|
523
|
+
*
|
|
524
|
+
* You should supply at least 33 bytes for pszGUID.
|
|
525
|
+
*
|
|
526
|
+
* \param guid the SDL_JoystickGUID you wish to convert to string
|
|
527
|
+
* \param pszGUID buffer in which to write the ASCII string
|
|
528
|
+
* \param cbGUID the size of pszGUID
|
|
529
|
+
*
|
|
530
|
+
* \since This function is available since SDL 2.0.0.
|
|
531
|
+
*
|
|
532
|
+
* \sa SDL_JoystickGetDeviceGUID
|
|
533
|
+
* \sa SDL_JoystickGetGUID
|
|
534
|
+
* \sa SDL_JoystickGetGUIDFromString
|
|
298
535
|
*/
|
|
299
536
|
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
|
|
300
537
|
|
|
301
538
|
/**
|
|
302
|
-
*
|
|
539
|
+
* Convert a GUID string into a SDL_JoystickGUID structure.
|
|
540
|
+
*
|
|
541
|
+
* Performs no error checking. If this function is given a string containing
|
|
542
|
+
* an invalid GUID, the function will silently succeed, but the GUID generated
|
|
543
|
+
* will not be useful.
|
|
544
|
+
*
|
|
545
|
+
* \param pchGUID string containing an ASCII representation of a GUID
|
|
546
|
+
* \returns a SDL_JoystickGUID structure.
|
|
547
|
+
*
|
|
548
|
+
* \since This function is available since SDL 2.0.0.
|
|
549
|
+
*
|
|
550
|
+
* \sa SDL_JoystickGetGUIDString
|
|
303
551
|
*/
|
|
304
552
|
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
|
305
553
|
|
|
306
554
|
/**
|
|
307
|
-
*
|
|
555
|
+
* Get the status of a specified joystick.
|
|
556
|
+
*
|
|
557
|
+
* \param joystick the joystick to query
|
|
558
|
+
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
|
|
559
|
+
* call SDL_GetError() for more information.
|
|
560
|
+
*
|
|
561
|
+
* \since This function is available since SDL 2.0.0.
|
|
562
|
+
*
|
|
563
|
+
* \sa SDL_JoystickClose
|
|
564
|
+
* \sa SDL_JoystickOpen
|
|
308
565
|
*/
|
|
309
566
|
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
|
|
310
567
|
|
|
311
568
|
/**
|
|
312
|
-
*
|
|
569
|
+
* Get the instance ID of an opened joystick.
|
|
570
|
+
*
|
|
571
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
572
|
+
* \returns the instance ID of the specified joystick on success or a negative
|
|
573
|
+
* error code on failure; call SDL_GetError() for more information.
|
|
574
|
+
*
|
|
575
|
+
* \since This function is available since SDL 2.0.0.
|
|
576
|
+
*
|
|
577
|
+
* \sa SDL_JoystickOpen
|
|
313
578
|
*/
|
|
314
579
|
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
|
|
315
580
|
|
|
316
581
|
/**
|
|
317
|
-
*
|
|
582
|
+
* Get the number of general axis controls on a joystick.
|
|
583
|
+
*
|
|
584
|
+
* Often, the directional pad on a game controller will either look like 4
|
|
585
|
+
* separate buttons or a POV hat, and not axes, but all of this is up to the
|
|
586
|
+
* device and platform.
|
|
587
|
+
*
|
|
588
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
589
|
+
* \returns the number of axis controls/number of axes on success or a
|
|
590
|
+
* negative error code on failure; call SDL_GetError() for more
|
|
591
|
+
* information.
|
|
592
|
+
*
|
|
593
|
+
* \since This function is available since SDL 2.0.0.
|
|
594
|
+
*
|
|
595
|
+
* \sa SDL_JoystickGetAxis
|
|
596
|
+
* \sa SDL_JoystickOpen
|
|
318
597
|
*/
|
|
319
598
|
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
|
320
599
|
|
|
321
600
|
/**
|
|
322
|
-
*
|
|
601
|
+
* Get the number of trackballs on a joystick.
|
|
323
602
|
*
|
|
324
|
-
*
|
|
325
|
-
*
|
|
603
|
+
* Joystick trackballs have only relative motion events associated with them
|
|
604
|
+
* and their state cannot be polled.
|
|
605
|
+
*
|
|
606
|
+
* Most joysticks do not have trackballs.
|
|
607
|
+
*
|
|
608
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
609
|
+
* \returns the number of trackballs on success or a negative error code on
|
|
610
|
+
* failure; call SDL_GetError() for more information.
|
|
611
|
+
*
|
|
612
|
+
* \since This function is available since SDL 2.0.0.
|
|
613
|
+
*
|
|
614
|
+
* \sa SDL_JoystickGetBall
|
|
326
615
|
*/
|
|
327
616
|
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
|
328
617
|
|
|
329
618
|
/**
|
|
330
|
-
*
|
|
619
|
+
* Get the number of POV hats on a joystick.
|
|
620
|
+
*
|
|
621
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
622
|
+
* \returns the number of POV hats on success or a negative error code on
|
|
623
|
+
* failure; call SDL_GetError() for more information.
|
|
624
|
+
*
|
|
625
|
+
* \since This function is available since SDL 2.0.0.
|
|
626
|
+
*
|
|
627
|
+
* \sa SDL_JoystickGetHat
|
|
628
|
+
* \sa SDL_JoystickOpen
|
|
331
629
|
*/
|
|
332
630
|
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
|
333
631
|
|
|
334
632
|
/**
|
|
335
|
-
*
|
|
633
|
+
* Get the number of buttons on a joystick.
|
|
634
|
+
*
|
|
635
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
636
|
+
* \returns the number of buttons on success or a negative error code on
|
|
637
|
+
* failure; call SDL_GetError() for more information.
|
|
638
|
+
*
|
|
639
|
+
* \since This function is available since SDL 2.0.0.
|
|
640
|
+
*
|
|
641
|
+
* \sa SDL_JoystickGetButton
|
|
642
|
+
* \sa SDL_JoystickOpen
|
|
336
643
|
*/
|
|
337
644
|
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
|
338
645
|
|
|
339
646
|
/**
|
|
340
|
-
*
|
|
647
|
+
* Update the current state of the open joysticks.
|
|
648
|
+
*
|
|
649
|
+
* This is called automatically by the event loop if any joystick events are
|
|
650
|
+
* enabled.
|
|
341
651
|
*
|
|
342
|
-
*
|
|
343
|
-
*
|
|
652
|
+
* \since This function is available since SDL 2.0.0.
|
|
653
|
+
*
|
|
654
|
+
* \sa SDL_JoystickEventState
|
|
344
655
|
*/
|
|
345
656
|
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
|
346
657
|
|
|
347
658
|
/**
|
|
348
|
-
*
|
|
659
|
+
* Enable/disable joystick event polling.
|
|
660
|
+
*
|
|
661
|
+
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
|
662
|
+
* yourself and manually check the state of the joystick when you want
|
|
663
|
+
* joystick information.
|
|
664
|
+
*
|
|
665
|
+
* It is recommended that you leave joystick event handling enabled.
|
|
666
|
+
*
|
|
667
|
+
* **WARNING**: Calling this function may delete all events currently in SDL's
|
|
668
|
+
* event queue.
|
|
669
|
+
*
|
|
670
|
+
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
|
|
671
|
+
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
|
|
672
|
+
* call SDL_GetError() for more information.
|
|
349
673
|
*
|
|
350
|
-
*
|
|
351
|
-
*
|
|
352
|
-
* information.
|
|
674
|
+
* If `state` is `SDL_QUERY` then the current state is returned,
|
|
675
|
+
* otherwise the new processing state is returned.
|
|
353
676
|
*
|
|
354
|
-
*
|
|
677
|
+
* \since This function is available since SDL 2.0.0.
|
|
678
|
+
*
|
|
679
|
+
* \sa SDL_GameControllerEventState
|
|
355
680
|
*/
|
|
356
681
|
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
|
357
682
|
|
|
358
683
|
#define SDL_JOYSTICK_AXIS_MAX 32767
|
|
359
684
|
#define SDL_JOYSTICK_AXIS_MIN -32768
|
|
685
|
+
|
|
360
686
|
/**
|
|
361
|
-
*
|
|
687
|
+
* Get the current state of an axis control on a joystick.
|
|
688
|
+
*
|
|
689
|
+
* SDL makes no promises about what part of the joystick any given axis refers
|
|
690
|
+
* to. Your game should have some sort of configuration UI to let users
|
|
691
|
+
* specify what each axis should be bound to. Alternately, SDL's higher-level
|
|
692
|
+
* Game Controller API makes a great effort to apply order to this lower-level
|
|
693
|
+
* interface, so you know that a specific axis is the "left thumb stick," etc.
|
|
362
694
|
*
|
|
363
|
-
*
|
|
695
|
+
* The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
|
|
696
|
+
* 32767) representing the current position of the axis. It may be necessary
|
|
697
|
+
* to impose certain tolerances on these values to account for jitter.
|
|
364
698
|
*
|
|
365
|
-
*
|
|
699
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
700
|
+
* \param axis the axis to query; the axis indices start at index 0
|
|
701
|
+
* \returns a 16-bit signed integer representing the current position of the
|
|
702
|
+
* axis or 0 on failure; call SDL_GetError() for more information.
|
|
703
|
+
*
|
|
704
|
+
* \since This function is available since SDL 2.0.0.
|
|
705
|
+
*
|
|
706
|
+
* \sa SDL_JoystickNumAxes
|
|
366
707
|
*/
|
|
367
708
|
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
|
368
709
|
int axis);
|
|
369
710
|
|
|
370
711
|
/**
|
|
371
|
-
*
|
|
712
|
+
* Get the initial state of an axis control on a joystick.
|
|
713
|
+
*
|
|
714
|
+
* The state is a value ranging from -32768 to 32767.
|
|
372
715
|
*
|
|
373
|
-
*
|
|
716
|
+
* The axis indices start at index 0.
|
|
374
717
|
*
|
|
375
|
-
*
|
|
718
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
719
|
+
* \param axis the axis to query; the axis indices start at index 0
|
|
720
|
+
* \param state Upon return, the initial value is supplied here.
|
|
721
|
+
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
|
376
722
|
*
|
|
377
|
-
*
|
|
723
|
+
* \since This function is available since SDL 2.0.6.
|
|
378
724
|
*/
|
|
379
725
|
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
|
|
380
726
|
int axis, Sint16 *state);
|
|
@@ -395,96 +741,197 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
|
|
|
395
741
|
/* @} */
|
|
396
742
|
|
|
397
743
|
/**
|
|
398
|
-
*
|
|
744
|
+
* Get the current state of a POV hat on a joystick.
|
|
399
745
|
*
|
|
400
|
-
*
|
|
746
|
+
* The returned value will be one of the following positions:
|
|
401
747
|
*
|
|
402
|
-
*
|
|
403
|
-
*
|
|
404
|
-
*
|
|
405
|
-
*
|
|
406
|
-
*
|
|
407
|
-
*
|
|
408
|
-
*
|
|
409
|
-
*
|
|
410
|
-
*
|
|
411
|
-
*
|
|
748
|
+
* - `SDL_HAT_CENTERED`
|
|
749
|
+
* - `SDL_HAT_UP`
|
|
750
|
+
* - `SDL_HAT_RIGHT`
|
|
751
|
+
* - `SDL_HAT_DOWN`
|
|
752
|
+
* - `SDL_HAT_LEFT`
|
|
753
|
+
* - `SDL_HAT_RIGHTUP`
|
|
754
|
+
* - `SDL_HAT_RIGHTDOWN`
|
|
755
|
+
* - `SDL_HAT_LEFTUP`
|
|
756
|
+
* - `SDL_HAT_LEFTDOWN`
|
|
757
|
+
*
|
|
758
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
759
|
+
* \param hat the hat index to get the state from; indices start at index 0
|
|
760
|
+
* \returns the current hat position.
|
|
761
|
+
*
|
|
762
|
+
* \since This function is available since SDL 2.0.0.
|
|
763
|
+
*
|
|
764
|
+
* \sa SDL_JoystickNumHats
|
|
412
765
|
*/
|
|
413
766
|
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
|
414
767
|
int hat);
|
|
415
768
|
|
|
416
769
|
/**
|
|
417
|
-
*
|
|
770
|
+
* Get the ball axis change since the last poll.
|
|
771
|
+
*
|
|
772
|
+
* Trackballs can only return relative motion since the last call to
|
|
773
|
+
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
|
|
774
|
+
*
|
|
775
|
+
* Most joysticks do not have trackballs.
|
|
418
776
|
*
|
|
419
|
-
*
|
|
777
|
+
* \param joystick the SDL_Joystick to query
|
|
778
|
+
* \param ball the ball index to query; ball indices start at index 0
|
|
779
|
+
* \param dx stores the difference in the x axis position since the last poll
|
|
780
|
+
* \param dy stores the difference in the y axis position since the last poll
|
|
781
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
782
|
+
* SDL_GetError() for more information.
|
|
420
783
|
*
|
|
421
|
-
*
|
|
784
|
+
* \since This function is available since SDL 2.0.0.
|
|
785
|
+
*
|
|
786
|
+
* \sa SDL_JoystickNumBalls
|
|
422
787
|
*/
|
|
423
788
|
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
|
424
789
|
int ball, int *dx, int *dy);
|
|
425
790
|
|
|
426
791
|
/**
|
|
427
|
-
*
|
|
792
|
+
* Get the current state of a button on a joystick.
|
|
793
|
+
*
|
|
794
|
+
* \param joystick an SDL_Joystick structure containing joystick information
|
|
795
|
+
* \param button the button index to get the state from; indices start at
|
|
796
|
+
* index 0
|
|
797
|
+
* \returns 1 if the specified button is pressed, 0 otherwise.
|
|
798
|
+
*
|
|
799
|
+
* \since This function is available since SDL 2.0.0.
|
|
428
800
|
*
|
|
429
|
-
*
|
|
801
|
+
* \sa SDL_JoystickNumButtons
|
|
430
802
|
*/
|
|
431
803
|
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
|
432
804
|
int button);
|
|
433
805
|
|
|
434
806
|
/**
|
|
435
|
-
*
|
|
436
|
-
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
|
807
|
+
* Start a rumble effect.
|
|
437
808
|
*
|
|
438
|
-
*
|
|
439
|
-
*
|
|
440
|
-
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
|
441
|
-
* \param duration_ms The duration of the rumble effect, in milliseconds
|
|
809
|
+
* Each call to this function cancels any previous rumble effect, and calling
|
|
810
|
+
* it with 0 intensity stops any rumbling.
|
|
442
811
|
*
|
|
443
|
-
*
|
|
812
|
+
* \param joystick The joystick to vibrate
|
|
813
|
+
* \param low_frequency_rumble The intensity of the low frequency (left)
|
|
814
|
+
* rumble motor, from 0 to 0xFFFF
|
|
815
|
+
* \param high_frequency_rumble The intensity of the high frequency (right)
|
|
816
|
+
* rumble motor, from 0 to 0xFFFF
|
|
817
|
+
* \param duration_ms The duration of the rumble effect, in milliseconds
|
|
818
|
+
* \returns 0, or -1 if rumble isn't supported on this joystick
|
|
819
|
+
*
|
|
820
|
+
* \since This function is available since SDL 2.0.9.
|
|
821
|
+
*
|
|
822
|
+
* \sa SDL_JoystickHasRumble
|
|
444
823
|
*/
|
|
445
824
|
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
|
446
825
|
|
|
447
826
|
/**
|
|
448
|
-
*
|
|
449
|
-
*
|
|
827
|
+
* Start a rumble effect in the joystick's triggers
|
|
828
|
+
*
|
|
829
|
+
* Each call to this function cancels any previous trigger rumble effect, and
|
|
830
|
+
* calling it with 0 intensity stops any rumbling.
|
|
450
831
|
*
|
|
451
|
-
*
|
|
452
|
-
*
|
|
453
|
-
*
|
|
454
|
-
*
|
|
832
|
+
* Note that this function is for _trigger_ rumble; the first joystick to
|
|
833
|
+
* support this was the PlayStation 5's DualShock 5 controller. If you want
|
|
834
|
+
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
|
835
|
+
* instead.
|
|
455
836
|
*
|
|
456
|
-
*
|
|
837
|
+
* \param joystick The joystick to vibrate
|
|
838
|
+
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
|
839
|
+
* to 0xFFFF
|
|
840
|
+
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
|
841
|
+
* to 0xFFFF
|
|
842
|
+
* \param duration_ms The duration of the rumble effect, in milliseconds
|
|
843
|
+
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
|
844
|
+
*
|
|
845
|
+
* \since This function is available since SDL 2.0.14.
|
|
846
|
+
*
|
|
847
|
+
* \sa SDL_JoystickHasRumbleTriggers
|
|
457
848
|
*/
|
|
458
849
|
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
|
459
850
|
|
|
460
851
|
/**
|
|
461
|
-
*
|
|
852
|
+
* Query whether a joystick has an LED.
|
|
853
|
+
*
|
|
854
|
+
* An example of a joystick LED is the light on the back of a PlayStation 4's
|
|
855
|
+
* DualShock 4 controller.
|
|
462
856
|
*
|
|
463
|
-
*
|
|
857
|
+
* \param joystick The joystick to query
|
|
858
|
+
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
|
|
464
859
|
*
|
|
465
|
-
*
|
|
860
|
+
* \since This function is available since SDL 2.0.14.
|
|
466
861
|
*/
|
|
467
862
|
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
|
468
863
|
|
|
469
864
|
/**
|
|
470
|
-
*
|
|
865
|
+
* Query whether a joystick has rumble support.
|
|
471
866
|
*
|
|
472
|
-
*
|
|
473
|
-
*
|
|
474
|
-
* \param green The intensity of the green LED
|
|
475
|
-
* \param blue The intensity of the blue LED
|
|
867
|
+
* \param joystick The joystick to query
|
|
868
|
+
* \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
|
|
476
869
|
*
|
|
477
|
-
*
|
|
870
|
+
* \since This function is available since SDL 2.0.18.
|
|
871
|
+
*
|
|
872
|
+
* \sa SDL_JoystickRumble
|
|
873
|
+
*/
|
|
874
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
|
|
875
|
+
|
|
876
|
+
/**
|
|
877
|
+
* Query whether a joystick has rumble support on triggers.
|
|
878
|
+
*
|
|
879
|
+
* \param joystick The joystick to query
|
|
880
|
+
* \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
|
|
881
|
+
*
|
|
882
|
+
* \since This function is available since SDL 2.0.18.
|
|
883
|
+
*
|
|
884
|
+
* \sa SDL_JoystickRumbleTriggers
|
|
885
|
+
*/
|
|
886
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
|
|
887
|
+
|
|
888
|
+
/**
|
|
889
|
+
* Update a joystick's LED color.
|
|
890
|
+
*
|
|
891
|
+
* An example of a joystick LED is the light on the back of a PlayStation 4's
|
|
892
|
+
* DualShock 4 controller.
|
|
893
|
+
*
|
|
894
|
+
* \param joystick The joystick to update
|
|
895
|
+
* \param red The intensity of the red LED
|
|
896
|
+
* \param green The intensity of the green LED
|
|
897
|
+
* \param blue The intensity of the blue LED
|
|
898
|
+
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
|
|
899
|
+
*
|
|
900
|
+
* \since This function is available since SDL 2.0.14.
|
|
478
901
|
*/
|
|
479
902
|
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
|
480
903
|
|
|
481
904
|
/**
|
|
482
|
-
*
|
|
905
|
+
* Send a joystick specific effect packet
|
|
906
|
+
*
|
|
907
|
+
* \param joystick The joystick to affect
|
|
908
|
+
* \param data The data to send to the joystick
|
|
909
|
+
* \param size The size of the data to send to the joystick
|
|
910
|
+
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
|
|
911
|
+
*
|
|
912
|
+
* \since This function is available since SDL 2.0.16.
|
|
913
|
+
*/
|
|
914
|
+
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
|
|
915
|
+
|
|
916
|
+
/**
|
|
917
|
+
* Close a joystick previously opened with SDL_JoystickOpen().
|
|
918
|
+
*
|
|
919
|
+
* \param joystick The joystick device to close
|
|
920
|
+
*
|
|
921
|
+
* \since This function is available since SDL 2.0.0.
|
|
922
|
+
*
|
|
923
|
+
* \sa SDL_JoystickOpen
|
|
483
924
|
*/
|
|
484
925
|
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
|
485
926
|
|
|
486
927
|
/**
|
|
487
|
-
*
|
|
928
|
+
* Get the battery level of a joystick as SDL_JoystickPowerLevel.
|
|
929
|
+
*
|
|
930
|
+
* \param joystick the SDL_Joystick to query
|
|
931
|
+
* \returns the current battery level as SDL_JoystickPowerLevel on success or
|
|
932
|
+
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
|
|
933
|
+
*
|
|
934
|
+
* \since This function is available since SDL 2.0.4.
|
|
488
935
|
*/
|
|
489
936
|
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
|
|
490
937
|
|