ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
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  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
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  343. data/assets/mingw/bin/SDL2.dll +0 -0
  344. data/assets/mingw/bin/SDL2_image.dll +0 -0
  345. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
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  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -76,7 +76,7 @@
76
76
  * }
77
77
  *
78
78
  * // Create the effect
79
- * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
79
+ * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
80
80
  * effect.type = SDL_HAPTIC_SINE;
81
81
  * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
82
82
  * effect.periodic.direction.dir[0] = 18000; // Force comes from south
@@ -820,419 +820,513 @@ typedef union SDL_HapticEffect
820
820
 
821
821
 
822
822
  /* Function prototypes */
823
+
823
824
  /**
824
- * \brief Count the number of haptic devices attached to the system.
825
+ * Count the number of haptic devices attached to the system.
826
+ *
827
+ * \returns the number of haptic devices detected on the system or a negative
828
+ * error code on failure; call SDL_GetError() for more information.
825
829
  *
826
- * \return Number of haptic devices detected on the system.
830
+ * \since This function is available since SDL 2.0.0.
831
+ *
832
+ * \sa SDL_HapticName
827
833
  */
828
834
  extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
829
835
 
830
836
  /**
831
- * \brief Get the implementation dependent name of a haptic device.
837
+ * Get the implementation dependent name of a haptic device.
838
+ *
839
+ * This can be called before any joysticks are opened. If no name can be
840
+ * found, this function returns NULL.
832
841
  *
833
- * This can be called before any joysticks are opened.
834
- * If no name can be found, this function returns NULL.
842
+ * \param device_index index of the device to query.
843
+ * \returns the name of the device or NULL on failure; call SDL_GetError() for
844
+ * more information.
835
845
  *
836
- * \param device_index Index of the device to get its name.
837
- * \return Name of the device or NULL on error.
846
+ * \since This function is available since SDL 2.0.0.
838
847
  *
839
- * \sa SDL_NumHaptics
848
+ * \sa SDL_NumHaptics
840
849
  */
841
850
  extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
842
851
 
843
852
  /**
844
- * \brief Opens a haptic device for use.
853
+ * Open a haptic device for use.
845
854
  *
846
- * The index passed as an argument refers to the N'th haptic device on this
847
- * system.
855
+ * The index passed as an argument refers to the N'th haptic device on this
856
+ * system.
848
857
  *
849
- * When opening a haptic device, its gain will be set to maximum and
850
- * autocenter will be disabled. To modify these values use
851
- * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
858
+ * When opening a haptic device, its gain will be set to maximum and
859
+ * autocenter will be disabled. To modify these values use SDL_HapticSetGain()
860
+ * and SDL_HapticSetAutocenter().
852
861
  *
853
- * \param device_index Index of the device to open.
854
- * \return Device identifier or NULL on error.
862
+ * \param device_index index of the device to open
863
+ * \returns the device identifier or NULL on failure; call SDL_GetError() for
864
+ * more information.
855
865
  *
856
- * \sa SDL_HapticIndex
857
- * \sa SDL_HapticOpenFromMouse
858
- * \sa SDL_HapticOpenFromJoystick
859
- * \sa SDL_HapticClose
860
- * \sa SDL_HapticSetGain
861
- * \sa SDL_HapticSetAutocenter
862
- * \sa SDL_HapticPause
863
- * \sa SDL_HapticStopAll
866
+ * \since This function is available since SDL 2.0.0.
867
+ *
868
+ * \sa SDL_HapticClose
869
+ * \sa SDL_HapticIndex
870
+ * \sa SDL_HapticOpenFromJoystick
871
+ * \sa SDL_HapticOpenFromMouse
872
+ * \sa SDL_HapticPause
873
+ * \sa SDL_HapticSetAutocenter
874
+ * \sa SDL_HapticSetGain
875
+ * \sa SDL_HapticStopAll
864
876
  */
865
877
  extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
866
878
 
867
879
  /**
868
- * \brief Checks if the haptic device at index has been opened.
880
+ * Check if the haptic device at the designated index has been opened.
869
881
  *
870
- * \param device_index Index to check to see if it has been opened.
871
- * \return 1 if it has been opened or 0 if it hasn't.
882
+ * \param device_index the index of the device to query
883
+ * \returns 1 if it has been opened, 0 if it hasn't or on failure; call
884
+ * SDL_GetError() for more information.
872
885
  *
873
- * \sa SDL_HapticOpen
874
- * \sa SDL_HapticIndex
886
+ * \since This function is available since SDL 2.0.0.
887
+ *
888
+ * \sa SDL_HapticIndex
889
+ * \sa SDL_HapticOpen
875
890
  */
876
891
  extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
877
892
 
878
893
  /**
879
- * \brief Gets the index of a haptic device.
894
+ * Get the index of a haptic device.
880
895
  *
881
- * \param haptic Haptic device to get the index of.
882
- * \return The index of the haptic device or -1 on error.
896
+ * \param haptic the SDL_Haptic device to query
897
+ * \returns the index of the specified haptic device or a negative error code
898
+ * on failure; call SDL_GetError() for more information.
883
899
  *
884
- * \sa SDL_HapticOpen
885
- * \sa SDL_HapticOpened
900
+ * \since This function is available since SDL 2.0.0.
901
+ *
902
+ * \sa SDL_HapticOpen
903
+ * \sa SDL_HapticOpened
886
904
  */
887
905
  extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
888
906
 
889
907
  /**
890
- * \brief Gets whether or not the current mouse has haptic capabilities.
908
+ * Query whether or not the current mouse has haptic capabilities.
891
909
  *
892
- * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
910
+ * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't.
893
911
  *
894
- * \sa SDL_HapticOpenFromMouse
912
+ * \since This function is available since SDL 2.0.0.
913
+ *
914
+ * \sa SDL_HapticOpenFromMouse
895
915
  */
896
916
  extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
897
917
 
898
918
  /**
899
- * \brief Tries to open a haptic device from the current mouse.
919
+ * Try to open a haptic device from the current mouse.
900
920
  *
901
- * \return The haptic device identifier or NULL on error.
921
+ * \returns the haptic device identifier or NULL on failure; call
922
+ * SDL_GetError() for more information.
902
923
  *
903
- * \sa SDL_MouseIsHaptic
904
- * \sa SDL_HapticOpen
924
+ * \since This function is available since SDL 2.0.0.
925
+ *
926
+ * \sa SDL_HapticOpen
927
+ * \sa SDL_MouseIsHaptic
905
928
  */
906
929
  extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
907
930
 
908
931
  /**
909
- * \brief Checks to see if a joystick has haptic features.
932
+ * Query if a joystick has haptic features.
910
933
  *
911
- * \param joystick Joystick to test for haptic capabilities.
912
- * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
913
- * or -1 if an error occurred.
934
+ * \param joystick the SDL_Joystick to test for haptic capabilities
935
+ * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a
936
+ * negative error code on failure; call SDL_GetError() for more
937
+ * information.
914
938
  *
915
- * \sa SDL_HapticOpenFromJoystick
939
+ * \since This function is available since SDL 2.0.0.
940
+ *
941
+ * \sa SDL_HapticOpenFromJoystick
916
942
  */
917
943
  extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
918
944
 
919
945
  /**
920
- * \brief Opens a haptic device for use from a joystick device.
946
+ * Open a haptic device for use from a joystick device.
921
947
  *
922
- * You must still close the haptic device separately. It will not be closed
923
- * with the joystick.
948
+ * You must still close the haptic device separately. It will not be closed
949
+ * with the joystick.
924
950
  *
925
- * When opening from a joystick you should first close the haptic device before
926
- * closing the joystick device. If not, on some implementations the haptic
927
- * device will also get unallocated and you'll be unable to use force feedback
928
- * on that device.
951
+ * When opened from a joystick you should first close the haptic device before
952
+ * closing the joystick device. If not, on some implementations the haptic
953
+ * device will also get unallocated and you'll be unable to use force feedback
954
+ * on that device.
929
955
  *
930
- * \param joystick Joystick to create a haptic device from.
931
- * \return A valid haptic device identifier on success or NULL on error.
956
+ * \param joystick the SDL_Joystick to create a haptic device from
957
+ * \returns a valid haptic device identifier on success or NULL on failure;
958
+ * call SDL_GetError() for more information.
932
959
  *
933
- * \sa SDL_HapticOpen
934
- * \sa SDL_HapticClose
960
+ * \since This function is available since SDL 2.0.0.
961
+ *
962
+ * \sa SDL_HapticClose
963
+ * \sa SDL_HapticOpen
964
+ * \sa SDL_JoystickIsHaptic
935
965
  */
936
966
  extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
937
967
  joystick);
938
968
 
939
969
  /**
940
- * \brief Closes a haptic device previously opened with SDL_HapticOpen().
970
+ * Close a haptic device previously opened with SDL_HapticOpen().
971
+ *
972
+ * \param haptic the SDL_Haptic device to close
941
973
  *
942
- * \param haptic Haptic device to close.
974
+ * \since This function is available since SDL 2.0.0.
975
+ *
976
+ * \sa SDL_HapticOpen
943
977
  */
944
978
  extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
945
979
 
946
980
  /**
947
- * \brief Returns the number of effects a haptic device can store.
981
+ * Get the number of effects a haptic device can store.
982
+ *
983
+ * On some platforms this isn't fully supported, and therefore is an
984
+ * approximation. Always check to see if your created effect was actually
985
+ * created and do not rely solely on SDL_HapticNumEffects().
948
986
  *
949
- * On some platforms this isn't fully supported, and therefore is an
950
- * approximation. Always check to see if your created effect was actually
951
- * created and do not rely solely on SDL_HapticNumEffects().
987
+ * \param haptic the SDL_Haptic device to query
988
+ * \returns the number of effects the haptic device can store or a negative
989
+ * error code on failure; call SDL_GetError() for more information.
952
990
  *
953
- * \param haptic The haptic device to query effect max.
954
- * \return The number of effects the haptic device can store or
955
- * -1 on error.
991
+ * \since This function is available since SDL 2.0.0.
956
992
  *
957
- * \sa SDL_HapticNumEffectsPlaying
958
- * \sa SDL_HapticQuery
993
+ * \sa SDL_HapticNumEffectsPlaying
994
+ * \sa SDL_HapticQuery
959
995
  */
960
996
  extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
961
997
 
962
998
  /**
963
- * \brief Returns the number of effects a haptic device can play at the same
964
- * time.
999
+ * Get the number of effects a haptic device can play at the same time.
965
1000
  *
966
- * This is not supported on all platforms, but will always return a value.
967
- * Added here for the sake of completeness.
1001
+ * This is not supported on all platforms, but will always return a value.
968
1002
  *
969
- * \param haptic The haptic device to query maximum playing effects.
970
- * \return The number of effects the haptic device can play at the same time
971
- * or -1 on error.
1003
+ * \param haptic the SDL_Haptic device to query maximum playing effects
1004
+ * \returns the number of effects the haptic device can play at the same time
1005
+ * or a negative error code on failure; call SDL_GetError() for more
1006
+ * information.
972
1007
  *
973
- * \sa SDL_HapticNumEffects
974
- * \sa SDL_HapticQuery
1008
+ * \since This function is available since SDL 2.0.0.
1009
+ *
1010
+ * \sa SDL_HapticNumEffects
1011
+ * \sa SDL_HapticQuery
975
1012
  */
976
1013
  extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
977
1014
 
978
1015
  /**
979
- * \brief Gets the haptic device's supported features in bitwise manner.
1016
+ * Get the haptic device's supported features in bitwise manner.
980
1017
  *
981
- * Example:
982
- * \code
983
- * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
984
- * printf("We have constant haptic effect!\n");
985
- * }
986
- * \endcode
1018
+ * \param haptic the SDL_Haptic device to query
1019
+ * \returns a list of supported haptic features in bitwise manner (OR'd), or 0
1020
+ * on failure; call SDL_GetError() for more information.
987
1021
  *
988
- * \param haptic The haptic device to query.
989
- * \return Haptic features in bitwise manner (OR'd).
1022
+ * \since This function is available since SDL 2.0.0.
990
1023
  *
991
- * \sa SDL_HapticNumEffects
992
- * \sa SDL_HapticEffectSupported
1024
+ * \sa SDL_HapticEffectSupported
1025
+ * \sa SDL_HapticNumEffects
993
1026
  */
994
1027
  extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
995
1028
 
996
1029
 
997
1030
  /**
998
- * \brief Gets the number of haptic axes the device has.
1031
+ * Get the number of haptic axes the device has.
999
1032
  *
1000
- * \sa SDL_HapticDirection
1033
+ * The number of haptic axes might be useful if working with the
1034
+ * SDL_HapticDirection effect.
1035
+ *
1036
+ * \param haptic the SDL_Haptic device to query
1037
+ * \returns the number of axes on success or a negative error code on failure;
1038
+ * call SDL_GetError() for more information.
1039
+ *
1040
+ * \since This function is available since SDL 2.0.0.
1001
1041
  */
1002
1042
  extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
1003
1043
 
1004
1044
  /**
1005
- * \brief Checks to see if effect is supported by haptic.
1045
+ * Check to see if an effect is supported by a haptic device.
1046
+ *
1047
+ * \param haptic the SDL_Haptic device to query
1048
+ * \param effect the desired effect to query
1049
+ * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
1050
+ * negative error code on failure; call SDL_GetError() for more
1051
+ * information.
1006
1052
  *
1007
- * \param haptic Haptic device to check on.
1008
- * \param effect Effect to check to see if it is supported.
1009
- * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1053
+ * \since This function is available since SDL 2.0.0.
1010
1054
  *
1011
- * \sa SDL_HapticQuery
1012
- * \sa SDL_HapticNewEffect
1055
+ * \sa SDL_HapticNewEffect
1056
+ * \sa SDL_HapticQuery
1013
1057
  */
1014
1058
  extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
1015
1059
  SDL_HapticEffect *
1016
1060
  effect);
1017
1061
 
1018
1062
  /**
1019
- * \brief Creates a new haptic effect on the device.
1063
+ * Create a new haptic effect on a specified device.
1020
1064
  *
1021
- * \param haptic Haptic device to create the effect on.
1022
- * \param effect Properties of the effect to create.
1023
- * \return The identifier of the effect on success or -1 on error.
1065
+ * \param haptic an SDL_Haptic device to create the effect on
1066
+ * \param effect an SDL_HapticEffect structure containing the properties of
1067
+ * the effect to create
1068
+ * \returns the ID of the effect on success or a negative error code on
1069
+ * failure; call SDL_GetError() for more information.
1024
1070
  *
1025
- * \sa SDL_HapticUpdateEffect
1026
- * \sa SDL_HapticRunEffect
1027
- * \sa SDL_HapticDestroyEffect
1071
+ * \since This function is available since SDL 2.0.0.
1072
+ *
1073
+ * \sa SDL_HapticDestroyEffect
1074
+ * \sa SDL_HapticRunEffect
1075
+ * \sa SDL_HapticUpdateEffect
1028
1076
  */
1029
1077
  extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
1030
1078
  SDL_HapticEffect * effect);
1031
1079
 
1032
1080
  /**
1033
- * \brief Updates the properties of an effect.
1081
+ * Update the properties of an effect.
1082
+ *
1083
+ * Can be used dynamically, although behavior when dynamically changing
1084
+ * direction may be strange. Specifically the effect may re-upload itself and
1085
+ * start playing from the start. You also cannot change the type either when
1086
+ * running SDL_HapticUpdateEffect().
1034
1087
  *
1035
- * Can be used dynamically, although behavior when dynamically changing
1036
- * direction may be strange. Specifically the effect may reupload itself
1037
- * and start playing from the start. You cannot change the type either when
1038
- * running SDL_HapticUpdateEffect().
1088
+ * \param haptic the SDL_Haptic device that has the effect
1089
+ * \param effect the identifier of the effect to update
1090
+ * \param data an SDL_HapticEffect structure containing the new effect
1091
+ * properties to use
1092
+ * \returns 0 on success or a negative error code on failure; call
1093
+ * SDL_GetError() for more information.
1039
1094
  *
1040
- * \param haptic Haptic device that has the effect.
1041
- * \param effect Identifier of the effect to update.
1042
- * \param data New effect properties to use.
1043
- * \return 0 on success or -1 on error.
1095
+ * \since This function is available since SDL 2.0.0.
1044
1096
  *
1045
- * \sa SDL_HapticNewEffect
1046
- * \sa SDL_HapticRunEffect
1047
- * \sa SDL_HapticDestroyEffect
1097
+ * \sa SDL_HapticDestroyEffect
1098
+ * \sa SDL_HapticNewEffect
1099
+ * \sa SDL_HapticRunEffect
1048
1100
  */
1049
1101
  extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
1050
1102
  int effect,
1051
1103
  SDL_HapticEffect * data);
1052
1104
 
1053
1105
  /**
1054
- * \brief Runs the haptic effect on its associated haptic device.
1106
+ * Run the haptic effect on its associated haptic device.
1055
1107
  *
1056
- * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1057
- * repeating the envelope (attack and fade) every time. If you only want the
1058
- * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1059
- * parameter.
1108
+ * To repeat the effect over and over indefinitely, set `iterations` to
1109
+ * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make
1110
+ * one instance of the effect last indefinitely (so the effect does not fade),
1111
+ * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY`
1112
+ * instead.
1060
1113
  *
1061
- * \param haptic Haptic device to run the effect on.
1062
- * \param effect Identifier of the haptic effect to run.
1063
- * \param iterations Number of iterations to run the effect. Use
1064
- * ::SDL_HAPTIC_INFINITY for infinity.
1065
- * \return 0 on success or -1 on error.
1114
+ * \param haptic the SDL_Haptic device to run the effect on
1115
+ * \param effect the ID of the haptic effect to run
1116
+ * \param iterations the number of iterations to run the effect; use
1117
+ * `SDL_HAPTIC_INFINITY` to repeat forever
1118
+ * \returns 0 on success or a negative error code on failure; call
1119
+ * SDL_GetError() for more information.
1066
1120
  *
1067
- * \sa SDL_HapticStopEffect
1068
- * \sa SDL_HapticDestroyEffect
1069
- * \sa SDL_HapticGetEffectStatus
1121
+ * \since This function is available since SDL 2.0.0.
1122
+ *
1123
+ * \sa SDL_HapticDestroyEffect
1124
+ * \sa SDL_HapticGetEffectStatus
1125
+ * \sa SDL_HapticStopEffect
1070
1126
  */
1071
1127
  extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1072
1128
  int effect,
1073
1129
  Uint32 iterations);
1074
1130
 
1075
1131
  /**
1076
- * \brief Stops the haptic effect on its associated haptic device.
1132
+ * Stop the haptic effect on its associated haptic device.
1133
+ *
1134
+ * *
1077
1135
  *
1078
- * \param haptic Haptic device to stop the effect on.
1079
- * \param effect Identifier of the effect to stop.
1080
- * \return 0 on success or -1 on error.
1136
+ * \param haptic the SDL_Haptic device to stop the effect on
1137
+ * \param effect the ID of the haptic effect to stop
1138
+ * \returns 0 on success or a negative error code on failure; call
1139
+ * SDL_GetError() for more information.
1081
1140
  *
1082
- * \sa SDL_HapticRunEffect
1083
- * \sa SDL_HapticDestroyEffect
1141
+ * \since This function is available since SDL 2.0.0.
1142
+ *
1143
+ * \sa SDL_HapticDestroyEffect
1144
+ * \sa SDL_HapticRunEffect
1084
1145
  */
1085
1146
  extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1086
1147
  int effect);
1087
1148
 
1088
1149
  /**
1089
- * \brief Destroys a haptic effect on the device.
1150
+ * Destroy a haptic effect on the device.
1151
+ *
1152
+ * This will stop the effect if it's running. Effects are automatically
1153
+ * destroyed when the device is closed.
1090
1154
  *
1091
- * This will stop the effect if it's running. Effects are automatically
1092
- * destroyed when the device is closed.
1155
+ * \param haptic the SDL_Haptic device to destroy the effect on
1156
+ * \param effect the ID of the haptic effect to destroy
1093
1157
  *
1094
- * \param haptic Device to destroy the effect on.
1095
- * \param effect Identifier of the effect to destroy.
1158
+ * \since This function is available since SDL 2.0.0.
1096
1159
  *
1097
- * \sa SDL_HapticNewEffect
1160
+ * \sa SDL_HapticNewEffect
1098
1161
  */
1099
1162
  extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1100
1163
  int effect);
1101
1164
 
1102
1165
  /**
1103
- * \brief Gets the status of the current effect on the haptic device.
1166
+ * Get the status of the current effect on the specified haptic device.
1104
1167
  *
1105
- * Device must support the ::SDL_HAPTIC_STATUS feature.
1168
+ * Device must support the SDL_HAPTIC_STATUS feature.
1106
1169
  *
1107
- * \param haptic Haptic device to query the effect status on.
1108
- * \param effect Identifier of the effect to query its status.
1109
- * \return 0 if it isn't playing, 1 if it is playing or -1 on error.
1170
+ * \param haptic the SDL_Haptic device to query for the effect status on
1171
+ * \param effect the ID of the haptic effect to query its status
1172
+ * \returns 0 if it isn't playing, 1 if it is playing, or a negative error
1173
+ * code on failure; call SDL_GetError() for more information.
1110
1174
  *
1111
- * \sa SDL_HapticRunEffect
1112
- * \sa SDL_HapticStopEffect
1175
+ * \since This function is available since SDL 2.0.0.
1176
+ *
1177
+ * \sa SDL_HapticRunEffect
1178
+ * \sa SDL_HapticStopEffect
1113
1179
  */
1114
1180
  extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1115
1181
  int effect);
1116
1182
 
1117
1183
  /**
1118
- * \brief Sets the global gain of the device.
1184
+ * Set the global gain of the specified haptic device.
1119
1185
  *
1120
- * Device must support the ::SDL_HAPTIC_GAIN feature.
1186
+ * Device must support the SDL_HAPTIC_GAIN feature.
1121
1187
  *
1122
- * The user may specify the maximum gain by setting the environment variable
1123
- * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1124
- * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
1125
- * maximum.
1188
+ * The user may specify the maximum gain by setting the environment variable
1189
+ * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to
1190
+ * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the
1191
+ * maximum.
1126
1192
  *
1127
- * \param haptic Haptic device to set the gain on.
1128
- * \param gain Value to set the gain to, should be between 0 and 100.
1129
- * \return 0 on success or -1 on error.
1193
+ * \param haptic the SDL_Haptic device to set the gain on
1194
+ * \param gain value to set the gain to, should be between 0 and 100 (0 - 100)
1195
+ * \returns 0 on success or a negative error code on failure; call
1196
+ * SDL_GetError() for more information.
1130
1197
  *
1131
- * \sa SDL_HapticQuery
1198
+ * \since This function is available since SDL 2.0.0.
1199
+ *
1200
+ * \sa SDL_HapticQuery
1132
1201
  */
1133
1202
  extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1134
1203
 
1135
1204
  /**
1136
- * \brief Sets the global autocenter of the device.
1205
+ * Set the global autocenter of the device.
1206
+ *
1207
+ * Autocenter should be between 0 and 100. Setting it to 0 will disable
1208
+ * autocentering.
1137
1209
  *
1138
- * Autocenter should be between 0 and 100. Setting it to 0 will disable
1139
- * autocentering.
1210
+ * Device must support the SDL_HAPTIC_AUTOCENTER feature.
1140
1211
  *
1141
- * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1212
+ * \param haptic the SDL_Haptic device to set autocentering on
1213
+ * \param autocenter value to set autocenter to (0-100)
1214
+ * \returns 0 on success or a negative error code on failure; call
1215
+ * SDL_GetError() for more information.
1142
1216
  *
1143
- * \param haptic Haptic device to set autocentering on.
1144
- * \param autocenter Value to set autocenter to, 0 disables autocentering.
1145
- * \return 0 on success or -1 on error.
1217
+ * \since This function is available since SDL 2.0.0.
1146
1218
  *
1147
- * \sa SDL_HapticQuery
1219
+ * \sa SDL_HapticQuery
1148
1220
  */
1149
1221
  extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1150
1222
  int autocenter);
1151
1223
 
1152
1224
  /**
1153
- * \brief Pauses a haptic device.
1225
+ * Pause a haptic device.
1154
1226
  *
1155
- * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1156
- * SDL_HapticUnpause() to resume playback.
1227
+ * Device must support the `SDL_HAPTIC_PAUSE` feature. Call
1228
+ * SDL_HapticUnpause() to resume playback.
1157
1229
  *
1158
- * Do not modify the effects nor add new ones while the device is paused.
1159
- * That can cause all sorts of weird errors.
1230
+ * Do not modify the effects nor add new ones while the device is paused. That
1231
+ * can cause all sorts of weird errors.
1160
1232
  *
1161
- * \param haptic Haptic device to pause.
1162
- * \return 0 on success or -1 on error.
1233
+ * \param haptic the SDL_Haptic device to pause
1234
+ * \returns 0 on success or a negative error code on failure; call
1235
+ * SDL_GetError() for more information.
1163
1236
  *
1164
- * \sa SDL_HapticUnpause
1237
+ * \since This function is available since SDL 2.0.0.
1238
+ *
1239
+ * \sa SDL_HapticUnpause
1165
1240
  */
1166
1241
  extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1167
1242
 
1168
1243
  /**
1169
- * \brief Unpauses a haptic device.
1244
+ * Unpause a haptic device.
1170
1245
  *
1171
- * Call to unpause after SDL_HapticPause().
1246
+ * Call to unpause after SDL_HapticPause().
1172
1247
  *
1173
- * \param haptic Haptic device to unpause.
1174
- * \return 0 on success or -1 on error.
1248
+ * \param haptic the SDL_Haptic device to unpause
1249
+ * \returns 0 on success or a negative error code on failure; call
1250
+ * SDL_GetError() for more information.
1175
1251
  *
1176
- * \sa SDL_HapticPause
1252
+ * \since This function is available since SDL 2.0.0.
1253
+ *
1254
+ * \sa SDL_HapticPause
1177
1255
  */
1178
1256
  extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1179
1257
 
1180
1258
  /**
1181
- * \brief Stops all the currently playing effects on a haptic device.
1259
+ * Stop all the currently playing effects on a haptic device.
1260
+ *
1261
+ * \param haptic the SDL_Haptic device to stop
1262
+ * \returns 0 on success or a negative error code on failure; call
1263
+ * SDL_GetError() for more information.
1182
1264
  *
1183
- * \param haptic Haptic device to stop.
1184
- * \return 0 on success or -1 on error.
1265
+ * \since This function is available since SDL 2.0.0.
1185
1266
  */
1186
1267
  extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1187
1268
 
1188
1269
  /**
1189
- * \brief Checks to see if rumble is supported on a haptic device.
1270
+ * Check whether rumble is supported on a haptic device.
1190
1271
  *
1191
- * \param haptic Haptic device to check to see if it supports rumble.
1192
- * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1272
+ * \param haptic haptic device to check for rumble support
1273
+ * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a
1274
+ * negative error code on failure; call SDL_GetError() for more
1275
+ * information.
1193
1276
  *
1194
- * \sa SDL_HapticRumbleInit
1195
- * \sa SDL_HapticRumblePlay
1196
- * \sa SDL_HapticRumbleStop
1277
+ * \since This function is available since SDL 2.0.0.
1278
+ *
1279
+ * \sa SDL_HapticRumbleInit
1280
+ * \sa SDL_HapticRumblePlay
1281
+ * \sa SDL_HapticRumbleStop
1197
1282
  */
1198
1283
  extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1199
1284
 
1200
1285
  /**
1201
- * \brief Initializes the haptic device for simple rumble playback.
1286
+ * Initialize a haptic device for simple rumble playback.
1202
1287
  *
1203
- * \param haptic Haptic device to initialize for simple rumble playback.
1204
- * \return 0 on success or -1 on error.
1288
+ * \param haptic the haptic device to initialize for simple rumble playback
1289
+ * \returns 0 on success or a negative error code on failure; call
1290
+ * SDL_GetError() for more information.
1205
1291
  *
1206
- * \sa SDL_HapticOpen
1207
- * \sa SDL_HapticRumbleSupported
1208
- * \sa SDL_HapticRumblePlay
1209
- * \sa SDL_HapticRumbleStop
1292
+ * \since This function is available since SDL 2.0.0.
1293
+ *
1294
+ * \sa SDL_HapticOpen
1295
+ * \sa SDL_HapticRumblePlay
1296
+ * \sa SDL_HapticRumbleStop
1297
+ * \sa SDL_HapticRumbleSupported
1210
1298
  */
1211
1299
  extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1212
1300
 
1213
1301
  /**
1214
- * \brief Runs simple rumble on a haptic device
1302
+ * Run a simple rumble effect on a haptic device.
1303
+ *
1304
+ * \param haptic the haptic device to play the rumble effect on
1305
+ * \param strength strength of the rumble to play as a 0-1 float value
1306
+ * \param length length of the rumble to play in milliseconds
1307
+ * \returns 0 on success or a negative error code on failure; call
1308
+ * SDL_GetError() for more information.
1215
1309
  *
1216
- * \param haptic Haptic device to play rumble effect on.
1217
- * \param strength Strength of the rumble to play as a 0-1 float value.
1218
- * \param length Length of the rumble to play in milliseconds.
1219
- * \return 0 on success or -1 on error.
1310
+ * \since This function is available since SDL 2.0.0.
1220
1311
  *
1221
- * \sa SDL_HapticRumbleSupported
1222
- * \sa SDL_HapticRumbleInit
1223
- * \sa SDL_HapticRumbleStop
1312
+ * \sa SDL_HapticRumbleInit
1313
+ * \sa SDL_HapticRumbleStop
1314
+ * \sa SDL_HapticRumbleSupported
1224
1315
  */
1225
1316
  extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1226
1317
 
1227
1318
  /**
1228
- * \brief Stops the simple rumble on a haptic device.
1319
+ * Stop the simple rumble on a haptic device.
1320
+ *
1321
+ * \param haptic the haptic device to stop the rumble effect on
1322
+ * \returns 0 on success or a negative error code on failure; call
1323
+ * SDL_GetError() for more information.
1229
1324
  *
1230
- * \param haptic Haptic to stop the rumble on.
1231
- * \return 0 on success or -1 on error.
1325
+ * \since This function is available since SDL 2.0.0.
1232
1326
  *
1233
- * \sa SDL_HapticRumbleSupported
1234
- * \sa SDL_HapticRumbleInit
1235
- * \sa SDL_HapticRumblePlay
1327
+ * \sa SDL_HapticRumbleInit
1328
+ * \sa SDL_HapticRumblePlay
1329
+ * \sa SDL_HapticRumbleSupported
1236
1330
  */
1237
1331
  extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1238
1332