ruby2d 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +39 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +237 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +246 -152
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
- data/assets/macos/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/lib/libfreetype.a +0 -0
- data/assets/macos/lib/libjpeg.a +0 -0
- data/assets/macos/lib/libpng16.a +0 -0
- data/assets/macos/lib/libtiff.a +0 -0
- data/assets/macos/lib/libvorbis.a +0 -0
- data/assets/macos/lib/libvorbisfile.a +0 -0
- data/assets/macos/lib/libwebp.a +0 -0
- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
- data/assets/mingw/bin/libjpeg-9.dll +0 -0
- data/assets/mingw/bin/libmodplug-1.dll +0 -0
- data/assets/mingw/bin/libmpg123-0.dll +0 -0
- data/assets/mingw/bin/libogg-0.dll +0 -0
- data/assets/mingw/bin/libopus-0.dll +0 -0
- data/assets/mingw/bin/libopusfile-0.dll +0 -0
- data/assets/mingw/bin/libpng16-16.dll +0 -0
- data/assets/mingw/bin/libtiff-5.dll +0 -0
- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
- data/assets/mingw/bin/libwebp-7.dll +0 -0
- data/assets/mingw/bin/zlib1.dll +0 -0
- data/assets/mingw/lib/libSDL2.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_image.a +0 -0
- data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.a +0 -0
- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.a +0 -0
- data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
- data/assets/mingw/lib/libSDL2main.a +0 -0
- data/assets/mingw/lib/libglew32.dll.a +0 -0
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/*
|
|
2
2
|
Simple DirectMedia Layer
|
|
3
|
-
Copyright (C) 1997-
|
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
4
4
|
|
|
5
5
|
This software is provided 'as-is', without any express or implied
|
|
6
6
|
warranty. In no event will the authors be held liable for any damages
|
|
@@ -76,7 +76,7 @@
|
|
|
76
76
|
* }
|
|
77
77
|
*
|
|
78
78
|
* // Create the effect
|
|
79
|
-
*
|
|
79
|
+
* SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
|
|
80
80
|
* effect.type = SDL_HAPTIC_SINE;
|
|
81
81
|
* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
|
|
82
82
|
* effect.periodic.direction.dir[0] = 18000; // Force comes from south
|
|
@@ -820,419 +820,513 @@ typedef union SDL_HapticEffect
|
|
|
820
820
|
|
|
821
821
|
|
|
822
822
|
/* Function prototypes */
|
|
823
|
+
|
|
823
824
|
/**
|
|
824
|
-
*
|
|
825
|
+
* Count the number of haptic devices attached to the system.
|
|
826
|
+
*
|
|
827
|
+
* \returns the number of haptic devices detected on the system or a negative
|
|
828
|
+
* error code on failure; call SDL_GetError() for more information.
|
|
825
829
|
*
|
|
826
|
-
*
|
|
830
|
+
* \since This function is available since SDL 2.0.0.
|
|
831
|
+
*
|
|
832
|
+
* \sa SDL_HapticName
|
|
827
833
|
*/
|
|
828
834
|
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
|
|
829
835
|
|
|
830
836
|
/**
|
|
831
|
-
*
|
|
837
|
+
* Get the implementation dependent name of a haptic device.
|
|
838
|
+
*
|
|
839
|
+
* This can be called before any joysticks are opened. If no name can be
|
|
840
|
+
* found, this function returns NULL.
|
|
832
841
|
*
|
|
833
|
-
*
|
|
834
|
-
*
|
|
842
|
+
* \param device_index index of the device to query.
|
|
843
|
+
* \returns the name of the device or NULL on failure; call SDL_GetError() for
|
|
844
|
+
* more information.
|
|
835
845
|
*
|
|
836
|
-
*
|
|
837
|
-
* \return Name of the device or NULL on error.
|
|
846
|
+
* \since This function is available since SDL 2.0.0.
|
|
838
847
|
*
|
|
839
|
-
*
|
|
848
|
+
* \sa SDL_NumHaptics
|
|
840
849
|
*/
|
|
841
850
|
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
|
|
842
851
|
|
|
843
852
|
/**
|
|
844
|
-
*
|
|
853
|
+
* Open a haptic device for use.
|
|
845
854
|
*
|
|
846
|
-
*
|
|
847
|
-
*
|
|
855
|
+
* The index passed as an argument refers to the N'th haptic device on this
|
|
856
|
+
* system.
|
|
848
857
|
*
|
|
849
|
-
*
|
|
850
|
-
*
|
|
851
|
-
*
|
|
858
|
+
* When opening a haptic device, its gain will be set to maximum and
|
|
859
|
+
* autocenter will be disabled. To modify these values use SDL_HapticSetGain()
|
|
860
|
+
* and SDL_HapticSetAutocenter().
|
|
852
861
|
*
|
|
853
|
-
*
|
|
854
|
-
*
|
|
862
|
+
* \param device_index index of the device to open
|
|
863
|
+
* \returns the device identifier or NULL on failure; call SDL_GetError() for
|
|
864
|
+
* more information.
|
|
855
865
|
*
|
|
856
|
-
*
|
|
857
|
-
*
|
|
858
|
-
*
|
|
859
|
-
*
|
|
860
|
-
*
|
|
861
|
-
*
|
|
862
|
-
*
|
|
863
|
-
*
|
|
866
|
+
* \since This function is available since SDL 2.0.0.
|
|
867
|
+
*
|
|
868
|
+
* \sa SDL_HapticClose
|
|
869
|
+
* \sa SDL_HapticIndex
|
|
870
|
+
* \sa SDL_HapticOpenFromJoystick
|
|
871
|
+
* \sa SDL_HapticOpenFromMouse
|
|
872
|
+
* \sa SDL_HapticPause
|
|
873
|
+
* \sa SDL_HapticSetAutocenter
|
|
874
|
+
* \sa SDL_HapticSetGain
|
|
875
|
+
* \sa SDL_HapticStopAll
|
|
864
876
|
*/
|
|
865
877
|
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
|
|
866
878
|
|
|
867
879
|
/**
|
|
868
|
-
*
|
|
880
|
+
* Check if the haptic device at the designated index has been opened.
|
|
869
881
|
*
|
|
870
|
-
*
|
|
871
|
-
*
|
|
882
|
+
* \param device_index the index of the device to query
|
|
883
|
+
* \returns 1 if it has been opened, 0 if it hasn't or on failure; call
|
|
884
|
+
* SDL_GetError() for more information.
|
|
872
885
|
*
|
|
873
|
-
*
|
|
874
|
-
*
|
|
886
|
+
* \since This function is available since SDL 2.0.0.
|
|
887
|
+
*
|
|
888
|
+
* \sa SDL_HapticIndex
|
|
889
|
+
* \sa SDL_HapticOpen
|
|
875
890
|
*/
|
|
876
891
|
extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
|
|
877
892
|
|
|
878
893
|
/**
|
|
879
|
-
*
|
|
894
|
+
* Get the index of a haptic device.
|
|
880
895
|
*
|
|
881
|
-
*
|
|
882
|
-
*
|
|
896
|
+
* \param haptic the SDL_Haptic device to query
|
|
897
|
+
* \returns the index of the specified haptic device or a negative error code
|
|
898
|
+
* on failure; call SDL_GetError() for more information.
|
|
883
899
|
*
|
|
884
|
-
*
|
|
885
|
-
*
|
|
900
|
+
* \since This function is available since SDL 2.0.0.
|
|
901
|
+
*
|
|
902
|
+
* \sa SDL_HapticOpen
|
|
903
|
+
* \sa SDL_HapticOpened
|
|
886
904
|
*/
|
|
887
905
|
extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
|
|
888
906
|
|
|
889
907
|
/**
|
|
890
|
-
*
|
|
908
|
+
* Query whether or not the current mouse has haptic capabilities.
|
|
891
909
|
*
|
|
892
|
-
*
|
|
910
|
+
* \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
|
|
893
911
|
*
|
|
894
|
-
*
|
|
912
|
+
* \since This function is available since SDL 2.0.0.
|
|
913
|
+
*
|
|
914
|
+
* \sa SDL_HapticOpenFromMouse
|
|
895
915
|
*/
|
|
896
916
|
extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
|
|
897
917
|
|
|
898
918
|
/**
|
|
899
|
-
*
|
|
919
|
+
* Try to open a haptic device from the current mouse.
|
|
900
920
|
*
|
|
901
|
-
*
|
|
921
|
+
* \returns the haptic device identifier or NULL on failure; call
|
|
922
|
+
* SDL_GetError() for more information.
|
|
902
923
|
*
|
|
903
|
-
*
|
|
904
|
-
*
|
|
924
|
+
* \since This function is available since SDL 2.0.0.
|
|
925
|
+
*
|
|
926
|
+
* \sa SDL_HapticOpen
|
|
927
|
+
* \sa SDL_MouseIsHaptic
|
|
905
928
|
*/
|
|
906
929
|
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
|
|
907
930
|
|
|
908
931
|
/**
|
|
909
|
-
*
|
|
932
|
+
* Query if a joystick has haptic features.
|
|
910
933
|
*
|
|
911
|
-
*
|
|
912
|
-
*
|
|
913
|
-
*
|
|
934
|
+
* \param joystick the SDL_Joystick to test for haptic capabilities
|
|
935
|
+
* \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a
|
|
936
|
+
* negative error code on failure; call SDL_GetError() for more
|
|
937
|
+
* information.
|
|
914
938
|
*
|
|
915
|
-
*
|
|
939
|
+
* \since This function is available since SDL 2.0.0.
|
|
940
|
+
*
|
|
941
|
+
* \sa SDL_HapticOpenFromJoystick
|
|
916
942
|
*/
|
|
917
943
|
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
|
918
944
|
|
|
919
945
|
/**
|
|
920
|
-
*
|
|
946
|
+
* Open a haptic device for use from a joystick device.
|
|
921
947
|
*
|
|
922
|
-
*
|
|
923
|
-
*
|
|
948
|
+
* You must still close the haptic device separately. It will not be closed
|
|
949
|
+
* with the joystick.
|
|
924
950
|
*
|
|
925
|
-
*
|
|
926
|
-
*
|
|
927
|
-
*
|
|
928
|
-
*
|
|
951
|
+
* When opened from a joystick you should first close the haptic device before
|
|
952
|
+
* closing the joystick device. If not, on some implementations the haptic
|
|
953
|
+
* device will also get unallocated and you'll be unable to use force feedback
|
|
954
|
+
* on that device.
|
|
929
955
|
*
|
|
930
|
-
*
|
|
931
|
-
*
|
|
956
|
+
* \param joystick the SDL_Joystick to create a haptic device from
|
|
957
|
+
* \returns a valid haptic device identifier on success or NULL on failure;
|
|
958
|
+
* call SDL_GetError() for more information.
|
|
932
959
|
*
|
|
933
|
-
*
|
|
934
|
-
*
|
|
960
|
+
* \since This function is available since SDL 2.0.0.
|
|
961
|
+
*
|
|
962
|
+
* \sa SDL_HapticClose
|
|
963
|
+
* \sa SDL_HapticOpen
|
|
964
|
+
* \sa SDL_JoystickIsHaptic
|
|
935
965
|
*/
|
|
936
966
|
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
|
|
937
967
|
joystick);
|
|
938
968
|
|
|
939
969
|
/**
|
|
940
|
-
*
|
|
970
|
+
* Close a haptic device previously opened with SDL_HapticOpen().
|
|
971
|
+
*
|
|
972
|
+
* \param haptic the SDL_Haptic device to close
|
|
941
973
|
*
|
|
942
|
-
*
|
|
974
|
+
* \since This function is available since SDL 2.0.0.
|
|
975
|
+
*
|
|
976
|
+
* \sa SDL_HapticOpen
|
|
943
977
|
*/
|
|
944
978
|
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
|
|
945
979
|
|
|
946
980
|
/**
|
|
947
|
-
*
|
|
981
|
+
* Get the number of effects a haptic device can store.
|
|
982
|
+
*
|
|
983
|
+
* On some platforms this isn't fully supported, and therefore is an
|
|
984
|
+
* approximation. Always check to see if your created effect was actually
|
|
985
|
+
* created and do not rely solely on SDL_HapticNumEffects().
|
|
948
986
|
*
|
|
949
|
-
*
|
|
950
|
-
*
|
|
951
|
-
*
|
|
987
|
+
* \param haptic the SDL_Haptic device to query
|
|
988
|
+
* \returns the number of effects the haptic device can store or a negative
|
|
989
|
+
* error code on failure; call SDL_GetError() for more information.
|
|
952
990
|
*
|
|
953
|
-
*
|
|
954
|
-
* \return The number of effects the haptic device can store or
|
|
955
|
-
* -1 on error.
|
|
991
|
+
* \since This function is available since SDL 2.0.0.
|
|
956
992
|
*
|
|
957
|
-
*
|
|
958
|
-
*
|
|
993
|
+
* \sa SDL_HapticNumEffectsPlaying
|
|
994
|
+
* \sa SDL_HapticQuery
|
|
959
995
|
*/
|
|
960
996
|
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
|
|
961
997
|
|
|
962
998
|
/**
|
|
963
|
-
*
|
|
964
|
-
* time.
|
|
999
|
+
* Get the number of effects a haptic device can play at the same time.
|
|
965
1000
|
*
|
|
966
|
-
*
|
|
967
|
-
* Added here for the sake of completeness.
|
|
1001
|
+
* This is not supported on all platforms, but will always return a value.
|
|
968
1002
|
*
|
|
969
|
-
*
|
|
970
|
-
*
|
|
971
|
-
* or
|
|
1003
|
+
* \param haptic the SDL_Haptic device to query maximum playing effects
|
|
1004
|
+
* \returns the number of effects the haptic device can play at the same time
|
|
1005
|
+
* or a negative error code on failure; call SDL_GetError() for more
|
|
1006
|
+
* information.
|
|
972
1007
|
*
|
|
973
|
-
*
|
|
974
|
-
*
|
|
1008
|
+
* \since This function is available since SDL 2.0.0.
|
|
1009
|
+
*
|
|
1010
|
+
* \sa SDL_HapticNumEffects
|
|
1011
|
+
* \sa SDL_HapticQuery
|
|
975
1012
|
*/
|
|
976
1013
|
extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
|
977
1014
|
|
|
978
1015
|
/**
|
|
979
|
-
*
|
|
1016
|
+
* Get the haptic device's supported features in bitwise manner.
|
|
980
1017
|
*
|
|
981
|
-
*
|
|
982
|
-
*
|
|
983
|
-
*
|
|
984
|
-
* printf("We have constant haptic effect!\n");
|
|
985
|
-
* }
|
|
986
|
-
* \endcode
|
|
1018
|
+
* \param haptic the SDL_Haptic device to query
|
|
1019
|
+
* \returns a list of supported haptic features in bitwise manner (OR'd), or 0
|
|
1020
|
+
* on failure; call SDL_GetError() for more information.
|
|
987
1021
|
*
|
|
988
|
-
*
|
|
989
|
-
* \return Haptic features in bitwise manner (OR'd).
|
|
1022
|
+
* \since This function is available since SDL 2.0.0.
|
|
990
1023
|
*
|
|
991
|
-
*
|
|
992
|
-
*
|
|
1024
|
+
* \sa SDL_HapticEffectSupported
|
|
1025
|
+
* \sa SDL_HapticNumEffects
|
|
993
1026
|
*/
|
|
994
1027
|
extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
|
|
995
1028
|
|
|
996
1029
|
|
|
997
1030
|
/**
|
|
998
|
-
*
|
|
1031
|
+
* Get the number of haptic axes the device has.
|
|
999
1032
|
*
|
|
1000
|
-
*
|
|
1033
|
+
* The number of haptic axes might be useful if working with the
|
|
1034
|
+
* SDL_HapticDirection effect.
|
|
1035
|
+
*
|
|
1036
|
+
* \param haptic the SDL_Haptic device to query
|
|
1037
|
+
* \returns the number of axes on success or a negative error code on failure;
|
|
1038
|
+
* call SDL_GetError() for more information.
|
|
1039
|
+
*
|
|
1040
|
+
* \since This function is available since SDL 2.0.0.
|
|
1001
1041
|
*/
|
|
1002
1042
|
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
|
|
1003
1043
|
|
|
1004
1044
|
/**
|
|
1005
|
-
*
|
|
1045
|
+
* Check to see if an effect is supported by a haptic device.
|
|
1046
|
+
*
|
|
1047
|
+
* \param haptic the SDL_Haptic device to query
|
|
1048
|
+
* \param effect the desired effect to query
|
|
1049
|
+
* \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
|
|
1050
|
+
* negative error code on failure; call SDL_GetError() for more
|
|
1051
|
+
* information.
|
|
1006
1052
|
*
|
|
1007
|
-
*
|
|
1008
|
-
* \param effect Effect to check to see if it is supported.
|
|
1009
|
-
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
|
|
1053
|
+
* \since This function is available since SDL 2.0.0.
|
|
1010
1054
|
*
|
|
1011
|
-
*
|
|
1012
|
-
*
|
|
1055
|
+
* \sa SDL_HapticNewEffect
|
|
1056
|
+
* \sa SDL_HapticQuery
|
|
1013
1057
|
*/
|
|
1014
1058
|
extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
|
|
1015
1059
|
SDL_HapticEffect *
|
|
1016
1060
|
effect);
|
|
1017
1061
|
|
|
1018
1062
|
/**
|
|
1019
|
-
*
|
|
1063
|
+
* Create a new haptic effect on a specified device.
|
|
1020
1064
|
*
|
|
1021
|
-
*
|
|
1022
|
-
*
|
|
1023
|
-
*
|
|
1065
|
+
* \param haptic an SDL_Haptic device to create the effect on
|
|
1066
|
+
* \param effect an SDL_HapticEffect structure containing the properties of
|
|
1067
|
+
* the effect to create
|
|
1068
|
+
* \returns the ID of the effect on success or a negative error code on
|
|
1069
|
+
* failure; call SDL_GetError() for more information.
|
|
1024
1070
|
*
|
|
1025
|
-
*
|
|
1026
|
-
*
|
|
1027
|
-
*
|
|
1071
|
+
* \since This function is available since SDL 2.0.0.
|
|
1072
|
+
*
|
|
1073
|
+
* \sa SDL_HapticDestroyEffect
|
|
1074
|
+
* \sa SDL_HapticRunEffect
|
|
1075
|
+
* \sa SDL_HapticUpdateEffect
|
|
1028
1076
|
*/
|
|
1029
1077
|
extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
|
|
1030
1078
|
SDL_HapticEffect * effect);
|
|
1031
1079
|
|
|
1032
1080
|
/**
|
|
1033
|
-
*
|
|
1081
|
+
* Update the properties of an effect.
|
|
1082
|
+
*
|
|
1083
|
+
* Can be used dynamically, although behavior when dynamically changing
|
|
1084
|
+
* direction may be strange. Specifically the effect may re-upload itself and
|
|
1085
|
+
* start playing from the start. You also cannot change the type either when
|
|
1086
|
+
* running SDL_HapticUpdateEffect().
|
|
1034
1087
|
*
|
|
1035
|
-
*
|
|
1036
|
-
*
|
|
1037
|
-
*
|
|
1038
|
-
*
|
|
1088
|
+
* \param haptic the SDL_Haptic device that has the effect
|
|
1089
|
+
* \param effect the identifier of the effect to update
|
|
1090
|
+
* \param data an SDL_HapticEffect structure containing the new effect
|
|
1091
|
+
* properties to use
|
|
1092
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1093
|
+
* SDL_GetError() for more information.
|
|
1039
1094
|
*
|
|
1040
|
-
*
|
|
1041
|
-
* \param effect Identifier of the effect to update.
|
|
1042
|
-
* \param data New effect properties to use.
|
|
1043
|
-
* \return 0 on success or -1 on error.
|
|
1095
|
+
* \since This function is available since SDL 2.0.0.
|
|
1044
1096
|
*
|
|
1045
|
-
*
|
|
1046
|
-
*
|
|
1047
|
-
*
|
|
1097
|
+
* \sa SDL_HapticDestroyEffect
|
|
1098
|
+
* \sa SDL_HapticNewEffect
|
|
1099
|
+
* \sa SDL_HapticRunEffect
|
|
1048
1100
|
*/
|
|
1049
1101
|
extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
|
|
1050
1102
|
int effect,
|
|
1051
1103
|
SDL_HapticEffect * data);
|
|
1052
1104
|
|
|
1053
1105
|
/**
|
|
1054
|
-
*
|
|
1106
|
+
* Run the haptic effect on its associated haptic device.
|
|
1055
1107
|
*
|
|
1056
|
-
*
|
|
1057
|
-
*
|
|
1058
|
-
*
|
|
1059
|
-
*
|
|
1108
|
+
* To repeat the effect over and over indefinitely, set `iterations` to
|
|
1109
|
+
* `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
|
|
1110
|
+
* one instance of the effect last indefinitely (so the effect does not fade),
|
|
1111
|
+
* set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
|
|
1112
|
+
* instead.
|
|
1060
1113
|
*
|
|
1061
|
-
*
|
|
1062
|
-
*
|
|
1063
|
-
*
|
|
1064
|
-
*
|
|
1065
|
-
*
|
|
1114
|
+
* \param haptic the SDL_Haptic device to run the effect on
|
|
1115
|
+
* \param effect the ID of the haptic effect to run
|
|
1116
|
+
* \param iterations the number of iterations to run the effect; use
|
|
1117
|
+
* `SDL_HAPTIC_INFINITY` to repeat forever
|
|
1118
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1119
|
+
* SDL_GetError() for more information.
|
|
1066
1120
|
*
|
|
1067
|
-
*
|
|
1068
|
-
*
|
|
1069
|
-
*
|
|
1121
|
+
* \since This function is available since SDL 2.0.0.
|
|
1122
|
+
*
|
|
1123
|
+
* \sa SDL_HapticDestroyEffect
|
|
1124
|
+
* \sa SDL_HapticGetEffectStatus
|
|
1125
|
+
* \sa SDL_HapticStopEffect
|
|
1070
1126
|
*/
|
|
1071
1127
|
extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
|
|
1072
1128
|
int effect,
|
|
1073
1129
|
Uint32 iterations);
|
|
1074
1130
|
|
|
1075
1131
|
/**
|
|
1076
|
-
*
|
|
1132
|
+
* Stop the haptic effect on its associated haptic device.
|
|
1133
|
+
*
|
|
1134
|
+
* *
|
|
1077
1135
|
*
|
|
1078
|
-
*
|
|
1079
|
-
*
|
|
1080
|
-
*
|
|
1136
|
+
* \param haptic the SDL_Haptic device to stop the effect on
|
|
1137
|
+
* \param effect the ID of the haptic effect to stop
|
|
1138
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1139
|
+
* SDL_GetError() for more information.
|
|
1081
1140
|
*
|
|
1082
|
-
*
|
|
1083
|
-
*
|
|
1141
|
+
* \since This function is available since SDL 2.0.0.
|
|
1142
|
+
*
|
|
1143
|
+
* \sa SDL_HapticDestroyEffect
|
|
1144
|
+
* \sa SDL_HapticRunEffect
|
|
1084
1145
|
*/
|
|
1085
1146
|
extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
|
|
1086
1147
|
int effect);
|
|
1087
1148
|
|
|
1088
1149
|
/**
|
|
1089
|
-
*
|
|
1150
|
+
* Destroy a haptic effect on the device.
|
|
1151
|
+
*
|
|
1152
|
+
* This will stop the effect if it's running. Effects are automatically
|
|
1153
|
+
* destroyed when the device is closed.
|
|
1090
1154
|
*
|
|
1091
|
-
*
|
|
1092
|
-
*
|
|
1155
|
+
* \param haptic the SDL_Haptic device to destroy the effect on
|
|
1156
|
+
* \param effect the ID of the haptic effect to destroy
|
|
1093
1157
|
*
|
|
1094
|
-
*
|
|
1095
|
-
* \param effect Identifier of the effect to destroy.
|
|
1158
|
+
* \since This function is available since SDL 2.0.0.
|
|
1096
1159
|
*
|
|
1097
|
-
*
|
|
1160
|
+
* \sa SDL_HapticNewEffect
|
|
1098
1161
|
*/
|
|
1099
1162
|
extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
|
|
1100
1163
|
int effect);
|
|
1101
1164
|
|
|
1102
1165
|
/**
|
|
1103
|
-
*
|
|
1166
|
+
* Get the status of the current effect on the specified haptic device.
|
|
1104
1167
|
*
|
|
1105
|
-
*
|
|
1168
|
+
* Device must support the SDL_HAPTIC_STATUS feature.
|
|
1106
1169
|
*
|
|
1107
|
-
*
|
|
1108
|
-
*
|
|
1109
|
-
*
|
|
1170
|
+
* \param haptic the SDL_Haptic device to query for the effect status on
|
|
1171
|
+
* \param effect the ID of the haptic effect to query its status
|
|
1172
|
+
* \returns 0 if it isn't playing, 1 if it is playing, or a negative error
|
|
1173
|
+
* code on failure; call SDL_GetError() for more information.
|
|
1110
1174
|
*
|
|
1111
|
-
*
|
|
1112
|
-
*
|
|
1175
|
+
* \since This function is available since SDL 2.0.0.
|
|
1176
|
+
*
|
|
1177
|
+
* \sa SDL_HapticRunEffect
|
|
1178
|
+
* \sa SDL_HapticStopEffect
|
|
1113
1179
|
*/
|
|
1114
1180
|
extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
|
|
1115
1181
|
int effect);
|
|
1116
1182
|
|
|
1117
1183
|
/**
|
|
1118
|
-
*
|
|
1184
|
+
* Set the global gain of the specified haptic device.
|
|
1119
1185
|
*
|
|
1120
|
-
*
|
|
1186
|
+
* Device must support the SDL_HAPTIC_GAIN feature.
|
|
1121
1187
|
*
|
|
1122
|
-
*
|
|
1123
|
-
*
|
|
1124
|
-
*
|
|
1125
|
-
*
|
|
1188
|
+
* The user may specify the maximum gain by setting the environment variable
|
|
1189
|
+
* `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
|
|
1190
|
+
* SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
|
|
1191
|
+
* maximum.
|
|
1126
1192
|
*
|
|
1127
|
-
*
|
|
1128
|
-
*
|
|
1129
|
-
*
|
|
1193
|
+
* \param haptic the SDL_Haptic device to set the gain on
|
|
1194
|
+
* \param gain value to set the gain to, should be between 0 and 100 (0 - 100)
|
|
1195
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1196
|
+
* SDL_GetError() for more information.
|
|
1130
1197
|
*
|
|
1131
|
-
*
|
|
1198
|
+
* \since This function is available since SDL 2.0.0.
|
|
1199
|
+
*
|
|
1200
|
+
* \sa SDL_HapticQuery
|
|
1132
1201
|
*/
|
|
1133
1202
|
extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
|
|
1134
1203
|
|
|
1135
1204
|
/**
|
|
1136
|
-
*
|
|
1205
|
+
* Set the global autocenter of the device.
|
|
1206
|
+
*
|
|
1207
|
+
* Autocenter should be between 0 and 100. Setting it to 0 will disable
|
|
1208
|
+
* autocentering.
|
|
1137
1209
|
*
|
|
1138
|
-
*
|
|
1139
|
-
* autocentering.
|
|
1210
|
+
* Device must support the SDL_HAPTIC_AUTOCENTER feature.
|
|
1140
1211
|
*
|
|
1141
|
-
*
|
|
1212
|
+
* \param haptic the SDL_Haptic device to set autocentering on
|
|
1213
|
+
* \param autocenter value to set autocenter to (0-100)
|
|
1214
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1215
|
+
* SDL_GetError() for more information.
|
|
1142
1216
|
*
|
|
1143
|
-
*
|
|
1144
|
-
* \param autocenter Value to set autocenter to, 0 disables autocentering.
|
|
1145
|
-
* \return 0 on success or -1 on error.
|
|
1217
|
+
* \since This function is available since SDL 2.0.0.
|
|
1146
1218
|
*
|
|
1147
|
-
*
|
|
1219
|
+
* \sa SDL_HapticQuery
|
|
1148
1220
|
*/
|
|
1149
1221
|
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
|
|
1150
1222
|
int autocenter);
|
|
1151
1223
|
|
|
1152
1224
|
/**
|
|
1153
|
-
*
|
|
1225
|
+
* Pause a haptic device.
|
|
1154
1226
|
*
|
|
1155
|
-
*
|
|
1156
|
-
*
|
|
1227
|
+
* Device must support the `SDL_HAPTIC_PAUSE` feature. Call
|
|
1228
|
+
* SDL_HapticUnpause() to resume playback.
|
|
1157
1229
|
*
|
|
1158
|
-
*
|
|
1159
|
-
*
|
|
1230
|
+
* Do not modify the effects nor add new ones while the device is paused. That
|
|
1231
|
+
* can cause all sorts of weird errors.
|
|
1160
1232
|
*
|
|
1161
|
-
*
|
|
1162
|
-
*
|
|
1233
|
+
* \param haptic the SDL_Haptic device to pause
|
|
1234
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1235
|
+
* SDL_GetError() for more information.
|
|
1163
1236
|
*
|
|
1164
|
-
*
|
|
1237
|
+
* \since This function is available since SDL 2.0.0.
|
|
1238
|
+
*
|
|
1239
|
+
* \sa SDL_HapticUnpause
|
|
1165
1240
|
*/
|
|
1166
1241
|
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
|
|
1167
1242
|
|
|
1168
1243
|
/**
|
|
1169
|
-
*
|
|
1244
|
+
* Unpause a haptic device.
|
|
1170
1245
|
*
|
|
1171
|
-
*
|
|
1246
|
+
* Call to unpause after SDL_HapticPause().
|
|
1172
1247
|
*
|
|
1173
|
-
*
|
|
1174
|
-
*
|
|
1248
|
+
* \param haptic the SDL_Haptic device to unpause
|
|
1249
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1250
|
+
* SDL_GetError() for more information.
|
|
1175
1251
|
*
|
|
1176
|
-
*
|
|
1252
|
+
* \since This function is available since SDL 2.0.0.
|
|
1253
|
+
*
|
|
1254
|
+
* \sa SDL_HapticPause
|
|
1177
1255
|
*/
|
|
1178
1256
|
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
|
|
1179
1257
|
|
|
1180
1258
|
/**
|
|
1181
|
-
*
|
|
1259
|
+
* Stop all the currently playing effects on a haptic device.
|
|
1260
|
+
*
|
|
1261
|
+
* \param haptic the SDL_Haptic device to stop
|
|
1262
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1263
|
+
* SDL_GetError() for more information.
|
|
1182
1264
|
*
|
|
1183
|
-
*
|
|
1184
|
-
* \return 0 on success or -1 on error.
|
|
1265
|
+
* \since This function is available since SDL 2.0.0.
|
|
1185
1266
|
*/
|
|
1186
1267
|
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
|
|
1187
1268
|
|
|
1188
1269
|
/**
|
|
1189
|
-
*
|
|
1270
|
+
* Check whether rumble is supported on a haptic device.
|
|
1190
1271
|
*
|
|
1191
|
-
*
|
|
1192
|
-
*
|
|
1272
|
+
* \param haptic haptic device to check for rumble support
|
|
1273
|
+
* \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
|
|
1274
|
+
* negative error code on failure; call SDL_GetError() for more
|
|
1275
|
+
* information.
|
|
1193
1276
|
*
|
|
1194
|
-
*
|
|
1195
|
-
*
|
|
1196
|
-
*
|
|
1277
|
+
* \since This function is available since SDL 2.0.0.
|
|
1278
|
+
*
|
|
1279
|
+
* \sa SDL_HapticRumbleInit
|
|
1280
|
+
* \sa SDL_HapticRumblePlay
|
|
1281
|
+
* \sa SDL_HapticRumbleStop
|
|
1197
1282
|
*/
|
|
1198
1283
|
extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
|
|
1199
1284
|
|
|
1200
1285
|
/**
|
|
1201
|
-
*
|
|
1286
|
+
* Initialize a haptic device for simple rumble playback.
|
|
1202
1287
|
*
|
|
1203
|
-
*
|
|
1204
|
-
*
|
|
1288
|
+
* \param haptic the haptic device to initialize for simple rumble playback
|
|
1289
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1290
|
+
* SDL_GetError() for more information.
|
|
1205
1291
|
*
|
|
1206
|
-
*
|
|
1207
|
-
*
|
|
1208
|
-
*
|
|
1209
|
-
*
|
|
1292
|
+
* \since This function is available since SDL 2.0.0.
|
|
1293
|
+
*
|
|
1294
|
+
* \sa SDL_HapticOpen
|
|
1295
|
+
* \sa SDL_HapticRumblePlay
|
|
1296
|
+
* \sa SDL_HapticRumbleStop
|
|
1297
|
+
* \sa SDL_HapticRumbleSupported
|
|
1210
1298
|
*/
|
|
1211
1299
|
extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
|
|
1212
1300
|
|
|
1213
1301
|
/**
|
|
1214
|
-
*
|
|
1302
|
+
* Run a simple rumble effect on a haptic device.
|
|
1303
|
+
*
|
|
1304
|
+
* \param haptic the haptic device to play the rumble effect on
|
|
1305
|
+
* \param strength strength of the rumble to play as a 0-1 float value
|
|
1306
|
+
* \param length length of the rumble to play in milliseconds
|
|
1307
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1308
|
+
* SDL_GetError() for more information.
|
|
1215
1309
|
*
|
|
1216
|
-
*
|
|
1217
|
-
* \param strength Strength of the rumble to play as a 0-1 float value.
|
|
1218
|
-
* \param length Length of the rumble to play in milliseconds.
|
|
1219
|
-
* \return 0 on success or -1 on error.
|
|
1310
|
+
* \since This function is available since SDL 2.0.0.
|
|
1220
1311
|
*
|
|
1221
|
-
*
|
|
1222
|
-
*
|
|
1223
|
-
*
|
|
1312
|
+
* \sa SDL_HapticRumbleInit
|
|
1313
|
+
* \sa SDL_HapticRumbleStop
|
|
1314
|
+
* \sa SDL_HapticRumbleSupported
|
|
1224
1315
|
*/
|
|
1225
1316
|
extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
|
|
1226
1317
|
|
|
1227
1318
|
/**
|
|
1228
|
-
*
|
|
1319
|
+
* Stop the simple rumble on a haptic device.
|
|
1320
|
+
*
|
|
1321
|
+
* \param haptic the haptic device to stop the rumble effect on
|
|
1322
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1323
|
+
* SDL_GetError() for more information.
|
|
1229
1324
|
*
|
|
1230
|
-
*
|
|
1231
|
-
* \return 0 on success or -1 on error.
|
|
1325
|
+
* \since This function is available since SDL 2.0.0.
|
|
1232
1326
|
*
|
|
1233
|
-
*
|
|
1234
|
-
*
|
|
1235
|
-
*
|
|
1327
|
+
* \sa SDL_HapticRumbleInit
|
|
1328
|
+
* \sa SDL_HapticRumblePlay
|
|
1329
|
+
* \sa SDL_HapticRumbleSupported
|
|
1236
1330
|
*/
|
|
1237
1331
|
extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
|
|
1238
1332
|
|