lsurf 1.0.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- lsurf/__init__.py +471 -0
- lsurf/analysis/__init__.py +107 -0
- lsurf/analysis/healpix_utils.py +418 -0
- lsurf/analysis/sphere_viz.py +1280 -0
- lsurf/cli/__init__.py +48 -0
- lsurf/cli/build.py +398 -0
- lsurf/cli/config_schema.py +318 -0
- lsurf/cli/gui_cmd.py +76 -0
- lsurf/cli/interactive.py +850 -0
- lsurf/cli/main.py +81 -0
- lsurf/cli/run.py +806 -0
- lsurf/detectors/__init__.py +266 -0
- lsurf/detectors/analysis.py +289 -0
- lsurf/detectors/base.py +284 -0
- lsurf/detectors/constant_size_rings.py +485 -0
- lsurf/detectors/directional.py +45 -0
- lsurf/detectors/extended/__init__.py +73 -0
- lsurf/detectors/extended/local_sphere.py +353 -0
- lsurf/detectors/extended/recording_sphere.py +368 -0
- lsurf/detectors/planar.py +45 -0
- lsurf/detectors/protocol.py +187 -0
- lsurf/detectors/recording_spheres.py +63 -0
- lsurf/detectors/results.py +1140 -0
- lsurf/detectors/small/__init__.py +79 -0
- lsurf/detectors/small/directional.py +330 -0
- lsurf/detectors/small/planar.py +401 -0
- lsurf/detectors/small/spherical.py +450 -0
- lsurf/detectors/spherical.py +45 -0
- lsurf/geometry/__init__.py +199 -0
- lsurf/geometry/builder.py +478 -0
- lsurf/geometry/cell.py +228 -0
- lsurf/geometry/cell_geometry.py +247 -0
- lsurf/geometry/detector_arrays.py +1785 -0
- lsurf/geometry/geometry.py +222 -0
- lsurf/geometry/surface_analysis.py +375 -0
- lsurf/geometry/validation.py +91 -0
- lsurf/gui/__init__.py +51 -0
- lsurf/gui/app.py +903 -0
- lsurf/gui/core/__init__.py +39 -0
- lsurf/gui/core/scene.py +343 -0
- lsurf/gui/core/simulation.py +264 -0
- lsurf/gui/renderers/__init__.py +40 -0
- lsurf/gui/renderers/ray_renderer.py +353 -0
- lsurf/gui/renderers/source_renderer.py +505 -0
- lsurf/gui/renderers/surface_renderer.py +477 -0
- lsurf/gui/views/__init__.py +48 -0
- lsurf/gui/views/config_editor.py +3199 -0
- lsurf/gui/views/properties.py +257 -0
- lsurf/gui/views/results.py +291 -0
- lsurf/gui/views/scene_tree.py +180 -0
- lsurf/gui/views/viewport_3d.py +555 -0
- lsurf/gui/views/visualizations.py +712 -0
- lsurf/materials/__init__.py +169 -0
- lsurf/materials/base/__init__.py +64 -0
- lsurf/materials/base/full_inhomogeneous.py +208 -0
- lsurf/materials/base/grid_inhomogeneous.py +319 -0
- lsurf/materials/base/homogeneous.py +342 -0
- lsurf/materials/base/material_field.py +527 -0
- lsurf/materials/base/simple_inhomogeneous.py +418 -0
- lsurf/materials/base/spectral_inhomogeneous.py +497 -0
- lsurf/materials/implementations/__init__.py +120 -0
- lsurf/materials/implementations/data/alpha_values_typical_atmosphere_updated.txt +24 -0
- lsurf/materials/implementations/duct_atmosphere.py +390 -0
- lsurf/materials/implementations/exponential_atmosphere.py +435 -0
- lsurf/materials/implementations/gaussian_lens.py +120 -0
- lsurf/materials/implementations/interpolated_data.py +123 -0
- lsurf/materials/implementations/layered_atmosphere.py +134 -0
- lsurf/materials/implementations/linear_gradient.py +109 -0
- lsurf/materials/implementations/linsley_atmosphere.py +764 -0
- lsurf/materials/implementations/standard_materials.py +126 -0
- lsurf/materials/implementations/turbulent_atmosphere.py +135 -0
- lsurf/materials/implementations/us_standard_atmosphere.py +149 -0
- lsurf/materials/utils/__init__.py +77 -0
- lsurf/materials/utils/constants.py +45 -0
- lsurf/materials/utils/device_functions.py +117 -0
- lsurf/materials/utils/dispersion.py +160 -0
- lsurf/materials/utils/factories.py +142 -0
- lsurf/propagation/__init__.py +91 -0
- lsurf/propagation/detector_gpu.py +67 -0
- lsurf/propagation/gpu_device_rays.py +294 -0
- lsurf/propagation/kernels/__init__.py +175 -0
- lsurf/propagation/kernels/absorption/__init__.py +61 -0
- lsurf/propagation/kernels/absorption/grid.py +240 -0
- lsurf/propagation/kernels/absorption/simple.py +232 -0
- lsurf/propagation/kernels/absorption/spectral.py +410 -0
- lsurf/propagation/kernels/detection/__init__.py +64 -0
- lsurf/propagation/kernels/detection/protocol.py +102 -0
- lsurf/propagation/kernels/detection/spherical.py +255 -0
- lsurf/propagation/kernels/device_functions.py +790 -0
- lsurf/propagation/kernels/fresnel/__init__.py +64 -0
- lsurf/propagation/kernels/fresnel/protocol.py +97 -0
- lsurf/propagation/kernels/fresnel/standard.py +258 -0
- lsurf/propagation/kernels/intersection/__init__.py +79 -0
- lsurf/propagation/kernels/intersection/annular_plane.py +207 -0
- lsurf/propagation/kernels/intersection/bounded_plane.py +205 -0
- lsurf/propagation/kernels/intersection/plane.py +166 -0
- lsurf/propagation/kernels/intersection/protocol.py +95 -0
- lsurf/propagation/kernels/intersection/signed_distance.py +742 -0
- lsurf/propagation/kernels/intersection/sphere.py +190 -0
- lsurf/propagation/kernels/propagation/__init__.py +85 -0
- lsurf/propagation/kernels/propagation/grid.py +527 -0
- lsurf/propagation/kernels/propagation/protocol.py +105 -0
- lsurf/propagation/kernels/propagation/simple.py +460 -0
- lsurf/propagation/kernels/propagation/spectral.py +875 -0
- lsurf/propagation/kernels/registry.py +331 -0
- lsurf/propagation/kernels/surface/__init__.py +72 -0
- lsurf/propagation/kernels/surface/bisection.py +232 -0
- lsurf/propagation/kernels/surface/detection.py +402 -0
- lsurf/propagation/kernels/surface/reduction.py +166 -0
- lsurf/propagation/propagator_protocol.py +222 -0
- lsurf/propagation/propagators/__init__.py +101 -0
- lsurf/propagation/propagators/detector_handler.py +354 -0
- lsurf/propagation/propagators/factory.py +200 -0
- lsurf/propagation/propagators/fresnel_handler.py +305 -0
- lsurf/propagation/propagators/gpu_gradient.py +566 -0
- lsurf/propagation/propagators/gpu_surface_propagator.py +707 -0
- lsurf/propagation/propagators/gradient.py +429 -0
- lsurf/propagation/propagators/intersection_handler.py +327 -0
- lsurf/propagation/propagators/material_propagator.py +398 -0
- lsurf/propagation/propagators/signed_distance_handler.py +522 -0
- lsurf/propagation/propagators/spectral_gpu_gradient.py +553 -0
- lsurf/propagation/propagators/surface_interaction.py +616 -0
- lsurf/propagation/propagators/surface_propagator.py +719 -0
- lsurf/py.typed +1 -0
- lsurf/simulation/__init__.py +70 -0
- lsurf/simulation/config.py +164 -0
- lsurf/simulation/orchestrator.py +462 -0
- lsurf/simulation/result.py +299 -0
- lsurf/simulation/simulation.py +262 -0
- lsurf/sources/__init__.py +128 -0
- lsurf/sources/base.py +264 -0
- lsurf/sources/collimated.py +252 -0
- lsurf/sources/custom.py +409 -0
- lsurf/sources/diverging.py +228 -0
- lsurf/sources/gaussian.py +272 -0
- lsurf/sources/parallel_from_positions.py +197 -0
- lsurf/sources/point.py +172 -0
- lsurf/sources/uniform_diverging.py +258 -0
- lsurf/surfaces/__init__.py +184 -0
- lsurf/surfaces/cpu/__init__.py +50 -0
- lsurf/surfaces/cpu/curved_wave.py +463 -0
- lsurf/surfaces/cpu/gerstner_wave.py +381 -0
- lsurf/surfaces/cpu/wave_params.py +118 -0
- lsurf/surfaces/gpu/__init__.py +72 -0
- lsurf/surfaces/gpu/annular_plane.py +453 -0
- lsurf/surfaces/gpu/bounded_plane.py +390 -0
- lsurf/surfaces/gpu/curved_wave.py +483 -0
- lsurf/surfaces/gpu/gerstner_wave.py +377 -0
- lsurf/surfaces/gpu/multi_curved_wave.py +520 -0
- lsurf/surfaces/gpu/plane.py +299 -0
- lsurf/surfaces/gpu/recording_sphere.py +587 -0
- lsurf/surfaces/gpu/sphere.py +311 -0
- lsurf/surfaces/protocol.py +336 -0
- lsurf/surfaces/registry.py +373 -0
- lsurf/utilities/__init__.py +175 -0
- lsurf/utilities/detector_analysis.py +814 -0
- lsurf/utilities/fresnel.py +628 -0
- lsurf/utilities/interactions.py +1215 -0
- lsurf/utilities/propagation.py +602 -0
- lsurf/utilities/ray_data.py +532 -0
- lsurf/utilities/recording_sphere.py +745 -0
- lsurf/utilities/time_spread.py +463 -0
- lsurf/visualization/__init__.py +329 -0
- lsurf/visualization/absorption_plots.py +334 -0
- lsurf/visualization/atmospheric_plots.py +754 -0
- lsurf/visualization/common.py +348 -0
- lsurf/visualization/detector_plots.py +1350 -0
- lsurf/visualization/detector_sphere_plots.py +1173 -0
- lsurf/visualization/fresnel_plots.py +1061 -0
- lsurf/visualization/ocean_simulation_plots.py +999 -0
- lsurf/visualization/polarization_plots.py +916 -0
- lsurf/visualization/raytracing_plots.py +1521 -0
- lsurf/visualization/ring_detector_plots.py +1867 -0
- lsurf/visualization/time_spread_plots.py +531 -0
- lsurf-1.0.0.dist-info/METADATA +381 -0
- lsurf-1.0.0.dist-info/RECORD +180 -0
- lsurf-1.0.0.dist-info/WHEEL +5 -0
- lsurf-1.0.0.dist-info/entry_points.txt +2 -0
- lsurf-1.0.0.dist-info/licenses/LICENSE +32 -0
- lsurf-1.0.0.dist-info/top_level.txt +1 -0
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# The Clear BSD License
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#
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# Copyright (c) 2026 Tobias Heibges
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted (subject to the limitations in the disclaimer
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# below) provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# * Neither the name of the copyright holder nor the names of its
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# contributors may be used to endorse or promote products derived from this
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# software without specific prior written permission.
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#
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# NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
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# THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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# CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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# IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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"""
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Gerstner Wave Surface (GPU-Capable)
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GPU-accelerated flat-earth Gerstner wave surface. Supports a single wave
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component for efficient signed distance computation on GPU.
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For multi-wave surfaces or CPU-only computation, see the CPU-only
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GerstnerWaveSurface in surfaces.cpu.
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"""
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from dataclasses import dataclass, field
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from typing import Any
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import numpy as np
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import numpy.typing as npt
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from ..protocol import Surface, SurfaceRole
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from ..registry import register_surface_type
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# Gravity constant for deep water dispersion
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GRAVITY = 9.81
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@dataclass
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class GPUGerstnerWaveSurface(Surface):
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"""
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Flat-earth Gerstner wave surface with GPU acceleration.
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This is a simplified single-wave surface optimized for GPU computation.
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For multiple superimposed waves, use the CPU-only GerstnerWaveSurface.
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The surface implements a height field: z = reference_z + A*cos(k*dot(d,xy) - omega*t + phi)
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Parameters
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----------
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amplitude : float
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Wave amplitude in meters.
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wavelength : float
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Wave wavelength (crest-to-crest) in meters.
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direction : tuple of float
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Wave propagation direction (dx, dy), will be normalized.
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reference_z : float
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Mean sea level z-coordinate in meters.
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phase : float, optional
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Initial phase offset in radians. Default is 0.0.
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time : float, optional
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Animation time in seconds. Default is 0.0.
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role : SurfaceRole
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What happens when a ray hits (typically OPTICAL).
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name : str
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Human-readable name.
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material_front : MaterialField, optional
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Material above surface (air/atmosphere).
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material_back : MaterialField, optional
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Material below surface (water).
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Examples
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--------
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>>> from lsurf.surfaces import GPUGerstnerWaveSurface, SurfaceRole
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>>> from lsurf.materials import AIR_STP, WATER
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>>>
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>>> ocean = GPUGerstnerWaveSurface(
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... amplitude=1.5,
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... wavelength=50.0,
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... direction=(1.0, 0.0),
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... reference_z=0.0,
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... role=SurfaceRole.OPTICAL,
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... name="ocean",
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... material_front=AIR_STP,
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... material_back=WATER,
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... )
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"""
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amplitude: float
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wavelength: float
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direction: tuple[float, float]
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reference_z: float
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role: SurfaceRole
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phase: float = 0.0
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time: float = 0.0
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name: str = "gpu_gerstner_wave"
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material_front: Any = None
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material_back: Any = None
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# GPU capability
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_gpu_capable: bool = field(default=True, init=False, repr=False)
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_geometry_id: int = field(default=3, init=False, repr=False) # gerstner_wave = 3
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# Precomputed values (set in __post_init__)
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_wave_number: float = field(default=0.0, init=False, repr=False)
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_dir_normalized: tuple[float, float] = field(
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default=(1.0, 0.0), init=False, repr=False
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)
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def __post_init__(self) -> None:
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if self.amplitude <= 0:
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raise ValueError("Amplitude must be positive")
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if self.wavelength <= 0:
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raise ValueError("Wavelength must be positive")
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# Compute wave number
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self._wave_number = 2.0 * np.pi / self.wavelength
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# Normalize direction
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dx, dy = self.direction
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norm = np.sqrt(dx * dx + dy * dy)
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if norm < 1e-10:
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self._dir_normalized = (1.0, 0.0)
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else:
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self._dir_normalized = (dx / norm, dy / norm)
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@property
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def gpu_capable(self) -> bool:
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"""This surface supports GPU acceleration."""
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return True
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@property
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def geometry_id(self) -> int:
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"""GPU geometry type ID (gerstner_wave = 3)."""
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return 3
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@property
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def wave_number(self) -> float:
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"""Wave number k = 2*pi/wavelength."""
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return self._wave_number
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@property
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def angular_frequency(self) -> float:
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"""Angular frequency from deep water dispersion: omega = sqrt(g*k)."""
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return np.sqrt(GRAVITY * self._wave_number)
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def get_gpu_parameters(self) -> tuple:
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"""
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Return parameters for GPU kernel.
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Parameter layout (geometry_id = 3):
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- p0: amplitude
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- p1: wave_number
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- p2: dir_x
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- p3: dir_y
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- p4: reference_z
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- p5: phase
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- p6: time
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- p7-p11: unused (0.0)
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Returns
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-------
|
|
181
|
+
tuple of 12 floats
|
|
182
|
+
"""
|
|
183
|
+
return (
|
|
184
|
+
self.amplitude,
|
|
185
|
+
self._wave_number,
|
|
186
|
+
self._dir_normalized[0],
|
|
187
|
+
self._dir_normalized[1],
|
|
188
|
+
self.reference_z,
|
|
189
|
+
self.phase,
|
|
190
|
+
self.time,
|
|
191
|
+
0.0, # unused
|
|
192
|
+
0.0, # unused
|
|
193
|
+
0.0, # unused
|
|
194
|
+
0.0, # unused
|
|
195
|
+
0.0, # unused
|
|
196
|
+
)
|
|
197
|
+
|
|
198
|
+
def get_materials(self) -> tuple | None:
|
|
199
|
+
"""Return materials for Fresnel calculation."""
|
|
200
|
+
if self.role == SurfaceRole.OPTICAL:
|
|
201
|
+
return (self.material_front, self.material_back)
|
|
202
|
+
return None
|
|
203
|
+
|
|
204
|
+
def _wave_height(self, x: npt.NDArray, y: npt.NDArray) -> npt.NDArray:
|
|
205
|
+
"""Compute wave height at positions (x, y)."""
|
|
206
|
+
dir_x, dir_y = self._dir_normalized
|
|
207
|
+
omega = self.angular_frequency
|
|
208
|
+
|
|
209
|
+
# Phase at each position
|
|
210
|
+
dot = dir_x * x + dir_y * y
|
|
211
|
+
theta = self._wave_number * dot - omega * self.time + self.phase
|
|
212
|
+
|
|
213
|
+
return self.amplitude * np.cos(theta)
|
|
214
|
+
|
|
215
|
+
def signed_distance(
|
|
216
|
+
self,
|
|
217
|
+
positions: npt.NDArray[np.float32],
|
|
218
|
+
) -> npt.NDArray[np.float32]:
|
|
219
|
+
"""
|
|
220
|
+
Compute signed distance from positions to wave surface.
|
|
221
|
+
|
|
222
|
+
Parameters
|
|
223
|
+
----------
|
|
224
|
+
positions : ndarray, shape (N, 3)
|
|
225
|
+
Points to compute distance for
|
|
226
|
+
|
|
227
|
+
Returns
|
|
228
|
+
-------
|
|
229
|
+
ndarray, shape (N,)
|
|
230
|
+
Signed distance (positive above surface, negative below)
|
|
231
|
+
"""
|
|
232
|
+
x = positions[:, 0].astype(np.float64)
|
|
233
|
+
y = positions[:, 1].astype(np.float64)
|
|
234
|
+
z = positions[:, 2].astype(np.float64)
|
|
235
|
+
|
|
236
|
+
surface_z = self.reference_z + self._wave_height(x, y)
|
|
237
|
+
return (z - surface_z).astype(np.float32)
|
|
238
|
+
|
|
239
|
+
def intersect(
|
|
240
|
+
self,
|
|
241
|
+
origins: npt.NDArray[np.float32],
|
|
242
|
+
directions: npt.NDArray[np.float32],
|
|
243
|
+
min_distance: float = 1e-6,
|
|
244
|
+
) -> tuple[npt.NDArray[np.float32], npt.NDArray[np.bool_]]:
|
|
245
|
+
"""
|
|
246
|
+
Find ray-surface intersections using ray marching.
|
|
247
|
+
|
|
248
|
+
Parameters
|
|
249
|
+
----------
|
|
250
|
+
origins : ndarray, shape (N, 3)
|
|
251
|
+
Ray origin positions.
|
|
252
|
+
directions : ndarray, shape (N, 3)
|
|
253
|
+
Ray direction unit vectors.
|
|
254
|
+
min_distance : float
|
|
255
|
+
Minimum valid intersection distance.
|
|
256
|
+
|
|
257
|
+
Returns
|
|
258
|
+
-------
|
|
259
|
+
distances : ndarray, shape (N,)
|
|
260
|
+
Distance to intersection (inf if no hit).
|
|
261
|
+
hit_mask : ndarray, shape (N,), dtype=bool
|
|
262
|
+
True for rays that hit the surface.
|
|
263
|
+
"""
|
|
264
|
+
origins = origins.astype(np.float64)
|
|
265
|
+
directions = directions.astype(np.float64)
|
|
266
|
+
n_rays = len(origins)
|
|
267
|
+
|
|
268
|
+
distances = np.full(n_rays, np.inf, dtype=np.float64)
|
|
269
|
+
hit_mask = np.zeros(n_rays, dtype=bool)
|
|
270
|
+
|
|
271
|
+
tolerance = 1e-4
|
|
272
|
+
max_iterations = 100
|
|
273
|
+
max_distance = 10000.0
|
|
274
|
+
|
|
275
|
+
for i in range(n_rays):
|
|
276
|
+
ox, oy, oz = origins[i]
|
|
277
|
+
dx, dy, dz = directions[i]
|
|
278
|
+
|
|
279
|
+
# Initial guess
|
|
280
|
+
if abs(dz) > 1e-10:
|
|
281
|
+
t = (self.reference_z - oz) / dz
|
|
282
|
+
else:
|
|
283
|
+
t = 0.0
|
|
284
|
+
|
|
285
|
+
t = max(t - self.amplitude / max(abs(dz), 0.1), min_distance)
|
|
286
|
+
|
|
287
|
+
for _ in range(max_iterations):
|
|
288
|
+
px = ox + t * dx
|
|
289
|
+
py = oy + t * dy
|
|
290
|
+
pz = oz + t * dz
|
|
291
|
+
|
|
292
|
+
z_surf = (
|
|
293
|
+
self.reference_z
|
|
294
|
+
+ self._wave_height(np.array([px]), np.array([py]))[0]
|
|
295
|
+
)
|
|
296
|
+
|
|
297
|
+
signed_dist = pz - z_surf
|
|
298
|
+
|
|
299
|
+
if abs(signed_dist) < tolerance:
|
|
300
|
+
if t > min_distance:
|
|
301
|
+
distances[i] = t
|
|
302
|
+
hit_mask[i] = True
|
|
303
|
+
break
|
|
304
|
+
|
|
305
|
+
if abs(dz) > 0.01:
|
|
306
|
+
step = signed_dist / abs(dz) * 0.8
|
|
307
|
+
else:
|
|
308
|
+
step = signed_dist * 0.5
|
|
309
|
+
|
|
310
|
+
step = np.clip(step, -max_distance * 0.1, max_distance * 0.1)
|
|
311
|
+
t += step
|
|
312
|
+
|
|
313
|
+
if t < 0 or t > max_distance:
|
|
314
|
+
break
|
|
315
|
+
|
|
316
|
+
return distances.astype(np.float32), hit_mask
|
|
317
|
+
|
|
318
|
+
def normal_at(
|
|
319
|
+
self,
|
|
320
|
+
positions: npt.NDArray[np.float32],
|
|
321
|
+
incoming_directions: npt.NDArray[np.float32] | None = None,
|
|
322
|
+
) -> npt.NDArray[np.float32]:
|
|
323
|
+
"""
|
|
324
|
+
Compute surface normal at given positions.
|
|
325
|
+
|
|
326
|
+
Parameters
|
|
327
|
+
----------
|
|
328
|
+
positions : ndarray, shape (N, 3)
|
|
329
|
+
Points on the surface.
|
|
330
|
+
incoming_directions : ndarray, shape (N, 3), optional
|
|
331
|
+
Incoming ray directions.
|
|
332
|
+
|
|
333
|
+
Returns
|
|
334
|
+
-------
|
|
335
|
+
normals : ndarray, shape (N, 3)
|
|
336
|
+
Unit normal vectors.
|
|
337
|
+
"""
|
|
338
|
+
x = positions[:, 0].astype(np.float64)
|
|
339
|
+
y = positions[:, 1].astype(np.float64)
|
|
340
|
+
n_points = len(x)
|
|
341
|
+
|
|
342
|
+
dir_x, dir_y = self._dir_normalized
|
|
343
|
+
omega = self.angular_frequency
|
|
344
|
+
|
|
345
|
+
# Phase at each position
|
|
346
|
+
dot = dir_x * x + dir_y * y
|
|
347
|
+
theta = self._wave_number * dot - omega * self.time + self.phase
|
|
348
|
+
|
|
349
|
+
# Gradient of height field
|
|
350
|
+
# dz/dx = A * k * dir_x * (-sin(theta))
|
|
351
|
+
# dz/dy = A * k * dir_y * (-sin(theta))
|
|
352
|
+
sin_theta = np.sin(theta)
|
|
353
|
+
dz_dx = -self.amplitude * self._wave_number * dir_x * sin_theta
|
|
354
|
+
dz_dy = -self.amplitude * self._wave_number * dir_y * sin_theta
|
|
355
|
+
|
|
356
|
+
# Normal = (-dz/dx, -dz/dy, 1) normalized
|
|
357
|
+
nx = -dz_dx
|
|
358
|
+
ny = -dz_dy
|
|
359
|
+
nz = np.ones(n_points, dtype=np.float64)
|
|
360
|
+
|
|
361
|
+
norm = np.sqrt(nx * nx + ny * ny + nz * nz)
|
|
362
|
+
normals = np.stack([nx / norm, ny / norm, nz / norm], axis=-1)
|
|
363
|
+
|
|
364
|
+
if incoming_directions is not None:
|
|
365
|
+
dot_products = np.sum(incoming_directions * normals, axis=1)
|
|
366
|
+
flip_mask = dot_products > 0
|
|
367
|
+
normals[flip_mask] *= -1
|
|
368
|
+
|
|
369
|
+
return normals.astype(np.float32)
|
|
370
|
+
|
|
371
|
+
def set_time(self, time: float) -> None:
|
|
372
|
+
"""Update the wave animation time."""
|
|
373
|
+
self.time = time
|
|
374
|
+
|
|
375
|
+
|
|
376
|
+
# Register class with registry
|
|
377
|
+
register_surface_type("gpu_gerstner_wave", "gpu", 3, GPUGerstnerWaveSurface)
|