basic101 0.1.0

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Files changed (598) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/.simplecov +1 -0
  4. data/.yardopts +7 -0
  5. data/Changelog.md +3 -0
  6. data/Gemfile +12 -0
  7. data/Gemfile.lock +75 -0
  8. data/LICENSE.md +9 -0
  9. data/README.md +193 -0
  10. data/Rakefile +14 -0
  11. data/VERSION +1 -0
  12. data/bin/basic101 +10 -0
  13. data/lib/basic101/abs_function.rb +19 -0
  14. data/lib/basic101/argument_checker.rb +61 -0
  15. data/lib/basic101/arguments.rb +32 -0
  16. data/lib/basic101/array_reference.rb +52 -0
  17. data/lib/basic101/asc_function.rb +17 -0
  18. data/lib/basic101/basic_array.rb +69 -0
  19. data/lib/basic101/basic_comparisons.rb +20 -0
  20. data/lib/basic101/basic_float.rb +48 -0
  21. data/lib/basic101/basic_integer.rb +48 -0
  22. data/lib/basic101/basic_math.rb +22 -0
  23. data/lib/basic101/basic_numeric.rb +96 -0
  24. data/lib/basic101/basic_object.rb +35 -0
  25. data/lib/basic101/basic_string.rb +85 -0
  26. data/lib/basic101/binary_operation.rb +32 -0
  27. data/lib/basic101/binary_operations.rb +26 -0
  28. data/lib/basic101/built_in_functions.rb +31 -0
  29. data/lib/basic101/chr_function.rb +17 -0
  30. data/lib/basic101/cos_function.rb +17 -0
  31. data/lib/basic101/data_statement.rb +24 -0
  32. data/lib/basic101/define_function_statement.rb +23 -0
  33. data/lib/basic101/dim_statement.rb +25 -0
  34. data/lib/basic101/else_statement.rb +22 -0
  35. data/lib/basic101/end_statement.rb +13 -0
  36. data/lib/basic101/endif_statement.rb +19 -0
  37. data/lib/basic101/errors.rb +50 -0
  38. data/lib/basic101/exp_function.rb +17 -0
  39. data/lib/basic101/for_stack.rb +48 -0
  40. data/lib/basic101/for_statement.rb +57 -0
  41. data/lib/basic101/function.rb +11 -0
  42. data/lib/basic101/function_call.rb +32 -0
  43. data/lib/basic101/function_identifier.rb +8 -0
  44. data/lib/basic101/functions.rb +39 -0
  45. data/lib/basic101/gosub_statement.rb +23 -0
  46. data/lib/basic101/goto_statement.rb +23 -0
  47. data/lib/basic101/identifier.rb +23 -0
  48. data/lib/basic101/identity.rb +18 -0
  49. data/lib/basic101/if_statement.rb +31 -0
  50. data/lib/basic101/input.rb +44 -0
  51. data/lib/basic101/input_reader.rb +55 -0
  52. data/lib/basic101/input_statement.rb +46 -0
  53. data/lib/basic101/int_function.rb +17 -0
  54. data/lib/basic101/left_function.rb +19 -0
  55. data/lib/basic101/len_function.rb +18 -0
  56. data/lib/basic101/let_statement.rb +24 -0
  57. data/lib/basic101/line.rb +32 -0
  58. data/lib/basic101/log_function.rb +17 -0
  59. data/lib/basic101/main.rb +24 -0
  60. data/lib/basic101/mid_function.rb +20 -0
  61. data/lib/basic101/negate_operation.rb +21 -0
  62. data/lib/basic101/next_statement.rb +34 -0
  63. data/lib/basic101/not_operation.rb +23 -0
  64. data/lib/basic101/null_prompt_delimeter.rb +12 -0
  65. data/lib/basic101/null_transcript.rb +20 -0
  66. data/lib/basic101/numeric_identifier.rb +16 -0
  67. data/lib/basic101/on_goto_statement.rb +29 -0
  68. data/lib/basic101/output.rb +73 -0
  69. data/lib/basic101/parser.rb +457 -0
  70. data/lib/basic101/power_operation.rb +24 -0
  71. data/lib/basic101/print_comma.rb +20 -0
  72. data/lib/basic101/print_semicolon.rb +19 -0
  73. data/lib/basic101/print_statement.rb +33 -0
  74. data/lib/basic101/program.rb +100 -0
  75. data/lib/basic101/program_counter.rb +52 -0
  76. data/lib/basic101/prompt_delimeter.rb +13 -0
  77. data/lib/basic101/randomize_statement.rb +13 -0
  78. data/lib/basic101/read_statement.rb +25 -0
  79. data/lib/basic101/reference.rb +25 -0
  80. data/lib/basic101/remark_statement.rb +12 -0
  81. data/lib/basic101/restore_statement.rb +23 -0
  82. data/lib/basic101/return_statement.rb +16 -0
  83. data/lib/basic101/right_function.rb +19 -0
  84. data/lib/basic101/rnd_function.rb +24 -0
  85. data/lib/basic101/runtime.rb +132 -0
  86. data/lib/basic101/scalar_reference.rb +19 -0
  87. data/lib/basic101/sgn_function.rb +17 -0
  88. data/lib/basic101/sin_function.rb +17 -0
  89. data/lib/basic101/sqr_function.rb +17 -0
  90. data/lib/basic101/statement.rb +36 -0
  91. data/lib/basic101/stop_statement.rb +14 -0
  92. data/lib/basic101/str_function.rb +16 -0
  93. data/lib/basic101/string_identifier.rb +16 -0
  94. data/lib/basic101/tab.rb +18 -0
  95. data/lib/basic101/tab_function.rb +17 -0
  96. data/lib/basic101/tan_function.rb +17 -0
  97. data/lib/basic101/transcript.rb +37 -0
  98. data/lib/basic101/transform.rb +264 -0
  99. data/lib/basic101/user_defined_function.rb +54 -0
  100. data/lib/basic101/val_function.rb +16 -0
  101. data/lib/basic101.rb +93 -0
  102. data/rake_tasks/default.rake +1 -0
  103. data/rake_tasks/integration.rake +8 -0
  104. data/rake_tasks/jeweler.rake +28 -0
  105. data/rake_tasks/spec.rake +8 -0
  106. data/rake_tasks/test.rake +2 -0
  107. data/rake_tasks/yard.rake +3 -0
  108. data/test/integration/arguments.rb +25 -0
  109. data/test/integration/errors.rb +7 -0
  110. data/test/integration/integration_test.rb +28 -0
  111. data/test/integration/main.rb +49 -0
  112. data/test/integration/output_file.rb +40 -0
  113. data/test/integration/test.rb +135 -0
  114. data/test/integration/tests/basic_computer_games/23-match.bas +64 -0
  115. data/test/integration/tests/basic_computer_games/23-match.input +1 -0
  116. data/test/integration/tests/basic_computer_games/23-match.output +29 -0
  117. data/test/integration/tests/basic_computer_games/3dplot.bas +17 -0
  118. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  119. data/test/integration/tests/basic_computer_games/3dplot.output +47 -0
  120. data/test/integration/tests/basic_computer_games/aceyducy.bas +100 -0
  121. data/test/integration/tests/basic_computer_games/aceyducy.input +8 -0
  122. data/test/integration/tests/basic_computer_games/aceyducy.output +78 -0
  123. data/test/integration/tests/basic_computer_games/amazing.bas +138 -0
  124. data/test/integration/tests/basic_computer_games/amazing.input +1 -0
  125. data/test/integration/tests/basic_computer_games/amazing.output +32 -0
  126. data/test/integration/tests/basic_computer_games/animal.bas +71 -0
  127. data/test/integration/tests/basic_computer_games/animal.input +17 -0
  128. data/test/integration/tests/basic_computer_games/animal.output +38 -0
  129. data/test/integration/tests/basic_computer_games/awari.bas +70 -0
  130. data/test/integration/tests/basic_computer_games/awari.input +11 -0
  131. data/test/integration/tests/basic_computer_games/awari.output +117 -0
  132. data/test/integration/tests/basic_computer_games/bagels.bas +81 -0
  133. data/test/integration/tests/basic_computer_games/bagels.input +12 -0
  134. data/test/integration/tests/basic_computer_games/bagels.output +42 -0
  135. data/test/integration/tests/basic_computer_games/banner.bas +94 -0
  136. data/test/integration/tests/basic_computer_games/banner.input +6 -0
  137. data/test/integration/tests/basic_computer_games/banner.output +135 -0
  138. data/test/integration/tests/basic_computer_games/basketbl.bas +196 -0
  139. data/test/integration/tests/basic_computer_games/basketbl.input +46 -0
  140. data/test/integration/tests/basic_computer_games/basketbl.output +509 -0
  141. data/test/integration/tests/basic_computer_games/batnum.bas +90 -0
  142. data/test/integration/tests/basic_computer_games/batnum.input +14 -0
  143. data/test/integration/tests/basic_computer_games/batnum.output +67 -0
  144. data/test/integration/tests/basic_computer_games/battle.bas +196 -0
  145. data/test/integration/tests/basic_computer_games/battle.input +21 -0
  146. data/test/integration/tests/basic_computer_games/battle.output +118 -0
  147. data/test/integration/tests/basic_computer_games/blackjck.bas +321 -0
  148. data/test/integration/tests/basic_computer_games/blackjck.input +26 -0
  149. data/test/integration/tests/basic_computer_games/blackjck.output +144 -0
  150. data/test/integration/tests/basic_computer_games/bombard.bas +93 -0
  151. data/test/integration/tests/basic_computer_games/bombard.input +20 -0
  152. data/test/integration/tests/basic_computer_games/bombard.output +175 -0
  153. data/test/integration/tests/basic_computer_games/bounce.bas +53 -0
  154. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  155. data/test/integration/tests/basic_computer_games/bounce.output +15 -0
  156. data/test/integration/tests/basic_computer_games/bowling.bas +101 -0
  157. data/test/integration/tests/basic_computer_games/bowling.input +23 -0
  158. data/test/integration/tests/basic_computer_games/bowling.output +229 -0
  159. data/test/integration/tests/basic_computer_games/boxing.bas +142 -0
  160. data/test/integration/tests/basic_computer_games/boxing.input +8 -0
  161. data/test/integration/tests/basic_computer_games/boxing.output +47 -0
  162. data/test/integration/tests/basic_computer_games/bug.bas +256 -0
  163. data/test/integration/tests/basic_computer_games/bug.input +17 -0
  164. data/test/integration/tests/basic_computer_games/bug.output +847 -0
  165. data/test/integration/tests/basic_computer_games/bullfght.bas +193 -0
  166. data/test/integration/tests/basic_computer_games/bullfght.input +4 -0
  167. data/test/integration/tests/basic_computer_games/bullfght.output +60 -0
  168. data/test/integration/tests/basic_computer_games/bullseye.bas +37 -0
  169. data/test/integration/tests/basic_computer_games/bullseye.input +10 -0
  170. data/test/integration/tests/basic_computer_games/bullseye.output +79 -0
  171. data/test/integration/tests/basic_computer_games/bunny.bas +40 -0
  172. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  173. data/test/integration/tests/basic_computer_games/bunny.output +67 -0
  174. data/test/integration/tests/basic_computer_games/buzzword.bas +25 -0
  175. data/test/integration/tests/basic_computer_games/buzzword.input +4 -0
  176. data/test/integration/tests/basic_computer_games/buzzword.output +25 -0
  177. data/test/integration/tests/basic_computer_games/calendar.bas +58 -0
  178. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  179. data/test/integration/tests/basic_computer_games/calendar.output +213 -0
  180. data/test/integration/tests/basic_computer_games/change.bas +51 -0
  181. data/test/integration/tests/basic_computer_games/change.input +4 -0
  182. data/test/integration/tests/basic_computer_games/change.output +28 -0
  183. data/test/integration/tests/basic_computer_games/checkers.bas +82 -0
  184. data/test/integration/tests/basic_computer_games/checkers.input +74 -0
  185. data/test/integration/tests/basic_computer_games/checkers.output +673 -0
  186. data/test/integration/tests/basic_computer_games/chemist.bas +27 -0
  187. data/test/integration/tests/basic_computer_games/chemist.input +11 -0
  188. data/test/integration/tests/basic_computer_games/chemist.output +54 -0
  189. data/test/integration/tests/basic_computer_games/chief.bas +51 -0
  190. data/test/integration/tests/basic_computer_games/chief.input +5 -0
  191. data/test/integration/tests/basic_computer_games/chief.output +19 -0
  192. data/test/integration/tests/basic_computer_games/chomp.bas +104 -0
  193. data/test/integration/tests/basic_computer_games/chomp.input +15 -0
  194. data/test/integration/tests/basic_computer_games/chomp.output +159 -0
  195. data/test/integration/tests/basic_computer_games/combat.bas +124 -0
  196. data/test/integration/tests/basic_computer_games/combat.input +7 -0
  197. data/test/integration/tests/basic_computer_games/combat.output +33 -0
  198. data/test/integration/tests/basic_computer_games/craps.bas +82 -0
  199. data/test/integration/tests/basic_computer_games/craps.input +9 -0
  200. data/test/integration/tests/basic_computer_games/craps.output +51 -0
  201. data/test/integration/tests/basic_computer_games/cube.bas +161 -0
  202. data/test/integration/tests/basic_computer_games/cube.input +25 -0
  203. data/test/integration/tests/basic_computer_games/cube.output +72 -0
  204. data/test/integration/tests/basic_computer_games/depthchg.bas +33 -0
  205. data/test/integration/tests/basic_computer_games/depthchg.input +16 -0
  206. data/test/integration/tests/basic_computer_games/depthchg.output +83 -0
  207. data/test/integration/tests/basic_computer_games/diamond.bas +27 -0
  208. data/test/integration/tests/basic_computer_games/diamond.input +1 -0
  209. data/test/integration/tests/basic_computer_games/diamond.output +65 -0
  210. data/test/integration/tests/basic_computer_games/dice.bas +31 -0
  211. data/test/integration/tests/basic_computer_games/dice.input +4 -0
  212. data/test/integration/tests/basic_computer_games/dice.output +46 -0
  213. data/test/integration/tests/basic_computer_games/digits.bas +78 -0
  214. data/test/integration/tests/basic_computer_games/digits.input +5 -0
  215. data/test/integration/tests/basic_computer_games/digits.output +70 -0
  216. data/test/integration/tests/basic_computer_games/evenwin1.bas +128 -0
  217. data/test/integration/tests/basic_computer_games/evenwin1.input +13 -0
  218. data/test/integration/tests/basic_computer_games/evenwin1.output +116 -0
  219. data/test/integration/tests/basic_computer_games/evenwin2.bas +70 -0
  220. data/test/integration/tests/basic_computer_games/evenwin2.input +14 -0
  221. data/test/integration/tests/basic_computer_games/evenwin2.output +56 -0
  222. data/test/integration/tests/basic_computer_games/flipflop.bas +79 -0
  223. data/test/integration/tests/basic_computer_games/flipflop.input +8 -0
  224. data/test/integration/tests/basic_computer_games/flipflop.output +45 -0
  225. data/test/integration/tests/basic_computer_games/footbal1.bas +298 -0
  226. data/test/integration/tests/basic_computer_games/footbal1.input +13 -0
  227. data/test/integration/tests/basic_computer_games/footbal1.output +315 -0
  228. data/test/integration/tests/basic_computer_games/footbal2.bas +181 -0
  229. data/test/integration/tests/basic_computer_games/footbal2.input +23 -0
  230. data/test/integration/tests/basic_computer_games/footbal2.output +318 -0
  231. data/test/integration/tests/basic_computer_games/furtradr.bas +170 -0
  232. data/test/integration/tests/basic_computer_games/furtradr.input +20 -0
  233. data/test/integration/tests/basic_computer_games/furtradr.output +133 -0
  234. data/test/integration/tests/basic_computer_games/golf.bas +244 -0
  235. data/test/integration/tests/basic_computer_games/golf.input +11 -0
  236. data/test/integration/tests/basic_computer_games/golf.output +69 -0
  237. data/test/integration/tests/basic_computer_games/gomoko.bas +54 -0
  238. data/test/integration/tests/basic_computer_games/gomoko.input +6 -0
  239. data/test/integration/tests/basic_computer_games/gomoko.output +66 -0
  240. data/test/integration/tests/basic_computer_games/guess.bas +40 -0
  241. data/test/integration/tests/basic_computer_games/guess.input +8 -0
  242. data/test/integration/tests/basic_computer_games/guess.output +37 -0
  243. data/test/integration/tests/basic_computer_games/gunner.bas +52 -0
  244. data/test/integration/tests/basic_computer_games/gunner.input +18 -0
  245. data/test/integration/tests/basic_computer_games/gunner.output +91 -0
  246. data/test/integration/tests/basic_computer_games/hamurabi.bas +119 -0
  247. data/test/integration/tests/basic_computer_games/hamurabi.input +7 -0
  248. data/test/integration/tests/basic_computer_games/hamurabi.output +51 -0
  249. data/test/integration/tests/basic_computer_games/hangman.bas +81 -0
  250. data/test/integration/tests/basic_computer_games/hangman.input +69 -0
  251. data/test/integration/tests/basic_computer_games/hangman.output +889 -0
  252. data/test/integration/tests/basic_computer_games/hello.bas +83 -0
  253. data/test/integration/tests/basic_computer_games/hello.input +7 -0
  254. data/test/integration/tests/basic_computer_games/hello.output +46 -0
  255. data/test/integration/tests/basic_computer_games/hexapawn.bas +174 -0
  256. data/test/integration/tests/basic_computer_games/hexapawn.input +38 -0
  257. data/test/integration/tests/basic_computer_games/hexapawn.output +521 -0
  258. data/test/integration/tests/basic_computer_games/hi-q.bas +135 -0
  259. data/test/integration/tests/basic_computer_games/hi-q.input +14 -0
  260. data/test/integration/tests/basic_computer_games/hi-q.output +115 -0
  261. data/test/integration/tests/basic_computer_games/hilo.bas +29 -0
  262. data/test/integration/tests/basic_computer_games/hilo.input +20 -0
  263. data/test/integration/tests/basic_computer_games/hilo.output +76 -0
  264. data/test/integration/tests/basic_computer_games/hockey.bas +210 -0
  265. data/test/integration/tests/basic_computer_games/hockey.input +59 -0
  266. data/test/integration/tests/basic_computer_games/hockey.output +243 -0
  267. data/test/integration/tests/basic_computer_games/horsrace.bas +130 -0
  268. data/test/integration/tests/basic_computer_games/horsrace.input +11 -0
  269. data/test/integration/tests/basic_computer_games/horsrace.output +517 -0
  270. data/test/integration/tests/basic_computer_games/hurkle.bas +51 -0
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  284. data/test/integration/tests/basic_computer_games/letter.output +123 -0
  285. data/test/integration/tests/basic_computer_games/life.bas +66 -0
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  287. data/test/integration/tests/basic_computer_games/life.options +1 -0
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  297. data/test/integration/tests/basic_computer_games/love.output +67 -0
  298. data/test/integration/tests/basic_computer_games/lunar.bas +48 -0
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  301. data/test/integration/tests/basic_computer_games/mastrmnd.bas +232 -0
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  304. data/test/integration/tests/basic_computer_games/mathdice.bas +60 -0
  305. data/test/integration/tests/basic_computer_games/mathdice.input +4 -0
  306. data/test/integration/tests/basic_computer_games/mathdice.output +86 -0
  307. data/test/integration/tests/basic_computer_games/mugwump.bas +56 -0
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  309. data/test/integration/tests/basic_computer_games/mugwump.output +139 -0
  310. data/test/integration/tests/basic_computer_games/name.bas +25 -0
  311. data/test/integration/tests/basic_computer_games/name.input +2 -0
  312. data/test/integration/tests/basic_computer_games/name.output +22 -0
  313. data/test/integration/tests/basic_computer_games/nicoma.bas +34 -0
  314. data/test/integration/tests/basic_computer_games/nicoma.input +8 -0
  315. data/test/integration/tests/basic_computer_games/nicoma.output +36 -0
  316. data/test/integration/tests/basic_computer_games/nim.bas +156 -0
  317. data/test/integration/tests/basic_computer_games/nim.input +8 -0
  318. data/test/integration/tests/basic_computer_games/nim.output +30 -0
  319. data/test/integration/tests/basic_computer_games/number.bas +37 -0
  320. data/test/integration/tests/basic_computer_games/number.input +19 -0
  321. data/test/integration/tests/basic_computer_games/number.output +73 -0
  322. data/test/integration/tests/basic_computer_games/onecheck.bas +86 -0
  323. data/test/integration/tests/basic_computer_games/onecheck.input +6 -0
  324. data/test/integration/tests/basic_computer_games/onecheck.output +77 -0
  325. data/test/integration/tests/basic_computer_games/orbit.bas +96 -0
  326. data/test/integration/tests/basic_computer_games/orbit.input +10 -0
  327. data/test/integration/tests/basic_computer_games/orbit.output +113 -0
  328. data/test/integration/tests/basic_computer_games/pizza.bas +68 -0
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@@ -0,0 +1,509 @@
1
+ BASKETBALL
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ THIS IS DARTMOUTH COLLEGE BASKETBALL. YOU WILL BE DARTMOUTH
7
+ CAPTAIN AND PLAYMAKER. CALL SHOTS AS FOLLOWS: 1. LONG
8
+ (30 FT.) JUMP SHOT; 2. SHORT (15 FT.) JUMP SHOT; 3. LAY
9
+ UP; 4. SET SHOT.
10
+ BOTH TEAMS WILL USE THE SAME DEFENSE. CALL DEFENSE AS
11
+ FOLLOWS: 6. PRESS; 6.5 MAN-TO MAN; 7. ZONE; 7.5 NONE.
12
+ TO CHANGE DEFENSE, JUST TYPE 0 AS YOUR NEXT SHOT.
13
+ YOUR STARTING DEFENSE WILL BE? 7
14
+
15
+ CHOOSE YOUR OPPONENT? YALE
16
+ CENTER JUMP
17
+ YALE CONTROLS THE TAP.
18
+
19
+ LAY UP.
20
+ SHOT IS MISSED.
21
+ YALE CONTROLS THE REBOUND.
22
+ PASS BACK TO YALE GUARD.
23
+
24
+ LAY UP.
25
+ SHOT IS MISSED.
26
+ YALE CONTROLS THE REBOUND.
27
+ LAY UP.
28
+ SHOT IS GOOD.
29
+ SCORE: 0 TO 2
30
+
31
+ YOUR SHOT? 1
32
+ JUMP SHOT
33
+ SHOT IS OFF TARGET.
34
+ REBOUND TO YALE
35
+
36
+ JUMP SHOT.
37
+ SHOT IS GOOD.
38
+ SCORE: 0 TO 4
39
+
40
+ YOUR SHOT? 2
41
+ JUMP SHOT
42
+ CHARGING FOUL. DARTMOUTH LOSES BALL.
43
+
44
+ LAY UP.
45
+ SHOT IS MISSED.
46
+ YALE CONTROLS THE REBOUND.
47
+ PASS BACK TO YALE GUARD.
48
+
49
+ LAY UP.
50
+ SHOT IS GOOD.
51
+ SCORE: 0 TO 6
52
+
53
+ YOUR SHOT? 3
54
+ LAY UP.
55
+ SHOT IS OFF THE RIM.
56
+ YALE CONTROLS THE REBOUND.
57
+
58
+ LAY UP.
59
+ SHOT IS MISSED.
60
+ YALE CONTROLS THE REBOUND.
61
+ PASS BACK TO YALE GUARD.
62
+
63
+ LAY UP.
64
+ SHOT IS MISSED.
65
+ YALE CONTROLS THE REBOUND.
66
+ LAY UP.
67
+ SHOT IS MISSED.
68
+ DARTMOUTH CONTROLS THE REBOUND.
69
+
70
+ YOUR SHOT? 4
71
+ SET SHOT.
72
+ SHOT IS OFF THE RIM.
73
+ DARTMOUTH CONTROLS THE REBOUND.
74
+ BALL PASSED BACK TO YOU.YOUR SHOT? 1
75
+ JUMP SHOT
76
+ SHOT IS GOOD.
77
+ SCORE: 2 TO 6
78
+
79
+ JUMP SHOT.
80
+ SHOT IS OFF RIM.
81
+ YALE CONTROLS THE REBOUND.
82
+ LAY UP.
83
+ SHOT IS GOOD.
84
+ SCORE: 2 TO 8
85
+
86
+ YOUR SHOT? 4
87
+ SET SHOT.
88
+ SHOT IS GOOD. TWO POINTS.
89
+ SCORE: 4 TO 8
90
+
91
+ LAY UP.
92
+ SHOT IS GOOD.
93
+ SCORE: 4 TO 10
94
+
95
+ YOUR SHOT? 3
96
+ LAY UP.
97
+ SHOT IS GOOD. TWO POINTS.
98
+ SCORE: 6 TO 10
99
+
100
+ JUMP SHOT.
101
+ SHOT IS GOOD.
102
+ SCORE: 6 TO 12
103
+
104
+ YOUR SHOT? 2
105
+ JUMP SHOT
106
+ SHOT IS GOOD.
107
+ SCORE: 8 TO 12
108
+
109
+ JUMP SHOT.
110
+ PLAYER FOULED. TWO SHOTS.
111
+ SHOOTER MAKES ONE SHOT AND MISSES ONE.
112
+ SCORE: 8 TO 13
113
+
114
+ YOUR SHOT? 1
115
+ JUMP SHOT
116
+ SHOT IS BLOCKED. BALL CONTROLLED BY YALE.
117
+
118
+ JUMP SHOT.
119
+ SHOT IS GOOD.
120
+ SCORE: 8 TO 15
121
+
122
+ YOUR SHOT? 2
123
+ JUMP SHOT
124
+ SHOT IS GOOD.
125
+ SCORE: 10 TO 15
126
+
127
+ JUMP SHOT.
128
+ SHOT IS OFF RIM.
129
+ DARTMOUTH CONTROLS THE REBOUND.
130
+
131
+ YOUR SHOT? 0
132
+ YOUR NEW DEFENSIVE ALLIGNMENT IS? 7.5
133
+
134
+ YOUR SHOT? 1
135
+ JUMP SHOT
136
+ SHOT IS GOOD.
137
+ SCORE: 12 TO 15
138
+
139
+ LAY UP.
140
+ SHOT IS GOOD.
141
+ SCORE: 12 TO 17
142
+
143
+ YOUR SHOT? 3
144
+ LAY UP.
145
+ SHOT IS OFF THE RIM.
146
+ DARTMOUTH CONTROLS THE REBOUND.
147
+ LAY UP.
148
+ SHOT IS OFF THE RIM.
149
+ YALE CONTROLS THE REBOUND.
150
+
151
+ LAY UP.
152
+ SHOT IS GOOD.
153
+ SCORE: 12 TO 19
154
+
155
+ YOUR SHOT? 2
156
+ JUMP SHOT
157
+ SHOT IS GOOD.
158
+ SCORE: 14 TO 19
159
+
160
+ LAY UP.
161
+ SHOT IS GOOD.
162
+ SCORE: 14 TO 21
163
+
164
+ YOUR SHOT? 4
165
+ SET SHOT.
166
+ SHOT IS OFF THE RIM.
167
+ YALE CONTROLS THE REBOUND.
168
+
169
+ LAY UP.
170
+ SHOT IS MISSED.
171
+ DARTMOUTH CONTROLS THE REBOUND.
172
+
173
+ YOUR SHOT? 1
174
+ JUMP SHOT
175
+ SHOT IS BLOCKED. BALL CONTROLLED BY DARTMOUTH.
176
+ YOUR SHOT? 2
177
+ JUMP SHOT
178
+ SHOT IS BLOCKED. BALL CONTROLLED BY YALE.
179
+
180
+ LAY UP.
181
+ SHOT IS MISSED.
182
+ YALE CONTROLS THE REBOUND.
183
+ LAY UP.
184
+ SHOT IS MISSED.
185
+ YALE CONTROLS THE REBOUND.
186
+ LAY UP.
187
+ SHOT IS GOOD.
188
+ SCORE: 14 TO 23
189
+
190
+ YOUR SHOT? 3
191
+ LAY UP.
192
+ SHOT IS OFF THE RIM.
193
+ YALE CONTROLS THE REBOUND.
194
+
195
+ LAY UP.
196
+ SHOT IS GOOD.
197
+ SCORE: 14 TO 25
198
+
199
+ YOUR SHOT? 4
200
+ SET SHOT.
201
+ SHOT IS OFF THE RIM.
202
+ YALE CONTROLS THE REBOUND.
203
+
204
+ LAY UP.
205
+ SHOT IS MISSED.
206
+ YALE CONTROLS THE REBOUND.
207
+ LAY UP.
208
+ SHOT IS GOOD.
209
+ SCORE: 14 TO 27
210
+
211
+ YOUR SHOT? 4
212
+ SET SHOT.
213
+ SHOOTER FOULED. TWO SHOTS.
214
+ SHOOTER MAKES BOTH SHOTS.
215
+ SCORE: 16 TO 27
216
+
217
+ SET SHOT.
218
+ SHOT IS MISSED.
219
+ YALE CONTROLS THE REBOUND.
220
+ PASS BACK TO YALE GUARD.
221
+
222
+ SET SHOT.
223
+ SHOT IS GOOD.
224
+ SCORE: 16 TO 29
225
+
226
+ YOUR SHOT? 3
227
+ LAY UP.
228
+ SHOT IS GOOD. TWO POINTS.
229
+ SCORE: 18 TO 29
230
+
231
+ SET SHOT.
232
+ SHOT IS MISSED.
233
+ YALE CONTROLS THE REBOUND.
234
+ PASS BACK TO YALE GUARD.
235
+
236
+ JUMP SHOT.
237
+ SHOT IS OFF RIM.
238
+ YALE CONTROLS THE REBOUND.
239
+ LAY UP.
240
+ SHOT IS MISSED.
241
+ YALE CONTROLS THE REBOUND.
242
+ PASS BACK TO YALE GUARD.
243
+
244
+ JUMP SHOT.
245
+ SHOT IS OFF RIM.
246
+ YALE CONTROLS THE REBOUND.
247
+ PASS BACK TO YALE GUARD.
248
+
249
+ JUMP SHOT.
250
+ SHOT IS GOOD.
251
+ SCORE: 18 TO 31
252
+
253
+ YOUR SHOT? 3
254
+ LAY UP.
255
+ SHOT IS GOOD. TWO POINTS.
256
+ SCORE: 20 TO 31
257
+
258
+ ***** END OF FIRST HALF *****
259
+
260
+ SCORE: DARTMOUTH: 20 YALE: 31
261
+
262
+
263
+ CENTER JUMP
264
+ YALE CONTROLS THE TAP.
265
+
266
+ SET SHOT.
267
+ SHOT IS MISSED.
268
+ DARTMOUTH CONTROLS THE REBOUND.
269
+
270
+ YOUR SHOT? 2
271
+ JUMP SHOT
272
+ SHOT IS OFF TARGET.
273
+ DARTMOUTH CONTROLS THE REBOUND.
274
+ BALL PASSED BACK TO YOU. YOUR SHOT? 1
275
+ JUMP SHOT
276
+ SHOT IS OFF TARGET.
277
+ REBOUND TO YALE
278
+
279
+ JUMP SHOT.
280
+ SHOT IS OFF RIM.
281
+ DARTMOUTH CONTROLS THE REBOUND.
282
+
283
+ YOUR SHOT? 1
284
+ JUMP SHOT
285
+ SHOT IS OFF TARGET.
286
+ DARTMOUTH CONTROLS THE REBOUND.
287
+ LAY UP.
288
+ SHOT IS GOOD. TWO POINTS.
289
+ SCORE: 22 TO 31
290
+
291
+ LAY UP.
292
+ SHOT IS GOOD.
293
+ SCORE: 22 TO 33
294
+
295
+ YOUR SHOT? 2
296
+ JUMP SHOT
297
+ SHOT IS OFF TARGET.
298
+ DARTMOUTH CONTROLS THE REBOUND.
299
+ LAY UP.
300
+ SHOT IS OFF THE RIM.
301
+ YALE CONTROLS THE REBOUND.
302
+
303
+ SET SHOT.
304
+ SHOT IS MISSED.
305
+ DARTMOUTH CONTROLS THE REBOUND.
306
+
307
+ YOUR SHOT? 2
308
+ JUMP SHOT
309
+ SHOT IS GOOD.
310
+ SCORE: 24 TO 33
311
+
312
+ JUMP SHOT.
313
+ SHOT IS OFF RIM.
314
+ DARTMOUTH CONTROLS THE REBOUND.
315
+
316
+ YOUR SHOT? 3
317
+ LAY UP.
318
+ SHOT IS OFF THE RIM.
319
+ DARTMOUTH CONTROLS THE REBOUND.
320
+ LAY UP.
321
+ SHOT IS OFF THE RIM.
322
+ DARTMOUTH CONTROLS THE REBOUND.
323
+ BALL PASSED BACK TO YOU.YOUR SHOT? 3
324
+ LAY UP.
325
+ SHOT IS OFF THE RIM.
326
+ YALE CONTROLS THE REBOUND.
327
+
328
+ JUMP SHOT.
329
+ SHOT IS OFF RIM.
330
+ DARTMOUTH CONTROLS THE REBOUND.
331
+
332
+ YOUR SHOT? 4
333
+ SET SHOT.
334
+ SHOT IS GOOD. TWO POINTS.
335
+ SCORE: 26 TO 33
336
+
337
+ LAY UP.
338
+ SHOT IS GOOD.
339
+ SCORE: 26 TO 35
340
+
341
+ YOUR SHOT? 4
342
+ SET SHOT.
343
+ SHOT IS OFF THE RIM.
344
+ YALE CONTROLS THE REBOUND.
345
+
346
+ JUMP SHOT.
347
+ SHOT IS OFF RIM.
348
+ YALE CONTROLS THE REBOUND.
349
+ PASS BACK TO YALE GUARD.
350
+
351
+ JUMP SHOT.
352
+ SHOT IS OFF RIM.
353
+ YALE CONTROLS THE REBOUND.
354
+ LAY UP.
355
+ SHOT IS MISSED.
356
+ YALE CONTROLS THE REBOUND.
357
+ PASS BACK TO YALE GUARD.
358
+
359
+ LAY UP.
360
+ SHOT IS MISSED.
361
+ YALE CONTROLS THE REBOUND.
362
+ PASS BACK TO YALE GUARD.
363
+
364
+ JUMP SHOT.
365
+ SHOT IS GOOD.
366
+ SCORE: 26 TO 37
367
+
368
+ YOUR SHOT? 1
369
+ JUMP SHOT
370
+ SHOOTER IS FOULED. TWO SHOTS.
371
+ SHOOTER MAKES ONE SHOT AND MISSES ONE.
372
+ SCORE: 27 TO 37
373
+
374
+ LAY UP.
375
+ SHOT IS MISSED.
376
+ YALE CONTROLS THE REBOUND.
377
+ PASS BACK TO YALE GUARD.
378
+
379
+ SET SHOT.
380
+ SHOT IS GOOD.
381
+ SCORE: 27 TO 39
382
+
383
+ YOUR SHOT? 2
384
+ JUMP SHOT
385
+ SHOT IS BLOCKED. BALL CONTROLLED BY YALE.
386
+
387
+ JUMP SHOT.
388
+ SHOT IS OFF RIM.
389
+ DARTMOUTH CONTROLS THE REBOUND.
390
+
391
+ YOUR SHOT? 1
392
+ JUMP SHOT
393
+ SHOT IS GOOD.
394
+ SCORE: 29 TO 39
395
+
396
+ SET SHOT.
397
+ SHOT IS MISSED.
398
+ YALE CONTROLS THE REBOUND.
399
+ SET SHOT.
400
+ SHOT IS GOOD.
401
+ SCORE: 29 TO 41
402
+
403
+ YOUR SHOT? 1
404
+ JUMP SHOT
405
+ SHOT IS OFF TARGET.
406
+ REBOUND TO YALE
407
+
408
+ JUMP SHOT.
409
+ SHOT IS GOOD.
410
+ SCORE: 29 TO 43
411
+
412
+ YOUR SHOT? 1
413
+ JUMP SHOT
414
+ SHOOTER IS FOULED. TWO SHOTS.
415
+ SHOOTER MAKES BOTH SHOTS.
416
+ SCORE: 31 TO 43
417
+
418
+ JUMP SHOT.
419
+ SHOT IS OFF RIM.
420
+ DARTMOUTH CONTROLS THE REBOUND.
421
+
422
+ YOUR SHOT? 1
423
+ JUMP SHOT
424
+ SHOT IS OFF TARGET.
425
+ REBOUND TO YALE
426
+
427
+ JUMP SHOT.
428
+ SHOT IS GOOD.
429
+ SCORE: 31 TO 45
430
+
431
+ YOUR SHOT? 2
432
+ JUMP SHOT
433
+ SHOT IS OFF TARGET.
434
+ REBOUND TO YALE
435
+
436
+ LAY UP.
437
+ SHOT IS MISSED.
438
+ YALE CONTROLS THE REBOUND.
439
+ PASS BACK TO YALE GUARD.
440
+
441
+ JUMP SHOT.
442
+ SHOT IS GOOD.
443
+ SCORE: 31 TO 47
444
+
445
+ YOUR SHOT? 2
446
+ JUMP SHOT
447
+ SHOT IS GOOD.
448
+ SCORE: 33 TO 47
449
+
450
+ LAY UP.
451
+ SHOT IS MISSED.
452
+ YALE CONTROLS THE REBOUND.
453
+ PASS BACK TO YALE GUARD.
454
+
455
+ JUMP SHOT.
456
+ SHOT IS GOOD.
457
+ SCORE: 33 TO 49
458
+
459
+ YOUR SHOT? 2
460
+ JUMP SHOT
461
+ SHOT IS GOOD.
462
+ SCORE: 35 TO 49
463
+
464
+ LAY UP.
465
+ SHOT IS MISSED.
466
+ YALE CONTROLS THE REBOUND.
467
+ PASS BACK TO YALE GUARD.
468
+
469
+ JUMP SHOT.
470
+ SHOT IS OFF RIM.
471
+ DARTMOUTH CONTROLS THE REBOUND.
472
+
473
+ YOUR SHOT? 3
474
+ LAY UP.
475
+ SHOT IS OFF THE RIM.
476
+ DARTMOUTH CONTROLS THE REBOUND.
477
+ LAY UP.
478
+ SHOT IS OFF THE RIM.
479
+ YALE CONTROLS THE REBOUND.
480
+
481
+ SET SHOT.
482
+ SHOT IS MISSED.
483
+ DARTMOUTH CONTROLS THE REBOUND.
484
+
485
+ YOUR SHOT? 3
486
+ LAY UP.
487
+ SHOT IS OFF THE RIM.
488
+ DARTMOUTH CONTROLS THE REBOUND.
489
+ LAY UP.
490
+ SHOT IS GOOD. TWO POINTS.
491
+ SCORE: 37 TO 49
492
+
493
+ JUMP SHOT.
494
+ SHOT IS OFF RIM.
495
+ YALE CONTROLS THE REBOUND.
496
+ LAY UP.
497
+ SHOT IS MISSED.
498
+ YALE CONTROLS THE REBOUND.
499
+ PASS BACK TO YALE GUARD.
500
+
501
+ LAY UP.
502
+ SHOT IS GOOD.
503
+ SCORE: 37 TO 51
504
+
505
+ YOUR SHOT? 3
506
+
507
+ ***** END OF GAME *****
508
+ FINAL SCORE: DARTMOUTH: 37 YALE: 51
509
+ Break in line 520
@@ -0,0 +1,90 @@
1
+ 10 PRINT TAB(33);"BATNUM"
2
+ 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 30 PRINT:PRINT:PRINT
4
+ 110 PRINT "THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE"
5
+ 120 PRINT "COMPUTER IS YOUR OPPONENT."
6
+ 130 PRINT
7
+ 140 PRINT "THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU"
8
+ 150 PRINT "AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE."
9
+ 160 PRINT "WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR"
10
+ 170 PRINT "NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS."
11
+ 180 PRINT "DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME."
12
+ 190 PRINT "ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING."
13
+ 200 PRINT
14
+ 210 GOTO 330
15
+ 220 FOR I=1 TO 10
16
+ 230 PRINT
17
+ 240 NEXT I
18
+ 330 INPUT "ENTER PILE SIZE";N
19
+ 350 IF N>=1 THEN 370
20
+ 360 GOTO 330
21
+ 370 IF N<>INT(N) THEN 220
22
+ 380 IF N<1 THEN 220
23
+ 390 INPUT "ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ";M
24
+ 410 IF M=1 THEN 430
25
+ 420 IF M<>2 THEN 390
26
+ 430 INPUT "ENTER MIN AND MAX ";A,B
27
+ 450 IF A>B THEN 430
28
+ 460 IF A<1 THEN 430
29
+ 470 IF A<>INT(A) THEN 430
30
+ 480 IF B<>INT(B) THEN 430
31
+ 490 INPUT "ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ";S
32
+ 500 PRINT:PRINT
33
+ 510 IF S=1 THEN 530
34
+ 520 IF S<>2 THEN 490
35
+ 530 C=A+B
36
+ 540 IF S=2 THEN 570
37
+ 550 GOSUB 600
38
+ 560 IF W=1 THEN 220
39
+ 570 GOSUB 810
40
+ 580 IF W=1 THEN 220
41
+ 590 GOTO 550
42
+ 600 Q=N
43
+ 610 IF M=1 THEN 630
44
+ 620 Q=Q-1
45
+ 630 IF M=1 THEN 680
46
+ 640 IF N>A THEN 720
47
+ 650 W=1
48
+ 660 PRINT "COMPUTER TAKES";N;"AND LOSES."
49
+ 670 RETURN
50
+ 680 IF N>B THEN 720
51
+ 690 W=1
52
+ 700 PRINT "COMPUTER TAKES";N;"AND WINS."
53
+ 710 RETURN
54
+ 720 P=Q-C*INT(Q/C)
55
+ 730 IF P>=A THEN 750
56
+ 740 P=A
57
+ 750 IF P<=B THEN 770
58
+ 760 P=B
59
+ 770 N=N-P
60
+ 780 PRINT "COMPUTER TAKES";P;"AND LEAVES";N
61
+ 790 W=0
62
+ 800 RETURN
63
+ 810 PRINT:PRINT "YOUR MOVE ";
64
+ 820 INPUT P
65
+ 830 IF P<>0 THEN 870
66
+ 840 PRINT "I TOLD YOU NOT TO USE ZERO! COMPUTER WINS BY FORFEIT."
67
+ 850 W=1
68
+ 860 RETURN
69
+ 870 IF P<>INT(P) THEN 920
70
+ 880 IF P>=A THEN 910
71
+ 890 IF P=N THEN 960
72
+ 900 GOTO 920
73
+ 910 IF P<=B THEN 940
74
+ 920 PRINT "ILLEGAL MOVE, REENTER IT ";
75
+ 930 GOTO 820
76
+ 940 N=N-P
77
+ 950 IF N<>0 THEN 1030
78
+ 960 IF M=1 THEN 1000
79
+ 970 PRINT "TOUGH LUCK, YOU LOSE."
80
+ 980 W=1
81
+ 990 RETURN
82
+ 1000 PRINT "CONGRATULATIONS, YOU WIN."
83
+ 1010 W=1
84
+ 1020 RETURN
85
+ 1030 IF N>=0 THEN 1060
86
+ 1040 N=N+P
87
+ 1050 GOTO 920
88
+ 1060 W=0
89
+ 1070 RETURN
90
+ 1080 END
@@ -0,0 +1,14 @@
1
+ 10
2
+ 1
3
+ 1,3
4
+ 1
5
+ 1
6
+ 3
7
+ 10
8
+ 2
9
+ 1,3
10
+ 2
11
+ 1
12
+ 3
13
+ 3
14
+
@@ -0,0 +1,67 @@
1
+ BATNUM
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
3
+
4
+
5
+
6
+ THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE
7
+ COMPUTER IS YOUR OPPONENT.
8
+
9
+ THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU
10
+ AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE.
11
+ WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR
12
+ NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS.
13
+ DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME.
14
+ ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING.
15
+
16
+ ENTER PILE SIZE? 10
17
+ ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ? 1
18
+ ENTER MIN AND MAX ? 1,3
19
+ ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ? 1
20
+
21
+
22
+ COMPUTER TAKES 2 AND LEAVES 8
23
+
24
+ YOUR MOVE ? 1
25
+ COMPUTER TAKES 3 AND LEAVES 4
26
+
27
+ YOUR MOVE ? 3
28
+ COMPUTER TAKES 1 AND WINS.
29
+
30
+
31
+
32
+
33
+
34
+
35
+
36
+
37
+
38
+
39
+ ENTER PILE SIZE? 10
40
+ ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ? 2
41
+ ENTER MIN AND MAX ? 1,3
42
+ ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ? 2
43
+
44
+
45
+
46
+ YOUR MOVE ? 1
47
+ COMPUTER TAKES 1 AND LEAVES 8
48
+
49
+ YOUR MOVE ? 3
50
+ COMPUTER TAKES 1 AND LEAVES 4
51
+
52
+ YOUR MOVE ? 3
53
+ COMPUTER TAKES 1 AND LOSES.
54
+
55
+
56
+
57
+
58
+
59
+
60
+
61
+
62
+
63
+
64
+ ENTER PILE SIZE?
65
+ Too few items, try again
66
+ ENTER PILE SIZE?
67
+ Error on line 330: No more input