ruby2d 0.11.1 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/assets/include/SDL2/SDL.h +108 -14
- data/assets/include/SDL2/SDL_assert.h +81 -50
- data/assets/include/SDL2/SDL_atomic.h +135 -35
- data/assets/include/SDL2/SDL_audio.h +960 -355
- data/assets/include/SDL2/SDL_bits.h +11 -6
- data/assets/include/SDL2/SDL_blendmode.h +91 -14
- data/assets/include/SDL2/SDL_clipboard.h +30 -7
- data/assets/include/SDL2/SDL_config.h +3 -1
- data/assets/include/SDL2/SDL_config_android.h +11 -1
- data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
- data/assets/include/SDL2/SDL_config_macosx.h +16 -2
- data/assets/include/SDL2/SDL_config_minimal.h +4 -1
- data/assets/include/SDL2/SDL_config_os2.h +37 -20
- data/assets/include/SDL2/SDL_config_pandora.h +6 -1
- data/assets/include/SDL2/SDL_config_psp.h +8 -8
- data/assets/include/SDL2/SDL_config_windows.h +39 -22
- data/assets/include/SDL2/SDL_config_winrt.h +23 -8
- data/assets/include/SDL2/SDL_config_wiz.h +6 -1
- data/assets/include/SDL2/SDL_copying.h +1 -1
- data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
- data/assets/include/SDL2/SDL_egl.h +906 -280
- data/assets/include/SDL2/SDL_endian.h +101 -47
- data/assets/include/SDL2/SDL_error.h +70 -19
- data/assets/include/SDL2/SDL_events.h +387 -79
- data/assets/include/SDL2/SDL_filesystem.h +73 -64
- data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
- data/assets/include/SDL2/SDL_gesture.h +36 -6
- data/assets/include/SDL2/SDL_haptic.h +304 -210
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +1286 -897
- data/assets/include/SDL2/SDL_joystick.h +577 -130
- data/assets/include/SDL2/SDL_keyboard.h +162 -63
- data/assets/include/SDL2/SDL_keycode.h +7 -5
- data/assets/include/SDL2/SDL_loadso.h +42 -8
- data/assets/include/SDL2/SDL_locale.h +34 -32
- data/assets/include/SDL2/SDL_log.h +212 -19
- data/assets/include/SDL2/SDL_main.h +72 -17
- data/assets/include/SDL2/SDL_messagebox.h +70 -23
- data/assets/include/SDL2/SDL_metal.h +27 -32
- data/assets/include/SDL2/SDL_misc.h +19 -15
- data/assets/include/SDL2/SDL_mouse.h +262 -110
- data/assets/include/SDL2/SDL_mutex.h +286 -66
- data/assets/include/SDL2/SDL_name.h +1 -1
- data/assets/include/SDL2/SDL_opengl.h +1 -1
- data/assets/include/SDL2/SDL_opengles.h +1 -1
- data/assets/include/SDL2/SDL_opengles2.h +2 -2
- data/assets/include/SDL2/SDL_pixels.h +199 -34
- data/assets/include/SDL2/SDL_platform.h +39 -2
- data/assets/include/SDL2/SDL_power.h +23 -10
- data/assets/include/SDL2/SDL_quit.h +1 -1
- data/assets/include/SDL2/SDL_rect.h +78 -28
- data/assets/include/SDL2/SDL_render.h +1204 -472
- data/assets/include/SDL2/SDL_revision.h +2 -2
- data/assets/include/SDL2/SDL_rwops.h +605 -33
- data/assets/include/SDL2/SDL_scancode.h +1 -1
- data/assets/include/SDL2/SDL_sensor.h +76 -42
- data/assets/include/SDL2/SDL_shape.h +38 -27
- data/assets/include/SDL2/SDL_stdinc.h +96 -24
- data/assets/include/SDL2/SDL_surface.h +571 -139
- data/assets/include/SDL2/SDL_system.h +339 -101
- data/assets/include/SDL2/SDL_syswm.h +50 -20
- data/assets/include/SDL2/SDL_test.h +1 -1
- data/assets/include/SDL2/SDL_test_assert.h +2 -2
- data/assets/include/SDL2/SDL_test_common.h +23 -6
- data/assets/include/SDL2/SDL_test_compare.h +1 -1
- data/assets/include/SDL2/SDL_test_crc32.h +1 -1
- data/assets/include/SDL2/SDL_test_font.h +3 -3
- data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
- data/assets/include/SDL2/SDL_test_harness.h +6 -6
- data/assets/include/SDL2/SDL_test_images.h +1 -1
- data/assets/include/SDL2/SDL_test_log.h +1 -1
- data/assets/include/SDL2/SDL_test_md5.h +1 -1
- data/assets/include/SDL2/SDL_test_memory.h +1 -1
- data/assets/include/SDL2/SDL_test_random.h +2 -2
- data/assets/include/SDL2/SDL_thread.h +226 -128
- data/assets/include/SDL2/SDL_timer.h +129 -22
- data/assets/include/SDL2/SDL_touch.h +48 -8
- data/assets/include/SDL2/SDL_ttf.h +102 -9
- data/assets/include/SDL2/SDL_types.h +1 -1
- data/assets/include/SDL2/SDL_version.h +72 -46
- data/assets/include/SDL2/SDL_video.h +1266 -460
- data/assets/include/SDL2/SDL_vulkan.h +100 -161
- data/assets/include/SDL2/begin_code.h +22 -1
- data/assets/include/SDL2/close_code.h +1 -1
- data/assets/include/mrbconf.h +234 -0
- data/assets/include/mruby/array.h +317 -0
- data/assets/include/mruby/boxing_nan.h +130 -0
- data/assets/include/mruby/boxing_no.h +58 -0
- data/assets/include/mruby/boxing_word.h +205 -0
- data/assets/include/mruby/class.h +108 -0
- data/assets/include/mruby/common.h +92 -0
- data/assets/include/mruby/compile.h +210 -0
- data/assets/include/mruby/data.h +76 -0
- data/assets/include/mruby/debug.h +66 -0
- data/assets/include/mruby/dump.h +158 -0
- data/assets/include/mruby/endian.h +44 -0
- data/assets/include/mruby/error.h +137 -0
- data/assets/include/mruby/gc.h +92 -0
- data/assets/include/mruby/hash.h +242 -0
- data/assets/include/mruby/irep.h +147 -0
- data/assets/include/mruby/istruct.h +50 -0
- data/assets/include/mruby/khash.h +284 -0
- data/assets/include/mruby/numeric.h +169 -0
- data/assets/include/mruby/object.h +43 -0
- data/assets/include/mruby/opcode.h +43 -0
- data/assets/include/mruby/ops.h +122 -0
- data/assets/include/mruby/presym/disable.h +70 -0
- data/assets/include/mruby/presym/enable.h +37 -0
- data/assets/include/mruby/presym/scanning.h +73 -0
- data/assets/include/mruby/presym.h +40 -0
- data/assets/include/mruby/proc.h +209 -0
- data/assets/include/mruby/range.h +79 -0
- data/assets/include/mruby/re.h +16 -0
- data/assets/include/mruby/string.h +469 -0
- data/assets/include/mruby/throw.h +66 -0
- data/assets/include/mruby/value.h +400 -0
- data/assets/include/mruby/variable.h +140 -0
- data/assets/include/mruby/version.h +143 -0
- data/assets/include/mruby.h +1444 -0
- data/assets/macos/universal/bin/mrbc +0 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libfreetype.a +0 -0
- data/assets/macos/universal/lib/libgraphite2.a +0 -0
- data/assets/macos/universal/lib/libharfbuzz.a +0 -0
- data/assets/macos/universal/lib/libjpeg.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
- data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
- data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
- data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
- data/assets/macos/universal/lib/libpng16.a +0 -0
- data/assets/macos/universal/lib/libtiff.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/macos/universal/lib/libwebp.a +0 -0
- data/assets/test_media/README.md +3 -0
- data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
- data/assets/test_media/bitstream_vera/vera.ttf +0 -0
- data/assets/test_media/boom.png +0 -0
- data/assets/test_media/coin.png +0 -0
- data/assets/test_media/colors.png +0 -0
- data/assets/test_media/controller.png +0 -0
- data/assets/test_media/dial.wav +0 -0
- data/assets/test_media/hero.png +0 -0
- data/assets/test_media/image.bmp +0 -0
- data/assets/test_media/image.jpg +0 -0
- data/assets/test_media/image.png +0 -0
- data/assets/test_media/music.flac +0 -0
- data/assets/test_media/music.mp3 +0 -0
- data/assets/test_media/music.ogg +0 -0
- data/assets/test_media/music.wav +0 -0
- data/assets/test_media/originals/boom.pxm +0 -0
- data/assets/test_media/originals/coin.pxm +0 -0
- data/assets/test_media/originals/controller.sketch +0 -0
- data/assets/test_media/originals/hero.pxm +0 -0
- data/assets/test_media/originals/image.pxm +0 -0
- data/assets/test_media/originals/music.caf +0 -0
- data/assets/test_media/originals/texture_atlas.pxm +0 -0
- data/assets/test_media/rondo_alla_turka.ogg +0 -0
- data/assets/test_media/sound.flac +0 -0
- data/assets/test_media/sound.mp3 +0 -0
- data/assets/test_media/sound.ogg +0 -0
- data/assets/test_media/sound.wav +0 -0
- data/assets/test_media/sprite_sheet.png +0 -0
- data/assets/test_media/texture_atlas.png +0 -0
- data/assets/wasm/build_config.rb +13 -0
- data/assets/wasm/libmruby.a +0 -0
- data/assets/wasm/template.html +17 -0
- data/assets/windows/glew/README.md +10 -0
- data/assets/windows/glew/glew.h +23686 -0
- data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
- data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
- data/assets/{ios → xcode/ios}/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
- data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{ios → xcode/ios}/main.c +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
- data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/irep.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/istruct.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/khash.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/object.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/opcode.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/proc.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/range.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/throw.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/value.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/variable.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/version.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
- data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
- data/assets/{tvos → xcode/tvos}/main.c +0 -0
- data/bin/ruby2d +3 -4
- data/ext/ruby2d/extconf.rb +39 -25
- data/ext/ruby2d/gl.c +1 -1
- data/ext/ruby2d/gl3.c +0 -1
- data/ext/ruby2d/gles.c +137 -84
- data/ext/ruby2d/ruby2d.c +126 -32
- data/ext/ruby2d/ruby2d.h +53 -6
- data/ext/ruby2d/text.c +14 -1
- data/ext/ruby2d/window.c +253 -215
- data/lib/ruby2d/cli/build.rb +237 -59
- data/lib/ruby2d/cli/colorize.rb +5 -4
- data/lib/ruby2d/cli/platform.rb +17 -0
- data/lib/ruby2d/font.rb +7 -1
- data/lib/ruby2d/sprite.rb +7 -2
- data/lib/ruby2d/text.rb +1 -3
- data/lib/ruby2d/texture.rb +21 -21
- data/lib/ruby2d/tileset.rb +34 -33
- data/lib/ruby2d/version.rb +1 -1
- data/lib/ruby2d/vertices.rb +11 -6
- data/lib/ruby2d.rb +14 -20
- metadata +246 -152
- data/assets/README.md +0 -22
- data/assets/Rakefile +0 -85
- data/assets/macos/lib/libFLAC.a +0 -0
- data/assets/macos/lib/libSDL2.a +0 -0
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- data/assets/macos/lib/libvorbisfile.a +0 -0
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- data/assets/mingw/bin/SDL2.dll +0 -0
- data/assets/mingw/bin/SDL2_image.dll +0 -0
- data/assets/mingw/bin/SDL2_mixer.dll +0 -0
- data/assets/mingw/bin/SDL2_ttf.dll +0 -0
- data/assets/mingw/bin/glew32.dll +0 -0
- data/assets/mingw/bin/libFLAC-8.dll +0 -0
- data/assets/mingw/bin/libfreetype-6.dll +0 -0
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- data/assets/mingw/bin/libvorbis-0.dll +0 -0
- data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
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- data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
- data/assets/mingw/lib/libSDL2_test.a +0 -0
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/*
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* `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
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* \since This function is available since SDL 2.0.0.
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* \param renderer the rendering context
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* the texture
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* more information.
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* \since This function is available since SDL 2.0.0.
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* \sa SDL_CreateTexture
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
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* Query the attributes of a texture.
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* \param texture the texture to query
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* actual format may differ, but pixel transfers will use this
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* format (one of the SDL_PixelFormatEnum values)
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* \param access a pointer filled in with the actual access to the texture
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* (one of the SDL_TextureAccess values)
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* \param w a pointer filled in with the width of the texture in pixels
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* \param h a pointer filled in with the height of the texture in pixels
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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*/
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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Uint32 * format, int *access,
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int *w, int *h);
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*
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* Set an additional color value multiplied into render copy operations.
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*
|
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* When this texture is rendered, during the copy operation each source color
|
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* channel is modulated by the appropriate color value according to the
|
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* following formula:
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*
|
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*
|
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* \param r The red color value multiplied into copy operations.
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* \param g The green color value multiplied into copy operations.
|
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* \param b The blue color value multiplied into copy operations.
|
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* `srcC = srcC * (color / 255)`
|
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*
|
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*
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*
|
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* Color modulation is not always supported by the renderer; it will return -1
|
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* if color modulation is not supported.
|
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*
|
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*
|
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* \param texture the texture to update
|
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* \param r the red color value multiplied into copy operations
|
|
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|
+
* \param g the green color value multiplied into copy operations
|
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|
+
* \param b the blue color value multiplied into copy operations
|
|
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|
+
* \returns 0 on success or a negative error code on failure; call
|
|
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|
+
* SDL_GetError() for more information.
|
|
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|
+
*
|
|
394
|
+
* \since This function is available since SDL 2.0.0.
|
|
395
|
+
*
|
|
396
|
+
* \sa SDL_GetTextureColorMod
|
|
397
|
+
* \sa SDL_SetTextureAlphaMod
|
|
301
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|
*/
|
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399
|
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
|
|
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400
|
Uint8 r, Uint8 g, Uint8 b);
|
|
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401
|
|
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|
|
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|
/**
|
|
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|
-
*
|
|
404
|
+
* Get the additional color value multiplied into render copy operations.
|
|
308
405
|
*
|
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|
-
*
|
|
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|
-
*
|
|
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|
-
*
|
|
312
|
-
*
|
|
406
|
+
* \param texture the texture to query
|
|
407
|
+
* \param r a pointer filled in with the current red color value
|
|
408
|
+
* \param g a pointer filled in with the current green color value
|
|
409
|
+
* \param b a pointer filled in with the current blue color value
|
|
410
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
411
|
+
* SDL_GetError() for more information.
|
|
313
412
|
*
|
|
314
|
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*
|
|
413
|
+
* \since This function is available since SDL 2.0.0.
|
|
315
414
|
*
|
|
316
|
-
*
|
|
415
|
+
* \sa SDL_GetTextureAlphaMod
|
|
416
|
+
* \sa SDL_SetTextureColorMod
|
|
317
417
|
*/
|
|
318
418
|
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
|
|
319
419
|
Uint8 * r, Uint8 * g,
|
|
320
420
|
Uint8 * b);
|
|
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421
|
|
|
322
422
|
/**
|
|
323
|
-
*
|
|
423
|
+
* Set an additional alpha value multiplied into render copy operations.
|
|
424
|
+
*
|
|
425
|
+
* When this texture is rendered, during the copy operation the source alpha
|
|
426
|
+
* value is modulated by this alpha value according to the following formula:
|
|
427
|
+
*
|
|
428
|
+
* `srcA = srcA * (alpha / 255)`
|
|
429
|
+
*
|
|
430
|
+
* Alpha modulation is not always supported by the renderer; it will return -1
|
|
431
|
+
* if alpha modulation is not supported.
|
|
324
432
|
*
|
|
325
|
-
*
|
|
326
|
-
*
|
|
433
|
+
* \param texture the texture to update
|
|
434
|
+
* \param alpha the source alpha value multiplied into copy operations
|
|
435
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
436
|
+
* SDL_GetError() for more information.
|
|
327
437
|
*
|
|
328
|
-
*
|
|
329
|
-
* is not supported.
|
|
438
|
+
* \since This function is available since SDL 2.0.0.
|
|
330
439
|
*
|
|
331
|
-
*
|
|
440
|
+
* \sa SDL_GetTextureAlphaMod
|
|
441
|
+
* \sa SDL_SetTextureColorMod
|
|
332
442
|
*/
|
|
333
443
|
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
|
|
334
444
|
Uint8 alpha);
|
|
335
445
|
|
|
336
446
|
/**
|
|
337
|
-
*
|
|
447
|
+
* Get the additional alpha value multiplied into render copy operations.
|
|
338
448
|
*
|
|
339
|
-
*
|
|
340
|
-
*
|
|
449
|
+
* \param texture the texture to query
|
|
450
|
+
* \param alpha a pointer filled in with the current alpha value
|
|
451
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
452
|
+
* SDL_GetError() for more information.
|
|
341
453
|
*
|
|
342
|
-
*
|
|
454
|
+
* \since This function is available since SDL 2.0.0.
|
|
343
455
|
*
|
|
344
|
-
*
|
|
456
|
+
* \sa SDL_GetTextureColorMod
|
|
457
|
+
* \sa SDL_SetTextureAlphaMod
|
|
345
458
|
*/
|
|
346
459
|
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
|
|
347
460
|
Uint8 * alpha);
|
|
348
461
|
|
|
349
462
|
/**
|
|
350
|
-
*
|
|
463
|
+
* Set the blend mode for a texture, used by SDL_RenderCopy().
|
|
351
464
|
*
|
|
352
|
-
*
|
|
353
|
-
*
|
|
465
|
+
* If the blend mode is not supported, the closest supported mode is chosen
|
|
466
|
+
* and this function returns -1.
|
|
354
467
|
*
|
|
355
|
-
*
|
|
356
|
-
*
|
|
468
|
+
* \param texture the texture to update
|
|
469
|
+
* \param blendMode the SDL_BlendMode to use for texture blending
|
|
470
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
471
|
+
* SDL_GetError() for more information.
|
|
357
472
|
*
|
|
358
|
-
*
|
|
359
|
-
* chosen.
|
|
473
|
+
* \since This function is available since SDL 2.0.0.
|
|
360
474
|
*
|
|
361
|
-
*
|
|
475
|
+
* \sa SDL_GetTextureBlendMode
|
|
476
|
+
* \sa SDL_RenderCopy
|
|
362
477
|
*/
|
|
363
478
|
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
|
|
364
479
|
SDL_BlendMode blendMode);
|
|
365
480
|
|
|
366
481
|
/**
|
|
367
|
-
*
|
|
482
|
+
* Get the blend mode used for texture copy operations.
|
|
368
483
|
*
|
|
369
|
-
*
|
|
370
|
-
*
|
|
484
|
+
* \param texture the texture to query
|
|
485
|
+
* \param blendMode a pointer filled in with the current SDL_BlendMode
|
|
486
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
487
|
+
* SDL_GetError() for more information.
|
|
371
488
|
*
|
|
372
|
-
*
|
|
489
|
+
* \since This function is available since SDL 2.0.0.
|
|
373
490
|
*
|
|
374
|
-
*
|
|
491
|
+
* \sa SDL_SetTextureBlendMode
|
|
375
492
|
*/
|
|
376
493
|
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
|
|
377
494
|
SDL_BlendMode *blendMode);
|
|
378
495
|
|
|
379
496
|
/**
|
|
380
|
-
*
|
|
497
|
+
* Set the scale mode used for texture scale operations.
|
|
381
498
|
*
|
|
382
|
-
*
|
|
383
|
-
* \param scaleMode ::SDL_ScaleMode to use for texture scaling.
|
|
499
|
+
* If the scale mode is not supported, the closest supported mode is chosen.
|
|
384
500
|
*
|
|
385
|
-
*
|
|
501
|
+
* \param texture The texture to update.
|
|
502
|
+
* \param scaleMode the SDL_ScaleMode to use for texture scaling.
|
|
503
|
+
* \returns 0 on success, or -1 if the texture is not valid.
|
|
386
504
|
*
|
|
387
|
-
*
|
|
388
|
-
* chosen.
|
|
505
|
+
* \since This function is available since SDL 2.0.12.
|
|
389
506
|
*
|
|
390
|
-
*
|
|
507
|
+
* \sa SDL_GetTextureScaleMode
|
|
391
508
|
*/
|
|
392
509
|
extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
|
|
393
510
|
SDL_ScaleMode scaleMode);
|
|
394
511
|
|
|
395
512
|
/**
|
|
396
|
-
*
|
|
513
|
+
* Get the scale mode used for texture scale operations.
|
|
397
514
|
*
|
|
398
|
-
*
|
|
399
|
-
*
|
|
515
|
+
* \param texture the texture to query.
|
|
516
|
+
* \param scaleMode a pointer filled in with the current scale mode.
|
|
517
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
|
400
518
|
*
|
|
401
|
-
*
|
|
519
|
+
* \since This function is available since SDL 2.0.12.
|
|
402
520
|
*
|
|
403
|
-
*
|
|
521
|
+
* \sa SDL_SetTextureScaleMode
|
|
404
522
|
*/
|
|
405
523
|
extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
|
|
406
524
|
SDL_ScaleMode *scaleMode);
|
|
407
525
|
|
|
408
526
|
/**
|
|
409
|
-
*
|
|
527
|
+
* Associate a user-specified pointer with a texture.
|
|
410
528
|
*
|
|
411
|
-
*
|
|
412
|
-
*
|
|
413
|
-
*
|
|
414
|
-
* \param pixels The raw pixel data in the format of the texture.
|
|
415
|
-
* \param pitch The number of bytes in a row of pixel data, including padding between lines.
|
|
529
|
+
* \param texture the texture to update.
|
|
530
|
+
* \param userdata the pointer to associate with the texture.
|
|
531
|
+
* \returns 0 on success, or -1 if the texture is not valid.
|
|
416
532
|
*
|
|
417
|
-
*
|
|
418
|
-
* queried with SDL_QueryTexture.
|
|
533
|
+
* \since This function is available since SDL 2.0.18.
|
|
419
534
|
*
|
|
420
|
-
*
|
|
535
|
+
* \sa SDL_GetTextureUserData
|
|
536
|
+
*/
|
|
537
|
+
extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
|
|
538
|
+
void *userdata);
|
|
539
|
+
|
|
540
|
+
/**
|
|
541
|
+
* Get the user-specified pointer associated with a texture
|
|
542
|
+
*
|
|
543
|
+
* \param texture the texture to query.
|
|
544
|
+
* \return the pointer associated with the texture, or NULL if the texture is
|
|
545
|
+
* not valid.
|
|
546
|
+
*
|
|
547
|
+
* \since This function is available since SDL 2.0.18.
|
|
421
548
|
*
|
|
422
|
-
*
|
|
549
|
+
* \sa SDL_SetTextureUserData
|
|
550
|
+
*/
|
|
551
|
+
extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
|
|
552
|
+
|
|
553
|
+
/**
|
|
554
|
+
* Update the given texture rectangle with new pixel data.
|
|
555
|
+
*
|
|
556
|
+
* The pixel data must be in the pixel format of the texture. Use
|
|
557
|
+
* SDL_QueryTexture() to query the pixel format of the texture.
|
|
558
|
+
*
|
|
559
|
+
* This is a fairly slow function, intended for use with static textures that
|
|
560
|
+
* do not change often.
|
|
561
|
+
*
|
|
562
|
+
* If the texture is intended to be updated often, it is preferred to create
|
|
563
|
+
* the texture as streaming and use the locking functions referenced below.
|
|
564
|
+
* While this function will work with streaming textures, for optimization
|
|
565
|
+
* reasons you may not get the pixels back if you lock the texture afterward.
|
|
566
|
+
*
|
|
567
|
+
* \param texture the texture to update
|
|
568
|
+
* \param rect an SDL_Rect structure representing the area to update, or NULL
|
|
569
|
+
* to update the entire texture
|
|
570
|
+
* \param pixels the raw pixel data in the format of the texture
|
|
571
|
+
* \param pitch the number of bytes in a row of pixel data, including padding
|
|
572
|
+
* between lines
|
|
573
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
574
|
+
* SDL_GetError() for more information.
|
|
575
|
+
*
|
|
576
|
+
* \since This function is available since SDL 2.0.0.
|
|
577
|
+
*
|
|
578
|
+
* \sa SDL_CreateTexture
|
|
579
|
+
* \sa SDL_LockTexture
|
|
580
|
+
* \sa SDL_UnlockTexture
|
|
423
581
|
*/
|
|
424
582
|
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
|
|
425
583
|
const SDL_Rect * rect,
|
|
426
584
|
const void *pixels, int pitch);
|
|
427
585
|
|
|
428
586
|
/**
|
|
429
|
-
*
|
|
587
|
+
* Update a rectangle within a planar YV12 or IYUV texture with new pixel
|
|
588
|
+
* data.
|
|
430
589
|
*
|
|
431
|
-
*
|
|
432
|
-
*
|
|
433
|
-
*
|
|
434
|
-
* \param Yplane The raw pixel data for the Y plane.
|
|
435
|
-
* \param Ypitch The number of bytes between rows of pixel data for the Y plane.
|
|
436
|
-
* \param Uplane The raw pixel data for the U plane.
|
|
437
|
-
* \param Upitch The number of bytes between rows of pixel data for the U plane.
|
|
438
|
-
* \param Vplane The raw pixel data for the V plane.
|
|
439
|
-
* \param Vpitch The number of bytes between rows of pixel data for the V plane.
|
|
590
|
+
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
|
591
|
+
* block of Y and U/V planes in the proper order, but this function is
|
|
592
|
+
* available if your pixel data is not contiguous.
|
|
440
593
|
*
|
|
441
|
-
*
|
|
594
|
+
* \param texture the texture to update
|
|
595
|
+
* \param rect a pointer to the rectangle of pixels to update, or NULL to
|
|
596
|
+
* update the entire texture
|
|
597
|
+
* \param Yplane the raw pixel data for the Y plane
|
|
598
|
+
* \param Ypitch the number of bytes between rows of pixel data for the Y
|
|
599
|
+
* plane
|
|
600
|
+
* \param Uplane the raw pixel data for the U plane
|
|
601
|
+
* \param Upitch the number of bytes between rows of pixel data for the U
|
|
602
|
+
* plane
|
|
603
|
+
* \param Vplane the raw pixel data for the V plane
|
|
604
|
+
* \param Vpitch the number of bytes between rows of pixel data for the V
|
|
605
|
+
* plane
|
|
606
|
+
* \returns 0 on success or -1 if the texture is not valid; call
|
|
607
|
+
* SDL_GetError() for more information.
|
|
442
608
|
*
|
|
443
|
-
*
|
|
444
|
-
*
|
|
445
|
-
*
|
|
609
|
+
* \since This function is available since SDL 2.0.1.
|
|
610
|
+
*
|
|
611
|
+
* \sa SDL_UpdateTexture
|
|
446
612
|
*/
|
|
447
613
|
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|
448
614
|
const SDL_Rect * rect,
|
|
@@ -451,421 +617,771 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
|
|
|
451
617
|
const Uint8 *Vplane, int Vpitch);
|
|
452
618
|
|
|
453
619
|
/**
|
|
454
|
-
*
|
|
620
|
+
* Update a rectangle within a planar NV12 or NV21 texture with new pixels.
|
|
455
621
|
*
|
|
456
|
-
*
|
|
457
|
-
*
|
|
458
|
-
*
|
|
459
|
-
* is NULL, the entire texture will be locked.
|
|
460
|
-
* \param pixels This is filled in with a pointer to the locked pixels,
|
|
461
|
-
* appropriately offset by the locked area.
|
|
462
|
-
* \param pitch This is filled in with the pitch of the locked pixels.
|
|
622
|
+
* You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
|
|
623
|
+
* block of NV12/21 planes in the proper order, but this function is available
|
|
624
|
+
* if your pixel data is not contiguous.
|
|
463
625
|
*
|
|
464
|
-
*
|
|
626
|
+
* \param texture the texture to update
|
|
627
|
+
* \param rect a pointer to the rectangle of pixels to update, or NULL to
|
|
628
|
+
* update the entire texture.
|
|
629
|
+
* \param Yplane the raw pixel data for the Y plane.
|
|
630
|
+
* \param Ypitch the number of bytes between rows of pixel data for the Y
|
|
631
|
+
* plane.
|
|
632
|
+
* \param UVplane the raw pixel data for the UV plane.
|
|
633
|
+
* \param UVpitch the number of bytes between rows of pixel data for the UV
|
|
634
|
+
* plane.
|
|
635
|
+
* \return 0 on success, or -1 if the texture is not valid.
|
|
465
636
|
*
|
|
466
|
-
*
|
|
637
|
+
* \since This function is available since SDL 2.0.16.
|
|
638
|
+
*/
|
|
639
|
+
extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
|
|
640
|
+
const SDL_Rect * rect,
|
|
641
|
+
const Uint8 *Yplane, int Ypitch,
|
|
642
|
+
const Uint8 *UVplane, int UVpitch);
|
|
643
|
+
|
|
644
|
+
/**
|
|
645
|
+
* Lock a portion of the texture for **write-only** pixel access.
|
|
646
|
+
*
|
|
647
|
+
* As an optimization, the pixels made available for editing don't necessarily
|
|
648
|
+
* contain the old texture data. This is a write-only operation, and if you
|
|
649
|
+
* need to keep a copy of the texture data you should do that at the
|
|
650
|
+
* application level.
|
|
651
|
+
*
|
|
652
|
+
* You must use SDL_UnlockTexture() to unlock the pixels and apply any
|
|
653
|
+
* changes.
|
|
654
|
+
*
|
|
655
|
+
* \param texture the texture to lock for access, which was created with
|
|
656
|
+
* `SDL_TEXTUREACCESS_STREAMING`
|
|
657
|
+
* \param rect an SDL_Rect structure representing the area to lock for access;
|
|
658
|
+
* NULL to lock the entire texture
|
|
659
|
+
* \param pixels this is filled in with a pointer to the locked pixels,
|
|
660
|
+
* appropriately offset by the locked area
|
|
661
|
+
* \param pitch this is filled in with the pitch of the locked pixels; the
|
|
662
|
+
* pitch is the length of one row in bytes
|
|
663
|
+
* \returns 0 on success or a negative error code if the texture is not valid
|
|
664
|
+
* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
|
|
665
|
+
* SDL_GetError() for more information.
|
|
666
|
+
*
|
|
667
|
+
* \since This function is available since SDL 2.0.0.
|
|
668
|
+
*
|
|
669
|
+
* \sa SDL_UnlockTexture
|
|
467
670
|
*/
|
|
468
671
|
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
|
|
469
672
|
const SDL_Rect * rect,
|
|
470
673
|
void **pixels, int *pitch);
|
|
471
674
|
|
|
472
675
|
/**
|
|
473
|
-
*
|
|
474
|
-
*
|
|
676
|
+
* Lock a portion of the texture for **write-only** pixel access, and expose
|
|
677
|
+
* it as a SDL surface.
|
|
678
|
+
*
|
|
679
|
+
* Besides providing an SDL_Surface instead of raw pixel data, this function
|
|
680
|
+
* operates like SDL_LockTexture.
|
|
681
|
+
*
|
|
682
|
+
* As an optimization, the pixels made available for editing don't necessarily
|
|
683
|
+
* contain the old texture data. This is a write-only operation, and if you
|
|
684
|
+
* need to keep a copy of the texture data you should do that at the
|
|
685
|
+
* application level.
|
|
686
|
+
*
|
|
687
|
+
* You must use SDL_UnlockTexture() to unlock the pixels and apply any
|
|
688
|
+
* changes.
|
|
475
689
|
*
|
|
476
|
-
*
|
|
477
|
-
*
|
|
478
|
-
* \param rect A pointer to the rectangle to lock for access. If the rect
|
|
479
|
-
* is NULL, the entire texture will be locked.
|
|
480
|
-
* \param surface This is filled in with a SDL surface representing the locked area
|
|
481
|
-
* Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
|
|
690
|
+
* The returned surface is freed internally after calling SDL_UnlockTexture()
|
|
691
|
+
* or SDL_DestroyTexture(). The caller should not free it.
|
|
482
692
|
*
|
|
483
|
-
*
|
|
693
|
+
* \param texture the texture to lock for access, which was created with
|
|
694
|
+
* `SDL_TEXTUREACCESS_STREAMING`
|
|
695
|
+
* \param rect a pointer to the rectangle to lock for access. If the rect is
|
|
696
|
+
* NULL, the entire texture will be locked
|
|
697
|
+
* \param surface this is filled in with an SDL surface representing the
|
|
698
|
+
* locked area
|
|
699
|
+
* \returns 0 on success, or -1 if the texture is not valid or was not created
|
|
700
|
+
* with `SDL_TEXTUREACCESS_STREAMING`
|
|
484
701
|
*
|
|
485
|
-
*
|
|
702
|
+
* \since This function is available since SDL 2.0.12.
|
|
703
|
+
*
|
|
704
|
+
* \sa SDL_LockTexture
|
|
705
|
+
* \sa SDL_UnlockTexture
|
|
486
706
|
*/
|
|
487
707
|
extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
|
|
488
708
|
const SDL_Rect *rect,
|
|
489
709
|
SDL_Surface **surface);
|
|
490
710
|
|
|
491
711
|
/**
|
|
492
|
-
*
|
|
493
|
-
*
|
|
712
|
+
* Unlock a texture, uploading the changes to video memory, if needed.
|
|
713
|
+
*
|
|
714
|
+
* **Warning**: Please note that SDL_LockTexture() is intended to be
|
|
715
|
+
* write-only; it will not guarantee the previous contents of the texture will
|
|
716
|
+
* be provided. You must fully initialize any area of a texture that you lock
|
|
717
|
+
* before unlocking it, as the pixels might otherwise be uninitialized memory.
|
|
718
|
+
*
|
|
719
|
+
* Which is to say: locking and immediately unlocking a texture can result in
|
|
720
|
+
* corrupted textures, depending on the renderer in use.
|
|
721
|
+
*
|
|
722
|
+
* \param texture a texture locked by SDL_LockTexture()
|
|
723
|
+
*
|
|
724
|
+
* \since This function is available since SDL 2.0.0.
|
|
494
725
|
*
|
|
495
|
-
*
|
|
496
|
-
* \sa SDL_LockTextureToSurface()
|
|
726
|
+
* \sa SDL_LockTexture
|
|
497
727
|
*/
|
|
498
728
|
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
|
|
499
729
|
|
|
500
730
|
/**
|
|
501
|
-
*
|
|
731
|
+
* Determine whether a renderer supports the use of render targets.
|
|
502
732
|
*
|
|
503
|
-
* \param renderer
|
|
733
|
+
* \param renderer the renderer that will be checked
|
|
734
|
+
* \returns SDL_TRUE if supported or SDL_FALSE if not.
|
|
504
735
|
*
|
|
505
|
-
* \
|
|
736
|
+
* \since This function is available since SDL 2.0.0.
|
|
737
|
+
*
|
|
738
|
+
* \sa SDL_SetRenderTarget
|
|
506
739
|
*/
|
|
507
740
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
|
|
508
741
|
|
|
509
742
|
/**
|
|
510
|
-
*
|
|
743
|
+
* Set a texture as the current rendering target.
|
|
511
744
|
*
|
|
512
|
-
*
|
|
513
|
-
*
|
|
745
|
+
* Before using this function, you should check the
|
|
746
|
+
* `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if
|
|
747
|
+
* render targets are supported.
|
|
514
748
|
*
|
|
515
|
-
*
|
|
749
|
+
* The default render target is the window for which the renderer was created.
|
|
750
|
+
* To stop rendering to a texture and render to the window again, call this
|
|
751
|
+
* function with a NULL `texture`.
|
|
752
|
+
*
|
|
753
|
+
* \param renderer the rendering context
|
|
754
|
+
* \param texture the targeted texture, which must be created with the
|
|
755
|
+
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
|
|
756
|
+
* window instead of a texture.
|
|
757
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
758
|
+
* SDL_GetError() for more information.
|
|
759
|
+
*
|
|
760
|
+
* \since This function is available since SDL 2.0.0.
|
|
516
761
|
*
|
|
517
|
-
*
|
|
762
|
+
* \sa SDL_GetRenderTarget
|
|
518
763
|
*/
|
|
519
764
|
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
|
|
520
765
|
SDL_Texture *texture);
|
|
521
766
|
|
|
522
767
|
/**
|
|
523
|
-
*
|
|
768
|
+
* Get the current render target.
|
|
524
769
|
*
|
|
525
|
-
*
|
|
770
|
+
* The default render target is the window for which the renderer was created,
|
|
771
|
+
* and is reported a NULL here.
|
|
526
772
|
*
|
|
527
|
-
*
|
|
773
|
+
* \param renderer the rendering context
|
|
774
|
+
* \returns the current render target or NULL for the default render target.
|
|
775
|
+
*
|
|
776
|
+
* \since This function is available since SDL 2.0.0.
|
|
777
|
+
*
|
|
778
|
+
* \sa SDL_SetRenderTarget
|
|
528
779
|
*/
|
|
529
780
|
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
|
|
530
781
|
|
|
531
782
|
/**
|
|
532
|
-
*
|
|
783
|
+
* Set a device independent resolution for rendering.
|
|
784
|
+
*
|
|
785
|
+
* This function uses the viewport and scaling functionality to allow a fixed
|
|
786
|
+
* logical resolution for rendering, regardless of the actual output
|
|
787
|
+
* resolution. If the actual output resolution doesn't have the same aspect
|
|
788
|
+
* ratio the output rendering will be centered within the output display.
|
|
533
789
|
*
|
|
534
|
-
*
|
|
535
|
-
*
|
|
536
|
-
*
|
|
790
|
+
* If the output display is a window, mouse and touch events in the window
|
|
791
|
+
* will be filtered and scaled so they seem to arrive within the logical
|
|
792
|
+
* resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether
|
|
793
|
+
* relative motion events are also scaled.
|
|
537
794
|
*
|
|
538
|
-
*
|
|
539
|
-
*
|
|
540
|
-
* output resolution doesn't have the same aspect ratio the output rendering will be
|
|
541
|
-
* centered within the output display.
|
|
795
|
+
* If this function results in scaling or subpixel drawing by the rendering
|
|
796
|
+
* backend, it will be handled using the appropriate quality hints.
|
|
542
797
|
*
|
|
543
|
-
*
|
|
544
|
-
*
|
|
798
|
+
* \param renderer the renderer for which resolution should be set
|
|
799
|
+
* \param w the width of the logical resolution
|
|
800
|
+
* \param h the height of the logical resolution
|
|
801
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
802
|
+
* SDL_GetError() for more information.
|
|
545
803
|
*
|
|
546
|
-
*
|
|
547
|
-
* rendering backend, it will be handled using the appropriate
|
|
548
|
-
* quality hints.
|
|
804
|
+
* \since This function is available since SDL 2.0.0.
|
|
549
805
|
*
|
|
550
|
-
*
|
|
551
|
-
* \sa SDL_RenderSetScale()
|
|
552
|
-
* \sa SDL_RenderSetViewport()
|
|
806
|
+
* \sa SDL_RenderGetLogicalSize
|
|
553
807
|
*/
|
|
554
808
|
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
|
|
555
809
|
|
|
556
810
|
/**
|
|
557
|
-
*
|
|
811
|
+
* Get device independent resolution for rendering.
|
|
812
|
+
*
|
|
813
|
+
* This may return 0 for `w` and `h` if the SDL_Renderer has never had its
|
|
814
|
+
* logical size set by SDL_RenderSetLogicalSize() and never had a render
|
|
815
|
+
* target set.
|
|
816
|
+
*
|
|
817
|
+
* \param renderer a rendering context
|
|
818
|
+
* \param w an int to be filled with the width
|
|
819
|
+
* \param h an int to be filled with the height
|
|
558
820
|
*
|
|
559
|
-
*
|
|
560
|
-
* \param w A pointer filled with the width of the logical resolution
|
|
561
|
-
* \param h A pointer filled with the height of the logical resolution
|
|
821
|
+
* \since This function is available since SDL 2.0.0.
|
|
562
822
|
*
|
|
563
|
-
*
|
|
823
|
+
* \sa SDL_RenderSetLogicalSize
|
|
564
824
|
*/
|
|
565
825
|
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
|
|
566
826
|
|
|
567
827
|
/**
|
|
568
|
-
*
|
|
828
|
+
* Set whether to force integer scales for resolution-independent rendering.
|
|
569
829
|
*
|
|
570
|
-
*
|
|
571
|
-
*
|
|
830
|
+
* This function restricts the logical viewport to integer values - that is,
|
|
831
|
+
* when a resolution is between two multiples of a logical size, the viewport
|
|
832
|
+
* size is rounded down to the lower multiple.
|
|
572
833
|
*
|
|
573
|
-
*
|
|
574
|
-
*
|
|
575
|
-
*
|
|
834
|
+
* \param renderer the renderer for which integer scaling should be set
|
|
835
|
+
* \param enable enable or disable the integer scaling for rendering
|
|
836
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
837
|
+
* SDL_GetError() for more information.
|
|
576
838
|
*
|
|
577
|
-
*
|
|
839
|
+
* \since This function is available since SDL 2.0.5.
|
|
840
|
+
*
|
|
841
|
+
* \sa SDL_RenderGetIntegerScale
|
|
842
|
+
* \sa SDL_RenderSetLogicalSize
|
|
578
843
|
*/
|
|
579
844
|
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
|
|
580
845
|
SDL_bool enable);
|
|
581
846
|
|
|
582
847
|
/**
|
|
583
|
-
*
|
|
848
|
+
* Get whether integer scales are forced for resolution-independent rendering.
|
|
849
|
+
*
|
|
850
|
+
* \param renderer the renderer from which integer scaling should be queried
|
|
851
|
+
* \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on
|
|
852
|
+
* failure; call SDL_GetError() for more information.
|
|
584
853
|
*
|
|
585
|
-
*
|
|
854
|
+
* \since This function is available since SDL 2.0.5.
|
|
586
855
|
*
|
|
587
|
-
*
|
|
856
|
+
* \sa SDL_RenderSetIntegerScale
|
|
588
857
|
*/
|
|
589
858
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
|
|
590
859
|
|
|
591
860
|
/**
|
|
592
|
-
*
|
|
861
|
+
* Set the drawing area for rendering on the current target.
|
|
593
862
|
*
|
|
594
|
-
*
|
|
595
|
-
*
|
|
863
|
+
* When the window is resized, the viewport is reset to fill the entire new
|
|
864
|
+
* window size.
|
|
596
865
|
*
|
|
597
|
-
*
|
|
866
|
+
* \param renderer the rendering context
|
|
867
|
+
* \param rect the SDL_Rect structure representing the drawing area, or NULL
|
|
868
|
+
* to set the viewport to the entire target
|
|
869
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
870
|
+
* SDL_GetError() for more information.
|
|
598
871
|
*
|
|
599
|
-
*
|
|
872
|
+
* \since This function is available since SDL 2.0.0.
|
|
600
873
|
*
|
|
601
|
-
*
|
|
602
|
-
*
|
|
603
|
-
* \sa SDL_RenderGetViewport()
|
|
604
|
-
* \sa SDL_RenderSetLogicalSize()
|
|
874
|
+
* \sa SDL_RenderGetViewport
|
|
605
875
|
*/
|
|
606
876
|
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
|
607
877
|
const SDL_Rect * rect);
|
|
608
878
|
|
|
609
879
|
/**
|
|
610
|
-
*
|
|
880
|
+
* Get the drawing area for the current target.
|
|
881
|
+
*
|
|
882
|
+
* \param renderer the rendering context
|
|
883
|
+
* \param rect an SDL_Rect structure filled in with the current drawing area
|
|
611
884
|
*
|
|
612
|
-
*
|
|
885
|
+
* \since This function is available since SDL 2.0.0.
|
|
886
|
+
*
|
|
887
|
+
* \sa SDL_RenderSetViewport
|
|
613
888
|
*/
|
|
614
889
|
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
|
615
890
|
SDL_Rect * rect);
|
|
616
891
|
|
|
617
892
|
/**
|
|
618
|
-
*
|
|
893
|
+
* Set the clip rectangle for rendering on the specified target.
|
|
619
894
|
*
|
|
620
|
-
*
|
|
621
|
-
*
|
|
622
|
-
*
|
|
895
|
+
* \param renderer the rendering context for which clip rectangle should be
|
|
896
|
+
* set
|
|
897
|
+
* \param rect an SDL_Rect structure representing the clip area, relative to
|
|
898
|
+
* the viewport, or NULL to disable clipping
|
|
899
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
900
|
+
* SDL_GetError() for more information.
|
|
623
901
|
*
|
|
624
|
-
*
|
|
902
|
+
* \since This function is available since SDL 2.0.0.
|
|
625
903
|
*
|
|
626
|
-
*
|
|
904
|
+
* \sa SDL_RenderGetClipRect
|
|
905
|
+
* \sa SDL_RenderIsClipEnabled
|
|
627
906
|
*/
|
|
628
907
|
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
|
629
908
|
const SDL_Rect * rect);
|
|
630
909
|
|
|
631
910
|
/**
|
|
632
|
-
*
|
|
911
|
+
* Get the clip rectangle for the current target.
|
|
912
|
+
*
|
|
913
|
+
* \param renderer the rendering context from which clip rectangle should be
|
|
914
|
+
* queried
|
|
915
|
+
* \param rect an SDL_Rect structure filled in with the current clipping area
|
|
916
|
+
* or an empty rectangle if clipping is disabled
|
|
633
917
|
*
|
|
634
|
-
*
|
|
635
|
-
* \param rect A pointer filled in with the current clip rectangle, or
|
|
636
|
-
* an empty rectangle if clipping is disabled.
|
|
918
|
+
* \since This function is available since SDL 2.0.0.
|
|
637
919
|
*
|
|
638
|
-
*
|
|
920
|
+
* \sa SDL_RenderIsClipEnabled
|
|
921
|
+
* \sa SDL_RenderSetClipRect
|
|
639
922
|
*/
|
|
640
923
|
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
|
|
641
924
|
SDL_Rect * rect);
|
|
642
925
|
|
|
643
926
|
/**
|
|
644
|
-
*
|
|
927
|
+
* Get whether clipping is enabled on the given renderer.
|
|
928
|
+
*
|
|
929
|
+
* \param renderer the renderer from which clip state should be queried
|
|
930
|
+
* \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call
|
|
931
|
+
* SDL_GetError() for more information.
|
|
645
932
|
*
|
|
646
|
-
*
|
|
933
|
+
* \since This function is available since SDL 2.0.4.
|
|
647
934
|
*
|
|
648
|
-
*
|
|
935
|
+
* \sa SDL_RenderGetClipRect
|
|
936
|
+
* \sa SDL_RenderSetClipRect
|
|
649
937
|
*/
|
|
650
938
|
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
|
|
651
939
|
|
|
652
940
|
|
|
653
941
|
/**
|
|
654
|
-
*
|
|
942
|
+
* Set the drawing scale for rendering on the current target.
|
|
655
943
|
*
|
|
656
|
-
*
|
|
657
|
-
*
|
|
658
|
-
*
|
|
944
|
+
* The drawing coordinates are scaled by the x/y scaling factors before they
|
|
945
|
+
* are used by the renderer. This allows resolution independent drawing with a
|
|
946
|
+
* single coordinate system.
|
|
659
947
|
*
|
|
660
|
-
*
|
|
661
|
-
*
|
|
662
|
-
*
|
|
948
|
+
* If this results in scaling or subpixel drawing by the rendering backend, it
|
|
949
|
+
* will be handled using the appropriate quality hints. For best results use
|
|
950
|
+
* integer scaling factors.
|
|
663
951
|
*
|
|
664
|
-
*
|
|
665
|
-
*
|
|
666
|
-
*
|
|
952
|
+
* \param renderer a rendering context
|
|
953
|
+
* \param scaleX the horizontal scaling factor
|
|
954
|
+
* \param scaleY the vertical scaling factor
|
|
955
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
956
|
+
* SDL_GetError() for more information.
|
|
667
957
|
*
|
|
668
|
-
*
|
|
669
|
-
*
|
|
958
|
+
* \since This function is available since SDL 2.0.0.
|
|
959
|
+
*
|
|
960
|
+
* \sa SDL_RenderGetScale
|
|
961
|
+
* \sa SDL_RenderSetLogicalSize
|
|
670
962
|
*/
|
|
671
963
|
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
|
672
964
|
float scaleX, float scaleY);
|
|
673
965
|
|
|
674
966
|
/**
|
|
675
|
-
*
|
|
967
|
+
* Get the drawing scale for the current target.
|
|
968
|
+
*
|
|
969
|
+
* \param renderer the renderer from which drawing scale should be queried
|
|
970
|
+
* \param scaleX a pointer filled in with the horizontal scaling factor
|
|
971
|
+
* \param scaleY a pointer filled in with the vertical scaling factor
|
|
676
972
|
*
|
|
677
|
-
*
|
|
678
|
-
* \param scaleX A pointer filled in with the horizontal scaling factor
|
|
679
|
-
* \param scaleY A pointer filled in with the vertical scaling factor
|
|
973
|
+
* \since This function is available since SDL 2.0.0.
|
|
680
974
|
*
|
|
681
|
-
*
|
|
975
|
+
* \sa SDL_RenderSetScale
|
|
682
976
|
*/
|
|
683
977
|
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
|
684
978
|
float *scaleX, float *scaleY);
|
|
685
979
|
|
|
686
980
|
/**
|
|
687
|
-
*
|
|
688
|
-
*
|
|
689
|
-
*
|
|
690
|
-
*
|
|
691
|
-
*
|
|
692
|
-
*
|
|
693
|
-
*
|
|
694
|
-
*
|
|
695
|
-
*
|
|
696
|
-
*
|
|
981
|
+
* Get logical coordinates of point in renderer when given real coordinates of
|
|
982
|
+
* point in window.
|
|
983
|
+
*
|
|
984
|
+
* Logical coordinates will differ from real coordinates when render is scaled
|
|
985
|
+
* and logical renderer size set
|
|
986
|
+
*
|
|
987
|
+
* \param renderer the renderer from which the logical coordinates should be
|
|
988
|
+
* calcualted
|
|
989
|
+
* \param windowX the real X coordinate in the window
|
|
990
|
+
* \param windowY the real Y coordinate in the window
|
|
991
|
+
* \param logicalX the pointer filled with the logical x coordinate
|
|
992
|
+
* \param logicalY the pointer filled with the logical y coordinate
|
|
993
|
+
*
|
|
994
|
+
* \since This function is available since SDL 2.0.18.
|
|
995
|
+
*
|
|
996
|
+
* \sa SDL_RenderGetScale
|
|
997
|
+
* \sa SDL_RenderSetScale
|
|
998
|
+
* \sa SDL_RenderGetLogicalSize
|
|
999
|
+
* \sa SDL_RenderSetLogicalSize
|
|
1000
|
+
*/
|
|
1001
|
+
extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
|
|
1002
|
+
int windowX, int windowY,
|
|
1003
|
+
float *logicalX, float *logicalY);
|
|
1004
|
+
|
|
1005
|
+
/**
|
|
1006
|
+
* Get real coordinates of point in window when given logical coordinates of point in renderer.
|
|
1007
|
+
* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
|
|
1008
|
+
*
|
|
1009
|
+
* \param renderer the renderer from which the window coordinates should be calculated
|
|
1010
|
+
* \param logicalX the logical x coordinate
|
|
1011
|
+
* \param logicalY the logical y coordinate
|
|
1012
|
+
* \param windowX the pointer filled with the real X coordinate in the window
|
|
1013
|
+
* \param windowY the pointer filled with the real Y coordinate in the window
|
|
1014
|
+
|
|
1015
|
+
*
|
|
1016
|
+
* \since This function is available since SDL 2.0.18.
|
|
1017
|
+
*
|
|
1018
|
+
* \sa SDL_RenderGetScale
|
|
1019
|
+
* \sa SDL_RenderSetScale
|
|
1020
|
+
* \sa SDL_RenderGetLogicalSize
|
|
1021
|
+
* \sa SDL_RenderSetLogicalSize
|
|
1022
|
+
*/
|
|
1023
|
+
extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
|
|
1024
|
+
float logicalX, float logicalY,
|
|
1025
|
+
int *windowX, int *windowY);
|
|
1026
|
+
|
|
1027
|
+
/**
|
|
1028
|
+
* Set the color used for drawing operations (Rect, Line and Clear).
|
|
1029
|
+
*
|
|
1030
|
+
* Set the color for drawing or filling rectangles, lines, and points, and for
|
|
1031
|
+
* SDL_RenderClear().
|
|
1032
|
+
*
|
|
1033
|
+
* \param renderer the rendering context
|
|
1034
|
+
* \param r the red value used to draw on the rendering target
|
|
1035
|
+
* \param g the green value used to draw on the rendering target
|
|
1036
|
+
* \param b the blue value used to draw on the rendering target
|
|
1037
|
+
* \param a the alpha value used to draw on the rendering target; usually
|
|
1038
|
+
* `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
|
|
1039
|
+
* specify how the alpha channel is used
|
|
1040
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1041
|
+
* SDL_GetError() for more information.
|
|
1042
|
+
*
|
|
1043
|
+
* \since This function is available since SDL 2.0.0.
|
|
1044
|
+
*
|
|
1045
|
+
* \sa SDL_GetRenderDrawColor
|
|
1046
|
+
* \sa SDL_RenderClear
|
|
1047
|
+
* \sa SDL_RenderDrawLine
|
|
1048
|
+
* \sa SDL_RenderDrawLines
|
|
1049
|
+
* \sa SDL_RenderDrawPoint
|
|
1050
|
+
* \sa SDL_RenderDrawPoints
|
|
1051
|
+
* \sa SDL_RenderDrawRect
|
|
1052
|
+
* \sa SDL_RenderDrawRects
|
|
1053
|
+
* \sa SDL_RenderFillRect
|
|
1054
|
+
* \sa SDL_RenderFillRects
|
|
697
1055
|
*/
|
|
698
1056
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
|
699
1057
|
Uint8 r, Uint8 g, Uint8 b,
|
|
700
1058
|
Uint8 a);
|
|
701
1059
|
|
|
702
1060
|
/**
|
|
703
|
-
*
|
|
1061
|
+
* Get the color used for drawing operations (Rect, Line and Clear).
|
|
1062
|
+
*
|
|
1063
|
+
* \param renderer the rendering context
|
|
1064
|
+
* \param r a pointer filled in with the red value used to draw on the
|
|
1065
|
+
* rendering target
|
|
1066
|
+
* \param g a pointer filled in with the green value used to draw on the
|
|
1067
|
+
* rendering target
|
|
1068
|
+
* \param b a pointer filled in with the blue value used to draw on the
|
|
1069
|
+
* rendering target
|
|
1070
|
+
* \param a a pointer filled in with the alpha value used to draw on the
|
|
1071
|
+
* rendering target; usually `SDL_ALPHA_OPAQUE` (255)
|
|
1072
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1073
|
+
* SDL_GetError() for more information.
|
|
704
1074
|
*
|
|
705
|
-
*
|
|
706
|
-
* \param r A pointer to the red value used to draw on the rendering target.
|
|
707
|
-
* \param g A pointer to the green value used to draw on the rendering target.
|
|
708
|
-
* \param b A pointer to the blue value used to draw on the rendering target.
|
|
709
|
-
* \param a A pointer to the alpha value used to draw on the rendering target,
|
|
710
|
-
* usually ::SDL_ALPHA_OPAQUE (255).
|
|
1075
|
+
* \since This function is available since SDL 2.0.0.
|
|
711
1076
|
*
|
|
712
|
-
*
|
|
1077
|
+
* \sa SDL_SetRenderDrawColor
|
|
713
1078
|
*/
|
|
714
1079
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
|
715
1080
|
Uint8 * r, Uint8 * g, Uint8 * b,
|
|
716
1081
|
Uint8 * a);
|
|
717
1082
|
|
|
718
1083
|
/**
|
|
719
|
-
*
|
|
1084
|
+
* Set the blend mode used for drawing operations (Fill and Line).
|
|
720
1085
|
*
|
|
721
|
-
*
|
|
722
|
-
* \param blendMode ::SDL_BlendMode to use for blending.
|
|
1086
|
+
* If the blend mode is not supported, the closest supported mode is chosen.
|
|
723
1087
|
*
|
|
724
|
-
*
|
|
1088
|
+
* \param renderer the rendering context
|
|
1089
|
+
* \param blendMode the SDL_BlendMode to use for blending
|
|
1090
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1091
|
+
* SDL_GetError() for more information.
|
|
725
1092
|
*
|
|
726
|
-
*
|
|
727
|
-
* chosen.
|
|
1093
|
+
* \since This function is available since SDL 2.0.0.
|
|
728
1094
|
*
|
|
729
|
-
*
|
|
1095
|
+
* \sa SDL_GetRenderDrawBlendMode
|
|
1096
|
+
* \sa SDL_RenderDrawLine
|
|
1097
|
+
* \sa SDL_RenderDrawLines
|
|
1098
|
+
* \sa SDL_RenderDrawPoint
|
|
1099
|
+
* \sa SDL_RenderDrawPoints
|
|
1100
|
+
* \sa SDL_RenderDrawRect
|
|
1101
|
+
* \sa SDL_RenderDrawRects
|
|
1102
|
+
* \sa SDL_RenderFillRect
|
|
1103
|
+
* \sa SDL_RenderFillRects
|
|
730
1104
|
*/
|
|
731
1105
|
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|
732
1106
|
SDL_BlendMode blendMode);
|
|
733
1107
|
|
|
734
1108
|
/**
|
|
735
|
-
*
|
|
1109
|
+
* Get the blend mode used for drawing operations.
|
|
736
1110
|
*
|
|
737
|
-
*
|
|
738
|
-
*
|
|
1111
|
+
* \param renderer the rendering context
|
|
1112
|
+
* \param blendMode a pointer filled in with the current SDL_BlendMode
|
|
1113
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1114
|
+
* SDL_GetError() for more information.
|
|
739
1115
|
*
|
|
740
|
-
*
|
|
1116
|
+
* \since This function is available since SDL 2.0.0.
|
|
741
1117
|
*
|
|
742
|
-
*
|
|
1118
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
743
1119
|
*/
|
|
744
1120
|
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
|
745
1121
|
SDL_BlendMode *blendMode);
|
|
746
1122
|
|
|
747
1123
|
/**
|
|
748
|
-
*
|
|
1124
|
+
* Clear the current rendering target with the drawing color.
|
|
1125
|
+
*
|
|
1126
|
+
* This function clears the entire rendering target, ignoring the viewport and
|
|
1127
|
+
* the clip rectangle.
|
|
1128
|
+
*
|
|
1129
|
+
* \param renderer the rendering context
|
|
1130
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1131
|
+
* SDL_GetError() for more information.
|
|
749
1132
|
*
|
|
750
|
-
*
|
|
751
|
-
* the clip rectangle.
|
|
1133
|
+
* \since This function is available since SDL 2.0.0.
|
|
752
1134
|
*
|
|
753
|
-
*
|
|
1135
|
+
* \sa SDL_SetRenderDrawColor
|
|
754
1136
|
*/
|
|
755
1137
|
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
|
756
1138
|
|
|
757
1139
|
/**
|
|
758
|
-
*
|
|
1140
|
+
* Draw a point on the current rendering target.
|
|
759
1141
|
*
|
|
760
|
-
*
|
|
761
|
-
*
|
|
762
|
-
* \param y The y coordinate of the point.
|
|
1142
|
+
* SDL_RenderDrawPoint() draws a single point. If you want to draw multiple,
|
|
1143
|
+
* use SDL_RenderDrawPoints() instead.
|
|
763
1144
|
*
|
|
764
|
-
*
|
|
1145
|
+
* \param renderer the rendering context
|
|
1146
|
+
* \param x the x coordinate of the point
|
|
1147
|
+
* \param y the y coordinate of the point
|
|
1148
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1149
|
+
* SDL_GetError() for more information.
|
|
1150
|
+
*
|
|
1151
|
+
* \since This function is available since SDL 2.0.0.
|
|
1152
|
+
*
|
|
1153
|
+
* \sa SDL_RenderDrawLine
|
|
1154
|
+
* \sa SDL_RenderDrawLines
|
|
1155
|
+
* \sa SDL_RenderDrawPoints
|
|
1156
|
+
* \sa SDL_RenderDrawRect
|
|
1157
|
+
* \sa SDL_RenderDrawRects
|
|
1158
|
+
* \sa SDL_RenderFillRect
|
|
1159
|
+
* \sa SDL_RenderFillRects
|
|
1160
|
+
* \sa SDL_RenderPresent
|
|
1161
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1162
|
+
* \sa SDL_SetRenderDrawColor
|
|
765
1163
|
*/
|
|
766
1164
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
|
767
1165
|
int x, int y);
|
|
768
1166
|
|
|
769
1167
|
/**
|
|
770
|
-
*
|
|
1168
|
+
* Draw multiple points on the current rendering target.
|
|
1169
|
+
*
|
|
1170
|
+
* \param renderer the rendering context
|
|
1171
|
+
* \param points an array of SDL_Point structures that represent the points to
|
|
1172
|
+
* draw
|
|
1173
|
+
* \param count the number of points to draw
|
|
1174
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1175
|
+
* SDL_GetError() for more information.
|
|
771
1176
|
*
|
|
772
|
-
*
|
|
773
|
-
* \param points The points to draw
|
|
774
|
-
* \param count The number of points to draw
|
|
1177
|
+
* \since This function is available since SDL 2.0.0.
|
|
775
1178
|
*
|
|
776
|
-
*
|
|
1179
|
+
* \sa SDL_RenderDrawLine
|
|
1180
|
+
* \sa SDL_RenderDrawLines
|
|
1181
|
+
* \sa SDL_RenderDrawPoint
|
|
1182
|
+
* \sa SDL_RenderDrawRect
|
|
1183
|
+
* \sa SDL_RenderDrawRects
|
|
1184
|
+
* \sa SDL_RenderFillRect
|
|
1185
|
+
* \sa SDL_RenderFillRects
|
|
1186
|
+
* \sa SDL_RenderPresent
|
|
1187
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1188
|
+
* \sa SDL_SetRenderDrawColor
|
|
777
1189
|
*/
|
|
778
1190
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
|
|
779
1191
|
const SDL_Point * points,
|
|
780
1192
|
int count);
|
|
781
1193
|
|
|
782
1194
|
/**
|
|
783
|
-
*
|
|
1195
|
+
* Draw a line on the current rendering target.
|
|
1196
|
+
*
|
|
1197
|
+
* SDL_RenderDrawLine() draws the line to include both end points. If you want
|
|
1198
|
+
* to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
|
|
1199
|
+
*
|
|
1200
|
+
* \param renderer the rendering context
|
|
1201
|
+
* \param x1 the x coordinate of the start point
|
|
1202
|
+
* \param y1 the y coordinate of the start point
|
|
1203
|
+
* \param x2 the x coordinate of the end point
|
|
1204
|
+
* \param y2 the y coordinate of the end point
|
|
1205
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1206
|
+
* SDL_GetError() for more information.
|
|
784
1207
|
*
|
|
785
|
-
*
|
|
786
|
-
* \param x1 The x coordinate of the start point.
|
|
787
|
-
* \param y1 The y coordinate of the start point.
|
|
788
|
-
* \param x2 The x coordinate of the end point.
|
|
789
|
-
* \param y2 The y coordinate of the end point.
|
|
1208
|
+
* \since This function is available since SDL 2.0.0.
|
|
790
1209
|
*
|
|
791
|
-
*
|
|
1210
|
+
* \sa SDL_RenderDrawLines
|
|
1211
|
+
* \sa SDL_RenderDrawPoint
|
|
1212
|
+
* \sa SDL_RenderDrawPoints
|
|
1213
|
+
* \sa SDL_RenderDrawRect
|
|
1214
|
+
* \sa SDL_RenderDrawRects
|
|
1215
|
+
* \sa SDL_RenderFillRect
|
|
1216
|
+
* \sa SDL_RenderFillRects
|
|
1217
|
+
* \sa SDL_RenderPresent
|
|
1218
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1219
|
+
* \sa SDL_SetRenderDrawColor
|
|
792
1220
|
*/
|
|
793
1221
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
|
|
794
1222
|
int x1, int y1, int x2, int y2);
|
|
795
1223
|
|
|
796
1224
|
/**
|
|
797
|
-
*
|
|
1225
|
+
* Draw a series of connected lines on the current rendering target.
|
|
798
1226
|
*
|
|
799
|
-
*
|
|
800
|
-
*
|
|
801
|
-
*
|
|
1227
|
+
* \param renderer the rendering context
|
|
1228
|
+
* \param points an array of SDL_Point structures representing points along
|
|
1229
|
+
* the lines
|
|
1230
|
+
* \param count the number of points, drawing count-1 lines
|
|
1231
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1232
|
+
* SDL_GetError() for more information.
|
|
802
1233
|
*
|
|
803
|
-
*
|
|
1234
|
+
* \since This function is available since SDL 2.0.0.
|
|
1235
|
+
*
|
|
1236
|
+
* \sa SDL_RenderDrawLine
|
|
1237
|
+
* \sa SDL_RenderDrawPoint
|
|
1238
|
+
* \sa SDL_RenderDrawPoints
|
|
1239
|
+
* \sa SDL_RenderDrawRect
|
|
1240
|
+
* \sa SDL_RenderDrawRects
|
|
1241
|
+
* \sa SDL_RenderFillRect
|
|
1242
|
+
* \sa SDL_RenderFillRects
|
|
1243
|
+
* \sa SDL_RenderPresent
|
|
1244
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1245
|
+
* \sa SDL_SetRenderDrawColor
|
|
804
1246
|
*/
|
|
805
1247
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
|
806
1248
|
const SDL_Point * points,
|
|
807
1249
|
int count);
|
|
808
1250
|
|
|
809
1251
|
/**
|
|
810
|
-
*
|
|
1252
|
+
* Draw a rectangle on the current rendering target.
|
|
1253
|
+
*
|
|
1254
|
+
* \param renderer the rendering context
|
|
1255
|
+
* \param rect an SDL_Rect structure representing the rectangle to draw, or
|
|
1256
|
+
* NULL to outline the entire rendering target
|
|
1257
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1258
|
+
* SDL_GetError() for more information.
|
|
811
1259
|
*
|
|
812
|
-
*
|
|
813
|
-
* \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
|
|
1260
|
+
* \since This function is available since SDL 2.0.0.
|
|
814
1261
|
*
|
|
815
|
-
*
|
|
1262
|
+
* \sa SDL_RenderDrawLine
|
|
1263
|
+
* \sa SDL_RenderDrawLines
|
|
1264
|
+
* \sa SDL_RenderDrawPoint
|
|
1265
|
+
* \sa SDL_RenderDrawPoints
|
|
1266
|
+
* \sa SDL_RenderDrawRects
|
|
1267
|
+
* \sa SDL_RenderFillRect
|
|
1268
|
+
* \sa SDL_RenderFillRects
|
|
1269
|
+
* \sa SDL_RenderPresent
|
|
1270
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1271
|
+
* \sa SDL_SetRenderDrawColor
|
|
816
1272
|
*/
|
|
817
1273
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
|
818
1274
|
const SDL_Rect * rect);
|
|
819
1275
|
|
|
820
1276
|
/**
|
|
821
|
-
*
|
|
1277
|
+
* Draw some number of rectangles on the current rendering target.
|
|
822
1278
|
*
|
|
823
|
-
*
|
|
824
|
-
*
|
|
825
|
-
*
|
|
1279
|
+
* \param renderer the rendering context
|
|
1280
|
+
* \param rects an array of SDL_Rect structures representing the rectangles to
|
|
1281
|
+
* be drawn
|
|
1282
|
+
* \param count the number of rectangles
|
|
1283
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1284
|
+
* SDL_GetError() for more information.
|
|
826
1285
|
*
|
|
827
|
-
*
|
|
1286
|
+
* \since This function is available since SDL 2.0.0.
|
|
1287
|
+
*
|
|
1288
|
+
* \sa SDL_RenderDrawLine
|
|
1289
|
+
* \sa SDL_RenderDrawLines
|
|
1290
|
+
* \sa SDL_RenderDrawPoint
|
|
1291
|
+
* \sa SDL_RenderDrawPoints
|
|
1292
|
+
* \sa SDL_RenderDrawRect
|
|
1293
|
+
* \sa SDL_RenderFillRect
|
|
1294
|
+
* \sa SDL_RenderFillRects
|
|
1295
|
+
* \sa SDL_RenderPresent
|
|
1296
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1297
|
+
* \sa SDL_SetRenderDrawColor
|
|
828
1298
|
*/
|
|
829
1299
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
|
830
1300
|
const SDL_Rect * rects,
|
|
831
1301
|
int count);
|
|
832
1302
|
|
|
833
1303
|
/**
|
|
834
|
-
*
|
|
1304
|
+
* Fill a rectangle on the current rendering target with the drawing color.
|
|
1305
|
+
*
|
|
1306
|
+
* The current drawing color is set by SDL_SetRenderDrawColor(), and the
|
|
1307
|
+
* color's alpha value is ignored unless blending is enabled with the
|
|
1308
|
+
* appropriate call to SDL_SetRenderDrawBlendMode().
|
|
835
1309
|
*
|
|
836
|
-
*
|
|
837
|
-
*
|
|
838
|
-
*
|
|
1310
|
+
* \param renderer the rendering context
|
|
1311
|
+
* \param rect the SDL_Rect structure representing the rectangle to fill, or
|
|
1312
|
+
* NULL for the entire rendering target
|
|
1313
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1314
|
+
* SDL_GetError() for more information.
|
|
839
1315
|
*
|
|
840
|
-
*
|
|
1316
|
+
* \since This function is available since SDL 2.0.0.
|
|
1317
|
+
*
|
|
1318
|
+
* \sa SDL_RenderDrawLine
|
|
1319
|
+
* \sa SDL_RenderDrawLines
|
|
1320
|
+
* \sa SDL_RenderDrawPoint
|
|
1321
|
+
* \sa SDL_RenderDrawPoints
|
|
1322
|
+
* \sa SDL_RenderDrawRect
|
|
1323
|
+
* \sa SDL_RenderDrawRects
|
|
1324
|
+
* \sa SDL_RenderFillRects
|
|
1325
|
+
* \sa SDL_RenderPresent
|
|
1326
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1327
|
+
* \sa SDL_SetRenderDrawColor
|
|
841
1328
|
*/
|
|
842
1329
|
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
|
843
1330
|
const SDL_Rect * rect);
|
|
844
1331
|
|
|
845
1332
|
/**
|
|
846
|
-
*
|
|
1333
|
+
* Fill some number of rectangles on the current rendering target with the
|
|
1334
|
+
* drawing color.
|
|
1335
|
+
*
|
|
1336
|
+
* \param renderer the rendering context
|
|
1337
|
+
* \param rects an array of SDL_Rect structures representing the rectangles to
|
|
1338
|
+
* be filled
|
|
1339
|
+
* \param count the number of rectangles
|
|
1340
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1341
|
+
* SDL_GetError() for more information.
|
|
847
1342
|
*
|
|
848
|
-
*
|
|
849
|
-
* \param rects A pointer to an array of destination rectangles.
|
|
850
|
-
* \param count The number of rectangles.
|
|
1343
|
+
* \since This function is available since SDL 2.0.0.
|
|
851
1344
|
*
|
|
852
|
-
*
|
|
1345
|
+
* \sa SDL_RenderDrawLine
|
|
1346
|
+
* \sa SDL_RenderDrawLines
|
|
1347
|
+
* \sa SDL_RenderDrawPoint
|
|
1348
|
+
* \sa SDL_RenderDrawPoints
|
|
1349
|
+
* \sa SDL_RenderDrawRect
|
|
1350
|
+
* \sa SDL_RenderDrawRects
|
|
1351
|
+
* \sa SDL_RenderFillRect
|
|
1352
|
+
* \sa SDL_RenderPresent
|
|
853
1353
|
*/
|
|
854
1354
|
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
|
855
1355
|
const SDL_Rect * rects,
|
|
856
1356
|
int count);
|
|
857
1357
|
|
|
858
1358
|
/**
|
|
859
|
-
*
|
|
1359
|
+
* Copy a portion of the texture to the current rendering target.
|
|
1360
|
+
*
|
|
1361
|
+
* The texture is blended with the destination based on its blend mode set
|
|
1362
|
+
* with SDL_SetTextureBlendMode().
|
|
1363
|
+
*
|
|
1364
|
+
* The texture color is affected based on its color modulation set by
|
|
1365
|
+
* SDL_SetTextureColorMod().
|
|
1366
|
+
*
|
|
1367
|
+
* The texture alpha is affected based on its alpha modulation set by
|
|
1368
|
+
* SDL_SetTextureAlphaMod().
|
|
860
1369
|
*
|
|
861
|
-
*
|
|
862
|
-
*
|
|
863
|
-
*
|
|
864
|
-
*
|
|
865
|
-
*
|
|
866
|
-
*
|
|
1370
|
+
* \param renderer the rendering context
|
|
1371
|
+
* \param texture the source texture
|
|
1372
|
+
* \param srcrect the source SDL_Rect structure or NULL for the entire texture
|
|
1373
|
+
* \param dstrect the destination SDL_Rect structure or NULL for the entire
|
|
1374
|
+
* rendering target; the texture will be stretched to fill the
|
|
1375
|
+
* given rectangle
|
|
1376
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1377
|
+
* SDL_GetError() for more information.
|
|
867
1378
|
*
|
|
868
|
-
*
|
|
1379
|
+
* \since This function is available since SDL 2.0.0.
|
|
1380
|
+
*
|
|
1381
|
+
* \sa SDL_RenderCopyEx
|
|
1382
|
+
* \sa SDL_SetTextureAlphaMod
|
|
1383
|
+
* \sa SDL_SetTextureBlendMode
|
|
1384
|
+
* \sa SDL_SetTextureColorMod
|
|
869
1385
|
*/
|
|
870
1386
|
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|
871
1387
|
SDL_Texture * texture,
|
|
@@ -873,19 +1389,43 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
|
|
873
1389
|
const SDL_Rect * dstrect);
|
|
874
1390
|
|
|
875
1391
|
/**
|
|
876
|
-
*
|
|
1392
|
+
* Copy a portion of the texture to the current rendering, with optional
|
|
1393
|
+
* rotation and flipping.
|
|
1394
|
+
*
|
|
1395
|
+
* Copy a portion of the texture to the current rendering target, optionally
|
|
1396
|
+
* rotating it by angle around the given center and also flipping it
|
|
1397
|
+
* top-bottom and/or left-right.
|
|
1398
|
+
*
|
|
1399
|
+
* The texture is blended with the destination based on its blend mode set
|
|
1400
|
+
* with SDL_SetTextureBlendMode().
|
|
1401
|
+
*
|
|
1402
|
+
* The texture color is affected based on its color modulation set by
|
|
1403
|
+
* SDL_SetTextureColorMod().
|
|
1404
|
+
*
|
|
1405
|
+
* The texture alpha is affected based on its alpha modulation set by
|
|
1406
|
+
* SDL_SetTextureAlphaMod().
|
|
877
1407
|
*
|
|
878
|
-
*
|
|
879
|
-
*
|
|
880
|
-
*
|
|
881
|
-
*
|
|
882
|
-
*
|
|
883
|
-
*
|
|
884
|
-
*
|
|
885
|
-
*
|
|
886
|
-
*
|
|
1408
|
+
* \param renderer the rendering context
|
|
1409
|
+
* \param texture the source texture
|
|
1410
|
+
* \param srcrect the source SDL_Rect structure or NULL for the entire texture
|
|
1411
|
+
* \param dstrect the destination SDL_Rect structure or NULL for the entire
|
|
1412
|
+
* rendering target
|
|
1413
|
+
* \param angle an angle in degrees that indicates the rotation that will be
|
|
1414
|
+
* applied to dstrect, rotating it in a clockwise direction
|
|
1415
|
+
* \param center a pointer to a point indicating the point around which
|
|
1416
|
+
* dstrect will be rotated (if NULL, rotation will be done
|
|
1417
|
+
* around `dstrect.w / 2`, `dstrect.h / 2`)
|
|
1418
|
+
* \param flip a SDL_RendererFlip value stating which flipping actions should
|
|
1419
|
+
* be performed on the texture
|
|
1420
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1421
|
+
* SDL_GetError() for more information.
|
|
887
1422
|
*
|
|
888
|
-
*
|
|
1423
|
+
* \since This function is available since SDL 2.0.0.
|
|
1424
|
+
*
|
|
1425
|
+
* \sa SDL_RenderCopy
|
|
1426
|
+
* \sa SDL_SetTextureAlphaMod
|
|
1427
|
+
* \sa SDL_SetTextureBlendMode
|
|
1428
|
+
* \sa SDL_SetTextureColorMod
|
|
889
1429
|
*/
|
|
890
1430
|
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
891
1431
|
SDL_Texture * texture,
|
|
@@ -897,117 +1437,132 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
|
|
897
1437
|
|
|
898
1438
|
|
|
899
1439
|
/**
|
|
900
|
-
*
|
|
1440
|
+
* Draw a point on the current rendering target at subpixel precision.
|
|
901
1441
|
*
|
|
902
|
-
*
|
|
903
|
-
*
|
|
904
|
-
*
|
|
1442
|
+
* \param renderer The renderer which should draw a point.
|
|
1443
|
+
* \param x The x coordinate of the point.
|
|
1444
|
+
* \param y The y coordinate of the point.
|
|
1445
|
+
* \return 0 on success, or -1 on error
|
|
905
1446
|
*
|
|
906
|
-
*
|
|
1447
|
+
* \since This function is available since SDL 2.0.10.
|
|
907
1448
|
*/
|
|
908
1449
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
|
909
1450
|
float x, float y);
|
|
910
1451
|
|
|
911
1452
|
/**
|
|
912
|
-
*
|
|
1453
|
+
* Draw multiple points on the current rendering target at subpixel precision.
|
|
913
1454
|
*
|
|
914
|
-
*
|
|
915
|
-
*
|
|
916
|
-
*
|
|
1455
|
+
* \param renderer The renderer which should draw multiple points.
|
|
1456
|
+
* \param points The points to draw
|
|
1457
|
+
* \param count The number of points to draw
|
|
1458
|
+
* \return 0 on success, or -1 on error
|
|
917
1459
|
*
|
|
918
|
-
*
|
|
1460
|
+
* \since This function is available since SDL 2.0.10.
|
|
919
1461
|
*/
|
|
920
1462
|
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
|
921
1463
|
const SDL_FPoint * points,
|
|
922
1464
|
int count);
|
|
923
1465
|
|
|
924
1466
|
/**
|
|
925
|
-
*
|
|
1467
|
+
* Draw a line on the current rendering target at subpixel precision.
|
|
926
1468
|
*
|
|
927
|
-
*
|
|
928
|
-
*
|
|
929
|
-
*
|
|
930
|
-
*
|
|
931
|
-
*
|
|
1469
|
+
* \param renderer The renderer which should draw a line.
|
|
1470
|
+
* \param x1 The x coordinate of the start point.
|
|
1471
|
+
* \param y1 The y coordinate of the start point.
|
|
1472
|
+
* \param x2 The x coordinate of the end point.
|
|
1473
|
+
* \param y2 The y coordinate of the end point.
|
|
1474
|
+
* \return 0 on success, or -1 on error
|
|
932
1475
|
*
|
|
933
|
-
*
|
|
1476
|
+
* \since This function is available since SDL 2.0.10.
|
|
934
1477
|
*/
|
|
935
1478
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
|
936
1479
|
float x1, float y1, float x2, float y2);
|
|
937
1480
|
|
|
938
1481
|
/**
|
|
939
|
-
*
|
|
1482
|
+
* Draw a series of connected lines on the current rendering target at
|
|
1483
|
+
* subpixel precision.
|
|
940
1484
|
*
|
|
941
|
-
*
|
|
942
|
-
*
|
|
943
|
-
*
|
|
1485
|
+
* \param renderer The renderer which should draw multiple lines.
|
|
1486
|
+
* \param points The points along the lines
|
|
1487
|
+
* \param count The number of points, drawing count-1 lines
|
|
1488
|
+
* \return 0 on success, or -1 on error
|
|
944
1489
|
*
|
|
945
|
-
*
|
|
1490
|
+
* \since This function is available since SDL 2.0.10.
|
|
946
1491
|
*/
|
|
947
1492
|
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
|
948
|
-
|
|
949
|
-
|
|
1493
|
+
const SDL_FPoint * points,
|
|
1494
|
+
int count);
|
|
950
1495
|
|
|
951
1496
|
/**
|
|
952
|
-
*
|
|
1497
|
+
* Draw a rectangle on the current rendering target at subpixel precision.
|
|
953
1498
|
*
|
|
954
|
-
*
|
|
955
|
-
*
|
|
1499
|
+
* \param renderer The renderer which should draw a rectangle.
|
|
1500
|
+
* \param rect A pointer to the destination rectangle, or NULL to outline the
|
|
1501
|
+
* entire rendering target.
|
|
1502
|
+
* \return 0 on success, or -1 on error
|
|
956
1503
|
*
|
|
957
|
-
*
|
|
1504
|
+
* \since This function is available since SDL 2.0.10.
|
|
958
1505
|
*/
|
|
959
1506
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
|
960
|
-
|
|
1507
|
+
const SDL_FRect * rect);
|
|
961
1508
|
|
|
962
1509
|
/**
|
|
963
|
-
*
|
|
1510
|
+
* Draw some number of rectangles on the current rendering target at subpixel
|
|
1511
|
+
* precision.
|
|
964
1512
|
*
|
|
965
|
-
*
|
|
966
|
-
*
|
|
967
|
-
*
|
|
1513
|
+
* \param renderer The renderer which should draw multiple rectangles.
|
|
1514
|
+
* \param rects A pointer to an array of destination rectangles.
|
|
1515
|
+
* \param count The number of rectangles.
|
|
1516
|
+
* \return 0 on success, or -1 on error
|
|
968
1517
|
*
|
|
969
|
-
*
|
|
1518
|
+
* \since This function is available since SDL 2.0.10.
|
|
970
1519
|
*/
|
|
971
1520
|
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
|
972
1521
|
const SDL_FRect * rects,
|
|
973
1522
|
int count);
|
|
974
1523
|
|
|
975
1524
|
/**
|
|
976
|
-
*
|
|
1525
|
+
* Fill a rectangle on the current rendering target with the drawing color at
|
|
1526
|
+
* subpixel precision.
|
|
977
1527
|
*
|
|
978
|
-
*
|
|
979
|
-
*
|
|
980
|
-
*
|
|
1528
|
+
* \param renderer The renderer which should fill a rectangle.
|
|
1529
|
+
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
|
1530
|
+
* rendering target.
|
|
1531
|
+
* \return 0 on success, or -1 on error
|
|
981
1532
|
*
|
|
982
|
-
*
|
|
1533
|
+
* \since This function is available since SDL 2.0.10.
|
|
983
1534
|
*/
|
|
984
1535
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
|
985
1536
|
const SDL_FRect * rect);
|
|
986
1537
|
|
|
987
1538
|
/**
|
|
988
|
-
*
|
|
1539
|
+
* Fill some number of rectangles on the current rendering target with the
|
|
1540
|
+
* drawing color at subpixel precision.
|
|
989
1541
|
*
|
|
990
|
-
*
|
|
991
|
-
*
|
|
992
|
-
*
|
|
1542
|
+
* \param renderer The renderer which should fill multiple rectangles.
|
|
1543
|
+
* \param rects A pointer to an array of destination rectangles.
|
|
1544
|
+
* \param count The number of rectangles.
|
|
1545
|
+
* \return 0 on success, or -1 on error
|
|
993
1546
|
*
|
|
994
|
-
*
|
|
1547
|
+
* \since This function is available since SDL 2.0.10.
|
|
995
1548
|
*/
|
|
996
1549
|
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
|
997
1550
|
const SDL_FRect * rects,
|
|
998
1551
|
int count);
|
|
999
1552
|
|
|
1000
1553
|
/**
|
|
1001
|
-
*
|
|
1554
|
+
* Copy a portion of the texture to the current rendering target at subpixel
|
|
1555
|
+
* precision.
|
|
1002
1556
|
*
|
|
1003
|
-
*
|
|
1004
|
-
*
|
|
1005
|
-
*
|
|
1006
|
-
*
|
|
1007
|
-
*
|
|
1008
|
-
*
|
|
1557
|
+
* \param renderer The renderer which should copy parts of a texture.
|
|
1558
|
+
* \param texture The source texture.
|
|
1559
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
1560
|
+
* texture.
|
|
1561
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
1562
|
+
* entire rendering target.
|
|
1563
|
+
* \return 0 on success, or -1 on error
|
|
1009
1564
|
*
|
|
1010
|
-
*
|
|
1565
|
+
* \since This function is available since SDL 2.0.10.
|
|
1011
1566
|
*/
|
|
1012
1567
|
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
1013
1568
|
SDL_Texture * texture,
|
|
@@ -1015,19 +1570,25 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
|
|
1015
1570
|
const SDL_FRect * dstrect);
|
|
1016
1571
|
|
|
1017
1572
|
/**
|
|
1018
|
-
*
|
|
1019
|
-
*
|
|
1020
|
-
*
|
|
1021
|
-
*
|
|
1022
|
-
*
|
|
1023
|
-
*
|
|
1024
|
-
*
|
|
1025
|
-
*
|
|
1026
|
-
*
|
|
1027
|
-
*
|
|
1028
|
-
*
|
|
1573
|
+
* Copy a portion of the source texture to the current rendering target, with
|
|
1574
|
+
* rotation and flipping, at subpixel precision.
|
|
1575
|
+
*
|
|
1576
|
+
* \param renderer The renderer which should copy parts of a texture.
|
|
1577
|
+
* \param texture The source texture.
|
|
1578
|
+
* \param srcrect A pointer to the source rectangle, or NULL for the entire
|
|
1579
|
+
* texture.
|
|
1580
|
+
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
|
1581
|
+
* entire rendering target.
|
|
1582
|
+
* \param angle An angle in degrees that indicates the rotation that will be
|
|
1583
|
+
* applied to dstrect, rotating it in a clockwise direction
|
|
1584
|
+
* \param center A pointer to a point indicating the point around which
|
|
1585
|
+
* dstrect will be rotated (if NULL, rotation will be done
|
|
1586
|
+
* around dstrect.w/2, dstrect.h/2).
|
|
1587
|
+
* \param flip An SDL_RendererFlip value stating which flipping actions should
|
|
1588
|
+
* be performed on the texture
|
|
1589
|
+
* \return 0 on success, or -1 on error
|
|
1029
1590
|
*
|
|
1030
|
-
*
|
|
1591
|
+
* \since This function is available since SDL 2.0.10.
|
|
1031
1592
|
*/
|
|
1032
1593
|
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
1033
1594
|
SDL_Texture * texture,
|
|
@@ -1038,19 +1599,85 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
|
|
1038
1599
|
const SDL_RendererFlip flip);
|
|
1039
1600
|
|
|
1040
1601
|
/**
|
|
1041
|
-
*
|
|
1042
|
-
*
|
|
1043
|
-
*
|
|
1044
|
-
*
|
|
1045
|
-
*
|
|
1046
|
-
*
|
|
1047
|
-
*
|
|
1048
|
-
*
|
|
1049
|
-
*
|
|
1050
|
-
*
|
|
1051
|
-
*
|
|
1052
|
-
*
|
|
1053
|
-
*
|
|
1602
|
+
* Render a list of triangles, optionally using a texture and indices into the
|
|
1603
|
+
* vertex array Color and alpha modulation is done per vertex
|
|
1604
|
+
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
|
1605
|
+
*
|
|
1606
|
+
* \param texture (optional) The SDL texture to use.
|
|
1607
|
+
* \param vertices Vertices.
|
|
1608
|
+
* \param num_vertices Number of vertices.
|
|
1609
|
+
* \param indices (optional) An array of integer indices into the 'vertices'
|
|
1610
|
+
* array, if NULL all vertices will be rendered in sequential
|
|
1611
|
+
* order.
|
|
1612
|
+
* \param num_indices Number of indices.
|
|
1613
|
+
* \return 0 on success, or -1 if the operation is not supported
|
|
1614
|
+
*
|
|
1615
|
+
* \since This function is available since SDL 2.0.18.
|
|
1616
|
+
*
|
|
1617
|
+
* \sa SDL_RenderGeometryRaw
|
|
1618
|
+
* \sa SDL_Vertex
|
|
1619
|
+
*/
|
|
1620
|
+
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
|
1621
|
+
SDL_Texture *texture,
|
|
1622
|
+
const SDL_Vertex *vertices, int num_vertices,
|
|
1623
|
+
const int *indices, int num_indices);
|
|
1624
|
+
|
|
1625
|
+
/**
|
|
1626
|
+
* Render a list of triangles, optionally using a texture and indices into the
|
|
1627
|
+
* vertex arrays Color and alpha modulation is done per vertex
|
|
1628
|
+
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
|
1629
|
+
*
|
|
1630
|
+
* \param texture (optional) The SDL texture to use.
|
|
1631
|
+
* \param xy Vertex positions
|
|
1632
|
+
* \param xy_stride Byte size to move from one element to the next element
|
|
1633
|
+
* \param color Vertex colors (as SDL_Color)
|
|
1634
|
+
* \param color_stride Byte size to move from one element to the next element
|
|
1635
|
+
* \param uv Vertex normalized texture coordinates
|
|
1636
|
+
* \param uv_stride Byte size to move from one element to the next element
|
|
1637
|
+
* \param num_vertices Number of vertices.
|
|
1638
|
+
* \param indices (optional) An array of indices into the 'vertices' arrays,
|
|
1639
|
+
* if NULL all vertices will be rendered in sequential order.
|
|
1640
|
+
* \param num_indices Number of indices.
|
|
1641
|
+
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
|
|
1642
|
+
* \return 0 on success, or -1 if the operation is not supported
|
|
1643
|
+
*
|
|
1644
|
+
* \since This function is available since SDL 2.0.18.
|
|
1645
|
+
*
|
|
1646
|
+
* \sa SDL_RenderGeometry
|
|
1647
|
+
* \sa SDL_Vertex
|
|
1648
|
+
*/
|
|
1649
|
+
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
|
1650
|
+
SDL_Texture *texture,
|
|
1651
|
+
const float *xy, int xy_stride,
|
|
1652
|
+
const SDL_Color *color, int color_stride,
|
|
1653
|
+
const float *uv, int uv_stride,
|
|
1654
|
+
int num_vertices,
|
|
1655
|
+
const void *indices, int num_indices, int size_indices);
|
|
1656
|
+
|
|
1657
|
+
/**
|
|
1658
|
+
* Read pixels from the current rendering target to an array of pixels.
|
|
1659
|
+
*
|
|
1660
|
+
* **WARNING**: This is a very slow operation, and should not be used
|
|
1661
|
+
* frequently.
|
|
1662
|
+
*
|
|
1663
|
+
* `pitch` specifies the number of bytes between rows in the destination
|
|
1664
|
+
* `pixels` data. This allows you to write to a subrectangle or have padded
|
|
1665
|
+
* rows in the destination. Generally, `pitch` should equal the number of
|
|
1666
|
+
* pixels per row in the `pixels` data times the number of bytes per pixel,
|
|
1667
|
+
* but it might contain additional padding (for example, 24bit RGB Windows
|
|
1668
|
+
* Bitmap data pads all rows to multiples of 4 bytes).
|
|
1669
|
+
*
|
|
1670
|
+
* \param renderer the rendering context
|
|
1671
|
+
* \param rect an SDL_Rect structure representing the area to read, or NULL
|
|
1672
|
+
* for the entire render target
|
|
1673
|
+
* \param format an SDL_PixelFormatEnum value of the desired format of the
|
|
1674
|
+
* pixel data, or 0 to use the format of the rendering target
|
|
1675
|
+
* \param pixels a pointer to the pixel data to copy into
|
|
1676
|
+
* \param pitch the pitch of the `pixels` parameter
|
|
1677
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1678
|
+
* SDL_GetError() for more information.
|
|
1679
|
+
*
|
|
1680
|
+
* \since This function is available since SDL 2.0.0.
|
|
1054
1681
|
*/
|
|
1055
1682
|
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|
1056
1683
|
const SDL_Rect * rect,
|
|
@@ -1058,95 +1685,200 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
|
|
1058
1685
|
void *pixels, int pitch);
|
|
1059
1686
|
|
|
1060
1687
|
/**
|
|
1061
|
-
*
|
|
1688
|
+
* Update the screen with any rendering performed since the previous call.
|
|
1689
|
+
*
|
|
1690
|
+
* SDL's rendering functions operate on a backbuffer; that is, calling a
|
|
1691
|
+
* rendering function such as SDL_RenderDrawLine() does not directly put a
|
|
1692
|
+
* line on the screen, but rather updates the backbuffer. As such, you compose
|
|
1693
|
+
* your entire scene and *present* the composed backbuffer to the screen as a
|
|
1694
|
+
* complete picture.
|
|
1695
|
+
*
|
|
1696
|
+
* Therefore, when using SDL's rendering API, one does all drawing intended
|
|
1697
|
+
* for the frame, and then calls this function once per frame to present the
|
|
1698
|
+
* final drawing to the user.
|
|
1699
|
+
*
|
|
1700
|
+
* The backbuffer should be considered invalidated after each present; do not
|
|
1701
|
+
* assume that previous contents will exist between frames. You are strongly
|
|
1702
|
+
* encouraged to call SDL_RenderClear() to initialize the backbuffer before
|
|
1703
|
+
* starting each new frame's drawing, even if you plan to overwrite every
|
|
1704
|
+
* pixel.
|
|
1705
|
+
*
|
|
1706
|
+
* \param renderer the rendering context
|
|
1707
|
+
*
|
|
1708
|
+
* \since This function is available since SDL 2.0.0.
|
|
1709
|
+
*
|
|
1710
|
+
* \sa SDL_RenderClear
|
|
1711
|
+
* \sa SDL_RenderDrawLine
|
|
1712
|
+
* \sa SDL_RenderDrawLines
|
|
1713
|
+
* \sa SDL_RenderDrawPoint
|
|
1714
|
+
* \sa SDL_RenderDrawPoints
|
|
1715
|
+
* \sa SDL_RenderDrawRect
|
|
1716
|
+
* \sa SDL_RenderDrawRects
|
|
1717
|
+
* \sa SDL_RenderFillRect
|
|
1718
|
+
* \sa SDL_RenderFillRects
|
|
1719
|
+
* \sa SDL_SetRenderDrawBlendMode
|
|
1720
|
+
* \sa SDL_SetRenderDrawColor
|
|
1062
1721
|
*/
|
|
1063
1722
|
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
|
1064
1723
|
|
|
1065
1724
|
/**
|
|
1066
|
-
*
|
|
1725
|
+
* Destroy the specified texture.
|
|
1067
1726
|
*
|
|
1068
|
-
*
|
|
1069
|
-
*
|
|
1727
|
+
* Passing NULL or an otherwise invalid texture will set the SDL error message
|
|
1728
|
+
* to "Invalid texture".
|
|
1729
|
+
*
|
|
1730
|
+
* \param texture the texture to destroy
|
|
1731
|
+
*
|
|
1732
|
+
* \since This function is available since SDL 2.0.0.
|
|
1733
|
+
*
|
|
1734
|
+
* \sa SDL_CreateTexture
|
|
1735
|
+
* \sa SDL_CreateTextureFromSurface
|
|
1070
1736
|
*/
|
|
1071
1737
|
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
|
1072
1738
|
|
|
1073
1739
|
/**
|
|
1074
|
-
*
|
|
1075
|
-
*
|
|
1740
|
+
* Destroy the rendering context for a window and free associated textures.
|
|
1741
|
+
*
|
|
1742
|
+
* \param renderer the rendering context
|
|
1076
1743
|
*
|
|
1077
|
-
*
|
|
1744
|
+
* \since This function is available since SDL 2.0.0.
|
|
1745
|
+
*
|
|
1746
|
+
* \sa SDL_CreateRenderer
|
|
1078
1747
|
*/
|
|
1079
1748
|
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
|
1080
1749
|
|
|
1081
1750
|
/**
|
|
1082
|
-
*
|
|
1083
|
-
*
|
|
1751
|
+
* Force the rendering context to flush any pending commands to the underlying
|
|
1752
|
+
* rendering API.
|
|
1753
|
+
*
|
|
1754
|
+
* You do not need to (and in fact, shouldn't) call this function unless you
|
|
1755
|
+
* are planning to call into OpenGL/Direct3D/Metal/whatever directly in
|
|
1756
|
+
* addition to using an SDL_Renderer.
|
|
1757
|
+
*
|
|
1758
|
+
* This is for a very-specific case: if you are using SDL's render API, you
|
|
1759
|
+
* asked for a specific renderer backend (OpenGL, Direct3D, etc), you set
|
|
1760
|
+
* SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever
|
|
1761
|
+
* calls in addition to SDL render API calls. If all of this applies, you
|
|
1762
|
+
* should call SDL_RenderFlush() between calls to SDL's render API and the
|
|
1763
|
+
* low-level API you're using in cooperation.
|
|
1084
1764
|
*
|
|
1085
|
-
*
|
|
1086
|
-
*
|
|
1087
|
-
*
|
|
1765
|
+
* In all other cases, you can ignore this function. This is only here to get
|
|
1766
|
+
* maximum performance out of a specific situation. In all other cases, SDL
|
|
1767
|
+
* will do the right thing, perhaps at a performance loss.
|
|
1088
1768
|
*
|
|
1089
|
-
*
|
|
1090
|
-
*
|
|
1091
|
-
*
|
|
1092
|
-
* OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
|
|
1093
|
-
* this applies, you should call SDL_RenderFlush() between calls to SDL's
|
|
1094
|
-
* render API and the low-level API you're using in cooperation.
|
|
1769
|
+
* This function is first available in SDL 2.0.10, and is not needed in 2.0.9
|
|
1770
|
+
* and earlier, as earlier versions did not queue rendering commands at all,
|
|
1771
|
+
* instead flushing them to the OS immediately.
|
|
1095
1772
|
*
|
|
1096
|
-
*
|
|
1097
|
-
*
|
|
1098
|
-
*
|
|
1773
|
+
* \param renderer the rendering context
|
|
1774
|
+
* \returns 0 on success or a negative error code on failure; call
|
|
1775
|
+
* SDL_GetError() for more information.
|
|
1099
1776
|
*
|
|
1100
|
-
*
|
|
1101
|
-
* 2.0.9 and earlier, as earlier versions did not queue rendering commands
|
|
1102
|
-
* at all, instead flushing them to the OS immediately.
|
|
1777
|
+
* \since This function is available since SDL 2.0.10.
|
|
1103
1778
|
*/
|
|
1104
1779
|
extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
|
|
1105
1780
|
|
|
1106
1781
|
|
|
1107
1782
|
/**
|
|
1108
|
-
*
|
|
1109
|
-
*
|
|
1783
|
+
* Bind an OpenGL/ES/ES2 texture to the current context.
|
|
1784
|
+
*
|
|
1785
|
+
* This is for use with OpenGL instructions when rendering OpenGL primitives
|
|
1786
|
+
* directly.
|
|
1787
|
+
*
|
|
1788
|
+
* If not NULL, `texw` and `texh` will be filled with the width and height
|
|
1789
|
+
* values suitable for the provided texture. In most cases, both will be 1.0,
|
|
1790
|
+
* however, on systems that support the GL_ARB_texture_rectangle extension,
|
|
1791
|
+
* these values will actually be the pixel width and height used to create the
|
|
1792
|
+
* texture, so this factor needs to be taken into account when providing
|
|
1793
|
+
* texture coordinates to OpenGL.
|
|
1110
1794
|
*
|
|
1111
|
-
*
|
|
1112
|
-
*
|
|
1113
|
-
*
|
|
1795
|
+
* You need a renderer to create an SDL_Texture, therefore you can only use
|
|
1796
|
+
* this function with an implicit OpenGL context from SDL_CreateRenderer(),
|
|
1797
|
+
* not with your own OpenGL context. If you need control over your OpenGL
|
|
1798
|
+
* context, you need to write your own texture-loading methods.
|
|
1114
1799
|
*
|
|
1115
|
-
*
|
|
1800
|
+
* Also note that SDL may upload RGB textures as BGR (or vice-versa), and
|
|
1801
|
+
* re-order the color channels in the shaders phase, so the uploaded texture
|
|
1802
|
+
* may have swapped color channels.
|
|
1803
|
+
*
|
|
1804
|
+
* \param texture the texture to bind to the current OpenGL/ES/ES2 context
|
|
1805
|
+
* \param texw a pointer to a float value which will be filled with the
|
|
1806
|
+
* texture width or NULL if you don't need that value
|
|
1807
|
+
* \param texh a pointer to a float value which will be filled with the
|
|
1808
|
+
* texture height or NULL if you don't need that value
|
|
1809
|
+
* \returns 0 on success, or -1 if the operation is not supported; call
|
|
1810
|
+
* SDL_GetError() for more information.
|
|
1811
|
+
*
|
|
1812
|
+
* \since This function is available since SDL 2.0.0.
|
|
1813
|
+
*
|
|
1814
|
+
* \sa SDL_GL_MakeCurrent
|
|
1815
|
+
* \sa SDL_GL_UnbindTexture
|
|
1116
1816
|
*/
|
|
1117
1817
|
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
|
|
1118
1818
|
|
|
1119
1819
|
/**
|
|
1120
|
-
*
|
|
1820
|
+
* Unbind an OpenGL/ES/ES2 texture from the current context.
|
|
1821
|
+
*
|
|
1822
|
+
* See SDL_GL_BindTexture() for examples on how to use these functions
|
|
1121
1823
|
*
|
|
1122
|
-
*
|
|
1824
|
+
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context
|
|
1825
|
+
* \returns 0 on success, or -1 if the operation is not supported
|
|
1123
1826
|
*
|
|
1124
|
-
*
|
|
1827
|
+
* \since This function is available since SDL 2.0.0.
|
|
1828
|
+
*
|
|
1829
|
+
* \sa SDL_GL_BindTexture
|
|
1830
|
+
* \sa SDL_GL_MakeCurrent
|
|
1125
1831
|
*/
|
|
1126
1832
|
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
|
1127
1833
|
|
|
1128
1834
|
/**
|
|
1129
|
-
*
|
|
1835
|
+
* Get the CAMetalLayer associated with the given Metal renderer.
|
|
1836
|
+
*
|
|
1837
|
+
* This function returns `void *`, so SDL doesn't have to include Metal's
|
|
1838
|
+
* headers, but it can be safely cast to a `CAMetalLayer *`.
|
|
1130
1839
|
*
|
|
1131
|
-
*
|
|
1840
|
+
* \param renderer The renderer to query
|
|
1841
|
+
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
|
|
1842
|
+
* Metal renderer
|
|
1132
1843
|
*
|
|
1133
|
-
*
|
|
1844
|
+
* \since This function is available since SDL 2.0.8.
|
|
1134
1845
|
*
|
|
1135
|
-
*
|
|
1846
|
+
* \sa SDL_RenderGetMetalCommandEncoder
|
|
1136
1847
|
*/
|
|
1137
1848
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
|
1138
1849
|
|
|
1139
1850
|
/**
|
|
1140
|
-
*
|
|
1851
|
+
* Get the Metal command encoder for the current frame
|
|
1852
|
+
*
|
|
1853
|
+
* This function returns `void *`, so SDL doesn't have to include Metal's
|
|
1854
|
+
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
|
1141
1855
|
*
|
|
1142
|
-
*
|
|
1856
|
+
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
|
|
1857
|
+
* SDL a drawable to render to, which might happen if the window is
|
|
1858
|
+
* hidden/minimized/offscreen. This doesn't apply to command encoders for
|
|
1859
|
+
* render targets, just the window's backbacker. Check your return values!
|
|
1143
1860
|
*
|
|
1144
|
-
*
|
|
1861
|
+
* \param renderer The renderer to query
|
|
1862
|
+
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
|
1863
|
+
* renderer isn't a Metal renderer or there was an error.
|
|
1145
1864
|
*
|
|
1146
|
-
*
|
|
1865
|
+
* \since This function is available since SDL 2.0.8.
|
|
1866
|
+
*
|
|
1867
|
+
* \sa SDL_RenderGetMetalLayer
|
|
1147
1868
|
*/
|
|
1148
1869
|
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
|
1149
1870
|
|
|
1871
|
+
/**
|
|
1872
|
+
* Toggle VSync of the given renderer.
|
|
1873
|
+
*
|
|
1874
|
+
* \param renderer The renderer to toggle
|
|
1875
|
+
* \param vsync 1 for on, 0 for off. All other values are reserved
|
|
1876
|
+
* \returns a 0 int on success, or non-zero on failure
|
|
1877
|
+
*
|
|
1878
|
+
* \since This function is available since SDL 2.0.18.
|
|
1879
|
+
*/
|
|
1880
|
+
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
|
|
1881
|
+
|
|
1150
1882
|
/* Ends C function definitions when using C++ */
|
|
1151
1883
|
#ifdef __cplusplus
|
|
1152
1884
|
}
|