basic101 0.1.0

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Files changed (598) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/.simplecov +1 -0
  4. data/.yardopts +7 -0
  5. data/Changelog.md +3 -0
  6. data/Gemfile +12 -0
  7. data/Gemfile.lock +75 -0
  8. data/LICENSE.md +9 -0
  9. data/README.md +193 -0
  10. data/Rakefile +14 -0
  11. data/VERSION +1 -0
  12. data/bin/basic101 +10 -0
  13. data/lib/basic101/abs_function.rb +19 -0
  14. data/lib/basic101/argument_checker.rb +61 -0
  15. data/lib/basic101/arguments.rb +32 -0
  16. data/lib/basic101/array_reference.rb +52 -0
  17. data/lib/basic101/asc_function.rb +17 -0
  18. data/lib/basic101/basic_array.rb +69 -0
  19. data/lib/basic101/basic_comparisons.rb +20 -0
  20. data/lib/basic101/basic_float.rb +48 -0
  21. data/lib/basic101/basic_integer.rb +48 -0
  22. data/lib/basic101/basic_math.rb +22 -0
  23. data/lib/basic101/basic_numeric.rb +96 -0
  24. data/lib/basic101/basic_object.rb +35 -0
  25. data/lib/basic101/basic_string.rb +85 -0
  26. data/lib/basic101/binary_operation.rb +32 -0
  27. data/lib/basic101/binary_operations.rb +26 -0
  28. data/lib/basic101/built_in_functions.rb +31 -0
  29. data/lib/basic101/chr_function.rb +17 -0
  30. data/lib/basic101/cos_function.rb +17 -0
  31. data/lib/basic101/data_statement.rb +24 -0
  32. data/lib/basic101/define_function_statement.rb +23 -0
  33. data/lib/basic101/dim_statement.rb +25 -0
  34. data/lib/basic101/else_statement.rb +22 -0
  35. data/lib/basic101/end_statement.rb +13 -0
  36. data/lib/basic101/endif_statement.rb +19 -0
  37. data/lib/basic101/errors.rb +50 -0
  38. data/lib/basic101/exp_function.rb +17 -0
  39. data/lib/basic101/for_stack.rb +48 -0
  40. data/lib/basic101/for_statement.rb +57 -0
  41. data/lib/basic101/function.rb +11 -0
  42. data/lib/basic101/function_call.rb +32 -0
  43. data/lib/basic101/function_identifier.rb +8 -0
  44. data/lib/basic101/functions.rb +39 -0
  45. data/lib/basic101/gosub_statement.rb +23 -0
  46. data/lib/basic101/goto_statement.rb +23 -0
  47. data/lib/basic101/identifier.rb +23 -0
  48. data/lib/basic101/identity.rb +18 -0
  49. data/lib/basic101/if_statement.rb +31 -0
  50. data/lib/basic101/input.rb +44 -0
  51. data/lib/basic101/input_reader.rb +55 -0
  52. data/lib/basic101/input_statement.rb +46 -0
  53. data/lib/basic101/int_function.rb +17 -0
  54. data/lib/basic101/left_function.rb +19 -0
  55. data/lib/basic101/len_function.rb +18 -0
  56. data/lib/basic101/let_statement.rb +24 -0
  57. data/lib/basic101/line.rb +32 -0
  58. data/lib/basic101/log_function.rb +17 -0
  59. data/lib/basic101/main.rb +24 -0
  60. data/lib/basic101/mid_function.rb +20 -0
  61. data/lib/basic101/negate_operation.rb +21 -0
  62. data/lib/basic101/next_statement.rb +34 -0
  63. data/lib/basic101/not_operation.rb +23 -0
  64. data/lib/basic101/null_prompt_delimeter.rb +12 -0
  65. data/lib/basic101/null_transcript.rb +20 -0
  66. data/lib/basic101/numeric_identifier.rb +16 -0
  67. data/lib/basic101/on_goto_statement.rb +29 -0
  68. data/lib/basic101/output.rb +73 -0
  69. data/lib/basic101/parser.rb +457 -0
  70. data/lib/basic101/power_operation.rb +24 -0
  71. data/lib/basic101/print_comma.rb +20 -0
  72. data/lib/basic101/print_semicolon.rb +19 -0
  73. data/lib/basic101/print_statement.rb +33 -0
  74. data/lib/basic101/program.rb +100 -0
  75. data/lib/basic101/program_counter.rb +52 -0
  76. data/lib/basic101/prompt_delimeter.rb +13 -0
  77. data/lib/basic101/randomize_statement.rb +13 -0
  78. data/lib/basic101/read_statement.rb +25 -0
  79. data/lib/basic101/reference.rb +25 -0
  80. data/lib/basic101/remark_statement.rb +12 -0
  81. data/lib/basic101/restore_statement.rb +23 -0
  82. data/lib/basic101/return_statement.rb +16 -0
  83. data/lib/basic101/right_function.rb +19 -0
  84. data/lib/basic101/rnd_function.rb +24 -0
  85. data/lib/basic101/runtime.rb +132 -0
  86. data/lib/basic101/scalar_reference.rb +19 -0
  87. data/lib/basic101/sgn_function.rb +17 -0
  88. data/lib/basic101/sin_function.rb +17 -0
  89. data/lib/basic101/sqr_function.rb +17 -0
  90. data/lib/basic101/statement.rb +36 -0
  91. data/lib/basic101/stop_statement.rb +14 -0
  92. data/lib/basic101/str_function.rb +16 -0
  93. data/lib/basic101/string_identifier.rb +16 -0
  94. data/lib/basic101/tab.rb +18 -0
  95. data/lib/basic101/tab_function.rb +17 -0
  96. data/lib/basic101/tan_function.rb +17 -0
  97. data/lib/basic101/transcript.rb +37 -0
  98. data/lib/basic101/transform.rb +264 -0
  99. data/lib/basic101/user_defined_function.rb +54 -0
  100. data/lib/basic101/val_function.rb +16 -0
  101. data/lib/basic101.rb +93 -0
  102. data/rake_tasks/default.rake +1 -0
  103. data/rake_tasks/integration.rake +8 -0
  104. data/rake_tasks/jeweler.rake +28 -0
  105. data/rake_tasks/spec.rake +8 -0
  106. data/rake_tasks/test.rake +2 -0
  107. data/rake_tasks/yard.rake +3 -0
  108. data/test/integration/arguments.rb +25 -0
  109. data/test/integration/errors.rb +7 -0
  110. data/test/integration/integration_test.rb +28 -0
  111. data/test/integration/main.rb +49 -0
  112. data/test/integration/output_file.rb +40 -0
  113. data/test/integration/test.rb +135 -0
  114. data/test/integration/tests/basic_computer_games/23-match.bas +64 -0
  115. data/test/integration/tests/basic_computer_games/23-match.input +1 -0
  116. data/test/integration/tests/basic_computer_games/23-match.output +29 -0
  117. data/test/integration/tests/basic_computer_games/3dplot.bas +17 -0
  118. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  119. data/test/integration/tests/basic_computer_games/3dplot.output +47 -0
  120. data/test/integration/tests/basic_computer_games/aceyducy.bas +100 -0
  121. data/test/integration/tests/basic_computer_games/aceyducy.input +8 -0
  122. data/test/integration/tests/basic_computer_games/aceyducy.output +78 -0
  123. data/test/integration/tests/basic_computer_games/amazing.bas +138 -0
  124. data/test/integration/tests/basic_computer_games/amazing.input +1 -0
  125. data/test/integration/tests/basic_computer_games/amazing.output +32 -0
  126. data/test/integration/tests/basic_computer_games/animal.bas +71 -0
  127. data/test/integration/tests/basic_computer_games/animal.input +17 -0
  128. data/test/integration/tests/basic_computer_games/animal.output +38 -0
  129. data/test/integration/tests/basic_computer_games/awari.bas +70 -0
  130. data/test/integration/tests/basic_computer_games/awari.input +11 -0
  131. data/test/integration/tests/basic_computer_games/awari.output +117 -0
  132. data/test/integration/tests/basic_computer_games/bagels.bas +81 -0
  133. data/test/integration/tests/basic_computer_games/bagels.input +12 -0
  134. data/test/integration/tests/basic_computer_games/bagels.output +42 -0
  135. data/test/integration/tests/basic_computer_games/banner.bas +94 -0
  136. data/test/integration/tests/basic_computer_games/banner.input +6 -0
  137. data/test/integration/tests/basic_computer_games/banner.output +135 -0
  138. data/test/integration/tests/basic_computer_games/basketbl.bas +196 -0
  139. data/test/integration/tests/basic_computer_games/basketbl.input +46 -0
  140. data/test/integration/tests/basic_computer_games/basketbl.output +509 -0
  141. data/test/integration/tests/basic_computer_games/batnum.bas +90 -0
  142. data/test/integration/tests/basic_computer_games/batnum.input +14 -0
  143. data/test/integration/tests/basic_computer_games/batnum.output +67 -0
  144. data/test/integration/tests/basic_computer_games/battle.bas +196 -0
  145. data/test/integration/tests/basic_computer_games/battle.input +21 -0
  146. data/test/integration/tests/basic_computer_games/battle.output +118 -0
  147. data/test/integration/tests/basic_computer_games/blackjck.bas +321 -0
  148. data/test/integration/tests/basic_computer_games/blackjck.input +26 -0
  149. data/test/integration/tests/basic_computer_games/blackjck.output +144 -0
  150. data/test/integration/tests/basic_computer_games/bombard.bas +93 -0
  151. data/test/integration/tests/basic_computer_games/bombard.input +20 -0
  152. data/test/integration/tests/basic_computer_games/bombard.output +175 -0
  153. data/test/integration/tests/basic_computer_games/bounce.bas +53 -0
  154. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  155. data/test/integration/tests/basic_computer_games/bounce.output +15 -0
  156. data/test/integration/tests/basic_computer_games/bowling.bas +101 -0
  157. data/test/integration/tests/basic_computer_games/bowling.input +23 -0
  158. data/test/integration/tests/basic_computer_games/bowling.output +229 -0
  159. data/test/integration/tests/basic_computer_games/boxing.bas +142 -0
  160. data/test/integration/tests/basic_computer_games/boxing.input +8 -0
  161. data/test/integration/tests/basic_computer_games/boxing.output +47 -0
  162. data/test/integration/tests/basic_computer_games/bug.bas +256 -0
  163. data/test/integration/tests/basic_computer_games/bug.input +17 -0
  164. data/test/integration/tests/basic_computer_games/bug.output +847 -0
  165. data/test/integration/tests/basic_computer_games/bullfght.bas +193 -0
  166. data/test/integration/tests/basic_computer_games/bullfght.input +4 -0
  167. data/test/integration/tests/basic_computer_games/bullfght.output +60 -0
  168. data/test/integration/tests/basic_computer_games/bullseye.bas +37 -0
  169. data/test/integration/tests/basic_computer_games/bullseye.input +10 -0
  170. data/test/integration/tests/basic_computer_games/bullseye.output +79 -0
  171. data/test/integration/tests/basic_computer_games/bunny.bas +40 -0
  172. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  173. data/test/integration/tests/basic_computer_games/bunny.output +67 -0
  174. data/test/integration/tests/basic_computer_games/buzzword.bas +25 -0
  175. data/test/integration/tests/basic_computer_games/buzzword.input +4 -0
  176. data/test/integration/tests/basic_computer_games/buzzword.output +25 -0
  177. data/test/integration/tests/basic_computer_games/calendar.bas +58 -0
  178. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  179. data/test/integration/tests/basic_computer_games/calendar.output +213 -0
  180. data/test/integration/tests/basic_computer_games/change.bas +51 -0
  181. data/test/integration/tests/basic_computer_games/change.input +4 -0
  182. data/test/integration/tests/basic_computer_games/change.output +28 -0
  183. data/test/integration/tests/basic_computer_games/checkers.bas +82 -0
  184. data/test/integration/tests/basic_computer_games/checkers.input +74 -0
  185. data/test/integration/tests/basic_computer_games/checkers.output +673 -0
  186. data/test/integration/tests/basic_computer_games/chemist.bas +27 -0
  187. data/test/integration/tests/basic_computer_games/chemist.input +11 -0
  188. data/test/integration/tests/basic_computer_games/chemist.output +54 -0
  189. data/test/integration/tests/basic_computer_games/chief.bas +51 -0
  190. data/test/integration/tests/basic_computer_games/chief.input +5 -0
  191. data/test/integration/tests/basic_computer_games/chief.output +19 -0
  192. data/test/integration/tests/basic_computer_games/chomp.bas +104 -0
  193. data/test/integration/tests/basic_computer_games/chomp.input +15 -0
  194. data/test/integration/tests/basic_computer_games/chomp.output +159 -0
  195. data/test/integration/tests/basic_computer_games/combat.bas +124 -0
  196. data/test/integration/tests/basic_computer_games/combat.input +7 -0
  197. data/test/integration/tests/basic_computer_games/combat.output +33 -0
  198. data/test/integration/tests/basic_computer_games/craps.bas +82 -0
  199. data/test/integration/tests/basic_computer_games/craps.input +9 -0
  200. data/test/integration/tests/basic_computer_games/craps.output +51 -0
  201. data/test/integration/tests/basic_computer_games/cube.bas +161 -0
  202. data/test/integration/tests/basic_computer_games/cube.input +25 -0
  203. data/test/integration/tests/basic_computer_games/cube.output +72 -0
  204. data/test/integration/tests/basic_computer_games/depthchg.bas +33 -0
  205. data/test/integration/tests/basic_computer_games/depthchg.input +16 -0
  206. data/test/integration/tests/basic_computer_games/depthchg.output +83 -0
  207. data/test/integration/tests/basic_computer_games/diamond.bas +27 -0
  208. data/test/integration/tests/basic_computer_games/diamond.input +1 -0
  209. data/test/integration/tests/basic_computer_games/diamond.output +65 -0
  210. data/test/integration/tests/basic_computer_games/dice.bas +31 -0
  211. data/test/integration/tests/basic_computer_games/dice.input +4 -0
  212. data/test/integration/tests/basic_computer_games/dice.output +46 -0
  213. data/test/integration/tests/basic_computer_games/digits.bas +78 -0
  214. data/test/integration/tests/basic_computer_games/digits.input +5 -0
  215. data/test/integration/tests/basic_computer_games/digits.output +70 -0
  216. data/test/integration/tests/basic_computer_games/evenwin1.bas +128 -0
  217. data/test/integration/tests/basic_computer_games/evenwin1.input +13 -0
  218. data/test/integration/tests/basic_computer_games/evenwin1.output +116 -0
  219. data/test/integration/tests/basic_computer_games/evenwin2.bas +70 -0
  220. data/test/integration/tests/basic_computer_games/evenwin2.input +14 -0
  221. data/test/integration/tests/basic_computer_games/evenwin2.output +56 -0
  222. data/test/integration/tests/basic_computer_games/flipflop.bas +79 -0
  223. data/test/integration/tests/basic_computer_games/flipflop.input +8 -0
  224. data/test/integration/tests/basic_computer_games/flipflop.output +45 -0
  225. data/test/integration/tests/basic_computer_games/footbal1.bas +298 -0
  226. data/test/integration/tests/basic_computer_games/footbal1.input +13 -0
  227. data/test/integration/tests/basic_computer_games/footbal1.output +315 -0
  228. data/test/integration/tests/basic_computer_games/footbal2.bas +181 -0
  229. data/test/integration/tests/basic_computer_games/footbal2.input +23 -0
  230. data/test/integration/tests/basic_computer_games/footbal2.output +318 -0
  231. data/test/integration/tests/basic_computer_games/furtradr.bas +170 -0
  232. data/test/integration/tests/basic_computer_games/furtradr.input +20 -0
  233. data/test/integration/tests/basic_computer_games/furtradr.output +133 -0
  234. data/test/integration/tests/basic_computer_games/golf.bas +244 -0
  235. data/test/integration/tests/basic_computer_games/golf.input +11 -0
  236. data/test/integration/tests/basic_computer_games/golf.output +69 -0
  237. data/test/integration/tests/basic_computer_games/gomoko.bas +54 -0
  238. data/test/integration/tests/basic_computer_games/gomoko.input +6 -0
  239. data/test/integration/tests/basic_computer_games/gomoko.output +66 -0
  240. data/test/integration/tests/basic_computer_games/guess.bas +40 -0
  241. data/test/integration/tests/basic_computer_games/guess.input +8 -0
  242. data/test/integration/tests/basic_computer_games/guess.output +37 -0
  243. data/test/integration/tests/basic_computer_games/gunner.bas +52 -0
  244. data/test/integration/tests/basic_computer_games/gunner.input +18 -0
  245. data/test/integration/tests/basic_computer_games/gunner.output +91 -0
  246. data/test/integration/tests/basic_computer_games/hamurabi.bas +119 -0
  247. data/test/integration/tests/basic_computer_games/hamurabi.input +7 -0
  248. data/test/integration/tests/basic_computer_games/hamurabi.output +51 -0
  249. data/test/integration/tests/basic_computer_games/hangman.bas +81 -0
  250. data/test/integration/tests/basic_computer_games/hangman.input +69 -0
  251. data/test/integration/tests/basic_computer_games/hangman.output +889 -0
  252. data/test/integration/tests/basic_computer_games/hello.bas +83 -0
  253. data/test/integration/tests/basic_computer_games/hello.input +7 -0
  254. data/test/integration/tests/basic_computer_games/hello.output +46 -0
  255. data/test/integration/tests/basic_computer_games/hexapawn.bas +174 -0
  256. data/test/integration/tests/basic_computer_games/hexapawn.input +38 -0
  257. data/test/integration/tests/basic_computer_games/hexapawn.output +521 -0
  258. data/test/integration/tests/basic_computer_games/hi-q.bas +135 -0
  259. data/test/integration/tests/basic_computer_games/hi-q.input +14 -0
  260. data/test/integration/tests/basic_computer_games/hi-q.output +115 -0
  261. data/test/integration/tests/basic_computer_games/hilo.bas +29 -0
  262. data/test/integration/tests/basic_computer_games/hilo.input +20 -0
  263. data/test/integration/tests/basic_computer_games/hilo.output +76 -0
  264. data/test/integration/tests/basic_computer_games/hockey.bas +210 -0
  265. data/test/integration/tests/basic_computer_games/hockey.input +59 -0
  266. data/test/integration/tests/basic_computer_games/hockey.output +243 -0
  267. data/test/integration/tests/basic_computer_games/horsrace.bas +130 -0
  268. data/test/integration/tests/basic_computer_games/horsrace.input +11 -0
  269. data/test/integration/tests/basic_computer_games/horsrace.output +517 -0
  270. data/test/integration/tests/basic_computer_games/hurkle.bas +51 -0
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  284. data/test/integration/tests/basic_computer_games/letter.output +123 -0
  285. data/test/integration/tests/basic_computer_games/life.bas +66 -0
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  287. data/test/integration/tests/basic_computer_games/life.options +1 -0
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  297. data/test/integration/tests/basic_computer_games/love.output +67 -0
  298. data/test/integration/tests/basic_computer_games/lunar.bas +48 -0
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  301. data/test/integration/tests/basic_computer_games/mastrmnd.bas +232 -0
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  304. data/test/integration/tests/basic_computer_games/mathdice.bas +60 -0
  305. data/test/integration/tests/basic_computer_games/mathdice.input +4 -0
  306. data/test/integration/tests/basic_computer_games/mathdice.output +86 -0
  307. data/test/integration/tests/basic_computer_games/mugwump.bas +56 -0
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  309. data/test/integration/tests/basic_computer_games/mugwump.output +139 -0
  310. data/test/integration/tests/basic_computer_games/name.bas +25 -0
  311. data/test/integration/tests/basic_computer_games/name.input +2 -0
  312. data/test/integration/tests/basic_computer_games/name.output +22 -0
  313. data/test/integration/tests/basic_computer_games/nicoma.bas +34 -0
  314. data/test/integration/tests/basic_computer_games/nicoma.input +8 -0
  315. data/test/integration/tests/basic_computer_games/nicoma.output +36 -0
  316. data/test/integration/tests/basic_computer_games/nim.bas +156 -0
  317. data/test/integration/tests/basic_computer_games/nim.input +8 -0
  318. data/test/integration/tests/basic_computer_games/nim.output +30 -0
  319. data/test/integration/tests/basic_computer_games/number.bas +37 -0
  320. data/test/integration/tests/basic_computer_games/number.input +19 -0
  321. data/test/integration/tests/basic_computer_games/number.output +73 -0
  322. data/test/integration/tests/basic_computer_games/onecheck.bas +86 -0
  323. data/test/integration/tests/basic_computer_games/onecheck.input +6 -0
  324. data/test/integration/tests/basic_computer_games/onecheck.output +77 -0
  325. data/test/integration/tests/basic_computer_games/orbit.bas +96 -0
  326. data/test/integration/tests/basic_computer_games/orbit.input +10 -0
  327. data/test/integration/tests/basic_computer_games/orbit.output +113 -0
  328. data/test/integration/tests/basic_computer_games/pizza.bas +68 -0
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@@ -0,0 +1,115 @@
1
+ H-I-Q
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ HERE IS THE BOARD:
7
+
8
+ ! ! !
9
+ 13 14 15
10
+
11
+ ! ! !
12
+ 22 23 24
13
+
14
+ ! ! ! ! ! ! !
15
+ 29 30 31 32 33 34 35
16
+
17
+ ! ! ! ! ! ! !
18
+ 38 39 40 41 42 43 44
19
+
20
+ ! ! ! ! ! ! !
21
+ 47 48 49 50 51 52 53
22
+
23
+ ! ! !
24
+ 58 59 60
25
+
26
+ ! ! !
27
+ 67 68 69
28
+
29
+ TO SAVE TYPING TIME, A COMPRESSED VERSION OF THE GAME BOARD
30
+ WILL BE USED DURING PLAY. REFER TO THE ABOVE ONE FOR PEG
31
+ NUMBERS. OK, LET'S BEGIN.
32
+
33
+ ! ! !
34
+ ! ! !
35
+ ! ! ! ! ! ! !
36
+ ! ! ! O ! ! !
37
+ ! ! ! ! ! ! !
38
+ ! ! !
39
+ ! ! !
40
+
41
+ MOVE WHICH PIECE?
42
+ Too few items, try again
43
+ MOVE WHICH PIECE? 23
44
+ TO WHERE? 41
45
+
46
+ ! ! !
47
+ ! O !
48
+ ! ! ! O ! ! !
49
+ ! ! ! ! ! ! !
50
+ ! ! ! ! ! ! !
51
+ ! ! !
52
+ ! ! !
53
+
54
+ MOVE WHICH PIECE? 50
55
+ TO WHERE? 32
56
+
57
+ ! ! !
58
+ ! O !
59
+ ! ! ! ! ! ! !
60
+ ! ! ! O ! ! !
61
+ ! ! ! O ! ! !
62
+ ! ! !
63
+ ! ! !
64
+
65
+ MOVE WHICH PIECE? 68
66
+ TO WHERE? 50
67
+
68
+ ! ! !
69
+ ! O !
70
+ ! ! ! ! ! ! !
71
+ ! ! ! O ! ! !
72
+ ! ! ! ! ! ! !
73
+ ! O !
74
+ ! O !
75
+
76
+ MOVE WHICH PIECE? 39
77
+ TO WHERE? 41
78
+
79
+ ! ! !
80
+ ! O !
81
+ ! ! ! ! ! ! !
82
+ ! O O ! ! ! !
83
+ ! ! ! ! ! ! !
84
+ ! O !
85
+ ! O !
86
+
87
+ MOVE WHICH PIECE? 42
88
+ TO WHERE? 40
89
+
90
+ ! ! !
91
+ ! O !
92
+ ! ! ! ! ! ! !
93
+ ! O ! O O ! !
94
+ ! ! ! ! ! ! !
95
+ ! O !
96
+ ! O !
97
+
98
+ MOVE WHICH PIECE? 44
99
+ TO WHERE? 42
100
+
101
+ ! ! !
102
+ ! O !
103
+ ! ! ! ! ! ! !
104
+ ! O ! O ! O O
105
+ ! ! ! ! ! ! !
106
+ ! O !
107
+ ! O !
108
+
109
+ THE GAME IS OVER.
110
+ YOU HAD 26 PIECES REMAINING.
111
+
112
+ PLAY AGAIN (YES OR NO)? NO
113
+
114
+ SO LONG FOR NOW.
115
+
@@ -0,0 +1,29 @@
1
+ 10 PRINT TAB(34);"HI LO"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT:PRINT:PRINT
4
+ 100 PRINT "THIS IS THE GAME OF HI LO.":PRINT
5
+ 110 PRINT "YOU WILL HAVE 6 TRIES TO GUESS THE AMOUNT OF MONEY IN THE"
6
+ 120 PRINT "HI LO JACKPOT, WHICH IS BETWEEN 1 AND 100 DOLLARS. IF YOU"
7
+ 130 PRINT "GUESS THE AMOUNT, YOU WIN ALL THE MONEY IN THE JACKPOT!"
8
+ 140 PRINT "THEN YOU GET ANOTHER CHANCE TO WIN MORE MONEY. HOWEVER,"
9
+ 150 PRINT "IF YOU DO NOT GUESS THE AMOUNT, THE GAME ENDS.":PRINT
10
+ 160 R=0
11
+ 170 B=0:PRINT
12
+ 180 Y=INT(100*RND(1))
13
+ 200 PRINT "YOUR GUESS";
14
+ 210 INPUT A
15
+ 220 B=B+1
16
+ 230 IF A=Y THEN 300
17
+ 240 IF A>Y THEN 270
18
+ 250 PRINT "YOUR GUESS IS TOO LOW.":GOTO 280
19
+ 270 PRINT "YOUR GUESS IS TOO HIGH."
20
+ 280 PRINT:IF B<6 THEN 200
21
+ 290 PRINT "YOU BLEW IT...TOO BAD...THE NUMBER WAS";Y
22
+ 295 R=0:GOTO 350
23
+ 300 PRINT "GOT IT!!!!!!!!!! YOU WIN";Y;"DOLLARS."
24
+ 310 R=R+Y
25
+ 320 PRINT "YOUR TOTAL WINNINGS ARE NOW";R;"DOLLARS."
26
+ 350 PRINT:PRINT "PLAY AGAIN (YES OR NO)";
27
+ 360 INPUT A$:IF A$="YES" THEN 170
28
+ 380 PRINT:PRINT "SO LONG. HOPE YOU ENJOYED YOURSELF!!!"
29
+ 390 END
@@ -0,0 +1,20 @@
1
+ 50
2
+ 75
3
+ 62
4
+ 56
5
+ 53
6
+ 54
7
+ YES
8
+ 50
9
+ 75
10
+ 62
11
+ 68
12
+ 71
13
+ YES
14
+ 50
15
+ 75
16
+ 62
17
+ 56
18
+ 59
19
+ 61
20
+ NO
@@ -0,0 +1,76 @@
1
+ HI LO
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ THIS IS THE GAME OF HI LO.
7
+
8
+ YOU WILL HAVE 6 TRIES TO GUESS THE AMOUNT OF MONEY IN THE
9
+ HI LO JACKPOT, WHICH IS BETWEEN 1 AND 100 DOLLARS. IF YOU
10
+ GUESS THE AMOUNT, YOU WIN ALL THE MONEY IN THE JACKPOT!
11
+ THEN YOU GET ANOTHER CHANCE TO WIN MORE MONEY. HOWEVER,
12
+ IF YOU DO NOT GUESS THE AMOUNT, THE GAME ENDS.
13
+
14
+
15
+ YOUR GUESS? 50
16
+ YOUR GUESS IS TOO LOW.
17
+
18
+ YOUR GUESS? 75
19
+ YOUR GUESS IS TOO HIGH.
20
+
21
+ YOUR GUESS? 62
22
+ YOUR GUESS IS TOO HIGH.
23
+
24
+ YOUR GUESS? 56
25
+ YOUR GUESS IS TOO HIGH.
26
+
27
+ YOUR GUESS? 53
28
+ YOUR GUESS IS TOO LOW.
29
+
30
+ YOUR GUESS? 54
31
+ GOT IT!!!!!!!!!! YOU WIN 54 DOLLARS.
32
+ YOUR TOTAL WINNINGS ARE NOW 54 DOLLARS.
33
+
34
+ PLAY AGAIN (YES OR NO)? YES
35
+
36
+ YOUR GUESS? 50
37
+ YOUR GUESS IS TOO LOW.
38
+
39
+ YOUR GUESS? 75
40
+ YOUR GUESS IS TOO HIGH.
41
+
42
+ YOUR GUESS? 62
43
+ YOUR GUESS IS TOO LOW.
44
+
45
+ YOUR GUESS? 68
46
+ YOUR GUESS IS TOO LOW.
47
+
48
+ YOUR GUESS? 71
49
+ GOT IT!!!!!!!!!! YOU WIN 71 DOLLARS.
50
+ YOUR TOTAL WINNINGS ARE NOW 125 DOLLARS.
51
+
52
+ PLAY AGAIN (YES OR NO)? YES
53
+
54
+ YOUR GUESS? 50
55
+ YOUR GUESS IS TOO LOW.
56
+
57
+ YOUR GUESS? 75
58
+ YOUR GUESS IS TOO HIGH.
59
+
60
+ YOUR GUESS? 62
61
+ YOUR GUESS IS TOO HIGH.
62
+
63
+ YOUR GUESS? 56
64
+ YOUR GUESS IS TOO LOW.
65
+
66
+ YOUR GUESS? 59
67
+ YOUR GUESS IS TOO LOW.
68
+
69
+ YOUR GUESS? 61
70
+ YOUR GUESS IS TOO HIGH.
71
+
72
+ YOU BLEW IT...TOO BAD...THE NUMBER WAS 60
73
+
74
+ PLAY AGAIN (YES OR NO)? NO
75
+
76
+ SO LONG. HOPE YOU ENJOYED YOURSELF!!!
@@ -0,0 +1,210 @@
1
+ 2 PRINT TAB(33);"HOCKEY"
2
+ 4 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 6 PRINT:PRINT:PRINT
4
+ 10 REM ROBERT PUOPOLO ALG. 1 140 MCCOWAN 6/7/73 HOCKEY
5
+ 30 LET X=1
6
+ 40 PRINT:PRINT:PRINT
7
+ 50 PRINT "WOULD YOU LIKE THE INSTRUCTIONS";:INPUT C$
8
+ 55 PRINT
9
+ 60 IF C$="NO" THEN 90
10
+ 65 IF C$="YES" THEN 80
11
+ 70 PRINT "ANSWER YES OR NO!!":GOTO 50
12
+ 80 GOTO 1720
13
+ 90 DIM A$(7),B$(7),H(20),T(5),T1(5),T2(5),T3(5)
14
+ 100 PRINT "ENTER THE TWO TEAMS";:INPUT A$(7),B$(7)
15
+ 105 PRINT
16
+ 110 PRINT "ENTER THE NUMBER OF MINUTES IN A GAME";:INPUT T6
17
+ 115 PRINT
18
+ 120 IF T6<1 THEN 110:PRINT
19
+ 130 PRINT "WOULD THE " A$(7) " COACH ENTER HIS TEAM"
20
+ 135 PRINT
21
+ 140 FOR I=1 TO 6:PRINT "PLAYER"I;:INPUT A$(I):NEXT I:PRINT
22
+ 150 PRINT "WOULD THE " B$(7) " COACH DO THE SAME"
23
+ 155 PRINT
24
+ 160 FOR T=1 TO 6:PRINT "PLAYER"T;:INPUT B$(T):NEXT T:PRINT
25
+ 170 PRINT "INPUT THE REFEREE FOR THIS GAME";:INPUT R$
26
+ 180 PRINT:PRINT TAB(10);A$(7) " STARTING LINEUP"
27
+ 190 FOR T=1 TO 6:PRINT A$(T):NEXT T
28
+ 200 PRINT:PRINT TAB(10);B$(7)" STARTING LINEUP"
29
+ 210 FOR T=1 TO 6:PRINT B$(T):NEXT T:PRINT
30
+ 220 PRINT "WE'RE READY FOR TONIGHTS OPENING FACE-OFF."
31
+ 230 PRINT R$ " WILL DROP THE PUCK BETWEEN " A$(2) " AND " B$(2)
32
+ 240 FOR L=1 TO T6:IF L=1 THEN 260
33
+ 250 PRINT "AND WE'RE READY FOR THE FACE-OFF"
34
+ 260 C=INT(2*RND(X))+1:ON C GOTO 270,280
35
+ 270 PRINT A$(7) " HAS CONTROL OF THE PUCK":GOTO 290
36
+ 280 PRINT B$(7) " HAS CONTROL."
37
+ 290 PRINT "PASS";:INPUT P:FOR N=1 TO 3:H(N)=0:NEXT N
38
+ 300 IF P<0 THEN 290
39
+ 305 IF P>3 THEN 290
40
+ 310 FOR J=1 TO (P+2)
41
+ 320 H(J)=INT(5*RND(X))+1
42
+ 330 NEXT J:IF H(J-1)=H(J-2) THEN 310
43
+ 331 IF P+2<3 THEN 350
44
+ 335 IF H(J-1)=H(J-3) THEN 310
45
+ 340 IF H(J-2)=H(J-3) THEN 310
46
+ 350 IF P=0 THEN 360
47
+ 355 GOTO 490
48
+ 360 INPUT "SHOT";S:IF S<1 THEN 360
49
+ 365 IF S>4 THEN 360
50
+ 370 ON C GOTO 380,480
51
+ 380 PRINT A$(H(J-1));:G=H(J-1):G1=0:G2=0
52
+ 390 ON S GOTO 400,420,440,460
53
+ 400 PRINT " LET'S A BOOMER GO FROM THE RED LINE!!"
54
+ 410 Z=10:GOTO 890
55
+ 420 PRINT " FLIPS A WRISTSHOT DOWN THE ICE"
56
+ 440 PRINT " BACKHANDS ONE IN ON THE GOALTENDER"
57
+ 450 Z=25:GOTO 890
58
+ 460 PRINT " SNAPS A LONG FLIP SHOT"
59
+ 470 Z=17:GOTO 890
60
+ 480 PRINT B$(H(J-1));:G1=0:G2=0:G=H(J-1):GOTO 390
61
+ 490 ON C GOTO 500,640
62
+ 500 ON P GOTO 510,540,570
63
+ 510 PRINT A$(H(J-2)) " LEADS " A$(H(J-1)) " WITH A PERFECT PASS."
64
+ 520 PRINT A$(H(J-1)) " CUTTING IN!!!"
65
+ 530 G=H(J-1):G1=H(J-2):G2=0:Z1=3:GOTO 770
66
+ 540 PRINT A$(H(J-2)) " GIVES TO A STREAKING " A$(H(J-1))
67
+ 550 PRINT A$(H(J-3)) " COMES DOWN ON " B$(5) " AND " B$(4)
68
+ 560 G=H(J-3):G1=H(J-1):G2=H(J-2):Z1=2:GOTO 770
69
+ 570 PRINT "OH MY GOD!! A ' 4 ON 2 ' SITUATION"
70
+ 580 PRINT A$(H(J-3)) " LEADS " A$(H(J-2))
71
+ 590 PRINT A$(H(J-2)) " IS WHEEELING THROUGH CENTER."
72
+ 600 PRINT A$(H(J-2)) " GIVES AND GOES WITH " A$(H(J-1))
73
+ 610 PRINT "PRETTY PASSING!"
74
+ 620 PRINT A$(H(J-1)) " DROPS IT TO " A$(H(J-4))
75
+ 630 G=H(J-4):G1=J(J-1):G2=H(J-2):Z1=1:GOTO 770
76
+ 640 ON P GOTO 650,670,720
77
+ 650 PRINT B$(H(J-1)) " HITS " B$(H(J-2)) " FLYING DOWN THE LEFT SIDE"
78
+ 660 G=H(J-2):G1=H(J-1):G2=0:Z1=3:GOTO 770
79
+ 670 PRINT "IT'S A ' 3 ON 2 '!"
80
+ 680 PRINT "ONLY " A$(4) " AND " A$(5) " ARE BACK."
81
+ 690 PRINT B$(H(J-2)) " GIVES OFF TO " B$(H(J-1))
82
+ 700 PRINT B$(H(J-1)) " DROPS TO " B$(H(J-3))
83
+ 710 G=H(J-3):G1=H(J-1):G2=H(J-2):Z1=2:GOTO 770
84
+ 720 PRINT " A ' 3 ON 2 ' WITH A ' TRAILER '!"
85
+ 730 PRINT B$(H(J-4)) " GIVES TO " B$(H(J-2)) " WHO SHUFFLES IT OFF TO"
86
+ 740 PRINT B$(H(J-1)) " WHO FIRES A WING TO WING PASS TO "
87
+ 750 PRINT B$(H(J-3)) " AS HE CUTS IN ALONE!!"
88
+ 760 G=H(J-3):G1=H(J-1):G2=H(J-2):Z1=1:GOTO 770
89
+ 770 PRINT "SHOT";:INPUT S:IF S>4 THEN 770:IF S<1 THEN 770
90
+ 780 ON C GOTO 790,880
91
+ 790 PRINT A$(G);:ON S GOTO 800,820,840,860
92
+ 800 PRINT " LET'S A BIG SLAP SHOT GO!!"
93
+ 810 Z=4:Z=Z+Z1:GOTO 890
94
+ 820 PRINT " RIPS A WRIST SHOT OFF"
95
+ 830 Z=2:Z=Z+Z1:GOTO 890
96
+ 840 PRINT " GETS A BACKHAND OFF"
97
+ 850 Z=3:Z=Z+Z1:GOTO 890
98
+ 860 PRINT " SNAPS OFF A SNAP SHOT"
99
+ 870 Z=2:Z=Z+Z1:GOTO 890
100
+ 880 PRINT B$(G);:ON S GOTO 800,820,840,860
101
+ 890 PRINT "AREA";:INPUT A:IF A<1 THEN 890
102
+ 895 IF A>4 THEN 890
103
+ 900 ON C GOTO 910,920
104
+ 910 S2=S2+1:GOTO 930
105
+ 920 S3=S3+1
106
+ 930 A1=INT(4*RND(X))+1:IF A<>A1 THEN 1200
107
+ 940 H(20)=INT(100*RND(X))+1
108
+ 950 IF INT(H(20)/Z)=H(20)/Z THEN 1160
109
+ 960 ON C GOTO 970,980
110
+ 970 PRINT "GOAL " A$(7):H(9)=H(9)+1:GOTO 990
111
+ 980 PRINT "SCORE " B$(7):H(8)=H(8)+1
112
+ 990 FOR B1=1 TO 25:PRINT CHR$(7);:NEXT B1:PRINT
113
+ 1000 PRINT "SCORE: ";:IF H(8)>H(9) THEN 1020
114
+ 1010 PRINT A$(7)":";H(9),B$(7)":";H(8):GOTO 1030
115
+ 1020 PRINT B$(7)":";H(8),A$(7)":";H(9)
116
+ 1030 ON C GOTO 1040,1100
117
+ 1040 PRINT "GOAL SCORED BY: " A$(G):IF G1=0 THEN 1070
118
+ 1050 IF G2=0 THEN 1080
119
+ 1060 PRINT " ASSISTED BY: " A$(G1) " AND " A$(G2):GOTO 1090
120
+ 1070 PRINT " UNASSISTED.":GOTO 1090
121
+ 1080 PRINT " ASSISTED BY: " A$(G1)
122
+ 1090 T(G)=T(G)+1:T1(G1)=T1(G1)+1:T1(G2)=T1(G2)+1:GOTO 1540
123
+ 1100 PRINT "GOAL SCORED BY: " B$(G);
124
+ 1110 IF G1=0 THEN 1130
125
+ 1115 IF G2=0 THEN 1140
126
+ 1120 PRINT " ASSISTED BY: " B$(G1) " AND " B$(G2):GOTO 1150
127
+ 1130 PRINT " UNASSISTED":GOTO 1150
128
+ 1140 PRINT " ASSISTED BY: " B$(G1):GOTO 1150
129
+ 1150 T2(G)=T2(G)+1:T3(G1)=T3(G1)+1:T3(G2)=T3(G2)+1:GOTO 1540
130
+ 1160 A2=INT(100*RND(X))+1:IF INT(A2/4)=A2/4 THEN 1170
131
+ 1165 GOTO 1200
132
+ 1170 ON C GOTO 1180,1190
133
+ 1180 PRINT "SAVE " B$(6) " -- REBOUND":GOTO 940
134
+ 1190 PRINT "SAVE " A$(6) " -- FOLLOW UP":GOTO 940
135
+ 1200 S1=INT(6*RND(X))+1
136
+ 1210 ON C GOTO 1220,1380
137
+ 1220 ON S1 GOTO 1230,1260,1290,1300,1330,1350
138
+ 1230 PRINT "KICK SAVE AND A BEAUTY BY " B$(6)
139
+ 1240 PRINT "CLEARED OUT BY " B$(3)
140
+ 1250 GOTO 260
141
+ 1260 PRINT "WHAT A SPECTACULAR GLOVE SAVE BY " B$(6)
142
+ 1270 PRINT "AND " B$(6) " GOLFS IT INTO THE CROWD"
143
+ 1280 GOTO 1540
144
+ 1290 PRINT "SKATE SAVE ON A LOW STEAMER BY " B$(6):GOTO 260
145
+ 1300 PRINT "PAD SAVE BY " B$(6) " OFF THE STICK"
146
+ 1310 PRINT "OF "A$(G) " AND " B$(6) " COVERS UP"
147
+ 1320 GOTO 1540
148
+ 1330 PRINT "WHISTLES ONE OVER THE HEAD OF " B$(6)
149
+ 1340 GOTO 260
150
+ 1350 PRINT B$(6) " MAKES A FACE SAVE!! AND HE IS HURT"
151
+ 1360 PRINT "THE DEFENSEMAN " B$(5) " COVERS UP FOR HIM"
152
+ 1370 GOTO 1540
153
+ 1380 ON S1 GOTO 1390,1410,1440,1470,1490,1520
154
+ 1390 PRINT "STICK SAVE BY " A$(6)
155
+ 1400 PRINT "AND CLEARED OUT BY " A$(4):GOTO 260
156
+ 1410 PRINT "OH MY GOD!! " B$(G) " RATTLES ONE OFF THE POST"
157
+ 1420 PRINT "TO THE RIGHT OF " A$(6) " AND " A$(6) " COVERS ";
158
+ 1430 PRINT "ON THE LOOSE PUCK!":GOTO 1540
159
+ 1440 PRINT "SKATE SAVE BY " A$(6)
160
+ 1450 PRINT A$(6) " WHACKS THE LOOSE PUCK INTO THE STANDS"
161
+ 1460 GOTO 1540
162
+ 1470 PRINT "STICK SAVE BY " A$(6) " AND HE CLEARS IT OUT HIMSELF"
163
+ 1480 GOTO 260
164
+ 1490 PRINT "KICKED OUT BY " A$(6)
165
+ 1500 PRINT "AND IT REBOUNDS ALL THE WAY TO CENTER ICE"
166
+ 1510 GOTO 260
167
+ 1520 PRINT "GLOVE SAVE " A$(6) " AND HE HANGS ON"
168
+ 1530 GOTO 1540
169
+ 1540 NEXT L:FOR N=1 TO 30:PRINT CHR$(7);:NEXT N:PRINT "THAT'S THE SIREN"
170
+ 1550 PRINT:PRINT TAB(15);"FINAL SCORE:"
171
+ 1560 IF H(8)>H(9) THEN 1580
172
+ 1570 PRINT A$(7)":";H(9),B$(7)":";H(8):GOTO 1590
173
+ 1580 PRINT B$(7)":";H(8),A$(7)":";H(9)
174
+ 1590 PRINT: PRINT TAB(10);"SCORING SUMMARY":PRINT
175
+ 1600 PRINT TAB(25);A$(7)
176
+ 1610 PRINT TAB(5);"NAME";TAB(20);"GOALS";TAB(35);"ASSISTS"
177
+ 1620 PRINT TAB(5);"----";TAB(20);"-----";TAB(35);"-------"
178
+ 1630 FOR I=1 TO 5:PRINT TAB(5);A$(I);TAB(21);T(I);TAB(36);T1(I)
179
+ 1640 NEXT I:PRINT
180
+ 1650 PRINT TAB(25);B$(7)
181
+ 1660 PRINT TAB(5);"NAME";TAB(20);"GOALS";TAB(35);"ASSISTS"
182
+ 1670 PRINT TAB(5);"----";TAB(20);"-----";TAB(35);"-------"
183
+ 1680 FOR T=1 TO 5:PRINT TAB(5);B$(T);TAB(21);T2(T);TAB(36);T3(T)
184
+ 1690 NEXT T:PRINT
185
+ 1700 PRINT "SHOTS ON NET":PRINT A$(7)":";S2:PRINT B$(7)":";S3
186
+ 1710 END
187
+ 1720 PRINT: PRINT "THIS IS A SIMULATED HOCKEY GAME."
188
+ 1730 PRINT "QUESTION RESPONSE"
189
+ 1740 PRINT "PASS TYPE IN THE NUMBER OF PASSES YOU WOULD"
190
+ 1750 PRINT " LIKE TO MAKE, FROM 0 TO 3."
191
+ 1760 PRINT "SHOT TYPE THE NUMBER CORRESPONDING TO THE SHOT"
192
+ 1770 PRINT " YOU WANT TO MAKE. ENTER:"
193
+ 1780 PRINT " 1 FOR A SLAPSHOT"
194
+ 1790 PRINT " 2 FOR A WRISTSHOT"
195
+ 1800 PRINT " 3 FOR A BACKHAND"
196
+ 1810 PRINT " 4 FOR A SNAP SHOT"
197
+ 1820 PRINT "AREA TYPE IN THE NUMBER CORRESPONDING TO"
198
+ 1830 PRINT " THE AREA YOU ARE AIMING AT. ENTER:"
199
+ 1840 PRINT " 1 FOR UPPER LEFT HAND CORNER"
200
+ 1850 PRINT " 2 FOR UPPER RIGHT HAND CORNER"
201
+ 1860 PRINT " 3 FOR LOWER LEFT HAND CORNER"
202
+ 1870 PRINT " 4 FOR LOWER RIGHT HAND CORNER"
203
+ 1880 PRINT
204
+ 1890 PRINT "AT THE START OF THE GAME, YOU WILL BE ASKED FOR THE NAMES"
205
+ 1900 PRINT "OF YOUR PLAYERS. THEY ARE ENTERED IN THE ORDER: "
206
+ 1910 PRINT "LEFT WING, CENTER, RIGHT WING, LEFT DEFENSE,"
207
+ 1920 PRINT "RIGHT DEFENSE, GOALKEEPER. ANY OTHER INPUT REQUIRED WILL"
208
+ 1930 PRINT "HAVE EXPLANATORY INSTRUCTIONS."
209
+ 1940 GOTO 90
210
+ 1950 END
@@ -0,0 +1,59 @@
1
+ YES
2
+ FOO,BAR
3
+ 5
4
+ #1
5
+ #2
6
+ #3
7
+ #4
8
+ #5
9
+ #6
10
+ #A
11
+ #B
12
+ #C
13
+ #D
14
+ #E
15
+ #F
16
+ #REF
17
+ NO
18
+ 2
19
+ 4
20
+ 2
21
+ 0
22
+ 2
23
+ 1
24
+ 1
25
+ 3
26
+ 3
27
+ 2
28
+ 4
29
+ 4
30
+ 3
31
+ 1
32
+ 1
33
+ 3
34
+ 1
35
+ 2
36
+ 0
37
+ 2
38
+ 2
39
+ 2
40
+ 4
41
+ 4
42
+ 1
43
+ 2
44
+ 3
45
+ 1
46
+ 3
47
+ 2
48
+ 0
49
+ 2
50
+ 4
51
+ 1
52
+ 2
53
+ 3
54
+ 2
55
+ 3
56
+ 4
57
+ 3
58
+ 2
59
+ 1