ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
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  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
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  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
  334. data/assets/macos/lib/libSDL2_image.a +0 -0
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  358. data/assets/mingw/bin/libvorbis-0.dll +0 -0
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  360. data/assets/mingw/bin/libwebp-7.dll +0 -0
  361. data/assets/mingw/bin/zlib1.dll +0 -0
  362. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -30,10 +30,12 @@
30
30
  * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31
31
  * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32
32
  *
33
+ * The term "player_index" is the number assigned to a player on a specific
34
+ * controller. For XInput controllers this returns the XInput user index.
35
+ * Many joysticks will not be able to supply this information.
36
+ *
33
37
  * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
34
38
  * the device (a X360 wired controller for example). This identifier is platform dependent.
35
- *
36
- *
37
39
  */
38
40
 
39
41
  #ifndef SDL_joystick_h_
@@ -122,92 +124,206 @@ typedef enum
122
124
  * In particular, you are guaranteed that the joystick list won't change, so
123
125
  * the API functions that take a joystick index will be valid, and joystick
124
126
  * and game controller events will not be delivered.
127
+ *
128
+ * \since This function is available since SDL 2.0.7.
125
129
  */
126
130
  extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
131
+
132
+
133
+ /**
134
+ * Unlocking for multi-threaded access to the joystick API
135
+ *
136
+ * If you are using the joystick API or handling events from multiple threads
137
+ * you should use these locking functions to protect access to the joysticks.
138
+ *
139
+ * In particular, you are guaranteed that the joystick list won't change, so
140
+ * the API functions that take a joystick index will be valid, and joystick
141
+ * and game controller events will not be delivered.
142
+ *
143
+ * \since This function is available since SDL 2.0.7.
144
+ */
127
145
  extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
128
146
 
129
147
  /**
130
- * Count the number of joysticks attached to the system right now
148
+ * Count the number of joysticks attached to the system.
149
+ *
150
+ * \returns the number of attached joysticks on success or a negative error
151
+ * code on failure; call SDL_GetError() for more information.
152
+ *
153
+ * \since This function is available since SDL 2.0.0.
154
+ *
155
+ * \sa SDL_JoystickName
156
+ * \sa SDL_JoystickOpen
131
157
  */
132
158
  extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
133
159
 
134
160
  /**
135
- * Get the implementation dependent name of a joystick.
136
- * This can be called before any joysticks are opened.
137
- * If no name can be found, this function returns NULL.
161
+ * Get the implementation dependent name of a joystick.
162
+ *
163
+ * This can be called before any joysticks are opened.
164
+ *
165
+ * \param device_index the index of the joystick to query (the N'th joystick
166
+ * on the system)
167
+ * \returns the name of the selected joystick. If no name can be found, this
168
+ * function returns NULL; call SDL_GetError() for more information.
169
+ *
170
+ * \since This function is available since SDL 2.0.0.
171
+ *
172
+ * \sa SDL_JoystickName
173
+ * \sa SDL_JoystickOpen
138
174
  */
139
175
  extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
140
176
 
141
177
  /**
142
- * Get the player index of a joystick, or -1 if it's not available
143
- * This can be called before any joysticks are opened.
178
+ * Get the player index of a joystick, or -1 if it's not available This can be
179
+ * called before any joysticks are opened.
180
+ *
181
+ * \since This function is available since SDL 2.0.9.
144
182
  */
145
183
  extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
146
184
 
147
185
  /**
148
- * Return the GUID for the joystick at this index
149
- * This can be called before any joysticks are opened.
186
+ * Get the implementation-dependent GUID for the joystick at a given device
187
+ * index.
188
+ *
189
+ * This function can be called before any joysticks are opened.
190
+ *
191
+ * \param device_index the index of the joystick to query (the N'th joystick
192
+ * on the system
193
+ * \returns the GUID of the selected joystick. If called on an invalid index,
194
+ * this function returns a zero GUID
195
+ *
196
+ * \since This function is available since SDL 2.0.0.
197
+ *
198
+ * \sa SDL_JoystickGetGUID
199
+ * \sa SDL_JoystickGetGUIDString
150
200
  */
151
201
  extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
152
202
 
153
203
  /**
154
- * Get the USB vendor ID of a joystick, if available.
155
- * This can be called before any joysticks are opened.
156
- * If the vendor ID isn't available this function returns 0.
204
+ * Get the USB vendor ID of a joystick, if available.
205
+ *
206
+ * This can be called before any joysticks are opened. If the vendor ID isn't
207
+ * available this function returns 0.
208
+ *
209
+ * \param device_index the index of the joystick to query (the N'th joystick
210
+ * on the system
211
+ * \returns the USB vendor ID of the selected joystick. If called on an
212
+ * invalid index, this function returns zero
213
+ *
214
+ * \since This function is available since SDL 2.0.6.
157
215
  */
158
216
  extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
159
217
 
160
218
  /**
161
- * Get the USB product ID of a joystick, if available.
162
- * This can be called before any joysticks are opened.
163
- * If the product ID isn't available this function returns 0.
219
+ * Get the USB product ID of a joystick, if available.
220
+ *
221
+ * This can be called before any joysticks are opened. If the product ID isn't
222
+ * available this function returns 0.
223
+ *
224
+ * \param device_index the index of the joystick to query (the N'th joystick
225
+ * on the system
226
+ * \returns the USB product ID of the selected joystick. If called on an
227
+ * invalid index, this function returns zero
228
+ *
229
+ * \since This function is available since SDL 2.0.6.
164
230
  */
165
231
  extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
166
232
 
167
233
  /**
168
- * Get the product version of a joystick, if available.
169
- * This can be called before any joysticks are opened.
170
- * If the product version isn't available this function returns 0.
234
+ * Get the product version of a joystick, if available.
235
+ *
236
+ * This can be called before any joysticks are opened. If the product version
237
+ * isn't available this function returns 0.
238
+ *
239
+ * \param device_index the index of the joystick to query (the N'th joystick
240
+ * on the system
241
+ * \returns the product version of the selected joystick. If called on an
242
+ * invalid index, this function returns zero
243
+ *
244
+ * \since This function is available since SDL 2.0.6.
171
245
  */
172
246
  extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
173
247
 
174
248
  /**
175
- * Get the type of a joystick, if available.
176
- * This can be called before any joysticks are opened.
249
+ * Get the type of a joystick, if available.
250
+ *
251
+ * This can be called before any joysticks are opened.
252
+ *
253
+ * \param device_index the index of the joystick to query (the N'th joystick
254
+ * on the system
255
+ * \returns the SDL_JoystickType of the selected joystick. If called on an
256
+ * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
257
+ *
258
+ * \since This function is available since SDL 2.0.6.
177
259
  */
178
260
  extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
179
261
 
180
262
  /**
181
- * Get the instance ID of a joystick.
182
- * This can be called before any joysticks are opened.
183
- * If the index is out of range, this function will return -1.
263
+ * Get the instance ID of a joystick.
264
+ *
265
+ * This can be called before any joysticks are opened. If the index is out of
266
+ * range, this function will return -1.
267
+ *
268
+ * \param device_index the index of the joystick to query (the N'th joystick
269
+ * on the system
270
+ * \returns the instance id of the selected joystick. If called on an invalid
271
+ * index, this function returns zero
272
+ *
273
+ * \since This function is available since SDL 2.0.6.
184
274
  */
185
275
  extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
186
276
 
187
277
  /**
188
- * Open a joystick for use.
189
- * The index passed as an argument refers to the N'th joystick on the system.
190
- * This index is not the value which will identify this joystick in future
191
- * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
192
- * there instead.
278
+ * Open a joystick for use.
279
+ *
280
+ * The `device_index` argument refers to the N'th joystick presently
281
+ * recognized by SDL on the system. It is **NOT** the same as the instance ID
282
+ * used to identify the joystick in future events. See
283
+ * SDL_JoystickInstanceID() for more details about instance IDs.
193
284
  *
194
- * \return A joystick identifier, or NULL if an error occurred.
285
+ * The joystick subsystem must be initialized before a joystick can be opened
286
+ * for use.
287
+ *
288
+ * \param device_index the index of the joystick to query
289
+ * \returns a joystick identifier or NULL if an error occurred; call
290
+ * SDL_GetError() for more information.
291
+ *
292
+ * \since This function is available since SDL 2.0.0.
293
+ *
294
+ * \sa SDL_JoystickClose
295
+ * \sa SDL_JoystickInstanceID
195
296
  */
196
297
  extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
197
298
 
198
299
  /**
199
- * Return the SDL_Joystick associated with an instance id.
300
+ * Get the SDL_Joystick associated with an instance id.
301
+ *
302
+ * \param instance_id the instance id to get the SDL_Joystick for
303
+ * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
304
+ * for more information.
305
+ *
306
+ * \since This function is available since SDL 2.0.4.
200
307
  */
201
308
  extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
202
309
 
203
310
  /**
204
- * Return the SDL_Joystick associated with a player index.
311
+ * Get the SDL_Joystick associated with a player index.
312
+ *
313
+ * \param player_index the player index to get the SDL_Joystick for
314
+ * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
315
+ * for more information.
316
+ *
317
+ * \since This function is available since SDL 2.0.12.
205
318
  */
206
319
  extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
207
320
 
208
321
  /**
209
- * Attaches a new virtual joystick.
210
- * Returns the joystick's device index, or -1 if an error occurred.
322
+ * Attach a new virtual joystick.
323
+ *
324
+ * \returns the joystick's device index, or -1 if an error occurred.
325
+ *
326
+ * \since This function is available since SDL 2.0.14.
211
327
  */
212
328
  extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
213
329
  int naxes,
@@ -215,166 +331,396 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
215
331
  int nhats);
216
332
 
217
333
  /**
218
- * Detaches a virtual joystick
219
- * Returns 0 on success, or -1 if an error occurred.
334
+ * Detach a virtual joystick.
335
+ *
336
+ * \param device_index a value previously returned from
337
+ * SDL_JoystickAttachVirtual()
338
+ * \returns 0 on success, or -1 if an error occurred.
339
+ *
340
+ * \since This function is available since SDL 2.0.14.
220
341
  */
221
342
  extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
222
343
 
223
344
  /**
224
- * Indicates whether or not a virtual-joystick is at a given device index.
345
+ * Query whether or not the joystick at a given device index is virtual.
346
+ *
347
+ * \param device_index a joystick device index.
348
+ * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
349
+ *
350
+ * \since This function is available since SDL 2.0.14.
225
351
  */
226
352
  extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
227
353
 
228
354
  /**
229
- * Set values on an opened, virtual-joystick's controls.
230
- * Please note that values set here will not be applied until the next
231
- * call to SDL_JoystickUpdate, which can either be called directly,
232
- * or can be called indirectly through various other SDL APIS,
233
- * including, but not limited to the following: SDL_PollEvent,
234
- * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
235
- *
236
- * Returns 0 on success, -1 on error.
355
+ * Set values on an opened, virtual-joystick's axis.
356
+ *
357
+ * Please note that values set here will not be applied until the next call to
358
+ * SDL_JoystickUpdate, which can either be called directly, or can be called
359
+ * indirectly through various other SDL APIs, including, but not limited to
360
+ * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
361
+ * SDL_WaitEvent.
362
+ *
363
+ * \param joystick the virtual joystick on which to set state.
364
+ * \param axis the specific axis on the virtual joystick to set.
365
+ * \param value the new value for the specified axis.
366
+ * \returns 0 on success, -1 on error.
367
+ *
368
+ * \since This function is available since SDL 2.0.14.
237
369
  */
238
370
  extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
371
+
372
+ /**
373
+ * Set values on an opened, virtual-joystick's button.
374
+ *
375
+ * Please note that values set here will not be applied until the next call to
376
+ * SDL_JoystickUpdate, which can either be called directly, or can be called
377
+ * indirectly through various other SDL APIs, including, but not limited to
378
+ * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
379
+ * SDL_WaitEvent.
380
+ *
381
+ * \param joystick the virtual joystick on which to set state.
382
+ * \param button the specific button on the virtual joystick to set.
383
+ * \param value the new value for the specified button.
384
+ * \returns 0 on success, -1 on error.
385
+ *
386
+ * \since This function is available since SDL 2.0.14.
387
+ */
239
388
  extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
389
+
390
+ /**
391
+ * Set values on an opened, virtual-joystick's hat.
392
+ *
393
+ * Please note that values set here will not be applied until the next call to
394
+ * SDL_JoystickUpdate, which can either be called directly, or can be called
395
+ * indirectly through various other SDL APIs, including, but not limited to
396
+ * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
397
+ * SDL_WaitEvent.
398
+ *
399
+ * \param joystick the virtual joystick on which to set state.
400
+ * \param hat the specific hat on the virtual joystick to set.
401
+ * \param value the new value for the specified hat.
402
+ * \returns 0 on success, -1 on error.
403
+ *
404
+ * \since This function is available since SDL 2.0.14.
405
+ */
240
406
  extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
241
407
 
242
408
  /**
243
- * Return the name for this currently opened joystick.
244
- * If no name can be found, this function returns NULL.
409
+ * Get the implementation dependent name of a joystick.
410
+ *
411
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
412
+ * \returns the name of the selected joystick. If no name can be found, this
413
+ * function returns NULL; call SDL_GetError() for more information.
414
+ *
415
+ * \since This function is available since SDL 2.0.0.
416
+ *
417
+ * \sa SDL_JoystickNameForIndex
418
+ * \sa SDL_JoystickOpen
245
419
  */
246
420
  extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
247
421
 
248
422
  /**
249
- * Get the player index of an opened joystick, or -1 if it's not available
423
+ * Get the player index of an opened joystick.
424
+ *
425
+ * For XInput controllers this returns the XInput user index. Many joysticks
426
+ * will not be able to supply this information.
427
+ *
428
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
429
+ * \returns the player index, or -1 if it's not available.
250
430
  *
251
- * For XInput controllers this returns the XInput user index.
431
+ * \since This function is available since SDL 2.0.9.
252
432
  */
253
433
  extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
254
434
 
255
435
  /**
256
- * Set the player index of an opened joystick
436
+ * Set the player index of an opened joystick.
437
+ *
438
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
439
+ * \param player_index the player index to set.
440
+ *
441
+ * \since This function is available since SDL 2.0.12.
257
442
  */
258
443
  extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
259
444
 
260
445
  /**
261
- * Return the GUID for this opened joystick
446
+ * Get the implementation-dependent GUID for the joystick.
447
+ *
448
+ * This function requires an open joystick.
449
+ *
450
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
451
+ * \returns the GUID of the given joystick. If called on an invalid index,
452
+ * this function returns a zero GUID; call SDL_GetError() for more
453
+ * information.
454
+ *
455
+ * \since This function is available since SDL 2.0.0.
456
+ *
457
+ * \sa SDL_JoystickGetDeviceGUID
458
+ * \sa SDL_JoystickGetGUIDString
262
459
  */
263
460
  extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
264
461
 
265
462
  /**
266
- * Get the USB vendor ID of an opened joystick, if available.
267
- * If the vendor ID isn't available this function returns 0.
463
+ * Get the USB vendor ID of an opened joystick, if available.
464
+ *
465
+ * If the vendor ID isn't available this function returns 0.
466
+ *
467
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
468
+ * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
469
+ *
470
+ * \since This function is available since SDL 2.0.6.
268
471
  */
269
472
  extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
270
473
 
271
474
  /**
272
- * Get the USB product ID of an opened joystick, if available.
273
- * If the product ID isn't available this function returns 0.
475
+ * Get the USB product ID of an opened joystick, if available.
476
+ *
477
+ * If the product ID isn't available this function returns 0.
478
+ *
479
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
480
+ * \returns the USB product ID of the selected joystick, or 0 if unavailable.
481
+ *
482
+ * \since This function is available since SDL 2.0.6.
274
483
  */
275
484
  extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
276
485
 
277
486
  /**
278
- * Get the product version of an opened joystick, if available.
279
- * If the product version isn't available this function returns 0.
487
+ * Get the product version of an opened joystick, if available.
488
+ *
489
+ * If the product version isn't available this function returns 0.
490
+ *
491
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
492
+ * \returns the product version of the selected joystick, or 0 if unavailable.
493
+ *
494
+ * \since This function is available since SDL 2.0.6.
280
495
  */
281
496
  extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
282
497
 
283
498
  /**
284
- * Get the serial number of an opened joystick, if available.
285
- *
286
- * Returns the serial number of the joystick, or NULL if it is not available.
499
+ * Get the serial number of an opened joystick, if available.
500
+ *
501
+ * Returns the serial number of the joystick, or NULL if it is not available.
502
+ *
503
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
504
+ * \returns the serial number of the selected joystick, or NULL if
505
+ * unavailable.
506
+ *
507
+ * \since This function is available since SDL 2.0.14.
287
508
  */
288
509
  extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
289
510
 
290
511
  /**
291
- * Get the type of an opened joystick.
512
+ * Get the type of an opened joystick.
513
+ *
514
+ * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
515
+ * \returns the SDL_JoystickType of the selected joystick.
516
+ *
517
+ * \since This function is available since SDL 2.0.6.
292
518
  */
293
519
  extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
294
520
 
295
521
  /**
296
- * Return a string representation for this guid. pszGUID must point to at least 33 bytes
297
- * (32 for the string plus a NULL terminator).
522
+ * Get an ASCII string representation for a given SDL_JoystickGUID.
523
+ *
524
+ * You should supply at least 33 bytes for pszGUID.
525
+ *
526
+ * \param guid the SDL_JoystickGUID you wish to convert to string
527
+ * \param pszGUID buffer in which to write the ASCII string
528
+ * \param cbGUID the size of pszGUID
529
+ *
530
+ * \since This function is available since SDL 2.0.0.
531
+ *
532
+ * \sa SDL_JoystickGetDeviceGUID
533
+ * \sa SDL_JoystickGetGUID
534
+ * \sa SDL_JoystickGetGUIDFromString
298
535
  */
299
536
  extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
300
537
 
301
538
  /**
302
- * Convert a string into a joystick guid
539
+ * Convert a GUID string into a SDL_JoystickGUID structure.
540
+ *
541
+ * Performs no error checking. If this function is given a string containing
542
+ * an invalid GUID, the function will silently succeed, but the GUID generated
543
+ * will not be useful.
544
+ *
545
+ * \param pchGUID string containing an ASCII representation of a GUID
546
+ * \returns a SDL_JoystickGUID structure.
547
+ *
548
+ * \since This function is available since SDL 2.0.0.
549
+ *
550
+ * \sa SDL_JoystickGetGUIDString
303
551
  */
304
552
  extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
305
553
 
306
554
  /**
307
- * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
555
+ * Get the status of a specified joystick.
556
+ *
557
+ * \param joystick the joystick to query
558
+ * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
559
+ * call SDL_GetError() for more information.
560
+ *
561
+ * \since This function is available since SDL 2.0.0.
562
+ *
563
+ * \sa SDL_JoystickClose
564
+ * \sa SDL_JoystickOpen
308
565
  */
309
566
  extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
310
567
 
311
568
  /**
312
- * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
569
+ * Get the instance ID of an opened joystick.
570
+ *
571
+ * \param joystick an SDL_Joystick structure containing joystick information
572
+ * \returns the instance ID of the specified joystick on success or a negative
573
+ * error code on failure; call SDL_GetError() for more information.
574
+ *
575
+ * \since This function is available since SDL 2.0.0.
576
+ *
577
+ * \sa SDL_JoystickOpen
313
578
  */
314
579
  extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
315
580
 
316
581
  /**
317
- * Get the number of general axis controls on a joystick.
582
+ * Get the number of general axis controls on a joystick.
583
+ *
584
+ * Often, the directional pad on a game controller will either look like 4
585
+ * separate buttons or a POV hat, and not axes, but all of this is up to the
586
+ * device and platform.
587
+ *
588
+ * \param joystick an SDL_Joystick structure containing joystick information
589
+ * \returns the number of axis controls/number of axes on success or a
590
+ * negative error code on failure; call SDL_GetError() for more
591
+ * information.
592
+ *
593
+ * \since This function is available since SDL 2.0.0.
594
+ *
595
+ * \sa SDL_JoystickGetAxis
596
+ * \sa SDL_JoystickOpen
318
597
  */
319
598
  extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
320
599
 
321
600
  /**
322
- * Get the number of trackballs on a joystick.
601
+ * Get the number of trackballs on a joystick.
323
602
  *
324
- * Joystick trackballs have only relative motion events associated
325
- * with them and their state cannot be polled.
603
+ * Joystick trackballs have only relative motion events associated with them
604
+ * and their state cannot be polled.
605
+ *
606
+ * Most joysticks do not have trackballs.
607
+ *
608
+ * \param joystick an SDL_Joystick structure containing joystick information
609
+ * \returns the number of trackballs on success or a negative error code on
610
+ * failure; call SDL_GetError() for more information.
611
+ *
612
+ * \since This function is available since SDL 2.0.0.
613
+ *
614
+ * \sa SDL_JoystickGetBall
326
615
  */
327
616
  extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
328
617
 
329
618
  /**
330
- * Get the number of POV hats on a joystick.
619
+ * Get the number of POV hats on a joystick.
620
+ *
621
+ * \param joystick an SDL_Joystick structure containing joystick information
622
+ * \returns the number of POV hats on success or a negative error code on
623
+ * failure; call SDL_GetError() for more information.
624
+ *
625
+ * \since This function is available since SDL 2.0.0.
626
+ *
627
+ * \sa SDL_JoystickGetHat
628
+ * \sa SDL_JoystickOpen
331
629
  */
332
630
  extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
333
631
 
334
632
  /**
335
- * Get the number of buttons on a joystick.
633
+ * Get the number of buttons on a joystick.
634
+ *
635
+ * \param joystick an SDL_Joystick structure containing joystick information
636
+ * \returns the number of buttons on success or a negative error code on
637
+ * failure; call SDL_GetError() for more information.
638
+ *
639
+ * \since This function is available since SDL 2.0.0.
640
+ *
641
+ * \sa SDL_JoystickGetButton
642
+ * \sa SDL_JoystickOpen
336
643
  */
337
644
  extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
338
645
 
339
646
  /**
340
- * Update the current state of the open joysticks.
647
+ * Update the current state of the open joysticks.
648
+ *
649
+ * This is called automatically by the event loop if any joystick events are
650
+ * enabled.
341
651
  *
342
- * This is called automatically by the event loop if any joystick
343
- * events are enabled.
652
+ * \since This function is available since SDL 2.0.0.
653
+ *
654
+ * \sa SDL_JoystickEventState
344
655
  */
345
656
  extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
346
657
 
347
658
  /**
348
- * Enable/disable joystick event polling.
659
+ * Enable/disable joystick event polling.
660
+ *
661
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
662
+ * yourself and manually check the state of the joystick when you want
663
+ * joystick information.
664
+ *
665
+ * It is recommended that you leave joystick event handling enabled.
666
+ *
667
+ * **WARNING**: Calling this function may delete all events currently in SDL's
668
+ * event queue.
669
+ *
670
+ * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
671
+ * \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
672
+ * call SDL_GetError() for more information.
349
673
  *
350
- * If joystick events are disabled, you must call SDL_JoystickUpdate()
351
- * yourself and check the state of the joystick when you want joystick
352
- * information.
674
+ * If `state` is `SDL_QUERY` then the current state is returned,
675
+ * otherwise the new processing state is returned.
353
676
  *
354
- * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
677
+ * \since This function is available since SDL 2.0.0.
678
+ *
679
+ * \sa SDL_GameControllerEventState
355
680
  */
356
681
  extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
357
682
 
358
683
  #define SDL_JOYSTICK_AXIS_MAX 32767
359
684
  #define SDL_JOYSTICK_AXIS_MIN -32768
685
+
360
686
  /**
361
- * Get the current state of an axis control on a joystick.
687
+ * Get the current state of an axis control on a joystick.
688
+ *
689
+ * SDL makes no promises about what part of the joystick any given axis refers
690
+ * to. Your game should have some sort of configuration UI to let users
691
+ * specify what each axis should be bound to. Alternately, SDL's higher-level
692
+ * Game Controller API makes a great effort to apply order to this lower-level
693
+ * interface, so you know that a specific axis is the "left thumb stick," etc.
362
694
  *
363
- * The state is a value ranging from -32768 to 32767.
695
+ * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
696
+ * 32767) representing the current position of the axis. It may be necessary
697
+ * to impose certain tolerances on these values to account for jitter.
364
698
  *
365
- * The axis indices start at index 0.
699
+ * \param joystick an SDL_Joystick structure containing joystick information
700
+ * \param axis the axis to query; the axis indices start at index 0
701
+ * \returns a 16-bit signed integer representing the current position of the
702
+ * axis or 0 on failure; call SDL_GetError() for more information.
703
+ *
704
+ * \since This function is available since SDL 2.0.0.
705
+ *
706
+ * \sa SDL_JoystickNumAxes
366
707
  */
367
708
  extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
368
709
  int axis);
369
710
 
370
711
  /**
371
- * Get the initial state of an axis control on a joystick.
712
+ * Get the initial state of an axis control on a joystick.
713
+ *
714
+ * The state is a value ranging from -32768 to 32767.
372
715
  *
373
- * The state is a value ranging from -32768 to 32767.
716
+ * The axis indices start at index 0.
374
717
  *
375
- * The axis indices start at index 0.
718
+ * \param joystick an SDL_Joystick structure containing joystick information
719
+ * \param axis the axis to query; the axis indices start at index 0
720
+ * \param state Upon return, the initial value is supplied here.
721
+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
376
722
  *
377
- * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
723
+ * \since This function is available since SDL 2.0.6.
378
724
  */
379
725
  extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
380
726
  int axis, Sint16 *state);
@@ -395,96 +741,197 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
395
741
  /* @} */
396
742
 
397
743
  /**
398
- * Get the current state of a POV hat on a joystick.
744
+ * Get the current state of a POV hat on a joystick.
399
745
  *
400
- * The hat indices start at index 0.
746
+ * The returned value will be one of the following positions:
401
747
  *
402
- * \return The return value is one of the following positions:
403
- * - ::SDL_HAT_CENTERED
404
- * - ::SDL_HAT_UP
405
- * - ::SDL_HAT_RIGHT
406
- * - ::SDL_HAT_DOWN
407
- * - ::SDL_HAT_LEFT
408
- * - ::SDL_HAT_RIGHTUP
409
- * - ::SDL_HAT_RIGHTDOWN
410
- * - ::SDL_HAT_LEFTUP
411
- * - ::SDL_HAT_LEFTDOWN
748
+ * - `SDL_HAT_CENTERED`
749
+ * - `SDL_HAT_UP`
750
+ * - `SDL_HAT_RIGHT`
751
+ * - `SDL_HAT_DOWN`
752
+ * - `SDL_HAT_LEFT`
753
+ * - `SDL_HAT_RIGHTUP`
754
+ * - `SDL_HAT_RIGHTDOWN`
755
+ * - `SDL_HAT_LEFTUP`
756
+ * - `SDL_HAT_LEFTDOWN`
757
+ *
758
+ * \param joystick an SDL_Joystick structure containing joystick information
759
+ * \param hat the hat index to get the state from; indices start at index 0
760
+ * \returns the current hat position.
761
+ *
762
+ * \since This function is available since SDL 2.0.0.
763
+ *
764
+ * \sa SDL_JoystickNumHats
412
765
  */
413
766
  extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
414
767
  int hat);
415
768
 
416
769
  /**
417
- * Get the ball axis change since the last poll.
770
+ * Get the ball axis change since the last poll.
771
+ *
772
+ * Trackballs can only return relative motion since the last call to
773
+ * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
774
+ *
775
+ * Most joysticks do not have trackballs.
418
776
  *
419
- * \return 0, or -1 if you passed it invalid parameters.
777
+ * \param joystick the SDL_Joystick to query
778
+ * \param ball the ball index to query; ball indices start at index 0
779
+ * \param dx stores the difference in the x axis position since the last poll
780
+ * \param dy stores the difference in the y axis position since the last poll
781
+ * \returns 0 on success or a negative error code on failure; call
782
+ * SDL_GetError() for more information.
420
783
  *
421
- * The ball indices start at index 0.
784
+ * \since This function is available since SDL 2.0.0.
785
+ *
786
+ * \sa SDL_JoystickNumBalls
422
787
  */
423
788
  extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
424
789
  int ball, int *dx, int *dy);
425
790
 
426
791
  /**
427
- * Get the current state of a button on a joystick.
792
+ * Get the current state of a button on a joystick.
793
+ *
794
+ * \param joystick an SDL_Joystick structure containing joystick information
795
+ * \param button the button index to get the state from; indices start at
796
+ * index 0
797
+ * \returns 1 if the specified button is pressed, 0 otherwise.
798
+ *
799
+ * \since This function is available since SDL 2.0.0.
428
800
  *
429
- * The button indices start at index 0.
801
+ * \sa SDL_JoystickNumButtons
430
802
  */
431
803
  extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
432
804
  int button);
433
805
 
434
806
  /**
435
- * Start a rumble effect
436
- * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
807
+ * Start a rumble effect.
437
808
  *
438
- * \param joystick The joystick to vibrate
439
- * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
440
- * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
441
- * \param duration_ms The duration of the rumble effect, in milliseconds
809
+ * Each call to this function cancels any previous rumble effect, and calling
810
+ * it with 0 intensity stops any rumbling.
442
811
  *
443
- * \return 0, or -1 if rumble isn't supported on this joystick
812
+ * \param joystick The joystick to vibrate
813
+ * \param low_frequency_rumble The intensity of the low frequency (left)
814
+ * rumble motor, from 0 to 0xFFFF
815
+ * \param high_frequency_rumble The intensity of the high frequency (right)
816
+ * rumble motor, from 0 to 0xFFFF
817
+ * \param duration_ms The duration of the rumble effect, in milliseconds
818
+ * \returns 0, or -1 if rumble isn't supported on this joystick
819
+ *
820
+ * \since This function is available since SDL 2.0.9.
821
+ *
822
+ * \sa SDL_JoystickHasRumble
444
823
  */
445
824
  extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
446
825
 
447
826
  /**
448
- * Start a rumble effect in the joystick's triggers
449
- * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
827
+ * Start a rumble effect in the joystick's triggers
828
+ *
829
+ * Each call to this function cancels any previous trigger rumble effect, and
830
+ * calling it with 0 intensity stops any rumbling.
450
831
  *
451
- * \param joystick The joystick to vibrate
452
- * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
453
- * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
454
- * \param duration_ms The duration of the rumble effect, in milliseconds
832
+ * Note that this function is for _trigger_ rumble; the first joystick to
833
+ * support this was the PlayStation 5's DualShock 5 controller. If you want
834
+ * the (more common) whole-controller rumble, use SDL_JoystickRumble()
835
+ * instead.
455
836
  *
456
- * \return 0, or -1 if trigger rumble isn't supported on this joystick
837
+ * \param joystick The joystick to vibrate
838
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0
839
+ * to 0xFFFF
840
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0
841
+ * to 0xFFFF
842
+ * \param duration_ms The duration of the rumble effect, in milliseconds
843
+ * \returns 0, or -1 if trigger rumble isn't supported on this joystick
844
+ *
845
+ * \since This function is available since SDL 2.0.14.
846
+ *
847
+ * \sa SDL_JoystickHasRumbleTriggers
457
848
  */
458
849
  extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
459
850
 
460
851
  /**
461
- * Return whether a joystick has an LED
852
+ * Query whether a joystick has an LED.
853
+ *
854
+ * An example of a joystick LED is the light on the back of a PlayStation 4's
855
+ * DualShock 4 controller.
462
856
  *
463
- * \param joystick The joystick to query
857
+ * \param joystick The joystick to query
858
+ * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
464
859
  *
465
- * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
860
+ * \since This function is available since SDL 2.0.14.
466
861
  */
467
862
  extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
468
863
 
469
864
  /**
470
- * Update a joystick's LED color.
865
+ * Query whether a joystick has rumble support.
471
866
  *
472
- * \param joystick The joystick to update
473
- * \param red The intensity of the red LED
474
- * \param green The intensity of the green LED
475
- * \param blue The intensity of the blue LED
867
+ * \param joystick The joystick to query
868
+ * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
476
869
  *
477
- * \return 0, or -1 if this joystick does not have a modifiable LED
870
+ * \since This function is available since SDL 2.0.18.
871
+ *
872
+ * \sa SDL_JoystickRumble
873
+ */
874
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
875
+
876
+ /**
877
+ * Query whether a joystick has rumble support on triggers.
878
+ *
879
+ * \param joystick The joystick to query
880
+ * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
881
+ *
882
+ * \since This function is available since SDL 2.0.18.
883
+ *
884
+ * \sa SDL_JoystickRumbleTriggers
885
+ */
886
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
887
+
888
+ /**
889
+ * Update a joystick's LED color.
890
+ *
891
+ * An example of a joystick LED is the light on the back of a PlayStation 4's
892
+ * DualShock 4 controller.
893
+ *
894
+ * \param joystick The joystick to update
895
+ * \param red The intensity of the red LED
896
+ * \param green The intensity of the green LED
897
+ * \param blue The intensity of the blue LED
898
+ * \returns 0 on success, -1 if this joystick does not have a modifiable LED
899
+ *
900
+ * \since This function is available since SDL 2.0.14.
478
901
  */
479
902
  extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
480
903
 
481
904
  /**
482
- * Close a joystick previously opened with SDL_JoystickOpen().
905
+ * Send a joystick specific effect packet
906
+ *
907
+ * \param joystick The joystick to affect
908
+ * \param data The data to send to the joystick
909
+ * \param size The size of the data to send to the joystick
910
+ * \returns 0, or -1 if this joystick or driver doesn't support effect packets
911
+ *
912
+ * \since This function is available since SDL 2.0.16.
913
+ */
914
+ extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
915
+
916
+ /**
917
+ * Close a joystick previously opened with SDL_JoystickOpen().
918
+ *
919
+ * \param joystick The joystick device to close
920
+ *
921
+ * \since This function is available since SDL 2.0.0.
922
+ *
923
+ * \sa SDL_JoystickOpen
483
924
  */
484
925
  extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
485
926
 
486
927
  /**
487
- * Return the battery level of this joystick
928
+ * Get the battery level of a joystick as SDL_JoystickPowerLevel.
929
+ *
930
+ * \param joystick the SDL_Joystick to query
931
+ * \returns the current battery level as SDL_JoystickPowerLevel on success or
932
+ * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
933
+ *
934
+ * \since This function is available since SDL 2.0.4.
488
935
  */
489
936
  extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
490
937