basic101 0.1.0

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Files changed (598) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/.simplecov +1 -0
  4. data/.yardopts +7 -0
  5. data/Changelog.md +3 -0
  6. data/Gemfile +12 -0
  7. data/Gemfile.lock +75 -0
  8. data/LICENSE.md +9 -0
  9. data/README.md +193 -0
  10. data/Rakefile +14 -0
  11. data/VERSION +1 -0
  12. data/bin/basic101 +10 -0
  13. data/lib/basic101/abs_function.rb +19 -0
  14. data/lib/basic101/argument_checker.rb +61 -0
  15. data/lib/basic101/arguments.rb +32 -0
  16. data/lib/basic101/array_reference.rb +52 -0
  17. data/lib/basic101/asc_function.rb +17 -0
  18. data/lib/basic101/basic_array.rb +69 -0
  19. data/lib/basic101/basic_comparisons.rb +20 -0
  20. data/lib/basic101/basic_float.rb +48 -0
  21. data/lib/basic101/basic_integer.rb +48 -0
  22. data/lib/basic101/basic_math.rb +22 -0
  23. data/lib/basic101/basic_numeric.rb +96 -0
  24. data/lib/basic101/basic_object.rb +35 -0
  25. data/lib/basic101/basic_string.rb +85 -0
  26. data/lib/basic101/binary_operation.rb +32 -0
  27. data/lib/basic101/binary_operations.rb +26 -0
  28. data/lib/basic101/built_in_functions.rb +31 -0
  29. data/lib/basic101/chr_function.rb +17 -0
  30. data/lib/basic101/cos_function.rb +17 -0
  31. data/lib/basic101/data_statement.rb +24 -0
  32. data/lib/basic101/define_function_statement.rb +23 -0
  33. data/lib/basic101/dim_statement.rb +25 -0
  34. data/lib/basic101/else_statement.rb +22 -0
  35. data/lib/basic101/end_statement.rb +13 -0
  36. data/lib/basic101/endif_statement.rb +19 -0
  37. data/lib/basic101/errors.rb +50 -0
  38. data/lib/basic101/exp_function.rb +17 -0
  39. data/lib/basic101/for_stack.rb +48 -0
  40. data/lib/basic101/for_statement.rb +57 -0
  41. data/lib/basic101/function.rb +11 -0
  42. data/lib/basic101/function_call.rb +32 -0
  43. data/lib/basic101/function_identifier.rb +8 -0
  44. data/lib/basic101/functions.rb +39 -0
  45. data/lib/basic101/gosub_statement.rb +23 -0
  46. data/lib/basic101/goto_statement.rb +23 -0
  47. data/lib/basic101/identifier.rb +23 -0
  48. data/lib/basic101/identity.rb +18 -0
  49. data/lib/basic101/if_statement.rb +31 -0
  50. data/lib/basic101/input.rb +44 -0
  51. data/lib/basic101/input_reader.rb +55 -0
  52. data/lib/basic101/input_statement.rb +46 -0
  53. data/lib/basic101/int_function.rb +17 -0
  54. data/lib/basic101/left_function.rb +19 -0
  55. data/lib/basic101/len_function.rb +18 -0
  56. data/lib/basic101/let_statement.rb +24 -0
  57. data/lib/basic101/line.rb +32 -0
  58. data/lib/basic101/log_function.rb +17 -0
  59. data/lib/basic101/main.rb +24 -0
  60. data/lib/basic101/mid_function.rb +20 -0
  61. data/lib/basic101/negate_operation.rb +21 -0
  62. data/lib/basic101/next_statement.rb +34 -0
  63. data/lib/basic101/not_operation.rb +23 -0
  64. data/lib/basic101/null_prompt_delimeter.rb +12 -0
  65. data/lib/basic101/null_transcript.rb +20 -0
  66. data/lib/basic101/numeric_identifier.rb +16 -0
  67. data/lib/basic101/on_goto_statement.rb +29 -0
  68. data/lib/basic101/output.rb +73 -0
  69. data/lib/basic101/parser.rb +457 -0
  70. data/lib/basic101/power_operation.rb +24 -0
  71. data/lib/basic101/print_comma.rb +20 -0
  72. data/lib/basic101/print_semicolon.rb +19 -0
  73. data/lib/basic101/print_statement.rb +33 -0
  74. data/lib/basic101/program.rb +100 -0
  75. data/lib/basic101/program_counter.rb +52 -0
  76. data/lib/basic101/prompt_delimeter.rb +13 -0
  77. data/lib/basic101/randomize_statement.rb +13 -0
  78. data/lib/basic101/read_statement.rb +25 -0
  79. data/lib/basic101/reference.rb +25 -0
  80. data/lib/basic101/remark_statement.rb +12 -0
  81. data/lib/basic101/restore_statement.rb +23 -0
  82. data/lib/basic101/return_statement.rb +16 -0
  83. data/lib/basic101/right_function.rb +19 -0
  84. data/lib/basic101/rnd_function.rb +24 -0
  85. data/lib/basic101/runtime.rb +132 -0
  86. data/lib/basic101/scalar_reference.rb +19 -0
  87. data/lib/basic101/sgn_function.rb +17 -0
  88. data/lib/basic101/sin_function.rb +17 -0
  89. data/lib/basic101/sqr_function.rb +17 -0
  90. data/lib/basic101/statement.rb +36 -0
  91. data/lib/basic101/stop_statement.rb +14 -0
  92. data/lib/basic101/str_function.rb +16 -0
  93. data/lib/basic101/string_identifier.rb +16 -0
  94. data/lib/basic101/tab.rb +18 -0
  95. data/lib/basic101/tab_function.rb +17 -0
  96. data/lib/basic101/tan_function.rb +17 -0
  97. data/lib/basic101/transcript.rb +37 -0
  98. data/lib/basic101/transform.rb +264 -0
  99. data/lib/basic101/user_defined_function.rb +54 -0
  100. data/lib/basic101/val_function.rb +16 -0
  101. data/lib/basic101.rb +93 -0
  102. data/rake_tasks/default.rake +1 -0
  103. data/rake_tasks/integration.rake +8 -0
  104. data/rake_tasks/jeweler.rake +28 -0
  105. data/rake_tasks/spec.rake +8 -0
  106. data/rake_tasks/test.rake +2 -0
  107. data/rake_tasks/yard.rake +3 -0
  108. data/test/integration/arguments.rb +25 -0
  109. data/test/integration/errors.rb +7 -0
  110. data/test/integration/integration_test.rb +28 -0
  111. data/test/integration/main.rb +49 -0
  112. data/test/integration/output_file.rb +40 -0
  113. data/test/integration/test.rb +135 -0
  114. data/test/integration/tests/basic_computer_games/23-match.bas +64 -0
  115. data/test/integration/tests/basic_computer_games/23-match.input +1 -0
  116. data/test/integration/tests/basic_computer_games/23-match.output +29 -0
  117. data/test/integration/tests/basic_computer_games/3dplot.bas +17 -0
  118. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  119. data/test/integration/tests/basic_computer_games/3dplot.output +47 -0
  120. data/test/integration/tests/basic_computer_games/aceyducy.bas +100 -0
  121. data/test/integration/tests/basic_computer_games/aceyducy.input +8 -0
  122. data/test/integration/tests/basic_computer_games/aceyducy.output +78 -0
  123. data/test/integration/tests/basic_computer_games/amazing.bas +138 -0
  124. data/test/integration/tests/basic_computer_games/amazing.input +1 -0
  125. data/test/integration/tests/basic_computer_games/amazing.output +32 -0
  126. data/test/integration/tests/basic_computer_games/animal.bas +71 -0
  127. data/test/integration/tests/basic_computer_games/animal.input +17 -0
  128. data/test/integration/tests/basic_computer_games/animal.output +38 -0
  129. data/test/integration/tests/basic_computer_games/awari.bas +70 -0
  130. data/test/integration/tests/basic_computer_games/awari.input +11 -0
  131. data/test/integration/tests/basic_computer_games/awari.output +117 -0
  132. data/test/integration/tests/basic_computer_games/bagels.bas +81 -0
  133. data/test/integration/tests/basic_computer_games/bagels.input +12 -0
  134. data/test/integration/tests/basic_computer_games/bagels.output +42 -0
  135. data/test/integration/tests/basic_computer_games/banner.bas +94 -0
  136. data/test/integration/tests/basic_computer_games/banner.input +6 -0
  137. data/test/integration/tests/basic_computer_games/banner.output +135 -0
  138. data/test/integration/tests/basic_computer_games/basketbl.bas +196 -0
  139. data/test/integration/tests/basic_computer_games/basketbl.input +46 -0
  140. data/test/integration/tests/basic_computer_games/basketbl.output +509 -0
  141. data/test/integration/tests/basic_computer_games/batnum.bas +90 -0
  142. data/test/integration/tests/basic_computer_games/batnum.input +14 -0
  143. data/test/integration/tests/basic_computer_games/batnum.output +67 -0
  144. data/test/integration/tests/basic_computer_games/battle.bas +196 -0
  145. data/test/integration/tests/basic_computer_games/battle.input +21 -0
  146. data/test/integration/tests/basic_computer_games/battle.output +118 -0
  147. data/test/integration/tests/basic_computer_games/blackjck.bas +321 -0
  148. data/test/integration/tests/basic_computer_games/blackjck.input +26 -0
  149. data/test/integration/tests/basic_computer_games/blackjck.output +144 -0
  150. data/test/integration/tests/basic_computer_games/bombard.bas +93 -0
  151. data/test/integration/tests/basic_computer_games/bombard.input +20 -0
  152. data/test/integration/tests/basic_computer_games/bombard.output +175 -0
  153. data/test/integration/tests/basic_computer_games/bounce.bas +53 -0
  154. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  155. data/test/integration/tests/basic_computer_games/bounce.output +15 -0
  156. data/test/integration/tests/basic_computer_games/bowling.bas +101 -0
  157. data/test/integration/tests/basic_computer_games/bowling.input +23 -0
  158. data/test/integration/tests/basic_computer_games/bowling.output +229 -0
  159. data/test/integration/tests/basic_computer_games/boxing.bas +142 -0
  160. data/test/integration/tests/basic_computer_games/boxing.input +8 -0
  161. data/test/integration/tests/basic_computer_games/boxing.output +47 -0
  162. data/test/integration/tests/basic_computer_games/bug.bas +256 -0
  163. data/test/integration/tests/basic_computer_games/bug.input +17 -0
  164. data/test/integration/tests/basic_computer_games/bug.output +847 -0
  165. data/test/integration/tests/basic_computer_games/bullfght.bas +193 -0
  166. data/test/integration/tests/basic_computer_games/bullfght.input +4 -0
  167. data/test/integration/tests/basic_computer_games/bullfght.output +60 -0
  168. data/test/integration/tests/basic_computer_games/bullseye.bas +37 -0
  169. data/test/integration/tests/basic_computer_games/bullseye.input +10 -0
  170. data/test/integration/tests/basic_computer_games/bullseye.output +79 -0
  171. data/test/integration/tests/basic_computer_games/bunny.bas +40 -0
  172. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  173. data/test/integration/tests/basic_computer_games/bunny.output +67 -0
  174. data/test/integration/tests/basic_computer_games/buzzword.bas +25 -0
  175. data/test/integration/tests/basic_computer_games/buzzword.input +4 -0
  176. data/test/integration/tests/basic_computer_games/buzzword.output +25 -0
  177. data/test/integration/tests/basic_computer_games/calendar.bas +58 -0
  178. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  179. data/test/integration/tests/basic_computer_games/calendar.output +213 -0
  180. data/test/integration/tests/basic_computer_games/change.bas +51 -0
  181. data/test/integration/tests/basic_computer_games/change.input +4 -0
  182. data/test/integration/tests/basic_computer_games/change.output +28 -0
  183. data/test/integration/tests/basic_computer_games/checkers.bas +82 -0
  184. data/test/integration/tests/basic_computer_games/checkers.input +74 -0
  185. data/test/integration/tests/basic_computer_games/checkers.output +673 -0
  186. data/test/integration/tests/basic_computer_games/chemist.bas +27 -0
  187. data/test/integration/tests/basic_computer_games/chemist.input +11 -0
  188. data/test/integration/tests/basic_computer_games/chemist.output +54 -0
  189. data/test/integration/tests/basic_computer_games/chief.bas +51 -0
  190. data/test/integration/tests/basic_computer_games/chief.input +5 -0
  191. data/test/integration/tests/basic_computer_games/chief.output +19 -0
  192. data/test/integration/tests/basic_computer_games/chomp.bas +104 -0
  193. data/test/integration/tests/basic_computer_games/chomp.input +15 -0
  194. data/test/integration/tests/basic_computer_games/chomp.output +159 -0
  195. data/test/integration/tests/basic_computer_games/combat.bas +124 -0
  196. data/test/integration/tests/basic_computer_games/combat.input +7 -0
  197. data/test/integration/tests/basic_computer_games/combat.output +33 -0
  198. data/test/integration/tests/basic_computer_games/craps.bas +82 -0
  199. data/test/integration/tests/basic_computer_games/craps.input +9 -0
  200. data/test/integration/tests/basic_computer_games/craps.output +51 -0
  201. data/test/integration/tests/basic_computer_games/cube.bas +161 -0
  202. data/test/integration/tests/basic_computer_games/cube.input +25 -0
  203. data/test/integration/tests/basic_computer_games/cube.output +72 -0
  204. data/test/integration/tests/basic_computer_games/depthchg.bas +33 -0
  205. data/test/integration/tests/basic_computer_games/depthchg.input +16 -0
  206. data/test/integration/tests/basic_computer_games/depthchg.output +83 -0
  207. data/test/integration/tests/basic_computer_games/diamond.bas +27 -0
  208. data/test/integration/tests/basic_computer_games/diamond.input +1 -0
  209. data/test/integration/tests/basic_computer_games/diamond.output +65 -0
  210. data/test/integration/tests/basic_computer_games/dice.bas +31 -0
  211. data/test/integration/tests/basic_computer_games/dice.input +4 -0
  212. data/test/integration/tests/basic_computer_games/dice.output +46 -0
  213. data/test/integration/tests/basic_computer_games/digits.bas +78 -0
  214. data/test/integration/tests/basic_computer_games/digits.input +5 -0
  215. data/test/integration/tests/basic_computer_games/digits.output +70 -0
  216. data/test/integration/tests/basic_computer_games/evenwin1.bas +128 -0
  217. data/test/integration/tests/basic_computer_games/evenwin1.input +13 -0
  218. data/test/integration/tests/basic_computer_games/evenwin1.output +116 -0
  219. data/test/integration/tests/basic_computer_games/evenwin2.bas +70 -0
  220. data/test/integration/tests/basic_computer_games/evenwin2.input +14 -0
  221. data/test/integration/tests/basic_computer_games/evenwin2.output +56 -0
  222. data/test/integration/tests/basic_computer_games/flipflop.bas +79 -0
  223. data/test/integration/tests/basic_computer_games/flipflop.input +8 -0
  224. data/test/integration/tests/basic_computer_games/flipflop.output +45 -0
  225. data/test/integration/tests/basic_computer_games/footbal1.bas +298 -0
  226. data/test/integration/tests/basic_computer_games/footbal1.input +13 -0
  227. data/test/integration/tests/basic_computer_games/footbal1.output +315 -0
  228. data/test/integration/tests/basic_computer_games/footbal2.bas +181 -0
  229. data/test/integration/tests/basic_computer_games/footbal2.input +23 -0
  230. data/test/integration/tests/basic_computer_games/footbal2.output +318 -0
  231. data/test/integration/tests/basic_computer_games/furtradr.bas +170 -0
  232. data/test/integration/tests/basic_computer_games/furtradr.input +20 -0
  233. data/test/integration/tests/basic_computer_games/furtradr.output +133 -0
  234. data/test/integration/tests/basic_computer_games/golf.bas +244 -0
  235. data/test/integration/tests/basic_computer_games/golf.input +11 -0
  236. data/test/integration/tests/basic_computer_games/golf.output +69 -0
  237. data/test/integration/tests/basic_computer_games/gomoko.bas +54 -0
  238. data/test/integration/tests/basic_computer_games/gomoko.input +6 -0
  239. data/test/integration/tests/basic_computer_games/gomoko.output +66 -0
  240. data/test/integration/tests/basic_computer_games/guess.bas +40 -0
  241. data/test/integration/tests/basic_computer_games/guess.input +8 -0
  242. data/test/integration/tests/basic_computer_games/guess.output +37 -0
  243. data/test/integration/tests/basic_computer_games/gunner.bas +52 -0
  244. data/test/integration/tests/basic_computer_games/gunner.input +18 -0
  245. data/test/integration/tests/basic_computer_games/gunner.output +91 -0
  246. data/test/integration/tests/basic_computer_games/hamurabi.bas +119 -0
  247. data/test/integration/tests/basic_computer_games/hamurabi.input +7 -0
  248. data/test/integration/tests/basic_computer_games/hamurabi.output +51 -0
  249. data/test/integration/tests/basic_computer_games/hangman.bas +81 -0
  250. data/test/integration/tests/basic_computer_games/hangman.input +69 -0
  251. data/test/integration/tests/basic_computer_games/hangman.output +889 -0
  252. data/test/integration/tests/basic_computer_games/hello.bas +83 -0
  253. data/test/integration/tests/basic_computer_games/hello.input +7 -0
  254. data/test/integration/tests/basic_computer_games/hello.output +46 -0
  255. data/test/integration/tests/basic_computer_games/hexapawn.bas +174 -0
  256. data/test/integration/tests/basic_computer_games/hexapawn.input +38 -0
  257. data/test/integration/tests/basic_computer_games/hexapawn.output +521 -0
  258. data/test/integration/tests/basic_computer_games/hi-q.bas +135 -0
  259. data/test/integration/tests/basic_computer_games/hi-q.input +14 -0
  260. data/test/integration/tests/basic_computer_games/hi-q.output +115 -0
  261. data/test/integration/tests/basic_computer_games/hilo.bas +29 -0
  262. data/test/integration/tests/basic_computer_games/hilo.input +20 -0
  263. data/test/integration/tests/basic_computer_games/hilo.output +76 -0
  264. data/test/integration/tests/basic_computer_games/hockey.bas +210 -0
  265. data/test/integration/tests/basic_computer_games/hockey.input +59 -0
  266. data/test/integration/tests/basic_computer_games/hockey.output +243 -0
  267. data/test/integration/tests/basic_computer_games/horsrace.bas +130 -0
  268. data/test/integration/tests/basic_computer_games/horsrace.input +11 -0
  269. data/test/integration/tests/basic_computer_games/horsrace.output +517 -0
  270. data/test/integration/tests/basic_computer_games/hurkle.bas +51 -0
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  284. data/test/integration/tests/basic_computer_games/letter.output +123 -0
  285. data/test/integration/tests/basic_computer_games/life.bas +66 -0
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  287. data/test/integration/tests/basic_computer_games/life.options +1 -0
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  297. data/test/integration/tests/basic_computer_games/love.output +67 -0
  298. data/test/integration/tests/basic_computer_games/lunar.bas +48 -0
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  301. data/test/integration/tests/basic_computer_games/mastrmnd.bas +232 -0
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  304. data/test/integration/tests/basic_computer_games/mathdice.bas +60 -0
  305. data/test/integration/tests/basic_computer_games/mathdice.input +4 -0
  306. data/test/integration/tests/basic_computer_games/mathdice.output +86 -0
  307. data/test/integration/tests/basic_computer_games/mugwump.bas +56 -0
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  309. data/test/integration/tests/basic_computer_games/mugwump.output +139 -0
  310. data/test/integration/tests/basic_computer_games/name.bas +25 -0
  311. data/test/integration/tests/basic_computer_games/name.input +2 -0
  312. data/test/integration/tests/basic_computer_games/name.output +22 -0
  313. data/test/integration/tests/basic_computer_games/nicoma.bas +34 -0
  314. data/test/integration/tests/basic_computer_games/nicoma.input +8 -0
  315. data/test/integration/tests/basic_computer_games/nicoma.output +36 -0
  316. data/test/integration/tests/basic_computer_games/nim.bas +156 -0
  317. data/test/integration/tests/basic_computer_games/nim.input +8 -0
  318. data/test/integration/tests/basic_computer_games/nim.output +30 -0
  319. data/test/integration/tests/basic_computer_games/number.bas +37 -0
  320. data/test/integration/tests/basic_computer_games/number.input +19 -0
  321. data/test/integration/tests/basic_computer_games/number.output +73 -0
  322. data/test/integration/tests/basic_computer_games/onecheck.bas +86 -0
  323. data/test/integration/tests/basic_computer_games/onecheck.input +6 -0
  324. data/test/integration/tests/basic_computer_games/onecheck.output +77 -0
  325. data/test/integration/tests/basic_computer_games/orbit.bas +96 -0
  326. data/test/integration/tests/basic_computer_games/orbit.input +10 -0
  327. data/test/integration/tests/basic_computer_games/orbit.output +113 -0
  328. data/test/integration/tests/basic_computer_games/pizza.bas +68 -0
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@@ -0,0 +1,168 @@
1
+ 1 PRINT TAB(33);"QUEEN"
2
+ 2 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 3 PRINT:PRINT:PRINT
4
+ 10 DIM S(64)
5
+ 11 FOR I=1 TO 64
6
+ 12 READ S(I)
7
+ 13 NEXT I
8
+ 14 DATA 81, 71, 61, 51, 41, 31, 21, 11
9
+ 15 DATA 92, 82, 72, 62, 52, 42, 32, 22
10
+ 16 DATA 103, 93, 83, 73, 63, 53, 43, 33
11
+ 17 DATA 114, 104, 94, 84, 74, 64, 54, 44
12
+ 18 DATA 125, 115, 105, 95, 85, 75, 65, 55
13
+ 19 DATA 136, 126, 116, 106, 96, 86, 76, 66
14
+ 20 DATA 147, 137, 127, 117, 107, 97, 87, 77
15
+ 21 DATA 158, 148, 138, 128, 118, 108, 98, 88
16
+ 22 INPUT "DO YOU WANT INSTRUCTIONS";W$
17
+ 23 IF W$="NO" THEN 30
18
+ 24 IF W$="YES" THEN 28
19
+ 25 PRINT "PLEASE ANSWER 'YES' OR 'NO'."
20
+ 26 GOTO 22
21
+ 28 GOSUB 5000
22
+ 29 GOTO 100
23
+ 30 GOSUB 5160
24
+ 90 REM ERROR CHECKS
25
+ 100 PRINT "WHERE WOULD YOU LIKE TO START";
26
+ 110 INPUT M1
27
+ 115 IF M1=0 THEN 232
28
+ 120 T1=INT(M1/10)
29
+ 130 U1=M1-10*T1
30
+ 140 IF U1=1 THEN 200
31
+ 150 IF U1=T1 THEN 200
32
+ 160 PRINT "PLEASE READ THE DIRECTIONS AGAIN."
33
+ 170 PRINT "YOU HAVE BEGUN ILLEGALLY."
34
+ 175 PRINT
35
+ 180 GOTO 100
36
+ 200 GOSUB 2000
37
+ 210 PRINT "COMPUTER MOVES TO SQUARE";M
38
+ 215 IF M=158 THEN 3400
39
+ 220 PRINT "WHAT IS YOUR MOVE";
40
+ 230 INPUT M1
41
+ 231 IF M1<>0 THEN 239
42
+ 232 PRINT
43
+ 233 PRINT "IT LOOKS LIKE I HAVE WON BY FORFEIT."
44
+ 234 PRINT
45
+ 235 GOTO 4000
46
+ 239 IF M1<=M THEN 3200
47
+ 240 T1=INT(M1/10)
48
+ 250 U1=M1-10*T1
49
+ 260 P=U1-U
50
+ 270 IF P<>0 THEN 300
51
+ 280 L=T1-T
52
+ 290 IF L<=0 THEN 3200
53
+ 295 GOTO 200
54
+ 300 IF T1-T <>P THEN 320
55
+ 310 GOTO 200
56
+ 320 IF T1-T <>2*P THEN 3200
57
+ 330 GOTO 200
58
+ 1990 REM LOCATE MOVE FOR COMPUTER
59
+ 2000 IF M1=41 THEN 2180
60
+ 2010 IF M1=44 THEN 2180
61
+ 2020 IF M1=73 THEN 2180
62
+ 2030 IF M1=75 THEN 2180
63
+ 2040 IF M1=126 THEN 2180
64
+ 2050 IF M1=127 THEN 2180
65
+ 2060 IF M1=158 THEN 3300
66
+ 2065 C=0
67
+ 2070 FOR K=7 TO 1 STEP -1
68
+ 2080 U=U1
69
+ 2090 T=T1+K
70
+ 2100 GOSUB 3500
71
+ 2105 IF C=1 THEN 2160
72
+ 2110 U=U+K
73
+ 2120 GOSUB 3500
74
+ 2125 IF C=1 THEN 2160
75
+ 2130 T=T+K
76
+ 2140 GOSUB 3500
77
+ 2145 IF C=1 THEN 2160
78
+ 2150 NEXT K
79
+ 2155 GOTO 2180
80
+ 2160 C=0
81
+ 2170 RETURN
82
+ 2180 GOSUB 3000
83
+ 2190 RETURN
84
+ 2990 REM RANDOM MOVE
85
+ 3000 Z=RND(1)
86
+ 3010 IF Z>.6 THEN 3110
87
+ 3020 IF Z>.3 THEN 3070
88
+ 3030 U=U1
89
+ 3040 T=T1+1
90
+ 3050 M=10*T+U
91
+ 3060 RETURN
92
+ 3070 U=U1+1
93
+ 3080 T=T1+2
94
+ 3090 M=10*T+U
95
+ 3100 RETURN
96
+ 3110 U=U1+1
97
+ 3120 T=T1+1
98
+ 3130 M=10*T+U
99
+ 3140 RETURN
100
+ 3190 REM ILLEGAL MOVE MESSAGE
101
+ 3200 PRINT
102
+ 3210 PRINT "Y O U C H E A T . . . TRY AGAIN";
103
+ 3220 GOTO 230
104
+ 3290 REM PLAYER WINS
105
+ 3300 PRINT
106
+ 3310 PRINT "C O N G R A T U L A T I O N S . . ."
107
+ 3320 PRINT
108
+ 3330 PRINT "YOU HAVE WON--VERY WELL PLAYED."
109
+ 3340 PRINT "IT LOOKS LIKE I HAVE MET MY MATCH."
110
+ 3350 PRINT "THANKS FOR PLAYING---I CAN'T WIN ALL THE TIME."
111
+ 3360 PRINT
112
+ 3370 GOTO 4000
113
+ 3390 REM COMPUTER WINS
114
+ 3400 PRINT
115
+ 3410 PRINT "NICE TRY, BUT IT LOOKS LIKE I HAVE WON."
116
+ 3420 PRINT "THANKS FOR PLAYING."
117
+ 3430 PRINT
118
+ 3440 GOTO 4000
119
+ 3490 REM TEST FOR COMPUTER MOVE
120
+ 3500 M=10*T+U
121
+ 3510 IF M=158 THEN 3570
122
+ 3520 IF M=127 THEN 3570
123
+ 3530 IF M=126 THEN 3570
124
+ 3540 IF M=75 THEN 3570
125
+ 3550 IF M=73 THEN 3570
126
+ 3560 RETURN
127
+ 3570 C=1
128
+ 3580 GOTO 3560
129
+ 3990 REM ANOTHER GAME???
130
+ 4000 PRINT "ANYONE ELSE CARE TO TRY";
131
+ 4010 INPUT Q$
132
+ 4020 PRINT
133
+ 4030 IF Q$="YES" THEN 30
134
+ 4040 IF Q$="NO" THEN 4050
135
+ 4042 PRINT "PLEASE ANSWER 'YES' OR 'NO'."
136
+ 4045 GOTO 4000
137
+ 4050 PRINT:PRINT "OK --- THANKS AGAIN."
138
+ 4060 STOP
139
+ 4990 REM DIRECTIONS
140
+ 5000 PRINT "WE ARE GOING TO PLAY A GAME BASED ON ONE OF THE CHESS"
141
+ 5010 PRINT "MOVES. OUR QUEEN WILL BE ABLE TO MOVE ONLY TO THE LEFT,"
142
+ 5020 PRINT "DOWN, OR DIAGONALLY DOWN AND TO THE LEFT."
143
+ 5030 PRINT
144
+ 5040 PRINT "THE OBJECT OF THE GAME IS TO PLACE THE QUEEN IN THE LOWER"
145
+ 5050 PRINT "LEFT HAND SQUARE BY ALTERNATING MOVES BETWEEN YOU AND THE"
146
+ 5060 PRINT "COMPUTER. THE FIRST ONE TO PLACE THE QUEEN THERE WINS."
147
+ 5070 PRINT
148
+ 5080 PRINT "YOU GO FIRST AND PLACE THE QUEEN IN ANY ONE OF THE SQUARES"
149
+ 5090 PRINT "ON THE TOP ROW OR RIGHT HAND COLUMN."
150
+ 5100 PRINT "THAT WILL BE YOUR FIRST MOVE."
151
+ 5110 PRINT "WE ALTERNATE MOVES."
152
+ 5120 PRINT "YOU MAY FORFEIT BY TYPING '0' AS YOUR MOVE."
153
+ 5130 PRINT "BE SURE TO PRESS THE RETURN KEY AFTER EACH RESPONSE."
154
+ 5140 PRINT
155
+ 5150 PRINT
156
+ 5160 PRINT
157
+ 5170 FOR A=0 TO 7
158
+ 5180 FOR B=1 TO 8
159
+ 5185 I=8*A+B
160
+ 5190 PRINT S(I);
161
+ 5200 NEXT B
162
+ 5210 PRINT
163
+ 5220 PRINT
164
+ 5230 PRINT
165
+ 5240 NEXT A
166
+ 5250 PRINT
167
+ 5260 RETURN
168
+ 9999 END
@@ -0,0 +1,10 @@
1
+ YES
2
+ 11
3
+ YES
4
+ 21
5
+ 137
6
+ YES
7
+ 31
8
+ 97
9
+ 137
10
+ NO
@@ -0,0 +1,133 @@
1
+ QUEEN
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ DO YOU WANT INSTRUCTIONS? YES
7
+ WE ARE GOING TO PLAY A GAME BASED ON ONE OF THE CHESS
8
+ MOVES. OUR QUEEN WILL BE ABLE TO MOVE ONLY TO THE LEFT,
9
+ DOWN, OR DIAGONALLY DOWN AND TO THE LEFT.
10
+
11
+ THE OBJECT OF THE GAME IS TO PLACE THE QUEEN IN THE LOWER
12
+ LEFT HAND SQUARE BY ALTERNATING MOVES BETWEEN YOU AND THE
13
+ COMPUTER. THE FIRST ONE TO PLACE THE QUEEN THERE WINS.
14
+
15
+ YOU GO FIRST AND PLACE THE QUEEN IN ANY ONE OF THE SQUARES
16
+ ON THE TOP ROW OR RIGHT HAND COLUMN.
17
+ THAT WILL BE YOUR FIRST MOVE.
18
+ WE ALTERNATE MOVES.
19
+ YOU MAY FORFEIT BY TYPING '0' AS YOUR MOVE.
20
+ BE SURE TO PRESS THE RETURN KEY AFTER EACH RESPONSE.
21
+
22
+
23
+
24
+ 81 71 61 51 41 31 21 11
25
+
26
+
27
+ 92 82 72 62 52 42 32 22
28
+
29
+
30
+ 103 93 83 73 63 53 43 33
31
+
32
+
33
+ 114 104 94 84 74 64 54 44
34
+
35
+
36
+ 125 115 105 95 85 75 65 55
37
+
38
+
39
+ 136 126 116 106 96 86 76 66
40
+
41
+
42
+ 147 137 127 117 107 97 87 77
43
+
44
+
45
+ 158 148 138 128 118 108 98 88
46
+
47
+
48
+
49
+ WHERE WOULD YOU LIKE TO START? 11
50
+ COMPUTER MOVES TO SQUARE 158
51
+
52
+ NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
53
+ THANKS FOR PLAYING.
54
+
55
+ ANYONE ELSE CARE TO TRY? YES
56
+
57
+
58
+ 81 71 61 51 41 31 21 11
59
+
60
+
61
+ 92 82 72 62 52 42 32 22
62
+
63
+
64
+ 103 93 83 73 63 53 43 33
65
+
66
+
67
+ 114 104 94 84 74 64 54 44
68
+
69
+
70
+ 125 115 105 95 85 75 65 55
71
+
72
+
73
+ 136 126 116 106 96 86 76 66
74
+
75
+
76
+ 147 137 127 117 107 97 87 77
77
+
78
+
79
+ 158 148 138 128 118 108 98 88
80
+
81
+
82
+
83
+ WHERE WOULD YOU LIKE TO START? 21
84
+ COMPUTER MOVES TO SQUARE 126
85
+ WHAT IS YOUR MOVE? 137
86
+ COMPUTER MOVES TO SQUARE 158
87
+
88
+ NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
89
+ THANKS FOR PLAYING.
90
+
91
+ ANYONE ELSE CARE TO TRY? YES
92
+
93
+
94
+ 81 71 61 51 41 31 21 11
95
+
96
+
97
+ 92 82 72 62 52 42 32 22
98
+
99
+
100
+ 103 93 83 73 63 53 43 33
101
+
102
+
103
+ 114 104 94 84 74 64 54 44
104
+
105
+
106
+ 125 115 105 95 85 75 65 55
107
+
108
+
109
+ 136 126 116 106 96 86 76 66
110
+
111
+
112
+ 147 137 127 117 107 97 87 77
113
+
114
+
115
+ 158 148 138 128 118 108 98 88
116
+
117
+
118
+
119
+ WHERE WOULD YOU LIKE TO START? 31
120
+ COMPUTER MOVES TO SQUARE 75
121
+ WHAT IS YOUR MOVE? 97
122
+ COMPUTER MOVES TO SQUARE 127
123
+ WHAT IS YOUR MOVE? 137
124
+ COMPUTER MOVES TO SQUARE 158
125
+
126
+ NICE TRY, BUT IT LOOKS LIKE I HAVE WON.
127
+ THANKS FOR PLAYING.
128
+
129
+ ANYONE ELSE CARE TO TRY? NO
130
+
131
+
132
+ OK --- THANKS AGAIN.
133
+ Break in line 4060
@@ -0,0 +1,62 @@
1
+ 10 PRINT TAB(32);"REVERSE"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT:PRINT:PRINT
4
+ 100 PRINT "REVERSE -- A GAME OF SKILL": PRINT
5
+ 130 DIM A(20)
6
+ 140 REM *** N=NUMBER OF NUMBERS
7
+ 150 N=9
8
+ 160 PRINT "DO YOU WANT THE RULES";
9
+ 170 INPUT A$
10
+ 180 IF A$="NO" THEN 210
11
+ 190 GOSUB 710
12
+ 200 REM *** MAKE A RANDOM LIST A(1) TO A(N)
13
+ 210 A(1)=INT((N-1)*RND(1)+2)
14
+ 220 FOR K=2 TO N
15
+ 230 A(K)=INT(N*RND(1)+1)
16
+ 240 FOR J=1 TO K-1
17
+ 250 IF A(K)=A(J) THEN 230
18
+ 260 NEXT J:NEXT K
19
+ 280 REM *** PRINT ORIGINAL LIST AND START GAME
20
+ 290 PRINT: PRINT "HERE WE GO ... THE LIST IS:"
21
+ 310 T=0
22
+ 320 GOSUB 610
23
+ 330 PRINT "HOW MANY SHALL I REVERSE";
24
+ 340 INPUT R
25
+ 350 IF R=0 THEN 520
26
+ 360 IF R<=N THEN 390
27
+ 370 PRINT "OOPS! TOO MANY! I CAN REVERSE AT MOST";N:GOTO 330
28
+ 390 T=T+1
29
+ 400 REM *** REVERSE R NUMBERS AND PRINT NEW LIST
30
+ 410 FOR K=1 TO INT(R/2)
31
+ 420 Z=A(K)
32
+ 430 A(K)=A(R-K+1)
33
+ 440 A(R-K+1)=Z
34
+ 450 NEXT K
35
+ 460 GOSUB 610
36
+ 470 REM *** CHECK FOR A WIN
37
+ 480 FOR K=1 TO N
38
+ 490 IF A(K)<>K THEN 330
39
+ 500 NEXT K
40
+ 510 PRINT "YOU WON IT IN";T;"MOVES!!!":PRINT
41
+ 520 PRINT
42
+ 530 PRINT "TRY AGAIN (YES OR NO)";
43
+ 540 INPUT A$
44
+ 550 IF A$="YES" THEN 210
45
+ 560 PRINT: PRINT "O.K. HOPE YOU HAD FUN!!":GOTO 999
46
+ 600 REM *** SUBROUTINE TO PRINT LIST
47
+ 610 PRINT:FOR K=1 TO N:PRINT A(K);:NEXT K
48
+ 650 PRINT:PRINT:RETURN
49
+ 700 REM *** SUBROUTINE TO PRINT THE RULES
50
+ 710 PRINT:PRINT "THIS IS THE GAME OF 'REVERSE'. TO WIN, ALL YOU HAVE"
51
+ 720 PRINT "TO DO IS ARRANGE A LIST OF NUMBERS (1 THROUGH";N;")"
52
+ 730 PRINT "IN NUMERICAL ORDER FROM LEFT TO RIGHT. TO MOVE, YOU"
53
+ 740 PRINT "TELL ME HOW MANY NUMBERS (COUNTING FROM THE LEFT) TO"
54
+ 750 PRINT "REVERSE. FOR EXAMPLE, IF THE CURRENT LIST IS:"
55
+ 760 PRINT:PRINT "2 3 4 5 1 6 7 8 9"
56
+ 770 PRINT:PRINT "AND YOU REVERSE 4, THE RESULT WILL BE:"
57
+ 780 PRINT:PRINT "5 4 3 2 1 6 7 8 9"
58
+ 790 PRINT:PRINT "NOW IF YOU REVERSE 5, YOU WIN!"
59
+ 800 PRINT:PRINT "1 2 3 4 5 6 7 8 9":PRINT
60
+ 810 PRINT "NO DOUBT YOU WILL LIKE THIS GAME, BUT"
61
+ 820 PRINT "IF YOU WANT TO QUIT, REVERSE 0 (ZERO).":PRINT: RETURN
62
+ 999 END
@@ -0,0 +1,12 @@
1
+ YES
2
+ 5
3
+ 9
4
+ 4
5
+ 8
6
+ 3
7
+ 7
8
+ 4
9
+ 6
10
+ 5
11
+ 3
12
+ NO
@@ -0,0 +1,79 @@
1
+ REVERSE
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ REVERSE -- A GAME OF SKILL
7
+
8
+ DO YOU WANT THE RULES? YES
9
+
10
+ THIS IS THE GAME OF 'REVERSE'. TO WIN, ALL YOU HAVE
11
+ TO DO IS ARRANGE A LIST OF NUMBERS (1 THROUGH 9 )
12
+ IN NUMERICAL ORDER FROM LEFT TO RIGHT. TO MOVE, YOU
13
+ TELL ME HOW MANY NUMBERS (COUNTING FROM THE LEFT) TO
14
+ REVERSE. FOR EXAMPLE, IF THE CURRENT LIST IS:
15
+
16
+ 2 3 4 5 1 6 7 8 9
17
+
18
+ AND YOU REVERSE 4, THE RESULT WILL BE:
19
+
20
+ 5 4 3 2 1 6 7 8 9
21
+
22
+ NOW IF YOU REVERSE 5, YOU WIN!
23
+
24
+ 1 2 3 4 5 6 7 8 9
25
+
26
+ NO DOUBT YOU WILL LIKE THIS GAME, BUT
27
+ IF YOU WANT TO QUIT, REVERSE 0 (ZERO).
28
+
29
+
30
+ HERE WE GO ... THE LIST IS:
31
+
32
+ 6 7 5 4 9 8 1 2 3
33
+
34
+ HOW MANY SHALL I REVERSE? 5
35
+
36
+ 9 4 5 7 6 8 1 2 3
37
+
38
+ HOW MANY SHALL I REVERSE? 9
39
+
40
+ 3 2 1 8 6 7 5 4 9
41
+
42
+ HOW MANY SHALL I REVERSE? 4
43
+
44
+ 8 1 2 3 6 7 5 4 9
45
+
46
+ HOW MANY SHALL I REVERSE? 8
47
+
48
+ 4 5 7 6 3 2 1 8 9
49
+
50
+ HOW MANY SHALL I REVERSE? 3
51
+
52
+ 7 5 4 6 3 2 1 8 9
53
+
54
+ HOW MANY SHALL I REVERSE? 7
55
+
56
+ 1 2 3 6 4 5 7 8 9
57
+
58
+ HOW MANY SHALL I REVERSE? 4
59
+
60
+ 6 3 2 1 4 5 7 8 9
61
+
62
+ HOW MANY SHALL I REVERSE? 6
63
+
64
+ 5 4 1 2 3 6 7 8 9
65
+
66
+ HOW MANY SHALL I REVERSE? 5
67
+
68
+ 3 2 1 4 5 6 7 8 9
69
+
70
+ HOW MANY SHALL I REVERSE? 3
71
+
72
+ 1 2 3 4 5 6 7 8 9
73
+
74
+ YOU WON IT IN 10 MOVES!!!
75
+
76
+
77
+ TRY AGAIN (YES OR NO)? NO
78
+
79
+ O.K. HOPE YOU HAD FUN!!
@@ -0,0 +1,71 @@
1
+ 10 PRINT TAB(30); "ROCKET"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT:PRINT:PRINT
4
+ 70 PRINT "LUNAR LANDING SIMULATION"
5
+ 80 PRINT "----- ------- ----------": PRINT
6
+ 100 INPUT "DO YOU WANT INSTRUCTIONS (YES OR NO)";A$
7
+ 110 IF A$="NO" THEN 390
8
+ 160 PRINT
9
+ 200 PRINT"YOU ARE LANDING ON THE MOON AND AND HAVE TAKEN OVER MANUAL"
10
+ 210 PRINT"CONTROL 1000 FEET ABOVE A GOOD LANDING SPOT. YOU HAVE A DOWN-"
11
+ 220 PRINT"WARD VELOCITY OF 50 FEET/SEC. 150 UNITS OF FUEL REMAIN."
12
+ 225 PRINT
13
+ 230 PRINT"HERE ARE THE RULES THAT GOVERN YOUR APOLLO SPACE-CRAFT:": PRINT
14
+ 240 PRINT"(1) AFTER EACH SECOND THE HEIGHT, VELOCITY, AND REMAINING FUEL"
15
+ 250 PRINT" WILL BE REPORTED VIA DIGBY YOUR ON-BOARD COMPUTER."
16
+ 260 PRINT"(2) AFTER THE REPORT A '?' WILL APPEAR. ENTER THE NUMBER"
17
+ 270 PRINT" OF UNITS OF FUEL YOU WISH TO BURN DURING THE NEXT"
18
+ 280 PRINT" SECOND. EACH UNIT OF FUEL WILL SLOW YOUR DESCENT BY"
19
+ 290 PRINT" 1 FOOT/SEC."
20
+ 310 PRINT"(3) THE MAXIMUM THRUST OF YOUR ENGINE IS 30 FEET/SEC/SEC"
21
+ 320 PRINT" OR 30 UNITS OF FUEL PER SECOND."
22
+ 330 PRINT"(4) WHEN YOU CONTACT THE LUNAR SURFACE. YOUR DESCENT ENGINE"
23
+ 340 PRINT" WILL AUTOMATICALLY SHUT DOWN AND YOU WILL BE GIVEN A"
24
+ 350 PRINT" REPORT OF YOUR LANDING SPEED AND REMAINING FUEL."
25
+ 360 PRINT"(5) IF YOU RUN OUT OF FUEL THE '?' WILL NO LONGER APPEAR"
26
+ 370 PRINT" BUT YOUR SECOND BY SECOND REPORT WILL CONTINUE UNTIL"
27
+ 380 PRINT" YOU CONTACT THE LUNAR SURFACE.":PRINT
28
+ 390 PRINT"BEGINNING LANDING PROCEDURE..........":PRINT
29
+ 400 PRINT"G O O D L U C K ! ! !"
30
+ 420 PRINT:PRINT
31
+ 430 PRINT"SEC FEET SPEED FUEL PLOT OF DISTANCE"
32
+ 450 PRINT
33
+ 455 T=0:H=1000:V=50:F=150
34
+ 490 PRINT T;TAB(6);H;TAB(16);V;TAB(26);F;TAB(35);"I";TAB(H/15);"*"
35
+ 500 INPUT B
36
+ 510 IF B<0 THEN 650
37
+ 520 IF B>30 THEN B=30
38
+ 530 IF B>F THEN B=F
39
+ 540 V1=V-B+5
40
+ 560 F=F-B
41
+ 570 H=H- .5*(V+V1)
42
+ 580 IF H<=0 THEN 670
43
+ 590 T=T+1
44
+ 600 V=V1
45
+ 610 IF F>0 THEN 490
46
+ 615 IF B=0 THEN 640
47
+ 620 PRINT"**** OUT OF FUEL ****"
48
+ 640 PRINT T;TAB(4);H;TAB(12);V;TAB(20);F;TAB(29);"I";TAB(H/12+29);"*"
49
+ 650 B=0
50
+ 660 GOTO 540
51
+ 670 PRINT"***** CONTACT *****"
52
+ 680 H=H+ .5*(V1+V)
53
+ 690 IF B=5 THEN 720
54
+ 700 D=(-V+SQR(V*V+H*(10-2*B)))/(5-B)
55
+ 710 GOTO 730
56
+ 720 D=H/V
57
+ 730 V1=V+(5-B)*D
58
+ 760 PRINT"TOUCHDOWN AT";T+D;"SECONDS."
59
+ 770 PRINT"LANDING VELOCITY=";V1;"FEET/SEC."
60
+ 780 PRINT F;"UNITS OF FUEL REMAINING."
61
+ 790 IF V1<>0 THEN 810
62
+ 800 PRINT"CONGRATULATIONS! A PERFECT LANDING!!"
63
+ 805 PRINT"YOUR LICENSE WILL BE RENEWED.......LATER."
64
+ 810 IF ABS(V1)<2 THEN 840
65
+ 820 PRINT"***** SORRY, BUT YOU BLEW IT!!!!"
66
+ 830 PRINT"APPROPRIATE CONDOLENCES WILL BE SENT TO YOUR NEXT OF KIN."
67
+ 840 PRINT:PRINT:PRINT
68
+ 850 INPUT "ANOTHER MISSION";A$
69
+ 860 IF A$="YES" THEN 390
70
+ 870 PRINT: PRINT "CONTROL OUT.": PRINT
71
+ 999 END
@@ -0,0 +1,42 @@
1
+ YES
2
+ 0
3
+ 0
4
+ 0
5
+ 0
6
+ 0
7
+ 0
8
+ 30
9
+ 5
10
+ 5
11
+ 5
12
+ 5
13
+ 5
14
+ 5
15
+ 5
16
+ 5
17
+ 5
18
+ 5
19
+ YES
20
+ 0
21
+ 0
22
+ 0
23
+ 0
24
+ 0
25
+ 0
26
+ 0
27
+ 0
28
+ 0
29
+ 30
30
+ 30
31
+ 20
32
+ 20
33
+ 5
34
+ 5
35
+ 5
36
+ 5
37
+ 5
38
+ 5
39
+ 10
40
+ 5
41
+ 5
42
+ NO