basic101 0.1.0

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Files changed (598) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/.simplecov +1 -0
  4. data/.yardopts +7 -0
  5. data/Changelog.md +3 -0
  6. data/Gemfile +12 -0
  7. data/Gemfile.lock +75 -0
  8. data/LICENSE.md +9 -0
  9. data/README.md +193 -0
  10. data/Rakefile +14 -0
  11. data/VERSION +1 -0
  12. data/bin/basic101 +10 -0
  13. data/lib/basic101/abs_function.rb +19 -0
  14. data/lib/basic101/argument_checker.rb +61 -0
  15. data/lib/basic101/arguments.rb +32 -0
  16. data/lib/basic101/array_reference.rb +52 -0
  17. data/lib/basic101/asc_function.rb +17 -0
  18. data/lib/basic101/basic_array.rb +69 -0
  19. data/lib/basic101/basic_comparisons.rb +20 -0
  20. data/lib/basic101/basic_float.rb +48 -0
  21. data/lib/basic101/basic_integer.rb +48 -0
  22. data/lib/basic101/basic_math.rb +22 -0
  23. data/lib/basic101/basic_numeric.rb +96 -0
  24. data/lib/basic101/basic_object.rb +35 -0
  25. data/lib/basic101/basic_string.rb +85 -0
  26. data/lib/basic101/binary_operation.rb +32 -0
  27. data/lib/basic101/binary_operations.rb +26 -0
  28. data/lib/basic101/built_in_functions.rb +31 -0
  29. data/lib/basic101/chr_function.rb +17 -0
  30. data/lib/basic101/cos_function.rb +17 -0
  31. data/lib/basic101/data_statement.rb +24 -0
  32. data/lib/basic101/define_function_statement.rb +23 -0
  33. data/lib/basic101/dim_statement.rb +25 -0
  34. data/lib/basic101/else_statement.rb +22 -0
  35. data/lib/basic101/end_statement.rb +13 -0
  36. data/lib/basic101/endif_statement.rb +19 -0
  37. data/lib/basic101/errors.rb +50 -0
  38. data/lib/basic101/exp_function.rb +17 -0
  39. data/lib/basic101/for_stack.rb +48 -0
  40. data/lib/basic101/for_statement.rb +57 -0
  41. data/lib/basic101/function.rb +11 -0
  42. data/lib/basic101/function_call.rb +32 -0
  43. data/lib/basic101/function_identifier.rb +8 -0
  44. data/lib/basic101/functions.rb +39 -0
  45. data/lib/basic101/gosub_statement.rb +23 -0
  46. data/lib/basic101/goto_statement.rb +23 -0
  47. data/lib/basic101/identifier.rb +23 -0
  48. data/lib/basic101/identity.rb +18 -0
  49. data/lib/basic101/if_statement.rb +31 -0
  50. data/lib/basic101/input.rb +44 -0
  51. data/lib/basic101/input_reader.rb +55 -0
  52. data/lib/basic101/input_statement.rb +46 -0
  53. data/lib/basic101/int_function.rb +17 -0
  54. data/lib/basic101/left_function.rb +19 -0
  55. data/lib/basic101/len_function.rb +18 -0
  56. data/lib/basic101/let_statement.rb +24 -0
  57. data/lib/basic101/line.rb +32 -0
  58. data/lib/basic101/log_function.rb +17 -0
  59. data/lib/basic101/main.rb +24 -0
  60. data/lib/basic101/mid_function.rb +20 -0
  61. data/lib/basic101/negate_operation.rb +21 -0
  62. data/lib/basic101/next_statement.rb +34 -0
  63. data/lib/basic101/not_operation.rb +23 -0
  64. data/lib/basic101/null_prompt_delimeter.rb +12 -0
  65. data/lib/basic101/null_transcript.rb +20 -0
  66. data/lib/basic101/numeric_identifier.rb +16 -0
  67. data/lib/basic101/on_goto_statement.rb +29 -0
  68. data/lib/basic101/output.rb +73 -0
  69. data/lib/basic101/parser.rb +457 -0
  70. data/lib/basic101/power_operation.rb +24 -0
  71. data/lib/basic101/print_comma.rb +20 -0
  72. data/lib/basic101/print_semicolon.rb +19 -0
  73. data/lib/basic101/print_statement.rb +33 -0
  74. data/lib/basic101/program.rb +100 -0
  75. data/lib/basic101/program_counter.rb +52 -0
  76. data/lib/basic101/prompt_delimeter.rb +13 -0
  77. data/lib/basic101/randomize_statement.rb +13 -0
  78. data/lib/basic101/read_statement.rb +25 -0
  79. data/lib/basic101/reference.rb +25 -0
  80. data/lib/basic101/remark_statement.rb +12 -0
  81. data/lib/basic101/restore_statement.rb +23 -0
  82. data/lib/basic101/return_statement.rb +16 -0
  83. data/lib/basic101/right_function.rb +19 -0
  84. data/lib/basic101/rnd_function.rb +24 -0
  85. data/lib/basic101/runtime.rb +132 -0
  86. data/lib/basic101/scalar_reference.rb +19 -0
  87. data/lib/basic101/sgn_function.rb +17 -0
  88. data/lib/basic101/sin_function.rb +17 -0
  89. data/lib/basic101/sqr_function.rb +17 -0
  90. data/lib/basic101/statement.rb +36 -0
  91. data/lib/basic101/stop_statement.rb +14 -0
  92. data/lib/basic101/str_function.rb +16 -0
  93. data/lib/basic101/string_identifier.rb +16 -0
  94. data/lib/basic101/tab.rb +18 -0
  95. data/lib/basic101/tab_function.rb +17 -0
  96. data/lib/basic101/tan_function.rb +17 -0
  97. data/lib/basic101/transcript.rb +37 -0
  98. data/lib/basic101/transform.rb +264 -0
  99. data/lib/basic101/user_defined_function.rb +54 -0
  100. data/lib/basic101/val_function.rb +16 -0
  101. data/lib/basic101.rb +93 -0
  102. data/rake_tasks/default.rake +1 -0
  103. data/rake_tasks/integration.rake +8 -0
  104. data/rake_tasks/jeweler.rake +28 -0
  105. data/rake_tasks/spec.rake +8 -0
  106. data/rake_tasks/test.rake +2 -0
  107. data/rake_tasks/yard.rake +3 -0
  108. data/test/integration/arguments.rb +25 -0
  109. data/test/integration/errors.rb +7 -0
  110. data/test/integration/integration_test.rb +28 -0
  111. data/test/integration/main.rb +49 -0
  112. data/test/integration/output_file.rb +40 -0
  113. data/test/integration/test.rb +135 -0
  114. data/test/integration/tests/basic_computer_games/23-match.bas +64 -0
  115. data/test/integration/tests/basic_computer_games/23-match.input +1 -0
  116. data/test/integration/tests/basic_computer_games/23-match.output +29 -0
  117. data/test/integration/tests/basic_computer_games/3dplot.bas +17 -0
  118. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  119. data/test/integration/tests/basic_computer_games/3dplot.output +47 -0
  120. data/test/integration/tests/basic_computer_games/aceyducy.bas +100 -0
  121. data/test/integration/tests/basic_computer_games/aceyducy.input +8 -0
  122. data/test/integration/tests/basic_computer_games/aceyducy.output +78 -0
  123. data/test/integration/tests/basic_computer_games/amazing.bas +138 -0
  124. data/test/integration/tests/basic_computer_games/amazing.input +1 -0
  125. data/test/integration/tests/basic_computer_games/amazing.output +32 -0
  126. data/test/integration/tests/basic_computer_games/animal.bas +71 -0
  127. data/test/integration/tests/basic_computer_games/animal.input +17 -0
  128. data/test/integration/tests/basic_computer_games/animal.output +38 -0
  129. data/test/integration/tests/basic_computer_games/awari.bas +70 -0
  130. data/test/integration/tests/basic_computer_games/awari.input +11 -0
  131. data/test/integration/tests/basic_computer_games/awari.output +117 -0
  132. data/test/integration/tests/basic_computer_games/bagels.bas +81 -0
  133. data/test/integration/tests/basic_computer_games/bagels.input +12 -0
  134. data/test/integration/tests/basic_computer_games/bagels.output +42 -0
  135. data/test/integration/tests/basic_computer_games/banner.bas +94 -0
  136. data/test/integration/tests/basic_computer_games/banner.input +6 -0
  137. data/test/integration/tests/basic_computer_games/banner.output +135 -0
  138. data/test/integration/tests/basic_computer_games/basketbl.bas +196 -0
  139. data/test/integration/tests/basic_computer_games/basketbl.input +46 -0
  140. data/test/integration/tests/basic_computer_games/basketbl.output +509 -0
  141. data/test/integration/tests/basic_computer_games/batnum.bas +90 -0
  142. data/test/integration/tests/basic_computer_games/batnum.input +14 -0
  143. data/test/integration/tests/basic_computer_games/batnum.output +67 -0
  144. data/test/integration/tests/basic_computer_games/battle.bas +196 -0
  145. data/test/integration/tests/basic_computer_games/battle.input +21 -0
  146. data/test/integration/tests/basic_computer_games/battle.output +118 -0
  147. data/test/integration/tests/basic_computer_games/blackjck.bas +321 -0
  148. data/test/integration/tests/basic_computer_games/blackjck.input +26 -0
  149. data/test/integration/tests/basic_computer_games/blackjck.output +144 -0
  150. data/test/integration/tests/basic_computer_games/bombard.bas +93 -0
  151. data/test/integration/tests/basic_computer_games/bombard.input +20 -0
  152. data/test/integration/tests/basic_computer_games/bombard.output +175 -0
  153. data/test/integration/tests/basic_computer_games/bounce.bas +53 -0
  154. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  155. data/test/integration/tests/basic_computer_games/bounce.output +15 -0
  156. data/test/integration/tests/basic_computer_games/bowling.bas +101 -0
  157. data/test/integration/tests/basic_computer_games/bowling.input +23 -0
  158. data/test/integration/tests/basic_computer_games/bowling.output +229 -0
  159. data/test/integration/tests/basic_computer_games/boxing.bas +142 -0
  160. data/test/integration/tests/basic_computer_games/boxing.input +8 -0
  161. data/test/integration/tests/basic_computer_games/boxing.output +47 -0
  162. data/test/integration/tests/basic_computer_games/bug.bas +256 -0
  163. data/test/integration/tests/basic_computer_games/bug.input +17 -0
  164. data/test/integration/tests/basic_computer_games/bug.output +847 -0
  165. data/test/integration/tests/basic_computer_games/bullfght.bas +193 -0
  166. data/test/integration/tests/basic_computer_games/bullfght.input +4 -0
  167. data/test/integration/tests/basic_computer_games/bullfght.output +60 -0
  168. data/test/integration/tests/basic_computer_games/bullseye.bas +37 -0
  169. data/test/integration/tests/basic_computer_games/bullseye.input +10 -0
  170. data/test/integration/tests/basic_computer_games/bullseye.output +79 -0
  171. data/test/integration/tests/basic_computer_games/bunny.bas +40 -0
  172. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  173. data/test/integration/tests/basic_computer_games/bunny.output +67 -0
  174. data/test/integration/tests/basic_computer_games/buzzword.bas +25 -0
  175. data/test/integration/tests/basic_computer_games/buzzword.input +4 -0
  176. data/test/integration/tests/basic_computer_games/buzzword.output +25 -0
  177. data/test/integration/tests/basic_computer_games/calendar.bas +58 -0
  178. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  179. data/test/integration/tests/basic_computer_games/calendar.output +213 -0
  180. data/test/integration/tests/basic_computer_games/change.bas +51 -0
  181. data/test/integration/tests/basic_computer_games/change.input +4 -0
  182. data/test/integration/tests/basic_computer_games/change.output +28 -0
  183. data/test/integration/tests/basic_computer_games/checkers.bas +82 -0
  184. data/test/integration/tests/basic_computer_games/checkers.input +74 -0
  185. data/test/integration/tests/basic_computer_games/checkers.output +673 -0
  186. data/test/integration/tests/basic_computer_games/chemist.bas +27 -0
  187. data/test/integration/tests/basic_computer_games/chemist.input +11 -0
  188. data/test/integration/tests/basic_computer_games/chemist.output +54 -0
  189. data/test/integration/tests/basic_computer_games/chief.bas +51 -0
  190. data/test/integration/tests/basic_computer_games/chief.input +5 -0
  191. data/test/integration/tests/basic_computer_games/chief.output +19 -0
  192. data/test/integration/tests/basic_computer_games/chomp.bas +104 -0
  193. data/test/integration/tests/basic_computer_games/chomp.input +15 -0
  194. data/test/integration/tests/basic_computer_games/chomp.output +159 -0
  195. data/test/integration/tests/basic_computer_games/combat.bas +124 -0
  196. data/test/integration/tests/basic_computer_games/combat.input +7 -0
  197. data/test/integration/tests/basic_computer_games/combat.output +33 -0
  198. data/test/integration/tests/basic_computer_games/craps.bas +82 -0
  199. data/test/integration/tests/basic_computer_games/craps.input +9 -0
  200. data/test/integration/tests/basic_computer_games/craps.output +51 -0
  201. data/test/integration/tests/basic_computer_games/cube.bas +161 -0
  202. data/test/integration/tests/basic_computer_games/cube.input +25 -0
  203. data/test/integration/tests/basic_computer_games/cube.output +72 -0
  204. data/test/integration/tests/basic_computer_games/depthchg.bas +33 -0
  205. data/test/integration/tests/basic_computer_games/depthchg.input +16 -0
  206. data/test/integration/tests/basic_computer_games/depthchg.output +83 -0
  207. data/test/integration/tests/basic_computer_games/diamond.bas +27 -0
  208. data/test/integration/tests/basic_computer_games/diamond.input +1 -0
  209. data/test/integration/tests/basic_computer_games/diamond.output +65 -0
  210. data/test/integration/tests/basic_computer_games/dice.bas +31 -0
  211. data/test/integration/tests/basic_computer_games/dice.input +4 -0
  212. data/test/integration/tests/basic_computer_games/dice.output +46 -0
  213. data/test/integration/tests/basic_computer_games/digits.bas +78 -0
  214. data/test/integration/tests/basic_computer_games/digits.input +5 -0
  215. data/test/integration/tests/basic_computer_games/digits.output +70 -0
  216. data/test/integration/tests/basic_computer_games/evenwin1.bas +128 -0
  217. data/test/integration/tests/basic_computer_games/evenwin1.input +13 -0
  218. data/test/integration/tests/basic_computer_games/evenwin1.output +116 -0
  219. data/test/integration/tests/basic_computer_games/evenwin2.bas +70 -0
  220. data/test/integration/tests/basic_computer_games/evenwin2.input +14 -0
  221. data/test/integration/tests/basic_computer_games/evenwin2.output +56 -0
  222. data/test/integration/tests/basic_computer_games/flipflop.bas +79 -0
  223. data/test/integration/tests/basic_computer_games/flipflop.input +8 -0
  224. data/test/integration/tests/basic_computer_games/flipflop.output +45 -0
  225. data/test/integration/tests/basic_computer_games/footbal1.bas +298 -0
  226. data/test/integration/tests/basic_computer_games/footbal1.input +13 -0
  227. data/test/integration/tests/basic_computer_games/footbal1.output +315 -0
  228. data/test/integration/tests/basic_computer_games/footbal2.bas +181 -0
  229. data/test/integration/tests/basic_computer_games/footbal2.input +23 -0
  230. data/test/integration/tests/basic_computer_games/footbal2.output +318 -0
  231. data/test/integration/tests/basic_computer_games/furtradr.bas +170 -0
  232. data/test/integration/tests/basic_computer_games/furtradr.input +20 -0
  233. data/test/integration/tests/basic_computer_games/furtradr.output +133 -0
  234. data/test/integration/tests/basic_computer_games/golf.bas +244 -0
  235. data/test/integration/tests/basic_computer_games/golf.input +11 -0
  236. data/test/integration/tests/basic_computer_games/golf.output +69 -0
  237. data/test/integration/tests/basic_computer_games/gomoko.bas +54 -0
  238. data/test/integration/tests/basic_computer_games/gomoko.input +6 -0
  239. data/test/integration/tests/basic_computer_games/gomoko.output +66 -0
  240. data/test/integration/tests/basic_computer_games/guess.bas +40 -0
  241. data/test/integration/tests/basic_computer_games/guess.input +8 -0
  242. data/test/integration/tests/basic_computer_games/guess.output +37 -0
  243. data/test/integration/tests/basic_computer_games/gunner.bas +52 -0
  244. data/test/integration/tests/basic_computer_games/gunner.input +18 -0
  245. data/test/integration/tests/basic_computer_games/gunner.output +91 -0
  246. data/test/integration/tests/basic_computer_games/hamurabi.bas +119 -0
  247. data/test/integration/tests/basic_computer_games/hamurabi.input +7 -0
  248. data/test/integration/tests/basic_computer_games/hamurabi.output +51 -0
  249. data/test/integration/tests/basic_computer_games/hangman.bas +81 -0
  250. data/test/integration/tests/basic_computer_games/hangman.input +69 -0
  251. data/test/integration/tests/basic_computer_games/hangman.output +889 -0
  252. data/test/integration/tests/basic_computer_games/hello.bas +83 -0
  253. data/test/integration/tests/basic_computer_games/hello.input +7 -0
  254. data/test/integration/tests/basic_computer_games/hello.output +46 -0
  255. data/test/integration/tests/basic_computer_games/hexapawn.bas +174 -0
  256. data/test/integration/tests/basic_computer_games/hexapawn.input +38 -0
  257. data/test/integration/tests/basic_computer_games/hexapawn.output +521 -0
  258. data/test/integration/tests/basic_computer_games/hi-q.bas +135 -0
  259. data/test/integration/tests/basic_computer_games/hi-q.input +14 -0
  260. data/test/integration/tests/basic_computer_games/hi-q.output +115 -0
  261. data/test/integration/tests/basic_computer_games/hilo.bas +29 -0
  262. data/test/integration/tests/basic_computer_games/hilo.input +20 -0
  263. data/test/integration/tests/basic_computer_games/hilo.output +76 -0
  264. data/test/integration/tests/basic_computer_games/hockey.bas +210 -0
  265. data/test/integration/tests/basic_computer_games/hockey.input +59 -0
  266. data/test/integration/tests/basic_computer_games/hockey.output +243 -0
  267. data/test/integration/tests/basic_computer_games/horsrace.bas +130 -0
  268. data/test/integration/tests/basic_computer_games/horsrace.input +11 -0
  269. data/test/integration/tests/basic_computer_games/horsrace.output +517 -0
  270. data/test/integration/tests/basic_computer_games/hurkle.bas +51 -0
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  284. data/test/integration/tests/basic_computer_games/letter.output +123 -0
  285. data/test/integration/tests/basic_computer_games/life.bas +66 -0
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  287. data/test/integration/tests/basic_computer_games/life.options +1 -0
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  297. data/test/integration/tests/basic_computer_games/love.output +67 -0
  298. data/test/integration/tests/basic_computer_games/lunar.bas +48 -0
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  301. data/test/integration/tests/basic_computer_games/mastrmnd.bas +232 -0
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  304. data/test/integration/tests/basic_computer_games/mathdice.bas +60 -0
  305. data/test/integration/tests/basic_computer_games/mathdice.input +4 -0
  306. data/test/integration/tests/basic_computer_games/mathdice.output +86 -0
  307. data/test/integration/tests/basic_computer_games/mugwump.bas +56 -0
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  309. data/test/integration/tests/basic_computer_games/mugwump.output +139 -0
  310. data/test/integration/tests/basic_computer_games/name.bas +25 -0
  311. data/test/integration/tests/basic_computer_games/name.input +2 -0
  312. data/test/integration/tests/basic_computer_games/name.output +22 -0
  313. data/test/integration/tests/basic_computer_games/nicoma.bas +34 -0
  314. data/test/integration/tests/basic_computer_games/nicoma.input +8 -0
  315. data/test/integration/tests/basic_computer_games/nicoma.output +36 -0
  316. data/test/integration/tests/basic_computer_games/nim.bas +156 -0
  317. data/test/integration/tests/basic_computer_games/nim.input +8 -0
  318. data/test/integration/tests/basic_computer_games/nim.output +30 -0
  319. data/test/integration/tests/basic_computer_games/number.bas +37 -0
  320. data/test/integration/tests/basic_computer_games/number.input +19 -0
  321. data/test/integration/tests/basic_computer_games/number.output +73 -0
  322. data/test/integration/tests/basic_computer_games/onecheck.bas +86 -0
  323. data/test/integration/tests/basic_computer_games/onecheck.input +6 -0
  324. data/test/integration/tests/basic_computer_games/onecheck.output +77 -0
  325. data/test/integration/tests/basic_computer_games/orbit.bas +96 -0
  326. data/test/integration/tests/basic_computer_games/orbit.input +10 -0
  327. data/test/integration/tests/basic_computer_games/orbit.output +113 -0
  328. data/test/integration/tests/basic_computer_games/pizza.bas +68 -0
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@@ -0,0 +1,229 @@
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+ BOWL
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+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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+
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+
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+
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+ WELCOME TO THE ALLEY
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+ BRING YOUR FRIENDS
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+ OKAY LET'S FIRST GET ACQUAINTED
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+
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+ THE INSTRUCTIONS (Y/N)
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+ ? Y
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+ THE GAME OF BOWLING TAKES MIND AND SKILL.DURING THE GAME
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+ THE COMPUTER WILL KEEP SCORE.YOU MAY COMPETE WITH
14
+ OTHER PLAYERS[UP TO FOUR].YOU WILL BE PLAYING TEN FRAMES
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+ ON THE PIN DIAGRAM 'O' MEANS THE PIN IS DOWN...'+' MEANS THE
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+ PIN IS STANDING.AFTER THE GAME THE COMPUTER WILL SHOW YOUR
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+ SCORES .
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+ FIRST OF ALL...HOW MANY ARE PLAYING? 1
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+
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+ VERY GOOD...
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? ROLL
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+ PLAYER: 1 FRAME: 1 BALL: 1
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+
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+ O O O O
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+ + O O
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+ O O
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+ +
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+ ROLL YOUR 2ND BALL
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 1 BALL: 2
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+
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+ O O O O
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+ + O O
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+ O O
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+ +
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+ GUTTER!!
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+ ERROR!!!
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 2 BALL: 1
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+
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+ + O O +
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+ O O O
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+ O O
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+ O
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+ ROLL YOUR 2ND BALL
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 2 BALL: 2
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+
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+ O O O O
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+ O O O
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+ O O
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+ O
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+ SPARE!!!!
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 3 BALL: 1
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+
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+ + O O O
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+ + O +
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+ O O
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+ +
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+ ROLL YOUR 2ND BALL
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 3 BALL: 2
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+
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+ O O O O
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+ + O +
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+ O O
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+ O
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+ ERROR!!!
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 4 BALL: 1
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+
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+ O O O O
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+ + + +
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+ + O
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+ O
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+ ROLL YOUR 2ND BALL
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 4 BALL: 2
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+
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+ O O O O
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+ O O +
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+ + O
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+ O
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+ ERROR!!!
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 5 BALL: 1
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+
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+ + + O O
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+ O O +
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+ O +
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+ O
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+ ROLL YOUR 2ND BALL
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 5 BALL: 2
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+
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+ + O O O
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+ O O O
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+ O +
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+ O
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+ ERROR!!!
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+
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+ TYPE ROLL TO GET THE BALL GOING.
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+ ? R
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+ PLAYER: 1 FRAME: 6 BALL: 1
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+
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+ O O + O
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+ + O O
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+ O O
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+ +
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+ ROLL YOUR 2ND BALL
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+
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+ TYPE ROLL TO GET THE BALL GOING.
133
+ ? R
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+ PLAYER: 1 FRAME: 6 BALL: 2
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+
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+ O O O O
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+ O O O
138
+ O O
139
+ O
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+ SPARE!!!!
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+
142
+ TYPE ROLL TO GET THE BALL GOING.
143
+ ? R
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+ PLAYER: 1 FRAME: 7 BALL: 1
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+
146
+ O O + O
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+ O O O
148
+ + O
149
+ O
150
+ ROLL YOUR 2ND BALL
151
+
152
+ TYPE ROLL TO GET THE BALL GOING.
153
+ ? R
154
+ PLAYER: 1 FRAME: 7 BALL: 2
155
+
156
+ O O O O
157
+ O O O
158
+ O O
159
+ O
160
+ SPARE!!!!
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+
162
+ TYPE ROLL TO GET THE BALL GOING.
163
+ ? R
164
+ PLAYER: 1 FRAME: 8 BALL: 1
165
+
166
+ O O + O
167
+ + O O
168
+ O O
169
+ +
170
+ ROLL YOUR 2ND BALL
171
+
172
+ TYPE ROLL TO GET THE BALL GOING.
173
+ ? R
174
+ PLAYER: 1 FRAME: 8 BALL: 2
175
+
176
+ O O O O
177
+ O O O
178
+ O O
179
+ O
180
+ SPARE!!!!
181
+
182
+ TYPE ROLL TO GET THE BALL GOING.
183
+ ? R
184
+ PLAYER: 1 FRAME: 9 BALL: 1
185
+
186
+ + O O O
187
+ O O O
188
+ O +
189
+ O
190
+ ROLL YOUR 2ND BALL
191
+
192
+ TYPE ROLL TO GET THE BALL GOING.
193
+ ? R
194
+ PLAYER: 1 FRAME: 9 BALL: 2
195
+
196
+ + O O O
197
+ O O O
198
+ O O
199
+ O
200
+ ERROR!!!
201
+
202
+ TYPE ROLL TO GET THE BALL GOING.
203
+ ? R
204
+ PLAYER: 1 FRAME: 10 BALL: 1
205
+
206
+ O O O +
207
+ + O +
208
+ + +
209
+ O
210
+ ROLL YOUR 2ND BALL
211
+
212
+ TYPE ROLL TO GET THE BALL GOING.
213
+ ? R
214
+ PLAYER: 1 FRAME: 10 BALL: 2
215
+
216
+ O O O +
217
+ O O +
218
+ O O
219
+ O
220
+ ERROR!!!
221
+
222
+ FRAMES
223
+ 1 2 3 4 5 6 7 8 9 10
224
+ 8 8 6 6 6 7 8 7 8 5
225
+ 8 10 8 8 8 10 10 10 9 8
226
+ 1 2 1 1 1 2 2 2 1 1
227
+
228
+ DO YOU WANT ANOTHER GAME
229
+ ? NO
@@ -0,0 +1,142 @@
1
+ 1 PRINT TAB(33);"BOXING"
2
+ 2 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 3 PRINT:PRINT:PRINT
4
+ 4 PRINT "BOXING OLYMPIC STYLE (3 ROUNDS -- 2 OUT OF 3 WINS)"
5
+ 5 J=0
6
+ 6 L=0
7
+ 8 PRINT
8
+ 10 PRINT "WHAT IS YOUR OPPONENT'S NAME";
9
+ 20 INPUT J$
10
+ 30 PRINT "INPUT YOUR MAN'S NAME";
11
+ 40 INPUT L$
12
+ 50 PRINT "DIFFERENT PUNCHES ARE: (1) FULL SWING; (2) HOOK; (3) UPPERCUT; (4) JAB."
13
+ 60 PRINT "WHAT IS YOUR MANS BEST";
14
+ 64 INPUT B
15
+ 70 PRINT "WHAT IS HIS VULNERABILITY";
16
+ 80 INPUT D
17
+ 90 B1=INT(4*RND(1)+1)
18
+ 100 D1=INT(4*RND(1)+1)
19
+ 110 IF B1=D1 THEN 90
20
+ 120 PRINT J$;"'S ADVANTAGE IS";B1;"AND VULNERABILITY IS SECRET.":PRINT
21
+ 130 FOR R=1 TO 3
22
+ 140 IF J>= 2 THEN 1040
23
+ 150 IF L>=2 THEN 1060
24
+ 160 X=0
25
+ 170 Y=0
26
+ 180 PRINT "ROUND";R;"BEGINS..."
27
+ 185 FOR R1= 1 TO 7
28
+ 190 I=INT(10*RND(1)+1)
29
+ 200 IF I>5 THEN 600
30
+ 210 PRINT L$;"'S PUNCH";
31
+ 220 INPUT P
32
+ 221 IF P=B THEN 225
33
+ 222 GOTO 230
34
+ 225 X=X+2
35
+ 230 IF P=1 THEN 340
36
+ 240 IF P=2 THEN 450
37
+ 250 IF P=3 THEN 520
38
+ 270 PRINT L$;" JABS AT ";J$"'S HEAD ";
39
+ 271 IF D1=4 THEN 290
40
+ 275 C=INT(8*RND(1)+1)
41
+ 280 IF C<4 THEN 310
42
+ 290 X=X+3
43
+ 300 GOTO 950
44
+ 310 PRINT "IT'S BLOCKED."
45
+ 330 GOTO 950
46
+ 340 PRINT L$ " SWINGS AND ";
47
+ 341 IF D1=4 THEN 410
48
+ 345 X3=INT(30*RND(1)+1)
49
+ 350 IF X3<10 THEN 410
50
+ 360 PRINT "HE MISSES ";
51
+ 370 PRINT
52
+ 375 IF X=1 THEN 950
53
+ 380 PRINT
54
+ 390 PRINT
55
+ 400 GOTO 300
56
+ 410 PRINT "HE CONNECTS!"
57
+ 420 IF X>35 THEN 980
58
+ 425 X=X+15
59
+ 440 GOTO 300
60
+ 450 PRINT L$;" GIVES THE HOOK... ";
61
+ 455 IF D1=2 THEN 480
62
+ 460 H1=INT(2*RND(1)+1)
63
+ 470 IF H1=1 THEN 500
64
+ 475 PRINT "CONNECTS..."
65
+ 480 X=X+7
66
+ 490 GOTO 300
67
+ 500 PRINT "BUT IT'S BLOCKED!!!!!!!!!!!!!"
68
+ 510 GOTO 300
69
+ 520 PRINT L$ " TRIES AN UPPERCUT ";
70
+ 530 IF D1=3 THEN 570
71
+ 540 D5=INT(100*RND(1)+1)
72
+ 550 IF D5<51 THEN 570
73
+ 560 PRINT "AND IT'S BLOCKED (LUCKY BLOCK!)"
74
+ 565 GOTO 300
75
+ 570 PRINT "AND HE CONNECTS!"
76
+ 580 X=X+4
77
+ 590 GOTO 300
78
+ 600 J7=INT(4*RND(1)+1)
79
+ 601 IF J7 =B1 THEN 605
80
+ 602 GOTO 610
81
+ 605 Y=Y+2
82
+ 610 IF J7=1 THEN 720
83
+ 620 IF J7=2 THEN 810
84
+ 630 IF J7 =3 THEN 860
85
+ 640 PRINT J$;" JABS AND ";
86
+ 645 IF D=4 THEN 700
87
+ 650 Z4=INT(7*RND(1)+1)
88
+ 655 IF Z4>4 THEN 690
89
+ 660 PRINT "IT'S BLOCKED!"
90
+ 670 GOTO 300
91
+ 690 PRINT " BLOOD SPILLS !!!"
92
+ 700 Y=Y+5
93
+ 710 GOTO 300
94
+ 720 PRINT J$" TAKES A FULL SWING AND";
95
+ 730 IF D=1 THEN 770
96
+ 740 R6=INT(60*RND(1)+1)
97
+ 745 IF R6 <30 THEN 770
98
+ 750 PRINT " IT'S BLOCKED!"
99
+ 760 GOTO 300
100
+ 770 PRINT " POW!!!!! HE HITS HIM RIGHT IN THE FACE!"
101
+ 780 IF Y>35 THEN 1010
102
+ 790 Y=Y+15
103
+ 800 GOTO 300
104
+ 810 PRINT J$;" GETS ";L$;" IN THE JAW (OUCH!)"
105
+ 820 Y=Y+7
106
+ 830 PRINT "....AND AGAIN!"
107
+ 835 Y=Y+5
108
+ 840 IF Y>35 THEN 1010
109
+ 850 PRINT
110
+ 860 PRINT L$;" IS ATTACKED BY AN UPPERCUT (OH,OH)..."
111
+ 865 IF D=3 THEN 890
112
+ 870 Q4=INT(200*RND(1)+1)
113
+ 880 IF Q4>75 THEN 920
114
+ 890 PRINT "AND ";J$;" CONNECTS..."
115
+ 900 Y=Y+8
116
+ 910 GOTO 300
117
+ 920 PRINT " BLOCKS AND HITS ";J$;" WITH A HOOK."
118
+ 930 X=X+5
119
+ 940 GOTO 300
120
+ 950 NEXT R1
121
+ 951 IF X>Y THEN 955
122
+ 952 PRINT:PRINT J$" WINS ROUND" R
123
+ 953 J=J+1
124
+ 954 GOTO 960
125
+ 955 PRINT:PRINT L$" WINS ROUND"R
126
+ 956 L=L+1
127
+ 960 NEXT R
128
+ 961 IF J>= 2 THEN 1040
129
+ 962 IF L>=2 THEN 1060
130
+ 980 PRINT J$ " IS KNOCKED COLD AND " L$" IS THE WINNER AND CHAMP!";
131
+ 1000 GOTO 1080
132
+ 1010 PRINT L$ " IS KNOCKED COLD AND " J$" IS THE WINNER AND CHAMP!";
133
+ 1030 GOTO 1000
134
+ 1040 PRINT J$ " WINS (NICE GOING," J$;")."
135
+ 1050 GOTO 1000
136
+ 1060 PRINT L$ " AMAZINGLY WINS!!"
137
+ 1070 GOTO 1000
138
+ 1080 PRINT
139
+ 1085 PRINT
140
+ 1090 PRINT "AND NOW GOODBYE FROM THE OLYMPIC ARENA."
141
+ 1100 PRINT
142
+ 1110 END
@@ -0,0 +1,8 @@
1
+ ROCKEM SOCKEM ROBOT
2
+ GLASSJAW GARY
3
+ 4
4
+ 3
5
+ 4
6
+ 1
7
+ 2
8
+ 3
@@ -0,0 +1,47 @@
1
+ BOXING
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ BOXING OLYMPIC STYLE (3 ROUNDS -- 2 OUT OF 3 WINS)
7
+
8
+ WHAT IS YOUR OPPONENT'S NAME? ROCKEM SOCKEM ROBOT
9
+ INPUT YOUR MAN'S NAME? GLASSJAW GARY
10
+ DIFFERENT PUNCHES ARE: (1) FULL SWING; (2) HOOK; (3) UPPERCUT; (4) JAB.
11
+ WHAT IS YOUR MANS BEST? 4
12
+ WHAT IS HIS VULNERABILITY? 3
13
+ ROCKEM SOCKEM ROBOT'S ADVANTAGE IS 2 AND VULNERABILITY IS SECRET.
14
+
15
+ ROUND 1 BEGINS...
16
+ GLASSJAW GARY'S PUNCH? 4
17
+ GLASSJAW GARY JABS AT ROCKEM SOCKEM ROBOT'S HEAD ROCKEM SOCKEM ROBOT GETS GLASSJAW GARY IN THE JAW (OUCH!)
18
+ ....AND AGAIN!
19
+
20
+ GLASSJAW GARY IS ATTACKED BY AN UPPERCUT (OH,OH)...
21
+ AND ROCKEM SOCKEM ROBOT CONNECTS...
22
+ GLASSJAW GARY IS ATTACKED BY AN UPPERCUT (OH,OH)...
23
+ AND ROCKEM SOCKEM ROBOT CONNECTS...
24
+ ROCKEM SOCKEM ROBOT JABS AND IT'S BLOCKED!
25
+ GLASSJAW GARY'S PUNCH? 1
26
+ GLASSJAW GARY SWINGS AND HE CONNECTS!
27
+ ROCKEM SOCKEM ROBOT JABS AND BLOOD SPILLS !!!
28
+ ROCKEM SOCKEM ROBOT JABS AND IT'S BLOCKED!
29
+
30
+ ROCKEM SOCKEM ROBOT WINS ROUND 1
31
+ ROUND 2 BEGINS...
32
+ ROCKEM SOCKEM ROBOT TAKES A FULL SWING AND IT'S BLOCKED!
33
+ GLASSJAW GARY'S PUNCH? 2
34
+ GLASSJAW GARY GIVES THE HOOK... CONNECTS...
35
+ ROCKEM SOCKEM ROBOT GETS GLASSJAW GARY IN THE JAW (OUCH!)
36
+ ....AND AGAIN!
37
+
38
+ GLASSJAW GARY IS ATTACKED BY AN UPPERCUT (OH,OH)...
39
+ AND ROCKEM SOCKEM ROBOT CONNECTS...
40
+ GLASSJAW GARY'S PUNCH? 3
41
+ GLASSJAW GARY TRIES AN UPPERCUT AND HE CONNECTS!
42
+ ROCKEM SOCKEM ROBOT GETS GLASSJAW GARY IN THE JAW (OUCH!)
43
+ ....AND AGAIN!
44
+ GLASSJAW GARY IS KNOCKED COLD AND ROCKEM SOCKEM ROBOT IS THE WINNER AND CHAMP!
45
+
46
+ AND NOW GOODBYE FROM THE OLYMPIC ARENA.
47
+
@@ -0,0 +1,256 @@
1
+ 10 PRINT TAB(34);"BUG"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT:PRINT:PRINT
4
+ 40 REM
5
+ 50 A=0: B=0: H=0: L=0: N=0: P=0: Q=0: R=0: S=0: T=0: U=0: V=0: Y=0
6
+ 60 PRINT "THE GAME BUG"
7
+ 70 PRINT "I HOPE YOU ENJOY THIS GAME."
8
+ 80 PRINT
9
+ 90 PRINT "DO YOU WANT INSTRUCTIONS";
10
+ 100 INPUT Z$
11
+ 110 IF Z$="NO" THEN 300
12
+ 120 PRINT "THE OBJECT OF BUG IS TO FINISH YOUR BUG BEFORE I FINISH"
13
+ 130 PRINT "MINE. EACH NUMBER STANDS FOR A PART OF THE BUG BODY."
14
+ 140 PRINT "I WILL ROLL THE DIE FOR YOU, TELL YOU WHAT I ROLLED FOR YOU"
15
+ 150 PRINT "WHAT THE NUMBER STANDS FOR, AND IF YOU CAN GET THE PART."
16
+ 160 PRINT "IF YOU CAN GET THE PART I WILL GIVE IT TO YOU."
17
+ 170 PRINT "THE SAME WILL HAPPEN ON MY TURN."
18
+ 180 PRINT "IF THERE IS A CHANGE IN EITHER BUG I WILL GIVE YOU THE"
19
+ 190 PRINT "OPTION OF SEEING THE PICTURES OF THE BUGS."
20
+ 200 PRINT "THE NUMBERS STAND FOR PARTS AS FOLLOWS:"
21
+ 210 PRINT "NUMBER","PART","NUMBER OF PART NEEDED"
22
+ 220 PRINT "1","BODY","1"
23
+ 230 PRINT "2","NECK","1"
24
+ 240 PRINT "3","HEAD","1"
25
+ 250 PRINT "4","FEELERS","2"
26
+ 260 PRINT "5","TAIL","1"
27
+ 270 PRINT "6","LEGS","6"
28
+ 280 PRINT
29
+ 290 PRINT
30
+ 300 IF Y>0 THEN 2480
31
+ 310 Z=INT(6*RND(1)+1)
32
+ 320 C=1
33
+ 330 PRINT "YOU ROLLED A";Z
34
+ 340 ON Z GOTO 350,430,540,650,760,870
35
+ 350 PRINT "1=BODY"
36
+ 360 IF B=1 THEN 410
37
+ 370 PRINT "YOU NOW HAVE A BODY."
38
+ 380 B=1
39
+ 390 C=0
40
+ 400 GOTO 970
41
+ 410 PRINT "YOU DO NOT NEED A BODY."
42
+ 420 GOTO 970
43
+ 430 PRINT "2=NECK"
44
+ 440 IF N=1 THEN 500
45
+ 450 IF B=0 THEN 520
46
+ 460 PRINT "YOU NOW HAVE A NECK."
47
+ 470 N=1
48
+ 480 C=0
49
+ 490 GOTO 970
50
+ 500 PRINT "YOU DO NOT NEED A NECK."
51
+ 510 GOTO 970
52
+ 520 PRINT "YOU DO NOT HAVE A BODY."
53
+ 530 GOTO 970
54
+ 540 PRINT "3=HEAD"
55
+ 550 IF N=0 THEN 610
56
+ 560 IF H=1 THEN 630
57
+ 570 PRINT "YOU NEEDED A HEAD."
58
+ 580 H=1
59
+ 590 C=0
60
+ 600 GOTO 970
61
+ 610 PRINT "YOU DO NOT HAVE A NECK."
62
+ 620 GOTO 970
63
+ 630 PRINT "YOU HAVE A HEAD."
64
+ 640 GOTO 970
65
+ 650 PRINT "4=FEELERS"
66
+ 660 IF H=0 THEN 740
67
+ 670 IF A=2 THEN 720
68
+ 680 PRINT "I NOW GIVE YOU A FEELER."
69
+ 690 A=A+1
70
+ 700 C=0
71
+ 710 GOTO 970
72
+ 720 PRINT "YOU HAVE TWO FEELERS ALREADY."
73
+ 730 GOTO 970
74
+ 740 PRINT "YOU DO NOT HAVE A HEAD."
75
+ 750 GOTO 970
76
+ 760 PRINT "5=TAIL"
77
+ 770 IF B=0 THEN 830
78
+ 780 IF T=1 THEN 850
79
+ 790 PRINT "I NOW GIVE YOU A TAIL."
80
+ 800 T=T+1
81
+ 810 C=0
82
+ 820 GOTO 970
83
+ 830 PRINT "YOU DO NOT HAVE A BODY."
84
+ 840 GOTO 970
85
+ 850 PRINT "YOU ALREADY HAVE A TAIL."
86
+ 860 GOTO 970
87
+ 870 PRINT "6=LEG"
88
+ 880 IF L=6 THEN 940
89
+ 890 IF B=0 THEN 960
90
+ 900 L=L+1
91
+ 910 C=0
92
+ 920 PRINT "YOU NOW HAVE";L;"LEGS."
93
+ 930 GOTO 970
94
+ 940 PRINT "YOU HAVE 6 FEET ALREADY."
95
+ 950 GOTO 970
96
+ 960 PRINT "YOU DO NOT HAVE A BODY."
97
+ 970 X=INT(6*RND(1)+1)
98
+ 971 PRINT
99
+ 975 FOR DELAY=1 TO 2000:NEXT DELAY
100
+ 980 PRINT "I ROLLED A";X
101
+ 990 ON X GOTO 1000,1080,1190,1300,1410,1520
102
+ 1000 PRINT "1=BODY"
103
+ 1010 IF P=1 THEN 1060
104
+ 1020 PRINT "I NOW HAVE A BODY."
105
+ 1030 C=0
106
+ 1040 P=1
107
+ 1050 GOTO 1630
108
+ 1060 PRINT "I DO NOT NEED A BODY."
109
+ 1070 GOTO 1630
110
+ 1080 PRINT "2=NECK"
111
+ 1090 IF Q=1 THEN 1150
112
+ 1100 IF P=0 THEN 1170
113
+ 1110 PRINT "I NOW HAVE A NECK."
114
+ 1120 Q=1
115
+ 1130 C=0
116
+ 1140 GOTO 1630
117
+ 1150 PRINT "I DO NOT NEED A NECK."
118
+ 1160 GOTO 1630
119
+ 1170 PRINT "I DO NOT HAVE A BODY."
120
+ 1180 GOTO 1630
121
+ 1190 PRINT "3=HEAD"
122
+ 1200 IF Q=0 THEN 1260
123
+ 1210 IF R=1 THEN 1280
124
+ 1220 PRINT "I NEEDED A HEAD."
125
+ 1230 R=1
126
+ 1240 C=0
127
+ 1250 GOTO 1630
128
+ 1260 PRINT "I DO NOT HAVE A NECK."
129
+ 1270 GOTO 1630
130
+ 1280 PRINT "I DO NOT NEED A HEAD."
131
+ 1290 GOTO 1630
132
+ 1300 PRINT "4=FEELERS"
133
+ 1310 IF R=0 THEN 1390
134
+ 1320 IF S=2 THEN 1370
135
+ 1330 PRINT "I GET A FEELER."
136
+ 1340 S=S+1
137
+ 1350 C=0
138
+ 1360 GOTO 1630
139
+ 1370 PRINT "I HAVE 2 FEELERS ALREADY."
140
+ 1380 GOTO 1630
141
+ 1390 PRINT "I DO NOT HAVE A HEAD."
142
+ 1400 GOTO 1630
143
+ 1410 PRINT "5=TAIL"
144
+ 1420 IF P=0 THEN 1480
145
+ 1430 IF U=1 THEN 1500
146
+ 1440 PRINT "I NOW HAVE A TAIL."
147
+ 1450 U=1
148
+ 1460 C=0
149
+ 1470 GOTO 1630
150
+ 1480 PRINT "I DO NOT HAVE A BODY."
151
+ 1490 GOTO 1630
152
+ 1500 PRINT "I DO NOT NEED A TAIL."
153
+ 1510 GOTO 1630
154
+ 1520 PRINT "6=LEGS"
155
+ 1530 IF V=6 THEN 1590
156
+ 1540 IF P=0 THEN 1610
157
+ 1550 V=V+1
158
+ 1560 C=0
159
+ 1570 PRINT "I NOW HAVE";V;"LEGS."
160
+ 1580 GOTO 1630
161
+ 1590 PRINT "I HAVE 6 FEET."
162
+ 1600 GOTO 1630
163
+ 1610 PRINT "I DO NOT HAVE A BODY."
164
+ 1620 GOTO 1630
165
+ 1630 IF A=2 AND T=1 AND L=6 THEN 1650
166
+ 1640 GOTO 1670
167
+ 1650 PRINT "YOUR BUG IS FINISHED."
168
+ 1660 Y=Y+1
169
+ 1670 IF S=2 AND P=1 AND V=6 THEN 1690
170
+ 1680 GOTO 1710
171
+ 1690 PRINT "MY BUG IS FINISHED."
172
+ 1700 Y=Y+2
173
+ 1710 IF C=1 THEN 300
174
+ 1720 PRINT "DO YOU WANT THE PICTURES";
175
+ 1730 INPUT Z$
176
+ 1740 IF Z$="NO" THEN 300
177
+ 1750 PRINT "*****YOUR BUG*****"
178
+ 1760 PRINT
179
+ 1770 PRINT
180
+ 1780 IF A=0 THEN 1860
181
+ 1790 FOR Z=1 TO 4
182
+ 1800 FOR X=1 TO A
183
+ 1810 PRINT TAB(10);
184
+ 1820 PRINT "A ";
185
+ 1830 NEXT X
186
+ 1840 PRINT
187
+ 1850 NEXT Z
188
+ 1860 IF H=0 THEN 1880
189
+ 1870 GOSUB 2470
190
+ 1880 IF N=0 THEN 1920
191
+ 1890 FOR Z=1 TO 2
192
+ 1900 PRINT " N N"
193
+ 1910 NEXT Z
194
+ 1920 IF B=0 THEN 2000
195
+ 1930 PRINT " BBBBBBBBBBBB"
196
+ 1940 FOR Z=1 TO 2
197
+ 1950 PRINT " B B"
198
+ 1960 NEXT Z
199
+ 1970 IF T<>1 THEN 1990
200
+ 1980 PRINT "TTTTTB B"
201
+ 1990 PRINT " BBBBBBBBBBBB"
202
+ 2000 IF L=0 THEN 2080
203
+ 2010 FOR Z=1 TO 2
204
+ 2020 PRINT TAB(5);
205
+ 2030 FOR X=1 TO L
206
+ 2040 PRINT " L";
207
+ 2050 NEXT X
208
+ 2060 PRINT
209
+ 2070 NEXT Z
210
+ 2080 FOR Z=1 TO 4
211
+ 2090 PRINT
212
+ 2100 NEXT Z
213
+ 2110 PRINT "*****MY BUG*****"
214
+ 2120 PRINT
215
+ 2130 PRINT
216
+ 2140 PRINT
217
+ 2150 IF S=0 THEN 2230
218
+ 2160 FOR Z=1 TO 4
219
+ 2170 PRINT TAB(10);
220
+ 2180 FOR X=1 TO S
221
+ 2190 PRINT "F ";
222
+ 2200 NEXT X
223
+ 2210 PRINT
224
+ 2220 NEXT Z
225
+ 2230 IF R<>1 THEN 2250
226
+ 2240 GOSUB 2470
227
+ 2250 IF Q=0 THEN 2280
228
+ 2260 PRINT " N N"
229
+ 2270 PRINT " N N"
230
+ 2280 IF P=0 THEN 2360
231
+ 2290 PRINT " BBBBBBBBBBBB"
232
+ 2300 FOR Z=1 TO 2
233
+ 2310 PRINT " B B"
234
+ 2320 NEXT Z
235
+ 2330 IF U<>1 THEN 2350
236
+ 2340 PRINT "TTTTTB B"
237
+ 2350 PRINT " BBBBBBBBBBBB"
238
+ 2360 IF V=0 THEN 2450
239
+ 2370 FOR Z=1 TO 2
240
+ 2380 PRINT TAB(5);
241
+ 2390 FOR X=1 TO V
242
+ 2400 PRINT " L";
243
+ 2410 NEXT X
244
+ 2420 PRINT
245
+ 2430 NEXT Z
246
+ 2450 IF Y<>0 THEN 2540
247
+ 2460 GOTO 300
248
+ 2470 PRINT " HHHHHHH"
249
+ 2480 PRINT " H H"
250
+ 2490 PRINT " H O O H"
251
+ 2500 PRINT " H H"
252
+ 2510 PRINT " H V H"
253
+ 2520 PRINT " HHHHHHH"
254
+ 2530 RETURN
255
+ 2540 PRINT "I HOPE YOU ENJOYED THE GAME, PLAY IT AGAIN SOON!!"
256
+ 2550 END
@@ -0,0 +1,17 @@
1
+ YES
2
+ YES
3
+ YES
4
+ YES
5
+ Y
6
+ Y
7
+ Y
8
+ Y
9
+ Y
10
+ Y
11
+ Y
12
+ Y
13
+ Y
14
+ Y
15
+ Y
16
+ Y
17
+ Y