ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
  286. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
  287. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  288. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  290. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
  291. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  292. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
  293. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
  294. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
  297. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
  298. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
  299. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
  300. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
  334. data/assets/macos/lib/libSDL2_image.a +0 -0
  335. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  336. data/assets/macos/lib/libfreetype.a +0 -0
  337. data/assets/macos/lib/libjpeg.a +0 -0
  338. data/assets/macos/lib/libpng16.a +0 -0
  339. data/assets/macos/lib/libtiff.a +0 -0
  340. data/assets/macos/lib/libvorbis.a +0 -0
  341. data/assets/macos/lib/libvorbisfile.a +0 -0
  342. data/assets/macos/lib/libwebp.a +0 -0
  343. data/assets/mingw/bin/SDL2.dll +0 -0
  344. data/assets/mingw/bin/SDL2_image.dll +0 -0
  345. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  346. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  347. data/assets/mingw/bin/glew32.dll +0 -0
  348. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  349. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  350. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  351. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  352. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  353. data/assets/mingw/bin/libogg-0.dll +0 -0
  354. data/assets/mingw/bin/libopus-0.dll +0 -0
  355. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  356. data/assets/mingw/bin/libpng16-16.dll +0 -0
  357. data/assets/mingw/bin/libtiff-5.dll +0 -0
  358. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  359. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  360. data/assets/mingw/bin/libwebp-7.dll +0 -0
  361. data/assets/mingw/bin/zlib1.dll +0 -0
  362. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -45,13 +45,12 @@ extern "C" {
45
45
  * with 0. This operation can also be stated as "count leading zeroes" and
46
46
  * "log base 2".
47
47
  *
48
- * \return Index of the most significant bit, or -1 if the value is 0.
48
+ * \return the index of the most significant bit, or -1 if the value is 0.
49
49
  */
50
50
  #if defined(__WATCOMC__) && defined(__386__)
51
- extern _inline int _SDL_clz_watcom (Uint32);
52
- #pragma aux _SDL_clz_watcom = \
51
+ extern __inline int _SDL_bsr_watcom(Uint32);
52
+ #pragma aux _SDL_bsr_watcom = \
53
53
  "bsr eax, eax" \
54
- "xor eax, 31" \
55
54
  parm [eax] nomemory \
56
55
  value [eax] \
57
56
  modify exact [eax] nomemory;
@@ -72,7 +71,13 @@ SDL_MostSignificantBitIndex32(Uint32 x)
72
71
  if (x == 0) {
73
72
  return -1;
74
73
  }
75
- return 31 - _SDL_clz_watcom(x);
74
+ return _SDL_bsr_watcom(x);
75
+ #elif defined(_MSC_VER)
76
+ unsigned long index;
77
+ if (_BitScanReverse(&index, x)) {
78
+ return index;
79
+ }
80
+ return -1;
76
81
  #else
77
82
  /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
78
83
  * <seander@cs.stanford.edu>, released in the public domain.
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -91,19 +91,96 @@ typedef enum
91
91
  } SDL_BlendFactor;
92
92
 
93
93
  /**
94
- * \brief Create a custom blend mode, which may or may not be supported by a given renderer
95
- *
96
- * \param srcColorFactor source color factor
97
- * \param dstColorFactor destination color factor
98
- * \param colorOperation color operation
99
- * \param srcAlphaFactor source alpha factor
100
- * \param dstAlphaFactor destination alpha factor
101
- * \param alphaOperation alpha operation
102
- *
103
- * The result of the blend mode operation will be:
104
- * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
105
- * and
106
- * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
94
+ * Compose a custom blend mode for renderers.
95
+ *
96
+ * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
97
+ * the SDL_BlendMode returned by this function if the renderer supports it.
98
+ *
99
+ * A blend mode controls how the pixels from a drawing operation (source) get
100
+ * combined with the pixels from the render target (destination). First, the
101
+ * components of the source and destination pixels get multiplied with their
102
+ * blend factors. Then, the blend operation takes the two products and
103
+ * calculates the result that will get stored in the render target.
104
+ *
105
+ * Expressed in pseudocode, it would look like this:
106
+ *
107
+ * ```c
108
+ * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
109
+ * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
110
+ * ```
111
+ *
112
+ * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
113
+ * dst)` can return one of the following:
114
+ *
115
+ * - `src + dst`
116
+ * - `src - dst`
117
+ * - `dst - src`
118
+ * - `min(src, dst)`
119
+ * - `max(src, dst)`
120
+ *
121
+ * The red, green, and blue components are always multiplied with the first,
122
+ * second, and third components of the SDL_BlendFactor, respectively. The
123
+ * fourth component is not used.
124
+ *
125
+ * The alpha component is always multiplied with the fourth component of the
126
+ * SDL_BlendFactor. The other components are not used in the alpha
127
+ * calculation.
128
+ *
129
+ * Support for these blend modes varies for each renderer. To check if a
130
+ * specific SDL_BlendMode is supported, create a renderer and pass it to
131
+ * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
132
+ * return with an error if the blend mode is not supported.
133
+ *
134
+ * This list describes the support of custom blend modes for each renderer in
135
+ * SDL 2.0.6. All renderers support the four blend modes listed in the
136
+ * SDL_BlendMode enumeration.
137
+ *
138
+ * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
139
+ * - **direct3d11**: Supports all operations with all factors. However, some
140
+ * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
141
+ * `SDL_BLENDOPERATION_MAXIMUM`.
142
+ * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
143
+ * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
144
+ * 2.0.6.
145
+ * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
146
+ * factors. Color and alpha factors need to be the same. OpenGL ES 1
147
+ * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
148
+ * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
149
+ * operations being different from each other. May support color and alpha
150
+ * factors being different from each other.
151
+ * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
152
+ * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
153
+ * operations with all factors.
154
+ * - **psp**: No custom blend mode support.
155
+ * - **software**: No custom blend mode support.
156
+ *
157
+ * Some renderers do not provide an alpha component for the default render
158
+ * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
159
+ * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
160
+ * case.
161
+ *
162
+ * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
163
+ * blue components of the source pixels
164
+ * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
165
+ * blue components of the destination pixels
166
+ * \param colorOperation the SDL_BlendOperation used to combine the red,
167
+ * green, and blue components of the source and
168
+ * destination pixels
169
+ * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
170
+ * the source pixels
171
+ * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
172
+ * the destination pixels
173
+ * \param alphaOperation the SDL_BlendOperation used to combine the alpha
174
+ * component of the source and destination pixels
175
+ * \returns an SDL_BlendMode that represents the chosen factors and
176
+ * operations.
177
+ *
178
+ * \since This function is available since SDL 2.0.6.
179
+ *
180
+ * \sa SDL_SetRenderDrawBlendMode
181
+ * \sa SDL_GetRenderDrawBlendMode
182
+ * \sa SDL_SetTextureBlendMode
183
+ * \sa SDL_GetTextureBlendMode
107
184
  */
108
185
  extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
109
186
  SDL_BlendFactor dstColorFactor,
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -39,23 +39,46 @@ extern "C" {
39
39
  /* Function prototypes */
40
40
 
41
41
  /**
42
- * \brief Put UTF-8 text into the clipboard
42
+ * Put UTF-8 text into the clipboard.
43
43
  *
44
- * \sa SDL_GetClipboardText()
44
+ * \param text the text to store in the clipboard
45
+ * \returns 0 on success or a negative error code on failure; call
46
+ * SDL_GetError() for more information.
47
+ *
48
+ * \since This function is available since SDL 2.0.0.
49
+ *
50
+ * \sa SDL_GetClipboardText
51
+ * \sa SDL_HasClipboardText
45
52
  */
46
53
  extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
47
54
 
48
55
  /**
49
- * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
56
+ * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
57
+ *
58
+ * This functions returns empty string if there was not enough memory left for
59
+ * a copy of the clipboard's content.
60
+ *
61
+ * \returns the clipboard text on success or an empty string on failure; call
62
+ * SDL_GetError() for more information. Caller must call SDL_free()
63
+ * on the returned pointer when done with it (even if there was an
64
+ * error).
50
65
  *
51
- * \sa SDL_SetClipboardText()
66
+ * \since This function is available since SDL 2.0.0.
67
+ *
68
+ * \sa SDL_HasClipboardText
69
+ * \sa SDL_SetClipboardText
52
70
  */
53
71
  extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
54
72
 
55
73
  /**
56
- * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
74
+ * Query whether the clipboard exists and contains a non-empty text string.
75
+ *
76
+ * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
77
+ *
78
+ * \since This function is available since SDL 2.0.0.
57
79
  *
58
- * \sa SDL_GetClipboardText()
80
+ * \sa SDL_GetClipboardText
81
+ * \sa SDL_SetClipboardText
59
82
  */
60
83
  extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
61
84
 
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -43,6 +43,8 @@
43
43
  #include "SDL_config_psp.h"
44
44
  #elif defined(__OS2__)
45
45
  #include "SDL_config_os2.h"
46
+ #elif defined(__EMSCRIPTEN__)
47
+ #include "SDL_config_emscripten.h"
46
48
  #else
47
49
  /* This is a minimal configuration just to get SDL running on new platforms. */
48
50
  #include "SDL_config_minimal.h"
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -48,6 +48,7 @@
48
48
  #define HAVE_SYS_TYPES_H 1
49
49
 
50
50
  /* C library functions */
51
+ #define HAVE_DLOPEN 1
51
52
  #define HAVE_MALLOC 1
52
53
  #define HAVE_CALLOC 1
53
54
  #define HAVE_REALLOC 1
@@ -111,8 +112,12 @@
111
112
  #define HAVE_LOGF 1
112
113
  #define HAVE_LOG10 1
113
114
  #define HAVE_LOG10F 1
115
+ #define HAVE_LROUND 1
116
+ #define HAVE_LROUNDF 1
114
117
  #define HAVE_POW 1
115
118
  #define HAVE_POWF 1
119
+ #define HAVE_ROUND 1
120
+ #define HAVE_ROUNDF 1
116
121
  #define HAVE_SCALBN 1
117
122
  #define HAVE_SCALBNF 1
118
123
  #define HAVE_SIN 1
@@ -129,11 +134,16 @@
129
134
  #define HAVE_SYSCONF 1
130
135
  #define HAVE_CLOCK_GETTIME 1
131
136
 
137
+ #ifdef __LP64__
138
+ #define SIZEOF_VOIDP 8
139
+ #else
132
140
  #define SIZEOF_VOIDP 4
141
+ #endif
133
142
 
134
143
  /* Enable various audio drivers */
135
144
  #define SDL_AUDIO_DRIVER_ANDROID 1
136
145
  #define SDL_AUDIO_DRIVER_OPENSLES 1
146
+ #define SDL_AUDIO_DRIVER_AAUDIO 1
137
147
  #define SDL_AUDIO_DRIVER_DUMMY 1
138
148
 
139
149
  /* Enable various input drivers */
@@ -0,0 +1,216 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef _SDL_config_emscripten_h_
23
+ #define _SDL_config_emscripten_h_
24
+
25
+ #include "SDL_platform.h"
26
+
27
+ /**
28
+ * \file SDL_config_emscripten.h
29
+ *
30
+ * This is a configuration that can be used to build SDL for Emscripten.
31
+ */
32
+
33
+ #ifdef __LP64__
34
+ #define SIZEOF_VOIDP 8
35
+ #else
36
+ #define SIZEOF_VOIDP 4
37
+ #endif
38
+ #define HAVE_GCC_ATOMICS 1
39
+
40
+ /* Useful headers */
41
+ #define STDC_HEADERS 1
42
+ #define HAVE_ALLOCA_H 1
43
+ #define HAVE_CTYPE_H 1
44
+ #define HAVE_ICONV_H 1
45
+ #define HAVE_INTTYPES_H 1
46
+ #define HAVE_LIMITS_H 1
47
+ #define HAVE_MALLOC_H 1
48
+ #define HAVE_MATH_H 1
49
+ #define HAVE_MEMORY_H 1
50
+ #define HAVE_SIGNAL_H 1
51
+ #define HAVE_STDARG_H 1
52
+ #define HAVE_STDINT_H 1
53
+ #define HAVE_STDIO_H 1
54
+ #define HAVE_STDLIB_H 1
55
+ #define HAVE_STRINGS_H 1
56
+ #define HAVE_STRING_H 1
57
+ #define HAVE_SYS_TYPES_H 1
58
+ #define HAVE_WCHAR_H 1
59
+
60
+ /* C library functions */
61
+ #define HAVE_DLOPEN 1
62
+ #define HAVE_MALLOC 1
63
+ #define HAVE_CALLOC 1
64
+ #define HAVE_REALLOC 1
65
+ #define HAVE_FREE 1
66
+ #define HAVE_ALLOCA 1
67
+ #define HAVE_GETENV 1
68
+ #define HAVE_SETENV 1
69
+ #define HAVE_PUTENV 1
70
+ #define HAVE_UNSETENV 1
71
+ #define HAVE_QSORT 1
72
+ #define HAVE_ABS 1
73
+ #define HAVE_BCOPY 1
74
+ #define HAVE_MEMSET 1
75
+ #define HAVE_MEMCPY 1
76
+ #define HAVE_MEMMOVE 1
77
+ #define HAVE_MEMCMP 1
78
+ #define HAVE_WCSLEN 1
79
+ #define HAVE_WCSDUP 1
80
+ #define HAVE_WCSSTR 1
81
+ #define HAVE_WCSCMP 1
82
+ #define HAVE_WCSNCMP 1
83
+ #define HAVE_WCSCASECMP 1
84
+ #define HAVE_WCSNCASECMP 1
85
+ #define HAVE_STRLEN 1
86
+ #define HAVE_STRLCPY 1
87
+ #define HAVE_STRLCAT 1
88
+ #define HAVE_STRCHR 1
89
+ #define HAVE_STRRCHR 1
90
+ #define HAVE_STRSTR 1
91
+ #define HAVE_STRTOK_R 1
92
+ #define HAVE_STRTOL 1
93
+ #define HAVE_STRTOUL 1
94
+ #define HAVE_STRTOLL 1
95
+ #define HAVE_STRTOULL 1
96
+ #define HAVE_STRTOD 1
97
+ #define HAVE_ATOI 1
98
+ #define HAVE_ATOF 1
99
+ #define HAVE_STRCMP 1
100
+ #define HAVE_STRNCMP 1
101
+ #define HAVE_STRCASECMP 1
102
+ #define HAVE_STRNCASECMP 1
103
+ #define HAVE_SSCANF 1
104
+ #define HAVE_VSSCANF 1
105
+ #define HAVE_VSNPRINTF 1
106
+ #define HAVE_M_PI 1
107
+ #define HAVE_ACOS 1
108
+ #define HAVE_ACOSF 1
109
+ #define HAVE_ASIN 1
110
+ #define HAVE_ASINF 1
111
+ #define HAVE_ATAN 1
112
+ #define HAVE_ATANF 1
113
+ #define HAVE_ATAN2 1
114
+ #define HAVE_ATAN2F 1
115
+ #define HAVE_CEIL 1
116
+ #define HAVE_CEILF 1
117
+ #define HAVE_COPYSIGN 1
118
+ #define HAVE_COPYSIGNF 1
119
+ #define HAVE_COS 1
120
+ #define HAVE_COSF 1
121
+ #define HAVE_EXP 1
122
+ #define HAVE_EXPF 1
123
+ #define HAVE_FABS 1
124
+ #define HAVE_FABSF 1
125
+ #define HAVE_FLOOR 1
126
+ #define HAVE_FLOORF 1
127
+ #define HAVE_FMOD 1
128
+ #define HAVE_FMODF 1
129
+ #define HAVE_LOG 1
130
+ #define HAVE_LOGF 1
131
+ #define HAVE_LOG10 1
132
+ #define HAVE_LOG10F 1
133
+ #define HAVE_LROUND 1
134
+ #define HAVE_LROUNDF 1
135
+ #define HAVE_POW 1
136
+ #define HAVE_POWF 1
137
+ #define HAVE_ROUND 1
138
+ #define HAVE_ROUNDF 1
139
+ #define HAVE_SCALBN 1
140
+ #define HAVE_SCALBNF 1
141
+ #define HAVE_SIN 1
142
+ #define HAVE_SINF 1
143
+ #define HAVE_SQRT 1
144
+ #define HAVE_SQRTF 1
145
+ #define HAVE_TAN 1
146
+ #define HAVE_TANF 1
147
+ #define HAVE_TRUNC 1
148
+ #define HAVE_TRUNCF 1
149
+ #define HAVE_FSEEKO 1
150
+ #define HAVE_FSEEKO64 1
151
+ #define HAVE_SIGACTION 1
152
+ #define HAVE_SA_SIGACTION 1
153
+ #define HAVE_SETJMP 1
154
+ #define HAVE_NANOSLEEP 1
155
+ #define HAVE_SYSCONF 1
156
+ #define HAVE_CLOCK_GETTIME 1
157
+ /* #undef HAVE_GETPAGESIZE */
158
+ #define HAVE_MPROTECT 1
159
+ #define HAVE_ICONV 1
160
+
161
+ /* SDL internal assertion support */
162
+ /* #undef SDL_DEFAULT_ASSERT_LEVEL */
163
+
164
+ #define SDL_CPUINFO_DISABLED 1
165
+ #define SDL_HAPTIC_DISABLED 1
166
+ #define SDL_HIDAPI_DISABLED 1
167
+ #ifndef __EMSCRIPTEN_PTHREADS__
168
+ #define SDL_THREADS_DISABLED 1
169
+ #endif
170
+
171
+ /* Enable various audio drivers */
172
+ #define SDL_AUDIO_DRIVER_DISK 1
173
+ #define SDL_AUDIO_DRIVER_DUMMY 1
174
+ #define SDL_AUDIO_DRIVER_EMSCRIPTEN 1
175
+
176
+ /* Enable various input drivers */
177
+ #define SDL_JOYSTICK_EMSCRIPTEN 1
178
+
179
+ /* Enable various sensor drivers */
180
+ #define SDL_SENSOR_DUMMY 1
181
+
182
+ /* Enable various shared object loading systems */
183
+ #define SDL_LOADSO_DLOPEN 1
184
+
185
+ /* Enable various threading systems */
186
+ #ifdef __EMSCRIPTEN_PTHREADS__
187
+ #define SDL_THREAD_PTHREAD 1
188
+ #endif
189
+
190
+ /* Enable various timer systems */
191
+ #define SDL_TIMER_UNIX 1
192
+
193
+ /* Enable various video drivers */
194
+ #define SDL_VIDEO_DRIVER_EMSCRIPTEN 1
195
+
196
+ #define SDL_VIDEO_RENDER_OGL_ES2 1
197
+
198
+ /* Enable OpenGL support */
199
+ /* #undef SDL_VIDEO_OPENGL */
200
+ /* #undef SDL_VIDEO_OPENGL_ES */
201
+ #define SDL_VIDEO_OPENGL_ES2 1
202
+ /* #undef SDL_VIDEO_OPENGL_BGL */
203
+ /* #undef SDL_VIDEO_OPENGL_CGL */
204
+ /* #undef SDL_VIDEO_OPENGL_GLX */
205
+ /* #undef SDL_VIDEO_OPENGL_WGL */
206
+ #define SDL_VIDEO_OPENGL_EGL 1
207
+ /* #undef SDL_VIDEO_OPENGL_OSMESA */
208
+ /* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
209
+
210
+ /* Enable system power support */
211
+ #define SDL_POWER_EMSCRIPTEN 1
212
+
213
+ /* Enable system filesystem support */
214
+ #define SDL_FILESYSTEM_EMSCRIPTEN 1
215
+
216
+ #endif /* _SDL_config_emscripten_h_ */
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -48,6 +48,7 @@
48
48
  /* #undef HAVE_LIBUNWIND_H */
49
49
 
50
50
  /* C library functions */
51
+ #define HAVE_DLOPEN 1
51
52
  #define HAVE_MALLOC 1
52
53
  #define HAVE_CALLOC 1
53
54
  #define HAVE_REALLOC 1
@@ -112,8 +113,12 @@
112
113
  #define HAVE_LOGF 1
113
114
  #define HAVE_LOG10 1
114
115
  #define HAVE_LOG10F 1
116
+ #define HAVE_LROUND 1
117
+ #define HAVE_LROUNDF 1
115
118
  #define HAVE_POW 1
116
119
  #define HAVE_POWF 1
120
+ #define HAVE_ROUND 1
121
+ #define HAVE_ROUNDF 1
117
122
  #define HAVE_SCALBN 1
118
123
  #define HAVE_SCALBNF 1
119
124
  #define HAVE_SIN 1
@@ -129,6 +134,7 @@
129
134
  #define HAVE_NANOSLEEP 1
130
135
  #define HAVE_SYSCONF 1
131
136
  #define HAVE_SYSCTLBYNAME 1
137
+ #define HAVE_O_CLOEXEC 1
132
138
 
133
139
  /* enable iPhone version of Core Audio driver */
134
140
  #define SDL_AUDIO_DRIVER_COREAUDIO 1
@@ -166,10 +172,12 @@
166
172
  #define SDL_VIDEO_DRIVER_DUMMY 1
167
173
 
168
174
  /* Enable OpenGL ES */
175
+ #if !TARGET_OS_MACCATALYST
169
176
  #define SDL_VIDEO_OPENGL_ES2 1
170
177
  #define SDL_VIDEO_OPENGL_ES 1
171
178
  #define SDL_VIDEO_RENDER_OGL_ES 1
172
179
  #define SDL_VIDEO_RENDER_OGL_ES2 1
180
+ #endif
173
181
 
174
182
  /* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
175
183
  Also supported in simulator from iOS 13.0 and tvOS 13.0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -52,6 +52,7 @@
52
52
  #define HAVE_LIBUNWIND_H 1
53
53
 
54
54
  /* C library functions */
55
+ #define HAVE_DLOPEN 1
55
56
  #define HAVE_MALLOC 1
56
57
  #define HAVE_CALLOC 1
57
58
  #define HAVE_REALLOC 1
@@ -115,8 +116,12 @@
115
116
  #define HAVE_LOGF 1
116
117
  #define HAVE_LOG10 1
117
118
  #define HAVE_LOG10F 1
119
+ #define HAVE_LROUND 1
120
+ #define HAVE_LROUNDF 1
118
121
  #define HAVE_POW 1
119
122
  #define HAVE_POWF 1
123
+ #define HAVE_ROUND 1
124
+ #define HAVE_ROUNDF 1
120
125
  #define HAVE_SCALBN 1
121
126
  #define HAVE_SCALBNF 1
122
127
  #define HAVE_SIN 1
@@ -133,6 +138,16 @@
133
138
  #define HAVE_SYSCONF 1
134
139
  #define HAVE_SYSCTLBYNAME 1
135
140
 
141
+ #if defined(__has_include) && (defined(__i386__) || defined(__x86_64))
142
+ # if __has_include(<immintrin.h>)
143
+ # define HAVE_IMMINTRIN_H 1
144
+ # endif
145
+ #endif
146
+
147
+ #if (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
148
+ #define HAVE_O_CLOEXEC 1
149
+ #endif
150
+
136
151
  #define HAVE_GCC_ATOMICS 1
137
152
 
138
153
  /* Enable various audio drivers */
@@ -191,7 +206,6 @@
191
206
  */
192
207
  #define SDL_VIDEO_DRIVER_X11_XINPUT2 1
193
208
  #define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
194
- #define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
195
209
  #endif
196
210
 
197
211
  #ifndef SDL_VIDEO_RENDER_OGL
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -64,6 +64,9 @@ typedef unsigned long uintptr_t;
64
64
  /* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
65
65
  #define SDL_HAPTIC_DISABLED 1
66
66
 
67
+ /* Enable the stub HIDAPI */
68
+ #define SDL_HIDAPI_DISABLED 1
69
+
67
70
  /* Enable the stub sensor driver (src/sensor/dummy/\*.c) */
68
71
  #define SDL_SENSOR_DISABLED 1
69
72