rb-gsl 1.16.0.2 → 1.16.0.3.rc1

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Files changed (64) hide show
  1. checksums.yaml +4 -4
  2. data/ChangeLog +5 -0
  3. data/README +2 -2
  4. data/Rakefile +2 -3
  5. data/lib/gsl/version.rb +1 -1
  6. data/rdoc/alf.rdoc +5 -5
  7. data/rdoc/blas.rdoc +8 -8
  8. data/rdoc/bspline.rdoc +16 -16
  9. data/rdoc/changes.rdoc +4 -9
  10. data/rdoc/cheb.rdoc +24 -24
  11. data/rdoc/cholesky_complex.rdoc +21 -21
  12. data/rdoc/combi.rdoc +36 -36
  13. data/rdoc/complex.rdoc +21 -21
  14. data/rdoc/const.rdoc +46 -46
  15. data/rdoc/dht.rdoc +48 -48
  16. data/rdoc/diff.rdoc +41 -41
  17. data/rdoc/ehandling.rdoc +5 -5
  18. data/rdoc/eigen.rdoc +152 -152
  19. data/rdoc/fft.rdoc +145 -145
  20. data/rdoc/fit.rdoc +108 -108
  21. data/rdoc/function.rdoc +10 -10
  22. data/rdoc/graph.rdoc +16 -16
  23. data/rdoc/hist.rdoc +102 -102
  24. data/rdoc/hist2d.rdoc +41 -41
  25. data/rdoc/hist3d.rdoc +8 -8
  26. data/rdoc/index.rdoc +18 -21
  27. data/rdoc/integration.rdoc +109 -109
  28. data/rdoc/interp.rdoc +70 -70
  29. data/rdoc/intro.rdoc +6 -6
  30. data/rdoc/linalg.rdoc +187 -187
  31. data/rdoc/linalg_complex.rdoc +1 -1
  32. data/rdoc/math.rdoc +57 -57
  33. data/rdoc/matrix.rdoc +272 -272
  34. data/rdoc/min.rdoc +56 -56
  35. data/rdoc/monte.rdoc +21 -21
  36. data/rdoc/multimin.rdoc +94 -94
  37. data/rdoc/multiroot.rdoc +79 -79
  38. data/rdoc/narray.rdoc +31 -31
  39. data/rdoc/ndlinear.rdoc +53 -53
  40. data/rdoc/nonlinearfit.rdoc +99 -99
  41. data/rdoc/ntuple.rdoc +30 -30
  42. data/rdoc/odeiv.rdoc +87 -87
  43. data/rdoc/perm.rdoc +89 -89
  44. data/rdoc/poly.rdoc +65 -65
  45. data/rdoc/qrng.rdoc +20 -20
  46. data/rdoc/randist.rdoc +81 -81
  47. data/rdoc/ref.rdoc +56 -56
  48. data/rdoc/rng.rdoc +84 -84
  49. data/rdoc/roots.rdoc +56 -56
  50. data/rdoc/sf.rdoc +427 -427
  51. data/rdoc/siman.rdoc +18 -18
  52. data/rdoc/sort.rdoc +29 -29
  53. data/rdoc/start.rdoc +8 -8
  54. data/rdoc/stats.rdoc +51 -51
  55. data/rdoc/sum.rdoc +11 -11
  56. data/rdoc/tensor.rdoc +30 -30
  57. data/rdoc/tut.rdoc +1 -1
  58. data/rdoc/use.rdoc +37 -37
  59. data/rdoc/vector.rdoc +187 -187
  60. data/rdoc/vector_complex.rdoc +23 -23
  61. data/rdoc/wavelet.rdoc +46 -46
  62. metadata +17 -20
  63. data/rdoc/rngextra.rdoc +0 -11
  64. data/rdoc/screenshot.rdoc +0 -40
data/rdoc/tensor.rdoc CHANGED
@@ -1,9 +1,9 @@
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  #
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  # = Tensor manipulations
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- # The tensor library is developed by J. Burguet and distributed
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- # as an add-on package of GSL. See {here}[http://sources.redhat.com/ml/gsl-discuss/2004-q4/msg00053.html"target="_top] and {here}[http://sources.redhat.com/ml/gsl-discuss/2004-q4/msg00055.html"target="_top].
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+ # The tensor library is developed by J. Burguet and distributed
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+ # as an add-on package of GSL. See {here}[https://sourceware.org/ml/gsl-discuss/2004-q4/msg00053.html] and {here}[https://sourceware.org/ml/gsl-discuss/2004-q4/msg00055.html].
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  #
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- # == {}[link:index.html"name="1] Class methods
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+ # == Class methods
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  # ---
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  # * GSL::Tensor.new(rank, dimention)
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  # * GSL::Tensor.alloc(rank, dimention)
@@ -16,7 +16,7 @@
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  #
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  # Creates a tensor of rank <tt>rank</tt> and dimension <tt>dimention</tt>,
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  # and initializes all the elements to zero.
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- #
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+ #
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  # ---
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  # * GSL::Tensor.copy(tensor)
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  #
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  #
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  # Exchanges the elements of the tensor <tt>a</tt> and <tt>b</tt>.
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  #
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- # == {}[link:index.html"name="2] Instance methods
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- # === {}[link:index.html"name="2.1] Accessing tensor elements
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+ # == Instance methods
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+ # === Accessing tensor elements
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  # ---
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  # * GSL::Tensor#set_zero
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  #
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  # Sets all the element of the tensor <tt>self</tt> to <tt>x</tt>.
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  # ---
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  # * GSL::Tensor#set(indices, x)
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- # * GSL::Tensor#[indices]=x
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+ # * \GSL::Tensor#[indices]=x
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  #
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  # Sets the element of the given indices to <tt>x</tt>.
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  #
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  # ---
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  # * GSL::Tensor#get(indices)
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- # * GSL::Tensor#[indices]
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+ # * \GSL::Tensor#[indices]
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  #
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  # Returns the tensor element. If the number of indices given is smaller than the
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  # rank of the tensor, the method GSL::Tensor#subtensor is called.
@@ -70,31 +70,31 @@
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  #
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  # ---
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  # * GSL::Tensor#subtensor(indices)
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- # * GSL::Tensor#[indices]
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+ # * \GSL::Tensor#[indices]
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  #
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  # Return a subtensor.
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- #
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+ #
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  # Ex:
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  # >> require("gsl")
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  # => true
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  # >> t = Vector[1..125].to_tensor(3, 5)
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- # => GSL::Tensor:
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+ # => GSL::Tensor:
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  # [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 ... ]
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  # >> t[0]
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- # => GSL::Tensor::View:
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- # [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00
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- # 6.000e+00 7.000e+00 8.000e+00 9.000e+00 1.000e+01
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- # 1.100e+01 1.200e+01 1.300e+01 1.400e+01 1.500e+01
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- # 1.600e+01 1.700e+01 1.800e+01 1.900e+01 2.000e+01
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+ # => GSL::Tensor::View:
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+ # [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00
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+ # 6.000e+00 7.000e+00 8.000e+00 9.000e+00 1.000e+01
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+ # 1.100e+01 1.200e+01 1.300e+01 1.400e+01 1.500e+01
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+ # 1.600e+01 1.700e+01 1.800e+01 1.900e+01 2.000e+01
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  # 2.100e+01 2.200e+01 2.300e+01 2.400e+01 2.500e+01 ]
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  # >> t[0,2]
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- # => GSL::Tensor::View:
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+ # => GSL::Tensor::View:
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  # [ 1.100e+01 1.200e+01 1.300e+01 1.400e+01 1.500e+01 ]
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  # >> t[3,1]
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- # => GSL::Tensor::View:
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+ # => GSL::Tensor::View:
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  # [ 8.100e+01 8.200e+01 8.300e+01 8.400e+01 8.500e+01 ]
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  # >> t[1][2]
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- # => GSL::Tensor::View:
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+ # => GSL::Tensor::View:
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  # [ 3.600e+01 3.700e+01 3.800e+01 3.900e+01 4.000e+01 ]
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  #
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  # ---
@@ -115,8 +115,8 @@
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  # * GSL::Tensor#to_matrix
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  #
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  # Converts the tensor of rank 2 into a <tt>GSL::Matrix::View</tt> object.
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- #
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- # === {}[link:index.html"name="2.2] IO
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+ #
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+ # === IO
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  # ---
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  # * GSL::Tensor#fwrite(io)
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  # * GSL::Tensor#fwrite(filename)
@@ -128,7 +128,7 @@
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  # * GSL::Tensor#fscanf(filename)
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  #
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  #
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- # === {}[link:index.html"name="2.3] Max, min
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+ # === Max, min
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  # ---
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  # * GSL::Tensor#max
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  # * GSL::Tensor#min
@@ -138,7 +138,7 @@
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  # * GSL::Tensor#minmax_index
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  #
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  #
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- # === {}[link:index.html"name="2.4] Tensor operations
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+ # === Tensor operations
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  # ---
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  # * GSL::Tensor#add(b)
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  # * GSL::Tensor#+(b)
@@ -160,7 +160,7 @@
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  # ---
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  # * GSL::Tensor#mul_elements(b)
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  #
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- # This calculate element-by-element multiplication of <tt>self</tt> and <tt>b</tt>,
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+ # This calculate element-by-element multiplication of <tt>self</tt> and <tt>b</tt>,
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  # and returns a new tensor.
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  # ---
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  # * GSL::Tensor#mul_elements!(b)
@@ -170,7 +170,7 @@
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  # * GSL::Tensor#div_elements(b)
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  # * GSL::Tensor#/(b)
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  #
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- # This calculate element-by-element division of <tt>self</tt> and <tt>b</tt>,
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+ # This calculate element-by-element division of <tt>self</tt> and <tt>b</tt>,
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  # and returns a new tensor.
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  # Multiplies the elements of tensor <tt>b</tt> to the elements of <tt>self</tt> , <tt>in-place</tt>.
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  # ---
@@ -216,10 +216,10 @@
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  # * GSL::Tensor#==(b)
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  #
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  # Returns <tt>true</tt> if the tensors have same size and elements
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- # equal to absolute accurary <tt>eps</tt> for all the indices,
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+ # equal to absolute accurary <tt>eps</tt> for all the indices,
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  # and <tt>false</tt> otherwise.
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  #
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- # === {}[link:index.html"name="2.5] Tensor properties
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+ # === Tensor properties
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  # ---
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  # * GSL::Tensor#isnull
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  #
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  #
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  # Returns the size
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  #
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- # {prev}[link:rdoc/rngextra_rdoc.html]
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- # {next}[link:rdoc/narray_rdoc.html]
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+ # {prev}[link:rng_rdoc.html#label-Random+number+generator+initialization]
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+ # {next}[link:narray_rdoc.html]
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  #
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- # {Reference index}[link:rdoc/ref_rdoc.html]
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+ # {Reference index}[link:ref_rdoc.html]
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  # {top}[link:index.html]
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  #
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  #
data/rdoc/tut.rdoc CHANGED
@@ -1,5 +1,5 @@
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  #
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  # = Ruby/GSL Tutorial
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- # 1. {Getting started}[link:rdoc/start_rdoc.html]
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+ # 1. {Getting started}[link:start_rdoc.html]
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  #
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  #
data/rdoc/use.rdoc CHANGED
@@ -1,18 +1,18 @@
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  #
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  # = Using Ruby/GSL
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- # == {}[link:index.html"name="1] Installation
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+ # == Installation
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  # See {here}[link:index.html].
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  #
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- # == {}[link:index.html"name="2] Load the library
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+ # == Load the library
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  # Put at the head of your scripts,
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- #
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+ #
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  # require 'rubygems' # if installed via RubyGems
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  # require 'gsl'
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  #
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- # == {}[link:index.html"name="3] Naming conventions, C Structs and Ruby Classes
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+ # == Naming conventions, C Structs and Ruby Classes
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  #
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- # Most of the GSL data types, functions or constants are named as <tt>gsl_xxx</tt> or <tt>GSL_XXX</tt>.
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- # In Ruby/GSL, the prefix <tt>gsl_</tt> is replaced by the module identifier <tt>GSL::</tt>,
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+ # Most of the GSL data types, functions or constants are named as <tt>gsl_xxx</tt> or <tt>GSL_XXX</tt>.
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+ # In Ruby/GSL, the prefix <tt>gsl_</tt> is replaced by the module identifier <tt>GSL::</tt>,
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  # where <tt>GSL</tt> is the top level module of Ruby/GSL,
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  # and the Ruby classes are defined for each of the GSL C structs under the <tt>GSL</tt> module.
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  # According to the Ruby manner, the name of each class begins with a capital. For example,
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  # * Singleton method <tt>GSL::Linalg::LU.decomp</tt>
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  # * Method <tt>GSL::Matrix#LU_decomp</tt>
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  #
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- # == {}[link:index.html"name="4] Examples
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+ # == Examples
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  # See the directories "examples/" and "tests/".
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  #
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  # Some of the examples use the <tt>graph</tt> utility to show the results. The <tt>graph</tt>
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- # utility is included in the {GNU plotutils}[http://www.gnu.org/software/plotutils/plotutils.html"target="_top] package. Windows-cygwin binaries of <tt>GNU plotutils</tt> and
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- # related packages are available from
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- # {here}[http://rustam.uwp.edu/support"target="_top].
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+ # utility is included in the {GNU plotutils}[https://gnu.org/software/plotutils/plotutils.html] package. Windows-cygwin binaries of <tt>GNU plotutils</tt> and
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+ # related packages are available from
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+ # {here}[http://gnuwin32.sourceforge.net/packages/plotutils.htm].
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  #
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- # == {}[link:index.html"name="5] Modules and Classes
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+ # == Modules and Classes
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  # The following is the list of Ruby/GSL modules and classes, <Name> (<Module or Class>)
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  #
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- # * GSL (Module)
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- # * Complex (Class)
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- # * Poly (Class)
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+ # * GSL (Module)
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+ # * Complex (Class)
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+ # * Poly (Class)
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  # * Workspace (Class)
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  # * DividedDifferenceRepresentation (Class)
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  # * Taylor (Class)
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- # * Sf (Module)
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+ # * Sf (Module)
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  # * Result (Class)
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  # * Block (Class)
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  # * Int (Class)
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  # * Byte (Class)
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  # * Index < Permutation
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- # * Vector (Class)
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+ # * Vector (Class)
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  # * View < Vector
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  # * Complex (Class)
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  # * View < Vector::Complex
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- # * Matrix (Class)
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+ # * Matrix (Class)
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  # * View < Matrix (Class)
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  # * Complex (Class)
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  # * View < Matrix::Complex
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- # * Permutation (Class)
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- # * Combination (Class)
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- # * Linalg (Module)
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+ # * Permutation (Class)
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+ # * Combination (Class)
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+ # * Linalg (Module)
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  # * LU (Module)
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  # * QR (Module)
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  # * QRPT (Module)
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  # * Workspace (Class)
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  # * Hermv (Module)
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  # * Workspace (Class)
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- # * FFT (Module)
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+ # * FFT (Module)
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  # * ComplexWavetable (Class)
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  # * ComplexWorkspace (Class)
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  # * HalfComplexWavetable (Class)
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  # * RealWavetable (Class)
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- # * RealWorkspace (Class)
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+ # * RealWorkspace (Class)
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  # * Wavelet (Class)
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  # * Wavelet2d < Wavelet
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  # * Function (Class)
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  # * Workspace
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  # * QAWS_Table
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  # * QAWO_Table
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- # * Rng (Class)
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+ # * Rng (Class)
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  # * QRng (Class)
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  # * Ran (Module)
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- # * Stats (Module)
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- # * Histogram (Class)
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+ # * Stats (Module)
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+ # * Histogram (Class)
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  # * Integral < Histogram
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  # * Pdf (Class)
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  # * Histogram2d (Class)
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- # * N-tuples
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+ # * N-tuples
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  # * SelectFn (Class)
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  # * ValueFn (Class)
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  # * Monte (Module)
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  # * Interp (Class)
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  # * Accel (Class)
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  # * Spline (Class)
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- # * Diff (Module)
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+ # * Diff (Module)
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  # * Deriv (Module)
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- # * Cheb (Class)
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- # * Sum (Module)
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+ # * Cheb (Class)
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+ # * Sum (Module)
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  # * Levin_u (Class)
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  # * Levin_utrunc (Class)
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- # * Dht (Class)
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+ # * Dht (Class)
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  # * Root (Module)
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  # * Solver (Class)
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  # * FdfSolver (Class)
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- # * Min(Module)
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+ # * Min(Module)
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  # * FMinimizer (Class)
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  # * MultiRoot (Module)
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  # * Function (Class)
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  # * FSolver (Class)
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  # * Function_fdf (Class)
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  # * FdfSolver (Class)
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- # * MultiMin (Module)
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+ # * MultiMin (Module)
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  # * Function (Class)
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  # * FMinimizer (Class)
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  # * Function_fdf (Class)
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  # * FdfMinimizer (Class)
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- # * Fit (Module)
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+ # * Fit (Module)
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  # * MultiFit (Module)
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  # * Workspace (Class)
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  # * Solver (Class)
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  # * Function_fdf (Class)
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  # * FdfSolver (Class)
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- # * CONST (Module)
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+ # * CONST (Module)
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  # * MKSA (Module)
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  # * CGSM (Module)
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  # * NUM (Module)
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  #
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- # {prev}[link:rdoc/intro_rdoc.html]
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- # {next}[link:rdoc/ehandling_rdoc.html]
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+ # {prev}[link:intro_rdoc.html]
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+ # {next}[link:ehandling_rdoc.html]
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  #
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- # {Reference index}[link:rdoc/ref_rdoc.html]
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+ # {Reference index}[link:ref_rdoc.html]
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  # {top}[link:index.html]
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  #
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  #
data/rdoc/vector.rdoc CHANGED
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  # = GSL::Vector class
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  #
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  # Contents:
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- # 1. {Class methods}[link:rdoc/vector_rdoc.html#1]
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- # 1. {Notes}[link:rdoc/vector_rdoc.html#2]
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- # 1. {Methods}[link:rdoc/vector_rdoc.html#3]
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- # 1. {Accessing vector elements}[link:rdoc/vector_rdoc.html#3.1]
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- # 1. {Initializing vector elements}[link:rdoc/vector_rdoc.html#3.2]
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- # 1. {Iterators}[link:rdoc/vector_rdoc.html#3.3]
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- # 1. {IO}[link:rdoc/vector_rdoc.html#3.4]
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- # 1. {Copying vectors}[link:rdoc/vector_rdoc.html#3.5]
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- # 1. {Vector views}[link:rdoc/vector_rdoc.html#3.6]
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- # 1. {Vector operations}[link:rdoc/vector_rdoc.html#3.7]
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- # 1. {Vector operations with size changes}[link:rdoc/vector_rdoc.html#3.8]
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- # 1. {Finding maximum and minimum elements of vectors}[link:rdoc/vector_rdoc.html#3.9]
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- # 1. {Vector properties}[link:rdoc/vector_rdoc.html#3.10]
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- # 1. {Element-wise vector comparison}[link:rdoc/vector_rdoc.html#3.11]
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- # 1. {Histogram}[link:rdoc/vector_rdoc.html#3.12]
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- # 1. {Sorting}[link:rdoc/vector_rdoc.html#3.13]
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- # 1. {BLAS methods}[link:rdoc/vector_rdoc.html#3.14]
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- # 1. {Data type conversions}[link:rdoc/vector_rdoc.html#3.15]
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- # 1. {NArray}[link:rdoc/vector_rdoc.html#3.16]
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- # 1. {GNU graph interface}[link:rdoc/vector_rdoc.html#3.17]
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- #
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- # See also {GSL::Vector::Complex}[link:rdoc/vector_complex_rdoc.html].
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- #
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- # == {}[link:index.html"name="1] Class methods
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- #
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- # ---
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- # * GSL::Vector.alloc(ary)
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- # * GSL::Vector.alloc(ary)
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- # * GSL::Vector.alloc(range)
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- # * GSL::Vector.alloc(size)
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- # * GSL::Vector.alloc(elm0, elm1, ....)
5
+ # 1. {Class methods}[link:vector_rdoc.html#label-Class+methods]
6
+ # 1. {Notes}[link:vector_rdoc.html#label-NOTE%3A]
7
+ # 1. {Methods}[link:vector_rdoc.html#label-Methods]
8
+ # 1. {Accessing vector elements}[link:vector_rdoc.html#label-Accessing+vector+elements]
9
+ # 1. {Initializing vector elements}[link:vector_rdoc.html#label-Initializing+vector+elements]
10
+ # 1. {Iterators}[link:vector_rdoc.html#label-Iterators]
11
+ # 1. {IO}[link:vector_rdoc.html#label-IO]
12
+ # 1. {Copying vectors}[link:vector_rdoc.html#label-Copying+vectors]
13
+ # 1. {Vector views}[link:vector_rdoc.html#label-Vector+views]
14
+ # 1. {Vector operations}[link:vector_rdoc.html#label-Vector+operations]
15
+ # 1. {Vector operations with size changes}[link:vector_rdoc.html#label-Vector+operations+with+size+changes]
16
+ # 1. {Finding maximum and minimum elements of vectors}[link:vector_rdoc.html#label-Finding+maximum+and+minimum+elements+of+vectors]
17
+ # 1. {Vector properties}[link:vector_rdoc.html#label-Vector+Properties]
18
+ # 1. {Element-wise vector comparison}[link:vector_rdoc.html#label-Element-wise+vector+comparison]
19
+ # 1. {Histogram}[link:vector_rdoc.html#label-Histogram]
20
+ # 1. {Sorting}[link:vector_rdoc.html#label-Sorting]
21
+ # 1. {BLAS methods}[link:vector_rdoc.html#label-BLAS+Methods]
22
+ # 1. {Data type conversions}[link:vector_rdoc.html#label-Data+type+conversions]
23
+ # 1. {NArray}[link:vector_rdoc.html#label-NArray+conversions]
24
+ # 1. {GNU graph interface}[link:vector_rdoc.html#label-Graphics]
25
+ #
26
+ # See also {GSL::Vector::Complex}[link:vector_complex_rdoc.html].
27
+ #
28
+ # == Class methods
29
+ #
30
+ # ---
31
+ # * GSL::Vector.alloc(ary)
32
+ # * GSL::Vector.alloc(ary)
33
+ # * GSL::Vector.alloc(range)
34
+ # * GSL::Vector.alloc(size)
35
+ # * GSL::Vector.alloc(elm0, elm1, ....)
36
36
  # * GSL::Vector[elm0, elm1, ....]
37
37
  #
38
38
  # Constructors.
@@ -57,12 +57,12 @@
57
57
  # ---
58
58
  # * GSL::Vector.linspace(min, max, n = 10)
59
59
  #
60
- # Creates an <tt>GSL::Vector</tt> with <tt>n</tt> linearly spaced elements
61
- # between <tt>min</tt> and <tt>max</tt>. If <tt>min</tt> is greater than <tt>max</tt>,
60
+ # Creates an <tt>GSL::Vector</tt> with <tt>n</tt> linearly spaced elements
61
+ # between <tt>min</tt> and <tt>max</tt>. If <tt>min</tt> is greater than <tt>max</tt>,
62
62
  # the elements are stored in decreasing order. This mimics the <tt>linspace</tt>
63
- # function of {GNU Octave}[http://www.octave.org/"target="_top].
63
+ # function of {GNU Octave}[https://gnu.org/software/octave/].
64
64
  #
65
- # Ex:
65
+ # Ex:
66
66
  # >> x = GSL::Vector.linspace(0, 10, 5)
67
67
  # [ 0.000e+00 2.500e+00 5.000e+00 7.500e+00 1.000e+01 ]
68
68
  # >> y = GSL::Vector.linspace(10, 0, 5)
@@ -71,7 +71,7 @@
71
71
  # ---
72
72
  # * GSL::Vector.logspace(min, max, n)
73
73
  #
74
- # Similar to <tt>GSL::Vector#linspace</tt> except that the values are
74
+ # Similar to <tt>GSL::Vector#linspace</tt> except that the values are
75
75
  # logarithmically spaced from 10^<tt>min</tt> to 10^<tt>max</tt>.
76
76
  #
77
77
  # Ex:
@@ -83,7 +83,7 @@
83
83
  # ---
84
84
  # * GSL::Vector.logspace2(min, max, n)
85
85
  #
86
- # Similar to <tt>GSL::Vector#linspace</tt> except that the values are
86
+ # Similar to <tt>GSL::Vector#linspace</tt> except that the values are
87
87
  # logarithmically spaced from <tt>min</tt> to <tt>max</tt>.
88
88
  #
89
89
  # Ex:
@@ -97,13 +97,13 @@
97
97
  #
98
98
  # This creates a vector of length <tt>n</tt> with elements from <tt>start</tt>
99
99
  # with interval <tt>step</tt> (mimics NArray#indgen).
100
- #
100
+ #
101
101
  # Ex:
102
102
  # >> v = GSL::Vector::Int.indgen(5)
103
- # => GSL::Vector::Int:
103
+ # => GSL::Vector::Int:
104
104
  # [ 0 1 2 3 4 ]
105
105
  # >> v = GSL::Vector::Int.indgen(5, 3)
106
- # => GSL::Vector::Int:
106
+ # => GSL::Vector::Int:
107
107
  # [ 3 4 5 6 7 ]
108
108
  # >> v = GSL::Vector.indgen(4, 1.2, 0.3)
109
109
  # => GSL::Vector
@@ -123,39 +123,39 @@
123
123
  # c = [6, 6, 7]
124
124
  # d = [5, 7, 9]
125
125
  #
126
- # === {}[link:index.html"name="1.1] NArray Extension
126
+ # === NArray Extension
127
127
  # If an <tt>NArray</tt> object is given, a newly allocated vector is created.
128
128
  #
129
129
  # Ex:
130
130
  # na = NArray[1.0, 2, 3, 4, 5]
131
- # p na <----- NArray.float(5):
131
+ # p na <----- NArray.float(5):
132
132
  # [ 1.0, 2.0, 3.0, 4.0, 5.0]
133
- # v = GSL::Vector.alloc(na)
133
+ # v = GSL::Vector.alloc(na)
134
134
  # p v <----- [ 1 2 3 4 5 ]
135
135
  #
136
136
  #
137
- # See also {here}[link:rdoc/vector_rdoc.html#3.16].
137
+ # See also {here}[link:vector_rdoc.html#label-NArray+conversions].
138
138
  #
139
- # == {}[link:index.html"name="2] NOTE:
139
+ # == NOTE:
140
140
  # In Ruby/GSL, vector length is limited within the range of Fixnum.
141
141
  # For 32-bit CPU, the maximum of vector length is 2^30 ~ 1e9.
142
142
  #
143
- # == {}[link:index.html"name="3] Methods
143
+ # == Methods
144
144
  #
145
- # === {}[link:index.html"name="3.1] Accessing vector elements
145
+ # === Accessing vector elements
146
146
  # ---
147
147
  # * GSL::Vector#get(args)
148
- # * GSL::Vector#[args]
148
+ # * \GSL::Vector#[args]
149
149
  #
150
150
  # Returns elements(s) of the vector <tt>self</tt> if <tt>args</tt> is a single
151
151
  # <tt>Fixnum</tt>, a single <tt>Array</tt> of <tt>Fixnums</tt>, or a single
152
152
  # <tt>GSL::Permutation</tt> (or <tt>GSL::Index</tt>). For all other <tt>args</tt>,
153
153
  # the arguments are treated as with <tt>Vector#subvector</tt> and a
154
- # <tt>Vector::View</tt> is returned.
154
+ # <tt>Vector::View</tt> is returned.
155
155
  #
156
156
  # ---
157
157
  # * GSL::Vector#set(args, val)
158
- # * GSL::Vector#[args] = val
158
+ # * \GSL::Vector#[args] = val
159
159
  #
160
160
  # If <tt>args</tt> is empty, behaves as <tt>#set_all</tt> and <tt>val</tt> must be a
161
161
  # <tt>Numeric</tt>.
@@ -211,7 +211,7 @@
211
211
  # [ 0.000e+00 0.000e+00 0.000e+00 0.000e+00 0.000e+00 1.230e+02 ]
212
212
  #
213
213
  #
214
- # === {}[link:index.html"name="3.2] Initializing vector elements
214
+ # === Initializing vector elements
215
215
  # ---
216
216
  # * GSL::Vector#set_all(x)
217
217
  #
@@ -226,19 +226,19 @@
226
226
  # * GSL::Vector#set_basis!(i)
227
227
  #
228
228
  # This method makes a basis vector by setting all the elements of the vector
229
- # to zero except for the <tt>i</tt>-th element, which is set to one.
229
+ # to zero except for the <tt>i</tt>-th element, which is set to one.
230
230
  # For a vector <tt>v</tt> of size 10, the method
231
231
  # v.set_basis!(4)
232
- # sets the vector <tt>v</tt> to a basis vector <tt>[0, 0, 0, 0, 1, 0, 0, 0, 0, 0]</tt>.
232
+ # sets the vector <tt>v</tt> to a basis vector <tt>[0, 0, 0, 0, 1, 0, 0, 0, 0, 0]</tt>.
233
233
  #
234
234
  # ---
235
235
  # * GSL::Vector#set_basis(i)
236
236
  #
237
- # This method returns a new basis vector by setting all the elements of the
238
- # vector to zero except for the i-th element which is set to one.
237
+ # This method returns a new basis vector by setting all the elements of the
238
+ # vector to zero except for the i-th element which is set to one.
239
239
  # For a vector <tt>v</tt> of size 10, the method
240
240
  # vb = v.set_basis(4)
241
- # creates a new vector <tt>vb</tt> with elements <tt>[0, 0, 0, 0, 1, 0, 0, 0, 0, 0]</tt>.
241
+ # creates a new vector <tt>vb</tt> with elements <tt>[0, 0, 0, 0, 1, 0, 0, 0, 0, 0]</tt>.
242
242
  # The vector <tt>v</tt> is not changed.
243
243
  #
244
244
  # ---
@@ -247,7 +247,7 @@
247
247
  #
248
248
  # Mimics NArray#indgen!.
249
249
  #
250
- # === {}[link:index.html"name="3.3] Iterators
250
+ # === Iterators
251
251
  # ---
252
252
  # * GSL::Vector#each
253
253
  # * GSL::Vector#reverse_each
@@ -262,7 +262,7 @@
262
262
  # * GSL::Vector#each_index
263
263
  # * GSL::Vector#reverse_each_index
264
264
  #
265
- # Iterators
265
+ # Iterators
266
266
  #
267
267
  # ---
268
268
  # * GSL::Vector#collect { |item| .. }
@@ -297,7 +297,7 @@
297
297
  # => GSL::Vector::Int
298
298
  # [ 0 1 4 9 16 25 ]
299
299
  #
300
- # === {}[link:index.html"name="3.4] IO
300
+ # === IO
301
301
  # ---
302
302
  # * GSL::Vector#print
303
303
  # * GSL::Vector#fprintf(io, format = "%e")
@@ -309,20 +309,20 @@
309
309
  # * GSL::Vector#fread(io)
310
310
  # * GSL::Vector#fread(filename)
311
311
  #
312
- # Methods for writing or reading the vector.
312
+ # Methods for writing or reading the vector.
313
313
  # The first argument is an <tt>IO</tt> or a <tt>String</tt> object.
314
314
  #
315
- # === {}[link:index.html"name="3.5] Copying vectors
315
+ # === Copying vectors
316
316
  # ---
317
317
  # * GSL::Vector#clone
318
318
  # * GSL::Vector#duplicate
319
319
  #
320
320
  # Create a new vector of the same elements.
321
321
  #
322
- # === {}[link:index.html"name="3.6] Vector views
322
+ # === Vector views
323
323
  # The <tt>GSL::Vector::View</tt> class is defined to be used as "references" to
324
324
  # vectors. Since the <tt>Vector::View</tt> class is a subclass of <tt>Vector</tt>,
325
- # an instance of the <tt>View</tt> class created by slicing a <tt>Vector</tt> object
325
+ # an instance of the <tt>View</tt> class created by slicing a <tt>Vector</tt> object
326
326
  # can be used same as the original vector. A
327
327
  # <tt>View</tt> object shares the data with the original vector, i.e. any changes
328
328
  # in the elements of the <tt>View</tt> object affect to the original vector.
@@ -371,30 +371,30 @@
371
371
  # * GSL::Vector#matrix_view(n1, n2)
372
372
  #
373
373
  # This creates a <tt>Matrix::View</tt> object from the vector <tt>self</tt>.
374
- # It enables to use the vector as a {Matrix}[link:rdoc/matrix_rdoc.html] object.
374
+ # It enables to use the vector as a {Matrix}[link:matrix_rdoc.html] object.
375
375
  #
376
376
  # * Ex:
377
377
  #
378
378
  # >> v = GSL::Vector::Int.alloc(1..9)
379
- # => GSL::Vector::Int:
379
+ # => GSL::Vector::Int:
380
380
  # [ 1 2 3 4 5 6 7 8 9 ]
381
381
  # >> m = v.matrix_view(3, 3)
382
- # => GSL::Matrix::Int::View:
383
- # [ 1 2 3
384
- # 4 5 6
382
+ # => GSL::Matrix::Int::View:
383
+ # [ 1 2 3
384
+ # 4 5 6
385
385
  # 7 8 9 ]
386
386
  # >> m[1][2] = 99
387
387
  # => 99
388
388
  # >> v
389
- # => GSL::Vector::Int:
389
+ # => GSL::Vector::Int:
390
390
  # [ 1 2 3 4 5 99 7 8 9 ]
391
391
  #
392
- # === {}[link:index.html"name="3.7] Vector operations
392
+ # === Vector operations
393
393
  #
394
394
  # ---
395
395
  # * GSL::Vector#swap_elements(i, j)
396
396
  #
397
- # This method exchanges the i-th and j-th elements of the vector <tt>in-place</tt>.
397
+ # This method exchanges the i-th and j-th elements of the vector <tt>in-place</tt>.
398
398
  #
399
399
  # ---
400
400
  # * GSL::Vector#reverse
@@ -402,10 +402,10 @@
402
402
  # Reverses the order of the elements of the vector.
403
403
  #
404
404
  # >> v = GSL::Vector::Int[1..5]
405
- # => GSL::Vector::Int:
405
+ # => GSL::Vector::Int:
406
406
  # [ 1 2 3 4 5 ]
407
407
  # >> v.reverse
408
- # => GSL::Vector::Int:
408
+ # => GSL::Vector::Int:
409
409
  # [ 5 4 3 2 1 ]
410
410
  #
411
411
  # ---
@@ -417,20 +417,20 @@
417
417
  # Transpose the vector from a row vector into a column vector and vice versa.
418
418
  #
419
419
  # >> v = GSL::Vector::Int[1..5]
420
- # => GSL::Vector::Int:
420
+ # => GSL::Vector::Int:
421
421
  # [ 1 2 3 4 5 ]
422
422
  # >> v.col
423
- # => GSL::Vector::Int::Col:
424
- # [ 1
425
- # 2
426
- # 3
427
- # 4
423
+ # => GSL::Vector::Int::Col:
424
+ # [ 1
425
+ # 2
426
+ # 3
427
+ # 4
428
428
  # 5 ]
429
429
  #
430
430
  # ---
431
431
  # * GSL::Vector#add(b)
432
432
  #
433
- # Adds the elements of vector <tt>b</tt> to the elements
433
+ # Adds the elements of vector <tt>b</tt> to the elements
434
434
  # of the vector <tt>self</tt>. A new vector is created, and the vector
435
435
  # <tt>self</tt> is not changed.
436
436
  #
@@ -453,7 +453,7 @@
453
453
  # * GSL::Vector#scale(x)
454
454
  # * GSL::Vector#scale!(x)
455
455
  #
456
- # This method multiplies the elements of vector <tt>self</tt> by
456
+ # This method multiplies the elements of vector <tt>self</tt> by
457
457
  # the constant factor <tt>x</tt>.
458
458
  #
459
459
  # ---
@@ -490,34 +490,34 @@
490
490
  # >> v = GSL::Vector[1, 2]
491
491
  # [ 1 2 ]
492
492
  # >> v*2
493
- # [ 2 4 ]
493
+ # [ 2 4 ]
494
494
  # 1. Element-by-element multiplication
495
495
  # >> a = GSL::Vector[1, 2]; b = GSL::Vector[3, 4]
496
496
  # [ 3 4 ]
497
497
  # >> a*b
498
- # [ 3 8 ]
498
+ # [ 3 8 ]
499
499
  # 1. Inner product
500
500
  # >> a = GSL::Vector[1, 2]; b = GSL::Vector[3, 4]
501
- # [ 3
501
+ # [ 3
502
502
  # 4 ]
503
503
  # >> a*b.col
504
- # => 11.0
504
+ # => 11.0
505
505
  # 1. GSL::Vector::Col*Vector -> GSL::Matrix
506
506
  # >> a = GSL::Vector::Col[1, 2]; b = GSL::Vector[3, 4]
507
507
  # [ 3 4 ]
508
508
  # >> a*b
509
- # [ 3 4
509
+ # [ 3 4
510
510
  # 6 8 ]
511
511
  # 1. GSL::Matrix*Vector::Col -> GSL::Vector::Col
512
512
  # >> a = GSL::Vector[1, 2]; m = GSL::Matrix[[2, 3], [4, 5]]
513
- # [ 2 3
513
+ # [ 2 3
514
514
  # 4 5 ]
515
515
  # >> m*a <--- Error
516
516
  # TypeError: Operation with GSL::Vector is not defined (GSL::Vector::Col expected)
517
517
  # from (irb):30:in `*'
518
518
  # from (irb):30
519
519
  # >> m*a.col
520
- # [ 8
520
+ # [ 8
521
521
  # 14 ]
522
522
  #
523
523
  # ---
@@ -565,7 +565,7 @@
565
565
  # * GSL::Vector#duplicate
566
566
  #
567
567
  # These create a copy of the vector <tt>self</tt>.
568
- #
568
+ #
569
569
  # ---
570
570
  # * GSL::Vector.connect(v1, v2, v3, ...)
571
571
  # * GSL::Vector#connect(v2, v3, ...)
@@ -573,13 +573,13 @@
573
573
  # Creates a new vector by connecting all the elements of the given vectors.
574
574
  #
575
575
  # >> v1 = GSL::Vector::Int[1, 3]
576
- # => GSL::Vector::Int:
576
+ # => GSL::Vector::Int:
577
577
  # [ 1 3 ]
578
578
  # >> v2 = GSL::Vector::Int[4, 3, 5]
579
- # => GSL::Vector::Int:
579
+ # => GSL::Vector::Int:
580
580
  # [ 4 3 5 ]
581
581
  # >> v1.connect(v2)
582
- # => GSL::Vector::Int:
582
+ # => GSL::Vector::Int:
583
583
  # [ 1 3 4 3 5 ]
584
584
  #
585
585
  # ---
@@ -597,10 +597,10 @@
597
597
  # Creates a new vector, with elements <tt>fabs(x_i)</tt>.
598
598
  #
599
599
  # >> v = GSL::Vector::Int[-3, 2, -5, 4]
600
- # => GSL::Vector::Int:
600
+ # => GSL::Vector::Int:
601
601
  # [ -3 2 -5 4 ]
602
602
  # >> v.abs
603
- # => GSL::Vector::Int:
603
+ # => GSL::Vector::Int:
604
604
  # [ 3 2 5 4 ]
605
605
  #
606
606
  # ---
@@ -610,10 +610,10 @@
610
610
  # Create a new vector, with elements <tt>x_i*x_i</tt>.
611
611
  #
612
612
  # >> v = GSL::Vector::Int[1..4]
613
- # => GSL::Vector::Int:
613
+ # => GSL::Vector::Int:
614
614
  # [ 1 2 3 4 ]
615
615
  # >> v.square
616
- # => GSL::Vector::Int:
616
+ # => GSL::Vector::Int:
617
617
  # [ 1 4 9 16 ]
618
618
  #
619
619
  # ---
@@ -655,19 +655,19 @@
655
655
  # >> require("gsl")
656
656
  # => true
657
657
  # >> a = GSL::Vector[-1, -2, -3, -4]
658
- # => GSL::Vector:
658
+ # => GSL::Vector:
659
659
  # [ -1.000e+00 -2.000e+00 -3.000e+00 -4.000e+00 ]
660
660
  # >> b = a.abs
661
- # => GSL::Vector:
661
+ # => GSL::Vector:
662
662
  # [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 ]
663
663
  # >> b.sqrt
664
- # => GSL::Vector:
664
+ # => GSL::Vector:
665
665
  # [ 1.000e+00 1.414e+00 1.732e+00 2.000e+00 ]
666
666
  # >> b.square
667
- # => GSL::Vector:
667
+ # => GSL::Vector:
668
668
  # [ 1.000e+00 4.000e+00 9.000e+00 1.600e+01 ]
669
669
  # >> c = b.normalize(2)
670
- # => GSL::Vector:
670
+ # => GSL::Vector:
671
671
  # [ 2.582e-01 5.164e-01 7.746e-01 1.033e+00 ]
672
672
  # >> c.square.sum
673
673
  # => 2.0
@@ -675,7 +675,7 @@
675
675
  # ---
676
676
  # * GSL::Vector#decimate(n)
677
677
  #
678
- # Creates a new vector by averaring every <tt>n</tt>
678
+ # Creates a new vector by averaring every <tt>n</tt>
679
679
  # points of the vector <tt>self</tt> down to one point.
680
680
  #
681
681
  # ---
@@ -702,11 +702,11 @@
702
702
  # >> a = GSL::Vector[4, 5, 6]
703
703
  # >> b = GSL::Vector[7, 8, 9]
704
704
  # >> GSL::Vector[1, 2, 3].zip(a, b)
705
- # [[ 1.000e+00 4.000e+00 7.000e+00 ],
706
- # [ 2.000e+00 5.000e+00 8.000e+00 ],
705
+ # [[ 1.000e+00 4.000e+00 7.000e+00 ],
706
+ # [ 2.000e+00 5.000e+00 8.000e+00 ],
707
707
  # [ 3.000e+00 6.000e+00 9.000e+00 ]]
708
708
  # >> GSL::Vector[1, 2].zip(a, b)
709
- # [[ 1.000e+00 4.000e+00 7.000e+00 ],
709
+ # [[ 1.000e+00 4.000e+00 7.000e+00 ],
710
710
  # [ 2.000e+00 5.000e+00 8.000e+00 ]]
711
711
  # >> a.zip(GSL::Vector[1, 2], GSL::Vector[8.0])
712
712
  # [[ 4.000e+00 1.000e+00 8.000e+00 ],
@@ -720,7 +720,7 @@
720
720
  # <tt>x</tt>, which must be an <tt>Array</tt>, <tt>Fixnum</tt>, <tt>Bignum</tt>,
721
721
  # <tt>Float</tt>, <tt>Range</tt>, or <tt>GSL::Vector</tt>.
722
722
  #
723
- # === {}[link:index.html"name="3.8] Vector operations with size changes
723
+ # === Vector operations with size changes
724
724
  # The methods below change vector length of <tt>self</tt>. A Vector's length may
725
725
  # not extend past its original allocation. Use of these methods is discouraged.
726
726
  # Existing Views may still refer to elements beyond the end of the shortened
@@ -734,7 +734,7 @@
734
734
  # ---
735
735
  # * GSL::Vector#delete_at(i)
736
736
  #
737
- # Deletes the element at the specified index <tt>i</tt>,
737
+ # Deletes the element at the specified index <tt>i</tt>,
738
738
  # returning that element, or <tt>nil</tt> if the index is out of range.
739
739
  # ---
740
740
  # * GSL::Vector#delete_if { |x| ... }
@@ -742,7 +742,7 @@
742
742
  # Deletes every element of <tt>self</tt> for which block evaluates to <tt>true</tt>
743
743
  # and returns <tt>self</tt>.
744
744
  #
745
- # === {}[link:index.html"name="3.9] Finding maximum and minimum elements of vectors
745
+ # === Finding maximum and minimum elements of vectors
746
746
  #
747
747
  # ---
748
748
  # * GSL::Vector#max
@@ -763,22 +763,22 @@
763
763
  # ---
764
764
  # * GSL::Vector#max_index
765
765
  #
766
- # This method returns the index of the maximum value in the vector. When there are
767
- # several equal maximum elements then the lowest index is returned.
766
+ # This method returns the index of the maximum value in the vector. When there are
767
+ # several equal maximum elements then the lowest index is returned.
768
768
  #
769
769
  # ---
770
770
  # * GSL::Vector#min_index
771
771
  #
772
- # This method returns the index of the minimum value in the vector. When there are
773
- # several equal minimum elements then the lowest index is returned.
772
+ # This method returns the index of the minimum value in the vector. When there are
773
+ # several equal minimum elements then the lowest index is returned.
774
774
  #
775
775
  # ---
776
776
  # * GSL::Vector#minmax_index
777
777
  #
778
- # This method returns an array of two elements which has the indices
778
+ # This method returns an array of two elements which has the indices
779
779
  # of the minimum and the maximum values in the vector <tt>self</tt>.
780
780
  #
781
- # === {}[link:index.html"name="3.10] Vector Properties
781
+ # === Vector Properties
782
782
  # ---
783
783
  # * GSL::Vector#size
784
784
  # * GSL::Vector#len
@@ -814,12 +814,12 @@
814
814
  # ---
815
815
  # * GSL::Vector#isnull
816
816
  #
817
- # Returns 1 if all the elements of the vector <tt>self</tt>
817
+ # Returns 1 if all the elements of the vector <tt>self</tt>
818
818
  # are zero, and 0 otherwise.
819
819
  # ---
820
820
  # * GSL::Vector#isnull?
821
821
  #
822
- # Return <tt>true</tt> if all the elements of the vector <tt>self</tt>
822
+ # Return <tt>true</tt> if all the elements of the vector <tt>self</tt>
823
823
  # are zero, and <tt>false</tt> otherwise.
824
824
  # ---
825
825
  # * GSL::Vector#ispos
@@ -833,24 +833,24 @@
833
833
  # * GSL::Vector#isnonneg
834
834
  # * GSL::Vector#isnonneg?
835
835
  #
836
- # (GSL-1.10 or later) Return 1 (true) if all the elements of the vector <tt>self</tt> are non-negative , and 0 (false) otherwise.
836
+ # (GSL-1.10 or later) Return 1 (true) if all the elements of the vector <tt>self</tt> are non-negative , and 0 (false) otherwise.
837
837
  #
838
838
  # ---
839
839
  # * GSL::Vector#all?
840
840
  #
841
- # Returns <tt>true</tt> if all the vector elements are non-zero, and <tt>false</tt>
841
+ # Returns <tt>true</tt> if all the vector elements are non-zero, and <tt>false</tt>
842
842
  # otherwise. If a block is given, the method returns <tt>true</tt> if the
843
843
  # tests are true for all the elements.
844
844
  # ---
845
845
  # * GSL::Vector#any?
846
846
  #
847
- # Returns <tt>true</tt> if any the vector elements are non-zero, and <tt>false</tt>
847
+ # Returns <tt>true</tt> if any the vector elements are non-zero, and <tt>false</tt>
848
848
  # otherwise. If a block is given, the method returns <tt>true</tt> if the
849
849
  # tests are true for any of the elements.
850
850
  # ---
851
851
  # * GSL::Vector#none?
852
852
  #
853
- # Returns <tt>true</tt> if all the elements of the vector <tt>self</tt>
853
+ # Returns <tt>true</tt> if all the elements of the vector <tt>self</tt>
854
854
  # are zero, and <tt>false</tt> otherwise (just as <tt>GSL::Vector#isnull?</tt>).
855
855
  # If a block is given, the method returns <tt>true</tt> if the
856
856
  # tests are false for all the elements.
@@ -884,10 +884,10 @@
884
884
  # * GSL::Vector#==(other, eps = 1e-10)
885
885
  #
886
886
  # Returns <tt>true</tt> if the vectors have same size and elements
887
- # equal to absolute accurary <tt>eps</tt> for all the indices,
887
+ # equal to absolute accurary <tt>eps</tt> for all the indices,
888
888
  # and <tt>false</tt> otherwise.
889
889
  #
890
- # === {}[link:index.html"name="3.11] Element-wise vector comparison
890
+ # === Element-wise vector comparison
891
891
  # ---
892
892
  # * GSL::Vector#eq(other)
893
893
  # * GSL::Vector#ne(other)
@@ -897,7 +897,7 @@
897
897
  # * GSL::Vector#le(other)
898
898
  #
899
899
  # Return a <tt>Block::Byte</tt> object with elements 0/1 by comparing the two vectors
900
- # <tt>self</tt> and <tt>other</tt>. Note that the values returned are 0/1,
900
+ # <tt>self</tt> and <tt>other</tt>. Note that the values returned are 0/1,
901
901
  # not <tt>true/false</tt>, thus all of the elements are "true" in Ruby.
902
902
  #
903
903
  # Ex:
@@ -921,7 +921,7 @@
921
921
  # ---
922
922
  # * GSL::Vector#and(other)
923
923
  # * GSL::Vector#or(other)
924
- # * GSL::Vector#xor(other)
924
+ # * GSL::Vector#xor(other)
925
925
  # * GSL::Vector#not
926
926
  #
927
927
  #
@@ -956,7 +956,7 @@
956
956
  # >> a.where
957
957
  # => nil
958
958
  #
959
- # === {}[link:index.html"name="3.12] Histogram
959
+ # === Histogram
960
960
  # ---
961
961
  # * GSL::Vector#histogram(n)
962
962
  # * GSL::Vector#histogram(ranges)
@@ -980,7 +980,7 @@
980
980
  # h = Histogram.alloc(50, [-4, 4])
981
981
  # h.increment(v)
982
982
  #
983
- # === {}[link:index.html"name="3.13] Sorting
983
+ # === Sorting
984
984
  #
985
985
  # ---
986
986
  # * GSL::Vector#sort
@@ -991,12 +991,12 @@
991
991
  # ---
992
992
  # * GSL::Vector#sort_index
993
993
  #
994
- # This method indirectly sorts the elements of the vector <tt>self</tt> into
995
- # ascending order, and returns the resulting permutation.
996
- # The elements of permutation give the index of the vector element which
997
- # would have been stored in that position if the vector had been sorted in place.
994
+ # This method indirectly sorts the elements of the vector <tt>self</tt> into
995
+ # ascending order, and returns the resulting permutation.
996
+ # The elements of permutation give the index of the vector element which
997
+ # would have been stored in that position if the vector had been sorted in place.
998
998
  # The first element of permutation gives the index of the least element in the
999
- # vector, and the last element of permutation gives the index of the greatest
999
+ # vector, and the last element of permutation gives the index of the greatest
1000
1000
  # vector element. The vector <tt>self</tt> is not changed.
1001
1001
  #
1002
1002
  # ---
@@ -1008,22 +1008,22 @@
1008
1008
  #
1009
1009
  # Ex:
1010
1010
  # >> v = GSL::Vector::Int[8, 2, 3, 7, 9, 1, 4]
1011
- # => GSL::Vector::Int:
1011
+ # => GSL::Vector::Int:
1012
1012
  # [ 8 2 3 7 9 1 4 ]
1013
1013
  # >> v.sort
1014
- # => GSL::Vector::Int:
1014
+ # => GSL::Vector::Int:
1015
1015
  # [ 1 2 3 4 7 8 9 ]
1016
1016
  # >> v.sort_index
1017
- # => GSL::Permutation:
1017
+ # => GSL::Permutation:
1018
1018
  # [ 5 1 2 6 3 0 4 ]
1019
1019
  # >> v.sort_largest(3)
1020
- # => GSL::Vector::Int:
1020
+ # => GSL::Vector::Int:
1021
1021
  # [ 9 8 7 ]
1022
1022
  # >> v.sort_smallest(3)
1023
- # => GSL::Vector::Int:
1023
+ # => GSL::Vector::Int:
1024
1024
  # [ 1 2 3 ]
1025
1025
  #
1026
- # === {}[link:index.html"name="3.14] BLAS Methods
1026
+ # === BLAS Methods
1027
1027
  # ---
1028
1028
  # * GSL::Vector#nrm2
1029
1029
  # * GSL::Vector#dnrm2
@@ -1036,9 +1036,9 @@
1036
1036
  #
1037
1037
  # Compute the absolute sum \sum |x_i| of the elements of the vector.
1038
1038
  #
1039
- # === {}[link:index.html"name="3.15] Data type conversions
1039
+ # === Data type conversions
1040
1040
  # ---
1041
- # * GSL::Vector#to_a
1041
+ # * GSL::Vector#to_a
1042
1042
  #
1043
1043
  # This method converts the vector into a Ruby array. A Ruby array also can be
1044
1044
  # converted into a GSL::Vector object with the <tt>to_gv</tt> method. For example,
@@ -1056,36 +1056,36 @@
1056
1056
  # Creates a <tt>GSL::Matrix</tt> object of <tt>nrow</tt> rows and <tt>ncol</tt> columns.
1057
1057
  #
1058
1058
  # >> v = GSL::Vector::Int[1..5]
1059
- # => GSL::Vector::Int:
1059
+ # => GSL::Vector::Int:
1060
1060
  # [ 1 2 3 4 5 ]
1061
1061
  # >> v.to_m(2, 3)
1062
- # => GSL::Matrix::Int:
1063
- # [ 1 2 3
1062
+ # => GSL::Matrix::Int:
1063
+ # [ 1 2 3
1064
1064
  # 4 5 0 ]
1065
1065
  # >> v.to_m(2, 2)
1066
- # => GSL::Matrix::Int:
1067
- # [ 1 2
1066
+ # => GSL::Matrix::Int:
1067
+ # [ 1 2
1068
1068
  # 3 4 ]
1069
1069
  # >> v.to_m(3, 2)
1070
- # => GSL::Matrix::Int:
1071
- # [ 1 2
1072
- # 3 4
1070
+ # => GSL::Matrix::Int:
1071
+ # [ 1 2
1072
+ # 3 4
1073
1073
  # 5 0 ]
1074
1074
  #
1075
1075
  # ---
1076
1076
  # * GSL::Vector#to_m_diagonal
1077
1077
  #
1078
- # Converts the vector into a diagonal matrix.
1079
- # See also {GSL::Matrix.diagonal(v)}[link:rdoc/matrix_rdoc.html].
1078
+ # Converts the vector into a diagonal matrix.
1079
+ # See also {GSL::Matrix.diagonal(v)}[link:matrix_rdoc.html].
1080
1080
  #
1081
1081
  # >> v = GSL::Vector[1..4].to_i
1082
- # => GSL::Vector::Int:
1082
+ # => GSL::Vector::Int:
1083
1083
  # [ 1 2 3 4 ]
1084
1084
  # >> v.to_m_diagonal
1085
- # => GSL::Matrix::Int:
1086
- # [ 1 0 0 0
1087
- # 0 2 0 0
1088
- # 0 0 3 0
1085
+ # => GSL::Matrix::Int:
1086
+ # [ 1 0 0 0
1087
+ # 0 2 0 0
1088
+ # 0 0 3 0
1089
1089
  # 0 0 0 4 ]
1090
1090
  #
1091
1091
  # ---
@@ -1094,14 +1094,14 @@
1094
1094
  # Creates a circulant matrix.
1095
1095
  #
1096
1096
  # >> v = GSL::Vector::Int[1..5]
1097
- # => GSL::Vector::Int:
1097
+ # => GSL::Vector::Int:
1098
1098
  # [ 1 2 3 4 5 ]
1099
1099
  # >> v.to_m_circulant
1100
- # => GSL::Matrix::Int:
1101
- # [ 5 1 2 3 4
1102
- # 4 5 1 2 3
1103
- # 3 4 5 1 2
1104
- # 2 3 4 5 1
1100
+ # => GSL::Matrix::Int:
1101
+ # [ 5 1 2 3 4
1102
+ # 4 5 1 2 3
1103
+ # 3 4 5 1 2
1104
+ # 2 3 4 5 1
1105
1105
  # 1 2 3 4 5 ]
1106
1106
  #
1107
1107
  # ---
@@ -1124,12 +1124,12 @@
1124
1124
  # * GSL::Vector#to_tensor(rank, dimension)
1125
1125
  #
1126
1126
  #
1127
- # === {}[link:index.html"name="3.16] GSL::Vector <---> NArray
1127
+ # === NArray conversions
1128
1128
  #
1129
1129
  # ---
1130
1130
  # * GSL::Vector#to_na
1131
1131
  #
1132
- # Converts a vector <tt>self</tt> into an <tt>NArray</tt> object.
1132
+ # Converts a vector <tt>self</tt> into an <tt>NArray</tt> object.
1133
1133
  # The data are copied to newly allocated memory.
1134
1134
  #
1135
1135
  # ---
@@ -1143,10 +1143,10 @@
1143
1143
  # => GSL::Vector::Int
1144
1144
  # [ 1 2 3 4 ]
1145
1145
  # >> na = v.to_na
1146
- # => NArray.int(4):
1146
+ # => NArray.int(4):
1147
1147
  # [ 1, 2, 3, 4 ]
1148
1148
  # >> na2 = v.to_na2
1149
- # => NArray(ref).int(4):
1149
+ # => NArray(ref).int(4):
1150
1150
  # [ 1, 2, 3, 4 ]
1151
1151
  # >> na[1] = 99
1152
1152
  # => 99
@@ -1170,53 +1170,53 @@
1170
1170
  # * NArray#to_gv2
1171
1171
  # * NArray#to_gslv_view
1172
1172
  #
1173
- # A <tt>GSL::Vector::View</tt> object is created from the NArray object <tt>self</tt>.
1174
- # This method does not allocate memory for the data: the data of <tt>self</tt>
1175
- # are not copied, but shared with the <tt>View</tt> object created, thus
1176
- # any modifications to the <tt>View</tt> object affect on the original NArray
1177
- # object. In other words, the <tt>View</tt> object can be used as a <tt>reference</tt>
1178
- # to the NArray object.
1173
+ # A <tt>GSL::Vector::View</tt> object is created from the NArray object <tt>self</tt>.
1174
+ # This method does not allocate memory for the data: the data of <tt>self</tt>
1175
+ # are not copied, but shared with the <tt>View</tt> object created, thus
1176
+ # any modifications to the <tt>View</tt> object affect on the original NArray
1177
+ # object. In other words, the <tt>View</tt> object can be used as a <tt>reference</tt>
1178
+ # to the NArray object.
1179
1179
  #
1180
1180
  # Ex:
1181
1181
  # tcsh> irb
1182
1182
  # >> require("gsl")
1183
1183
  # => true
1184
- # >> na = NArray[1.0, 2, 3, 4, 5]
1185
- # => NArray.float(5):
1184
+ # >> na = NArray[1.0, 2, 3, 4, 5]
1185
+ # => NArray.float(5):
1186
1186
  # [ 1.0, 2.0, 3.0, 4.0, 5.0 ]
1187
1187
  # >> vv = na.to_gv_view # Create a view sharing the memory
1188
- # => GSL::Vector::View
1188
+ # => GSL::Vector::View
1189
1189
  # [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 ]
1190
1190
  # >> vv[3] = 9
1191
1191
  # => 9
1192
1192
  # >> na
1193
- # => NArray.float(5):
1193
+ # => NArray.float(5):
1194
1194
  # [ 1.0, 2.0, 3.0, 9.0, 5.0 ] # The data are changed
1195
1195
  # >> v = na.to_gv # A vector with newly allocated memory
1196
- # => GSL::Vector
1196
+ # => GSL::Vector
1197
1197
  # [ 1.000e+00 2.000e+00 3.000e+00 9.000e+00 5.000e+00 ]
1198
1198
  # >> v[1] = 123
1199
1199
  # => 123
1200
1200
  # >> v
1201
- # => GSL::Vector
1201
+ # => GSL::Vector
1202
1202
  # [ 1.000e+00 1.230e+02 3.000e+00 9.000e+00 5.000e+00 ]
1203
- # >> na
1204
- # => NArray.float(5):
1205
- # [ 1.0, 2.0, 3.0, 9.0, 5.0 ] # v and na are independent
1203
+ # >> na
1204
+ # => NArray.float(5):
1205
+ # [ 1.0, 2.0, 3.0, 9.0, 5.0 ] # v and na are independent
1206
1206
  # >> na = NArray[1.0, 2, 3, 4, 5, 6]
1207
- # => NArray.float(6):
1207
+ # => NArray.float(6):
1208
1208
  # [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ]
1209
1209
  # >> m = na.to_gv_view.matrix_view(2, 3)
1210
1210
  # => GSL::Matrix::View
1211
- # [ 1.000e+00 2.000e+00 3.000e+00
1211
+ # [ 1.000e+00 2.000e+00 3.000e+00
1212
1212
  # 4.000e+00 5.000e+00 6.000e+00 ]
1213
1213
  # >> m[1][2] = 9
1214
1214
  # => 9
1215
1215
  # >> na
1216
- # => NArray.float(6):
1216
+ # => NArray.float(6):
1217
1217
  # [ 1.0, 2.0, 3.0, 4.0, 5.0, 9.0 ]
1218
1218
  #
1219
- # === {}[link:index.html"name="3.17] Graphics
1219
+ # === Graphics
1220
1220
  # ---
1221
1221
  # * GSL::Vector.graph(y)
1222
1222
  # * GSL::Vector.graph(y, options)
@@ -1234,10 +1234,10 @@
1234
1234
  # >> s = GSL::Sf::sin(x)
1235
1235
  # >> GSL::Vector.graph(x, c, s, "-T X -C -L 'cos(x), sin(x)'")
1236
1236
  #
1237
- # {prev}[link:rdoc/sf_rdoc.html]
1238
- # {next}[link:rdoc/matrix_rdoc.html]
1237
+ # {prev}[link:sf_rdoc.html]
1238
+ # {next}[link:matrix_rdoc.html]
1239
1239
  #
1240
- # {Reference index}[link:rdoc/ref_rdoc.html]
1240
+ # {Reference index}[link:ref_rdoc.html]
1241
1241
  # {top}[link:index.html]
1242
- #
1242
+ #
1243
1243
  #