lsurf 1.0.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- lsurf/__init__.py +471 -0
- lsurf/analysis/__init__.py +107 -0
- lsurf/analysis/healpix_utils.py +418 -0
- lsurf/analysis/sphere_viz.py +1280 -0
- lsurf/cli/__init__.py +48 -0
- lsurf/cli/build.py +398 -0
- lsurf/cli/config_schema.py +318 -0
- lsurf/cli/gui_cmd.py +76 -0
- lsurf/cli/interactive.py +850 -0
- lsurf/cli/main.py +81 -0
- lsurf/cli/run.py +806 -0
- lsurf/detectors/__init__.py +266 -0
- lsurf/detectors/analysis.py +289 -0
- lsurf/detectors/base.py +284 -0
- lsurf/detectors/constant_size_rings.py +485 -0
- lsurf/detectors/directional.py +45 -0
- lsurf/detectors/extended/__init__.py +73 -0
- lsurf/detectors/extended/local_sphere.py +353 -0
- lsurf/detectors/extended/recording_sphere.py +368 -0
- lsurf/detectors/planar.py +45 -0
- lsurf/detectors/protocol.py +187 -0
- lsurf/detectors/recording_spheres.py +63 -0
- lsurf/detectors/results.py +1140 -0
- lsurf/detectors/small/__init__.py +79 -0
- lsurf/detectors/small/directional.py +330 -0
- lsurf/detectors/small/planar.py +401 -0
- lsurf/detectors/small/spherical.py +450 -0
- lsurf/detectors/spherical.py +45 -0
- lsurf/geometry/__init__.py +199 -0
- lsurf/geometry/builder.py +478 -0
- lsurf/geometry/cell.py +228 -0
- lsurf/geometry/cell_geometry.py +247 -0
- lsurf/geometry/detector_arrays.py +1785 -0
- lsurf/geometry/geometry.py +222 -0
- lsurf/geometry/surface_analysis.py +375 -0
- lsurf/geometry/validation.py +91 -0
- lsurf/gui/__init__.py +51 -0
- lsurf/gui/app.py +903 -0
- lsurf/gui/core/__init__.py +39 -0
- lsurf/gui/core/scene.py +343 -0
- lsurf/gui/core/simulation.py +264 -0
- lsurf/gui/renderers/__init__.py +40 -0
- lsurf/gui/renderers/ray_renderer.py +353 -0
- lsurf/gui/renderers/source_renderer.py +505 -0
- lsurf/gui/renderers/surface_renderer.py +477 -0
- lsurf/gui/views/__init__.py +48 -0
- lsurf/gui/views/config_editor.py +3199 -0
- lsurf/gui/views/properties.py +257 -0
- lsurf/gui/views/results.py +291 -0
- lsurf/gui/views/scene_tree.py +180 -0
- lsurf/gui/views/viewport_3d.py +555 -0
- lsurf/gui/views/visualizations.py +712 -0
- lsurf/materials/__init__.py +169 -0
- lsurf/materials/base/__init__.py +64 -0
- lsurf/materials/base/full_inhomogeneous.py +208 -0
- lsurf/materials/base/grid_inhomogeneous.py +319 -0
- lsurf/materials/base/homogeneous.py +342 -0
- lsurf/materials/base/material_field.py +527 -0
- lsurf/materials/base/simple_inhomogeneous.py +418 -0
- lsurf/materials/base/spectral_inhomogeneous.py +497 -0
- lsurf/materials/implementations/__init__.py +120 -0
- lsurf/materials/implementations/data/alpha_values_typical_atmosphere_updated.txt +24 -0
- lsurf/materials/implementations/duct_atmosphere.py +390 -0
- lsurf/materials/implementations/exponential_atmosphere.py +435 -0
- lsurf/materials/implementations/gaussian_lens.py +120 -0
- lsurf/materials/implementations/interpolated_data.py +123 -0
- lsurf/materials/implementations/layered_atmosphere.py +134 -0
- lsurf/materials/implementations/linear_gradient.py +109 -0
- lsurf/materials/implementations/linsley_atmosphere.py +764 -0
- lsurf/materials/implementations/standard_materials.py +126 -0
- lsurf/materials/implementations/turbulent_atmosphere.py +135 -0
- lsurf/materials/implementations/us_standard_atmosphere.py +149 -0
- lsurf/materials/utils/__init__.py +77 -0
- lsurf/materials/utils/constants.py +45 -0
- lsurf/materials/utils/device_functions.py +117 -0
- lsurf/materials/utils/dispersion.py +160 -0
- lsurf/materials/utils/factories.py +142 -0
- lsurf/propagation/__init__.py +91 -0
- lsurf/propagation/detector_gpu.py +67 -0
- lsurf/propagation/gpu_device_rays.py +294 -0
- lsurf/propagation/kernels/__init__.py +175 -0
- lsurf/propagation/kernels/absorption/__init__.py +61 -0
- lsurf/propagation/kernels/absorption/grid.py +240 -0
- lsurf/propagation/kernels/absorption/simple.py +232 -0
- lsurf/propagation/kernels/absorption/spectral.py +410 -0
- lsurf/propagation/kernels/detection/__init__.py +64 -0
- lsurf/propagation/kernels/detection/protocol.py +102 -0
- lsurf/propagation/kernels/detection/spherical.py +255 -0
- lsurf/propagation/kernels/device_functions.py +790 -0
- lsurf/propagation/kernels/fresnel/__init__.py +64 -0
- lsurf/propagation/kernels/fresnel/protocol.py +97 -0
- lsurf/propagation/kernels/fresnel/standard.py +258 -0
- lsurf/propagation/kernels/intersection/__init__.py +79 -0
- lsurf/propagation/kernels/intersection/annular_plane.py +207 -0
- lsurf/propagation/kernels/intersection/bounded_plane.py +205 -0
- lsurf/propagation/kernels/intersection/plane.py +166 -0
- lsurf/propagation/kernels/intersection/protocol.py +95 -0
- lsurf/propagation/kernels/intersection/signed_distance.py +742 -0
- lsurf/propagation/kernels/intersection/sphere.py +190 -0
- lsurf/propagation/kernels/propagation/__init__.py +85 -0
- lsurf/propagation/kernels/propagation/grid.py +527 -0
- lsurf/propagation/kernels/propagation/protocol.py +105 -0
- lsurf/propagation/kernels/propagation/simple.py +460 -0
- lsurf/propagation/kernels/propagation/spectral.py +875 -0
- lsurf/propagation/kernels/registry.py +331 -0
- lsurf/propagation/kernels/surface/__init__.py +72 -0
- lsurf/propagation/kernels/surface/bisection.py +232 -0
- lsurf/propagation/kernels/surface/detection.py +402 -0
- lsurf/propagation/kernels/surface/reduction.py +166 -0
- lsurf/propagation/propagator_protocol.py +222 -0
- lsurf/propagation/propagators/__init__.py +101 -0
- lsurf/propagation/propagators/detector_handler.py +354 -0
- lsurf/propagation/propagators/factory.py +200 -0
- lsurf/propagation/propagators/fresnel_handler.py +305 -0
- lsurf/propagation/propagators/gpu_gradient.py +566 -0
- lsurf/propagation/propagators/gpu_surface_propagator.py +707 -0
- lsurf/propagation/propagators/gradient.py +429 -0
- lsurf/propagation/propagators/intersection_handler.py +327 -0
- lsurf/propagation/propagators/material_propagator.py +398 -0
- lsurf/propagation/propagators/signed_distance_handler.py +522 -0
- lsurf/propagation/propagators/spectral_gpu_gradient.py +553 -0
- lsurf/propagation/propagators/surface_interaction.py +616 -0
- lsurf/propagation/propagators/surface_propagator.py +719 -0
- lsurf/py.typed +1 -0
- lsurf/simulation/__init__.py +70 -0
- lsurf/simulation/config.py +164 -0
- lsurf/simulation/orchestrator.py +462 -0
- lsurf/simulation/result.py +299 -0
- lsurf/simulation/simulation.py +262 -0
- lsurf/sources/__init__.py +128 -0
- lsurf/sources/base.py +264 -0
- lsurf/sources/collimated.py +252 -0
- lsurf/sources/custom.py +409 -0
- lsurf/sources/diverging.py +228 -0
- lsurf/sources/gaussian.py +272 -0
- lsurf/sources/parallel_from_positions.py +197 -0
- lsurf/sources/point.py +172 -0
- lsurf/sources/uniform_diverging.py +258 -0
- lsurf/surfaces/__init__.py +184 -0
- lsurf/surfaces/cpu/__init__.py +50 -0
- lsurf/surfaces/cpu/curved_wave.py +463 -0
- lsurf/surfaces/cpu/gerstner_wave.py +381 -0
- lsurf/surfaces/cpu/wave_params.py +118 -0
- lsurf/surfaces/gpu/__init__.py +72 -0
- lsurf/surfaces/gpu/annular_plane.py +453 -0
- lsurf/surfaces/gpu/bounded_plane.py +390 -0
- lsurf/surfaces/gpu/curved_wave.py +483 -0
- lsurf/surfaces/gpu/gerstner_wave.py +377 -0
- lsurf/surfaces/gpu/multi_curved_wave.py +520 -0
- lsurf/surfaces/gpu/plane.py +299 -0
- lsurf/surfaces/gpu/recording_sphere.py +587 -0
- lsurf/surfaces/gpu/sphere.py +311 -0
- lsurf/surfaces/protocol.py +336 -0
- lsurf/surfaces/registry.py +373 -0
- lsurf/utilities/__init__.py +175 -0
- lsurf/utilities/detector_analysis.py +814 -0
- lsurf/utilities/fresnel.py +628 -0
- lsurf/utilities/interactions.py +1215 -0
- lsurf/utilities/propagation.py +602 -0
- lsurf/utilities/ray_data.py +532 -0
- lsurf/utilities/recording_sphere.py +745 -0
- lsurf/utilities/time_spread.py +463 -0
- lsurf/visualization/__init__.py +329 -0
- lsurf/visualization/absorption_plots.py +334 -0
- lsurf/visualization/atmospheric_plots.py +754 -0
- lsurf/visualization/common.py +348 -0
- lsurf/visualization/detector_plots.py +1350 -0
- lsurf/visualization/detector_sphere_plots.py +1173 -0
- lsurf/visualization/fresnel_plots.py +1061 -0
- lsurf/visualization/ocean_simulation_plots.py +999 -0
- lsurf/visualization/polarization_plots.py +916 -0
- lsurf/visualization/raytracing_plots.py +1521 -0
- lsurf/visualization/ring_detector_plots.py +1867 -0
- lsurf/visualization/time_spread_plots.py +531 -0
- lsurf-1.0.0.dist-info/METADATA +381 -0
- lsurf-1.0.0.dist-info/RECORD +180 -0
- lsurf-1.0.0.dist-info/WHEEL +5 -0
- lsurf-1.0.0.dist-info/entry_points.txt +2 -0
- lsurf-1.0.0.dist-info/licenses/LICENSE +32 -0
- lsurf-1.0.0.dist-info/top_level.txt +1 -0
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# The Clear BSD License
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#
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# Copyright (c) 2026 Tobias Heibges
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted (subject to the limitations in the disclaimer
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# below) provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# * Neither the name of the copyright holder nor the names of its
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# contributors may be used to endorse or promote products derived from this
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# software without specific prior written permission.
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#
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# NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
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# THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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# CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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# IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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"""
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Gerstner Wave Surface (CPU-Only)
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Flat-earth Gerstner wave ocean surface. Uses ray marching for intersection
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since the surface shape is too complex for closed-form GPU signed distance.
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For curved Earth surfaces with waves, see CurvedWaveSurface.
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"""
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from dataclasses import dataclass, field
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from typing import Any
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import numpy as np
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from numpy.typing import NDArray
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from ..protocol import Surface, SurfaceRole
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from ..registry import register_surface_type
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from .wave_params import GerstnerWaveParams
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@dataclass
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class GerstnerWaveSurface(Surface):
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"""
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Flat ocean surface with Gerstner wave physics (CPU-only).
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Implements the Gerstner (trochoidal) wave model where water particles
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move in circular orbits, producing realistic ocean wave shapes with
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sharp crests and flat troughs.
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Parameters
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----------
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wave_params : list of GerstnerWaveParams
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List of wave components to superimpose.
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role : SurfaceRole
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What happens when a ray hits (typically OPTICAL).
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name : str
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Human-readable name.
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time : float, optional
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Time for wave animation in seconds. Default is 0.0.
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reference_z : float, optional
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Mean sea level z-coordinate in meters. Default is 0.0.
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material_front : MaterialField, optional
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Material above surface (air).
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material_back : MaterialField, optional
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Material below surface (water).
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max_distance : float, optional
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Maximum ray marching distance in meters. Default is 10000.0.
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Examples
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--------
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>>> from lsurf.surfaces import GerstnerWaveSurface, GerstnerWaveParams, SurfaceRole
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>>> from lsurf.materials import AIR_STP, WATER
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>>>
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>>> wave = GerstnerWaveParams(amplitude=1.0, wavelength=50.0)
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>>> surface = GerstnerWaveSurface(
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... wave_params=[wave],
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... role=SurfaceRole.OPTICAL,
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... name="ocean",
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... material_front=AIR_STP,
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... material_back=WATER,
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... )
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"""
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wave_params: list[GerstnerWaveParams]
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role: SurfaceRole
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name: str = "gerstner_wave"
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time: float = 0.0
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reference_z: float = 0.0
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material_front: Any = None
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material_back: Any = None
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max_distance: float = 10000.0
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# CPU-only surface
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_gpu_capable: bool = field(default=False, init=False, repr=False)
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_geometry_id: int = field(
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default=0, init=False, repr=False
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) # CPU-only, no GPU geometry
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# Precomputed wave arrays (set in __post_init__)
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_amplitudes: NDArray = field(default=None, init=False, repr=False)
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_wave_numbers: NDArray = field(default=None, init=False, repr=False)
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_frequencies: NDArray = field(default=None, init=False, repr=False)
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_directions: NDArray = field(default=None, init=False, repr=False)
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_phases: NDArray = field(default=None, init=False, repr=False)
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_steepness: NDArray = field(default=None, init=False, repr=False)
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def __post_init__(self) -> None:
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self._precompute_wave_params()
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def _precompute_wave_params(self) -> None:
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"""Precompute wave parameters as arrays for fast evaluation."""
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n_waves = len(self.wave_params)
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if n_waves == 0:
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self._amplitudes = np.array([], dtype=np.float64)
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self._wave_numbers = np.array([], dtype=np.float64)
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self._frequencies = np.array([], dtype=np.float64)
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self._directions = np.zeros((0, 2), dtype=np.float64)
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self._phases = np.array([], dtype=np.float64)
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self._steepness = np.array([], dtype=np.float64)
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return
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self._amplitudes = np.array(
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[w.amplitude for w in self.wave_params], dtype=np.float64
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)
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self._wave_numbers = np.array(
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[w.wave_number for w in self.wave_params], dtype=np.float64
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)
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self._frequencies = np.array(
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[w.angular_frequency for w in self.wave_params], dtype=np.float64
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)
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self._directions = np.array(
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[w.direction_normalized for w in self.wave_params], dtype=np.float64
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)
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self._phases = np.array([w.phase for w in self.wave_params], dtype=np.float64)
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self._steepness = np.array(
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[w.steepness for w in self.wave_params], dtype=np.float64
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)
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@property
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def gpu_capable(self) -> bool:
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"""This surface does NOT support GPU acceleration."""
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return False
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@property
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def geometry_id(self) -> int:
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"""GPU geometry type ID (0 = CPU-only)."""
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return 0
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def get_materials(self) -> tuple | None:
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"""Return materials for Fresnel calculation."""
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if self.role == SurfaceRole.OPTICAL:
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return (self.material_front, self.material_back)
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return None
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def get_max_wave_height(self) -> float:
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"""Get maximum possible wave height above reference_z."""
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if len(self._amplitudes) == 0:
|
|
171
|
+
return 0.0
|
|
172
|
+
return float(np.sum(self._amplitudes))
|
|
173
|
+
|
|
174
|
+
def _compute_displacement(
|
|
175
|
+
self,
|
|
176
|
+
x: NDArray[np.float64],
|
|
177
|
+
y: NDArray[np.float64],
|
|
178
|
+
) -> tuple[NDArray[np.float64], NDArray[np.float64], NDArray[np.float64]]:
|
|
179
|
+
"""Compute Gerstner wave displacement at positions (x, y)."""
|
|
180
|
+
x = np.atleast_1d(x)
|
|
181
|
+
y = np.atleast_1d(y)
|
|
182
|
+
|
|
183
|
+
n_points = len(x)
|
|
184
|
+
dx = np.zeros(n_points, dtype=np.float64)
|
|
185
|
+
dy = np.zeros(n_points, dtype=np.float64)
|
|
186
|
+
dz = np.zeros(n_points, dtype=np.float64)
|
|
187
|
+
|
|
188
|
+
for i in range(len(self.wave_params)):
|
|
189
|
+
A = self._amplitudes[i]
|
|
190
|
+
k = self._wave_numbers[i]
|
|
191
|
+
omega = self._frequencies[i]
|
|
192
|
+
dir_x, dir_y = self._directions[i]
|
|
193
|
+
phi = self._phases[i]
|
|
194
|
+
Q = self._steepness[i]
|
|
195
|
+
|
|
196
|
+
phase = k * (dir_x * x + dir_y * y) - omega * self.time + phi
|
|
197
|
+
|
|
198
|
+
cos_phase = np.cos(phase)
|
|
199
|
+
sin_phase = np.sin(phase)
|
|
200
|
+
|
|
201
|
+
dx -= Q * A * dir_x * sin_phase
|
|
202
|
+
dy -= Q * A * dir_y * sin_phase
|
|
203
|
+
dz += A * cos_phase
|
|
204
|
+
|
|
205
|
+
return dx, dy, dz
|
|
206
|
+
|
|
207
|
+
def _compute_normal(
|
|
208
|
+
self,
|
|
209
|
+
x: NDArray[np.float64],
|
|
210
|
+
y: NDArray[np.float64],
|
|
211
|
+
) -> NDArray[np.float64]:
|
|
212
|
+
"""Compute surface normal at positions (x, y)."""
|
|
213
|
+
n_points = len(x)
|
|
214
|
+
|
|
215
|
+
nx = np.zeros(n_points, dtype=np.float64)
|
|
216
|
+
ny = np.zeros(n_points, dtype=np.float64)
|
|
217
|
+
nz = np.ones(n_points, dtype=np.float64)
|
|
218
|
+
|
|
219
|
+
for i in range(len(self.wave_params)):
|
|
220
|
+
A = self._amplitudes[i]
|
|
221
|
+
k = self._wave_numbers[i]
|
|
222
|
+
omega = self._frequencies[i]
|
|
223
|
+
dir_x, dir_y = self._directions[i]
|
|
224
|
+
phi = self._phases[i]
|
|
225
|
+
Q = self._steepness[i]
|
|
226
|
+
|
|
227
|
+
phase = k * (dir_x * x + dir_y * y) - omega * self.time + phi
|
|
228
|
+
|
|
229
|
+
cos_phase = np.cos(phase)
|
|
230
|
+
sin_phase = np.sin(phase)
|
|
231
|
+
|
|
232
|
+
WA = k * A
|
|
233
|
+
|
|
234
|
+
nx += dir_x * WA * sin_phase
|
|
235
|
+
ny += dir_y * WA * sin_phase
|
|
236
|
+
nz -= Q * WA * cos_phase
|
|
237
|
+
|
|
238
|
+
norms = np.sqrt(nx**2 + ny**2 + nz**2)
|
|
239
|
+
norms = np.maximum(norms, 1e-10)
|
|
240
|
+
|
|
241
|
+
normals = np.stack([nx / norms, ny / norms, nz / norms], axis=-1)
|
|
242
|
+
return normals.astype(np.float32)
|
|
243
|
+
|
|
244
|
+
def _surface_z(
|
|
245
|
+
self,
|
|
246
|
+
x: NDArray[np.float64],
|
|
247
|
+
y: NDArray[np.float64],
|
|
248
|
+
) -> NDArray[np.float64]:
|
|
249
|
+
"""Compute surface height z at positions (x, y)."""
|
|
250
|
+
is_scalar = np.isscalar(x) and np.isscalar(y)
|
|
251
|
+
_, _, dz = self._compute_displacement(x, y)
|
|
252
|
+
result = self.reference_z + dz
|
|
253
|
+
if is_scalar:
|
|
254
|
+
return float(result[0])
|
|
255
|
+
return result
|
|
256
|
+
|
|
257
|
+
def intersect(
|
|
258
|
+
self,
|
|
259
|
+
origins: NDArray[np.float32],
|
|
260
|
+
directions: NDArray[np.float32],
|
|
261
|
+
min_distance: float = 1e-6,
|
|
262
|
+
) -> tuple[NDArray[np.float32], NDArray[np.bool_]]:
|
|
263
|
+
"""
|
|
264
|
+
Find ray-surface intersections using ray marching.
|
|
265
|
+
|
|
266
|
+
Parameters
|
|
267
|
+
----------
|
|
268
|
+
origins : ndarray, shape (N, 3)
|
|
269
|
+
Ray origin positions.
|
|
270
|
+
directions : ndarray, shape (N, 3)
|
|
271
|
+
Ray direction unit vectors.
|
|
272
|
+
min_distance : float
|
|
273
|
+
Minimum valid intersection distance.
|
|
274
|
+
|
|
275
|
+
Returns
|
|
276
|
+
-------
|
|
277
|
+
distances : ndarray, shape (N,)
|
|
278
|
+
Distance to intersection (inf if no hit).
|
|
279
|
+
hit_mask : ndarray, shape (N,), dtype=bool
|
|
280
|
+
True for rays that hit the surface.
|
|
281
|
+
"""
|
|
282
|
+
origins = origins.astype(np.float64)
|
|
283
|
+
directions = directions.astype(np.float64)
|
|
284
|
+
n_rays = len(origins)
|
|
285
|
+
|
|
286
|
+
distances = np.full(n_rays, np.inf, dtype=np.float64)
|
|
287
|
+
hit_mask = np.zeros(n_rays, dtype=bool)
|
|
288
|
+
|
|
289
|
+
max_wave_height = self.get_max_wave_height()
|
|
290
|
+
z_max = self.reference_z + max_wave_height
|
|
291
|
+
z_min = self.reference_z - max_wave_height
|
|
292
|
+
|
|
293
|
+
tolerance = 1e-4
|
|
294
|
+
max_iterations = 100
|
|
295
|
+
|
|
296
|
+
for i in range(n_rays):
|
|
297
|
+
ox, oy, oz = origins[i]
|
|
298
|
+
dx, dy, dz = directions[i]
|
|
299
|
+
|
|
300
|
+
# Skip rays parallel to surface
|
|
301
|
+
if abs(dz) < 1e-10:
|
|
302
|
+
if oz < z_min or oz > z_max:
|
|
303
|
+
continue
|
|
304
|
+
|
|
305
|
+
# Initial guess: intersection with mean plane
|
|
306
|
+
if abs(dz) > 1e-10:
|
|
307
|
+
t = (self.reference_z - oz) / dz
|
|
308
|
+
else:
|
|
309
|
+
t = 0.0
|
|
310
|
+
|
|
311
|
+
t = max(t - max_wave_height / max(abs(dz), 0.1), min_distance)
|
|
312
|
+
|
|
313
|
+
for _ in range(max_iterations):
|
|
314
|
+
px = ox + t * dx
|
|
315
|
+
py = oy + t * dy
|
|
316
|
+
pz = oz + t * dz
|
|
317
|
+
|
|
318
|
+
z_surf = self._surface_z(
|
|
319
|
+
np.array([px], dtype=np.float64), np.array([py], dtype=np.float64)
|
|
320
|
+
)[0]
|
|
321
|
+
|
|
322
|
+
signed_dist = pz - z_surf
|
|
323
|
+
|
|
324
|
+
if abs(signed_dist) < tolerance:
|
|
325
|
+
if t > min_distance:
|
|
326
|
+
distances[i] = t
|
|
327
|
+
hit_mask[i] = True
|
|
328
|
+
break
|
|
329
|
+
|
|
330
|
+
if abs(dz) > 0.01:
|
|
331
|
+
step = signed_dist / abs(dz) * 0.8
|
|
332
|
+
else:
|
|
333
|
+
step = signed_dist * 0.5
|
|
334
|
+
|
|
335
|
+
step = np.clip(step, -self.max_distance * 0.1, self.max_distance * 0.1)
|
|
336
|
+
t += step
|
|
337
|
+
|
|
338
|
+
if t < 0 or t > self.max_distance:
|
|
339
|
+
break
|
|
340
|
+
|
|
341
|
+
return distances.astype(np.float32), hit_mask
|
|
342
|
+
|
|
343
|
+
def normal_at(
|
|
344
|
+
self,
|
|
345
|
+
positions: NDArray[np.float32],
|
|
346
|
+
incoming_directions: NDArray[np.float32] | None = None,
|
|
347
|
+
) -> NDArray[np.float32]:
|
|
348
|
+
"""
|
|
349
|
+
Compute surface normal at given positions.
|
|
350
|
+
|
|
351
|
+
Parameters
|
|
352
|
+
----------
|
|
353
|
+
positions : ndarray, shape (N, 3)
|
|
354
|
+
Points on the surface.
|
|
355
|
+
incoming_directions : ndarray, shape (N, 3), optional
|
|
356
|
+
Incoming ray directions.
|
|
357
|
+
|
|
358
|
+
Returns
|
|
359
|
+
-------
|
|
360
|
+
normals : ndarray, shape (N, 3)
|
|
361
|
+
Unit normal vectors.
|
|
362
|
+
"""
|
|
363
|
+
x = positions[:, 0].astype(np.float64)
|
|
364
|
+
y = positions[:, 1].astype(np.float64)
|
|
365
|
+
|
|
366
|
+
normals = self._compute_normal(x, y)
|
|
367
|
+
|
|
368
|
+
if incoming_directions is not None:
|
|
369
|
+
dot_products = np.sum(incoming_directions * normals, axis=1)
|
|
370
|
+
flip_mask = dot_products > 0
|
|
371
|
+
normals[flip_mask] *= -1
|
|
372
|
+
|
|
373
|
+
return normals
|
|
374
|
+
|
|
375
|
+
def set_time(self, time: float) -> None:
|
|
376
|
+
"""Update the wave animation time."""
|
|
377
|
+
self.time = time
|
|
378
|
+
|
|
379
|
+
|
|
380
|
+
# Register class with registry
|
|
381
|
+
register_surface_type("gerstner_wave", "cpu", cls=GerstnerWaveSurface)
|
|
@@ -0,0 +1,118 @@
|
|
|
1
|
+
# The Clear BSD License
|
|
2
|
+
#
|
|
3
|
+
# Copyright (c) 2026 Tobias Heibges
|
|
4
|
+
# All rights reserved.
|
|
5
|
+
#
|
|
6
|
+
# Redistribution and use in source and binary forms, with or without
|
|
7
|
+
# modification, are permitted (subject to the limitations in the disclaimer
|
|
8
|
+
# below) provided that the following conditions are met:
|
|
9
|
+
#
|
|
10
|
+
# * Redistributions of source code must retain the above copyright notice,
|
|
11
|
+
# this list of conditions and the following disclaimer.
|
|
12
|
+
#
|
|
13
|
+
# * Redistributions in binary form must reproduce the above copyright
|
|
14
|
+
# notice, this list of conditions and the following disclaimer in the
|
|
15
|
+
# documentation and/or other materials provided with the distribution.
|
|
16
|
+
#
|
|
17
|
+
# * Neither the name of the copyright holder nor the names of its
|
|
18
|
+
# contributors may be used to endorse or promote products derived from this
|
|
19
|
+
# software without specific prior written permission.
|
|
20
|
+
#
|
|
21
|
+
# NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
|
|
22
|
+
# THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
|
23
|
+
# CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
24
|
+
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
25
|
+
# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
|
|
26
|
+
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
27
|
+
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
28
|
+
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
29
|
+
# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
30
|
+
# IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
31
|
+
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
32
|
+
# POSSIBILITY OF SUCH DAMAGE.
|
|
33
|
+
|
|
34
|
+
"""
|
|
35
|
+
Gerstner Wave Parameters
|
|
36
|
+
|
|
37
|
+
Dataclass for configuring individual Gerstner wave components.
|
|
38
|
+
Used by both GerstnerWaveSurface and CurvedWaveSurface.
|
|
39
|
+
"""
|
|
40
|
+
|
|
41
|
+
from dataclasses import dataclass
|
|
42
|
+
|
|
43
|
+
import numpy as np
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
@dataclass
|
|
47
|
+
class GerstnerWaveParams:
|
|
48
|
+
"""
|
|
49
|
+
Parameters for a single Gerstner wave component.
|
|
50
|
+
|
|
51
|
+
Gerstner waves describe the motion of water particles in circular
|
|
52
|
+
orbits, producing realistic wave shapes with sharp crests and
|
|
53
|
+
flat troughs.
|
|
54
|
+
|
|
55
|
+
Parameters
|
|
56
|
+
----------
|
|
57
|
+
amplitude : float
|
|
58
|
+
Wave amplitude (vertical displacement) in meters.
|
|
59
|
+
wavelength : float
|
|
60
|
+
Wave wavelength (crest-to-crest distance) in meters.
|
|
61
|
+
direction : tuple of float, optional
|
|
62
|
+
Wave propagation direction as (dx, dy), will be normalized.
|
|
63
|
+
Default is (1.0, 0.0) for propagation in +x direction.
|
|
64
|
+
phase : float, optional
|
|
65
|
+
Initial phase offset in radians. Default is 0.0.
|
|
66
|
+
steepness : float, optional
|
|
67
|
+
Wave steepness Q (0 to 1). Controls horizontal displacement.
|
|
68
|
+
Q=0 gives pure vertical sinusoidal motion.
|
|
69
|
+
Q=1 gives maximum sharpening (breaking wave limit).
|
|
70
|
+
Default is 0.5.
|
|
71
|
+
|
|
72
|
+
Attributes
|
|
73
|
+
----------
|
|
74
|
+
wave_number : float
|
|
75
|
+
Wave number k = 2π/λ in radians per meter.
|
|
76
|
+
angular_frequency : float
|
|
77
|
+
Angular frequency from deep water dispersion: ω = √(gk).
|
|
78
|
+
direction_normalized : tuple of float
|
|
79
|
+
Normalized direction vector.
|
|
80
|
+
|
|
81
|
+
Examples
|
|
82
|
+
--------
|
|
83
|
+
>>> # Simple wave propagating in +x direction
|
|
84
|
+
>>> wave = GerstnerWaveParams(amplitude=1.0, wavelength=50.0)
|
|
85
|
+
|
|
86
|
+
>>> # Steep wave at 45 degrees
|
|
87
|
+
>>> wave = GerstnerWaveParams(
|
|
88
|
+
... amplitude=2.0,
|
|
89
|
+
... wavelength=30.0,
|
|
90
|
+
... direction=(1.0, 1.0),
|
|
91
|
+
... steepness=0.8
|
|
92
|
+
... )
|
|
93
|
+
"""
|
|
94
|
+
|
|
95
|
+
amplitude: float
|
|
96
|
+
wavelength: float
|
|
97
|
+
direction: tuple[float, float] = (1.0, 0.0)
|
|
98
|
+
phase: float = 0.0
|
|
99
|
+
steepness: float = 0.5
|
|
100
|
+
|
|
101
|
+
@property
|
|
102
|
+
def wave_number(self) -> float:
|
|
103
|
+
"""Wave number k = 2π/λ."""
|
|
104
|
+
return 2.0 * np.pi / self.wavelength
|
|
105
|
+
|
|
106
|
+
@property
|
|
107
|
+
def angular_frequency(self) -> float:
|
|
108
|
+
"""Angular frequency from deep water dispersion: ω = √(gk)."""
|
|
109
|
+
g = 9.81 # gravitational acceleration m/s²
|
|
110
|
+
return np.sqrt(g * self.wave_number)
|
|
111
|
+
|
|
112
|
+
@property
|
|
113
|
+
def direction_normalized(self) -> tuple[float, float]:
|
|
114
|
+
"""Normalized direction vector."""
|
|
115
|
+
norm = np.sqrt(self.direction[0] ** 2 + self.direction[1] ** 2)
|
|
116
|
+
if norm < 1e-10:
|
|
117
|
+
return (1.0, 0.0)
|
|
118
|
+
return (self.direction[0] / norm, self.direction[1] / norm)
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
# The Clear BSD License
|
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#
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# Copyright (c) 2026 Tobias Heibges
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted (subject to the limitations in the disclaimer
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# below) provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# * Neither the name of the copyright holder nor the names of its
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# contributors may be used to endorse or promote products derived from this
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# software without specific prior written permission.
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#
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# NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
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# THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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# CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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# IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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"""
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GPU-Capable Surfaces
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Surfaces that support GPU-accelerated signed distance computation.
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These surfaces provide both CPU fallback (intersect, normal_at) and
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GPU methods (signed_distance, get_gpu_parameters).
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Surface types:
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- PlaneSurface (geometry_id=1): Infinite flat plane
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- SphereSurface (geometry_id=2): Spherical surface
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- RecordingSphereSurface (geometry_id=2): Earth-altitude recording sphere
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- LocalRecordingSphereSurface (geometry_id=2): Local recording sphere
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- GPUGerstnerWaveSurface (geometry_id=3): Flat-earth Gerstner wave (single wave)
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- GPUCurvedWaveSurface (geometry_id=4): Curved-earth wave (single wave)
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- GPUMultiCurvedWaveSurface (geometry_id=5): Curved-earth wave (multi-wave, up to 8)
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- BoundedPlaneSurface (geometry_id=6): Bounded rectangular plane
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- AnnularPlaneSurface (geometry_id=7): Annular (ring-shaped) plane
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"""
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from .plane import PlaneSurface
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from .sphere import SphereSurface
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from .recording_sphere import RecordingSphereSurface, LocalRecordingSphereSurface
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from .gerstner_wave import GPUGerstnerWaveSurface
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from .curved_wave import GPUCurvedWaveSurface
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from .multi_curved_wave import GPUMultiCurvedWaveSurface
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from .bounded_plane import BoundedPlaneSurface
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from .annular_plane import AnnularPlaneSurface
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__all__ = [
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"PlaneSurface",
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"SphereSurface",
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"RecordingSphereSurface",
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"LocalRecordingSphereSurface",
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"GPUGerstnerWaveSurface",
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"GPUCurvedWaveSurface",
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"GPUMultiCurvedWaveSurface",
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"BoundedPlaneSurface",
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"AnnularPlaneSurface",
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]
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