ruby2d 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (371) hide show
  1. checksums.yaml +4 -4
  2. data/assets/include/SDL2/SDL.h +108 -14
  3. data/assets/include/SDL2/SDL_assert.h +81 -50
  4. data/assets/include/SDL2/SDL_atomic.h +135 -35
  5. data/assets/include/SDL2/SDL_audio.h +960 -355
  6. data/assets/include/SDL2/SDL_bits.h +11 -6
  7. data/assets/include/SDL2/SDL_blendmode.h +91 -14
  8. data/assets/include/SDL2/SDL_clipboard.h +30 -7
  9. data/assets/include/SDL2/SDL_config.h +3 -1
  10. data/assets/include/SDL2/SDL_config_android.h +11 -1
  11. data/assets/include/SDL2/SDL_config_emscripten.h +216 -0
  12. data/assets/include/SDL2/SDL_config_iphoneos.h +9 -1
  13. data/assets/include/SDL2/SDL_config_macosx.h +16 -2
  14. data/assets/include/SDL2/SDL_config_minimal.h +4 -1
  15. data/assets/include/SDL2/SDL_config_os2.h +37 -20
  16. data/assets/include/SDL2/SDL_config_pandora.h +6 -1
  17. data/assets/include/SDL2/SDL_config_psp.h +8 -8
  18. data/assets/include/SDL2/SDL_config_windows.h +39 -22
  19. data/assets/include/SDL2/SDL_config_winrt.h +23 -8
  20. data/assets/include/SDL2/SDL_config_wiz.h +6 -1
  21. data/assets/include/SDL2/SDL_copying.h +1 -1
  22. data/assets/include/SDL2/SDL_cpuinfo.h +331 -71
  23. data/assets/include/SDL2/SDL_egl.h +906 -280
  24. data/assets/include/SDL2/SDL_endian.h +101 -47
  25. data/assets/include/SDL2/SDL_error.h +70 -19
  26. data/assets/include/SDL2/SDL_events.h +387 -79
  27. data/assets/include/SDL2/SDL_filesystem.h +73 -64
  28. data/assets/include/SDL2/SDL_gamecontroller.h +585 -125
  29. data/assets/include/SDL2/SDL_gesture.h +36 -6
  30. data/assets/include/SDL2/SDL_haptic.h +304 -210
  31. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  32. data/assets/include/SDL2/SDL_hints.h +1286 -897
  33. data/assets/include/SDL2/SDL_joystick.h +577 -130
  34. data/assets/include/SDL2/SDL_keyboard.h +162 -63
  35. data/assets/include/SDL2/SDL_keycode.h +7 -5
  36. data/assets/include/SDL2/SDL_loadso.h +42 -8
  37. data/assets/include/SDL2/SDL_locale.h +34 -32
  38. data/assets/include/SDL2/SDL_log.h +212 -19
  39. data/assets/include/SDL2/SDL_main.h +72 -17
  40. data/assets/include/SDL2/SDL_messagebox.h +70 -23
  41. data/assets/include/SDL2/SDL_metal.h +27 -32
  42. data/assets/include/SDL2/SDL_misc.h +19 -15
  43. data/assets/include/SDL2/SDL_mouse.h +262 -110
  44. data/assets/include/SDL2/SDL_mutex.h +286 -66
  45. data/assets/include/SDL2/SDL_name.h +1 -1
  46. data/assets/include/SDL2/SDL_opengl.h +1 -1
  47. data/assets/include/SDL2/SDL_opengles.h +1 -1
  48. data/assets/include/SDL2/SDL_opengles2.h +2 -2
  49. data/assets/include/SDL2/SDL_pixels.h +199 -34
  50. data/assets/include/SDL2/SDL_platform.h +39 -2
  51. data/assets/include/SDL2/SDL_power.h +23 -10
  52. data/assets/include/SDL2/SDL_quit.h +1 -1
  53. data/assets/include/SDL2/SDL_rect.h +78 -28
  54. data/assets/include/SDL2/SDL_render.h +1204 -472
  55. data/assets/include/SDL2/SDL_revision.h +2 -2
  56. data/assets/include/SDL2/SDL_rwops.h +605 -33
  57. data/assets/include/SDL2/SDL_scancode.h +1 -1
  58. data/assets/include/SDL2/SDL_sensor.h +76 -42
  59. data/assets/include/SDL2/SDL_shape.h +38 -27
  60. data/assets/include/SDL2/SDL_stdinc.h +96 -24
  61. data/assets/include/SDL2/SDL_surface.h +571 -139
  62. data/assets/include/SDL2/SDL_system.h +339 -101
  63. data/assets/include/SDL2/SDL_syswm.h +50 -20
  64. data/assets/include/SDL2/SDL_test.h +1 -1
  65. data/assets/include/SDL2/SDL_test_assert.h +2 -2
  66. data/assets/include/SDL2/SDL_test_common.h +23 -6
  67. data/assets/include/SDL2/SDL_test_compare.h +1 -1
  68. data/assets/include/SDL2/SDL_test_crc32.h +1 -1
  69. data/assets/include/SDL2/SDL_test_font.h +3 -3
  70. data/assets/include/SDL2/SDL_test_fuzzer.h +28 -26
  71. data/assets/include/SDL2/SDL_test_harness.h +6 -6
  72. data/assets/include/SDL2/SDL_test_images.h +1 -1
  73. data/assets/include/SDL2/SDL_test_log.h +1 -1
  74. data/assets/include/SDL2/SDL_test_md5.h +1 -1
  75. data/assets/include/SDL2/SDL_test_memory.h +1 -1
  76. data/assets/include/SDL2/SDL_test_random.h +2 -2
  77. data/assets/include/SDL2/SDL_thread.h +226 -128
  78. data/assets/include/SDL2/SDL_timer.h +129 -22
  79. data/assets/include/SDL2/SDL_touch.h +48 -8
  80. data/assets/include/SDL2/SDL_ttf.h +102 -9
  81. data/assets/include/SDL2/SDL_types.h +1 -1
  82. data/assets/include/SDL2/SDL_version.h +72 -46
  83. data/assets/include/SDL2/SDL_video.h +1266 -460
  84. data/assets/include/SDL2/SDL_vulkan.h +100 -161
  85. data/assets/include/SDL2/begin_code.h +22 -1
  86. data/assets/include/SDL2/close_code.h +1 -1
  87. data/assets/include/mrbconf.h +234 -0
  88. data/assets/include/mruby/array.h +317 -0
  89. data/assets/include/mruby/boxing_nan.h +130 -0
  90. data/assets/include/mruby/boxing_no.h +58 -0
  91. data/assets/include/mruby/boxing_word.h +205 -0
  92. data/assets/include/mruby/class.h +108 -0
  93. data/assets/include/mruby/common.h +92 -0
  94. data/assets/include/mruby/compile.h +210 -0
  95. data/assets/include/mruby/data.h +76 -0
  96. data/assets/include/mruby/debug.h +66 -0
  97. data/assets/include/mruby/dump.h +158 -0
  98. data/assets/include/mruby/endian.h +44 -0
  99. data/assets/include/mruby/error.h +137 -0
  100. data/assets/include/mruby/gc.h +92 -0
  101. data/assets/include/mruby/hash.h +242 -0
  102. data/assets/include/mruby/irep.h +147 -0
  103. data/assets/include/mruby/istruct.h +50 -0
  104. data/assets/include/mruby/khash.h +284 -0
  105. data/assets/include/mruby/numeric.h +169 -0
  106. data/assets/include/mruby/object.h +43 -0
  107. data/assets/include/mruby/opcode.h +43 -0
  108. data/assets/include/mruby/ops.h +122 -0
  109. data/assets/include/mruby/presym/disable.h +70 -0
  110. data/assets/include/mruby/presym/enable.h +37 -0
  111. data/assets/include/mruby/presym/scanning.h +73 -0
  112. data/assets/include/mruby/presym.h +40 -0
  113. data/assets/include/mruby/proc.h +209 -0
  114. data/assets/include/mruby/range.h +79 -0
  115. data/assets/include/mruby/re.h +16 -0
  116. data/assets/include/mruby/string.h +469 -0
  117. data/assets/include/mruby/throw.h +66 -0
  118. data/assets/include/mruby/value.h +400 -0
  119. data/assets/include/mruby/variable.h +140 -0
  120. data/assets/include/mruby/version.h +143 -0
  121. data/assets/include/mruby.h +1444 -0
  122. data/assets/macos/universal/bin/mrbc +0 -0
  123. data/assets/macos/universal/lib/libFLAC.a +0 -0
  124. data/assets/macos/universal/lib/libSDL2.a +0 -0
  125. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  126. data/assets/macos/{lib → universal/lib}/libSDL2_mixer.a +0 -0
  127. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  128. data/assets/macos/universal/lib/libfreetype.a +0 -0
  129. data/assets/macos/universal/lib/libgraphite2.a +0 -0
  130. data/assets/macos/universal/lib/libharfbuzz.a +0 -0
  131. data/assets/macos/universal/lib/libjpeg.a +0 -0
  132. data/assets/macos/{lib → universal/lib}/libmodplug.a +0 -0
  133. data/assets/macos/{lib → universal/lib}/libmpg123.a +0 -0
  134. data/assets/{mingw/lib/libSDL2.a → macos/universal/lib/libmruby.a} +0 -0
  135. data/assets/macos/{lib → universal/lib}/libogg.a +0 -0
  136. data/assets/macos/universal/lib/libpng16.a +0 -0
  137. data/assets/macos/universal/lib/libtiff.a +0 -0
  138. data/assets/macos/universal/lib/libvorbis.a +0 -0
  139. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  140. data/assets/macos/universal/lib/libwebp.a +0 -0
  141. data/assets/test_media/README.md +3 -0
  142. data/assets/test_media/bitstream_vera/COPYRIGHT.txt +124 -0
  143. data/assets/test_media/bitstream_vera/vera.ttf +0 -0
  144. data/assets/test_media/boom.png +0 -0
  145. data/assets/test_media/coin.png +0 -0
  146. data/assets/test_media/colors.png +0 -0
  147. data/assets/test_media/controller.png +0 -0
  148. data/assets/test_media/dial.wav +0 -0
  149. data/assets/test_media/hero.png +0 -0
  150. data/assets/test_media/image.bmp +0 -0
  151. data/assets/test_media/image.jpg +0 -0
  152. data/assets/test_media/image.png +0 -0
  153. data/assets/test_media/music.flac +0 -0
  154. data/assets/test_media/music.mp3 +0 -0
  155. data/assets/test_media/music.ogg +0 -0
  156. data/assets/test_media/music.wav +0 -0
  157. data/assets/test_media/originals/boom.pxm +0 -0
  158. data/assets/test_media/originals/coin.pxm +0 -0
  159. data/assets/test_media/originals/controller.sketch +0 -0
  160. data/assets/test_media/originals/hero.pxm +0 -0
  161. data/assets/test_media/originals/image.pxm +0 -0
  162. data/assets/test_media/originals/music.caf +0 -0
  163. data/assets/test_media/originals/texture_atlas.pxm +0 -0
  164. data/assets/test_media/rondo_alla_turka.ogg +0 -0
  165. data/assets/test_media/sound.flac +0 -0
  166. data/assets/test_media/sound.mp3 +0 -0
  167. data/assets/test_media/sound.ogg +0 -0
  168. data/assets/test_media/sound.wav +0 -0
  169. data/assets/test_media/sprite_sheet.png +0 -0
  170. data/assets/test_media/texture_atlas.png +0 -0
  171. data/assets/wasm/build_config.rb +13 -0
  172. data/assets/wasm/libmruby.a +0 -0
  173. data/assets/wasm/template.html +17 -0
  174. data/assets/windows/glew/README.md +10 -0
  175. data/assets/windows/glew/glew.h +23686 -0
  176. data/assets/{mingw/lib → windows/glew}/libglew32.a +0 -0
  177. data/assets/windows/mingw-w64-x86_64/bin/mrbc.exe +0 -0
  178. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  179. data/assets/windows/mingw-w64-x86_64/lib/libLerc.a +0 -0
  180. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  181. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_image.a +0 -0
  182. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  183. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_ttf.a +0 -0
  184. data/assets/windows/mingw-w64-x86_64/lib/libbrotlicommon.a +0 -0
  185. data/assets/windows/mingw-w64-x86_64/lib/libbrotlidec.a +0 -0
  186. data/assets/windows/mingw-w64-x86_64/lib/libbz2.a +0 -0
  187. data/assets/windows/mingw-w64-x86_64/lib/libdeflate.a +0 -0
  188. data/assets/windows/mingw-w64-x86_64/lib/libfreetype.a +0 -0
  189. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  190. data/assets/windows/mingw-w64-x86_64/lib/libgraphite2.a +0 -0
  191. data/assets/windows/mingw-w64-x86_64/lib/libharfbuzz.a +0 -0
  192. data/assets/windows/mingw-w64-x86_64/lib/libjbig.a +0 -0
  193. data/assets/windows/mingw-w64-x86_64/lib/libjpeg.a +0 -0
  194. data/assets/windows/mingw-w64-x86_64/lib/liblzma.a +0 -0
  195. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  196. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  197. data/assets/windows/mingw-w64-x86_64/lib/libmruby.a +0 -0
  198. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  199. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  200. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  201. data/assets/windows/mingw-w64-x86_64/lib/libpng16.a +0 -0
  202. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  203. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -0
  204. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  205. data/assets/windows/mingw-w64-x86_64/lib/libtiff.a +0 -0
  206. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  207. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  208. data/assets/windows/mingw-w64-x86_64/lib/libwebp.a +0 -0
  209. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  210. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  211. data/assets/{ios → xcode/ios}/Assets.xcassets/AppIcon.appiconset/Contents.json +0 -0
  212. data/assets/{ios → xcode/ios}/Assets.xcassets/Contents.json +0 -0
  213. data/assets/{ios → xcode/ios}/Base.lproj/LaunchScreen.storyboard +0 -0
  214. data/assets/{ios → xcode/ios}/Info.plist +0 -0
  215. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mrbconf.h +0 -0
  216. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/array.h +0 -0
  217. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  218. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  219. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  220. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/class.h +0 -0
  221. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/common.h +0 -0
  222. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/compile.h +0 -0
  223. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/data.h +0 -0
  224. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/debug.h +0 -0
  225. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/dump.h +0 -0
  226. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/error.h +0 -0
  227. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/gc.h +0 -0
  228. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/hash.h +0 -0
  229. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/irep.h +0 -0
  230. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/istruct.h +0 -0
  231. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/khash.h +0 -0
  232. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/numeric.h +0 -0
  233. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/object.h +0 -0
  234. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/opcode.h +0 -0
  235. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/ops.h +0 -0
  236. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/proc.h +0 -0
  237. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/range.h +0 -0
  238. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/re.h +0 -0
  239. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/string.h +0 -0
  240. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/throw.h +0 -0
  241. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/value.h +0 -0
  242. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/variable.h +0 -0
  243. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby/version.h +0 -0
  244. data/assets/{ios → xcode/ios}/MRuby.framework/Headers/mruby.h +0 -0
  245. data/assets/{ios → xcode/ios}/MRuby.framework/Info.plist +0 -0
  246. data/assets/{ios → xcode/ios}/MRuby.framework/MRuby +0 -0
  247. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.pbxproj +0 -0
  248. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  249. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  250. data/assets/{ios → xcode/ios}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  251. data/assets/{ios → xcode/ios}/main.c +0 -0
  252. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  253. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Back.imagestacklayer/Contents.json +0 -0
  254. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Contents.json +0 -0
  255. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  256. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Front.imagestacklayer/Contents.json +0 -0
  257. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  258. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Large.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  259. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Content.imageset/Contents.json +0 -0
  260. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Back.imagestacklayer/Contents.json +0 -0
  261. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Contents.json +0 -0
  262. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Content.imageset/Contents.json +0 -0
  263. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Front.imagestacklayer/Contents.json +0 -0
  264. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Content.imageset/Contents.json +0 -0
  265. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/App Icon - Small.imagestack/Middle.imagestacklayer/Contents.json +0 -0
  266. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Contents.json +0 -0
  267. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/Contents.json +0 -0
  268. data/assets/{tvos → xcode/tvos}/Assets.xcassets/App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/Contents.json +0 -0
  269. data/assets/{tvos → xcode/tvos}/Assets.xcassets/Contents.json +0 -0
  270. data/assets/{tvos → xcode/tvos}/Assets.xcassets/LaunchImage.launchimage/Contents.json +0 -0
  271. data/assets/{tvos → xcode/tvos}/Info.plist +0 -0
  272. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mrbconf.h +0 -0
  273. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/array.h +0 -0
  274. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_nan.h +0 -0
  275. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_no.h +0 -0
  276. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/boxing_word.h +0 -0
  277. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/class.h +0 -0
  278. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/common.h +0 -0
  279. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/compile.h +0 -0
  280. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/data.h +0 -0
  281. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/debug.h +0 -0
  282. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/dump.h +0 -0
  283. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/error.h +0 -0
  284. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/gc.h +0 -0
  285. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/hash.h +0 -0
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  289. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/numeric.h +0 -0
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  292. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/ops.h +0 -0
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  295. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/re.h +0 -0
  296. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby/string.h +0 -0
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  301. data/assets/{tvos → xcode/tvos}/MRuby.framework/Headers/mruby.h +0 -0
  302. data/assets/{tvos → xcode/tvos}/MRuby.framework/Info.plist +0 -0
  303. data/assets/{tvos → xcode/tvos}/MRuby.framework/MRuby +0 -0
  304. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.pbxproj +0 -0
  305. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/contents.xcworkspacedata +0 -0
  306. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist +0 -0
  307. data/assets/{tvos → xcode/tvos}/MyApp.xcodeproj/project.xcworkspace/xcshareddata/MyApp.xcscmblueprint +0 -0
  308. data/assets/{tvos → xcode/tvos}/main.c +0 -0
  309. data/bin/ruby2d +3 -4
  310. data/ext/ruby2d/extconf.rb +39 -25
  311. data/ext/ruby2d/gl.c +1 -1
  312. data/ext/ruby2d/gl3.c +0 -1
  313. data/ext/ruby2d/gles.c +137 -84
  314. data/ext/ruby2d/ruby2d.c +126 -32
  315. data/ext/ruby2d/ruby2d.h +53 -6
  316. data/ext/ruby2d/text.c +14 -1
  317. data/ext/ruby2d/window.c +253 -215
  318. data/lib/ruby2d/cli/build.rb +237 -59
  319. data/lib/ruby2d/cli/colorize.rb +5 -4
  320. data/lib/ruby2d/cli/platform.rb +17 -0
  321. data/lib/ruby2d/font.rb +7 -1
  322. data/lib/ruby2d/sprite.rb +7 -2
  323. data/lib/ruby2d/text.rb +1 -3
  324. data/lib/ruby2d/texture.rb +21 -21
  325. data/lib/ruby2d/tileset.rb +34 -33
  326. data/lib/ruby2d/version.rb +1 -1
  327. data/lib/ruby2d/vertices.rb +11 -6
  328. data/lib/ruby2d.rb +14 -20
  329. metadata +246 -152
  330. data/assets/README.md +0 -22
  331. data/assets/Rakefile +0 -85
  332. data/assets/macos/lib/libFLAC.a +0 -0
  333. data/assets/macos/lib/libSDL2.a +0 -0
  334. data/assets/macos/lib/libSDL2_image.a +0 -0
  335. data/assets/macos/lib/libSDL2_ttf.a +0 -0
  336. data/assets/macos/lib/libfreetype.a +0 -0
  337. data/assets/macos/lib/libjpeg.a +0 -0
  338. data/assets/macos/lib/libpng16.a +0 -0
  339. data/assets/macos/lib/libtiff.a +0 -0
  340. data/assets/macos/lib/libvorbis.a +0 -0
  341. data/assets/macos/lib/libvorbisfile.a +0 -0
  342. data/assets/macos/lib/libwebp.a +0 -0
  343. data/assets/mingw/bin/SDL2.dll +0 -0
  344. data/assets/mingw/bin/SDL2_image.dll +0 -0
  345. data/assets/mingw/bin/SDL2_mixer.dll +0 -0
  346. data/assets/mingw/bin/SDL2_ttf.dll +0 -0
  347. data/assets/mingw/bin/glew32.dll +0 -0
  348. data/assets/mingw/bin/libFLAC-8.dll +0 -0
  349. data/assets/mingw/bin/libfreetype-6.dll +0 -0
  350. data/assets/mingw/bin/libjpeg-9.dll +0 -0
  351. data/assets/mingw/bin/libmodplug-1.dll +0 -0
  352. data/assets/mingw/bin/libmpg123-0.dll +0 -0
  353. data/assets/mingw/bin/libogg-0.dll +0 -0
  354. data/assets/mingw/bin/libopus-0.dll +0 -0
  355. data/assets/mingw/bin/libopusfile-0.dll +0 -0
  356. data/assets/mingw/bin/libpng16-16.dll +0 -0
  357. data/assets/mingw/bin/libtiff-5.dll +0 -0
  358. data/assets/mingw/bin/libvorbis-0.dll +0 -0
  359. data/assets/mingw/bin/libvorbisfile-3.dll +0 -0
  360. data/assets/mingw/bin/libwebp-7.dll +0 -0
  361. data/assets/mingw/bin/zlib1.dll +0 -0
  362. data/assets/mingw/lib/libSDL2.dll.a +0 -0
  363. data/assets/mingw/lib/libSDL2_image.a +0 -0
  364. data/assets/mingw/lib/libSDL2_image.dll.a +0 -0
  365. data/assets/mingw/lib/libSDL2_mixer.a +0 -0
  366. data/assets/mingw/lib/libSDL2_mixer.dll.a +0 -0
  367. data/assets/mingw/lib/libSDL2_test.a +0 -0
  368. data/assets/mingw/lib/libSDL2_ttf.a +0 -0
  369. data/assets/mingw/lib/libSDL2_ttf.dll.a +0 -0
  370. data/assets/mingw/lib/libSDL2main.a +0 -0
  371. data/assets/mingw/lib/libglew32.dll.a +0 -0
@@ -1,6 +1,6 @@
1
1
  /*
2
2
  Simple DirectMedia Layer
3
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
4
 
5
5
  This software is provided 'as-is', without any express or implied
6
6
  warranty. In no event will the authors be held liable for any damages
@@ -59,7 +59,7 @@ extern "C" {
59
59
  #endif
60
60
 
61
61
  /**
62
- * \brief Flags used when creating a rendering context
62
+ * Flags used when creating a rendering context
63
63
  */
64
64
  typedef enum
65
65
  {
@@ -73,7 +73,7 @@ typedef enum
73
73
  } SDL_RendererFlags;
74
74
 
75
75
  /**
76
- * \brief Information on the capabilities of a render driver or context.
76
+ * Information on the capabilities of a render driver or context.
77
77
  */
78
78
  typedef struct SDL_RendererInfo
79
79
  {
@@ -86,7 +86,17 @@ typedef struct SDL_RendererInfo
86
86
  } SDL_RendererInfo;
87
87
 
88
88
  /**
89
- * \brief The scaling mode for a texture.
89
+ * Vertex structure
90
+ */
91
+ typedef struct SDL_Vertex
92
+ {
93
+ SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */
94
+ SDL_Color color; /**< Vertex color */
95
+ SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */
96
+ } SDL_Vertex;
97
+
98
+ /**
99
+ * The scaling mode for a texture.
90
100
  */
91
101
  typedef enum
92
102
  {
@@ -96,7 +106,7 @@ typedef enum
96
106
  } SDL_ScaleMode;
97
107
 
98
108
  /**
99
- * \brief The access pattern allowed for a texture.
109
+ * The access pattern allowed for a texture.
100
110
  */
101
111
  typedef enum
102
112
  {
@@ -106,7 +116,7 @@ typedef enum
106
116
  } SDL_TextureAccess;
107
117
 
108
118
  /**
109
- * \brief The texture channel modulation used in SDL_RenderCopy().
119
+ * The texture channel modulation used in SDL_RenderCopy().
110
120
  */
111
121
  typedef enum
112
122
  {
@@ -116,7 +126,7 @@ typedef enum
116
126
  } SDL_TextureModulate;
117
127
 
118
128
  /**
119
- * \brief Flip constants for SDL_RenderCopyEx
129
+ * Flip constants for SDL_RenderCopyEx
120
130
  */
121
131
  typedef enum
122
132
  {
@@ -126,58 +136,71 @@ typedef enum
126
136
  } SDL_RendererFlip;
127
137
 
128
138
  /**
129
- * \brief A structure representing rendering state
139
+ * A structure representing rendering state
130
140
  */
131
141
  struct SDL_Renderer;
132
142
  typedef struct SDL_Renderer SDL_Renderer;
133
143
 
134
144
  /**
135
- * \brief An efficient driver-specific representation of pixel data
145
+ * An efficient driver-specific representation of pixel data
136
146
  */
137
147
  struct SDL_Texture;
138
148
  typedef struct SDL_Texture SDL_Texture;
139
149
 
140
-
141
150
  /* Function prototypes */
142
151
 
143
152
  /**
144
- * \brief Get the number of 2D rendering drivers available for the current
145
- * display.
153
+ * Get the number of 2D rendering drivers available for the current display.
146
154
  *
147
- * A render driver is a set of code that handles rendering and texture
148
- * management on a particular display. Normally there is only one, but
149
- * some drivers may have several available with different capabilities.
155
+ * A render driver is a set of code that handles rendering and texture
156
+ * management on a particular display. Normally there is only one, but some
157
+ * drivers may have several available with different capabilities.
150
158
  *
151
- * \sa SDL_GetRenderDriverInfo()
152
- * \sa SDL_CreateRenderer()
159
+ * There may be none if SDL was compiled without render support.
160
+ *
161
+ * \returns a number >= 0 on success or a negative error code on failure; call
162
+ * SDL_GetError() for more information.
163
+ *
164
+ * \since This function is available since SDL 2.0.0.
165
+ *
166
+ * \sa SDL_CreateRenderer
167
+ * \sa SDL_GetRenderDriverInfo
153
168
  */
154
169
  extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
155
170
 
156
171
  /**
157
- * \brief Get information about a specific 2D rendering driver for the current
158
- * display.
172
+ * Get info about a specific 2D rendering driver for the current display.
159
173
  *
160
- * \param index The index of the driver to query information about.
161
- * \param info A pointer to an SDL_RendererInfo struct to be filled with
162
- * information on the rendering driver.
174
+ * \param index the index of the driver to query information about
175
+ * \param info an SDL_RendererInfo structure to be filled with information on
176
+ * the rendering driver
177
+ * \returns 0 on success or a negative error code on failure; call
178
+ * SDL_GetError() for more information.
163
179
  *
164
- * \return 0 on success, -1 if the index was out of range.
180
+ * \since This function is available since SDL 2.0.0.
165
181
  *
166
- * \sa SDL_CreateRenderer()
182
+ * \sa SDL_CreateRenderer
183
+ * \sa SDL_GetNumRenderDrivers
167
184
  */
168
185
  extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
169
186
  SDL_RendererInfo * info);
170
187
 
171
188
  /**
172
- * \brief Create a window and default renderer
189
+ * Create a window and default renderer.
173
190
  *
174
- * \param width The width of the window
175
- * \param height The height of the window
176
- * \param window_flags The flags used to create the window
177
- * \param window A pointer filled with the window, or NULL on error
178
- * \param renderer A pointer filled with the renderer, or NULL on error
191
+ * \param width the width of the window
192
+ * \param height the height of the window
193
+ * \param window_flags the flags used to create the window (see
194
+ * SDL_CreateWindow())
195
+ * \param window a pointer filled with the window, or NULL on error
196
+ * \param renderer a pointer filled with the renderer, or NULL on error
197
+ * \returns 0 on success, or -1 on error; call SDL_GetError() for more
198
+ * information.
179
199
  *
180
- * \return 0 on success, or -1 on error
200
+ * \since This function is available since SDL 2.0.0.
201
+ *
202
+ * \sa SDL_CreateRenderer
203
+ * \sa SDL_CreateWindow
181
204
  */
182
205
  extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
183
206
  int width, int height, Uint32 window_flags,
@@ -185,69 +208,116 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
185
208
 
186
209
 
187
210
  /**
188
- * \brief Create a 2D rendering context for a window.
211
+ * Create a 2D rendering context for a window.
189
212
  *
190
- * \param window The window where rendering is displayed.
191
- * \param index The index of the rendering driver to initialize, or -1 to
192
- * initialize the first one supporting the requested flags.
193
- * \param flags ::SDL_RendererFlags.
213
+ * \param window the window where rendering is displayed
214
+ * \param index the index of the rendering driver to initialize, or -1 to
215
+ * initialize the first one supporting the requested flags
216
+ * \param flags 0, or one or more SDL_RendererFlags OR'd together
217
+ * \returns a valid rendering context or NULL if there was an error; call
218
+ * SDL_GetError() for more information.
194
219
  *
195
- * \return A valid rendering context or NULL if there was an error.
220
+ * \since This function is available since SDL 2.0.0.
196
221
  *
197
- * \sa SDL_CreateSoftwareRenderer()
198
- * \sa SDL_GetRendererInfo()
199
- * \sa SDL_DestroyRenderer()
222
+ * \sa SDL_CreateSoftwareRenderer
223
+ * \sa SDL_DestroyRenderer
224
+ * \sa SDL_GetNumRenderDrivers
225
+ * \sa SDL_GetRendererInfo
200
226
  */
201
227
  extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
202
228
  int index, Uint32 flags);
203
229
 
204
230
  /**
205
- * \brief Create a 2D software rendering context for a surface.
231
+ * Create a 2D software rendering context for a surface.
232
+ *
233
+ * Two other API which can be used to create SDL_Renderer:
234
+ * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_
235
+ * create a software renderer, but they are intended to be used with an
236
+ * SDL_Window as the final destination and not an SDL_Surface.
206
237
  *
207
- * \param surface The surface where rendering is done.
238
+ * \param surface the SDL_Surface structure representing the surface where
239
+ * rendering is done
240
+ * \returns a valid rendering context or NULL if there was an error; call
241
+ * SDL_GetError() for more information.
208
242
  *
209
- * \return A valid rendering context or NULL if there was an error.
243
+ * \since This function is available since SDL 2.0.0.
210
244
  *
211
- * \sa SDL_CreateRenderer()
212
- * \sa SDL_DestroyRenderer()
245
+ * \sa SDL_CreateRenderer
246
+ * \sa SDL_CreateWindowRenderer
247
+ * \sa SDL_DestroyRenderer
213
248
  */
214
249
  extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
215
250
 
216
251
  /**
217
- * \brief Get the renderer associated with a window.
252
+ * Get the renderer associated with a window.
253
+ *
254
+ * \param window the window to query
255
+ * \returns the rendering context on success or NULL on failure; call
256
+ * SDL_GetError() for more information.
257
+ *
258
+ * \since This function is available since SDL 2.0.0.
259
+ *
260
+ * \sa SDL_CreateRenderer
218
261
  */
219
262
  extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
220
263
 
221
264
  /**
222
- * \brief Get information about a rendering context.
265
+ * Get information about a rendering context.
266
+ *
267
+ * \param renderer the rendering context
268
+ * \param info an SDL_RendererInfo structure filled with information about the
269
+ * current renderer
270
+ * \returns 0 on success or a negative error code on failure; call
271
+ * SDL_GetError() for more information.
272
+ *
273
+ * \since This function is available since SDL 2.0.0.
274
+ *
275
+ * \sa SDL_CreateRenderer
223
276
  */
224
277
  extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
225
278
  SDL_RendererInfo * info);
226
279
 
227
280
  /**
228
- * \brief Get the output size in pixels of a rendering context.
281
+ * Get the output size in pixels of a rendering context.
282
+ *
283
+ * Due to high-dpi displays, you might end up with a rendering context that
284
+ * has more pixels than the window that contains it, so use this instead of
285
+ * SDL_GetWindowSize() to decide how much drawing area you have.
286
+ *
287
+ * \param renderer the rendering context
288
+ * \param w an int filled with the width
289
+ * \param h an int filled with the height
290
+ * \returns 0 on success or a negative error code on failure; call
291
+ * SDL_GetError() for more information.
292
+ *
293
+ * \since This function is available since SDL 2.0.0.
294
+ *
295
+ * \sa SDL_GetRenderer
229
296
  */
230
297
  extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
231
298
  int *w, int *h);
232
299
 
233
300
  /**
234
- * \brief Create a texture for a rendering context.
301
+ * Create a texture for a rendering context.
235
302
  *
236
- * \param renderer The renderer.
237
- * \param format The format of the texture.
238
- * \param access One of the enumerated values in ::SDL_TextureAccess.
239
- * \param w The width of the texture in pixels.
240
- * \param h The height of the texture in pixels.
303
+ * You can set the texture scaling method by setting
304
+ * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
241
305
  *
242
- * \return The created texture is returned, or NULL if no rendering context was
243
- * active, the format was unsupported, or the width or height were out
244
- * of range.
306
+ * \param renderer the rendering context
307
+ * \param format one of the enumerated values in SDL_PixelFormatEnum
308
+ * \param access one of the enumerated values in SDL_TextureAccess
309
+ * \param w the width of the texture in pixels
310
+ * \param h the height of the texture in pixels
311
+ * \returns a pointer to the created texture or NULL if no rendering context
312
+ * was active, the format was unsupported, or the width or height
313
+ * were out of range; call SDL_GetError() for more information.
245
314
  *
246
- * \note The contents of the texture are not defined at creation.
315
+ * \since This function is available since SDL 2.0.0.
247
316
  *
248
- * \sa SDL_QueryTexture()
249
- * \sa SDL_UpdateTexture()
250
- * \sa SDL_DestroyTexture()
317
+ * \sa SDL_CreateTextureFromSurface
318
+ * \sa SDL_DestroyTexture
319
+ * \sa SDL_QueryTexture
320
+ * \sa SDL_UpdateTexture
251
321
  */
252
322
  extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
253
323
  Uint32 format,
@@ -255,194 +325,290 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
255
325
  int h);
256
326
 
257
327
  /**
258
- * \brief Create a texture from an existing surface.
328
+ * Create a texture from an existing surface.
329
+ *
330
+ * The surface is not modified or freed by this function.
331
+ *
332
+ * The SDL_TextureAccess hint for the created texture is
333
+ * `SDL_TEXTUREACCESS_STATIC`.
259
334
  *
260
- * \param renderer The renderer.
261
- * \param surface The surface containing pixel data used to fill the texture.
335
+ * The pixel format of the created texture may be different from the pixel
336
+ * format of the surface. Use SDL_QueryTexture() to query the pixel format of
337
+ * the texture.
262
338
  *
263
- * \return The created texture is returned, or NULL on error.
339
+ * \param renderer the rendering context
340
+ * \param surface the SDL_Surface structure containing pixel data used to fill
341
+ * the texture
342
+ * \returns the created texture or NULL on failure; call SDL_GetError() for
343
+ * more information.
264
344
  *
265
- * \note The surface is not modified or freed by this function.
345
+ * \since This function is available since SDL 2.0.0.
266
346
  *
267
- * \sa SDL_QueryTexture()
268
- * \sa SDL_DestroyTexture()
347
+ * \sa SDL_CreateTexture
348
+ * \sa SDL_DestroyTexture
349
+ * \sa SDL_QueryTexture
269
350
  */
270
351
  extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
271
352
 
272
353
  /**
273
- * \brief Query the attributes of a texture
354
+ * Query the attributes of a texture.
274
355
  *
275
- * \param texture A texture to be queried.
276
- * \param format A pointer filled in with the raw format of the texture. The
277
- * actual format may differ, but pixel transfers will use this
278
- * format.
279
- * \param access A pointer filled in with the actual access to the texture.
280
- * \param w A pointer filled in with the width of the texture in pixels.
281
- * \param h A pointer filled in with the height of the texture in pixels.
356
+ * \param texture the texture to query
357
+ * \param format a pointer filled in with the raw format of the texture; the
358
+ * actual format may differ, but pixel transfers will use this
359
+ * format (one of the SDL_PixelFormatEnum values)
360
+ * \param access a pointer filled in with the actual access to the texture
361
+ * (one of the SDL_TextureAccess values)
362
+ * \param w a pointer filled in with the width of the texture in pixels
363
+ * \param h a pointer filled in with the height of the texture in pixels
364
+ * \returns 0 on success or a negative error code on failure; call
365
+ * SDL_GetError() for more information.
282
366
  *
283
- * \return 0 on success, or -1 if the texture is not valid.
367
+ * \since This function is available since SDL 2.0.0.
368
+ *
369
+ * \sa SDL_CreateTexture
284
370
  */
285
371
  extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
286
372
  Uint32 * format, int *access,
287
373
  int *w, int *h);
288
374
 
289
375
  /**
290
- * \brief Set an additional color value used in render copy operations.
376
+ * Set an additional color value multiplied into render copy operations.
377
+ *
378
+ * When this texture is rendered, during the copy operation each source color
379
+ * channel is modulated by the appropriate color value according to the
380
+ * following formula:
291
381
  *
292
- * \param texture The texture to update.
293
- * \param r The red color value multiplied into copy operations.
294
- * \param g The green color value multiplied into copy operations.
295
- * \param b The blue color value multiplied into copy operations.
382
+ * `srcC = srcC * (color / 255)`
296
383
  *
297
- * \return 0 on success, or -1 if the texture is not valid or color modulation
298
- * is not supported.
384
+ * Color modulation is not always supported by the renderer; it will return -1
385
+ * if color modulation is not supported.
299
386
  *
300
- * \sa SDL_GetTextureColorMod()
387
+ * \param texture the texture to update
388
+ * \param r the red color value multiplied into copy operations
389
+ * \param g the green color value multiplied into copy operations
390
+ * \param b the blue color value multiplied into copy operations
391
+ * \returns 0 on success or a negative error code on failure; call
392
+ * SDL_GetError() for more information.
393
+ *
394
+ * \since This function is available since SDL 2.0.0.
395
+ *
396
+ * \sa SDL_GetTextureColorMod
397
+ * \sa SDL_SetTextureAlphaMod
301
398
  */
302
399
  extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
303
400
  Uint8 r, Uint8 g, Uint8 b);
304
401
 
305
402
 
306
403
  /**
307
- * \brief Get the additional color value used in render copy operations.
404
+ * Get the additional color value multiplied into render copy operations.
308
405
  *
309
- * \param texture The texture to query.
310
- * \param r A pointer filled in with the current red color value.
311
- * \param g A pointer filled in with the current green color value.
312
- * \param b A pointer filled in with the current blue color value.
406
+ * \param texture the texture to query
407
+ * \param r a pointer filled in with the current red color value
408
+ * \param g a pointer filled in with the current green color value
409
+ * \param b a pointer filled in with the current blue color value
410
+ * \returns 0 on success or a negative error code on failure; call
411
+ * SDL_GetError() for more information.
313
412
  *
314
- * \return 0 on success, or -1 if the texture is not valid.
413
+ * \since This function is available since SDL 2.0.0.
315
414
  *
316
- * \sa SDL_SetTextureColorMod()
415
+ * \sa SDL_GetTextureAlphaMod
416
+ * \sa SDL_SetTextureColorMod
317
417
  */
318
418
  extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
319
419
  Uint8 * r, Uint8 * g,
320
420
  Uint8 * b);
321
421
 
322
422
  /**
323
- * \brief Set an additional alpha value used in render copy operations.
423
+ * Set an additional alpha value multiplied into render copy operations.
424
+ *
425
+ * When this texture is rendered, during the copy operation the source alpha
426
+ * value is modulated by this alpha value according to the following formula:
427
+ *
428
+ * `srcA = srcA * (alpha / 255)`
429
+ *
430
+ * Alpha modulation is not always supported by the renderer; it will return -1
431
+ * if alpha modulation is not supported.
324
432
  *
325
- * \param texture The texture to update.
326
- * \param alpha The alpha value multiplied into copy operations.
433
+ * \param texture the texture to update
434
+ * \param alpha the source alpha value multiplied into copy operations
435
+ * \returns 0 on success or a negative error code on failure; call
436
+ * SDL_GetError() for more information.
327
437
  *
328
- * \return 0 on success, or -1 if the texture is not valid or alpha modulation
329
- * is not supported.
438
+ * \since This function is available since SDL 2.0.0.
330
439
  *
331
- * \sa SDL_GetTextureAlphaMod()
440
+ * \sa SDL_GetTextureAlphaMod
441
+ * \sa SDL_SetTextureColorMod
332
442
  */
333
443
  extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334
444
  Uint8 alpha);
335
445
 
336
446
  /**
337
- * \brief Get the additional alpha value used in render copy operations.
447
+ * Get the additional alpha value multiplied into render copy operations.
338
448
  *
339
- * \param texture The texture to query.
340
- * \param alpha A pointer filled in with the current alpha value.
449
+ * \param texture the texture to query
450
+ * \param alpha a pointer filled in with the current alpha value
451
+ * \returns 0 on success or a negative error code on failure; call
452
+ * SDL_GetError() for more information.
341
453
  *
342
- * \return 0 on success, or -1 if the texture is not valid.
454
+ * \since This function is available since SDL 2.0.0.
343
455
  *
344
- * \sa SDL_SetTextureAlphaMod()
456
+ * \sa SDL_GetTextureColorMod
457
+ * \sa SDL_SetTextureAlphaMod
345
458
  */
346
459
  extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
347
460
  Uint8 * alpha);
348
461
 
349
462
  /**
350
- * \brief Set the blend mode used for texture copy operations.
463
+ * Set the blend mode for a texture, used by SDL_RenderCopy().
351
464
  *
352
- * \param texture The texture to update.
353
- * \param blendMode ::SDL_BlendMode to use for texture blending.
465
+ * If the blend mode is not supported, the closest supported mode is chosen
466
+ * and this function returns -1.
354
467
  *
355
- * \return 0 on success, or -1 if the texture is not valid or the blend mode is
356
- * not supported.
468
+ * \param texture the texture to update
469
+ * \param blendMode the SDL_BlendMode to use for texture blending
470
+ * \returns 0 on success or a negative error code on failure; call
471
+ * SDL_GetError() for more information.
357
472
  *
358
- * \note If the blend mode is not supported, the closest supported mode is
359
- * chosen.
473
+ * \since This function is available since SDL 2.0.0.
360
474
  *
361
- * \sa SDL_GetTextureBlendMode()
475
+ * \sa SDL_GetTextureBlendMode
476
+ * \sa SDL_RenderCopy
362
477
  */
363
478
  extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
364
479
  SDL_BlendMode blendMode);
365
480
 
366
481
  /**
367
- * \brief Get the blend mode used for texture copy operations.
482
+ * Get the blend mode used for texture copy operations.
368
483
  *
369
- * \param texture The texture to query.
370
- * \param blendMode A pointer filled in with the current blend mode.
484
+ * \param texture the texture to query
485
+ * \param blendMode a pointer filled in with the current SDL_BlendMode
486
+ * \returns 0 on success or a negative error code on failure; call
487
+ * SDL_GetError() for more information.
371
488
  *
372
- * \return 0 on success, or -1 if the texture is not valid.
489
+ * \since This function is available since SDL 2.0.0.
373
490
  *
374
- * \sa SDL_SetTextureBlendMode()
491
+ * \sa SDL_SetTextureBlendMode
375
492
  */
376
493
  extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
377
494
  SDL_BlendMode *blendMode);
378
495
 
379
496
  /**
380
- * \brief Set the scale mode used for texture scale operations.
497
+ * Set the scale mode used for texture scale operations.
381
498
  *
382
- * \param texture The texture to update.
383
- * \param scaleMode ::SDL_ScaleMode to use for texture scaling.
499
+ * If the scale mode is not supported, the closest supported mode is chosen.
384
500
  *
385
- * \return 0 on success, or -1 if the texture is not valid.
501
+ * \param texture The texture to update.
502
+ * \param scaleMode the SDL_ScaleMode to use for texture scaling.
503
+ * \returns 0 on success, or -1 if the texture is not valid.
386
504
  *
387
- * \note If the scale mode is not supported, the closest supported mode is
388
- * chosen.
505
+ * \since This function is available since SDL 2.0.12.
389
506
  *
390
- * \sa SDL_GetTextureScaleMode()
507
+ * \sa SDL_GetTextureScaleMode
391
508
  */
392
509
  extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
393
510
  SDL_ScaleMode scaleMode);
394
511
 
395
512
  /**
396
- * \brief Get the scale mode used for texture scale operations.
513
+ * Get the scale mode used for texture scale operations.
397
514
  *
398
- * \param texture The texture to query.
399
- * \param scaleMode A pointer filled in with the current scale mode.
515
+ * \param texture the texture to query.
516
+ * \param scaleMode a pointer filled in with the current scale mode.
517
+ * \return 0 on success, or -1 if the texture is not valid.
400
518
  *
401
- * \return 0 on success, or -1 if the texture is not valid.
519
+ * \since This function is available since SDL 2.0.12.
402
520
  *
403
- * \sa SDL_SetTextureScaleMode()
521
+ * \sa SDL_SetTextureScaleMode
404
522
  */
405
523
  extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
406
524
  SDL_ScaleMode *scaleMode);
407
525
 
408
526
  /**
409
- * \brief Update the given texture rectangle with new pixel data.
527
+ * Associate a user-specified pointer with a texture.
410
528
  *
411
- * \param texture The texture to update
412
- * \param rect A pointer to the rectangle of pixels to update, or NULL to
413
- * update the entire texture.
414
- * \param pixels The raw pixel data in the format of the texture.
415
- * \param pitch The number of bytes in a row of pixel data, including padding between lines.
529
+ * \param texture the texture to update.
530
+ * \param userdata the pointer to associate with the texture.
531
+ * \returns 0 on success, or -1 if the texture is not valid.
416
532
  *
417
- * The pixel data must be in the format of the texture. The pixel format can be
418
- * queried with SDL_QueryTexture.
533
+ * \since This function is available since SDL 2.0.18.
419
534
  *
420
- * \return 0 on success, or -1 if the texture is not valid.
535
+ * \sa SDL_GetTextureUserData
536
+ */
537
+ extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
538
+ void *userdata);
539
+
540
+ /**
541
+ * Get the user-specified pointer associated with a texture
542
+ *
543
+ * \param texture the texture to query.
544
+ * \return the pointer associated with the texture, or NULL if the texture is
545
+ * not valid.
546
+ *
547
+ * \since This function is available since SDL 2.0.18.
421
548
  *
422
- * \note This is a fairly slow function.
549
+ * \sa SDL_SetTextureUserData
550
+ */
551
+ extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
552
+
553
+ /**
554
+ * Update the given texture rectangle with new pixel data.
555
+ *
556
+ * The pixel data must be in the pixel format of the texture. Use
557
+ * SDL_QueryTexture() to query the pixel format of the texture.
558
+ *
559
+ * This is a fairly slow function, intended for use with static textures that
560
+ * do not change often.
561
+ *
562
+ * If the texture is intended to be updated often, it is preferred to create
563
+ * the texture as streaming and use the locking functions referenced below.
564
+ * While this function will work with streaming textures, for optimization
565
+ * reasons you may not get the pixels back if you lock the texture afterward.
566
+ *
567
+ * \param texture the texture to update
568
+ * \param rect an SDL_Rect structure representing the area to update, or NULL
569
+ * to update the entire texture
570
+ * \param pixels the raw pixel data in the format of the texture
571
+ * \param pitch the number of bytes in a row of pixel data, including padding
572
+ * between lines
573
+ * \returns 0 on success or a negative error code on failure; call
574
+ * SDL_GetError() for more information.
575
+ *
576
+ * \since This function is available since SDL 2.0.0.
577
+ *
578
+ * \sa SDL_CreateTexture
579
+ * \sa SDL_LockTexture
580
+ * \sa SDL_UnlockTexture
423
581
  */
424
582
  extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
425
583
  const SDL_Rect * rect,
426
584
  const void *pixels, int pitch);
427
585
 
428
586
  /**
429
- * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
587
+ * Update a rectangle within a planar YV12 or IYUV texture with new pixel
588
+ * data.
430
589
  *
431
- * \param texture The texture to update
432
- * \param rect A pointer to the rectangle of pixels to update, or NULL to
433
- * update the entire texture.
434
- * \param Yplane The raw pixel data for the Y plane.
435
- * \param Ypitch The number of bytes between rows of pixel data for the Y plane.
436
- * \param Uplane The raw pixel data for the U plane.
437
- * \param Upitch The number of bytes between rows of pixel data for the U plane.
438
- * \param Vplane The raw pixel data for the V plane.
439
- * \param Vpitch The number of bytes between rows of pixel data for the V plane.
590
+ * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
591
+ * block of Y and U/V planes in the proper order, but this function is
592
+ * available if your pixel data is not contiguous.
440
593
  *
441
- * \return 0 on success, or -1 if the texture is not valid.
594
+ * \param texture the texture to update
595
+ * \param rect a pointer to the rectangle of pixels to update, or NULL to
596
+ * update the entire texture
597
+ * \param Yplane the raw pixel data for the Y plane
598
+ * \param Ypitch the number of bytes between rows of pixel data for the Y
599
+ * plane
600
+ * \param Uplane the raw pixel data for the U plane
601
+ * \param Upitch the number of bytes between rows of pixel data for the U
602
+ * plane
603
+ * \param Vplane the raw pixel data for the V plane
604
+ * \param Vpitch the number of bytes between rows of pixel data for the V
605
+ * plane
606
+ * \returns 0 on success or -1 if the texture is not valid; call
607
+ * SDL_GetError() for more information.
442
608
  *
443
- * \note You can use SDL_UpdateTexture() as long as your pixel data is
444
- * a contiguous block of Y and U/V planes in the proper order, but
445
- * this function is available if your pixel data is not contiguous.
609
+ * \since This function is available since SDL 2.0.1.
610
+ *
611
+ * \sa SDL_UpdateTexture
446
612
  */
447
613
  extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
448
614
  const SDL_Rect * rect,
@@ -451,421 +617,771 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
451
617
  const Uint8 *Vplane, int Vpitch);
452
618
 
453
619
  /**
454
- * \brief Lock a portion of the texture for write-only pixel access.
620
+ * Update a rectangle within a planar NV12 or NV21 texture with new pixels.
455
621
  *
456
- * \param texture The texture to lock for access, which was created with
457
- * ::SDL_TEXTUREACCESS_STREAMING.
458
- * \param rect A pointer to the rectangle to lock for access. If the rect
459
- * is NULL, the entire texture will be locked.
460
- * \param pixels This is filled in with a pointer to the locked pixels,
461
- * appropriately offset by the locked area.
462
- * \param pitch This is filled in with the pitch of the locked pixels.
622
+ * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous
623
+ * block of NV12/21 planes in the proper order, but this function is available
624
+ * if your pixel data is not contiguous.
463
625
  *
464
- * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
626
+ * \param texture the texture to update
627
+ * \param rect a pointer to the rectangle of pixels to update, or NULL to
628
+ * update the entire texture.
629
+ * \param Yplane the raw pixel data for the Y plane.
630
+ * \param Ypitch the number of bytes between rows of pixel data for the Y
631
+ * plane.
632
+ * \param UVplane the raw pixel data for the UV plane.
633
+ * \param UVpitch the number of bytes between rows of pixel data for the UV
634
+ * plane.
635
+ * \return 0 on success, or -1 if the texture is not valid.
465
636
  *
466
- * \sa SDL_UnlockTexture()
637
+ * \since This function is available since SDL 2.0.16.
638
+ */
639
+ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
640
+ const SDL_Rect * rect,
641
+ const Uint8 *Yplane, int Ypitch,
642
+ const Uint8 *UVplane, int UVpitch);
643
+
644
+ /**
645
+ * Lock a portion of the texture for **write-only** pixel access.
646
+ *
647
+ * As an optimization, the pixels made available for editing don't necessarily
648
+ * contain the old texture data. This is a write-only operation, and if you
649
+ * need to keep a copy of the texture data you should do that at the
650
+ * application level.
651
+ *
652
+ * You must use SDL_UnlockTexture() to unlock the pixels and apply any
653
+ * changes.
654
+ *
655
+ * \param texture the texture to lock for access, which was created with
656
+ * `SDL_TEXTUREACCESS_STREAMING`
657
+ * \param rect an SDL_Rect structure representing the area to lock for access;
658
+ * NULL to lock the entire texture
659
+ * \param pixels this is filled in with a pointer to the locked pixels,
660
+ * appropriately offset by the locked area
661
+ * \param pitch this is filled in with the pitch of the locked pixels; the
662
+ * pitch is the length of one row in bytes
663
+ * \returns 0 on success or a negative error code if the texture is not valid
664
+ * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
665
+ * SDL_GetError() for more information.
666
+ *
667
+ * \since This function is available since SDL 2.0.0.
668
+ *
669
+ * \sa SDL_UnlockTexture
467
670
  */
468
671
  extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
469
672
  const SDL_Rect * rect,
470
673
  void **pixels, int *pitch);
471
674
 
472
675
  /**
473
- * \brief Lock a portion of the texture for write-only pixel access.
474
- * Expose it as a SDL surface.
676
+ * Lock a portion of the texture for **write-only** pixel access, and expose
677
+ * it as a SDL surface.
678
+ *
679
+ * Besides providing an SDL_Surface instead of raw pixel data, this function
680
+ * operates like SDL_LockTexture.
681
+ *
682
+ * As an optimization, the pixels made available for editing don't necessarily
683
+ * contain the old texture data. This is a write-only operation, and if you
684
+ * need to keep a copy of the texture data you should do that at the
685
+ * application level.
686
+ *
687
+ * You must use SDL_UnlockTexture() to unlock the pixels and apply any
688
+ * changes.
475
689
  *
476
- * \param texture The texture to lock for access, which was created with
477
- * ::SDL_TEXTUREACCESS_STREAMING.
478
- * \param rect A pointer to the rectangle to lock for access. If the rect
479
- * is NULL, the entire texture will be locked.
480
- * \param surface This is filled in with a SDL surface representing the locked area
481
- * Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
690
+ * The returned surface is freed internally after calling SDL_UnlockTexture()
691
+ * or SDL_DestroyTexture(). The caller should not free it.
482
692
  *
483
- * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
693
+ * \param texture the texture to lock for access, which was created with
694
+ * `SDL_TEXTUREACCESS_STREAMING`
695
+ * \param rect a pointer to the rectangle to lock for access. If the rect is
696
+ * NULL, the entire texture will be locked
697
+ * \param surface this is filled in with an SDL surface representing the
698
+ * locked area
699
+ * \returns 0 on success, or -1 if the texture is not valid or was not created
700
+ * with `SDL_TEXTUREACCESS_STREAMING`
484
701
  *
485
- * \sa SDL_UnlockTexture()
702
+ * \since This function is available since SDL 2.0.12.
703
+ *
704
+ * \sa SDL_LockTexture
705
+ * \sa SDL_UnlockTexture
486
706
  */
487
707
  extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
488
708
  const SDL_Rect *rect,
489
709
  SDL_Surface **surface);
490
710
 
491
711
  /**
492
- * \brief Unlock a texture, uploading the changes to video memory, if needed.
493
- * If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.
712
+ * Unlock a texture, uploading the changes to video memory, if needed.
713
+ *
714
+ * **Warning**: Please note that SDL_LockTexture() is intended to be
715
+ * write-only; it will not guarantee the previous contents of the texture will
716
+ * be provided. You must fully initialize any area of a texture that you lock
717
+ * before unlocking it, as the pixels might otherwise be uninitialized memory.
718
+ *
719
+ * Which is to say: locking and immediately unlocking a texture can result in
720
+ * corrupted textures, depending on the renderer in use.
721
+ *
722
+ * \param texture a texture locked by SDL_LockTexture()
723
+ *
724
+ * \since This function is available since SDL 2.0.0.
494
725
  *
495
- * \sa SDL_LockTexture()
496
- * \sa SDL_LockTextureToSurface()
726
+ * \sa SDL_LockTexture
497
727
  */
498
728
  extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
499
729
 
500
730
  /**
501
- * \brief Determines whether a window supports the use of render targets
731
+ * Determine whether a renderer supports the use of render targets.
502
732
  *
503
- * \param renderer The renderer that will be checked
733
+ * \param renderer the renderer that will be checked
734
+ * \returns SDL_TRUE if supported or SDL_FALSE if not.
504
735
  *
505
- * \return SDL_TRUE if supported, SDL_FALSE if not.
736
+ * \since This function is available since SDL 2.0.0.
737
+ *
738
+ * \sa SDL_SetRenderTarget
506
739
  */
507
740
  extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
508
741
 
509
742
  /**
510
- * \brief Set a texture as the current rendering target.
743
+ * Set a texture as the current rendering target.
511
744
  *
512
- * \param renderer The renderer.
513
- * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
745
+ * Before using this function, you should check the
746
+ * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if
747
+ * render targets are supported.
514
748
  *
515
- * \return 0 on success, or -1 on error
749
+ * The default render target is the window for which the renderer was created.
750
+ * To stop rendering to a texture and render to the window again, call this
751
+ * function with a NULL `texture`.
752
+ *
753
+ * \param renderer the rendering context
754
+ * \param texture the targeted texture, which must be created with the
755
+ * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
756
+ * window instead of a texture.
757
+ * \returns 0 on success or a negative error code on failure; call
758
+ * SDL_GetError() for more information.
759
+ *
760
+ * \since This function is available since SDL 2.0.0.
516
761
  *
517
- * \sa SDL_GetRenderTarget()
762
+ * \sa SDL_GetRenderTarget
518
763
  */
519
764
  extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
520
765
  SDL_Texture *texture);
521
766
 
522
767
  /**
523
- * \brief Get the current render target or NULL for the default render target.
768
+ * Get the current render target.
524
769
  *
525
- * \return The current render target
770
+ * The default render target is the window for which the renderer was created,
771
+ * and is reported a NULL here.
526
772
  *
527
- * \sa SDL_SetRenderTarget()
773
+ * \param renderer the rendering context
774
+ * \returns the current render target or NULL for the default render target.
775
+ *
776
+ * \since This function is available since SDL 2.0.0.
777
+ *
778
+ * \sa SDL_SetRenderTarget
528
779
  */
529
780
  extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
530
781
 
531
782
  /**
532
- * \brief Set device independent resolution for rendering
783
+ * Set a device independent resolution for rendering.
784
+ *
785
+ * This function uses the viewport and scaling functionality to allow a fixed
786
+ * logical resolution for rendering, regardless of the actual output
787
+ * resolution. If the actual output resolution doesn't have the same aspect
788
+ * ratio the output rendering will be centered within the output display.
533
789
  *
534
- * \param renderer The renderer for which resolution should be set.
535
- * \param w The width of the logical resolution
536
- * \param h The height of the logical resolution
790
+ * If the output display is a window, mouse and touch events in the window
791
+ * will be filtered and scaled so they seem to arrive within the logical
792
+ * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether
793
+ * relative motion events are also scaled.
537
794
  *
538
- * This function uses the viewport and scaling functionality to allow a fixed logical
539
- * resolution for rendering, regardless of the actual output resolution. If the actual
540
- * output resolution doesn't have the same aspect ratio the output rendering will be
541
- * centered within the output display.
795
+ * If this function results in scaling or subpixel drawing by the rendering
796
+ * backend, it will be handled using the appropriate quality hints.
542
797
  *
543
- * If the output display is a window, mouse events in the window will be filtered
544
- * and scaled so they seem to arrive within the logical resolution.
798
+ * \param renderer the renderer for which resolution should be set
799
+ * \param w the width of the logical resolution
800
+ * \param h the height of the logical resolution
801
+ * \returns 0 on success or a negative error code on failure; call
802
+ * SDL_GetError() for more information.
545
803
  *
546
- * \note If this function results in scaling or subpixel drawing by the
547
- * rendering backend, it will be handled using the appropriate
548
- * quality hints.
804
+ * \since This function is available since SDL 2.0.0.
549
805
  *
550
- * \sa SDL_RenderGetLogicalSize()
551
- * \sa SDL_RenderSetScale()
552
- * \sa SDL_RenderSetViewport()
806
+ * \sa SDL_RenderGetLogicalSize
553
807
  */
554
808
  extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
555
809
 
556
810
  /**
557
- * \brief Get device independent resolution for rendering
811
+ * Get device independent resolution for rendering.
812
+ *
813
+ * This may return 0 for `w` and `h` if the SDL_Renderer has never had its
814
+ * logical size set by SDL_RenderSetLogicalSize() and never had a render
815
+ * target set.
816
+ *
817
+ * \param renderer a rendering context
818
+ * \param w an int to be filled with the width
819
+ * \param h an int to be filled with the height
558
820
  *
559
- * \param renderer The renderer from which resolution should be queried.
560
- * \param w A pointer filled with the width of the logical resolution
561
- * \param h A pointer filled with the height of the logical resolution
821
+ * \since This function is available since SDL 2.0.0.
562
822
  *
563
- * \sa SDL_RenderSetLogicalSize()
823
+ * \sa SDL_RenderSetLogicalSize
564
824
  */
565
825
  extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
566
826
 
567
827
  /**
568
- * \brief Set whether to force integer scales for resolution-independent rendering
828
+ * Set whether to force integer scales for resolution-independent rendering.
569
829
  *
570
- * \param renderer The renderer for which integer scaling should be set.
571
- * \param enable Enable or disable integer scaling
830
+ * This function restricts the logical viewport to integer values - that is,
831
+ * when a resolution is between two multiples of a logical size, the viewport
832
+ * size is rounded down to the lower multiple.
572
833
  *
573
- * This function restricts the logical viewport to integer values - that is, when
574
- * a resolution is between two multiples of a logical size, the viewport size is
575
- * rounded down to the lower multiple.
834
+ * \param renderer the renderer for which integer scaling should be set
835
+ * \param enable enable or disable the integer scaling for rendering
836
+ * \returns 0 on success or a negative error code on failure; call
837
+ * SDL_GetError() for more information.
576
838
  *
577
- * \sa SDL_RenderSetLogicalSize()
839
+ * \since This function is available since SDL 2.0.5.
840
+ *
841
+ * \sa SDL_RenderGetIntegerScale
842
+ * \sa SDL_RenderSetLogicalSize
578
843
  */
579
844
  extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
580
845
  SDL_bool enable);
581
846
 
582
847
  /**
583
- * \brief Get whether integer scales are forced for resolution-independent rendering
848
+ * Get whether integer scales are forced for resolution-independent rendering.
849
+ *
850
+ * \param renderer the renderer from which integer scaling should be queried
851
+ * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on
852
+ * failure; call SDL_GetError() for more information.
584
853
  *
585
- * \param renderer The renderer from which integer scaling should be queried.
854
+ * \since This function is available since SDL 2.0.5.
586
855
  *
587
- * \sa SDL_RenderSetIntegerScale()
856
+ * \sa SDL_RenderSetIntegerScale
588
857
  */
589
858
  extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
590
859
 
591
860
  /**
592
- * \brief Set the drawing area for rendering on the current target.
861
+ * Set the drawing area for rendering on the current target.
593
862
  *
594
- * \param renderer The renderer for which the drawing area should be set.
595
- * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
863
+ * When the window is resized, the viewport is reset to fill the entire new
864
+ * window size.
596
865
  *
597
- * The x,y of the viewport rect represents the origin for rendering.
866
+ * \param renderer the rendering context
867
+ * \param rect the SDL_Rect structure representing the drawing area, or NULL
868
+ * to set the viewport to the entire target
869
+ * \returns 0 on success or a negative error code on failure; call
870
+ * SDL_GetError() for more information.
598
871
  *
599
- * \return 0 on success, or -1 on error
872
+ * \since This function is available since SDL 2.0.0.
600
873
  *
601
- * \note If the window associated with the renderer is resized, the viewport is automatically reset.
602
- *
603
- * \sa SDL_RenderGetViewport()
604
- * \sa SDL_RenderSetLogicalSize()
874
+ * \sa SDL_RenderGetViewport
605
875
  */
606
876
  extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
607
877
  const SDL_Rect * rect);
608
878
 
609
879
  /**
610
- * \brief Get the drawing area for the current target.
880
+ * Get the drawing area for the current target.
881
+ *
882
+ * \param renderer the rendering context
883
+ * \param rect an SDL_Rect structure filled in with the current drawing area
611
884
  *
612
- * \sa SDL_RenderSetViewport()
885
+ * \since This function is available since SDL 2.0.0.
886
+ *
887
+ * \sa SDL_RenderSetViewport
613
888
  */
614
889
  extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
615
890
  SDL_Rect * rect);
616
891
 
617
892
  /**
618
- * \brief Set the clip rectangle for the current target.
893
+ * Set the clip rectangle for rendering on the specified target.
619
894
  *
620
- * \param renderer The renderer for which clip rectangle should be set.
621
- * \param rect A pointer to the rectangle to set as the clip rectangle,
622
- * relative to the viewport, or NULL to disable clipping.
895
+ * \param renderer the rendering context for which clip rectangle should be
896
+ * set
897
+ * \param rect an SDL_Rect structure representing the clip area, relative to
898
+ * the viewport, or NULL to disable clipping
899
+ * \returns 0 on success or a negative error code on failure; call
900
+ * SDL_GetError() for more information.
623
901
  *
624
- * \return 0 on success, or -1 on error
902
+ * \since This function is available since SDL 2.0.0.
625
903
  *
626
- * \sa SDL_RenderGetClipRect()
904
+ * \sa SDL_RenderGetClipRect
905
+ * \sa SDL_RenderIsClipEnabled
627
906
  */
628
907
  extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
629
908
  const SDL_Rect * rect);
630
909
 
631
910
  /**
632
- * \brief Get the clip rectangle for the current target.
911
+ * Get the clip rectangle for the current target.
912
+ *
913
+ * \param renderer the rendering context from which clip rectangle should be
914
+ * queried
915
+ * \param rect an SDL_Rect structure filled in with the current clipping area
916
+ * or an empty rectangle if clipping is disabled
633
917
  *
634
- * \param renderer The renderer from which clip rectangle should be queried.
635
- * \param rect A pointer filled in with the current clip rectangle, or
636
- * an empty rectangle if clipping is disabled.
918
+ * \since This function is available since SDL 2.0.0.
637
919
  *
638
- * \sa SDL_RenderSetClipRect()
920
+ * \sa SDL_RenderIsClipEnabled
921
+ * \sa SDL_RenderSetClipRect
639
922
  */
640
923
  extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
641
924
  SDL_Rect * rect);
642
925
 
643
926
  /**
644
- * \brief Get whether clipping is enabled on the given renderer.
927
+ * Get whether clipping is enabled on the given renderer.
928
+ *
929
+ * \param renderer the renderer from which clip state should be queried
930
+ * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call
931
+ * SDL_GetError() for more information.
645
932
  *
646
- * \param renderer The renderer from which clip state should be queried.
933
+ * \since This function is available since SDL 2.0.4.
647
934
  *
648
- * \sa SDL_RenderGetClipRect()
935
+ * \sa SDL_RenderGetClipRect
936
+ * \sa SDL_RenderSetClipRect
649
937
  */
650
938
  extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
651
939
 
652
940
 
653
941
  /**
654
- * \brief Set the drawing scale for rendering on the current target.
942
+ * Set the drawing scale for rendering on the current target.
655
943
  *
656
- * \param renderer The renderer for which the drawing scale should be set.
657
- * \param scaleX The horizontal scaling factor
658
- * \param scaleY The vertical scaling factor
944
+ * The drawing coordinates are scaled by the x/y scaling factors before they
945
+ * are used by the renderer. This allows resolution independent drawing with a
946
+ * single coordinate system.
659
947
  *
660
- * The drawing coordinates are scaled by the x/y scaling factors
661
- * before they are used by the renderer. This allows resolution
662
- * independent drawing with a single coordinate system.
948
+ * If this results in scaling or subpixel drawing by the rendering backend, it
949
+ * will be handled using the appropriate quality hints. For best results use
950
+ * integer scaling factors.
663
951
  *
664
- * \note If this results in scaling or subpixel drawing by the
665
- * rendering backend, it will be handled using the appropriate
666
- * quality hints. For best results use integer scaling factors.
952
+ * \param renderer a rendering context
953
+ * \param scaleX the horizontal scaling factor
954
+ * \param scaleY the vertical scaling factor
955
+ * \returns 0 on success or a negative error code on failure; call
956
+ * SDL_GetError() for more information.
667
957
  *
668
- * \sa SDL_RenderGetScale()
669
- * \sa SDL_RenderSetLogicalSize()
958
+ * \since This function is available since SDL 2.0.0.
959
+ *
960
+ * \sa SDL_RenderGetScale
961
+ * \sa SDL_RenderSetLogicalSize
670
962
  */
671
963
  extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
672
964
  float scaleX, float scaleY);
673
965
 
674
966
  /**
675
- * \brief Get the drawing scale for the current target.
967
+ * Get the drawing scale for the current target.
968
+ *
969
+ * \param renderer the renderer from which drawing scale should be queried
970
+ * \param scaleX a pointer filled in with the horizontal scaling factor
971
+ * \param scaleY a pointer filled in with the vertical scaling factor
676
972
  *
677
- * \param renderer The renderer from which drawing scale should be queried.
678
- * \param scaleX A pointer filled in with the horizontal scaling factor
679
- * \param scaleY A pointer filled in with the vertical scaling factor
973
+ * \since This function is available since SDL 2.0.0.
680
974
  *
681
- * \sa SDL_RenderSetScale()
975
+ * \sa SDL_RenderSetScale
682
976
  */
683
977
  extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
684
978
  float *scaleX, float *scaleY);
685
979
 
686
980
  /**
687
- * \brief Set the color used for drawing operations (Rect, Line and Clear).
688
- *
689
- * \param renderer The renderer for which drawing color should be set.
690
- * \param r The red value used to draw on the rendering target.
691
- * \param g The green value used to draw on the rendering target.
692
- * \param b The blue value used to draw on the rendering target.
693
- * \param a The alpha value used to draw on the rendering target, usually
694
- * ::SDL_ALPHA_OPAQUE (255).
695
- *
696
- * \return 0 on success, or -1 on error
981
+ * Get logical coordinates of point in renderer when given real coordinates of
982
+ * point in window.
983
+ *
984
+ * Logical coordinates will differ from real coordinates when render is scaled
985
+ * and logical renderer size set
986
+ *
987
+ * \param renderer the renderer from which the logical coordinates should be
988
+ * calcualted
989
+ * \param windowX the real X coordinate in the window
990
+ * \param windowY the real Y coordinate in the window
991
+ * \param logicalX the pointer filled with the logical x coordinate
992
+ * \param logicalY the pointer filled with the logical y coordinate
993
+ *
994
+ * \since This function is available since SDL 2.0.18.
995
+ *
996
+ * \sa SDL_RenderGetScale
997
+ * \sa SDL_RenderSetScale
998
+ * \sa SDL_RenderGetLogicalSize
999
+ * \sa SDL_RenderSetLogicalSize
1000
+ */
1001
+ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
1002
+ int windowX, int windowY,
1003
+ float *logicalX, float *logicalY);
1004
+
1005
+ /**
1006
+ * Get real coordinates of point in window when given logical coordinates of point in renderer.
1007
+ * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
1008
+ *
1009
+ * \param renderer the renderer from which the window coordinates should be calculated
1010
+ * \param logicalX the logical x coordinate
1011
+ * \param logicalY the logical y coordinate
1012
+ * \param windowX the pointer filled with the real X coordinate in the window
1013
+ * \param windowY the pointer filled with the real Y coordinate in the window
1014
+
1015
+ *
1016
+ * \since This function is available since SDL 2.0.18.
1017
+ *
1018
+ * \sa SDL_RenderGetScale
1019
+ * \sa SDL_RenderSetScale
1020
+ * \sa SDL_RenderGetLogicalSize
1021
+ * \sa SDL_RenderSetLogicalSize
1022
+ */
1023
+ extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
1024
+ float logicalX, float logicalY,
1025
+ int *windowX, int *windowY);
1026
+
1027
+ /**
1028
+ * Set the color used for drawing operations (Rect, Line and Clear).
1029
+ *
1030
+ * Set the color for drawing or filling rectangles, lines, and points, and for
1031
+ * SDL_RenderClear().
1032
+ *
1033
+ * \param renderer the rendering context
1034
+ * \param r the red value used to draw on the rendering target
1035
+ * \param g the green value used to draw on the rendering target
1036
+ * \param b the blue value used to draw on the rendering target
1037
+ * \param a the alpha value used to draw on the rendering target; usually
1038
+ * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
1039
+ * specify how the alpha channel is used
1040
+ * \returns 0 on success or a negative error code on failure; call
1041
+ * SDL_GetError() for more information.
1042
+ *
1043
+ * \since This function is available since SDL 2.0.0.
1044
+ *
1045
+ * \sa SDL_GetRenderDrawColor
1046
+ * \sa SDL_RenderClear
1047
+ * \sa SDL_RenderDrawLine
1048
+ * \sa SDL_RenderDrawLines
1049
+ * \sa SDL_RenderDrawPoint
1050
+ * \sa SDL_RenderDrawPoints
1051
+ * \sa SDL_RenderDrawRect
1052
+ * \sa SDL_RenderDrawRects
1053
+ * \sa SDL_RenderFillRect
1054
+ * \sa SDL_RenderFillRects
697
1055
  */
698
1056
  extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
699
1057
  Uint8 r, Uint8 g, Uint8 b,
700
1058
  Uint8 a);
701
1059
 
702
1060
  /**
703
- * \brief Get the color used for drawing operations (Rect, Line and Clear).
1061
+ * Get the color used for drawing operations (Rect, Line and Clear).
1062
+ *
1063
+ * \param renderer the rendering context
1064
+ * \param r a pointer filled in with the red value used to draw on the
1065
+ * rendering target
1066
+ * \param g a pointer filled in with the green value used to draw on the
1067
+ * rendering target
1068
+ * \param b a pointer filled in with the blue value used to draw on the
1069
+ * rendering target
1070
+ * \param a a pointer filled in with the alpha value used to draw on the
1071
+ * rendering target; usually `SDL_ALPHA_OPAQUE` (255)
1072
+ * \returns 0 on success or a negative error code on failure; call
1073
+ * SDL_GetError() for more information.
704
1074
  *
705
- * \param renderer The renderer from which drawing color should be queried.
706
- * \param r A pointer to the red value used to draw on the rendering target.
707
- * \param g A pointer to the green value used to draw on the rendering target.
708
- * \param b A pointer to the blue value used to draw on the rendering target.
709
- * \param a A pointer to the alpha value used to draw on the rendering target,
710
- * usually ::SDL_ALPHA_OPAQUE (255).
1075
+ * \since This function is available since SDL 2.0.0.
711
1076
  *
712
- * \return 0 on success, or -1 on error
1077
+ * \sa SDL_SetRenderDrawColor
713
1078
  */
714
1079
  extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
715
1080
  Uint8 * r, Uint8 * g, Uint8 * b,
716
1081
  Uint8 * a);
717
1082
 
718
1083
  /**
719
- * \brief Set the blend mode used for drawing operations (Fill and Line).
1084
+ * Set the blend mode used for drawing operations (Fill and Line).
720
1085
  *
721
- * \param renderer The renderer for which blend mode should be set.
722
- * \param blendMode ::SDL_BlendMode to use for blending.
1086
+ * If the blend mode is not supported, the closest supported mode is chosen.
723
1087
  *
724
- * \return 0 on success, or -1 on error
1088
+ * \param renderer the rendering context
1089
+ * \param blendMode the SDL_BlendMode to use for blending
1090
+ * \returns 0 on success or a negative error code on failure; call
1091
+ * SDL_GetError() for more information.
725
1092
  *
726
- * \note If the blend mode is not supported, the closest supported mode is
727
- * chosen.
1093
+ * \since This function is available since SDL 2.0.0.
728
1094
  *
729
- * \sa SDL_GetRenderDrawBlendMode()
1095
+ * \sa SDL_GetRenderDrawBlendMode
1096
+ * \sa SDL_RenderDrawLine
1097
+ * \sa SDL_RenderDrawLines
1098
+ * \sa SDL_RenderDrawPoint
1099
+ * \sa SDL_RenderDrawPoints
1100
+ * \sa SDL_RenderDrawRect
1101
+ * \sa SDL_RenderDrawRects
1102
+ * \sa SDL_RenderFillRect
1103
+ * \sa SDL_RenderFillRects
730
1104
  */
731
1105
  extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
732
1106
  SDL_BlendMode blendMode);
733
1107
 
734
1108
  /**
735
- * \brief Get the blend mode used for drawing operations.
1109
+ * Get the blend mode used for drawing operations.
736
1110
  *
737
- * \param renderer The renderer from which blend mode should be queried.
738
- * \param blendMode A pointer filled in with the current blend mode.
1111
+ * \param renderer the rendering context
1112
+ * \param blendMode a pointer filled in with the current SDL_BlendMode
1113
+ * \returns 0 on success or a negative error code on failure; call
1114
+ * SDL_GetError() for more information.
739
1115
  *
740
- * \return 0 on success, or -1 on error
1116
+ * \since This function is available since SDL 2.0.0.
741
1117
  *
742
- * \sa SDL_SetRenderDrawBlendMode()
1118
+ * \sa SDL_SetRenderDrawBlendMode
743
1119
  */
744
1120
  extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
745
1121
  SDL_BlendMode *blendMode);
746
1122
 
747
1123
  /**
748
- * \brief Clear the current rendering target with the drawing color
1124
+ * Clear the current rendering target with the drawing color.
1125
+ *
1126
+ * This function clears the entire rendering target, ignoring the viewport and
1127
+ * the clip rectangle.
1128
+ *
1129
+ * \param renderer the rendering context
1130
+ * \returns 0 on success or a negative error code on failure; call
1131
+ * SDL_GetError() for more information.
749
1132
  *
750
- * This function clears the entire rendering target, ignoring the viewport and
751
- * the clip rectangle.
1133
+ * \since This function is available since SDL 2.0.0.
752
1134
  *
753
- * \return 0 on success, or -1 on error
1135
+ * \sa SDL_SetRenderDrawColor
754
1136
  */
755
1137
  extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
756
1138
 
757
1139
  /**
758
- * \brief Draw a point on the current rendering target.
1140
+ * Draw a point on the current rendering target.
759
1141
  *
760
- * \param renderer The renderer which should draw a point.
761
- * \param x The x coordinate of the point.
762
- * \param y The y coordinate of the point.
1142
+ * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple,
1143
+ * use SDL_RenderDrawPoints() instead.
763
1144
  *
764
- * \return 0 on success, or -1 on error
1145
+ * \param renderer the rendering context
1146
+ * \param x the x coordinate of the point
1147
+ * \param y the y coordinate of the point
1148
+ * \returns 0 on success or a negative error code on failure; call
1149
+ * SDL_GetError() for more information.
1150
+ *
1151
+ * \since This function is available since SDL 2.0.0.
1152
+ *
1153
+ * \sa SDL_RenderDrawLine
1154
+ * \sa SDL_RenderDrawLines
1155
+ * \sa SDL_RenderDrawPoints
1156
+ * \sa SDL_RenderDrawRect
1157
+ * \sa SDL_RenderDrawRects
1158
+ * \sa SDL_RenderFillRect
1159
+ * \sa SDL_RenderFillRects
1160
+ * \sa SDL_RenderPresent
1161
+ * \sa SDL_SetRenderDrawBlendMode
1162
+ * \sa SDL_SetRenderDrawColor
765
1163
  */
766
1164
  extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
767
1165
  int x, int y);
768
1166
 
769
1167
  /**
770
- * \brief Draw multiple points on the current rendering target.
1168
+ * Draw multiple points on the current rendering target.
1169
+ *
1170
+ * \param renderer the rendering context
1171
+ * \param points an array of SDL_Point structures that represent the points to
1172
+ * draw
1173
+ * \param count the number of points to draw
1174
+ * \returns 0 on success or a negative error code on failure; call
1175
+ * SDL_GetError() for more information.
771
1176
  *
772
- * \param renderer The renderer which should draw multiple points.
773
- * \param points The points to draw
774
- * \param count The number of points to draw
1177
+ * \since This function is available since SDL 2.0.0.
775
1178
  *
776
- * \return 0 on success, or -1 on error
1179
+ * \sa SDL_RenderDrawLine
1180
+ * \sa SDL_RenderDrawLines
1181
+ * \sa SDL_RenderDrawPoint
1182
+ * \sa SDL_RenderDrawRect
1183
+ * \sa SDL_RenderDrawRects
1184
+ * \sa SDL_RenderFillRect
1185
+ * \sa SDL_RenderFillRects
1186
+ * \sa SDL_RenderPresent
1187
+ * \sa SDL_SetRenderDrawBlendMode
1188
+ * \sa SDL_SetRenderDrawColor
777
1189
  */
778
1190
  extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
779
1191
  const SDL_Point * points,
780
1192
  int count);
781
1193
 
782
1194
  /**
783
- * \brief Draw a line on the current rendering target.
1195
+ * Draw a line on the current rendering target.
1196
+ *
1197
+ * SDL_RenderDrawLine() draws the line to include both end points. If you want
1198
+ * to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
1199
+ *
1200
+ * \param renderer the rendering context
1201
+ * \param x1 the x coordinate of the start point
1202
+ * \param y1 the y coordinate of the start point
1203
+ * \param x2 the x coordinate of the end point
1204
+ * \param y2 the y coordinate of the end point
1205
+ * \returns 0 on success or a negative error code on failure; call
1206
+ * SDL_GetError() for more information.
784
1207
  *
785
- * \param renderer The renderer which should draw a line.
786
- * \param x1 The x coordinate of the start point.
787
- * \param y1 The y coordinate of the start point.
788
- * \param x2 The x coordinate of the end point.
789
- * \param y2 The y coordinate of the end point.
1208
+ * \since This function is available since SDL 2.0.0.
790
1209
  *
791
- * \return 0 on success, or -1 on error
1210
+ * \sa SDL_RenderDrawLines
1211
+ * \sa SDL_RenderDrawPoint
1212
+ * \sa SDL_RenderDrawPoints
1213
+ * \sa SDL_RenderDrawRect
1214
+ * \sa SDL_RenderDrawRects
1215
+ * \sa SDL_RenderFillRect
1216
+ * \sa SDL_RenderFillRects
1217
+ * \sa SDL_RenderPresent
1218
+ * \sa SDL_SetRenderDrawBlendMode
1219
+ * \sa SDL_SetRenderDrawColor
792
1220
  */
793
1221
  extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
794
1222
  int x1, int y1, int x2, int y2);
795
1223
 
796
1224
  /**
797
- * \brief Draw a series of connected lines on the current rendering target.
1225
+ * Draw a series of connected lines on the current rendering target.
798
1226
  *
799
- * \param renderer The renderer which should draw multiple lines.
800
- * \param points The points along the lines
801
- * \param count The number of points, drawing count-1 lines
1227
+ * \param renderer the rendering context
1228
+ * \param points an array of SDL_Point structures representing points along
1229
+ * the lines
1230
+ * \param count the number of points, drawing count-1 lines
1231
+ * \returns 0 on success or a negative error code on failure; call
1232
+ * SDL_GetError() for more information.
802
1233
  *
803
- * \return 0 on success, or -1 on error
1234
+ * \since This function is available since SDL 2.0.0.
1235
+ *
1236
+ * \sa SDL_RenderDrawLine
1237
+ * \sa SDL_RenderDrawPoint
1238
+ * \sa SDL_RenderDrawPoints
1239
+ * \sa SDL_RenderDrawRect
1240
+ * \sa SDL_RenderDrawRects
1241
+ * \sa SDL_RenderFillRect
1242
+ * \sa SDL_RenderFillRects
1243
+ * \sa SDL_RenderPresent
1244
+ * \sa SDL_SetRenderDrawBlendMode
1245
+ * \sa SDL_SetRenderDrawColor
804
1246
  */
805
1247
  extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
806
1248
  const SDL_Point * points,
807
1249
  int count);
808
1250
 
809
1251
  /**
810
- * \brief Draw a rectangle on the current rendering target.
1252
+ * Draw a rectangle on the current rendering target.
1253
+ *
1254
+ * \param renderer the rendering context
1255
+ * \param rect an SDL_Rect structure representing the rectangle to draw, or
1256
+ * NULL to outline the entire rendering target
1257
+ * \returns 0 on success or a negative error code on failure; call
1258
+ * SDL_GetError() for more information.
811
1259
  *
812
- * \param renderer The renderer which should draw a rectangle.
813
- * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
1260
+ * \since This function is available since SDL 2.0.0.
814
1261
  *
815
- * \return 0 on success, or -1 on error
1262
+ * \sa SDL_RenderDrawLine
1263
+ * \sa SDL_RenderDrawLines
1264
+ * \sa SDL_RenderDrawPoint
1265
+ * \sa SDL_RenderDrawPoints
1266
+ * \sa SDL_RenderDrawRects
1267
+ * \sa SDL_RenderFillRect
1268
+ * \sa SDL_RenderFillRects
1269
+ * \sa SDL_RenderPresent
1270
+ * \sa SDL_SetRenderDrawBlendMode
1271
+ * \sa SDL_SetRenderDrawColor
816
1272
  */
817
1273
  extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
818
1274
  const SDL_Rect * rect);
819
1275
 
820
1276
  /**
821
- * \brief Draw some number of rectangles on the current rendering target.
1277
+ * Draw some number of rectangles on the current rendering target.
822
1278
  *
823
- * \param renderer The renderer which should draw multiple rectangles.
824
- * \param rects A pointer to an array of destination rectangles.
825
- * \param count The number of rectangles.
1279
+ * \param renderer the rendering context
1280
+ * \param rects an array of SDL_Rect structures representing the rectangles to
1281
+ * be drawn
1282
+ * \param count the number of rectangles
1283
+ * \returns 0 on success or a negative error code on failure; call
1284
+ * SDL_GetError() for more information.
826
1285
  *
827
- * \return 0 on success, or -1 on error
1286
+ * \since This function is available since SDL 2.0.0.
1287
+ *
1288
+ * \sa SDL_RenderDrawLine
1289
+ * \sa SDL_RenderDrawLines
1290
+ * \sa SDL_RenderDrawPoint
1291
+ * \sa SDL_RenderDrawPoints
1292
+ * \sa SDL_RenderDrawRect
1293
+ * \sa SDL_RenderFillRect
1294
+ * \sa SDL_RenderFillRects
1295
+ * \sa SDL_RenderPresent
1296
+ * \sa SDL_SetRenderDrawBlendMode
1297
+ * \sa SDL_SetRenderDrawColor
828
1298
  */
829
1299
  extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
830
1300
  const SDL_Rect * rects,
831
1301
  int count);
832
1302
 
833
1303
  /**
834
- * \brief Fill a rectangle on the current rendering target with the drawing color.
1304
+ * Fill a rectangle on the current rendering target with the drawing color.
1305
+ *
1306
+ * The current drawing color is set by SDL_SetRenderDrawColor(), and the
1307
+ * color's alpha value is ignored unless blending is enabled with the
1308
+ * appropriate call to SDL_SetRenderDrawBlendMode().
835
1309
  *
836
- * \param renderer The renderer which should fill a rectangle.
837
- * \param rect A pointer to the destination rectangle, or NULL for the entire
838
- * rendering target.
1310
+ * \param renderer the rendering context
1311
+ * \param rect the SDL_Rect structure representing the rectangle to fill, or
1312
+ * NULL for the entire rendering target
1313
+ * \returns 0 on success or a negative error code on failure; call
1314
+ * SDL_GetError() for more information.
839
1315
  *
840
- * \return 0 on success, or -1 on error
1316
+ * \since This function is available since SDL 2.0.0.
1317
+ *
1318
+ * \sa SDL_RenderDrawLine
1319
+ * \sa SDL_RenderDrawLines
1320
+ * \sa SDL_RenderDrawPoint
1321
+ * \sa SDL_RenderDrawPoints
1322
+ * \sa SDL_RenderDrawRect
1323
+ * \sa SDL_RenderDrawRects
1324
+ * \sa SDL_RenderFillRects
1325
+ * \sa SDL_RenderPresent
1326
+ * \sa SDL_SetRenderDrawBlendMode
1327
+ * \sa SDL_SetRenderDrawColor
841
1328
  */
842
1329
  extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
843
1330
  const SDL_Rect * rect);
844
1331
 
845
1332
  /**
846
- * \brief Fill some number of rectangles on the current rendering target with the drawing color.
1333
+ * Fill some number of rectangles on the current rendering target with the
1334
+ * drawing color.
1335
+ *
1336
+ * \param renderer the rendering context
1337
+ * \param rects an array of SDL_Rect structures representing the rectangles to
1338
+ * be filled
1339
+ * \param count the number of rectangles
1340
+ * \returns 0 on success or a negative error code on failure; call
1341
+ * SDL_GetError() for more information.
847
1342
  *
848
- * \param renderer The renderer which should fill multiple rectangles.
849
- * \param rects A pointer to an array of destination rectangles.
850
- * \param count The number of rectangles.
1343
+ * \since This function is available since SDL 2.0.0.
851
1344
  *
852
- * \return 0 on success, or -1 on error
1345
+ * \sa SDL_RenderDrawLine
1346
+ * \sa SDL_RenderDrawLines
1347
+ * \sa SDL_RenderDrawPoint
1348
+ * \sa SDL_RenderDrawPoints
1349
+ * \sa SDL_RenderDrawRect
1350
+ * \sa SDL_RenderDrawRects
1351
+ * \sa SDL_RenderFillRect
1352
+ * \sa SDL_RenderPresent
853
1353
  */
854
1354
  extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
855
1355
  const SDL_Rect * rects,
856
1356
  int count);
857
1357
 
858
1358
  /**
859
- * \brief Copy a portion of the texture to the current rendering target.
1359
+ * Copy a portion of the texture to the current rendering target.
1360
+ *
1361
+ * The texture is blended with the destination based on its blend mode set
1362
+ * with SDL_SetTextureBlendMode().
1363
+ *
1364
+ * The texture color is affected based on its color modulation set by
1365
+ * SDL_SetTextureColorMod().
1366
+ *
1367
+ * The texture alpha is affected based on its alpha modulation set by
1368
+ * SDL_SetTextureAlphaMod().
860
1369
  *
861
- * \param renderer The renderer which should copy parts of a texture.
862
- * \param texture The source texture.
863
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
864
- * texture.
865
- * \param dstrect A pointer to the destination rectangle, or NULL for the
866
- * entire rendering target.
1370
+ * \param renderer the rendering context
1371
+ * \param texture the source texture
1372
+ * \param srcrect the source SDL_Rect structure or NULL for the entire texture
1373
+ * \param dstrect the destination SDL_Rect structure or NULL for the entire
1374
+ * rendering target; the texture will be stretched to fill the
1375
+ * given rectangle
1376
+ * \returns 0 on success or a negative error code on failure; call
1377
+ * SDL_GetError() for more information.
867
1378
  *
868
- * \return 0 on success, or -1 on error
1379
+ * \since This function is available since SDL 2.0.0.
1380
+ *
1381
+ * \sa SDL_RenderCopyEx
1382
+ * \sa SDL_SetTextureAlphaMod
1383
+ * \sa SDL_SetTextureBlendMode
1384
+ * \sa SDL_SetTextureColorMod
869
1385
  */
870
1386
  extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
871
1387
  SDL_Texture * texture,
@@ -873,19 +1389,43 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
873
1389
  const SDL_Rect * dstrect);
874
1390
 
875
1391
  /**
876
- * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
1392
+ * Copy a portion of the texture to the current rendering, with optional
1393
+ * rotation and flipping.
1394
+ *
1395
+ * Copy a portion of the texture to the current rendering target, optionally
1396
+ * rotating it by angle around the given center and also flipping it
1397
+ * top-bottom and/or left-right.
1398
+ *
1399
+ * The texture is blended with the destination based on its blend mode set
1400
+ * with SDL_SetTextureBlendMode().
1401
+ *
1402
+ * The texture color is affected based on its color modulation set by
1403
+ * SDL_SetTextureColorMod().
1404
+ *
1405
+ * The texture alpha is affected based on its alpha modulation set by
1406
+ * SDL_SetTextureAlphaMod().
877
1407
  *
878
- * \param renderer The renderer which should copy parts of a texture.
879
- * \param texture The source texture.
880
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
881
- * texture.
882
- * \param dstrect A pointer to the destination rectangle, or NULL for the
883
- * entire rendering target.
884
- * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
885
- * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
886
- * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
1408
+ * \param renderer the rendering context
1409
+ * \param texture the source texture
1410
+ * \param srcrect the source SDL_Rect structure or NULL for the entire texture
1411
+ * \param dstrect the destination SDL_Rect structure or NULL for the entire
1412
+ * rendering target
1413
+ * \param angle an angle in degrees that indicates the rotation that will be
1414
+ * applied to dstrect, rotating it in a clockwise direction
1415
+ * \param center a pointer to a point indicating the point around which
1416
+ * dstrect will be rotated (if NULL, rotation will be done
1417
+ * around `dstrect.w / 2`, `dstrect.h / 2`)
1418
+ * \param flip a SDL_RendererFlip value stating which flipping actions should
1419
+ * be performed on the texture
1420
+ * \returns 0 on success or a negative error code on failure; call
1421
+ * SDL_GetError() for more information.
887
1422
  *
888
- * \return 0 on success, or -1 on error
1423
+ * \since This function is available since SDL 2.0.0.
1424
+ *
1425
+ * \sa SDL_RenderCopy
1426
+ * \sa SDL_SetTextureAlphaMod
1427
+ * \sa SDL_SetTextureBlendMode
1428
+ * \sa SDL_SetTextureColorMod
889
1429
  */
890
1430
  extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
891
1431
  SDL_Texture * texture,
@@ -897,117 +1437,132 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
897
1437
 
898
1438
 
899
1439
  /**
900
- * \brief Draw a point on the current rendering target.
1440
+ * Draw a point on the current rendering target at subpixel precision.
901
1441
  *
902
- * \param renderer The renderer which should draw a point.
903
- * \param x The x coordinate of the point.
904
- * \param y The y coordinate of the point.
1442
+ * \param renderer The renderer which should draw a point.
1443
+ * \param x The x coordinate of the point.
1444
+ * \param y The y coordinate of the point.
1445
+ * \return 0 on success, or -1 on error
905
1446
  *
906
- * \return 0 on success, or -1 on error
1447
+ * \since This function is available since SDL 2.0.10.
907
1448
  */
908
1449
  extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
909
1450
  float x, float y);
910
1451
 
911
1452
  /**
912
- * \brief Draw multiple points on the current rendering target.
1453
+ * Draw multiple points on the current rendering target at subpixel precision.
913
1454
  *
914
- * \param renderer The renderer which should draw multiple points.
915
- * \param points The points to draw
916
- * \param count The number of points to draw
1455
+ * \param renderer The renderer which should draw multiple points.
1456
+ * \param points The points to draw
1457
+ * \param count The number of points to draw
1458
+ * \return 0 on success, or -1 on error
917
1459
  *
918
- * \return 0 on success, or -1 on error
1460
+ * \since This function is available since SDL 2.0.10.
919
1461
  */
920
1462
  extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
921
1463
  const SDL_FPoint * points,
922
1464
  int count);
923
1465
 
924
1466
  /**
925
- * \brief Draw a line on the current rendering target.
1467
+ * Draw a line on the current rendering target at subpixel precision.
926
1468
  *
927
- * \param renderer The renderer which should draw a line.
928
- * \param x1 The x coordinate of the start point.
929
- * \param y1 The y coordinate of the start point.
930
- * \param x2 The x coordinate of the end point.
931
- * \param y2 The y coordinate of the end point.
1469
+ * \param renderer The renderer which should draw a line.
1470
+ * \param x1 The x coordinate of the start point.
1471
+ * \param y1 The y coordinate of the start point.
1472
+ * \param x2 The x coordinate of the end point.
1473
+ * \param y2 The y coordinate of the end point.
1474
+ * \return 0 on success, or -1 on error
932
1475
  *
933
- * \return 0 on success, or -1 on error
1476
+ * \since This function is available since SDL 2.0.10.
934
1477
  */
935
1478
  extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
936
1479
  float x1, float y1, float x2, float y2);
937
1480
 
938
1481
  /**
939
- * \brief Draw a series of connected lines on the current rendering target.
1482
+ * Draw a series of connected lines on the current rendering target at
1483
+ * subpixel precision.
940
1484
  *
941
- * \param renderer The renderer which should draw multiple lines.
942
- * \param points The points along the lines
943
- * \param count The number of points, drawing count-1 lines
1485
+ * \param renderer The renderer which should draw multiple lines.
1486
+ * \param points The points along the lines
1487
+ * \param count The number of points, drawing count-1 lines
1488
+ * \return 0 on success, or -1 on error
944
1489
  *
945
- * \return 0 on success, or -1 on error
1490
+ * \since This function is available since SDL 2.0.10.
946
1491
  */
947
1492
  extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
948
- const SDL_FPoint * points,
949
- int count);
1493
+ const SDL_FPoint * points,
1494
+ int count);
950
1495
 
951
1496
  /**
952
- * \brief Draw a rectangle on the current rendering target.
1497
+ * Draw a rectangle on the current rendering target at subpixel precision.
953
1498
  *
954
- * \param renderer The renderer which should draw a rectangle.
955
- * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
1499
+ * \param renderer The renderer which should draw a rectangle.
1500
+ * \param rect A pointer to the destination rectangle, or NULL to outline the
1501
+ * entire rendering target.
1502
+ * \return 0 on success, or -1 on error
956
1503
  *
957
- * \return 0 on success, or -1 on error
1504
+ * \since This function is available since SDL 2.0.10.
958
1505
  */
959
1506
  extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
960
- const SDL_FRect * rect);
1507
+ const SDL_FRect * rect);
961
1508
 
962
1509
  /**
963
- * \brief Draw some number of rectangles on the current rendering target.
1510
+ * Draw some number of rectangles on the current rendering target at subpixel
1511
+ * precision.
964
1512
  *
965
- * \param renderer The renderer which should draw multiple rectangles.
966
- * \param rects A pointer to an array of destination rectangles.
967
- * \param count The number of rectangles.
1513
+ * \param renderer The renderer which should draw multiple rectangles.
1514
+ * \param rects A pointer to an array of destination rectangles.
1515
+ * \param count The number of rectangles.
1516
+ * \return 0 on success, or -1 on error
968
1517
  *
969
- * \return 0 on success, or -1 on error
1518
+ * \since This function is available since SDL 2.0.10.
970
1519
  */
971
1520
  extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
972
1521
  const SDL_FRect * rects,
973
1522
  int count);
974
1523
 
975
1524
  /**
976
- * \brief Fill a rectangle on the current rendering target with the drawing color.
1525
+ * Fill a rectangle on the current rendering target with the drawing color at
1526
+ * subpixel precision.
977
1527
  *
978
- * \param renderer The renderer which should fill a rectangle.
979
- * \param rect A pointer to the destination rectangle, or NULL for the entire
980
- * rendering target.
1528
+ * \param renderer The renderer which should fill a rectangle.
1529
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
1530
+ * rendering target.
1531
+ * \return 0 on success, or -1 on error
981
1532
  *
982
- * \return 0 on success, or -1 on error
1533
+ * \since This function is available since SDL 2.0.10.
983
1534
  */
984
1535
  extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
985
1536
  const SDL_FRect * rect);
986
1537
 
987
1538
  /**
988
- * \brief Fill some number of rectangles on the current rendering target with the drawing color.
1539
+ * Fill some number of rectangles on the current rendering target with the
1540
+ * drawing color at subpixel precision.
989
1541
  *
990
- * \param renderer The renderer which should fill multiple rectangles.
991
- * \param rects A pointer to an array of destination rectangles.
992
- * \param count The number of rectangles.
1542
+ * \param renderer The renderer which should fill multiple rectangles.
1543
+ * \param rects A pointer to an array of destination rectangles.
1544
+ * \param count The number of rectangles.
1545
+ * \return 0 on success, or -1 on error
993
1546
  *
994
- * \return 0 on success, or -1 on error
1547
+ * \since This function is available since SDL 2.0.10.
995
1548
  */
996
1549
  extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
997
1550
  const SDL_FRect * rects,
998
1551
  int count);
999
1552
 
1000
1553
  /**
1001
- * \brief Copy a portion of the texture to the current rendering target.
1554
+ * Copy a portion of the texture to the current rendering target at subpixel
1555
+ * precision.
1002
1556
  *
1003
- * \param renderer The renderer which should copy parts of a texture.
1004
- * \param texture The source texture.
1005
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
1006
- * texture.
1007
- * \param dstrect A pointer to the destination rectangle, or NULL for the
1008
- * entire rendering target.
1557
+ * \param renderer The renderer which should copy parts of a texture.
1558
+ * \param texture The source texture.
1559
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
1560
+ * texture.
1561
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
1562
+ * entire rendering target.
1563
+ * \return 0 on success, or -1 on error
1009
1564
  *
1010
- * \return 0 on success, or -1 on error
1565
+ * \since This function is available since SDL 2.0.10.
1011
1566
  */
1012
1567
  extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
1013
1568
  SDL_Texture * texture,
@@ -1015,19 +1570,25 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
1015
1570
  const SDL_FRect * dstrect);
1016
1571
 
1017
1572
  /**
1018
- * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
1019
- *
1020
- * \param renderer The renderer which should copy parts of a texture.
1021
- * \param texture The source texture.
1022
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
1023
- * texture.
1024
- * \param dstrect A pointer to the destination rectangle, or NULL for the
1025
- * entire rendering target.
1026
- * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
1027
- * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
1028
- * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
1573
+ * Copy a portion of the source texture to the current rendering target, with
1574
+ * rotation and flipping, at subpixel precision.
1575
+ *
1576
+ * \param renderer The renderer which should copy parts of a texture.
1577
+ * \param texture The source texture.
1578
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
1579
+ * texture.
1580
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
1581
+ * entire rendering target.
1582
+ * \param angle An angle in degrees that indicates the rotation that will be
1583
+ * applied to dstrect, rotating it in a clockwise direction
1584
+ * \param center A pointer to a point indicating the point around which
1585
+ * dstrect will be rotated (if NULL, rotation will be done
1586
+ * around dstrect.w/2, dstrect.h/2).
1587
+ * \param flip An SDL_RendererFlip value stating which flipping actions should
1588
+ * be performed on the texture
1589
+ * \return 0 on success, or -1 on error
1029
1590
  *
1030
- * \return 0 on success, or -1 on error
1591
+ * \since This function is available since SDL 2.0.10.
1031
1592
  */
1032
1593
  extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
1033
1594
  SDL_Texture * texture,
@@ -1038,19 +1599,85 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
1038
1599
  const SDL_RendererFlip flip);
1039
1600
 
1040
1601
  /**
1041
- * \brief Read pixels from the current rendering target.
1042
- *
1043
- * \param renderer The renderer from which pixels should be read.
1044
- * \param rect A pointer to the rectangle to read, or NULL for the entire
1045
- * render target.
1046
- * \param format The desired format of the pixel data, or 0 to use the format
1047
- * of the rendering target
1048
- * \param pixels A pointer to be filled in with the pixel data
1049
- * \param pitch The pitch of the pixels parameter.
1050
- *
1051
- * \return 0 on success, or -1 if pixel reading is not supported.
1052
- *
1053
- * \warning This is a very slow operation, and should not be used frequently.
1602
+ * Render a list of triangles, optionally using a texture and indices into the
1603
+ * vertex array Color and alpha modulation is done per vertex
1604
+ * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
1605
+ *
1606
+ * \param texture (optional) The SDL texture to use.
1607
+ * \param vertices Vertices.
1608
+ * \param num_vertices Number of vertices.
1609
+ * \param indices (optional) An array of integer indices into the 'vertices'
1610
+ * array, if NULL all vertices will be rendered in sequential
1611
+ * order.
1612
+ * \param num_indices Number of indices.
1613
+ * \return 0 on success, or -1 if the operation is not supported
1614
+ *
1615
+ * \since This function is available since SDL 2.0.18.
1616
+ *
1617
+ * \sa SDL_RenderGeometryRaw
1618
+ * \sa SDL_Vertex
1619
+ */
1620
+ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
1621
+ SDL_Texture *texture,
1622
+ const SDL_Vertex *vertices, int num_vertices,
1623
+ const int *indices, int num_indices);
1624
+
1625
+ /**
1626
+ * Render a list of triangles, optionally using a texture and indices into the
1627
+ * vertex arrays Color and alpha modulation is done per vertex
1628
+ * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
1629
+ *
1630
+ * \param texture (optional) The SDL texture to use.
1631
+ * \param xy Vertex positions
1632
+ * \param xy_stride Byte size to move from one element to the next element
1633
+ * \param color Vertex colors (as SDL_Color)
1634
+ * \param color_stride Byte size to move from one element to the next element
1635
+ * \param uv Vertex normalized texture coordinates
1636
+ * \param uv_stride Byte size to move from one element to the next element
1637
+ * \param num_vertices Number of vertices.
1638
+ * \param indices (optional) An array of indices into the 'vertices' arrays,
1639
+ * if NULL all vertices will be rendered in sequential order.
1640
+ * \param num_indices Number of indices.
1641
+ * \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
1642
+ * \return 0 on success, or -1 if the operation is not supported
1643
+ *
1644
+ * \since This function is available since SDL 2.0.18.
1645
+ *
1646
+ * \sa SDL_RenderGeometry
1647
+ * \sa SDL_Vertex
1648
+ */
1649
+ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
1650
+ SDL_Texture *texture,
1651
+ const float *xy, int xy_stride,
1652
+ const SDL_Color *color, int color_stride,
1653
+ const float *uv, int uv_stride,
1654
+ int num_vertices,
1655
+ const void *indices, int num_indices, int size_indices);
1656
+
1657
+ /**
1658
+ * Read pixels from the current rendering target to an array of pixels.
1659
+ *
1660
+ * **WARNING**: This is a very slow operation, and should not be used
1661
+ * frequently.
1662
+ *
1663
+ * `pitch` specifies the number of bytes between rows in the destination
1664
+ * `pixels` data. This allows you to write to a subrectangle or have padded
1665
+ * rows in the destination. Generally, `pitch` should equal the number of
1666
+ * pixels per row in the `pixels` data times the number of bytes per pixel,
1667
+ * but it might contain additional padding (for example, 24bit RGB Windows
1668
+ * Bitmap data pads all rows to multiples of 4 bytes).
1669
+ *
1670
+ * \param renderer the rendering context
1671
+ * \param rect an SDL_Rect structure representing the area to read, or NULL
1672
+ * for the entire render target
1673
+ * \param format an SDL_PixelFormatEnum value of the desired format of the
1674
+ * pixel data, or 0 to use the format of the rendering target
1675
+ * \param pixels a pointer to the pixel data to copy into
1676
+ * \param pitch the pitch of the `pixels` parameter
1677
+ * \returns 0 on success or a negative error code on failure; call
1678
+ * SDL_GetError() for more information.
1679
+ *
1680
+ * \since This function is available since SDL 2.0.0.
1054
1681
  */
1055
1682
  extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
1056
1683
  const SDL_Rect * rect,
@@ -1058,95 +1685,200 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
1058
1685
  void *pixels, int pitch);
1059
1686
 
1060
1687
  /**
1061
- * \brief Update the screen with rendering performed.
1688
+ * Update the screen with any rendering performed since the previous call.
1689
+ *
1690
+ * SDL's rendering functions operate on a backbuffer; that is, calling a
1691
+ * rendering function such as SDL_RenderDrawLine() does not directly put a
1692
+ * line on the screen, but rather updates the backbuffer. As such, you compose
1693
+ * your entire scene and *present* the composed backbuffer to the screen as a
1694
+ * complete picture.
1695
+ *
1696
+ * Therefore, when using SDL's rendering API, one does all drawing intended
1697
+ * for the frame, and then calls this function once per frame to present the
1698
+ * final drawing to the user.
1699
+ *
1700
+ * The backbuffer should be considered invalidated after each present; do not
1701
+ * assume that previous contents will exist between frames. You are strongly
1702
+ * encouraged to call SDL_RenderClear() to initialize the backbuffer before
1703
+ * starting each new frame's drawing, even if you plan to overwrite every
1704
+ * pixel.
1705
+ *
1706
+ * \param renderer the rendering context
1707
+ *
1708
+ * \since This function is available since SDL 2.0.0.
1709
+ *
1710
+ * \sa SDL_RenderClear
1711
+ * \sa SDL_RenderDrawLine
1712
+ * \sa SDL_RenderDrawLines
1713
+ * \sa SDL_RenderDrawPoint
1714
+ * \sa SDL_RenderDrawPoints
1715
+ * \sa SDL_RenderDrawRect
1716
+ * \sa SDL_RenderDrawRects
1717
+ * \sa SDL_RenderFillRect
1718
+ * \sa SDL_RenderFillRects
1719
+ * \sa SDL_SetRenderDrawBlendMode
1720
+ * \sa SDL_SetRenderDrawColor
1062
1721
  */
1063
1722
  extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
1064
1723
 
1065
1724
  /**
1066
- * \brief Destroy the specified texture.
1725
+ * Destroy the specified texture.
1067
1726
  *
1068
- * \sa SDL_CreateTexture()
1069
- * \sa SDL_CreateTextureFromSurface()
1727
+ * Passing NULL or an otherwise invalid texture will set the SDL error message
1728
+ * to "Invalid texture".
1729
+ *
1730
+ * \param texture the texture to destroy
1731
+ *
1732
+ * \since This function is available since SDL 2.0.0.
1733
+ *
1734
+ * \sa SDL_CreateTexture
1735
+ * \sa SDL_CreateTextureFromSurface
1070
1736
  */
1071
1737
  extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
1072
1738
 
1073
1739
  /**
1074
- * \brief Destroy the rendering context for a window and free associated
1075
- * textures.
1740
+ * Destroy the rendering context for a window and free associated textures.
1741
+ *
1742
+ * \param renderer the rendering context
1076
1743
  *
1077
- * \sa SDL_CreateRenderer()
1744
+ * \since This function is available since SDL 2.0.0.
1745
+ *
1746
+ * \sa SDL_CreateRenderer
1078
1747
  */
1079
1748
  extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
1080
1749
 
1081
1750
  /**
1082
- * \brief Force the rendering context to flush any pending commands to the
1083
- * underlying rendering API.
1751
+ * Force the rendering context to flush any pending commands to the underlying
1752
+ * rendering API.
1753
+ *
1754
+ * You do not need to (and in fact, shouldn't) call this function unless you
1755
+ * are planning to call into OpenGL/Direct3D/Metal/whatever directly in
1756
+ * addition to using an SDL_Renderer.
1757
+ *
1758
+ * This is for a very-specific case: if you are using SDL's render API, you
1759
+ * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set
1760
+ * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever
1761
+ * calls in addition to SDL render API calls. If all of this applies, you
1762
+ * should call SDL_RenderFlush() between calls to SDL's render API and the
1763
+ * low-level API you're using in cooperation.
1084
1764
  *
1085
- * You do not need to (and in fact, shouldn't) call this function unless
1086
- * you are planning to call into OpenGL/Direct3D/Metal/whatever directly
1087
- * in addition to using an SDL_Renderer.
1765
+ * In all other cases, you can ignore this function. This is only here to get
1766
+ * maximum performance out of a specific situation. In all other cases, SDL
1767
+ * will do the right thing, perhaps at a performance loss.
1088
1768
  *
1089
- * This is for a very-specific case: if you are using SDL's render API,
1090
- * you asked for a specific renderer backend (OpenGL, Direct3D, etc),
1091
- * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
1092
- * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
1093
- * this applies, you should call SDL_RenderFlush() between calls to SDL's
1094
- * render API and the low-level API you're using in cooperation.
1769
+ * This function is first available in SDL 2.0.10, and is not needed in 2.0.9
1770
+ * and earlier, as earlier versions did not queue rendering commands at all,
1771
+ * instead flushing them to the OS immediately.
1095
1772
  *
1096
- * In all other cases, you can ignore this function. This is only here to
1097
- * get maximum performance out of a specific situation. In all other cases,
1098
- * SDL will do the right thing, perhaps at a performance loss.
1773
+ * \param renderer the rendering context
1774
+ * \returns 0 on success or a negative error code on failure; call
1775
+ * SDL_GetError() for more information.
1099
1776
  *
1100
- * This function is first available in SDL 2.0.10, and is not needed in
1101
- * 2.0.9 and earlier, as earlier versions did not queue rendering commands
1102
- * at all, instead flushing them to the OS immediately.
1777
+ * \since This function is available since SDL 2.0.10.
1103
1778
  */
1104
1779
  extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
1105
1780
 
1106
1781
 
1107
1782
  /**
1108
- * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
1109
- * OpenGL instructions.
1783
+ * Bind an OpenGL/ES/ES2 texture to the current context.
1784
+ *
1785
+ * This is for use with OpenGL instructions when rendering OpenGL primitives
1786
+ * directly.
1787
+ *
1788
+ * If not NULL, `texw` and `texh` will be filled with the width and height
1789
+ * values suitable for the provided texture. In most cases, both will be 1.0,
1790
+ * however, on systems that support the GL_ARB_texture_rectangle extension,
1791
+ * these values will actually be the pixel width and height used to create the
1792
+ * texture, so this factor needs to be taken into account when providing
1793
+ * texture coordinates to OpenGL.
1110
1794
  *
1111
- * \param texture The SDL texture to bind
1112
- * \param texw A pointer to a float that will be filled with the texture width
1113
- * \param texh A pointer to a float that will be filled with the texture height
1795
+ * You need a renderer to create an SDL_Texture, therefore you can only use
1796
+ * this function with an implicit OpenGL context from SDL_CreateRenderer(),
1797
+ * not with your own OpenGL context. If you need control over your OpenGL
1798
+ * context, you need to write your own texture-loading methods.
1114
1799
  *
1115
- * \return 0 on success, or -1 if the operation is not supported
1800
+ * Also note that SDL may upload RGB textures as BGR (or vice-versa), and
1801
+ * re-order the color channels in the shaders phase, so the uploaded texture
1802
+ * may have swapped color channels.
1803
+ *
1804
+ * \param texture the texture to bind to the current OpenGL/ES/ES2 context
1805
+ * \param texw a pointer to a float value which will be filled with the
1806
+ * texture width or NULL if you don't need that value
1807
+ * \param texh a pointer to a float value which will be filled with the
1808
+ * texture height or NULL if you don't need that value
1809
+ * \returns 0 on success, or -1 if the operation is not supported; call
1810
+ * SDL_GetError() for more information.
1811
+ *
1812
+ * \since This function is available since SDL 2.0.0.
1813
+ *
1814
+ * \sa SDL_GL_MakeCurrent
1815
+ * \sa SDL_GL_UnbindTexture
1116
1816
  */
1117
1817
  extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
1118
1818
 
1119
1819
  /**
1120
- * \brief Unbind a texture from the current OpenGL/ES/ES2 context.
1820
+ * Unbind an OpenGL/ES/ES2 texture from the current context.
1821
+ *
1822
+ * See SDL_GL_BindTexture() for examples on how to use these functions
1121
1823
  *
1122
- * \param texture The SDL texture to unbind
1824
+ * \param texture the texture to unbind from the current OpenGL/ES/ES2 context
1825
+ * \returns 0 on success, or -1 if the operation is not supported
1123
1826
  *
1124
- * \return 0 on success, or -1 if the operation is not supported
1827
+ * \since This function is available since SDL 2.0.0.
1828
+ *
1829
+ * \sa SDL_GL_BindTexture
1830
+ * \sa SDL_GL_MakeCurrent
1125
1831
  */
1126
1832
  extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
1127
1833
 
1128
1834
  /**
1129
- * \brief Get the CAMetalLayer associated with the given Metal renderer
1835
+ * Get the CAMetalLayer associated with the given Metal renderer.
1836
+ *
1837
+ * This function returns `void *`, so SDL doesn't have to include Metal's
1838
+ * headers, but it can be safely cast to a `CAMetalLayer *`.
1130
1839
  *
1131
- * \param renderer The renderer to query
1840
+ * \param renderer The renderer to query
1841
+ * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
1842
+ * Metal renderer
1132
1843
  *
1133
- * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
1844
+ * \since This function is available since SDL 2.0.8.
1134
1845
  *
1135
- * \sa SDL_RenderGetMetalCommandEncoder()
1846
+ * \sa SDL_RenderGetMetalCommandEncoder
1136
1847
  */
1137
1848
  extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
1138
1849
 
1139
1850
  /**
1140
- * \brief Get the Metal command encoder for the current frame
1851
+ * Get the Metal command encoder for the current frame
1852
+ *
1853
+ * This function returns `void *`, so SDL doesn't have to include Metal's
1854
+ * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
1141
1855
  *
1142
- * \param renderer The renderer to query
1856
+ * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
1857
+ * SDL a drawable to render to, which might happen if the window is
1858
+ * hidden/minimized/offscreen. This doesn't apply to command encoders for
1859
+ * render targets, just the window's backbacker. Check your return values!
1143
1860
  *
1144
- * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
1861
+ * \param renderer The renderer to query
1862
+ * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
1863
+ * renderer isn't a Metal renderer or there was an error.
1145
1864
  *
1146
- * \sa SDL_RenderGetMetalLayer()
1865
+ * \since This function is available since SDL 2.0.8.
1866
+ *
1867
+ * \sa SDL_RenderGetMetalLayer
1147
1868
  */
1148
1869
  extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
1149
1870
 
1871
+ /**
1872
+ * Toggle VSync of the given renderer.
1873
+ *
1874
+ * \param renderer The renderer to toggle
1875
+ * \param vsync 1 for on, 0 for off. All other values are reserved
1876
+ * \returns a 0 int on success, or non-zero on failure
1877
+ *
1878
+ * \since This function is available since SDL 2.0.18.
1879
+ */
1880
+ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
1881
+
1150
1882
  /* Ends C function definitions when using C++ */
1151
1883
  #ifdef __cplusplus
1152
1884
  }