ruby2d 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +39 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +237 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +246 -152
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
- data/assets/macos/lib/libSDL2_image.a +0 -0
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- data/assets/mingw/bin/SDL2.dll +0 -0
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- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
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- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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SDL_CONTROLLER_TYPE_PS4,
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SDL_CONTROLLER_TYPE_VIRTUAL,
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SDL_CONTROLLER_TYPE_PS5
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SDL_CONTROLLER_TYPE_PS5,
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SDL_CONTROLLER_TYPE_AMAZON_LUNA,
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SDL_CONTROLLER_TYPE_GOOGLE_STADIA
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} SDL_GameControllerType;
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typedef enum
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* ```c
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* ```
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* Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
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* guid,name,mappings
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* Buttons can be used as a controller axis and vice versa.
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*
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* This string shows an example of a valid mapping for a controller
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* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
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*
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* ```c
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* "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
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* ```
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* Load a set of Game Controller mappings from a seekable SDL data stream.
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*
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* You can call this function several times, if needed, to load different
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* database files.
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*
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* If a new mapping is loaded for an already known controller GUID, the later
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* version will overwrite the one currently loaded.
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*
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* Mappings not belonging to the current platform or with no platform field
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* specified will be ignored (i.e. mappings for Linux will be ignored in
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* Windows, etc).
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*
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* This function will load the text database entirely in memory before
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* processing it, so take this into consideration if you are in a memory
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* constrained environment.
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* \
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* \param freerw non-zero to close the stream after being read
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* for more information.
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* \since This function is available since SDL 2.0.2.
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*
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* \sa SDL_GameControllerAddMapping
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* \sa SDL_GameControllerAddMappingsFromFile
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* \sa SDL_GameControllerMappingForGUID
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* Add support for controllers that SDL is unaware of or to cause an existing
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* controller to have a different binding.
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*
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* The mapping string has the format "GUID,name,mapping", where GUID is the
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* string for the device and mappings are controller mappings to joystick
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* ones. Under Windows there is a reserved GUID of "xinput" that covers all
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* XInput devices. The mapping format for joystick is: {| |bX |a joystick
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* button, index X |- |hX.Y |hat X with value Y |- |aX |axis X of the joystick
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* |} Buttons can be used as a controller axes and vice versa.
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*
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* This string shows an example of a valid mapping for a controller:
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*
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* ```c
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* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7"
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* ```
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GameControllerMapping
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* \sa SDL_GameControllerMappingForGUID
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
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* information.
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* \since This function is available since SDL 2.0.0.
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* \sa SDL_JoystickGetGUID
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* Details about mappings are discussed with SDL_GameControllerAddMapping().
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* \sa SDL_GameControllerMappingForGUID
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extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller);
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/**
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* Check if the given joystick is supported by the game controller interface.
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*
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* SDL_NumJoysticks()
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* interface, SDL_FALSE if it isn't or it's an invalid index.
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*
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*
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* \sa SDL_GameControllerOpen
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*
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*
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* `joystick_index` is the same as the `device_index` passed to
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* SDL_JoystickOpen().
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*
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* \param joystick_index the device_index of a device, from zero to
|
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* SDL_NumJoysticks()-1
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* \returns the implementation-dependent name for the game controller, or NULL
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* if there is no name or the index is invalid.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GameControllerName
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* \sa SDL_GameControllerOpen
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* \sa SDL_IsGameController
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*/
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extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
|
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/**
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*
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* Get the type of a game controller.
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*
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* This can be called before any controllers are opened.
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*
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* \param joystick_index the device_index of a device, from zero to
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* SDL_NumJoysticks()-1
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* \returns the controller type.
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*
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* \since This function is available since SDL 2.0.12.
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*/
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303
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extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerTypeForIndex(int joystick_index);
|
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/**
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*
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*
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* Get the mapping of a game controller.
|
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*
|
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|
+
* This can be called before any controllers are opened.
|
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+
*
|
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+
* \param joystick_index the device_index of a device, from zero to
|
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+
* SDL_NumJoysticks()-1
|
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|
+
* \returns the mapping string. Must be freed with SDL_free(). Returns NULL if
|
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+
* no mapping is available.
|
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314
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*
|
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|
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*
|
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* \since This function is available since SDL 2.0.9.
|
|
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316
|
*/
|
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317
|
extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
|
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318
|
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204
319
|
/**
|
|
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|
-
*
|
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206
|
-
* The index passed as an argument refers to the N'th game controller on the system.
|
|
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|
-
* This index is not the value which will identify this controller in future
|
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|
-
* controller events. The joystick's instance id (::SDL_JoystickID) will be
|
|
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|
-
* used there instead.
|
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+
* Open a game controller for use.
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210
321
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*
|
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-
*
|
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+
* `joystick_index` is the same as the `device_index` passed to
|
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323
|
+
* SDL_JoystickOpen().
|
|
324
|
+
*
|
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|
+
* The index passed as an argument refers to the N'th game controller on the
|
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326
|
+
* system. This index is not the value which will identify this controller in
|
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327
|
+
* future controller events. The joystick's instance id (SDL_JoystickID) will
|
|
328
|
+
* be used there instead.
|
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329
|
+
*
|
|
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|
+
* \param joystick_index the device_index of a device, up to
|
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331
|
+
* SDL_NumJoysticks()
|
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|
+
* \returns a gamecontroller identifier or NULL if an error occurred; call
|
|
333
|
+
* SDL_GetError() for more information.
|
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+
*
|
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335
|
+
* \since This function is available since SDL 2.0.0.
|
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336
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+
*
|
|
337
|
+
* \sa SDL_GameControllerClose
|
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338
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+
* \sa SDL_GameControllerNameForIndex
|
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339
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+
* \sa SDL_IsGameController
|
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212
340
|
*/
|
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341
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extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
|
|
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342
|
|
|
215
343
|
/**
|
|
216
|
-
*
|
|
344
|
+
* Get the SDL_GameController associated with an instance id.
|
|
345
|
+
*
|
|
346
|
+
* \param joyid the instance id to get the SDL_GameController for
|
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|
+
* \returns an SDL_GameController on success or NULL on failure; call
|
|
348
|
+
* SDL_GetError() for more information.
|
|
349
|
+
*
|
|
350
|
+
* \since This function is available since SDL 2.0.4.
|
|
217
351
|
*/
|
|
218
352
|
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
|
|
219
353
|
|
|
220
354
|
/**
|
|
221
|
-
*
|
|
355
|
+
* Get the SDL_GameController associated with a player index.
|
|
356
|
+
*
|
|
357
|
+
* Please note that the player index is _not_ the device index, nor is it the
|
|
358
|
+
* instance id!
|
|
359
|
+
*
|
|
360
|
+
* \param player_index the player index, which is not the device index or the
|
|
361
|
+
* instance id!
|
|
362
|
+
* \returns the SDL_GameController associated with a player index.
|
|
363
|
+
*
|
|
364
|
+
* \since This function is available since SDL 2.0.12.
|
|
365
|
+
*
|
|
366
|
+
* \sa SDL_GameControllerGetPlayerIndex
|
|
367
|
+
* \sa SDL_GameControllerSetPlayerIndex
|
|
222
368
|
*/
|
|
223
369
|
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromPlayerIndex(int player_index);
|
|
224
370
|
|
|
225
371
|
/**
|
|
226
|
-
*
|
|
372
|
+
* Get the implementation-dependent name for an opened game controller.
|
|
373
|
+
*
|
|
374
|
+
* This is the same name as returned by SDL_GameControllerNameForIndex(), but
|
|
375
|
+
* it takes a controller identifier instead of the (unstable) device index.
|
|
376
|
+
*
|
|
377
|
+
* \param gamecontroller a game controller identifier previously returned by
|
|
378
|
+
* SDL_GameControllerOpen()
|
|
379
|
+
* \returns the implementation dependent name for the game controller, or NULL
|
|
380
|
+
* if there is no name or the identifier passed is invalid.
|
|
381
|
+
*
|
|
382
|
+
* \since This function is available since SDL 2.0.0.
|
|
383
|
+
*
|
|
384
|
+
* \sa SDL_GameControllerNameForIndex
|
|
385
|
+
* \sa SDL_GameControllerOpen
|
|
227
386
|
*/
|
|
228
387
|
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
|
|
229
388
|
|
|
230
389
|
/**
|
|
231
|
-
*
|
|
390
|
+
* Get the type of this currently opened controller
|
|
391
|
+
*
|
|
392
|
+
* This is the same name as returned by SDL_GameControllerTypeForIndex(), but
|
|
393
|
+
* it takes a controller identifier instead of the (unstable) device index.
|
|
394
|
+
*
|
|
395
|
+
* \param gamecontroller the game controller object to query.
|
|
396
|
+
* \returns the controller type.
|
|
397
|
+
*
|
|
398
|
+
* \since This function is available since SDL 2.0.12.
|
|
232
399
|
*/
|
|
233
400
|
extern DECLSPEC SDL_GameControllerType SDLCALL SDL_GameControllerGetType(SDL_GameController *gamecontroller);
|
|
234
401
|
|
|
235
402
|
/**
|
|
236
|
-
*
|
|
403
|
+
* Get the player index of an opened game controller.
|
|
404
|
+
*
|
|
405
|
+
* For XInput controllers this returns the XInput user index.
|
|
237
406
|
*
|
|
238
|
-
*
|
|
407
|
+
* \param gamecontroller the game controller object to query.
|
|
408
|
+
* \returns the player index for controller, or -1 if it's not available.
|
|
409
|
+
*
|
|
410
|
+
* \since This function is available since SDL 2.0.9.
|
|
239
411
|
*/
|
|
240
412
|
extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
|
|
241
413
|
|
|
242
414
|
/**
|
|
243
|
-
*
|
|
415
|
+
* Set the player index of an opened game controller.
|
|
416
|
+
*
|
|
417
|
+
* \param gamecontroller the game controller object to adjust.
|
|
418
|
+
* \param player_index Player index to assign to this controller.
|
|
419
|
+
*
|
|
420
|
+
* \since This function is available since SDL 2.0.12.
|
|
244
421
|
*/
|
|
245
422
|
extern DECLSPEC void SDLCALL SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index);
|
|
246
423
|
|
|
247
424
|
/**
|
|
248
|
-
*
|
|
249
|
-
*
|
|
425
|
+
* Get the USB vendor ID of an opened controller, if available.
|
|
426
|
+
*
|
|
427
|
+
* If the vendor ID isn't available this function returns 0.
|
|
428
|
+
*
|
|
429
|
+
* \param gamecontroller the game controller object to query.
|
|
430
|
+
* \return the USB vendor ID, or zero if unavailable.
|
|
431
|
+
*
|
|
432
|
+
* \since This function is available since SDL 2.0.6.
|
|
250
433
|
*/
|
|
251
434
|
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);
|
|
252
435
|
|
|
253
436
|
/**
|
|
254
|
-
*
|
|
255
|
-
*
|
|
437
|
+
* Get the USB product ID of an opened controller, if available.
|
|
438
|
+
*
|
|
439
|
+
* If the product ID isn't available this function returns 0.
|
|
440
|
+
*
|
|
441
|
+
* \param gamecontroller the game controller object to query.
|
|
442
|
+
* \return the USB product ID, or zero if unavailable.
|
|
443
|
+
*
|
|
444
|
+
* \since This function is available since SDL 2.0.6.
|
|
256
445
|
*/
|
|
257
446
|
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller);
|
|
258
447
|
|
|
259
448
|
/**
|
|
260
|
-
*
|
|
261
|
-
*
|
|
449
|
+
* Get the product version of an opened controller, if available.
|
|
450
|
+
*
|
|
451
|
+
* If the product version isn't available this function returns 0.
|
|
452
|
+
*
|
|
453
|
+
* \param gamecontroller the game controller object to query.
|
|
454
|
+
* \return the USB product version, or zero if unavailable.
|
|
455
|
+
*
|
|
456
|
+
* \since This function is available since SDL 2.0.6.
|
|
262
457
|
*/
|
|
263
458
|
extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
|
|
264
459
|
|
|
265
460
|
/**
|
|
266
|
-
*
|
|
267
|
-
*
|
|
268
|
-
*
|
|
461
|
+
* Get the serial number of an opened controller, if available.
|
|
462
|
+
*
|
|
463
|
+
* Returns the serial number of the controller, or NULL if it is not
|
|
464
|
+
* available.
|
|
465
|
+
*
|
|
466
|
+
* \param gamecontroller the game controller object to query.
|
|
467
|
+
* \return the serial number, or NULL if unavailable.
|
|
468
|
+
*
|
|
469
|
+
* \since This function is available since SDL 2.0.14.
|
|
269
470
|
*/
|
|
270
471
|
extern DECLSPEC const char * SDLCALL SDL_GameControllerGetSerial(SDL_GameController *gamecontroller);
|
|
271
472
|
|
|
272
473
|
/**
|
|
273
|
-
*
|
|
274
|
-
*
|
|
474
|
+
* Check if a controller has been opened and is currently connected.
|
|
475
|
+
*
|
|
476
|
+
* \param gamecontroller a game controller identifier previously returned by
|
|
477
|
+
* SDL_GameControllerOpen()
|
|
478
|
+
* \returns SDL_TRUE if the controller has been opened and is currently
|
|
479
|
+
* connected, or SDL_FALSE if not.
|
|
480
|
+
*
|
|
481
|
+
* \since This function is available since SDL 2.0.0.
|
|
482
|
+
*
|
|
483
|
+
* \sa SDL_GameControllerClose
|
|
484
|
+
* \sa SDL_GameControllerOpen
|
|
275
485
|
*/
|
|
276
486
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
|
|
277
487
|
|
|
278
488
|
/**
|
|
279
|
-
*
|
|
489
|
+
* Get the Joystick ID from a Game Controller.
|
|
490
|
+
*
|
|
491
|
+
* This function will give you a SDL_Joystick object, which allows you to use
|
|
492
|
+
* the SDL_Joystick functions with a SDL_GameController object. This would be
|
|
493
|
+
* useful for getting a joystick's position at any given time, even if it
|
|
494
|
+
* hasn't moved (moving it would produce an event, which would have the axis'
|
|
495
|
+
* value).
|
|
496
|
+
*
|
|
497
|
+
* The pointer returned is owned by the SDL_GameController. You should not
|
|
498
|
+
* call SDL_JoystickClose() on it, for example, since doing so will likely
|
|
499
|
+
* cause SDL to crash.
|
|
500
|
+
*
|
|
501
|
+
* \param gamecontroller the game controller object that you want to get a
|
|
502
|
+
* joystick from
|
|
503
|
+
* \returns a SDL_Joystick object; call SDL_GetError() for more information.
|
|
504
|
+
*
|
|
505
|
+
* \since This function is available since SDL 2.0.0.
|
|
280
506
|
*/
|
|
281
507
|
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
|
|
282
508
|
|
|
283
509
|
/**
|
|
284
|
-
*
|
|
510
|
+
* Query or change current state of Game Controller events.
|
|
285
511
|
*
|
|
286
|
-
*
|
|
287
|
-
*
|
|
288
|
-
*
|
|
512
|
+
* If controller events are disabled, you must call SDL_GameControllerUpdate()
|
|
513
|
+
* yourself and check the state of the controller when you want controller
|
|
514
|
+
* information.
|
|
289
515
|
*
|
|
290
|
-
*
|
|
516
|
+
* Any number can be passed to SDL_GameControllerEventState(), but only -1, 0,
|
|
517
|
+
* and 1 will have any effect. Other numbers will just be returned.
|
|
518
|
+
*
|
|
519
|
+
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
|
|
520
|
+
* \returns the same value passed to the function, with exception to -1
|
|
521
|
+
* (SDL_QUERY), which will return the current state.
|
|
522
|
+
*
|
|
523
|
+
* \since This function is available since SDL 2.0.0.
|
|
524
|
+
*
|
|
525
|
+
* \sa SDL_JoystickEventState
|
|
291
526
|
*/
|
|
292
527
|
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
|
|
293
528
|
|
|
294
529
|
/**
|
|
295
|
-
*
|
|
530
|
+
* Manually pump game controller updates if not using the loop.
|
|
531
|
+
*
|
|
532
|
+
* This function is called automatically by the event loop if events are
|
|
533
|
+
* enabled. Under such circumstances, it will not be necessary to call this
|
|
534
|
+
* function.
|
|
296
535
|
*
|
|
297
|
-
*
|
|
298
|
-
* events are enabled.
|
|
536
|
+
* \since This function is available since SDL 2.0.0.
|
|
299
537
|
*/
|
|
300
538
|
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
|
|
301
539
|
|
|
@@ -322,35 +560,91 @@ typedef enum
|
|
|
322
560
|
} SDL_GameControllerAxis;
|
|
323
561
|
|
|
324
562
|
/**
|
|
325
|
-
*
|
|
563
|
+
* Convert a string into SDL_GameControllerAxis enum.
|
|
564
|
+
*
|
|
565
|
+
* This function is called internally to translate SDL_GameController mapping
|
|
566
|
+
* strings for the underlying joystick device into the consistent
|
|
567
|
+
* SDL_GameController mapping. You do not normally need to call this function
|
|
568
|
+
* unless you are parsing SDL_GameController mappings in your own code.
|
|
569
|
+
*
|
|
570
|
+
* Note specially that "righttrigger" and "lefttrigger" map to
|
|
571
|
+
* `SDL_CONTROLLER_AXIS_TRIGGERRIGHT` and `SDL_CONTROLLER_AXIS_TRIGGERLEFT`,
|
|
572
|
+
* respectively.
|
|
573
|
+
*
|
|
574
|
+
* \param str string representing a SDL_GameController axis
|
|
575
|
+
* \returns the SDL_GameControllerAxis enum corresponding to the input string,
|
|
576
|
+
* or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
|
577
|
+
*
|
|
578
|
+
* \since This function is available since SDL 2.0.0.
|
|
579
|
+
*
|
|
580
|
+
* \sa SDL_GameControllerGetStringForAxis
|
|
326
581
|
*/
|
|
327
|
-
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *
|
|
582
|
+
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *str);
|
|
328
583
|
|
|
329
584
|
/**
|
|
330
|
-
*
|
|
585
|
+
* Convert from an SDL_GameControllerAxis enum to a string.
|
|
586
|
+
*
|
|
587
|
+
* The caller should not SDL_free() the returned string.
|
|
588
|
+
*
|
|
589
|
+
* \param axis an enum value for a given SDL_GameControllerAxis
|
|
590
|
+
* \returns a string for the given axis, or NULL if an invalid axis is
|
|
591
|
+
* specified. The string returned is of the format used by
|
|
592
|
+
* SDL_GameController mapping strings.
|
|
593
|
+
*
|
|
594
|
+
* \since This function is available since SDL 2.0.0.
|
|
595
|
+
*
|
|
596
|
+
* \sa SDL_GameControllerGetAxisFromString
|
|
331
597
|
*/
|
|
332
598
|
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
|
|
333
599
|
|
|
334
600
|
/**
|
|
335
|
-
*
|
|
601
|
+
* Get the SDL joystick layer binding for a controller axis mapping.
|
|
602
|
+
*
|
|
603
|
+
* \param gamecontroller a game controller
|
|
604
|
+
* \param axis an axis enum value (one of the SDL_GameControllerAxis values)
|
|
605
|
+
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
|
|
606
|
+
* (like the given Controller axis doesn't exist on the device), its
|
|
607
|
+
* `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
|
608
|
+
*
|
|
609
|
+
* \since This function is available since SDL 2.0.0.
|
|
610
|
+
*
|
|
611
|
+
* \sa SDL_GameControllerGetBindForButton
|
|
336
612
|
*/
|
|
337
613
|
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|
338
614
|
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
|
|
339
615
|
SDL_GameControllerAxis axis);
|
|
340
616
|
|
|
341
617
|
/**
|
|
342
|
-
*
|
|
618
|
+
* Query whether a game controller has a given axis.
|
|
619
|
+
*
|
|
620
|
+
* This merely reports whether the controller's mapping defined this axis, as
|
|
621
|
+
* that is all the information SDL has about the physical device.
|
|
622
|
+
*
|
|
623
|
+
* \param gamecontroller a game controller
|
|
624
|
+
* \param axis an axis enum value (an SDL_GameControllerAxis value)
|
|
625
|
+
* \returns SDL_TRUE if the controller has this axis, SDL_FALSE otherwise.
|
|
626
|
+
*
|
|
627
|
+
* \since This function is available since SDL 2.0.14.
|
|
343
628
|
*/
|
|
344
629
|
extern DECLSPEC SDL_bool SDLCALL
|
|
345
630
|
SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
|
346
631
|
|
|
347
632
|
/**
|
|
348
|
-
*
|
|
633
|
+
* Get the current state of an axis control on a game controller.
|
|
349
634
|
*
|
|
350
|
-
*
|
|
351
|
-
* which range from 0 to 32767).
|
|
635
|
+
* The axis indices start at index 0.
|
|
352
636
|
*
|
|
353
|
-
*
|
|
637
|
+
* The state is a value ranging from -32768 to 32767. Triggers, however, range
|
|
638
|
+
* from 0 to 32767 (they never return a negative value).
|
|
639
|
+
*
|
|
640
|
+
* \param gamecontroller a game controller
|
|
641
|
+
* \param axis an axis index (one of the SDL_GameControllerAxis values)
|
|
642
|
+
* \returns axis state (including 0) on success or 0 (also) on failure; call
|
|
643
|
+
* SDL_GetError() for more information.
|
|
644
|
+
*
|
|
645
|
+
* \since This function is available since SDL 2.0.0.
|
|
646
|
+
*
|
|
647
|
+
* \sa SDL_GameControllerGetButton
|
|
354
648
|
*/
|
|
355
649
|
extern DECLSPEC Sint16 SDLCALL
|
|
356
650
|
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
|
@@ -376,7 +670,7 @@ typedef enum
|
|
|
376
670
|
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
|
|
377
671
|
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
|
|
378
672
|
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
|
|
379
|
-
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button */
|
|
673
|
+
SDL_CONTROLLER_BUTTON_MISC1, /* Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button */
|
|
380
674
|
SDL_CONTROLLER_BUTTON_PADDLE1, /* Xbox Elite paddle P1 */
|
|
381
675
|
SDL_CONTROLLER_BUTTON_PADDLE2, /* Xbox Elite paddle P3 */
|
|
382
676
|
SDL_CONTROLLER_BUTTON_PADDLE3, /* Xbox Elite paddle P2 */
|
|
@@ -386,149 +680,315 @@ typedef enum
|
|
|
386
680
|
} SDL_GameControllerButton;
|
|
387
681
|
|
|
388
682
|
/**
|
|
389
|
-
*
|
|
683
|
+
* Convert a string into an SDL_GameControllerButton enum.
|
|
684
|
+
*
|
|
685
|
+
* This function is called internally to translate SDL_GameController mapping
|
|
686
|
+
* strings for the underlying joystick device into the consistent
|
|
687
|
+
* SDL_GameController mapping. You do not normally need to call this function
|
|
688
|
+
* unless you are parsing SDL_GameController mappings in your own code.
|
|
689
|
+
*
|
|
690
|
+
* \param str string representing a SDL_GameController axis
|
|
691
|
+
* \returns the SDL_GameControllerButton enum corresponding to the input
|
|
692
|
+
* string, or `SDL_CONTROLLER_AXIS_INVALID` if no match was found.
|
|
693
|
+
*
|
|
694
|
+
* \since This function is available since SDL 2.0.0.
|
|
390
695
|
*/
|
|
391
|
-
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *
|
|
696
|
+
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *str);
|
|
392
697
|
|
|
393
698
|
/**
|
|
394
|
-
*
|
|
699
|
+
* Convert from an SDL_GameControllerButton enum to a string.
|
|
700
|
+
*
|
|
701
|
+
* The caller should not SDL_free() the returned string.
|
|
702
|
+
*
|
|
703
|
+
* \param button an enum value for a given SDL_GameControllerButton
|
|
704
|
+
* \returns a string for the given button, or NULL if an invalid axis is
|
|
705
|
+
* specified. The string returned is of the format used by
|
|
706
|
+
* SDL_GameController mapping strings.
|
|
707
|
+
*
|
|
708
|
+
* \since This function is available since SDL 2.0.0.
|
|
709
|
+
*
|
|
710
|
+
* \sa SDL_GameControllerGetButtonFromString
|
|
395
711
|
*/
|
|
396
712
|
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
|
|
397
713
|
|
|
398
714
|
/**
|
|
399
|
-
*
|
|
715
|
+
* Get the SDL joystick layer binding for a controller button mapping.
|
|
716
|
+
*
|
|
717
|
+
* \param gamecontroller a game controller
|
|
718
|
+
* \param button an button enum value (an SDL_GameControllerButton value)
|
|
719
|
+
* \returns a SDL_GameControllerButtonBind describing the bind. On failure
|
|
720
|
+
* (like the given Controller button doesn't exist on the device),
|
|
721
|
+
* its `.bindType` will be `SDL_CONTROLLER_BINDTYPE_NONE`.
|
|
722
|
+
*
|
|
723
|
+
* \since This function is available since SDL 2.0.0.
|
|
724
|
+
*
|
|
725
|
+
* \sa SDL_GameControllerGetBindForAxis
|
|
400
726
|
*/
|
|
401
727
|
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
|
|
402
728
|
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
|
|
403
729
|
SDL_GameControllerButton button);
|
|
404
730
|
|
|
405
731
|
/**
|
|
406
|
-
*
|
|
732
|
+
* Query whether a game controller has a given button.
|
|
733
|
+
*
|
|
734
|
+
* This merely reports whether the controller's mapping defined this button,
|
|
735
|
+
* as that is all the information SDL has about the physical device.
|
|
736
|
+
*
|
|
737
|
+
* \param gamecontroller a game controller
|
|
738
|
+
* \param button a button enum value (an SDL_GameControllerButton value)
|
|
739
|
+
* \returns SDL_TRUE if the controller has this button, SDL_FALSE otherwise.
|
|
740
|
+
*
|
|
741
|
+
* \since This function is available since SDL 2.0.14.
|
|
407
742
|
*/
|
|
408
743
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasButton(SDL_GameController *gamecontroller,
|
|
409
744
|
SDL_GameControllerButton button);
|
|
410
745
|
|
|
411
746
|
/**
|
|
412
|
-
*
|
|
747
|
+
* Get the current state of a button on a game controller.
|
|
748
|
+
*
|
|
749
|
+
* \param gamecontroller a game controller
|
|
750
|
+
* \param button a button index (one of the SDL_GameControllerButton values)
|
|
751
|
+
* \returns 1 for pressed state or 0 for not pressed state or error; call
|
|
752
|
+
* SDL_GetError() for more information.
|
|
753
|
+
*
|
|
754
|
+
* \since This function is available since SDL 2.0.0.
|
|
413
755
|
*
|
|
414
|
-
*
|
|
756
|
+
* \sa SDL_GameControllerGetAxis
|
|
415
757
|
*/
|
|
416
758
|
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
|
|
417
759
|
SDL_GameControllerButton button);
|
|
418
760
|
|
|
419
761
|
/**
|
|
420
|
-
*
|
|
762
|
+
* Get the number of touchpads on a game controller.
|
|
763
|
+
*
|
|
764
|
+
* \since This function is available since SDL 2.0.14.
|
|
421
765
|
*/
|
|
422
766
|
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller);
|
|
423
767
|
|
|
424
768
|
/**
|
|
425
|
-
*
|
|
769
|
+
* Get the number of supported simultaneous fingers on a touchpad on a game
|
|
770
|
+
* controller.
|
|
771
|
+
*
|
|
772
|
+
* \since This function is available since SDL 2.0.14.
|
|
426
773
|
*/
|
|
427
774
|
extern DECLSPEC int SDLCALL SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad);
|
|
428
775
|
|
|
429
776
|
/**
|
|
430
|
-
*
|
|
777
|
+
* Get the current state of a finger on a touchpad on a game controller.
|
|
778
|
+
*
|
|
779
|
+
* \since This function is available since SDL 2.0.14.
|
|
431
780
|
*/
|
|
432
781
|
extern DECLSPEC int SDLCALL SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);
|
|
433
782
|
|
|
434
783
|
/**
|
|
435
|
-
*
|
|
784
|
+
* Return whether a game controller has a particular sensor.
|
|
436
785
|
*
|
|
437
|
-
*
|
|
438
|
-
*
|
|
786
|
+
* \param gamecontroller The controller to query
|
|
787
|
+
* \param type The type of sensor to query
|
|
788
|
+
* \returns SDL_TRUE if the sensor exists, SDL_FALSE otherwise.
|
|
439
789
|
*
|
|
440
|
-
*
|
|
790
|
+
* \since This function is available since SDL 2.0.14.
|
|
441
791
|
*/
|
|
442
792
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type);
|
|
443
793
|
|
|
444
794
|
/**
|
|
445
|
-
*
|
|
795
|
+
* Set whether data reporting for a game controller sensor is enabled.
|
|
446
796
|
*
|
|
447
|
-
*
|
|
448
|
-
*
|
|
449
|
-
*
|
|
797
|
+
* \param gamecontroller The controller to update
|
|
798
|
+
* \param type The type of sensor to enable/disable
|
|
799
|
+
* \param enabled Whether data reporting should be enabled
|
|
800
|
+
* \returns 0 or -1 if an error occurred.
|
|
450
801
|
*
|
|
451
|
-
*
|
|
802
|
+
* \since This function is available since SDL 2.0.14.
|
|
452
803
|
*/
|
|
453
804
|
extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled);
|
|
454
805
|
|
|
455
806
|
/**
|
|
456
|
-
*
|
|
807
|
+
* Query whether sensor data reporting is enabled for a game controller.
|
|
457
808
|
*
|
|
458
|
-
*
|
|
459
|
-
*
|
|
809
|
+
* \param gamecontroller The controller to query
|
|
810
|
+
* \param type The type of sensor to query
|
|
811
|
+
* \returns SDL_TRUE if the sensor is enabled, SDL_FALSE otherwise.
|
|
460
812
|
*
|
|
461
|
-
*
|
|
813
|
+
* \since This function is available since SDL 2.0.14.
|
|
462
814
|
*/
|
|
463
815
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
|
|
464
816
|
|
|
465
817
|
/**
|
|
466
|
-
*
|
|
818
|
+
* Get the data rate (number of events per second) of a game controller
|
|
819
|
+
* sensor.
|
|
820
|
+
*
|
|
821
|
+
* \param gamecontroller The controller to query
|
|
822
|
+
* \param type The type of sensor to query
|
|
823
|
+
* \return the data rate, or 0.0f if the data rate is not available.
|
|
824
|
+
*
|
|
825
|
+
* \since This function is available since SDL 2.0.16.
|
|
826
|
+
*/
|
|
827
|
+
extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
|
|
828
|
+
|
|
829
|
+
/**
|
|
830
|
+
* Get the current state of a game controller sensor.
|
|
467
831
|
*
|
|
468
|
-
*
|
|
469
|
-
*
|
|
832
|
+
* The number of values and interpretation of the data is sensor dependent.
|
|
833
|
+
* See SDL_sensor.h for the details for each type of sensor.
|
|
470
834
|
*
|
|
471
|
-
*
|
|
472
|
-
*
|
|
473
|
-
*
|
|
474
|
-
*
|
|
835
|
+
* \param gamecontroller The controller to query
|
|
836
|
+
* \param type The type of sensor to query
|
|
837
|
+
* \param data A pointer filled with the current sensor state
|
|
838
|
+
* \param num_values The number of values to write to data
|
|
839
|
+
* \return 0 or -1 if an error occurred.
|
|
475
840
|
*
|
|
476
|
-
*
|
|
841
|
+
* \since This function is available since SDL 2.0.14.
|
|
477
842
|
*/
|
|
478
843
|
extern DECLSPEC int SDLCALL SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);
|
|
479
844
|
|
|
480
845
|
/**
|
|
481
|
-
*
|
|
482
|
-
*
|
|
846
|
+
* Start a rumble effect on a game controller.
|
|
847
|
+
*
|
|
848
|
+
* Each call to this function cancels any previous rumble effect, and calling
|
|
849
|
+
* it with 0 intensity stops any rumbling.
|
|
483
850
|
*
|
|
484
|
-
*
|
|
485
|
-
*
|
|
486
|
-
*
|
|
487
|
-
*
|
|
851
|
+
* \param gamecontroller The controller to vibrate
|
|
852
|
+
* \param low_frequency_rumble The intensity of the low frequency (left)
|
|
853
|
+
* rumble motor, from 0 to 0xFFFF
|
|
854
|
+
* \param high_frequency_rumble The intensity of the high frequency (right)
|
|
855
|
+
* rumble motor, from 0 to 0xFFFF
|
|
856
|
+
* \param duration_ms The duration of the rumble effect, in milliseconds
|
|
857
|
+
* \returns 0, or -1 if rumble isn't supported on this controller
|
|
488
858
|
*
|
|
489
|
-
*
|
|
859
|
+
* \since This function is available since SDL 2.0.9.
|
|
860
|
+
*
|
|
861
|
+
* \sa SDL_GameControllerHasRumble
|
|
490
862
|
*/
|
|
491
863
|
extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
|
492
864
|
|
|
493
865
|
/**
|
|
494
|
-
*
|
|
495
|
-
*
|
|
866
|
+
* Start a rumble effect in the game controller's triggers.
|
|
867
|
+
*
|
|
868
|
+
* Each call to this function cancels any previous trigger rumble effect, and
|
|
869
|
+
* calling it with 0 intensity stops any rumbling.
|
|
496
870
|
*
|
|
497
|
-
*
|
|
498
|
-
*
|
|
499
|
-
*
|
|
500
|
-
* \param duration_ms The duration of the rumble effect, in milliseconds
|
|
871
|
+
* Note that this is rumbling of the _triggers_ and not the game controller as
|
|
872
|
+
* a whole. The first controller to offer this feature was the PlayStation 5's
|
|
873
|
+
* DualShock 5.
|
|
501
874
|
*
|
|
502
|
-
*
|
|
875
|
+
* \param gamecontroller The controller to vibrate
|
|
876
|
+
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
|
877
|
+
* to 0xFFFF
|
|
878
|
+
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
|
879
|
+
* to 0xFFFF
|
|
880
|
+
* \param duration_ms The duration of the rumble effect, in milliseconds
|
|
881
|
+
* \returns 0, or -1 if trigger rumble isn't supported on this controller
|
|
882
|
+
*
|
|
883
|
+
* \since This function is available since SDL 2.0.14.
|
|
884
|
+
*
|
|
885
|
+
* \sa SDL_GameControllerHasRumbleTriggers
|
|
503
886
|
*/
|
|
504
887
|
extern DECLSPEC int SDLCALL SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
|
505
888
|
|
|
506
889
|
/**
|
|
507
|
-
*
|
|
890
|
+
* Query whether a game controller has an LED.
|
|
508
891
|
*
|
|
509
|
-
*
|
|
892
|
+
* \param gamecontroller The controller to query
|
|
893
|
+
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have a
|
|
894
|
+
* modifiable LED
|
|
510
895
|
*
|
|
511
|
-
*
|
|
896
|
+
* \since This function is available since SDL 2.0.14.
|
|
512
897
|
*/
|
|
513
898
|
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasLED(SDL_GameController *gamecontroller);
|
|
514
899
|
|
|
515
900
|
/**
|
|
516
|
-
*
|
|
901
|
+
* Query whether a game controller has rumble support.
|
|
902
|
+
*
|
|
903
|
+
* \param gamecontroller The controller to query
|
|
904
|
+
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have rumble
|
|
905
|
+
* support
|
|
906
|
+
*
|
|
907
|
+
* \since This function is available since SDL 2.0.18.
|
|
908
|
+
*
|
|
909
|
+
* \sa SDL_GameControllerRumble
|
|
910
|
+
*/
|
|
911
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumble(SDL_GameController *gamecontroller);
|
|
912
|
+
|
|
913
|
+
/**
|
|
914
|
+
* Query whether a game controller has rumble support on triggers.
|
|
915
|
+
*
|
|
916
|
+
* \param gamecontroller The controller to query
|
|
917
|
+
* \returns SDL_TRUE, or SDL_FALSE if this controller does not have trigger
|
|
918
|
+
* rumble support
|
|
919
|
+
*
|
|
920
|
+
* \since This function is available since SDL 2.0.18.
|
|
921
|
+
*
|
|
922
|
+
* \sa SDL_GameControllerRumbleTriggers
|
|
923
|
+
*/
|
|
924
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller);
|
|
925
|
+
|
|
926
|
+
/**
|
|
927
|
+
* Update a game controller's LED color.
|
|
517
928
|
*
|
|
518
|
-
*
|
|
519
|
-
*
|
|
520
|
-
*
|
|
521
|
-
*
|
|
929
|
+
* \param gamecontroller The controller to update
|
|
930
|
+
* \param red The intensity of the red LED
|
|
931
|
+
* \param green The intensity of the green LED
|
|
932
|
+
* \param blue The intensity of the blue LED
|
|
933
|
+
* \returns 0, or -1 if this controller does not have a modifiable LED
|
|
522
934
|
*
|
|
523
|
-
*
|
|
935
|
+
* \since This function is available since SDL 2.0.14.
|
|
524
936
|
*/
|
|
525
937
|
extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
|
|
526
938
|
|
|
527
939
|
/**
|
|
528
|
-
*
|
|
940
|
+
* Send a controller specific effect packet
|
|
941
|
+
*
|
|
942
|
+
* \param gamecontroller The controller to affect
|
|
943
|
+
* \param data The data to send to the controller
|
|
944
|
+
* \param size The size of the data to send to the controller
|
|
945
|
+
* \returns 0, or -1 if this controller or driver doesn't support effect
|
|
946
|
+
* packets
|
|
947
|
+
*
|
|
948
|
+
* \since This function is available since SDL 2.0.16.
|
|
949
|
+
*/
|
|
950
|
+
extern DECLSPEC int SDLCALL SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size);
|
|
951
|
+
|
|
952
|
+
/**
|
|
953
|
+
* Close a game controller previously opened with SDL_GameControllerOpen().
|
|
954
|
+
*
|
|
955
|
+
* \param gamecontroller a game controller identifier previously returned by
|
|
956
|
+
* SDL_GameControllerOpen()
|
|
957
|
+
*
|
|
958
|
+
* \since This function is available since SDL 2.0.0.
|
|
959
|
+
*
|
|
960
|
+
* \sa SDL_GameControllerOpen
|
|
529
961
|
*/
|
|
530
962
|
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
|
|
531
963
|
|
|
964
|
+
/**
|
|
965
|
+
* Return the sfSymbolsName for a given button on a game controller on Apple
|
|
966
|
+
* platforms.
|
|
967
|
+
*
|
|
968
|
+
* \param gamecontroller the controller to query
|
|
969
|
+
* \param button a button on the game controller
|
|
970
|
+
* \returns the sfSymbolsName or NULL if the name can't be found
|
|
971
|
+
*
|
|
972
|
+
* \since This function is available since SDL 2.0.18.
|
|
973
|
+
*
|
|
974
|
+
* \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis
|
|
975
|
+
*/
|
|
976
|
+
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
|
|
977
|
+
|
|
978
|
+
/**
|
|
979
|
+
* Return the sfSymbolsName for a given axis on a game controller on Apple
|
|
980
|
+
* platforms.
|
|
981
|
+
*
|
|
982
|
+
* \param gamecontroller the controller to query
|
|
983
|
+
* \param axis an axis on the game controller
|
|
984
|
+
* \returns the sfSymbolsName or NULL if the name can't be found
|
|
985
|
+
*
|
|
986
|
+
* \since This function is available since SDL 2.0.18.
|
|
987
|
+
*
|
|
988
|
+
* \sa SDL_GameControllerGetAppleSFSymbolsNameForButton
|
|
989
|
+
*/
|
|
990
|
+
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
|
991
|
+
|
|
532
992
|
|
|
533
993
|
/* Ends C function definitions when using C++ */
|
|
534
994
|
#ifdef __cplusplus
|