basic101 0.1.0

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Files changed (598) hide show
  1. checksums.yaml +7 -0
  2. data/.rspec +2 -0
  3. data/.simplecov +1 -0
  4. data/.yardopts +7 -0
  5. data/Changelog.md +3 -0
  6. data/Gemfile +12 -0
  7. data/Gemfile.lock +75 -0
  8. data/LICENSE.md +9 -0
  9. data/README.md +193 -0
  10. data/Rakefile +14 -0
  11. data/VERSION +1 -0
  12. data/bin/basic101 +10 -0
  13. data/lib/basic101/abs_function.rb +19 -0
  14. data/lib/basic101/argument_checker.rb +61 -0
  15. data/lib/basic101/arguments.rb +32 -0
  16. data/lib/basic101/array_reference.rb +52 -0
  17. data/lib/basic101/asc_function.rb +17 -0
  18. data/lib/basic101/basic_array.rb +69 -0
  19. data/lib/basic101/basic_comparisons.rb +20 -0
  20. data/lib/basic101/basic_float.rb +48 -0
  21. data/lib/basic101/basic_integer.rb +48 -0
  22. data/lib/basic101/basic_math.rb +22 -0
  23. data/lib/basic101/basic_numeric.rb +96 -0
  24. data/lib/basic101/basic_object.rb +35 -0
  25. data/lib/basic101/basic_string.rb +85 -0
  26. data/lib/basic101/binary_operation.rb +32 -0
  27. data/lib/basic101/binary_operations.rb +26 -0
  28. data/lib/basic101/built_in_functions.rb +31 -0
  29. data/lib/basic101/chr_function.rb +17 -0
  30. data/lib/basic101/cos_function.rb +17 -0
  31. data/lib/basic101/data_statement.rb +24 -0
  32. data/lib/basic101/define_function_statement.rb +23 -0
  33. data/lib/basic101/dim_statement.rb +25 -0
  34. data/lib/basic101/else_statement.rb +22 -0
  35. data/lib/basic101/end_statement.rb +13 -0
  36. data/lib/basic101/endif_statement.rb +19 -0
  37. data/lib/basic101/errors.rb +50 -0
  38. data/lib/basic101/exp_function.rb +17 -0
  39. data/lib/basic101/for_stack.rb +48 -0
  40. data/lib/basic101/for_statement.rb +57 -0
  41. data/lib/basic101/function.rb +11 -0
  42. data/lib/basic101/function_call.rb +32 -0
  43. data/lib/basic101/function_identifier.rb +8 -0
  44. data/lib/basic101/functions.rb +39 -0
  45. data/lib/basic101/gosub_statement.rb +23 -0
  46. data/lib/basic101/goto_statement.rb +23 -0
  47. data/lib/basic101/identifier.rb +23 -0
  48. data/lib/basic101/identity.rb +18 -0
  49. data/lib/basic101/if_statement.rb +31 -0
  50. data/lib/basic101/input.rb +44 -0
  51. data/lib/basic101/input_reader.rb +55 -0
  52. data/lib/basic101/input_statement.rb +46 -0
  53. data/lib/basic101/int_function.rb +17 -0
  54. data/lib/basic101/left_function.rb +19 -0
  55. data/lib/basic101/len_function.rb +18 -0
  56. data/lib/basic101/let_statement.rb +24 -0
  57. data/lib/basic101/line.rb +32 -0
  58. data/lib/basic101/log_function.rb +17 -0
  59. data/lib/basic101/main.rb +24 -0
  60. data/lib/basic101/mid_function.rb +20 -0
  61. data/lib/basic101/negate_operation.rb +21 -0
  62. data/lib/basic101/next_statement.rb +34 -0
  63. data/lib/basic101/not_operation.rb +23 -0
  64. data/lib/basic101/null_prompt_delimeter.rb +12 -0
  65. data/lib/basic101/null_transcript.rb +20 -0
  66. data/lib/basic101/numeric_identifier.rb +16 -0
  67. data/lib/basic101/on_goto_statement.rb +29 -0
  68. data/lib/basic101/output.rb +73 -0
  69. data/lib/basic101/parser.rb +457 -0
  70. data/lib/basic101/power_operation.rb +24 -0
  71. data/lib/basic101/print_comma.rb +20 -0
  72. data/lib/basic101/print_semicolon.rb +19 -0
  73. data/lib/basic101/print_statement.rb +33 -0
  74. data/lib/basic101/program.rb +100 -0
  75. data/lib/basic101/program_counter.rb +52 -0
  76. data/lib/basic101/prompt_delimeter.rb +13 -0
  77. data/lib/basic101/randomize_statement.rb +13 -0
  78. data/lib/basic101/read_statement.rb +25 -0
  79. data/lib/basic101/reference.rb +25 -0
  80. data/lib/basic101/remark_statement.rb +12 -0
  81. data/lib/basic101/restore_statement.rb +23 -0
  82. data/lib/basic101/return_statement.rb +16 -0
  83. data/lib/basic101/right_function.rb +19 -0
  84. data/lib/basic101/rnd_function.rb +24 -0
  85. data/lib/basic101/runtime.rb +132 -0
  86. data/lib/basic101/scalar_reference.rb +19 -0
  87. data/lib/basic101/sgn_function.rb +17 -0
  88. data/lib/basic101/sin_function.rb +17 -0
  89. data/lib/basic101/sqr_function.rb +17 -0
  90. data/lib/basic101/statement.rb +36 -0
  91. data/lib/basic101/stop_statement.rb +14 -0
  92. data/lib/basic101/str_function.rb +16 -0
  93. data/lib/basic101/string_identifier.rb +16 -0
  94. data/lib/basic101/tab.rb +18 -0
  95. data/lib/basic101/tab_function.rb +17 -0
  96. data/lib/basic101/tan_function.rb +17 -0
  97. data/lib/basic101/transcript.rb +37 -0
  98. data/lib/basic101/transform.rb +264 -0
  99. data/lib/basic101/user_defined_function.rb +54 -0
  100. data/lib/basic101/val_function.rb +16 -0
  101. data/lib/basic101.rb +93 -0
  102. data/rake_tasks/default.rake +1 -0
  103. data/rake_tasks/integration.rake +8 -0
  104. data/rake_tasks/jeweler.rake +28 -0
  105. data/rake_tasks/spec.rake +8 -0
  106. data/rake_tasks/test.rake +2 -0
  107. data/rake_tasks/yard.rake +3 -0
  108. data/test/integration/arguments.rb +25 -0
  109. data/test/integration/errors.rb +7 -0
  110. data/test/integration/integration_test.rb +28 -0
  111. data/test/integration/main.rb +49 -0
  112. data/test/integration/output_file.rb +40 -0
  113. data/test/integration/test.rb +135 -0
  114. data/test/integration/tests/basic_computer_games/23-match.bas +64 -0
  115. data/test/integration/tests/basic_computer_games/23-match.input +1 -0
  116. data/test/integration/tests/basic_computer_games/23-match.output +29 -0
  117. data/test/integration/tests/basic_computer_games/3dplot.bas +17 -0
  118. data/test/integration/tests/basic_computer_games/3dplot.input +0 -0
  119. data/test/integration/tests/basic_computer_games/3dplot.output +47 -0
  120. data/test/integration/tests/basic_computer_games/aceyducy.bas +100 -0
  121. data/test/integration/tests/basic_computer_games/aceyducy.input +8 -0
  122. data/test/integration/tests/basic_computer_games/aceyducy.output +78 -0
  123. data/test/integration/tests/basic_computer_games/amazing.bas +138 -0
  124. data/test/integration/tests/basic_computer_games/amazing.input +1 -0
  125. data/test/integration/tests/basic_computer_games/amazing.output +32 -0
  126. data/test/integration/tests/basic_computer_games/animal.bas +71 -0
  127. data/test/integration/tests/basic_computer_games/animal.input +17 -0
  128. data/test/integration/tests/basic_computer_games/animal.output +38 -0
  129. data/test/integration/tests/basic_computer_games/awari.bas +70 -0
  130. data/test/integration/tests/basic_computer_games/awari.input +11 -0
  131. data/test/integration/tests/basic_computer_games/awari.output +117 -0
  132. data/test/integration/tests/basic_computer_games/bagels.bas +81 -0
  133. data/test/integration/tests/basic_computer_games/bagels.input +12 -0
  134. data/test/integration/tests/basic_computer_games/bagels.output +42 -0
  135. data/test/integration/tests/basic_computer_games/banner.bas +94 -0
  136. data/test/integration/tests/basic_computer_games/banner.input +6 -0
  137. data/test/integration/tests/basic_computer_games/banner.output +135 -0
  138. data/test/integration/tests/basic_computer_games/basketbl.bas +196 -0
  139. data/test/integration/tests/basic_computer_games/basketbl.input +46 -0
  140. data/test/integration/tests/basic_computer_games/basketbl.output +509 -0
  141. data/test/integration/tests/basic_computer_games/batnum.bas +90 -0
  142. data/test/integration/tests/basic_computer_games/batnum.input +14 -0
  143. data/test/integration/tests/basic_computer_games/batnum.output +67 -0
  144. data/test/integration/tests/basic_computer_games/battle.bas +196 -0
  145. data/test/integration/tests/basic_computer_games/battle.input +21 -0
  146. data/test/integration/tests/basic_computer_games/battle.output +118 -0
  147. data/test/integration/tests/basic_computer_games/blackjck.bas +321 -0
  148. data/test/integration/tests/basic_computer_games/blackjck.input +26 -0
  149. data/test/integration/tests/basic_computer_games/blackjck.output +144 -0
  150. data/test/integration/tests/basic_computer_games/bombard.bas +93 -0
  151. data/test/integration/tests/basic_computer_games/bombard.input +20 -0
  152. data/test/integration/tests/basic_computer_games/bombard.output +175 -0
  153. data/test/integration/tests/basic_computer_games/bounce.bas +53 -0
  154. data/test/integration/tests/basic_computer_games/bounce.input +0 -0
  155. data/test/integration/tests/basic_computer_games/bounce.output +15 -0
  156. data/test/integration/tests/basic_computer_games/bowling.bas +101 -0
  157. data/test/integration/tests/basic_computer_games/bowling.input +23 -0
  158. data/test/integration/tests/basic_computer_games/bowling.output +229 -0
  159. data/test/integration/tests/basic_computer_games/boxing.bas +142 -0
  160. data/test/integration/tests/basic_computer_games/boxing.input +8 -0
  161. data/test/integration/tests/basic_computer_games/boxing.output +47 -0
  162. data/test/integration/tests/basic_computer_games/bug.bas +256 -0
  163. data/test/integration/tests/basic_computer_games/bug.input +17 -0
  164. data/test/integration/tests/basic_computer_games/bug.output +847 -0
  165. data/test/integration/tests/basic_computer_games/bullfght.bas +193 -0
  166. data/test/integration/tests/basic_computer_games/bullfght.input +4 -0
  167. data/test/integration/tests/basic_computer_games/bullfght.output +60 -0
  168. data/test/integration/tests/basic_computer_games/bullseye.bas +37 -0
  169. data/test/integration/tests/basic_computer_games/bullseye.input +10 -0
  170. data/test/integration/tests/basic_computer_games/bullseye.output +79 -0
  171. data/test/integration/tests/basic_computer_games/bunny.bas +40 -0
  172. data/test/integration/tests/basic_computer_games/bunny.input +0 -0
  173. data/test/integration/tests/basic_computer_games/bunny.output +67 -0
  174. data/test/integration/tests/basic_computer_games/buzzword.bas +25 -0
  175. data/test/integration/tests/basic_computer_games/buzzword.input +4 -0
  176. data/test/integration/tests/basic_computer_games/buzzword.output +25 -0
  177. data/test/integration/tests/basic_computer_games/calendar.bas +58 -0
  178. data/test/integration/tests/basic_computer_games/calendar.input +0 -0
  179. data/test/integration/tests/basic_computer_games/calendar.output +213 -0
  180. data/test/integration/tests/basic_computer_games/change.bas +51 -0
  181. data/test/integration/tests/basic_computer_games/change.input +4 -0
  182. data/test/integration/tests/basic_computer_games/change.output +28 -0
  183. data/test/integration/tests/basic_computer_games/checkers.bas +82 -0
  184. data/test/integration/tests/basic_computer_games/checkers.input +74 -0
  185. data/test/integration/tests/basic_computer_games/checkers.output +673 -0
  186. data/test/integration/tests/basic_computer_games/chemist.bas +27 -0
  187. data/test/integration/tests/basic_computer_games/chemist.input +11 -0
  188. data/test/integration/tests/basic_computer_games/chemist.output +54 -0
  189. data/test/integration/tests/basic_computer_games/chief.bas +51 -0
  190. data/test/integration/tests/basic_computer_games/chief.input +5 -0
  191. data/test/integration/tests/basic_computer_games/chief.output +19 -0
  192. data/test/integration/tests/basic_computer_games/chomp.bas +104 -0
  193. data/test/integration/tests/basic_computer_games/chomp.input +15 -0
  194. data/test/integration/tests/basic_computer_games/chomp.output +159 -0
  195. data/test/integration/tests/basic_computer_games/combat.bas +124 -0
  196. data/test/integration/tests/basic_computer_games/combat.input +7 -0
  197. data/test/integration/tests/basic_computer_games/combat.output +33 -0
  198. data/test/integration/tests/basic_computer_games/craps.bas +82 -0
  199. data/test/integration/tests/basic_computer_games/craps.input +9 -0
  200. data/test/integration/tests/basic_computer_games/craps.output +51 -0
  201. data/test/integration/tests/basic_computer_games/cube.bas +161 -0
  202. data/test/integration/tests/basic_computer_games/cube.input +25 -0
  203. data/test/integration/tests/basic_computer_games/cube.output +72 -0
  204. data/test/integration/tests/basic_computer_games/depthchg.bas +33 -0
  205. data/test/integration/tests/basic_computer_games/depthchg.input +16 -0
  206. data/test/integration/tests/basic_computer_games/depthchg.output +83 -0
  207. data/test/integration/tests/basic_computer_games/diamond.bas +27 -0
  208. data/test/integration/tests/basic_computer_games/diamond.input +1 -0
  209. data/test/integration/tests/basic_computer_games/diamond.output +65 -0
  210. data/test/integration/tests/basic_computer_games/dice.bas +31 -0
  211. data/test/integration/tests/basic_computer_games/dice.input +4 -0
  212. data/test/integration/tests/basic_computer_games/dice.output +46 -0
  213. data/test/integration/tests/basic_computer_games/digits.bas +78 -0
  214. data/test/integration/tests/basic_computer_games/digits.input +5 -0
  215. data/test/integration/tests/basic_computer_games/digits.output +70 -0
  216. data/test/integration/tests/basic_computer_games/evenwin1.bas +128 -0
  217. data/test/integration/tests/basic_computer_games/evenwin1.input +13 -0
  218. data/test/integration/tests/basic_computer_games/evenwin1.output +116 -0
  219. data/test/integration/tests/basic_computer_games/evenwin2.bas +70 -0
  220. data/test/integration/tests/basic_computer_games/evenwin2.input +14 -0
  221. data/test/integration/tests/basic_computer_games/evenwin2.output +56 -0
  222. data/test/integration/tests/basic_computer_games/flipflop.bas +79 -0
  223. data/test/integration/tests/basic_computer_games/flipflop.input +8 -0
  224. data/test/integration/tests/basic_computer_games/flipflop.output +45 -0
  225. data/test/integration/tests/basic_computer_games/footbal1.bas +298 -0
  226. data/test/integration/tests/basic_computer_games/footbal1.input +13 -0
  227. data/test/integration/tests/basic_computer_games/footbal1.output +315 -0
  228. data/test/integration/tests/basic_computer_games/footbal2.bas +181 -0
  229. data/test/integration/tests/basic_computer_games/footbal2.input +23 -0
  230. data/test/integration/tests/basic_computer_games/footbal2.output +318 -0
  231. data/test/integration/tests/basic_computer_games/furtradr.bas +170 -0
  232. data/test/integration/tests/basic_computer_games/furtradr.input +20 -0
  233. data/test/integration/tests/basic_computer_games/furtradr.output +133 -0
  234. data/test/integration/tests/basic_computer_games/golf.bas +244 -0
  235. data/test/integration/tests/basic_computer_games/golf.input +11 -0
  236. data/test/integration/tests/basic_computer_games/golf.output +69 -0
  237. data/test/integration/tests/basic_computer_games/gomoko.bas +54 -0
  238. data/test/integration/tests/basic_computer_games/gomoko.input +6 -0
  239. data/test/integration/tests/basic_computer_games/gomoko.output +66 -0
  240. data/test/integration/tests/basic_computer_games/guess.bas +40 -0
  241. data/test/integration/tests/basic_computer_games/guess.input +8 -0
  242. data/test/integration/tests/basic_computer_games/guess.output +37 -0
  243. data/test/integration/tests/basic_computer_games/gunner.bas +52 -0
  244. data/test/integration/tests/basic_computer_games/gunner.input +18 -0
  245. data/test/integration/tests/basic_computer_games/gunner.output +91 -0
  246. data/test/integration/tests/basic_computer_games/hamurabi.bas +119 -0
  247. data/test/integration/tests/basic_computer_games/hamurabi.input +7 -0
  248. data/test/integration/tests/basic_computer_games/hamurabi.output +51 -0
  249. data/test/integration/tests/basic_computer_games/hangman.bas +81 -0
  250. data/test/integration/tests/basic_computer_games/hangman.input +69 -0
  251. data/test/integration/tests/basic_computer_games/hangman.output +889 -0
  252. data/test/integration/tests/basic_computer_games/hello.bas +83 -0
  253. data/test/integration/tests/basic_computer_games/hello.input +7 -0
  254. data/test/integration/tests/basic_computer_games/hello.output +46 -0
  255. data/test/integration/tests/basic_computer_games/hexapawn.bas +174 -0
  256. data/test/integration/tests/basic_computer_games/hexapawn.input +38 -0
  257. data/test/integration/tests/basic_computer_games/hexapawn.output +521 -0
  258. data/test/integration/tests/basic_computer_games/hi-q.bas +135 -0
  259. data/test/integration/tests/basic_computer_games/hi-q.input +14 -0
  260. data/test/integration/tests/basic_computer_games/hi-q.output +115 -0
  261. data/test/integration/tests/basic_computer_games/hilo.bas +29 -0
  262. data/test/integration/tests/basic_computer_games/hilo.input +20 -0
  263. data/test/integration/tests/basic_computer_games/hilo.output +76 -0
  264. data/test/integration/tests/basic_computer_games/hockey.bas +210 -0
  265. data/test/integration/tests/basic_computer_games/hockey.input +59 -0
  266. data/test/integration/tests/basic_computer_games/hockey.output +243 -0
  267. data/test/integration/tests/basic_computer_games/horsrace.bas +130 -0
  268. data/test/integration/tests/basic_computer_games/horsrace.input +11 -0
  269. data/test/integration/tests/basic_computer_games/horsrace.output +517 -0
  270. data/test/integration/tests/basic_computer_games/hurkle.bas +51 -0
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  284. data/test/integration/tests/basic_computer_games/letter.output +123 -0
  285. data/test/integration/tests/basic_computer_games/life.bas +66 -0
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  287. data/test/integration/tests/basic_computer_games/life.options +1 -0
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  297. data/test/integration/tests/basic_computer_games/love.output +67 -0
  298. data/test/integration/tests/basic_computer_games/lunar.bas +48 -0
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  301. data/test/integration/tests/basic_computer_games/mastrmnd.bas +232 -0
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  304. data/test/integration/tests/basic_computer_games/mathdice.bas +60 -0
  305. data/test/integration/tests/basic_computer_games/mathdice.input +4 -0
  306. data/test/integration/tests/basic_computer_games/mathdice.output +86 -0
  307. data/test/integration/tests/basic_computer_games/mugwump.bas +56 -0
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  309. data/test/integration/tests/basic_computer_games/mugwump.output +139 -0
  310. data/test/integration/tests/basic_computer_games/name.bas +25 -0
  311. data/test/integration/tests/basic_computer_games/name.input +2 -0
  312. data/test/integration/tests/basic_computer_games/name.output +22 -0
  313. data/test/integration/tests/basic_computer_games/nicoma.bas +34 -0
  314. data/test/integration/tests/basic_computer_games/nicoma.input +8 -0
  315. data/test/integration/tests/basic_computer_games/nicoma.output +36 -0
  316. data/test/integration/tests/basic_computer_games/nim.bas +156 -0
  317. data/test/integration/tests/basic_computer_games/nim.input +8 -0
  318. data/test/integration/tests/basic_computer_games/nim.output +30 -0
  319. data/test/integration/tests/basic_computer_games/number.bas +37 -0
  320. data/test/integration/tests/basic_computer_games/number.input +19 -0
  321. data/test/integration/tests/basic_computer_games/number.output +73 -0
  322. data/test/integration/tests/basic_computer_games/onecheck.bas +86 -0
  323. data/test/integration/tests/basic_computer_games/onecheck.input +6 -0
  324. data/test/integration/tests/basic_computer_games/onecheck.output +77 -0
  325. data/test/integration/tests/basic_computer_games/orbit.bas +96 -0
  326. data/test/integration/tests/basic_computer_games/orbit.input +10 -0
  327. data/test/integration/tests/basic_computer_games/orbit.output +113 -0
  328. data/test/integration/tests/basic_computer_games/pizza.bas +68 -0
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@@ -0,0 +1,243 @@
1
+ HOCKEY
2
+ CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
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+
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+
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+
6
+
7
+
8
+
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+ WOULD YOU LIKE THE INSTRUCTIONS? YES
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+
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+
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+ THIS IS A SIMULATED HOCKEY GAME.
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+ QUESTION RESPONSE
14
+ PASS TYPE IN THE NUMBER OF PASSES YOU WOULD
15
+ LIKE TO MAKE, FROM 0 TO 3.
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+ SHOT TYPE THE NUMBER CORRESPONDING TO THE SHOT
17
+ YOU WANT TO MAKE. ENTER:
18
+ 1 FOR A SLAPSHOT
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+ 2 FOR A WRISTSHOT
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+ 3 FOR A BACKHAND
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+ 4 FOR A SNAP SHOT
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+ AREA TYPE IN THE NUMBER CORRESPONDING TO
23
+ THE AREA YOU ARE AIMING AT. ENTER:
24
+ 1 FOR UPPER LEFT HAND CORNER
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+ 2 FOR UPPER RIGHT HAND CORNER
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+ 3 FOR LOWER LEFT HAND CORNER
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+ 4 FOR LOWER RIGHT HAND CORNER
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+
29
+ AT THE START OF THE GAME, YOU WILL BE ASKED FOR THE NAMES
30
+ OF YOUR PLAYERS. THEY ARE ENTERED IN THE ORDER:
31
+ LEFT WING, CENTER, RIGHT WING, LEFT DEFENSE,
32
+ RIGHT DEFENSE, GOALKEEPER. ANY OTHER INPUT REQUIRED WILL
33
+ HAVE EXPLANATORY INSTRUCTIONS.
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+ ENTER THE TWO TEAMS? FOO,BAR
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+
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+ ENTER THE NUMBER OF MINUTES IN A GAME? 5
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+
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+
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+ WOULD THE FOO COACH ENTER HIS TEAM
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+
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+ PLAYER 1 ? #1
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+ PLAYER 2 ? #2
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+ PLAYER 3 ? #3
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+ PLAYER 4 ? #4
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+ PLAYER 5 ? #5
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+ PLAYER 6 ? #6
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+
48
+ WOULD THE BAR COACH DO THE SAME
49
+
50
+ PLAYER 1 ? #A
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+ PLAYER 2 ? #B
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+ PLAYER 3 ? #C
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+ PLAYER 4 ? #D
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+ PLAYER 5 ? #E
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+ PLAYER 6 ? #F
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+
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+ INPUT THE REFEREE FOR THIS GAME? #REF
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+
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+ FOO STARTING LINEUP
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+ #1
61
+ #2
62
+ #3
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+ #4
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+ #5
65
+ #6
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+
67
+ BAR STARTING LINEUP
68
+ #A
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+ #B
70
+ #C
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+ #D
72
+ #E
73
+ #F
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+
75
+ WE'RE READY FOR TONIGHTS OPENING FACE-OFF.
76
+ #REF WILL DROP THE PUCK BETWEEN #2 AND #B
77
+ BAR HAS CONTROL.
78
+ PASS? NO
79
+ Not numeric: "NO", try again
80
+ ? 2
81
+ IT'S A ' 3 ON 2 '!
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+ ONLY #4 AND #5 ARE BACK.
83
+ #D GIVES OFF TO #A
84
+ #A DROPS TO #C
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+ SHOT? 4
86
+ #C SNAPS OFF A SNAP SHOT
87
+ AREA? 2
88
+ STICK SAVE BY #6
89
+ AND CLEARED OUT BY #4
90
+ BAR HAS CONTROL.
91
+ PASS? 0
92
+ SHOT? 2
93
+ #D FLIPS A WRISTSHOT DOWN THE ICE
94
+ BACKHANDS ONE IN ON THE GOALTENDER
95
+ AREA? 1
96
+ STICK SAVE BY #6 AND HE CLEARS IT OUT HIMSELF
97
+ FOO HAS CONTROL OF THE PUCK
98
+ PASS? 1
99
+ #4 LEADS #2 WITH A PERFECT PASS.
100
+ #2 CUTTING IN!!!
101
+ SHOT? 3
102
+ #2 GETS A BACKHAND OFF
103
+ AREA? 3
104
+ WHISTLES ONE OVER THE HEAD OF #F
105
+ FOO HAS CONTROL OF THE PUCK
106
+ PASS? 2
107
+ #2 GIVES TO A STREAKING #1
108
+ #4 COMES DOWN ON #E AND #D
109
+ SHOT? 4
110
+ #4 SNAPS OFF A SNAP SHOT
111
+ AREA? 4
112
+ SKATE SAVE ON A LOW STEAMER BY #F
113
+ BAR HAS CONTROL.
114
+ PASS? 3
115
+ A ' 3 ON 2 ' WITH A ' TRAILER '!
116
+ #B GIVES TO #B WHO SHUFFLES IT OFF TO
117
+ #A WHO FIRES A WING TO WING PASS TO
118
+ #C AS HE CUTS IN ALONE!!
119
+ SHOT? 1
120
+ #C LET'S A BIG SLAP SHOT GO!!
121
+ AREA? 1
122
+ SCORE BAR
123
+ 
124
+ SCORE: BAR: 1 FOO: 0
125
+ GOAL SCORED BY: #C ASSISTED BY: #A AND #B
126
+ AND WE'RE READY FOR THE FACE-OFF
127
+ FOO HAS CONTROL OF THE PUCK
128
+ PASS? 3
129
+ OH MY GOD!! A ' 4 ON 2 ' SITUATION
130
+ #3 LEADS #5
131
+ #5 IS WHEEELING THROUGH CENTER.
132
+ #5 GIVES AND GOES WITH #4
133
+ PRETTY PASSING!
134
+ #4 DROPS IT TO #5
135
+ SHOT? 1
136
+ #5 LET'S A BIG SLAP SHOT GO!!
137
+ AREA? 2
138
+ KICK SAVE AND A BEAUTY BY #F
139
+ CLEARED OUT BY #C
140
+ FOO HAS CONTROL OF THE PUCK
141
+ PASS? 0
142
+ SHOT? 2
143
+ #2 FLIPS A WRISTSHOT DOWN THE ICE
144
+ BACKHANDS ONE IN ON THE GOALTENDER
145
+ AREA? 2
146
+ WHAT A SPECTACULAR GLOVE SAVE BY #F
147
+ AND #F GOLFS IT INTO THE CROWD
148
+ AND WE'RE READY FOR THE FACE-OFF
149
+ FOO HAS CONTROL OF THE PUCK
150
+ PASS? 2
151
+ #3 GIVES TO A STREAKING #2
152
+ #4 COMES DOWN ON #E AND #D
153
+ SHOT? 4
154
+ #4 SNAPS OFF A SNAP SHOT
155
+ AREA? 4
156
+ KICK SAVE AND A BEAUTY BY #F
157
+ CLEARED OUT BY #C
158
+ BAR HAS CONTROL.
159
+ PASS? 1
160
+ #D HITS #B FLYING DOWN THE LEFT SIDE
161
+ SHOT? 2
162
+ #B RIPS A WRIST SHOT OFF
163
+ AREA? 3
164
+ KICKED OUT BY #6
165
+ AND IT REBOUNDS ALL THE WAY TO CENTER ICE
166
+ FOO HAS CONTROL OF THE PUCK
167
+ PASS? 1
168
+ #1 LEADS #4 WITH A PERFECT PASS.
169
+ #4 CUTTING IN!!!
170
+ SHOT? 3
171
+ #4 GETS A BACKHAND OFF
172
+ AREA? 2
173
+ GOAL FOO
174
+ 
175
+ SCORE: FOO: 1 BAR: 1
176
+ GOAL SCORED BY: #4
177
+ ASSISTED BY: #1
178
+ AND WE'RE READY FOR THE FACE-OFF
179
+ BAR HAS CONTROL.
180
+ PASS? 0
181
+ SHOT? 2
182
+ #C FLIPS A WRISTSHOT DOWN THE ICE
183
+ BACKHANDS ONE IN ON THE GOALTENDER
184
+ AREA? 4
185
+ STICK SAVE BY #6 AND HE CLEARS IT OUT HIMSELF
186
+ FOO HAS CONTROL OF THE PUCK
187
+ PASS? 1
188
+ #2 LEADS #5 WITH A PERFECT PASS.
189
+ #5 CUTTING IN!!!
190
+ SHOT? 2
191
+ #5 RIPS A WRIST SHOT OFF
192
+ AREA? 3
193
+ #F MAKES A FACE SAVE!! AND HE IS HURT
194
+ THE DEFENSEMAN #E COVERS UP FOR HIM
195
+ AND WE'RE READY FOR THE FACE-OFF
196
+ BAR HAS CONTROL.
197
+ PASS? 2
198
+ IT'S A ' 3 ON 2 '!
199
+ ONLY #4 AND #5 ARE BACK.
200
+ #A GIVES OFF TO #B
201
+ #B DROPS TO #C
202
+ SHOT? 3
203
+ #C GETS A BACKHAND OFF
204
+ AREA? 4
205
+ STICK SAVE BY #6 AND HE CLEARS IT OUT HIMSELF
206
+ BAR HAS CONTROL.
207
+ PASS? 3
208
+ A ' 3 ON 2 ' WITH A ' TRAILER '!
209
+ #D GIVES TO #E WHO SHUFFLES IT OFF TO
210
+ #B WHO FIRES A WING TO WING PASS TO
211
+ #C AS HE CUTS IN ALONE!!
212
+ SHOT? 2
213
+ #C RIPS A WRIST SHOT OFF
214
+ AREA? 1
215
+ GLOVE SAVE #6 AND HE HANGS ON
216
+ THAT'S THE SIREN
217
+
218
+ FINAL SCORE:
219
+ FOO: 1 BAR: 1
220
+
221
+ SCORING SUMMARY
222
+
223
+ FOO
224
+ NAME GOALS ASSISTS
225
+ ---- ----- -------
226
+ #1 0 1
227
+ #2 0 0
228
+ #3 0 0
229
+ #4 1 0
230
+ #5 0 0
231
+
232
+ BAR
233
+ NAME GOALS ASSISTS
234
+ ---- ----- -------
235
+ #A 0 1
236
+ #B 0 1
237
+ #C 1 0
238
+ #D 0 0
239
+ #E 0 0
240
+
241
+ SHOTS ON NET
242
+ FOO: 7
243
+ BAR: 7
@@ -0,0 +1,130 @@
1
+ 100 PRINT TAB(31);"HORSERACE"
2
+ 110 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
3
+ 120 PRINT:PRINT:PRINT
4
+ 210 DIM S(8)
5
+ 220 PRINT "WELCOME TO SOUTH PORTLAND HIGH RACETRACK"
6
+ 230 PRINT " ...OWNED BY LAURIE CHEVALIER"
7
+ 240 PRINT "DO YOU WANT DIRECTIONS";
8
+ 250 INPUT X$
9
+ 260 IF X$="NO" THEN 320
10
+ 270 PRINT"UP TO 10 MAY PLAY. A TABLE OF ODDS WILL BE PRINTED. YOU"
11
+ 280 PRINT"MAY BET ANY + AMOUNT UNDER 100000 ON ONE HORSE."
12
+ 290 PRINT "DURING THE RACE, A HORSE WILL BE SHOWN BY ITS"
13
+ 300 PRINT"NUMBER. THE HORSES RACE DOWN THE PAPER!"
14
+ 310 PRINT
15
+ 320 PRINT "HOW MANY WANT TO BET";
16
+ 330 INPUT C
17
+ 340 PRINT "WHEN ? APPEARS,TYPE NAME"
18
+ 350 FOR A=1 TO C
19
+ 360 INPUT W$(A)
20
+ 370 NEXT A
21
+ 380 PRINT
22
+ 390 PRINT"HORSE",,"NUMBER","ODDS"
23
+ 400 PRINT
24
+ 410 FOR I=1 TO 8: S(I)=0: NEXT I
25
+ 420 LET R=0
26
+ 430 FOR A=1 TO 8
27
+ 440 LET D(A)=INT(10*RND(1)+1)
28
+ 450 NEXT A
29
+ 460 FOR A=1 TO 8
30
+ 470 LET R=R+D(A)
31
+ 480 NEXT A
32
+ 490 LET V$(1)="JOE MAW"
33
+ 500 LET V$(2)="L.B.J."
34
+ 510 LET V$(3)="MR.WASHBURN"
35
+ 520 LET V$(4)="MISS KAREN"
36
+ 530 LET V$(5)="JOLLY"
37
+ 540 LET V$(6)="HORSE"
38
+ 550 LET V$(7)="JELLY DO NOT"
39
+ 560 LET V$(8)="MIDNIGHT"
40
+ 570 FOR N=1 TO 8
41
+ 580 PRINT V$(N),,N,R/D(N);":1"
42
+ 590 NEXT N
43
+ 600 PRINT"--------------------------------------------------"
44
+ 610 PRINT "PLACE YOUR BETS...HORSE # THEN AMOUNT"
45
+ 620 FOR J=1 TO C
46
+ 630 PRINT W$(J);
47
+ 640 INPUT Q(J),P(J)
48
+ 650 IF P(J)<1 THEN 670
49
+ 660 IF P(J)<100000 THEN 690
50
+ 670 PRINT" YOU CAN'T DO THAT!"
51
+ 680 GOTO 630
52
+ 690 NEXT J
53
+ 700 PRINT
54
+ 710 PRINT"1 2 3 4 5 6 7 8"
55
+ 720 PRINT"XXXXSTARTXXXX"
56
+ 730 FOR I=1 TO 8
57
+ 740 LET M=I
58
+ 750 LET M(I)=M
59
+ 760 LET Y(M(I))=INT(100*RND(1)+1)
60
+ 770 IF Y(M(I))<10 THEN 860
61
+ 780 LET S=INT(R/D(I)+.5)
62
+ 790 IF Y(M(I))<S+17 THEN 880
63
+ 800 IF Y(M(I))<S+37 THEN 900
64
+ 810 IF Y(M(I))<S+57 THEN 920
65
+ 820 IF Y(M(I))<77+S THEN 940
66
+ 830 IF Y(M(I))<S+92 THEN 960
67
+ 840 LET Y(M(I))=7
68
+ 850 GOTO 970
69
+ 860 LET Y(M(I))=1
70
+ 870 GOTO 970
71
+ 880 LET Y(M(I))=2
72
+ 890 GOTO 970
73
+ 900 LET Y(M(I))=3
74
+ 910 GOTO 970
75
+ 920 LET Y(M(I))=4
76
+ 930 GOTO 970
77
+ 940 LET Y(M(I))=5
78
+ 950 GOTO 970
79
+ 960 LET Y(M(I))=6
80
+ 970 NEXT I
81
+ 980 LET M=I
82
+ 990 FOR I=1 TO 8
83
+ 1000 LET S(M(I))=S(M(I))+Y(M(I))
84
+ 1010 NEXT I
85
+ 1020 LET I=1
86
+ 1030 FOR L=1 TO 8
87
+ 1040 FOR I=1 TO 8-L
88
+ 1050 IF S(M(I))<S(M(I+1))THEN 1090
89
+ 1060 LET H=M(I)
90
+ 1070 LET M(I)=M(I+1)
91
+ 1080 LET M(I+1)=H
92
+ 1090 NEXT I
93
+ 1100 NEXT L
94
+ 1110 LET T=S(M(8))
95
+ 1120 FOR I=1 TO 8
96
+ 1130 LET B=S(M(I))-S(M(I-1))
97
+ 1140 IF B=0 THEN 1190
98
+ 1150 FOR A=1 TO B
99
+ 1160 PRINT
100
+ 1170 IF S(M(I))>27 THEN 1240
101
+ 1180 NEXT A
102
+ 1190 PRINT M(I);
103
+ 1200 NEXT I
104
+ 1210 FOR A=1 TO 28-T
105
+ 1220 PRINT
106
+ 1230 NEXT A
107
+ 1240 PRINT "XXXXFINISHXXXX";
108
+ 1242 PRINT
109
+ 1243 PRINT
110
+ 1244 PRINT "---------------------------------------------"
111
+ 1245 PRINT
112
+ 1250 IF T<28 THEN 720
113
+ 1270 PRINT "THE RACE RESULTS ARE:"
114
+ 1272 LET Z9=1
115
+ 1280 FOR I=8 TO 1 STEP-1
116
+ 1290 LET F=M(I)
117
+ 1300 PRINT
118
+ 1310 PRINT Z9;"PLACE HORSE NO.";F,"AT ";R/D(F);":1"
119
+ 1312 LET Z9=Z9+1
120
+ 1320 NEXT I
121
+ 1330 FOR J=1 TO C
122
+ 1340 IF Q(J)<>M(8) THEN 1370
123
+ 1350 LET N=Q(J)
124
+ 1355 PRINT
125
+ 1360 PRINT W$(J);" WINS $";(R/D(N))*P(J)
126
+ 1370 NEXT J
127
+ 1372 PRINT "DO YOU WANT TO BET ON THE NEXT RACE ?"
128
+ 1374 INPUT "YES OR NO"; O$
129
+ 1376 IF O$="YES" THEN 380
130
+ 1380 END
@@ -0,0 +1,11 @@
1
+ YES
2
+ 2
3
+ FRED
4
+ ETHEL
5
+ 10
6
+ 1,10
7
+ 2,20
8
+ YES
9
+ 1,10
10
+ 7,10
11
+ NO