basic101 0.1.0

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Files changed (598) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/.simplecov +1 -0
  4. data/.yardopts +7 -0
  5. data/Changelog.md +3 -0
  6. data/Gemfile +12 -0
  7. data/Gemfile.lock +75 -0
  8. data/LICENSE.md +9 -0
  9. data/README.md +193 -0
  10. data/Rakefile +14 -0
  11. data/VERSION +1 -0
  12. data/bin/basic101 +10 -0
  13. data/lib/basic101/abs_function.rb +19 -0
  14. data/lib/basic101/argument_checker.rb +61 -0
  15. data/lib/basic101/arguments.rb +32 -0
  16. data/lib/basic101/array_reference.rb +52 -0
  17. data/lib/basic101/asc_function.rb +17 -0
  18. data/lib/basic101/basic_array.rb +69 -0
  19. data/lib/basic101/basic_comparisons.rb +20 -0
  20. data/lib/basic101/basic_float.rb +48 -0
  21. data/lib/basic101/basic_integer.rb +48 -0
  22. data/lib/basic101/basic_math.rb +22 -0
  23. data/lib/basic101/basic_numeric.rb +96 -0
  24. data/lib/basic101/basic_object.rb +35 -0
  25. data/lib/basic101/basic_string.rb +85 -0
  26. data/lib/basic101/binary_operation.rb +32 -0
  27. data/lib/basic101/binary_operations.rb +26 -0
  28. data/lib/basic101/built_in_functions.rb +31 -0
  29. data/lib/basic101/chr_function.rb +17 -0
  30. data/lib/basic101/cos_function.rb +17 -0
  31. data/lib/basic101/data_statement.rb +24 -0
  32. data/lib/basic101/define_function_statement.rb +23 -0
  33. data/lib/basic101/dim_statement.rb +25 -0
  34. data/lib/basic101/else_statement.rb +22 -0
  35. data/lib/basic101/end_statement.rb +13 -0
  36. data/lib/basic101/endif_statement.rb +19 -0
  37. data/lib/basic101/errors.rb +50 -0
  38. data/lib/basic101/exp_function.rb +17 -0
  39. data/lib/basic101/for_stack.rb +48 -0
  40. data/lib/basic101/for_statement.rb +57 -0
  41. data/lib/basic101/function.rb +11 -0
  42. data/lib/basic101/function_call.rb +32 -0
  43. data/lib/basic101/function_identifier.rb +8 -0
  44. data/lib/basic101/functions.rb +39 -0
  45. data/lib/basic101/gosub_statement.rb +23 -0
  46. data/lib/basic101/goto_statement.rb +23 -0
  47. data/lib/basic101/identifier.rb +23 -0
  48. data/lib/basic101/identity.rb +18 -0
  49. data/lib/basic101/if_statement.rb +31 -0
  50. data/lib/basic101/input.rb +44 -0
  51. data/lib/basic101/input_reader.rb +55 -0
  52. data/lib/basic101/input_statement.rb +46 -0
  53. data/lib/basic101/int_function.rb +17 -0
  54. data/lib/basic101/left_function.rb +19 -0
  55. data/lib/basic101/len_function.rb +18 -0
  56. data/lib/basic101/let_statement.rb +24 -0
  57. data/lib/basic101/line.rb +32 -0
  58. data/lib/basic101/log_function.rb +17 -0
  59. data/lib/basic101/main.rb +24 -0
  60. data/lib/basic101/mid_function.rb +20 -0
  61. data/lib/basic101/negate_operation.rb +21 -0
  62. data/lib/basic101/next_statement.rb +34 -0
  63. data/lib/basic101/not_operation.rb +23 -0
  64. data/lib/basic101/null_prompt_delimeter.rb +12 -0
  65. data/lib/basic101/null_transcript.rb +20 -0
  66. data/lib/basic101/numeric_identifier.rb +16 -0
  67. data/lib/basic101/on_goto_statement.rb +29 -0
  68. data/lib/basic101/output.rb +73 -0
  69. data/lib/basic101/parser.rb +457 -0
  70. data/lib/basic101/power_operation.rb +24 -0
  71. data/lib/basic101/print_comma.rb +20 -0
  72. data/lib/basic101/print_semicolon.rb +19 -0
  73. data/lib/basic101/print_statement.rb +33 -0
  74. data/lib/basic101/program.rb +100 -0
  75. data/lib/basic101/program_counter.rb +52 -0
  76. data/lib/basic101/prompt_delimeter.rb +13 -0
  77. data/lib/basic101/randomize_statement.rb +13 -0
  78. data/lib/basic101/read_statement.rb +25 -0
  79. data/lib/basic101/reference.rb +25 -0
  80. data/lib/basic101/remark_statement.rb +12 -0
  81. data/lib/basic101/restore_statement.rb +23 -0
  82. data/lib/basic101/return_statement.rb +16 -0
  83. data/lib/basic101/right_function.rb +19 -0
  84. data/lib/basic101/rnd_function.rb +24 -0
  85. data/lib/basic101/runtime.rb +132 -0
  86. data/lib/basic101/scalar_reference.rb +19 -0
  87. data/lib/basic101/sgn_function.rb +17 -0
  88. data/lib/basic101/sin_function.rb +17 -0
  89. data/lib/basic101/sqr_function.rb +17 -0
  90. data/lib/basic101/statement.rb +36 -0
  91. data/lib/basic101/stop_statement.rb +14 -0
  92. data/lib/basic101/str_function.rb +16 -0
  93. data/lib/basic101/string_identifier.rb +16 -0
  94. data/lib/basic101/tab.rb +18 -0
  95. data/lib/basic101/tab_function.rb +17 -0
  96. data/lib/basic101/tan_function.rb +17 -0
  97. data/lib/basic101/transcript.rb +37 -0
  98. data/lib/basic101/transform.rb +264 -0
  99. data/lib/basic101/user_defined_function.rb +54 -0
  100. data/lib/basic101/val_function.rb +16 -0
  101. data/lib/basic101.rb +93 -0
  102. data/rake_tasks/default.rake +1 -0
  103. data/rake_tasks/integration.rake +8 -0
  104. data/rake_tasks/jeweler.rake +28 -0
  105. data/rake_tasks/spec.rake +8 -0
  106. data/rake_tasks/test.rake +2 -0
  107. data/rake_tasks/yard.rake +3 -0
  108. data/test/integration/arguments.rb +25 -0
  109. data/test/integration/errors.rb +7 -0
  110. data/test/integration/integration_test.rb +28 -0
  111. data/test/integration/main.rb +49 -0
  112. data/test/integration/output_file.rb +40 -0
  113. data/test/integration/test.rb +135 -0
  114. data/test/integration/tests/basic_computer_games/23-match.bas +64 -0
  115. data/test/integration/tests/basic_computer_games/23-match.input +1 -0
  116. data/test/integration/tests/basic_computer_games/23-match.output +29 -0
  117. data/test/integration/tests/basic_computer_games/3dplot.bas +17 -0
  118. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  119. data/test/integration/tests/basic_computer_games/3dplot.output +47 -0
  120. data/test/integration/tests/basic_computer_games/aceyducy.bas +100 -0
  121. data/test/integration/tests/basic_computer_games/aceyducy.input +8 -0
  122. data/test/integration/tests/basic_computer_games/aceyducy.output +78 -0
  123. data/test/integration/tests/basic_computer_games/amazing.bas +138 -0
  124. data/test/integration/tests/basic_computer_games/amazing.input +1 -0
  125. data/test/integration/tests/basic_computer_games/amazing.output +32 -0
  126. data/test/integration/tests/basic_computer_games/animal.bas +71 -0
  127. data/test/integration/tests/basic_computer_games/animal.input +17 -0
  128. data/test/integration/tests/basic_computer_games/animal.output +38 -0
  129. data/test/integration/tests/basic_computer_games/awari.bas +70 -0
  130. data/test/integration/tests/basic_computer_games/awari.input +11 -0
  131. data/test/integration/tests/basic_computer_games/awari.output +117 -0
  132. data/test/integration/tests/basic_computer_games/bagels.bas +81 -0
  133. data/test/integration/tests/basic_computer_games/bagels.input +12 -0
  134. data/test/integration/tests/basic_computer_games/bagels.output +42 -0
  135. data/test/integration/tests/basic_computer_games/banner.bas +94 -0
  136. data/test/integration/tests/basic_computer_games/banner.input +6 -0
  137. data/test/integration/tests/basic_computer_games/banner.output +135 -0
  138. data/test/integration/tests/basic_computer_games/basketbl.bas +196 -0
  139. data/test/integration/tests/basic_computer_games/basketbl.input +46 -0
  140. data/test/integration/tests/basic_computer_games/basketbl.output +509 -0
  141. data/test/integration/tests/basic_computer_games/batnum.bas +90 -0
  142. data/test/integration/tests/basic_computer_games/batnum.input +14 -0
  143. data/test/integration/tests/basic_computer_games/batnum.output +67 -0
  144. data/test/integration/tests/basic_computer_games/battle.bas +196 -0
  145. data/test/integration/tests/basic_computer_games/battle.input +21 -0
  146. data/test/integration/tests/basic_computer_games/battle.output +118 -0
  147. data/test/integration/tests/basic_computer_games/blackjck.bas +321 -0
  148. data/test/integration/tests/basic_computer_games/blackjck.input +26 -0
  149. data/test/integration/tests/basic_computer_games/blackjck.output +144 -0
  150. data/test/integration/tests/basic_computer_games/bombard.bas +93 -0
  151. data/test/integration/tests/basic_computer_games/bombard.input +20 -0
  152. data/test/integration/tests/basic_computer_games/bombard.output +175 -0
  153. data/test/integration/tests/basic_computer_games/bounce.bas +53 -0
  154. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  155. data/test/integration/tests/basic_computer_games/bounce.output +15 -0
  156. data/test/integration/tests/basic_computer_games/bowling.bas +101 -0
  157. data/test/integration/tests/basic_computer_games/bowling.input +23 -0
  158. data/test/integration/tests/basic_computer_games/bowling.output +229 -0
  159. data/test/integration/tests/basic_computer_games/boxing.bas +142 -0
  160. data/test/integration/tests/basic_computer_games/boxing.input +8 -0
  161. data/test/integration/tests/basic_computer_games/boxing.output +47 -0
  162. data/test/integration/tests/basic_computer_games/bug.bas +256 -0
  163. data/test/integration/tests/basic_computer_games/bug.input +17 -0
  164. data/test/integration/tests/basic_computer_games/bug.output +847 -0
  165. data/test/integration/tests/basic_computer_games/bullfght.bas +193 -0
  166. data/test/integration/tests/basic_computer_games/bullfght.input +4 -0
  167. data/test/integration/tests/basic_computer_games/bullfght.output +60 -0
  168. data/test/integration/tests/basic_computer_games/bullseye.bas +37 -0
  169. data/test/integration/tests/basic_computer_games/bullseye.input +10 -0
  170. data/test/integration/tests/basic_computer_games/bullseye.output +79 -0
  171. data/test/integration/tests/basic_computer_games/bunny.bas +40 -0
  172. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  173. data/test/integration/tests/basic_computer_games/bunny.output +67 -0
  174. data/test/integration/tests/basic_computer_games/buzzword.bas +25 -0
  175. data/test/integration/tests/basic_computer_games/buzzword.input +4 -0
  176. data/test/integration/tests/basic_computer_games/buzzword.output +25 -0
  177. data/test/integration/tests/basic_computer_games/calendar.bas +58 -0
  178. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  179. data/test/integration/tests/basic_computer_games/calendar.output +213 -0
  180. data/test/integration/tests/basic_computer_games/change.bas +51 -0
  181. data/test/integration/tests/basic_computer_games/change.input +4 -0
  182. data/test/integration/tests/basic_computer_games/change.output +28 -0
  183. data/test/integration/tests/basic_computer_games/checkers.bas +82 -0
  184. data/test/integration/tests/basic_computer_games/checkers.input +74 -0
  185. data/test/integration/tests/basic_computer_games/checkers.output +673 -0
  186. data/test/integration/tests/basic_computer_games/chemist.bas +27 -0
  187. data/test/integration/tests/basic_computer_games/chemist.input +11 -0
  188. data/test/integration/tests/basic_computer_games/chemist.output +54 -0
  189. data/test/integration/tests/basic_computer_games/chief.bas +51 -0
  190. data/test/integration/tests/basic_computer_games/chief.input +5 -0
  191. data/test/integration/tests/basic_computer_games/chief.output +19 -0
  192. data/test/integration/tests/basic_computer_games/chomp.bas +104 -0
  193. data/test/integration/tests/basic_computer_games/chomp.input +15 -0
  194. data/test/integration/tests/basic_computer_games/chomp.output +159 -0
  195. data/test/integration/tests/basic_computer_games/combat.bas +124 -0
  196. data/test/integration/tests/basic_computer_games/combat.input +7 -0
  197. data/test/integration/tests/basic_computer_games/combat.output +33 -0
  198. data/test/integration/tests/basic_computer_games/craps.bas +82 -0
  199. data/test/integration/tests/basic_computer_games/craps.input +9 -0
  200. data/test/integration/tests/basic_computer_games/craps.output +51 -0
  201. data/test/integration/tests/basic_computer_games/cube.bas +161 -0
  202. data/test/integration/tests/basic_computer_games/cube.input +25 -0
  203. data/test/integration/tests/basic_computer_games/cube.output +72 -0
  204. data/test/integration/tests/basic_computer_games/depthchg.bas +33 -0
  205. data/test/integration/tests/basic_computer_games/depthchg.input +16 -0
  206. data/test/integration/tests/basic_computer_games/depthchg.output +83 -0
  207. data/test/integration/tests/basic_computer_games/diamond.bas +27 -0
  208. data/test/integration/tests/basic_computer_games/diamond.input +1 -0
  209. data/test/integration/tests/basic_computer_games/diamond.output +65 -0
  210. data/test/integration/tests/basic_computer_games/dice.bas +31 -0
  211. data/test/integration/tests/basic_computer_games/dice.input +4 -0
  212. data/test/integration/tests/basic_computer_games/dice.output +46 -0
  213. data/test/integration/tests/basic_computer_games/digits.bas +78 -0
  214. data/test/integration/tests/basic_computer_games/digits.input +5 -0
  215. data/test/integration/tests/basic_computer_games/digits.output +70 -0
  216. data/test/integration/tests/basic_computer_games/evenwin1.bas +128 -0
  217. data/test/integration/tests/basic_computer_games/evenwin1.input +13 -0
  218. data/test/integration/tests/basic_computer_games/evenwin1.output +116 -0
  219. data/test/integration/tests/basic_computer_games/evenwin2.bas +70 -0
  220. data/test/integration/tests/basic_computer_games/evenwin2.input +14 -0
  221. data/test/integration/tests/basic_computer_games/evenwin2.output +56 -0
  222. data/test/integration/tests/basic_computer_games/flipflop.bas +79 -0
  223. data/test/integration/tests/basic_computer_games/flipflop.input +8 -0
  224. data/test/integration/tests/basic_computer_games/flipflop.output +45 -0
  225. data/test/integration/tests/basic_computer_games/footbal1.bas +298 -0
  226. data/test/integration/tests/basic_computer_games/footbal1.input +13 -0
  227. data/test/integration/tests/basic_computer_games/footbal1.output +315 -0
  228. data/test/integration/tests/basic_computer_games/footbal2.bas +181 -0
  229. data/test/integration/tests/basic_computer_games/footbal2.input +23 -0
  230. data/test/integration/tests/basic_computer_games/footbal2.output +318 -0
  231. data/test/integration/tests/basic_computer_games/furtradr.bas +170 -0
  232. data/test/integration/tests/basic_computer_games/furtradr.input +20 -0
  233. data/test/integration/tests/basic_computer_games/furtradr.output +133 -0
  234. data/test/integration/tests/basic_computer_games/golf.bas +244 -0
  235. data/test/integration/tests/basic_computer_games/golf.input +11 -0
  236. data/test/integration/tests/basic_computer_games/golf.output +69 -0
  237. data/test/integration/tests/basic_computer_games/gomoko.bas +54 -0
  238. data/test/integration/tests/basic_computer_games/gomoko.input +6 -0
  239. data/test/integration/tests/basic_computer_games/gomoko.output +66 -0
  240. data/test/integration/tests/basic_computer_games/guess.bas +40 -0
  241. data/test/integration/tests/basic_computer_games/guess.input +8 -0
  242. data/test/integration/tests/basic_computer_games/guess.output +37 -0
  243. data/test/integration/tests/basic_computer_games/gunner.bas +52 -0
  244. data/test/integration/tests/basic_computer_games/gunner.input +18 -0
  245. data/test/integration/tests/basic_computer_games/gunner.output +91 -0
  246. data/test/integration/tests/basic_computer_games/hamurabi.bas +119 -0
  247. data/test/integration/tests/basic_computer_games/hamurabi.input +7 -0
  248. data/test/integration/tests/basic_computer_games/hamurabi.output +51 -0
  249. data/test/integration/tests/basic_computer_games/hangman.bas +81 -0
  250. data/test/integration/tests/basic_computer_games/hangman.input +69 -0
  251. data/test/integration/tests/basic_computer_games/hangman.output +889 -0
  252. data/test/integration/tests/basic_computer_games/hello.bas +83 -0
  253. data/test/integration/tests/basic_computer_games/hello.input +7 -0
  254. data/test/integration/tests/basic_computer_games/hello.output +46 -0
  255. data/test/integration/tests/basic_computer_games/hexapawn.bas +174 -0
  256. data/test/integration/tests/basic_computer_games/hexapawn.input +38 -0
  257. data/test/integration/tests/basic_computer_games/hexapawn.output +521 -0
  258. data/test/integration/tests/basic_computer_games/hi-q.bas +135 -0
  259. data/test/integration/tests/basic_computer_games/hi-q.input +14 -0
  260. data/test/integration/tests/basic_computer_games/hi-q.output +115 -0
  261. data/test/integration/tests/basic_computer_games/hilo.bas +29 -0
  262. data/test/integration/tests/basic_computer_games/hilo.input +20 -0
  263. data/test/integration/tests/basic_computer_games/hilo.output +76 -0
  264. data/test/integration/tests/basic_computer_games/hockey.bas +210 -0
  265. data/test/integration/tests/basic_computer_games/hockey.input +59 -0
  266. data/test/integration/tests/basic_computer_games/hockey.output +243 -0
  267. data/test/integration/tests/basic_computer_games/horsrace.bas +130 -0
  268. data/test/integration/tests/basic_computer_games/horsrace.input +11 -0
  269. data/test/integration/tests/basic_computer_games/horsrace.output +517 -0
  270. data/test/integration/tests/basic_computer_games/hurkle.bas +51 -0
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  284. data/test/integration/tests/basic_computer_games/letter.output +123 -0
  285. data/test/integration/tests/basic_computer_games/life.bas +66 -0
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  287. data/test/integration/tests/basic_computer_games/life.options +1 -0
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  297. data/test/integration/tests/basic_computer_games/love.output +67 -0
  298. data/test/integration/tests/basic_computer_games/lunar.bas +48 -0
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  301. data/test/integration/tests/basic_computer_games/mastrmnd.bas +232 -0
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  304. data/test/integration/tests/basic_computer_games/mathdice.bas +60 -0
  305. data/test/integration/tests/basic_computer_games/mathdice.input +4 -0
  306. data/test/integration/tests/basic_computer_games/mathdice.output +86 -0
  307. data/test/integration/tests/basic_computer_games/mugwump.bas +56 -0
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  309. data/test/integration/tests/basic_computer_games/mugwump.output +139 -0
  310. data/test/integration/tests/basic_computer_games/name.bas +25 -0
  311. data/test/integration/tests/basic_computer_games/name.input +2 -0
  312. data/test/integration/tests/basic_computer_games/name.output +22 -0
  313. data/test/integration/tests/basic_computer_games/nicoma.bas +34 -0
  314. data/test/integration/tests/basic_computer_games/nicoma.input +8 -0
  315. data/test/integration/tests/basic_computer_games/nicoma.output +36 -0
  316. data/test/integration/tests/basic_computer_games/nim.bas +156 -0
  317. data/test/integration/tests/basic_computer_games/nim.input +8 -0
  318. data/test/integration/tests/basic_computer_games/nim.output +30 -0
  319. data/test/integration/tests/basic_computer_games/number.bas +37 -0
  320. data/test/integration/tests/basic_computer_games/number.input +19 -0
  321. data/test/integration/tests/basic_computer_games/number.output +73 -0
  322. data/test/integration/tests/basic_computer_games/onecheck.bas +86 -0
  323. data/test/integration/tests/basic_computer_games/onecheck.input +6 -0
  324. data/test/integration/tests/basic_computer_games/onecheck.output +77 -0
  325. data/test/integration/tests/basic_computer_games/orbit.bas +96 -0
  326. data/test/integration/tests/basic_computer_games/orbit.input +10 -0
  327. data/test/integration/tests/basic_computer_games/orbit.output +113 -0
  328. data/test/integration/tests/basic_computer_games/pizza.bas +68 -0
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@@ -0,0 +1,127 @@
1
+ 10 REM INSTRUCTIONS FOR "SUPER STARTREK" MAR 5, 1978
2
+ 20 FOR I=1 TO 12:PRINT:NEXT I
3
+ 21 PRINT TAB(10);"*************************************"
4
+ 22 PRINT TAB(10);"* *"
5
+ 23 PRINT TAB(10);"* *"
6
+ 30 PRINT TAB(10);"* * * SUPER STAR TREK * * *"
7
+ 31 PRINT TAB(10);"* *"
8
+ 32 PRINT TAB(10);"* *"
9
+ 35 PRINT TAB(10);"*************************************"
10
+ 36 FOR I=1 TO 8:PRINT:NEXT I
11
+ 40 INPUT "DO YOU NEED INSTRUCTIONS (Y/N)";K$:IF K$="N" THEN 2000
12
+ 44 PRINT
13
+ 45 REM PRINT "TURN THE TTY ON-LINE AND HIT ANY KEY EXCEPT RETURN"
14
+ 46 REM IF INP(1)=13 THEN 46
15
+ 50 REM POKE 1229,2:POKE 1237,3:NULL 1
16
+ 90 PRINT" INSTRUCTIONS FOR 'SUPER STAR TREK'"
17
+ 100 PRINT
18
+ 110 PRINT"1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL"
19
+ 120 PRINT" COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX)."
20
+ 130 PRINT"2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT"
21
+ 140 PRINT" LIST OF THE LEGAL COMMANDS PRINTED OUT."
22
+ 150 PRINT"3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE"
23
+ 160 PRINT" 'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.) IF YOU"
24
+ 170 PRINT" TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND"
25
+ 180 PRINT" WILL BE ABORTED"
26
+ 190 PRINT
27
+ 270 PRINT" THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,"
28
+ 280 PRINT"AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID."
29
+ 290 PRINT
30
+ 300 PRINT" YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE"
31
+ 310 PRINT"GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP"
32
+ 320 PRINT"\ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF"
33
+ 330 PRINT"KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF"
34
+ 340 PRINT"PLANETS."
35
+ 360 PRINT
36
+ 370 PRINT" YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN"
37
+ 380 PRINT"OF THE STARSHIP ENTERPRISE:"
38
+ 385 PRINT
39
+ 390 PRINT"\NAV\ COMMAND = WARP ENGINE CONTROL --"
40
+ 400 PRINT" COURSE IS IN A CIRCULAR NUMERICAL 4 3 2"
41
+ 410 PRINT" VECTOR ARRANGEMENT AS SHOWN . . ."
42
+ 420 PRINT" INTEGER AND REAL VALUES MAY BE ..."
43
+ 430 PRINT" USED. (THUS COURSE 1.5 IS HALF- 5 ---*--- 1"
44
+ 440 PRINT" WAY BETWEEN 1 AND 2 ..."
45
+ 450 PRINT" . . ."
46
+ 460 PRINT" VALUES MAY APPROACH 9.0, WHICH 6 7 8"
47
+ 470 PRINT" ITSELF IS EQUIVALENT TO 1.0"
48
+ 480 PRINT" COURSE"
49
+ 490 PRINT" ONE WARP FACTOR IS THE SIZE OF "
50
+ 500 PRINT" ONE QUADTANT. THEREFORE, TO GET"
51
+ 510 PRINT" FROM QUADRANT 6,5 TO 5,5, YOU WOULD"
52
+ 520 PRINT" USE COURSE 3, WARP FACTOR 1."
53
+ 530 PRINT
54
+ 540 PRINT"\SRS\ COMMAND = SHORT RANGE SENSOR SCAN"
55
+ 550 PRINT" SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT."
56
+ 555 PRINT
57
+ 560 PRINT" SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:"
58
+ 570 PRINT" <*> = YOUR STARSHIP'S POSITION"
59
+ 580 PRINT" +K+ = KLINGON BATTLE CRUISER"
60
+ 590 PRINT" >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)"
61
+ 600 PRINT" * = STAR"
62
+ 605 PRINT
63
+ 610 PRINT" A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED."
64
+ 620 PRINT
65
+ 640 PRINT"\LRS\ COMMAND = LONG RANGE SENSOR SCAN"
66
+ 650 PRINT" SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE"
67
+ 660 PRINT" OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)"
68
+ 670 PRINT" THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT"
69
+ 680 PRINT" IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF"
70
+ 690 PRINT" STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF"
71
+ 700 PRINT" KLINGONS."
72
+ 705 PRINT
73
+ 706 PRINT" EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS."
74
+ 710 PRINT
75
+ 720 PRINT"\PHA\ COMMAND = PHASER CONTROL."
76
+ 730 PRINT" ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY "
77
+ 740 PRINT" ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO"
78
+ 750 PRINT" DEPLETE THEIR SHIELD POWER. (REMBER, KLINGONS HAVE"
79
+ 760 PRINT" PHASERS TOO!)"
80
+ 770 PRINT
81
+ 780 PRINT"\TOR\ COMMAND = PHOTON TORPEDO CONTROL"
82
+ 790 PRINT" TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL"
83
+ 800 PRINT" IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND"
84
+ 810 PRINT" CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO"
85
+ 820 PRINT" HIS PHASER FIRE. IN EITHER CASE, YOU ARE ALSO SUBJECT TO "
86
+ 825 PRINT" THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT."
87
+ 830 PRINT
88
+ 835 PRINT" THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO "
89
+ 840 PRINT" COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)"
90
+ 850 PRINT
91
+ 860 PRINT"\SHE\ COMMAND = SHIELD CONTROL"
92
+ 870 PRINT" DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE"
93
+ 880 PRINT" SHIELDS. ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE"
94
+ 890 PRINT" THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY"
95
+ 900 PRINT
96
+ 910 PRINT"\DAM\ COMMAND = DAMMAGE CONTROL REPORT"
97
+ 920 PRINT" GIVES THE STATE OF REPAIR OF ALL DEVICES. WHERE A NEGATIVE"
98
+ 930 PRINT" 'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY"
99
+ 940 PRINT" DAMAGED."
100
+ 950 PRINT
101
+ 960 PRINT"\COM\ COMMAND = LIBRARY-COMPUTER"
102
+ 970 PRINT" THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:"
103
+ 980 PRINT" OPTION 0 = CUMULATIVE GALACTIC RECORD"
104
+ 990 PRINT" THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL"
105
+ 1000 PRINT" PREVIOUS SHORT AND LONG RANGE SENSOR SCANS"
106
+ 1010 PRINT" OPTION 1 = STATUS REPORT"
107
+ 1020 PRINT" THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,"
108
+ 1030 PRINT" AND STARBASES REMAINING IN THE GAME."
109
+ 1040 PRINT" OPTION 2 = PHOTON TORPEDO DATA"
110
+ 1050 PRINT" WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE"
111
+ 1060 PRINT" TO ALL KLINGONS IN YOUR QUADRANT"
112
+ 1070 PRINT" OPTION 3 = STARBASE NAV DATA"
113
+ 1080 PRINT" THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY "
114
+ 1090 PRINT" STARBASE WITHIN YOUR QUADRANT"
115
+ 1100 PRINT" OPTION 4 = DIRECTION/DISTANCE CALCULATOR"
116
+ 1110 PRINT" THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR"
117
+ 1120 PRINT" DIRECTION/DISTANCE CALCULATIONS"
118
+ 1130 PRINT" OPTION 5 = GALACTIC /REGION NAME/ MAP"
119
+ 1140 PRINT" THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR "
120
+ 1150 PRINT" GALACTIC REGIONS REFERRED TO IN THE GAME."
121
+ 1990 REM POKE 1229,0:POKE 1237,1:NULL 0
122
+ 2000 REM PRINT:PRINT:PRINT
123
+ 2010 REM PRINT "TURN CASSETTE PLAYER ON AND HIT ANY KEY EXCEPT RETURN"
124
+ 2020 REM IF INP(1)=13 THEN 2020
125
+ 2030 REM PRINT
126
+ 2040 REM PRINT "TURN CASSETTE PLAYER OFF AND "
127
+ 2050 REM PRINT "TYPE 'RUN' WHEN COMPUTER PRINTS 'OK'"
@@ -0,0 +1,134 @@
1
+
2
+
3
+
4
+
5
+
6
+
7
+
8
+
9
+
10
+
11
+
12
+
13
+ *************************************
14
+ * *
15
+ * *
16
+ * * * SUPER STAR TREK * * *
17
+ * *
18
+ * *
19
+ *************************************
20
+
21
+
22
+
23
+
24
+
25
+
26
+
27
+
28
+ DO YOU NEED INSTRUCTIONS (Y/N)? Y
29
+
30
+ INSTRUCTIONS FOR 'SUPER STAR TREK'
31
+
32
+ 1. WHEN YOU SEE \COMMAND ?\ PRINTED, ENTER ONE OF THE LEGAL
33
+ COMMANDS (NAV,SRS,LRS,PHA,TOR,SHE,DAM,COM, OR XXX).
34
+ 2. IF YOU SHOULD TYPE IN AN ILLEGAL COMMAND, YOU'LL GET A SHORT
35
+ LIST OF THE LEGAL COMMANDS PRINTED OUT.
36
+ 3. SOME COMMANDS REQUIRE YOU TO ENTER DATA (FOR EXAMPLE, THE
37
+ 'NAV' COMMAND COMES BACK WITH 'COURSE (1-9) ?'.) IF YOU
38
+ TYPE IN ILLEGAL DATA (LIKE NEGATIVE NUMBERS), THAN COMMAND
39
+ WILL BE ABORTED
40
+
41
+ THE GALAXY IS DIVIDED INTO AN 8 X 8 QUADRANT GRID,
42
+ AND EACH QUADRANT IS FURTHER DIVIDED INTO AN 8 X 8 SECTOR GRID.
43
+
44
+ YOU WILL BE ASSIGNED A STARTING POINT SOMEWHERE IN THE
45
+ GALAXY TO BEGIN A TOUR OF DUTY AS COMANDER OF THE STARSHIP
46
+ \ENTERPRISE\; YOUR MISSION: TO SEEK AND DESTROY THE FLEET OF
47
+ KLINGON WARWHIPS WHICH ARE MENACING THE UNITED FEDERATION OF
48
+ PLANETS.
49
+
50
+ YOU HAVE THE FOLLOWING COMMANDS AVAILABLE TO YOU AS CAPTAIN
51
+ OF THE STARSHIP ENTERPRISE:
52
+
53
+ \NAV\ COMMAND = WARP ENGINE CONTROL --
54
+ COURSE IS IN A CIRCULAR NUMERICAL 4 3 2
55
+ VECTOR ARRANGEMENT AS SHOWN . . .
56
+ INTEGER AND REAL VALUES MAY BE ...
57
+ USED. (THUS COURSE 1.5 IS HALF- 5 ---*--- 1
58
+ WAY BETWEEN 1 AND 2 ...
59
+ . . .
60
+ VALUES MAY APPROACH 9.0, WHICH 6 7 8
61
+ ITSELF IS EQUIVALENT TO 1.0
62
+ COURSE
63
+ ONE WARP FACTOR IS THE SIZE OF
64
+ ONE QUADTANT. THEREFORE, TO GET
65
+ FROM QUADRANT 6,5 TO 5,5, YOU WOULD
66
+ USE COURSE 3, WARP FACTOR 1.
67
+
68
+ \SRS\ COMMAND = SHORT RANGE SENSOR SCAN
69
+ SHOWS YOU A SCAN OF YOUR PRESENT QUADRANT.
70
+
71
+ SYMBOLOGY ON YOUR SENSOR SCREEN IS AS FOLLOWS:
72
+ <*> = YOUR STARSHIP'S POSITION
73
+ +K+ = KLINGON BATTLE CRUISER
74
+ >!< = FEDERATION STARBASE (REFUEL/REPAIR/RE-ARM HERE!)
75
+ * = STAR
76
+
77
+ A CONDENSED 'STATUS REPORT' WILL ALSO BE PRESENTED.
78
+
79
+ \LRS\ COMMAND = LONG RANGE SENSOR SCAN
80
+ SHOWS CONDITIONS IN SPACE FOR ONE QUADRANT ON EACH SIDE
81
+ OF THE ENTERPRISE (WHICH IS IN THE MIDDLE OF THE SCAN)
82
+ THE SCAN IS CODED IN THE FORM \###\, WHERE TH UNITS DIGIT
83
+ IS THE NUMBER OF STARS, THE TENS DIGIT IS THE NUMBER OF
84
+ STARBASES, AND THE HUNDRESDS DIGIT IS THE NUMBER OF
85
+ KLINGONS.
86
+
87
+ EXAMPLE - 207 = 2 KLINGONS, NO STARBASES, & 7 STARS.
88
+
89
+ \PHA\ COMMAND = PHASER CONTROL.
90
+ ALLOWS YOU TO DESTROY THE KLINGON BATTLE CRUISERS BY
91
+ ZAPPING THEM WITH SUITABLY LARGE UNITS OF ENERGY TO
92
+ DEPLETE THEIR SHIELD POWER. (REMBER, KLINGONS HAVE
93
+ PHASERS TOO!)
94
+
95
+ \TOR\ COMMAND = PHOTON TORPEDO CONTROL
96
+ TORPEDO COURSE IS THE SAME AS USED IN WARP ENGINE CONTROL
97
+ IF YOU HIT THE KLINGON VESSEL, HE IS DESTROYED AND
98
+ CANNOT FIRE BACK AT YOU. IF YOU MISS, YOU ARE SUBJECT TO
99
+ HIS PHASER FIRE. IN EITHER CASE, YOU ARE ALSO SUBJECT TO
100
+ THE PHASER FIRE OF ALL OTHER KLINGONS IN THE QUADRANT.
101
+
102
+ THE LIBRARY-COMPUTER (\COM\ COMMAND) HAS AN OPTION TO
103
+ COMPUTE TORPEDO TRAJECTORY FOR YOU (OPTION 2)
104
+
105
+ \SHE\ COMMAND = SHIELD CONTROL
106
+ DEFINES THE NUMBER OF ENERGY UNITS TO BE ASSIGNED TO THE
107
+ SHIELDS. ENERGY IS TAKEN FROM TOTAL SHIP'S ENERGY. NOTE
108
+ THAN THE STATUS DISPLAY TOTAL ENERGY INCLUDES SHIELD ENERGY
109
+
110
+ \DAM\ COMMAND = DAMMAGE CONTROL REPORT
111
+ GIVES THE STATE OF REPAIR OF ALL DEVICES. WHERE A NEGATIVE
112
+ 'STATE OF REPAIR' SHOWS THAT THE DEVICE IS TEMPORARILY
113
+ DAMAGED.
114
+
115
+ \COM\ COMMAND = LIBRARY-COMPUTER
116
+ THE LIBRARY-COMPUTER CONTAINS SIX OPTIONS:
117
+ OPTION 0 = CUMULATIVE GALACTIC RECORD
118
+ THIS OPTION SHOWES COMPUTER MEMORY OF THE RESULTS OF ALL
119
+ PREVIOUS SHORT AND LONG RANGE SENSOR SCANS
120
+ OPTION 1 = STATUS REPORT
121
+ THIS OPTION SHOWS THE NUMBER OF KLINGONS, STARDATES,
122
+ AND STARBASES REMAINING IN THE GAME.
123
+ OPTION 2 = PHOTON TORPEDO DATA
124
+ WHICH GIVES DIRECTIONS AND DISTANCE FROM THE ENTERPRISE
125
+ TO ALL KLINGONS IN YOUR QUADRANT
126
+ OPTION 3 = STARBASE NAV DATA
127
+ THIS OPTION GIVES DIRECTION AND DISTANCE TO ANY
128
+ STARBASE WITHIN YOUR QUADRANT
129
+ OPTION 4 = DIRECTION/DISTANCE CALCULATOR
130
+ THIS OPTION ALLOWS YOU TO ENTER COORDINATES FOR
131
+ DIRECTION/DISTANCE CALCULATIONS
132
+ OPTION 5 = GALACTIC /REGION NAME/ MAP
133
+ THIS OPTION PRINTS THE NAMES OF THE SIXTEEN MAJOR
134
+ GALACTIC REGIONS REFERRED TO IN THE GAME.
@@ -0,0 +1,53 @@
1
+ 2 PRINT TAB(33);"SYNONYM"
2
+ 4 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 6 PRINT: PRINT: PRINT
4
+ 10 DIM R$(5),W$(10),L(30),R(30)
5
+ 20 R$(1)="RIGHT": R$(2)="CORRECT": R$(3)="FINE": R$(4)="GOOD!"
6
+ 30 R$(5)="CHECK"
7
+ 70 C=0
8
+ 90 PRINT "A SYNONYM OF A WORD MEANS ANOTHER WORD IN THE ENGLISH"
9
+ 100 PRINT "LANGUAGE WHICH HAS THE SAME OR VERY NEARLY THE SAME";
10
+ 110 PRINT " MEANING."
11
+ 130 PRINT "I CHOOSE A WORD -- YOU TYPE A SYNONYM."
12
+ 140 PRINT "IF YOU CAN'T THINK OF A SYNONYM, TYPE THE WORD 'HELP'"
13
+ 145 PRINT "AND I WILL TELL YOU A SYNONYM.": PRINT
14
+ 150 RESTORE: C=C+1: READ N
15
+ 160 IF C>N THEN 420
16
+ 170 N1=INT(RND(1)*N+1)
17
+ 174 IF R(N1)=1 THEN 170
18
+ 176 R(N1)=1
19
+ 180 FOR I=1 TO N1
20
+ 190 READ N2
21
+ 200 FOR J=1 TO N2
22
+ 210 READ W$(J)
23
+ 220 NEXT J
24
+ 230 NEXT I
25
+ 232 FOR J=1 TO N2: L(J)=J: NEXT J
26
+ 235 L(0)=N2: G=1: PRINT
27
+ 237 L(G)=L(L(0)): L(0)=N2-1: PRINT
28
+ 240 PRINT " WHAT IS A SYNONYM OF ";W$(G);: INPUT A$
29
+ 250 IF A$="HELP" THEN 340
30
+ 260 FOR K=1 TO N2
31
+ 270 IF G=K THEN 290
32
+ 280 IF A$=W$(K) THEN 320
33
+ 290 NEXT K
34
+ 300 PRINT " TRY AGAIN.": GOTO 240
35
+ 320 PRINT R$(INT(RND(1)*5+1)): GOTO 150
36
+ 340 G1=INT(RND(1)*L(0)+1)
37
+ 360 PRINT "**** A SYNONYM OF ";W$(G);" IS ";W$(L(G1));".": PRINT
38
+ 370 L(G1)=L(L(0)): L(0)=L(0)-1: GOTO 240
39
+ 420 PRINT: PRINT "SYNONYM DRILL COMPLETED.": GOTO 999
40
+ 500 DATA 10
41
+ 510 DATA 5,"FIRST","START","BEGINNING","ONSET","INITIAL"
42
+ 520 DATA 5,"SIMILAR","ALIKE","SAME","LIKE","RESEMBLING"
43
+ 530 DATA 5,"MODEL","PATTERN","PROTOTYPE","STANDARD","CRITERION"
44
+ 540 DATA 5,"SMALL","INSIGNIFICANT","LITTLE","TINY","MINUTE"
45
+ 550 DATA 6,"STOP","HALT","STAY","ARREST","CHECK","STANDSTILL"
46
+ 560 DATA 6,"HOUSE","DWELLING","RESIDENCE","DOMICILE","LODGING"
47
+ 565 DATA "HABITATION"
48
+ 570 DATA 7,"PIT","HOLE","HOLLOW","WELL","GULF","CHASM","ABYSS"
49
+ 580 DATA 7,"PUSH","SHOVE","THRUST","PROD","POKE","BUTT","PRESS"
50
+ 590 DATA 6,"RED","ROUGE","SCARLET","CRIMSON","FLAME","RUBY"
51
+ 600 DATA 7,"PAIN","SUFFERING","HURT","MISERY","DISTRESS","ACHE"
52
+ 605 DATA "DISCOMFORT"
53
+ 999 END
@@ -0,0 +1,13 @@
1
+ DWELLING
2
+ HOLE
3
+ HALT
4
+ COMMUNIST
5
+ MAGENTA
6
+ HELP
7
+ FLAME
8
+ SHOVE
9
+ HURT
10
+ SUPERIOR
11
+ ALPHA
12
+ HELP
13
+ INITIAL
@@ -0,0 +1,57 @@
1
+ SYNONYM
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ A SYNONYM OF A WORD MEANS ANOTHER WORD IN THE ENGLISH
7
+ LANGUAGE WHICH HAS THE SAME OR VERY NEARLY THE SAME MEANING.
8
+ I CHOOSE A WORD -- YOU TYPE A SYNONYM.
9
+ IF YOU CAN'T THINK OF A SYNONYM, TYPE THE WORD 'HELP'
10
+ AND I WILL TELL YOU A SYNONYM.
11
+
12
+
13
+
14
+ WHAT IS A SYNONYM OF HOUSE? DWELLING
15
+ GOOD!
16
+
17
+
18
+ WHAT IS A SYNONYM OF PIT? HOLE
19
+ FINE
20
+
21
+
22
+ WHAT IS A SYNONYM OF STOP? HALT
23
+ GOOD!
24
+
25
+
26
+ WHAT IS A SYNONYM OF RED? COMMUNIST
27
+ TRY AGAIN.
28
+ WHAT IS A SYNONYM OF RED? MAGENTA
29
+ TRY AGAIN.
30
+ WHAT IS A SYNONYM OF RED? HELP
31
+ **** A SYNONYM OF RED IS FLAME.
32
+
33
+ WHAT IS A SYNONYM OF RED? FLAME
34
+ CORRECT
35
+
36
+
37
+ WHAT IS A SYNONYM OF PUSH? SHOVE
38
+ FINE
39
+
40
+
41
+ WHAT IS A SYNONYM OF PAIN? HURT
42
+ RIGHT
43
+
44
+
45
+ WHAT IS A SYNONYM OF FIRST? SUPERIOR
46
+ TRY AGAIN.
47
+ WHAT IS A SYNONYM OF FIRST? ALPHA
48
+ TRY AGAIN.
49
+ WHAT IS A SYNONYM OF FIRST? HELP
50
+ **** A SYNONYM OF FIRST IS INITIAL.
51
+
52
+ WHAT IS A SYNONYM OF FIRST? INITIAL
53
+ CHECK
54
+
55
+
56
+ WHAT IS A SYNONYM OF SIMILAR?
57
+ Error on line 240: No more input
@@ -0,0 +1,51 @@
1
+ 10 PRINT TAB(33);"TARGET"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT: PRINT: PRINT
4
+ 100 R=1: R1=57.296: P=3.14159
5
+ 110 PRINT "YOU ARE THE WEAPONS OFFICER ON THE STARSHIP ENTERPRISE"
6
+ 120 PRINT "AND THIS IS A TEST TO SEE HOW ACCURATE A SHOT YOU"
7
+ 130 PRINT "ARE IN A THREE-DIMENSIONAL RANGE. YOU WILL BE TOLD"
8
+ 140 PRINT "THE RADIAN OFFSET FOR THE X AND Z AXES, THE LOCATION"
9
+ 150 PRINT "OF THE TARGET IN THREE DIMENSIONAL RECTANGULAR COORDINATES,"
10
+ 160 PRINT "THE APPROXIMATE NUMBER OF DEGREES FROM THE X AND Z"
11
+ 170 PRINT "AXES, AND THE APPROXIMATE DISTANCE TO THE TARGET."
12
+ 180 PRINT "YOU WILL THEN PROCEEED TO SHOOT AT THE TARGET UNTIL IT IS"
13
+ 190 PRINT "DESTROYED!": PRINT: PRINT "GOOD LUCK!!":PRINT: PRINT
14
+ 220 A=RND(1)*2*P: B=RND(1)*2*P: Q=INT(A*R1): W=INT(B*R1)
15
+ 260 PRINT "RADIANS FROM X AXIS =";A;" FROM Z AXIS =";B
16
+ 280 P1=100000*RND(1)+RND(1): X=SIN(B)*COS(A)*P1: Y=SIN(B)*SIN(A)*P1
17
+ 290 Z=COS(B)*P1
18
+ 340 PRINT "TARGET SIGHTED: APPROXIMATE COORDINATES: X=";X;" Y=";Y;" Z=";Z
19
+ 345 R=R+1: IF R>5 THEN 390
20
+ 350 ON R GOTO 355,360,365,370,375
21
+ 355 P3=INT(P1*.05)*20: GOTO 390
22
+ 360 P3=INT(P1*.1)*10: GOTO 390
23
+ 365 P3=INT(P1*.5)*2: GOTO 390
24
+ 370 P3=INT(P1): GOTO 390
25
+ 375 P3=P1
26
+ 390 PRINT " ESTIMATED DISTANCE:";P3
27
+ 400 PRINT:PRINT "INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE";
28
+ 405 INPUT A1,B1,P2
29
+ 410 PRINT: IF P2<20 THEN PRINT "YOU BLEW YOURSELF UP!!": GOTO 580
30
+ 420 A1=A1/R1: B1=B1/R1: PRINT "RADIANS FROM X AXIS =";A1;" ";
31
+ 425 PRINT "FROM Z AXIS =";B1
32
+ 480 X1=P2*SIN(B1)*COS(A1): Y1=P2*SIN(B1)*SIN(A1): Z1=P2*COS(B1)
33
+ 510 D=((X1-X)^2+(Y1-Y)^2+(Z1-Z)^2)^(1/2)
34
+ 520 IF D>20 THEN 670
35
+ 530 PRINT: PRINT " * * * HIT * * * TARGET IS NON-FUNCTIONAL": PRINT
36
+ 550 PRINT "DISTANCE OF EXPLOSION FROM TARGET WAS";D;"KILOMETERS."
37
+ 570 PRINT: PRINT "MISSION ACCOMPLISHED IN ";R;" SHOTS."
38
+ 580 R=0: FOR I=1 TO 5: PRINT: NEXT I: PRINT "NEXT TARGET...": PRINT
39
+ 590 GOTO 220
40
+ 670 X2=X1-X: Y2=Y1-Y: Z2=Z1-Z: IF X2<0 THEN 730
41
+ 710 PRINT "SHOT IN FRONT OF TARGET";X2;"KILOMETERS.": GOTO 740
42
+ 730 PRINT "SHOT BEHIND TARGET";-X2;"KILOMETERS."
43
+ 740 IF Y2<0 THEN 770
44
+ 750 PRINT "SHOT TO LEFT OF TARGET";Y2;"KILOMETERS.": GOTO 780
45
+ 770 PRINT "SHOT TO RIGHT OF TARGET";-Y2;"KILOMETERS."
46
+ 780 IF Z2<0 THEN 810
47
+ 790 PRINT "SHOT ABOVE TARGET";Z2;"KILOMETERS.": GOTO 820
48
+ 810 PRINT "SHOT BELOW TARGET";-Z2;"KILOMETERS."
49
+ 820 PRINT "APPROX POSITION OF EXPLOSION: X=";X1;" Y=";Y1;" Z=";Z1
50
+ 830 PRINT " DISTANCE FROM TARGET =";D: PRINT: PRINT: PRINT: GOTO 345
51
+ 999 END
@@ -0,0 +1,39 @@
1
+ TARGET
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ YOU ARE THE WEAPONS OFFICER ON THE STARSHIP ENTERPRISE
7
+ AND THIS IS A TEST TO SEE HOW ACCURATE A SHOT YOU
8
+ ARE IN A THREE-DIMENSIONAL RANGE. YOU WILL BE TOLD
9
+ THE RADIAN OFFSET FOR THE X AND Z AXES, THE LOCATION
10
+ OF THE TARGET IN THREE DIMENSIONAL RECTANGULAR COORDINATES,
11
+ THE APPROXIMATE NUMBER OF DEGREES FROM THE X AND Z
12
+ AXES, AND THE APPROXIMATE DISTANCE TO THE TARGET.
13
+ YOU WILL THEN PROCEEED TO SHOOT AT THE TARGET UNTIL IT IS
14
+ DESTROYED!
15
+
16
+ GOOD LUCK!!
17
+
18
+
19
+ RADIANS FROM X AXIS = 3.448294 FROM Z AXIS = 4.493664
20
+ TARGET SIGHTED: APPROXIMATE COORDINATES: X= 56094.95 Y= 17764.95 Z=-13079.22
21
+ ESTIMATED DISTANCE: 60270
22
+
23
+ INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE? 0
24
+ Too few items, try again
25
+ ? 0,10,20
26
+
27
+ RADIANS FROM X AXIS = 0 FROM Z AXIS = 0.1745323
28
+ SHOT BEHIND TARGET 56091.48 KILOMETERS.
29
+ SHOT TO RIGHT OF TARGET 17764.95 KILOMETERS.
30
+ SHOT ABOVE TARGET 13098.91 KILOMETERS.
31
+ APPROX POSITION OF EXPLOSION: X= 3.47295 Y= 0 Z= 19.69616
32
+ DISTANCE FROM TARGET = 60277.93
33
+
34
+
35
+
36
+ ESTIMATED DISTANCE: 60276
37
+
38
+ INPUT ANGLE DEVIATION FROM X, DEVIATION FROM Z, DISTANCE?
39
+ Error on line 405: No more input
@@ -0,0 +1,69 @@
1
+ 10 PRINT TAB(30);"TIC TAC TOE"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT:PRINT:PRINT
4
+ 50 REM
5
+ 100 REM THIS PROGRAM PLAYS TIC TAC TOE
6
+ 110 REM THE MACHINE GOES FIRST
7
+ 120 PRINT "THE GAME BOARD IS NUMBERED:": PRINT
8
+ 130 PRINT "1 2 3": PRINT "8 9 4": PRINT "7 6 5"
9
+ 140 PRINT
10
+ 150 REM
11
+ 160 REM
12
+ 170 REM
13
+ 180 DEF FNM(X)=X-8*INT((X-1)/8)
14
+ 190 REM
15
+ 200 REM MAIN PROGRAM
16
+ 210 PRINT
17
+ 220 PRINT
18
+ 230 A=9
19
+ 240 M=A
20
+ 250 GOSUB 650
21
+ 260 P=M
22
+ 270 B=FNM(P+1)
23
+ 280 M=B
24
+ 290 GOSUB 650
25
+ 300 Q=M
26
+ 310 IF Q=FNM(B+4) THEN 360
27
+ 320 C=FNM(B+4)
28
+ 330 M=C
29
+ 340 GOSUB 700
30
+ 350 GOTO 730
31
+ 360 C=FNM(B+2)
32
+ 370 M=C
33
+ 380 GOSUB 650
34
+ 390 R=M
35
+ 400 IF R=FNM(C+4) THEN 450
36
+ 410 D=FNM(C+4)
37
+ 420 M=D
38
+ 430 GOSUB 700
39
+ 440 GOTO 730
40
+ 450 IF P/2<>INT(P/2) THEN 500
41
+ 460 D=FNM(C+7)
42
+ 470 M=D
43
+ 480 GOSUB 700
44
+ 490 GOTO 730
45
+ 500 D=FNM(C+3)
46
+ 510 M=D
47
+ 520 GOSUB 650
48
+ 530 S=M
49
+ 540 IF S=FNM(D+4) THEN 590
50
+ 550 E=FNM(D+4)
51
+ 560 M=E
52
+ 570 GOSUB 700
53
+ 580 REM
54
+ 590 E=FNM(D+6)
55
+ 600 M=E
56
+ 610 GOSUB 700
57
+ 620 PRINT "THE GAME IS A DRAW."
58
+ 630 GOTO 210
59
+ 640 REM
60
+ 650 GOSUB 700
61
+ 660 PRINT "YOUR MOVE";
62
+ 670 INPUT M
63
+ 680 RETURN
64
+ 700 PRINT "COMPUTER MOVES";M
65
+ 710 RETURN
66
+ 720 REM
67
+ 730 PRINT "AND WINS ********"
68
+ 740 GOTO 210
69
+ 750 END
@@ -0,0 +1,10 @@
1
+ 7
2
+ 4
3
+ 6
4
+ 1
5
+ 1
6
+ 6
7
+ 8
8
+ 5
9
+ 9
10
+ 5
@@ -0,0 +1,49 @@
1
+ TIC TAC TOE
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ THE GAME BOARD IS NUMBERED:
7
+
8
+ 1 2 3
9
+ 8 9 4
10
+ 7 6 5
11
+
12
+
13
+
14
+ COMPUTER MOVES 9
15
+ YOUR MOVE? 7
16
+ COMPUTER MOVES 8
17
+ YOUR MOVE? 4
18
+ COMPUTER MOVES 2
19
+ YOUR MOVE? 6
20
+ COMPUTER MOVES 5
21
+ YOUR MOVE? 1
22
+ COMPUTER MOVES 3
23
+ THE GAME IS A DRAW.
24
+
25
+
26
+ COMPUTER MOVES 9
27
+ YOUR MOVE? 1
28
+ COMPUTER MOVES 2
29
+ YOUR MOVE? 6
30
+ COMPUTER MOVES 4
31
+ YOUR MOVE? 8
32
+ COMPUTER MOVES 7
33
+ YOUR MOVE? 5
34
+ COMPUTER MOVES 3
35
+ COMPUTER MOVES 5
36
+ THE GAME IS A DRAW.
37
+
38
+
39
+ COMPUTER MOVES 9
40
+ YOUR MOVE? 9
41
+ COMPUTER MOVES 2
42
+ YOUR MOVE? 5
43
+ COMPUTER MOVES 6
44
+ AND WINS ********
45
+
46
+
47
+ COMPUTER MOVES 9
48
+ YOUR MOVE?
49
+ Error on line 670: No more input