lsurf 1.0.0__py3-none-any.whl

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Files changed (180) hide show
  1. lsurf/__init__.py +471 -0
  2. lsurf/analysis/__init__.py +107 -0
  3. lsurf/analysis/healpix_utils.py +418 -0
  4. lsurf/analysis/sphere_viz.py +1280 -0
  5. lsurf/cli/__init__.py +48 -0
  6. lsurf/cli/build.py +398 -0
  7. lsurf/cli/config_schema.py +318 -0
  8. lsurf/cli/gui_cmd.py +76 -0
  9. lsurf/cli/interactive.py +850 -0
  10. lsurf/cli/main.py +81 -0
  11. lsurf/cli/run.py +806 -0
  12. lsurf/detectors/__init__.py +266 -0
  13. lsurf/detectors/analysis.py +289 -0
  14. lsurf/detectors/base.py +284 -0
  15. lsurf/detectors/constant_size_rings.py +485 -0
  16. lsurf/detectors/directional.py +45 -0
  17. lsurf/detectors/extended/__init__.py +73 -0
  18. lsurf/detectors/extended/local_sphere.py +353 -0
  19. lsurf/detectors/extended/recording_sphere.py +368 -0
  20. lsurf/detectors/planar.py +45 -0
  21. lsurf/detectors/protocol.py +187 -0
  22. lsurf/detectors/recording_spheres.py +63 -0
  23. lsurf/detectors/results.py +1140 -0
  24. lsurf/detectors/small/__init__.py +79 -0
  25. lsurf/detectors/small/directional.py +330 -0
  26. lsurf/detectors/small/planar.py +401 -0
  27. lsurf/detectors/small/spherical.py +450 -0
  28. lsurf/detectors/spherical.py +45 -0
  29. lsurf/geometry/__init__.py +199 -0
  30. lsurf/geometry/builder.py +478 -0
  31. lsurf/geometry/cell.py +228 -0
  32. lsurf/geometry/cell_geometry.py +247 -0
  33. lsurf/geometry/detector_arrays.py +1785 -0
  34. lsurf/geometry/geometry.py +222 -0
  35. lsurf/geometry/surface_analysis.py +375 -0
  36. lsurf/geometry/validation.py +91 -0
  37. lsurf/gui/__init__.py +51 -0
  38. lsurf/gui/app.py +903 -0
  39. lsurf/gui/core/__init__.py +39 -0
  40. lsurf/gui/core/scene.py +343 -0
  41. lsurf/gui/core/simulation.py +264 -0
  42. lsurf/gui/renderers/__init__.py +40 -0
  43. lsurf/gui/renderers/ray_renderer.py +353 -0
  44. lsurf/gui/renderers/source_renderer.py +505 -0
  45. lsurf/gui/renderers/surface_renderer.py +477 -0
  46. lsurf/gui/views/__init__.py +48 -0
  47. lsurf/gui/views/config_editor.py +3199 -0
  48. lsurf/gui/views/properties.py +257 -0
  49. lsurf/gui/views/results.py +291 -0
  50. lsurf/gui/views/scene_tree.py +180 -0
  51. lsurf/gui/views/viewport_3d.py +555 -0
  52. lsurf/gui/views/visualizations.py +712 -0
  53. lsurf/materials/__init__.py +169 -0
  54. lsurf/materials/base/__init__.py +64 -0
  55. lsurf/materials/base/full_inhomogeneous.py +208 -0
  56. lsurf/materials/base/grid_inhomogeneous.py +319 -0
  57. lsurf/materials/base/homogeneous.py +342 -0
  58. lsurf/materials/base/material_field.py +527 -0
  59. lsurf/materials/base/simple_inhomogeneous.py +418 -0
  60. lsurf/materials/base/spectral_inhomogeneous.py +497 -0
  61. lsurf/materials/implementations/__init__.py +120 -0
  62. lsurf/materials/implementations/data/alpha_values_typical_atmosphere_updated.txt +24 -0
  63. lsurf/materials/implementations/duct_atmosphere.py +390 -0
  64. lsurf/materials/implementations/exponential_atmosphere.py +435 -0
  65. lsurf/materials/implementations/gaussian_lens.py +120 -0
  66. lsurf/materials/implementations/interpolated_data.py +123 -0
  67. lsurf/materials/implementations/layered_atmosphere.py +134 -0
  68. lsurf/materials/implementations/linear_gradient.py +109 -0
  69. lsurf/materials/implementations/linsley_atmosphere.py +764 -0
  70. lsurf/materials/implementations/standard_materials.py +126 -0
  71. lsurf/materials/implementations/turbulent_atmosphere.py +135 -0
  72. lsurf/materials/implementations/us_standard_atmosphere.py +149 -0
  73. lsurf/materials/utils/__init__.py +77 -0
  74. lsurf/materials/utils/constants.py +45 -0
  75. lsurf/materials/utils/device_functions.py +117 -0
  76. lsurf/materials/utils/dispersion.py +160 -0
  77. lsurf/materials/utils/factories.py +142 -0
  78. lsurf/propagation/__init__.py +91 -0
  79. lsurf/propagation/detector_gpu.py +67 -0
  80. lsurf/propagation/gpu_device_rays.py +294 -0
  81. lsurf/propagation/kernels/__init__.py +175 -0
  82. lsurf/propagation/kernels/absorption/__init__.py +61 -0
  83. lsurf/propagation/kernels/absorption/grid.py +240 -0
  84. lsurf/propagation/kernels/absorption/simple.py +232 -0
  85. lsurf/propagation/kernels/absorption/spectral.py +410 -0
  86. lsurf/propagation/kernels/detection/__init__.py +64 -0
  87. lsurf/propagation/kernels/detection/protocol.py +102 -0
  88. lsurf/propagation/kernels/detection/spherical.py +255 -0
  89. lsurf/propagation/kernels/device_functions.py +790 -0
  90. lsurf/propagation/kernels/fresnel/__init__.py +64 -0
  91. lsurf/propagation/kernels/fresnel/protocol.py +97 -0
  92. lsurf/propagation/kernels/fresnel/standard.py +258 -0
  93. lsurf/propagation/kernels/intersection/__init__.py +79 -0
  94. lsurf/propagation/kernels/intersection/annular_plane.py +207 -0
  95. lsurf/propagation/kernels/intersection/bounded_plane.py +205 -0
  96. lsurf/propagation/kernels/intersection/plane.py +166 -0
  97. lsurf/propagation/kernels/intersection/protocol.py +95 -0
  98. lsurf/propagation/kernels/intersection/signed_distance.py +742 -0
  99. lsurf/propagation/kernels/intersection/sphere.py +190 -0
  100. lsurf/propagation/kernels/propagation/__init__.py +85 -0
  101. lsurf/propagation/kernels/propagation/grid.py +527 -0
  102. lsurf/propagation/kernels/propagation/protocol.py +105 -0
  103. lsurf/propagation/kernels/propagation/simple.py +460 -0
  104. lsurf/propagation/kernels/propagation/spectral.py +875 -0
  105. lsurf/propagation/kernels/registry.py +331 -0
  106. lsurf/propagation/kernels/surface/__init__.py +72 -0
  107. lsurf/propagation/kernels/surface/bisection.py +232 -0
  108. lsurf/propagation/kernels/surface/detection.py +402 -0
  109. lsurf/propagation/kernels/surface/reduction.py +166 -0
  110. lsurf/propagation/propagator_protocol.py +222 -0
  111. lsurf/propagation/propagators/__init__.py +101 -0
  112. lsurf/propagation/propagators/detector_handler.py +354 -0
  113. lsurf/propagation/propagators/factory.py +200 -0
  114. lsurf/propagation/propagators/fresnel_handler.py +305 -0
  115. lsurf/propagation/propagators/gpu_gradient.py +566 -0
  116. lsurf/propagation/propagators/gpu_surface_propagator.py +707 -0
  117. lsurf/propagation/propagators/gradient.py +429 -0
  118. lsurf/propagation/propagators/intersection_handler.py +327 -0
  119. lsurf/propagation/propagators/material_propagator.py +398 -0
  120. lsurf/propagation/propagators/signed_distance_handler.py +522 -0
  121. lsurf/propagation/propagators/spectral_gpu_gradient.py +553 -0
  122. lsurf/propagation/propagators/surface_interaction.py +616 -0
  123. lsurf/propagation/propagators/surface_propagator.py +719 -0
  124. lsurf/py.typed +1 -0
  125. lsurf/simulation/__init__.py +70 -0
  126. lsurf/simulation/config.py +164 -0
  127. lsurf/simulation/orchestrator.py +462 -0
  128. lsurf/simulation/result.py +299 -0
  129. lsurf/simulation/simulation.py +262 -0
  130. lsurf/sources/__init__.py +128 -0
  131. lsurf/sources/base.py +264 -0
  132. lsurf/sources/collimated.py +252 -0
  133. lsurf/sources/custom.py +409 -0
  134. lsurf/sources/diverging.py +228 -0
  135. lsurf/sources/gaussian.py +272 -0
  136. lsurf/sources/parallel_from_positions.py +197 -0
  137. lsurf/sources/point.py +172 -0
  138. lsurf/sources/uniform_diverging.py +258 -0
  139. lsurf/surfaces/__init__.py +184 -0
  140. lsurf/surfaces/cpu/__init__.py +50 -0
  141. lsurf/surfaces/cpu/curved_wave.py +463 -0
  142. lsurf/surfaces/cpu/gerstner_wave.py +381 -0
  143. lsurf/surfaces/cpu/wave_params.py +118 -0
  144. lsurf/surfaces/gpu/__init__.py +72 -0
  145. lsurf/surfaces/gpu/annular_plane.py +453 -0
  146. lsurf/surfaces/gpu/bounded_plane.py +390 -0
  147. lsurf/surfaces/gpu/curved_wave.py +483 -0
  148. lsurf/surfaces/gpu/gerstner_wave.py +377 -0
  149. lsurf/surfaces/gpu/multi_curved_wave.py +520 -0
  150. lsurf/surfaces/gpu/plane.py +299 -0
  151. lsurf/surfaces/gpu/recording_sphere.py +587 -0
  152. lsurf/surfaces/gpu/sphere.py +311 -0
  153. lsurf/surfaces/protocol.py +336 -0
  154. lsurf/surfaces/registry.py +373 -0
  155. lsurf/utilities/__init__.py +175 -0
  156. lsurf/utilities/detector_analysis.py +814 -0
  157. lsurf/utilities/fresnel.py +628 -0
  158. lsurf/utilities/interactions.py +1215 -0
  159. lsurf/utilities/propagation.py +602 -0
  160. lsurf/utilities/ray_data.py +532 -0
  161. lsurf/utilities/recording_sphere.py +745 -0
  162. lsurf/utilities/time_spread.py +463 -0
  163. lsurf/visualization/__init__.py +329 -0
  164. lsurf/visualization/absorption_plots.py +334 -0
  165. lsurf/visualization/atmospheric_plots.py +754 -0
  166. lsurf/visualization/common.py +348 -0
  167. lsurf/visualization/detector_plots.py +1350 -0
  168. lsurf/visualization/detector_sphere_plots.py +1173 -0
  169. lsurf/visualization/fresnel_plots.py +1061 -0
  170. lsurf/visualization/ocean_simulation_plots.py +999 -0
  171. lsurf/visualization/polarization_plots.py +916 -0
  172. lsurf/visualization/raytracing_plots.py +1521 -0
  173. lsurf/visualization/ring_detector_plots.py +1867 -0
  174. lsurf/visualization/time_spread_plots.py +531 -0
  175. lsurf-1.0.0.dist-info/METADATA +381 -0
  176. lsurf-1.0.0.dist-info/RECORD +180 -0
  177. lsurf-1.0.0.dist-info/WHEEL +5 -0
  178. lsurf-1.0.0.dist-info/entry_points.txt +2 -0
  179. lsurf-1.0.0.dist-info/licenses/LICENSE +32 -0
  180. lsurf-1.0.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,377 @@
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+ # The Clear BSD License
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+ #
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+ # Copyright (c) 2026 Tobias Heibges
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+ # All rights reserved.
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+ #
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+ # Redistribution and use in source and binary forms, with or without
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+ # modification, are permitted (subject to the limitations in the disclaimer
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+ # below) provided that the following conditions are met:
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+ #
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+ # * Redistributions of source code must retain the above copyright notice,
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+ # this list of conditions and the following disclaimer.
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+ #
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+ # * Redistributions in binary form must reproduce the above copyright
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+ # notice, this list of conditions and the following disclaimer in the
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+ # documentation and/or other materials provided with the distribution.
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+ #
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+ # * Neither the name of the copyright holder nor the names of its
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+ # contributors may be used to endorse or promote products derived from this
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+ # software without specific prior written permission.
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+ #
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+ # NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
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+ # THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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+ # CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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+ # PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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+ # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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+ # BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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+ # IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ # POSSIBILITY OF SUCH DAMAGE.
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+
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+ """
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+ Gerstner Wave Surface (GPU-Capable)
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+
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+ GPU-accelerated flat-earth Gerstner wave surface. Supports a single wave
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+ component for efficient signed distance computation on GPU.
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+
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+ For multi-wave surfaces or CPU-only computation, see the CPU-only
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+ GerstnerWaveSurface in surfaces.cpu.
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+ """
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+
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+ from dataclasses import dataclass, field
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+ from typing import Any
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+
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+ import numpy as np
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+ import numpy.typing as npt
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+
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+ from ..protocol import Surface, SurfaceRole
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+ from ..registry import register_surface_type
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+
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+ # Gravity constant for deep water dispersion
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+ GRAVITY = 9.81
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+
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+
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+ @dataclass
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+ class GPUGerstnerWaveSurface(Surface):
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+ """
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+ Flat-earth Gerstner wave surface with GPU acceleration.
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+
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+ This is a simplified single-wave surface optimized for GPU computation.
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+ For multiple superimposed waves, use the CPU-only GerstnerWaveSurface.
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+
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+ The surface implements a height field: z = reference_z + A*cos(k*dot(d,xy) - omega*t + phi)
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+
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+ Parameters
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+ ----------
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+ amplitude : float
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+ Wave amplitude in meters.
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+ wavelength : float
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+ Wave wavelength (crest-to-crest) in meters.
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+ direction : tuple of float
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+ Wave propagation direction (dx, dy), will be normalized.
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+ reference_z : float
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+ Mean sea level z-coordinate in meters.
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+ phase : float, optional
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+ Initial phase offset in radians. Default is 0.0.
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+ time : float, optional
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+ Animation time in seconds. Default is 0.0.
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+ role : SurfaceRole
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+ What happens when a ray hits (typically OPTICAL).
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+ name : str
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+ Human-readable name.
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+ material_front : MaterialField, optional
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+ Material above surface (air/atmosphere).
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+ material_back : MaterialField, optional
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+ Material below surface (water).
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+
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+ Examples
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+ --------
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+ >>> from lsurf.surfaces import GPUGerstnerWaveSurface, SurfaceRole
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+ >>> from lsurf.materials import AIR_STP, WATER
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+ >>>
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+ >>> ocean = GPUGerstnerWaveSurface(
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+ ... amplitude=1.5,
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+ ... wavelength=50.0,
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+ ... direction=(1.0, 0.0),
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+ ... reference_z=0.0,
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+ ... role=SurfaceRole.OPTICAL,
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+ ... name="ocean",
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+ ... material_front=AIR_STP,
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+ ... material_back=WATER,
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+ ... )
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+ """
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+
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+ amplitude: float
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+ wavelength: float
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+ direction: tuple[float, float]
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+ reference_z: float
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+ role: SurfaceRole
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+ phase: float = 0.0
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+ time: float = 0.0
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+ name: str = "gpu_gerstner_wave"
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+ material_front: Any = None
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+ material_back: Any = None
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+
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+ # GPU capability
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+ _gpu_capable: bool = field(default=True, init=False, repr=False)
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+ _geometry_id: int = field(default=3, init=False, repr=False) # gerstner_wave = 3
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+
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+ # Precomputed values (set in __post_init__)
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+ _wave_number: float = field(default=0.0, init=False, repr=False)
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+ _dir_normalized: tuple[float, float] = field(
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+ default=(1.0, 0.0), init=False, repr=False
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+ )
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+
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+ def __post_init__(self) -> None:
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+ if self.amplitude <= 0:
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+ raise ValueError("Amplitude must be positive")
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+ if self.wavelength <= 0:
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+ raise ValueError("Wavelength must be positive")
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+
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+ # Compute wave number
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+ self._wave_number = 2.0 * np.pi / self.wavelength
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+
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+ # Normalize direction
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+ dx, dy = self.direction
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+ norm = np.sqrt(dx * dx + dy * dy)
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+ if norm < 1e-10:
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+ self._dir_normalized = (1.0, 0.0)
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+ else:
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+ self._dir_normalized = (dx / norm, dy / norm)
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+
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+ @property
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+ def gpu_capable(self) -> bool:
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+ """This surface supports GPU acceleration."""
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+ return True
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+
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+ @property
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+ def geometry_id(self) -> int:
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+ """GPU geometry type ID (gerstner_wave = 3)."""
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+ return 3
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+
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+ @property
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+ def wave_number(self) -> float:
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+ """Wave number k = 2*pi/wavelength."""
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+ return self._wave_number
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+
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+ @property
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+ def angular_frequency(self) -> float:
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+ """Angular frequency from deep water dispersion: omega = sqrt(g*k)."""
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+ return np.sqrt(GRAVITY * self._wave_number)
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+
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+ def get_gpu_parameters(self) -> tuple:
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+ """
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+ Return parameters for GPU kernel.
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+
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+ Parameter layout (geometry_id = 3):
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+ - p0: amplitude
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+ - p1: wave_number
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+ - p2: dir_x
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+ - p3: dir_y
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+ - p4: reference_z
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+ - p5: phase
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+ - p6: time
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+ - p7-p11: unused (0.0)
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+
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+ Returns
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+ -------
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+ tuple of 12 floats
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+ """
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+ return (
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+ self.amplitude,
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+ self._wave_number,
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+ self._dir_normalized[0],
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+ self._dir_normalized[1],
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+ self.reference_z,
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+ self.phase,
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+ self.time,
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+ 0.0, # unused
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+ 0.0, # unused
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+ 0.0, # unused
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+ 0.0, # unused
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+ 0.0, # unused
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+ )
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+
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+ def get_materials(self) -> tuple | None:
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+ """Return materials for Fresnel calculation."""
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+ if self.role == SurfaceRole.OPTICAL:
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+ return (self.material_front, self.material_back)
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+ return None
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+
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+ def _wave_height(self, x: npt.NDArray, y: npt.NDArray) -> npt.NDArray:
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+ """Compute wave height at positions (x, y)."""
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+ dir_x, dir_y = self._dir_normalized
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+ omega = self.angular_frequency
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+
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+ # Phase at each position
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+ dot = dir_x * x + dir_y * y
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+ theta = self._wave_number * dot - omega * self.time + self.phase
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+
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+ return self.amplitude * np.cos(theta)
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+
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+ def signed_distance(
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+ self,
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+ positions: npt.NDArray[np.float32],
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+ ) -> npt.NDArray[np.float32]:
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+ """
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+ Compute signed distance from positions to wave surface.
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+
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+ Parameters
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+ ----------
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+ positions : ndarray, shape (N, 3)
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+ Points to compute distance for
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+
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+ Returns
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+ -------
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+ ndarray, shape (N,)
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+ Signed distance (positive above surface, negative below)
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+ """
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+ x = positions[:, 0].astype(np.float64)
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+ y = positions[:, 1].astype(np.float64)
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+ z = positions[:, 2].astype(np.float64)
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+
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+ surface_z = self.reference_z + self._wave_height(x, y)
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+ return (z - surface_z).astype(np.float32)
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+
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+ def intersect(
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+ self,
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+ origins: npt.NDArray[np.float32],
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+ directions: npt.NDArray[np.float32],
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+ min_distance: float = 1e-6,
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+ ) -> tuple[npt.NDArray[np.float32], npt.NDArray[np.bool_]]:
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+ """
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+ Find ray-surface intersections using ray marching.
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+
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+ Parameters
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+ ----------
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+ origins : ndarray, shape (N, 3)
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+ Ray origin positions.
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+ directions : ndarray, shape (N, 3)
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+ Ray direction unit vectors.
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+ min_distance : float
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+ Minimum valid intersection distance.
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+
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+ Returns
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+ -------
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+ distances : ndarray, shape (N,)
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+ Distance to intersection (inf if no hit).
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+ hit_mask : ndarray, shape (N,), dtype=bool
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+ True for rays that hit the surface.
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+ """
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+ origins = origins.astype(np.float64)
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+ directions = directions.astype(np.float64)
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+ n_rays = len(origins)
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+
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+ distances = np.full(n_rays, np.inf, dtype=np.float64)
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+ hit_mask = np.zeros(n_rays, dtype=bool)
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+
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+ tolerance = 1e-4
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+ max_iterations = 100
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+ max_distance = 10000.0
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+
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+ for i in range(n_rays):
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+ ox, oy, oz = origins[i]
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+ dx, dy, dz = directions[i]
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+
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+ # Initial guess
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+ if abs(dz) > 1e-10:
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+ t = (self.reference_z - oz) / dz
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+ else:
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+ t = 0.0
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+
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+ t = max(t - self.amplitude / max(abs(dz), 0.1), min_distance)
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+
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+ for _ in range(max_iterations):
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+ px = ox + t * dx
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+ py = oy + t * dy
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+ pz = oz + t * dz
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+
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+ z_surf = (
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+ self.reference_z
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+ + self._wave_height(np.array([px]), np.array([py]))[0]
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+ )
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+
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+ signed_dist = pz - z_surf
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+
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+ if abs(signed_dist) < tolerance:
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+ if t > min_distance:
301
+ distances[i] = t
302
+ hit_mask[i] = True
303
+ break
304
+
305
+ if abs(dz) > 0.01:
306
+ step = signed_dist / abs(dz) * 0.8
307
+ else:
308
+ step = signed_dist * 0.5
309
+
310
+ step = np.clip(step, -max_distance * 0.1, max_distance * 0.1)
311
+ t += step
312
+
313
+ if t < 0 or t > max_distance:
314
+ break
315
+
316
+ return distances.astype(np.float32), hit_mask
317
+
318
+ def normal_at(
319
+ self,
320
+ positions: npt.NDArray[np.float32],
321
+ incoming_directions: npt.NDArray[np.float32] | None = None,
322
+ ) -> npt.NDArray[np.float32]:
323
+ """
324
+ Compute surface normal at given positions.
325
+
326
+ Parameters
327
+ ----------
328
+ positions : ndarray, shape (N, 3)
329
+ Points on the surface.
330
+ incoming_directions : ndarray, shape (N, 3), optional
331
+ Incoming ray directions.
332
+
333
+ Returns
334
+ -------
335
+ normals : ndarray, shape (N, 3)
336
+ Unit normal vectors.
337
+ """
338
+ x = positions[:, 0].astype(np.float64)
339
+ y = positions[:, 1].astype(np.float64)
340
+ n_points = len(x)
341
+
342
+ dir_x, dir_y = self._dir_normalized
343
+ omega = self.angular_frequency
344
+
345
+ # Phase at each position
346
+ dot = dir_x * x + dir_y * y
347
+ theta = self._wave_number * dot - omega * self.time + self.phase
348
+
349
+ # Gradient of height field
350
+ # dz/dx = A * k * dir_x * (-sin(theta))
351
+ # dz/dy = A * k * dir_y * (-sin(theta))
352
+ sin_theta = np.sin(theta)
353
+ dz_dx = -self.amplitude * self._wave_number * dir_x * sin_theta
354
+ dz_dy = -self.amplitude * self._wave_number * dir_y * sin_theta
355
+
356
+ # Normal = (-dz/dx, -dz/dy, 1) normalized
357
+ nx = -dz_dx
358
+ ny = -dz_dy
359
+ nz = np.ones(n_points, dtype=np.float64)
360
+
361
+ norm = np.sqrt(nx * nx + ny * ny + nz * nz)
362
+ normals = np.stack([nx / norm, ny / norm, nz / norm], axis=-1)
363
+
364
+ if incoming_directions is not None:
365
+ dot_products = np.sum(incoming_directions * normals, axis=1)
366
+ flip_mask = dot_products > 0
367
+ normals[flip_mask] *= -1
368
+
369
+ return normals.astype(np.float32)
370
+
371
+ def set_time(self, time: float) -> None:
372
+ """Update the wave animation time."""
373
+ self.time = time
374
+
375
+
376
+ # Register class with registry
377
+ register_surface_type("gpu_gerstner_wave", "gpu", 3, GPUGerstnerWaveSurface)