lsurf 1.0.0__py3-none-any.whl

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Files changed (180) hide show
  1. lsurf/__init__.py +471 -0
  2. lsurf/analysis/__init__.py +107 -0
  3. lsurf/analysis/healpix_utils.py +418 -0
  4. lsurf/analysis/sphere_viz.py +1280 -0
  5. lsurf/cli/__init__.py +48 -0
  6. lsurf/cli/build.py +398 -0
  7. lsurf/cli/config_schema.py +318 -0
  8. lsurf/cli/gui_cmd.py +76 -0
  9. lsurf/cli/interactive.py +850 -0
  10. lsurf/cli/main.py +81 -0
  11. lsurf/cli/run.py +806 -0
  12. lsurf/detectors/__init__.py +266 -0
  13. lsurf/detectors/analysis.py +289 -0
  14. lsurf/detectors/base.py +284 -0
  15. lsurf/detectors/constant_size_rings.py +485 -0
  16. lsurf/detectors/directional.py +45 -0
  17. lsurf/detectors/extended/__init__.py +73 -0
  18. lsurf/detectors/extended/local_sphere.py +353 -0
  19. lsurf/detectors/extended/recording_sphere.py +368 -0
  20. lsurf/detectors/planar.py +45 -0
  21. lsurf/detectors/protocol.py +187 -0
  22. lsurf/detectors/recording_spheres.py +63 -0
  23. lsurf/detectors/results.py +1140 -0
  24. lsurf/detectors/small/__init__.py +79 -0
  25. lsurf/detectors/small/directional.py +330 -0
  26. lsurf/detectors/small/planar.py +401 -0
  27. lsurf/detectors/small/spherical.py +450 -0
  28. lsurf/detectors/spherical.py +45 -0
  29. lsurf/geometry/__init__.py +199 -0
  30. lsurf/geometry/builder.py +478 -0
  31. lsurf/geometry/cell.py +228 -0
  32. lsurf/geometry/cell_geometry.py +247 -0
  33. lsurf/geometry/detector_arrays.py +1785 -0
  34. lsurf/geometry/geometry.py +222 -0
  35. lsurf/geometry/surface_analysis.py +375 -0
  36. lsurf/geometry/validation.py +91 -0
  37. lsurf/gui/__init__.py +51 -0
  38. lsurf/gui/app.py +903 -0
  39. lsurf/gui/core/__init__.py +39 -0
  40. lsurf/gui/core/scene.py +343 -0
  41. lsurf/gui/core/simulation.py +264 -0
  42. lsurf/gui/renderers/__init__.py +40 -0
  43. lsurf/gui/renderers/ray_renderer.py +353 -0
  44. lsurf/gui/renderers/source_renderer.py +505 -0
  45. lsurf/gui/renderers/surface_renderer.py +477 -0
  46. lsurf/gui/views/__init__.py +48 -0
  47. lsurf/gui/views/config_editor.py +3199 -0
  48. lsurf/gui/views/properties.py +257 -0
  49. lsurf/gui/views/results.py +291 -0
  50. lsurf/gui/views/scene_tree.py +180 -0
  51. lsurf/gui/views/viewport_3d.py +555 -0
  52. lsurf/gui/views/visualizations.py +712 -0
  53. lsurf/materials/__init__.py +169 -0
  54. lsurf/materials/base/__init__.py +64 -0
  55. lsurf/materials/base/full_inhomogeneous.py +208 -0
  56. lsurf/materials/base/grid_inhomogeneous.py +319 -0
  57. lsurf/materials/base/homogeneous.py +342 -0
  58. lsurf/materials/base/material_field.py +527 -0
  59. lsurf/materials/base/simple_inhomogeneous.py +418 -0
  60. lsurf/materials/base/spectral_inhomogeneous.py +497 -0
  61. lsurf/materials/implementations/__init__.py +120 -0
  62. lsurf/materials/implementations/data/alpha_values_typical_atmosphere_updated.txt +24 -0
  63. lsurf/materials/implementations/duct_atmosphere.py +390 -0
  64. lsurf/materials/implementations/exponential_atmosphere.py +435 -0
  65. lsurf/materials/implementations/gaussian_lens.py +120 -0
  66. lsurf/materials/implementations/interpolated_data.py +123 -0
  67. lsurf/materials/implementations/layered_atmosphere.py +134 -0
  68. lsurf/materials/implementations/linear_gradient.py +109 -0
  69. lsurf/materials/implementations/linsley_atmosphere.py +764 -0
  70. lsurf/materials/implementations/standard_materials.py +126 -0
  71. lsurf/materials/implementations/turbulent_atmosphere.py +135 -0
  72. lsurf/materials/implementations/us_standard_atmosphere.py +149 -0
  73. lsurf/materials/utils/__init__.py +77 -0
  74. lsurf/materials/utils/constants.py +45 -0
  75. lsurf/materials/utils/device_functions.py +117 -0
  76. lsurf/materials/utils/dispersion.py +160 -0
  77. lsurf/materials/utils/factories.py +142 -0
  78. lsurf/propagation/__init__.py +91 -0
  79. lsurf/propagation/detector_gpu.py +67 -0
  80. lsurf/propagation/gpu_device_rays.py +294 -0
  81. lsurf/propagation/kernels/__init__.py +175 -0
  82. lsurf/propagation/kernels/absorption/__init__.py +61 -0
  83. lsurf/propagation/kernels/absorption/grid.py +240 -0
  84. lsurf/propagation/kernels/absorption/simple.py +232 -0
  85. lsurf/propagation/kernels/absorption/spectral.py +410 -0
  86. lsurf/propagation/kernels/detection/__init__.py +64 -0
  87. lsurf/propagation/kernels/detection/protocol.py +102 -0
  88. lsurf/propagation/kernels/detection/spherical.py +255 -0
  89. lsurf/propagation/kernels/device_functions.py +790 -0
  90. lsurf/propagation/kernels/fresnel/__init__.py +64 -0
  91. lsurf/propagation/kernels/fresnel/protocol.py +97 -0
  92. lsurf/propagation/kernels/fresnel/standard.py +258 -0
  93. lsurf/propagation/kernels/intersection/__init__.py +79 -0
  94. lsurf/propagation/kernels/intersection/annular_plane.py +207 -0
  95. lsurf/propagation/kernels/intersection/bounded_plane.py +205 -0
  96. lsurf/propagation/kernels/intersection/plane.py +166 -0
  97. lsurf/propagation/kernels/intersection/protocol.py +95 -0
  98. lsurf/propagation/kernels/intersection/signed_distance.py +742 -0
  99. lsurf/propagation/kernels/intersection/sphere.py +190 -0
  100. lsurf/propagation/kernels/propagation/__init__.py +85 -0
  101. lsurf/propagation/kernels/propagation/grid.py +527 -0
  102. lsurf/propagation/kernels/propagation/protocol.py +105 -0
  103. lsurf/propagation/kernels/propagation/simple.py +460 -0
  104. lsurf/propagation/kernels/propagation/spectral.py +875 -0
  105. lsurf/propagation/kernels/registry.py +331 -0
  106. lsurf/propagation/kernels/surface/__init__.py +72 -0
  107. lsurf/propagation/kernels/surface/bisection.py +232 -0
  108. lsurf/propagation/kernels/surface/detection.py +402 -0
  109. lsurf/propagation/kernels/surface/reduction.py +166 -0
  110. lsurf/propagation/propagator_protocol.py +222 -0
  111. lsurf/propagation/propagators/__init__.py +101 -0
  112. lsurf/propagation/propagators/detector_handler.py +354 -0
  113. lsurf/propagation/propagators/factory.py +200 -0
  114. lsurf/propagation/propagators/fresnel_handler.py +305 -0
  115. lsurf/propagation/propagators/gpu_gradient.py +566 -0
  116. lsurf/propagation/propagators/gpu_surface_propagator.py +707 -0
  117. lsurf/propagation/propagators/gradient.py +429 -0
  118. lsurf/propagation/propagators/intersection_handler.py +327 -0
  119. lsurf/propagation/propagators/material_propagator.py +398 -0
  120. lsurf/propagation/propagators/signed_distance_handler.py +522 -0
  121. lsurf/propagation/propagators/spectral_gpu_gradient.py +553 -0
  122. lsurf/propagation/propagators/surface_interaction.py +616 -0
  123. lsurf/propagation/propagators/surface_propagator.py +719 -0
  124. lsurf/py.typed +1 -0
  125. lsurf/simulation/__init__.py +70 -0
  126. lsurf/simulation/config.py +164 -0
  127. lsurf/simulation/orchestrator.py +462 -0
  128. lsurf/simulation/result.py +299 -0
  129. lsurf/simulation/simulation.py +262 -0
  130. lsurf/sources/__init__.py +128 -0
  131. lsurf/sources/base.py +264 -0
  132. lsurf/sources/collimated.py +252 -0
  133. lsurf/sources/custom.py +409 -0
  134. lsurf/sources/diverging.py +228 -0
  135. lsurf/sources/gaussian.py +272 -0
  136. lsurf/sources/parallel_from_positions.py +197 -0
  137. lsurf/sources/point.py +172 -0
  138. lsurf/sources/uniform_diverging.py +258 -0
  139. lsurf/surfaces/__init__.py +184 -0
  140. lsurf/surfaces/cpu/__init__.py +50 -0
  141. lsurf/surfaces/cpu/curved_wave.py +463 -0
  142. lsurf/surfaces/cpu/gerstner_wave.py +381 -0
  143. lsurf/surfaces/cpu/wave_params.py +118 -0
  144. lsurf/surfaces/gpu/__init__.py +72 -0
  145. lsurf/surfaces/gpu/annular_plane.py +453 -0
  146. lsurf/surfaces/gpu/bounded_plane.py +390 -0
  147. lsurf/surfaces/gpu/curved_wave.py +483 -0
  148. lsurf/surfaces/gpu/gerstner_wave.py +377 -0
  149. lsurf/surfaces/gpu/multi_curved_wave.py +520 -0
  150. lsurf/surfaces/gpu/plane.py +299 -0
  151. lsurf/surfaces/gpu/recording_sphere.py +587 -0
  152. lsurf/surfaces/gpu/sphere.py +311 -0
  153. lsurf/surfaces/protocol.py +336 -0
  154. lsurf/surfaces/registry.py +373 -0
  155. lsurf/utilities/__init__.py +175 -0
  156. lsurf/utilities/detector_analysis.py +814 -0
  157. lsurf/utilities/fresnel.py +628 -0
  158. lsurf/utilities/interactions.py +1215 -0
  159. lsurf/utilities/propagation.py +602 -0
  160. lsurf/utilities/ray_data.py +532 -0
  161. lsurf/utilities/recording_sphere.py +745 -0
  162. lsurf/utilities/time_spread.py +463 -0
  163. lsurf/visualization/__init__.py +329 -0
  164. lsurf/visualization/absorption_plots.py +334 -0
  165. lsurf/visualization/atmospheric_plots.py +754 -0
  166. lsurf/visualization/common.py +348 -0
  167. lsurf/visualization/detector_plots.py +1350 -0
  168. lsurf/visualization/detector_sphere_plots.py +1173 -0
  169. lsurf/visualization/fresnel_plots.py +1061 -0
  170. lsurf/visualization/ocean_simulation_plots.py +999 -0
  171. lsurf/visualization/polarization_plots.py +916 -0
  172. lsurf/visualization/raytracing_plots.py +1521 -0
  173. lsurf/visualization/ring_detector_plots.py +1867 -0
  174. lsurf/visualization/time_spread_plots.py +531 -0
  175. lsurf-1.0.0.dist-info/METADATA +381 -0
  176. lsurf-1.0.0.dist-info/RECORD +180 -0
  177. lsurf-1.0.0.dist-info/WHEEL +5 -0
  178. lsurf-1.0.0.dist-info/entry_points.txt +2 -0
  179. lsurf-1.0.0.dist-info/licenses/LICENSE +32 -0
  180. lsurf-1.0.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,390 @@
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+ # The Clear BSD License
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+ #
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+ # Copyright (c) 2026 Tobias Heibges
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+ # All rights reserved.
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+ #
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+ # Redistribution and use in source and binary forms, with or without
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+ # modification, are permitted (subject to the limitations in the disclaimer
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+ # below) provided that the following conditions are met:
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+ #
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+ # * Redistributions of source code must retain the above copyright notice,
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+ # this list of conditions and the following disclaimer.
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+ #
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+ # * Redistributions in binary form must reproduce the above copyright
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+ # notice, this list of conditions and the following disclaimer in the
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+ # documentation and/or other materials provided with the distribution.
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+ #
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+ # * Neither the name of the copyright holder nor the names of its
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+ # contributors may be used to endorse or promote products derived from this
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+ # software without specific prior written permission.
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+ #
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+ # NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
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+ # THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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+ # CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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+ # PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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+ # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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+ # BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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+ # IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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+ # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ # POSSIBILITY OF SUCH DAMAGE.
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+
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+ """
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+ Bounded Plane Surface (GPU-Capable)
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+
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+ Implements a bounded rectangular plane surface with GPU acceleration support.
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+ Can be used as DETECTOR, OPTICAL, or ABSORBER.
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+ """
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+
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+ from __future__ import annotations
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+
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+ from dataclasses import dataclass, field
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+ from typing import TYPE_CHECKING, Any
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+
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+ import numpy as np
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+ import numpy.typing as npt
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+
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+ from ..protocol import Surface, SurfaceRole
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+ from ..registry import register_surface_type
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+
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+ if TYPE_CHECKING:
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+ from ...propagation.kernels.registry import IntersectionKernelID
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+
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+
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+ @dataclass
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+ class BoundedPlaneSurface(Surface):
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+ """
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+ Bounded rectangular plane surface with GPU acceleration.
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+
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+ The plane is defined by a center point, normal vector, and dimensions.
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+ The rectangle is centered at the point with the given width and height.
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+
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+ Parameters
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+ ----------
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+ point : tuple of float
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+ Center point (px, py, pz) of the rectangle.
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+ normal : tuple of float
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+ Unit normal vector (nx, ny, nz) pointing "outward" (front side).
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+ width : float
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+ Width of the rectangle (size in local U direction).
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+ height : float
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+ Height of the rectangle (size in local V direction).
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+ role : SurfaceRole
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+ What happens when a ray hits (DETECTOR, OPTICAL, or ABSORBER).
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+ name : str
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+ Human-readable name.
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+ material_front : MaterialField, optional
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+ Material on front side (where normal points). Required for OPTICAL.
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+ material_back : MaterialField, optional
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+ Material on back side. Required for OPTICAL.
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+
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+ Examples
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+ --------
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+ >>> # Square detector at 33 km altitude
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+ >>> detector = BoundedPlaneSurface(
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+ ... point=(0, 0, 33000),
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+ ... normal=(0, 0, -1), # Facing down toward origin
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+ ... width=100.0,
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+ ... height=100.0,
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+ ... role=SurfaceRole.DETECTOR,
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+ ... name="detector_100m",
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+ ... )
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+ >>>
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+ >>> # Rectangular glass window
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+ >>> window = BoundedPlaneSurface(
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+ ... point=(0, 0, 0),
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+ ... normal=(0, 0, 1),
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+ ... width=1.0,
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+ ... height=0.5,
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+ ... role=SurfaceRole.OPTICAL,
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+ ... material_front=air,
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+ ... material_back=glass,
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+ ... name="window",
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+ ... )
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+ """
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+
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+ point: tuple[float, float, float]
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+ normal: tuple[float, float, float]
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+ width: float
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+ height: float
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+ role: SurfaceRole
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+ name: str = "bounded_plane"
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+ material_front: Any = None
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+ material_back: Any = None
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+
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+ # GPU capability
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+ _gpu_capable: bool = field(default=True, init=False, repr=False)
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+ _geometry_id: int = field(default=6, init=False, repr=False) # bounded plane = 6
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+
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+ # Internal normalized normal (set in __post_init__)
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+ _normal: tuple[float, float, float] = field(
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+ default=(0, 0, 1), init=False, repr=False
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+ )
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+
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+ # Local U/V axes for bounds checking (set in __post_init__)
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+ _u_axis: tuple[float, float, float] = field(
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+ default=(1, 0, 0), init=False, repr=False
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+ )
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+ _v_axis: tuple[float, float, float] = field(
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+ default=(0, 1, 0), init=False, repr=False
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+ )
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+
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+ # Kernel ID for this instance (set in __post_init__)
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+ _kernel_id: IntersectionKernelID | None = field(
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+ default=None, init=False, repr=False
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+ )
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+
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+ @classmethod
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+ def _get_supported_kernels(cls) -> list[IntersectionKernelID]:
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+ """Get supported intersection kernels (lazy initialization)."""
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+ from ...propagation.kernels.registry import IntersectionKernelID
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+
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+ return [IntersectionKernelID.BOUNDED_PLANE_ANALYTICAL]
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+
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+ @classmethod
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+ def _get_default_kernel(cls) -> IntersectionKernelID:
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+ """Get default intersection kernel."""
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+ from ...propagation.kernels.registry import IntersectionKernelID
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+
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+ return IntersectionKernelID.BOUNDED_PLANE_ANALYTICAL
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+
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+ @classmethod
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+ def supported_kernels(cls) -> list[IntersectionKernelID]:
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+ """Return list of intersection kernels supported by this surface type."""
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+ return cls._get_supported_kernels()
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+
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+ @classmethod
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+ def default_kernel(cls) -> IntersectionKernelID:
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+ """Return the default intersection kernel for this surface type."""
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+ return cls._get_default_kernel()
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+
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+ def __post_init__(self) -> None:
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+ # Validate dimensions
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+ if self.width <= 0:
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+ raise ValueError("Width must be positive")
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+ if self.height <= 0:
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+ raise ValueError("Height must be positive")
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+
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+ # Normalize the normal vector
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+ n = np.array(self.normal, dtype=np.float64)
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+ norm = np.linalg.norm(n)
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+ if norm < 1e-12:
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+ raise ValueError("Normal vector cannot be zero")
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+ n = n / norm
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+ self._normal = tuple(n.tolist())
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+
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+ # Compute local U/V axes
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+ self._compute_local_axes()
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+
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+ # Set default kernel
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+ self._kernel_id = self._get_default_kernel()
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+
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+ def _compute_local_axes(self) -> None:
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+ """Compute orthonormal U/V axes on the plane."""
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+ n = np.array(self._normal)
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+
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+ # Choose reference vector not parallel to normal
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+ if abs(n[2]) < 0.9:
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+ ref = np.array([0.0, 0.0, 1.0])
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+ else:
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+ ref = np.array([1.0, 0.0, 0.0])
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+
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+ # U = normalize(ref - (ref·n)n)
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+ u = ref - np.dot(ref, n) * n
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+ u = u / np.linalg.norm(u)
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+
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+ # V = n × U (right-handed coordinate system)
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+ v = np.cross(n, u)
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+
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+ self._u_axis = tuple(u.tolist())
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+ self._v_axis = tuple(v.tolist())
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+
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+ @property
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+ def gpu_capable(self) -> bool:
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+ """This surface supports GPU acceleration."""
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+ return True
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+
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+ @property
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+ def geometry_id(self) -> int:
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+ """GPU geometry type ID (bounded plane = 6)."""
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+ return 6
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+
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+ @property
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+ def half_width(self) -> float:
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+ """Half-width for bounds checking."""
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+ return self.width / 2.0
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+
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+ @property
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+ def half_height(self) -> float:
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+ """Half-height for bounds checking."""
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+ return self.height / 2.0
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+
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+ def get_gpu_parameters(self) -> tuple:
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+ """
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+ Return parameters for GPU kernel.
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+
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+ Returns
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+ -------
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+ tuple
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+ (normal_x, normal_y, normal_z, point_x, point_y, point_z,
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+ u_axis_x, u_axis_y, u_axis_z, v_axis_x, v_axis_y, v_axis_z,
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+ half_width, half_height)
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+ """
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+ return (
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+ self._normal[0],
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+ self._normal[1],
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+ self._normal[2],
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+ self.point[0],
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+ self.point[1],
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+ self.point[2],
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+ self._u_axis[0],
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+ self._u_axis[1],
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+ self._u_axis[2],
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+ self._v_axis[0],
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+ self._v_axis[1],
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+ self._v_axis[2],
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+ self.half_width,
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+ self.half_height,
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+ )
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+
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+ def get_materials(self) -> tuple | None:
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+ """
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+ Return (material_front, material_back) for Fresnel calculation.
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+
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+ Returns
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+ -------
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+ tuple or None
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+ (material_front, material_back) or None if not OPTICAL
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+ """
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+ if self.role == SurfaceRole.OPTICAL:
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+ return (self.material_front, self.material_back)
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+ return None
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+
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+ def signed_distance(
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+ self,
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+ positions: npt.NDArray[np.float32],
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+ ) -> npt.NDArray[np.float32]:
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+ """
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+ Compute signed distance from positions to plane.
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+
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+ Note: This returns signed distance to the infinite plane.
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+ Bounds checking is performed in the intersection kernel.
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+
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+ Parameters
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+ ----------
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+ positions : ndarray, shape (N, 3)
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+ Points to compute distance for
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+
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+ Returns
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+ -------
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+ ndarray, shape (N,)
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+ Signed distance (positive on normal side, negative on back side)
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+ """
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+ normal = np.array(self._normal, dtype=np.float32)
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+ point = np.array(self.point, dtype=np.float32)
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+
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+ # d = dot(p - point, normal)
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+ diff = positions - point
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+ return np.dot(diff, normal)
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+
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+ def intersect(
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+ self,
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+ origins: npt.NDArray[np.float32],
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+ directions: npt.NDArray[np.float32],
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+ min_distance: float = 1e-6,
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+ ) -> tuple[npt.NDArray[np.float32], npt.NDArray[np.bool_]]:
298
+ """
299
+ Compute ray-plane intersection with bounds checking.
300
+
301
+ Parameters
302
+ ----------
303
+ origins : ndarray, shape (N, 3)
304
+ Ray origins
305
+ directions : ndarray, shape (N, 3)
306
+ Ray directions (normalized)
307
+ min_distance : float
308
+ Minimum valid intersection distance
309
+
310
+ Returns
311
+ -------
312
+ distances : ndarray, shape (N,)
313
+ Distance to intersection (inf if no hit)
314
+ hit_mask : ndarray, shape (N,)
315
+ Boolean mask of valid intersections
316
+ """
317
+ normal = np.array(self._normal, dtype=np.float32)
318
+ point = np.array(self.point, dtype=np.float32)
319
+ u_axis = np.array(self._u_axis, dtype=np.float32)
320
+ v_axis = np.array(self._v_axis, dtype=np.float32)
321
+
322
+ # t = dot(point - origin, normal) / dot(direction, normal)
323
+ denom = np.dot(directions, normal)
324
+
325
+ # Parallel rays don't intersect
326
+ parallel_mask = np.abs(denom) < 1e-10
327
+
328
+ diff = point - origins
329
+ t = np.dot(diff, normal) / np.where(parallel_mask, 1.0, denom)
330
+
331
+ # Valid intersection: not parallel, t >= min_distance
332
+ valid_t = (~parallel_mask) & (t >= min_distance)
333
+
334
+ # Compute intersection points
335
+ intersection_points = origins + t[:, np.newaxis] * directions
336
+
337
+ # Compute local coordinates relative to center
338
+ rel = intersection_points - point
339
+
340
+ # Project onto local axes
341
+ u_coord = np.dot(rel, u_axis)
342
+ v_coord = np.dot(rel, v_axis)
343
+
344
+ # Check bounds
345
+ within_bounds = (np.abs(u_coord) <= self.half_width) & (
346
+ np.abs(v_coord) <= self.half_height
347
+ )
348
+
349
+ # Final hit mask
350
+ hit_mask = valid_t & within_bounds
351
+ distances = np.where(hit_mask, t, np.inf)
352
+
353
+ return distances.astype(np.float32), hit_mask
354
+
355
+ def normal_at(
356
+ self,
357
+ positions: npt.NDArray[np.float32],
358
+ incoming_directions: npt.NDArray[np.float32] | None = None,
359
+ ) -> npt.NDArray[np.float32]:
360
+ """
361
+ Compute surface normal at positions.
362
+
363
+ For a plane, normal is constant everywhere.
364
+
365
+ Parameters
366
+ ----------
367
+ positions : ndarray, shape (N, 3)
368
+ Points on the surface
369
+ incoming_directions : ndarray, shape (N, 3), optional
370
+ Ray directions (used to flip normal if needed)
371
+
372
+ Returns
373
+ -------
374
+ ndarray, shape (N, 3)
375
+ Normal vectors at each position
376
+ """
377
+ n = len(positions)
378
+ normals = np.tile(np.array(self._normal, dtype=np.float32), (n, 1))
379
+
380
+ # Optionally flip normals to face incoming rays
381
+ if incoming_directions is not None:
382
+ dot = np.sum(normals * incoming_directions, axis=1)
383
+ flip_mask = dot > 0 # Normal facing same direction as ray
384
+ normals[flip_mask] = -normals[flip_mask]
385
+
386
+ return normals
387
+
388
+
389
+ # Register class with registry
390
+ register_surface_type("bounded_plane", "gpu", 6, BoundedPlaneSurface)