ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
  286. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
  287. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  288. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  290. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
  291. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  292. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
  293. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
  294. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
  297. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
  298. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
  299. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
  300. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
  334. data/assets/macos/lib/libSDL2_image.a +0 -0
  335. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  336. data/assets/macos/lib/libfreetype.a +0 -0
  337. data/assets/macos/lib/libjpeg.a +0 -0
  338. data/assets/macos/lib/libpng16.a +0 -0
  339. data/assets/macos/lib/libtiff.a +0 -0
  340. data/assets/macos/lib/libvorbis.a +0 -0
  341. data/assets/macos/lib/libvorbisfile.a +0 -0
  342. data/assets/macos/lib/libwebp.a +0 -0
  343. data/assets/mingw/bin/SDL2.dll +0 -0
  344. data/assets/mingw/bin/SDL2_image.dll +0 -0
  345. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  346. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  347. data/assets/mingw/bin/glew32.dll +0 -0
  348. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  349. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  350. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  351. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  352. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  353. data/assets/mingw/bin/libogg-0.dll +0 -0
  354. data/assets/mingw/bin/libopus-0.dll +0 -0
  355. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  356. data/assets/mingw/bin/libpng16-16.dll +0 -0
  357. data/assets/mingw/bin/libtiff-5.dll +0 -0
  358. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  359. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  360. data/assets/mingw/bin/libwebp-7.dll +0 -0
  361. data/assets/mingw/bin/zlib1.dll +0 -0
  362. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -59,38 +59,105 @@ struct SDL_mutex;
59
59
  typedef struct SDL_mutex SDL_mutex;
60
60
 
61
61
  /**
62
- * Create a mutex, initialized unlocked.
62
+ * Create a new mutex.
63
+ *
64
+ * All newly-created mutexes begin in the _unlocked_ state.
65
+ *
66
+ * Calls to SDL_LockMutex() will not return while the mutex is locked by
67
+ * another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
68
+ *
69
+ * SDL mutexes are reentrant.
70
+ *
71
+ * \returns the initialized and unlocked mutex or NULL on failure; call
72
+ * SDL_GetError() for more information.
73
+ *
74
+ * \since This function is available since SDL 2.0.0.
75
+ *
76
+ * \sa SDL_DestroyMutex
77
+ * \sa SDL_LockMutex
78
+ * \sa SDL_TryLockMutex
79
+ * \sa SDL_UnlockMutex
63
80
  */
64
81
  extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
65
82
 
66
83
  /**
67
- * Lock the mutex.
84
+ * Lock the mutex.
85
+ *
86
+ * This will block until the mutex is available, which is to say it is in the
87
+ * unlocked state and the OS has chosen the caller as the next thread to lock
88
+ * it. Of all threads waiting to lock the mutex, only one may do so at a time.
89
+ *
90
+ * It is legal for the owning thread to lock an already-locked mutex. It must
91
+ * unlock it the same number of times before it is actually made available for
92
+ * other threads in the system (this is known as a "recursive mutex").
68
93
  *
69
- * \return 0, or -1 on error.
94
+ * \param mutex the mutex to lock
95
+ * \return 0, or -1 on error.
96
+ *
97
+ * \since This function is available since SDL 2.0.0.
70
98
  */
71
- #define SDL_mutexP(m) SDL_LockMutex(m)
72
99
  extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
100
+ #define SDL_mutexP(m) SDL_LockMutex(m)
73
101
 
74
102
  /**
75
- * Try to lock the mutex
103
+ * Try to lock a mutex without blocking.
104
+ *
105
+ * This works just like SDL_LockMutex(), but if the mutex is not available,
106
+ * this function returns `SDL_MUTEX_TIMEOUT` immediately.
76
107
  *
77
- * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
108
+ * This technique is useful if you need exclusive access to a resource but
109
+ * don't want to wait for it, and will return to it to try again later.
110
+ *
111
+ * \param mutex the mutex to try to lock
112
+ * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
113
+ * more information.
114
+ *
115
+ * \since This function is available since SDL 2.0.0.
116
+ *
117
+ * \sa SDL_CreateMutex
118
+ * \sa SDL_DestroyMutex
119
+ * \sa SDL_LockMutex
120
+ * \sa SDL_UnlockMutex
78
121
  */
79
122
  extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
80
123
 
81
124
  /**
82
- * Unlock the mutex.
125
+ * Unlock the mutex.
126
+ *
127
+ * It is legal for the owning thread to lock an already-locked mutex. It must
128
+ * unlock it the same number of times before it is actually made available for
129
+ * other threads in the system (this is known as a "recursive mutex").
83
130
  *
84
- * \return 0, or -1 on error.
131
+ * It is an error to unlock a mutex that has not been locked by the current
132
+ * thread, and doing so results in undefined behavior.
85
133
  *
86
- * \warning It is an error to unlock a mutex that has not been locked by
87
- * the current thread, and doing so results in undefined behavior.
134
+ * It is also an error to unlock a mutex that isn't locked at all.
135
+ *
136
+ * \param mutex the mutex to unlock.
137
+ * \returns 0, or -1 on error.
138
+ *
139
+ * \since This function is available since SDL 2.0.0.
88
140
  */
89
- #define SDL_mutexV(m) SDL_UnlockMutex(m)
90
141
  extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
142
+ #define SDL_mutexV(m) SDL_UnlockMutex(m)
91
143
 
92
144
  /**
93
- * Destroy a mutex.
145
+ * Destroy a mutex created with SDL_CreateMutex().
146
+ *
147
+ * This function must be called on any mutex that is no longer needed. Failure
148
+ * to destroy a mutex will result in a system memory or resource leak. While
149
+ * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
150
+ * to destroy a locked mutex, and may result in undefined behavior depending
151
+ * on the platform.
152
+ *
153
+ * \param mutex the mutex to destroy
154
+ *
155
+ * \since This function is available since SDL 2.0.0.
156
+ *
157
+ * \sa SDL_CreateMutex
158
+ * \sa SDL_LockMutex
159
+ * \sa SDL_TryLockMutex
160
+ * \sa SDL_UnlockMutex
94
161
  */
95
162
  extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
96
163
 
@@ -107,50 +174,151 @@ struct SDL_semaphore;
107
174
  typedef struct SDL_semaphore SDL_sem;
108
175
 
109
176
  /**
110
- * Create a semaphore, initialized with value, returns NULL on failure.
177
+ * Create a semaphore.
178
+ *
179
+ * This function creates a new semaphore and initializes it with the value
180
+ * `initial_value`. Each wait operation on the semaphore will atomically
181
+ * decrement the semaphore value and potentially block if the semaphore value
182
+ * is 0. Each post operation will atomically increment the semaphore value and
183
+ * wake waiting threads and allow them to retry the wait operation.
184
+ *
185
+ * \param initial_value the starting value of the semaphore
186
+ * \returns a new semaphore or NULL on failure; call SDL_GetError() for more
187
+ * information.
188
+ *
189
+ * \since This function is available since SDL 2.0.0.
190
+ *
191
+ * \sa SDL_DestroySemaphore
192
+ * \sa SDL_SemPost
193
+ * \sa SDL_SemTryWait
194
+ * \sa SDL_SemValue
195
+ * \sa SDL_SemWait
196
+ * \sa SDL_SemWaitTimeout
111
197
  */
112
198
  extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
113
199
 
114
200
  /**
115
- * Destroy a semaphore.
201
+ * Destroy a semaphore.
202
+ *
203
+ * It is not safe to destroy a semaphore if there are threads currently
204
+ * waiting on it.
205
+ *
206
+ * \param sem the semaphore to destroy
207
+ *
208
+ * \since This function is available since SDL 2.0.0.
209
+ *
210
+ * \sa SDL_CreateSemaphore
211
+ * \sa SDL_SemPost
212
+ * \sa SDL_SemTryWait
213
+ * \sa SDL_SemValue
214
+ * \sa SDL_SemWait
215
+ * \sa SDL_SemWaitTimeout
116
216
  */
117
217
  extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
118
218
 
119
219
  /**
120
- * This function suspends the calling thread until the semaphore pointed
121
- * to by \c sem has a positive count. It then atomically decreases the
122
- * semaphore count.
220
+ * Wait until a semaphore has a positive value and then decrements it.
221
+ *
222
+ * This function suspends the calling thread until either the semaphore
223
+ * pointed to by `sem` has a positive value or the call is interrupted by a
224
+ * signal or error. If the call is successful it will atomically decrement the
225
+ * semaphore value.
226
+ *
227
+ * This function is the equivalent of calling SDL_SemWaitTimeout() with a time
228
+ * length of `SDL_MUTEX_MAXWAIT`.
229
+ *
230
+ * \param sem the semaphore wait on
231
+ * \returns 0 on success or a negative error code on failure; call
232
+ * SDL_GetError() for more information.
233
+ *
234
+ * \since This function is available since SDL 2.0.0.
235
+ *
236
+ * \sa SDL_CreateSemaphore
237
+ * \sa SDL_DestroySemaphore
238
+ * \sa SDL_SemPost
239
+ * \sa SDL_SemTryWait
240
+ * \sa SDL_SemValue
241
+ * \sa SDL_SemWait
242
+ * \sa SDL_SemWaitTimeout
123
243
  */
124
244
  extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
125
245
 
126
246
  /**
127
- * Non-blocking variant of SDL_SemWait().
247
+ * See if a semaphore has a positive value and decrement it if it does.
248
+ *
249
+ * This function checks to see if the semaphore pointed to by `sem` has a
250
+ * positive value and atomically decrements the semaphore value if it does. If
251
+ * the semaphore doesn't have a positive value, the function immediately
252
+ * returns SDL_MUTEX_TIMEDOUT.
253
+ *
254
+ * \param sem the semaphore to wait on
255
+ * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would
256
+ * block, or a negative error code on failure; call SDL_GetError()
257
+ * for more information.
258
+ *
259
+ * \since This function is available since SDL 2.0.0.
128
260
  *
129
- * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
130
- * block, and -1 on error.
261
+ * \sa SDL_CreateSemaphore
262
+ * \sa SDL_DestroySemaphore
263
+ * \sa SDL_SemPost
264
+ * \sa SDL_SemValue
265
+ * \sa SDL_SemWait
266
+ * \sa SDL_SemWaitTimeout
131
267
  */
132
268
  extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
133
269
 
134
270
  /**
135
- * Variant of SDL_SemWait() with a timeout in milliseconds.
271
+ * Wait until a semaphore has a positive value and then decrements it.
136
272
  *
137
- * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
138
- * succeed in the allotted time, and -1 on error.
273
+ * This function suspends the calling thread until either the semaphore
274
+ * pointed to by `sem` has a positive value, the call is interrupted by a
275
+ * signal or error, or the specified time has elapsed. If the call is
276
+ * successful it will atomically decrement the semaphore value.
139
277
  *
140
- * \warning On some platforms this function is implemented by looping with a
141
- * delay of 1 ms, and so should be avoided if possible.
278
+ * \param sem the semaphore to wait on
279
+ * \param ms the length of the timeout, in milliseconds
280
+ * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not
281
+ * succeed in the allotted time, or a negative error code on failure;
282
+ * call SDL_GetError() for more information.
283
+ *
284
+ * \since This function is available since SDL 2.0.0.
285
+ *
286
+ * \sa SDL_CreateSemaphore
287
+ * \sa SDL_DestroySemaphore
288
+ * \sa SDL_SemPost
289
+ * \sa SDL_SemTryWait
290
+ * \sa SDL_SemValue
291
+ * \sa SDL_SemWait
142
292
  */
143
293
  extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
144
294
 
145
295
  /**
146
- * Atomically increases the semaphore's count (not blocking).
296
+ * Atomically increment a semaphore's value and wake waiting threads.
297
+ *
298
+ * \param sem the semaphore to increment
299
+ * \returns 0 on success or a negative error code on failure; call
300
+ * SDL_GetError() for more information.
301
+ *
302
+ * \since This function is available since SDL 2.0.0.
147
303
  *
148
- * \return 0, or -1 on error.
304
+ * \sa SDL_CreateSemaphore
305
+ * \sa SDL_DestroySemaphore
306
+ * \sa SDL_SemTryWait
307
+ * \sa SDL_SemValue
308
+ * \sa SDL_SemWait
309
+ * \sa SDL_SemWaitTimeout
149
310
  */
150
311
  extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
151
312
 
152
313
  /**
153
- * Returns the current count of the semaphore.
314
+ * Get the current value of a semaphore.
315
+ *
316
+ * \param sem the semaphore to query
317
+ * \returns the current value of the semaphore.
318
+ *
319
+ * \since This function is available since SDL 2.0.0.
320
+ *
321
+ * \sa SDL_CreateSemaphore
154
322
  */
155
323
  extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
156
324
 
@@ -167,72 +335,124 @@ struct SDL_cond;
167
335
  typedef struct SDL_cond SDL_cond;
168
336
 
169
337
  /**
170
- * Create a condition variable.
171
- *
172
- * Typical use of condition variables:
338
+ * Create a condition variable.
173
339
  *
174
- * Thread A:
175
- * SDL_LockMutex(lock);
176
- * while ( ! condition ) {
177
- * SDL_CondWait(cond, lock);
178
- * }
179
- * SDL_UnlockMutex(lock);
340
+ * \returns a new condition variable or NULL on failure; call SDL_GetError()
341
+ * for more information.
180
342
  *
181
- * Thread B:
182
- * SDL_LockMutex(lock);
183
- * ...
184
- * condition = true;
185
- * ...
186
- * SDL_CondSignal(cond);
187
- * SDL_UnlockMutex(lock);
343
+ * \since This function is available since SDL 2.0.0.
188
344
  *
189
- * There is some discussion whether to signal the condition variable
190
- * with the mutex locked or not. There is some potential performance
191
- * benefit to unlocking first on some platforms, but there are some
192
- * potential race conditions depending on how your code is structured.
193
- *
194
- * In general it's safer to signal the condition variable while the
195
- * mutex is locked.
345
+ * \sa SDL_CondBroadcast
346
+ * \sa SDL_CondSignal
347
+ * \sa SDL_CondWait
348
+ * \sa SDL_CondWaitTimeout
349
+ * \sa SDL_DestroyCond
196
350
  */
197
351
  extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
198
352
 
199
353
  /**
200
- * Destroy a condition variable.
354
+ * Destroy a condition variable.
355
+ *
356
+ * \param cond the condition variable to destroy
357
+ *
358
+ * \since This function is available since SDL 2.0.0.
359
+ *
360
+ * \sa SDL_CondBroadcast
361
+ * \sa SDL_CondSignal
362
+ * \sa SDL_CondWait
363
+ * \sa SDL_CondWaitTimeout
364
+ * \sa SDL_CreateCond
201
365
  */
202
366
  extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
203
367
 
204
368
  /**
205
- * Restart one of the threads that are waiting on the condition variable.
369
+ * Restart one of the threads that are waiting on the condition variable.
206
370
  *
207
- * \return 0 or -1 on error.
371
+ * \param cond the condition variable to signal
372
+ * \returns 0 on success or a negative error code on failure; call
373
+ * SDL_GetError() for more information.
374
+ *
375
+ * \since This function is available since SDL 2.0.0.
376
+ *
377
+ * \sa SDL_CondBroadcast
378
+ * \sa SDL_CondWait
379
+ * \sa SDL_CondWaitTimeout
380
+ * \sa SDL_CreateCond
381
+ * \sa SDL_DestroyCond
208
382
  */
209
383
  extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
210
384
 
211
385
  /**
212
- * Restart all threads that are waiting on the condition variable.
386
+ * Restart all threads that are waiting on the condition variable.
387
+ *
388
+ * \param cond the condition variable to signal
389
+ * \returns 0 on success or a negative error code on failure; call
390
+ * SDL_GetError() for more information.
391
+ *
392
+ * \since This function is available since SDL 2.0.0.
213
393
  *
214
- * \return 0 or -1 on error.
394
+ * \sa SDL_CondSignal
395
+ * \sa SDL_CondWait
396
+ * \sa SDL_CondWaitTimeout
397
+ * \sa SDL_CreateCond
398
+ * \sa SDL_DestroyCond
215
399
  */
216
400
  extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
217
401
 
218
402
  /**
219
- * Wait on the condition variable, unlocking the provided mutex.
403
+ * Wait until a condition variable is signaled.
220
404
  *
221
- * \warning The mutex must be locked before entering this function!
405
+ * This function unlocks the specified `mutex` and waits for another thread to
406
+ * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
407
+ * `cond`. Once the condition variable is signaled, the mutex is re-locked and
408
+ * the function returns.
222
409
  *
223
- * The mutex is re-locked once the condition variable is signaled.
410
+ * The mutex must be locked before calling this function.
224
411
  *
225
- * \return 0 when it is signaled, or -1 on error.
412
+ * This function is the equivalent of calling SDL_CondWaitTimeout() with a
413
+ * time length of `SDL_MUTEX_MAXWAIT`.
414
+ *
415
+ * \param cond the condition variable to wait on
416
+ * \param mutex the mutex used to coordinate thread access
417
+ * \returns 0 when it is signaled or a negative error code on failure; call
418
+ * SDL_GetError() for more information.
419
+ *
420
+ * \since This function is available since SDL 2.0.0.
421
+ *
422
+ * \sa SDL_CondBroadcast
423
+ * \sa SDL_CondSignal
424
+ * \sa SDL_CondWaitTimeout
425
+ * \sa SDL_CreateCond
426
+ * \sa SDL_DestroyCond
226
427
  */
227
428
  extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
228
429
 
229
430
  /**
230
- * Waits for at most \c ms milliseconds, and returns 0 if the condition
231
- * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
232
- * signaled in the allotted time, and -1 on error.
431
+ * Wait until a condition variable is signaled or a certain time has passed.
432
+ *
433
+ * This function unlocks the specified `mutex` and waits for another thread to
434
+ * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
435
+ * `cond`, or for the specified time to elapse. Once the condition variable is
436
+ * signaled or the time elapsed, the mutex is re-locked and the function
437
+ * returns.
438
+ *
439
+ * The mutex must be locked before calling this function.
440
+ *
441
+ * \param cond the condition variable to wait on
442
+ * \param mutex the mutex used to coordinate thread access
443
+ * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT`
444
+ * to wait indefinitely
445
+ * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
446
+ * the condition is not signaled in the allotted time, or a negative
447
+ * error code on failure; call SDL_GetError() for more information.
448
+ *
449
+ * \since This function is available since SDL 2.0.0.
233
450
  *
234
- * \warning On some platforms this function is implemented by looping with a
235
- * delay of 1 ms, and so should be avoided if possible.
451
+ * \sa SDL_CondBroadcast
452
+ * \sa SDL_CondSignal
453
+ * \sa SDL_CondWait
454
+ * \sa SDL_CreateCond
455
+ * \sa SDL_DestroyCond
236
456
  */
237
457
  extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
238
458
  SDL_mutex * mutex, Uint32 ms);
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
26
26
  */
27
27
  #include "SDL_config.h"
28
28
 
29
- #ifndef _MSC_VER
29
+ #if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
30
30
 
31
31
  #ifdef __IPHONEOS__
32
32
  #include <OpenGLES/ES2/gl.h>