lsurf 1.0.0__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- lsurf/__init__.py +471 -0
- lsurf/analysis/__init__.py +107 -0
- lsurf/analysis/healpix_utils.py +418 -0
- lsurf/analysis/sphere_viz.py +1280 -0
- lsurf/cli/__init__.py +48 -0
- lsurf/cli/build.py +398 -0
- lsurf/cli/config_schema.py +318 -0
- lsurf/cli/gui_cmd.py +76 -0
- lsurf/cli/interactive.py +850 -0
- lsurf/cli/main.py +81 -0
- lsurf/cli/run.py +806 -0
- lsurf/detectors/__init__.py +266 -0
- lsurf/detectors/analysis.py +289 -0
- lsurf/detectors/base.py +284 -0
- lsurf/detectors/constant_size_rings.py +485 -0
- lsurf/detectors/directional.py +45 -0
- lsurf/detectors/extended/__init__.py +73 -0
- lsurf/detectors/extended/local_sphere.py +353 -0
- lsurf/detectors/extended/recording_sphere.py +368 -0
- lsurf/detectors/planar.py +45 -0
- lsurf/detectors/protocol.py +187 -0
- lsurf/detectors/recording_spheres.py +63 -0
- lsurf/detectors/results.py +1140 -0
- lsurf/detectors/small/__init__.py +79 -0
- lsurf/detectors/small/directional.py +330 -0
- lsurf/detectors/small/planar.py +401 -0
- lsurf/detectors/small/spherical.py +450 -0
- lsurf/detectors/spherical.py +45 -0
- lsurf/geometry/__init__.py +199 -0
- lsurf/geometry/builder.py +478 -0
- lsurf/geometry/cell.py +228 -0
- lsurf/geometry/cell_geometry.py +247 -0
- lsurf/geometry/detector_arrays.py +1785 -0
- lsurf/geometry/geometry.py +222 -0
- lsurf/geometry/surface_analysis.py +375 -0
- lsurf/geometry/validation.py +91 -0
- lsurf/gui/__init__.py +51 -0
- lsurf/gui/app.py +903 -0
- lsurf/gui/core/__init__.py +39 -0
- lsurf/gui/core/scene.py +343 -0
- lsurf/gui/core/simulation.py +264 -0
- lsurf/gui/renderers/__init__.py +40 -0
- lsurf/gui/renderers/ray_renderer.py +353 -0
- lsurf/gui/renderers/source_renderer.py +505 -0
- lsurf/gui/renderers/surface_renderer.py +477 -0
- lsurf/gui/views/__init__.py +48 -0
- lsurf/gui/views/config_editor.py +3199 -0
- lsurf/gui/views/properties.py +257 -0
- lsurf/gui/views/results.py +291 -0
- lsurf/gui/views/scene_tree.py +180 -0
- lsurf/gui/views/viewport_3d.py +555 -0
- lsurf/gui/views/visualizations.py +712 -0
- lsurf/materials/__init__.py +169 -0
- lsurf/materials/base/__init__.py +64 -0
- lsurf/materials/base/full_inhomogeneous.py +208 -0
- lsurf/materials/base/grid_inhomogeneous.py +319 -0
- lsurf/materials/base/homogeneous.py +342 -0
- lsurf/materials/base/material_field.py +527 -0
- lsurf/materials/base/simple_inhomogeneous.py +418 -0
- lsurf/materials/base/spectral_inhomogeneous.py +497 -0
- lsurf/materials/implementations/__init__.py +120 -0
- lsurf/materials/implementations/data/alpha_values_typical_atmosphere_updated.txt +24 -0
- lsurf/materials/implementations/duct_atmosphere.py +390 -0
- lsurf/materials/implementations/exponential_atmosphere.py +435 -0
- lsurf/materials/implementations/gaussian_lens.py +120 -0
- lsurf/materials/implementations/interpolated_data.py +123 -0
- lsurf/materials/implementations/layered_atmosphere.py +134 -0
- lsurf/materials/implementations/linear_gradient.py +109 -0
- lsurf/materials/implementations/linsley_atmosphere.py +764 -0
- lsurf/materials/implementations/standard_materials.py +126 -0
- lsurf/materials/implementations/turbulent_atmosphere.py +135 -0
- lsurf/materials/implementations/us_standard_atmosphere.py +149 -0
- lsurf/materials/utils/__init__.py +77 -0
- lsurf/materials/utils/constants.py +45 -0
- lsurf/materials/utils/device_functions.py +117 -0
- lsurf/materials/utils/dispersion.py +160 -0
- lsurf/materials/utils/factories.py +142 -0
- lsurf/propagation/__init__.py +91 -0
- lsurf/propagation/detector_gpu.py +67 -0
- lsurf/propagation/gpu_device_rays.py +294 -0
- lsurf/propagation/kernels/__init__.py +175 -0
- lsurf/propagation/kernels/absorption/__init__.py +61 -0
- lsurf/propagation/kernels/absorption/grid.py +240 -0
- lsurf/propagation/kernels/absorption/simple.py +232 -0
- lsurf/propagation/kernels/absorption/spectral.py +410 -0
- lsurf/propagation/kernels/detection/__init__.py +64 -0
- lsurf/propagation/kernels/detection/protocol.py +102 -0
- lsurf/propagation/kernels/detection/spherical.py +255 -0
- lsurf/propagation/kernels/device_functions.py +790 -0
- lsurf/propagation/kernels/fresnel/__init__.py +64 -0
- lsurf/propagation/kernels/fresnel/protocol.py +97 -0
- lsurf/propagation/kernels/fresnel/standard.py +258 -0
- lsurf/propagation/kernels/intersection/__init__.py +79 -0
- lsurf/propagation/kernels/intersection/annular_plane.py +207 -0
- lsurf/propagation/kernels/intersection/bounded_plane.py +205 -0
- lsurf/propagation/kernels/intersection/plane.py +166 -0
- lsurf/propagation/kernels/intersection/protocol.py +95 -0
- lsurf/propagation/kernels/intersection/signed_distance.py +742 -0
- lsurf/propagation/kernels/intersection/sphere.py +190 -0
- lsurf/propagation/kernels/propagation/__init__.py +85 -0
- lsurf/propagation/kernels/propagation/grid.py +527 -0
- lsurf/propagation/kernels/propagation/protocol.py +105 -0
- lsurf/propagation/kernels/propagation/simple.py +460 -0
- lsurf/propagation/kernels/propagation/spectral.py +875 -0
- lsurf/propagation/kernels/registry.py +331 -0
- lsurf/propagation/kernels/surface/__init__.py +72 -0
- lsurf/propagation/kernels/surface/bisection.py +232 -0
- lsurf/propagation/kernels/surface/detection.py +402 -0
- lsurf/propagation/kernels/surface/reduction.py +166 -0
- lsurf/propagation/propagator_protocol.py +222 -0
- lsurf/propagation/propagators/__init__.py +101 -0
- lsurf/propagation/propagators/detector_handler.py +354 -0
- lsurf/propagation/propagators/factory.py +200 -0
- lsurf/propagation/propagators/fresnel_handler.py +305 -0
- lsurf/propagation/propagators/gpu_gradient.py +566 -0
- lsurf/propagation/propagators/gpu_surface_propagator.py +707 -0
- lsurf/propagation/propagators/gradient.py +429 -0
- lsurf/propagation/propagators/intersection_handler.py +327 -0
- lsurf/propagation/propagators/material_propagator.py +398 -0
- lsurf/propagation/propagators/signed_distance_handler.py +522 -0
- lsurf/propagation/propagators/spectral_gpu_gradient.py +553 -0
- lsurf/propagation/propagators/surface_interaction.py +616 -0
- lsurf/propagation/propagators/surface_propagator.py +719 -0
- lsurf/py.typed +1 -0
- lsurf/simulation/__init__.py +70 -0
- lsurf/simulation/config.py +164 -0
- lsurf/simulation/orchestrator.py +462 -0
- lsurf/simulation/result.py +299 -0
- lsurf/simulation/simulation.py +262 -0
- lsurf/sources/__init__.py +128 -0
- lsurf/sources/base.py +264 -0
- lsurf/sources/collimated.py +252 -0
- lsurf/sources/custom.py +409 -0
- lsurf/sources/diverging.py +228 -0
- lsurf/sources/gaussian.py +272 -0
- lsurf/sources/parallel_from_positions.py +197 -0
- lsurf/sources/point.py +172 -0
- lsurf/sources/uniform_diverging.py +258 -0
- lsurf/surfaces/__init__.py +184 -0
- lsurf/surfaces/cpu/__init__.py +50 -0
- lsurf/surfaces/cpu/curved_wave.py +463 -0
- lsurf/surfaces/cpu/gerstner_wave.py +381 -0
- lsurf/surfaces/cpu/wave_params.py +118 -0
- lsurf/surfaces/gpu/__init__.py +72 -0
- lsurf/surfaces/gpu/annular_plane.py +453 -0
- lsurf/surfaces/gpu/bounded_plane.py +390 -0
- lsurf/surfaces/gpu/curved_wave.py +483 -0
- lsurf/surfaces/gpu/gerstner_wave.py +377 -0
- lsurf/surfaces/gpu/multi_curved_wave.py +520 -0
- lsurf/surfaces/gpu/plane.py +299 -0
- lsurf/surfaces/gpu/recording_sphere.py +587 -0
- lsurf/surfaces/gpu/sphere.py +311 -0
- lsurf/surfaces/protocol.py +336 -0
- lsurf/surfaces/registry.py +373 -0
- lsurf/utilities/__init__.py +175 -0
- lsurf/utilities/detector_analysis.py +814 -0
- lsurf/utilities/fresnel.py +628 -0
- lsurf/utilities/interactions.py +1215 -0
- lsurf/utilities/propagation.py +602 -0
- lsurf/utilities/ray_data.py +532 -0
- lsurf/utilities/recording_sphere.py +745 -0
- lsurf/utilities/time_spread.py +463 -0
- lsurf/visualization/__init__.py +329 -0
- lsurf/visualization/absorption_plots.py +334 -0
- lsurf/visualization/atmospheric_plots.py +754 -0
- lsurf/visualization/common.py +348 -0
- lsurf/visualization/detector_plots.py +1350 -0
- lsurf/visualization/detector_sphere_plots.py +1173 -0
- lsurf/visualization/fresnel_plots.py +1061 -0
- lsurf/visualization/ocean_simulation_plots.py +999 -0
- lsurf/visualization/polarization_plots.py +916 -0
- lsurf/visualization/raytracing_plots.py +1521 -0
- lsurf/visualization/ring_detector_plots.py +1867 -0
- lsurf/visualization/time_spread_plots.py +531 -0
- lsurf-1.0.0.dist-info/METADATA +381 -0
- lsurf-1.0.0.dist-info/RECORD +180 -0
- lsurf-1.0.0.dist-info/WHEEL +5 -0
- lsurf-1.0.0.dist-info/entry_points.txt +2 -0
- lsurf-1.0.0.dist-info/licenses/LICENSE +32 -0
- lsurf-1.0.0.dist-info/top_level.txt +1 -0
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# The Clear BSD License
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#
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# Copyright (c) 2026 Tobias Heibges
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted (subject to the limitations in the disclaimer
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# below) provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# * Neither the name of the copyright holder nor the names of its
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# contributors may be used to endorse or promote products derived from this
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# software without specific prior written permission.
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# NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY
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# THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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# CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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# PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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# BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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# IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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"""
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Curved Wave Surface (GPU-Capable)
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GPU-accelerated ocean wave surface on a curved (spherical) Earth.
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Supports a single wave component for efficient signed distance computation on GPU.
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For multi-wave surfaces or CPU-only computation, see the CPU-only
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CurvedWaveSurface in surfaces.cpu.
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"""
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from dataclasses import dataclass, field
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from typing import Any
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import numpy as np
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import numpy.typing as npt
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from ..protocol import Surface, SurfaceRole
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from ..registry import register_surface_type
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# Earth parameters
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EARTH_RADIUS = 6.371e6 # Earth's mean radius in meters
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GRAVITY = 9.81 # Gravity for deep water dispersion
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@dataclass
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class GPUCurvedWaveSurface(Surface):
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"""
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Curved-earth ocean wave surface with GPU acceleration.
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This is a simplified single-wave surface on a spherical Earth,
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optimized for GPU computation. The wave is treated as a perturbation
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on top of Earth's spherical surface.
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For multiple superimposed waves, use the CPU-only CurvedWaveSurface.
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Parameters
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----------
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amplitude : float
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Wave amplitude in meters.
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wavelength : float
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Wave wavelength (crest-to-crest) in meters.
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direction : tuple of float
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Wave propagation direction (dx, dy) in local tangent coordinates.
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earth_center : tuple of float, optional
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Center of Earth sphere. Default is (0, 0, -EARTH_RADIUS).
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earth_radius : float, optional
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Earth radius in meters. Default is EARTH_RADIUS.
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time : float, optional
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Animation time in seconds. Default is 0.0.
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role : SurfaceRole
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What happens when a ray hits (typically OPTICAL).
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name : str
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Human-readable name.
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material_front : MaterialField, optional
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Material above surface (atmosphere).
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material_back : MaterialField, optional
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Material below surface (ocean water).
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Examples
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--------
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>>> from lsurf.surfaces import GPUCurvedWaveSurface, SurfaceRole
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>>> from lsurf.materials import ExponentialAtmosphere, WATER
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>>>
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>>> ocean = GPUCurvedWaveSurface(
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... amplitude=1.5,
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... wavelength=50.0,
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... direction=(1.0, 0.0),
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... role=SurfaceRole.OPTICAL,
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... name="ocean",
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... material_front=ExponentialAtmosphere(),
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... material_back=WATER,
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... )
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"""
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amplitude: float
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wavelength: float
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direction: tuple[float, float]
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role: SurfaceRole
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earth_center: tuple[float, float, float] = (0, 0, -EARTH_RADIUS)
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earth_radius: float = EARTH_RADIUS
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time: float = 0.0
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name: str = "gpu_curved_wave"
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material_front: Any = None
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material_back: Any = None
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# GPU capability
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_gpu_capable: bool = field(default=True, init=False, repr=False)
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_geometry_id: int = field(default=4, init=False, repr=False) # curved_wave = 4
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# Precomputed values (set in __post_init__)
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_wave_number: float = field(default=0.0, init=False, repr=False)
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_dir_normalized: tuple[float, float] = field(
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default=(1.0, 0.0), init=False, repr=False
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)
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_earth_center_arr: npt.NDArray = field(default=None, init=False, repr=False)
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def __post_init__(self) -> None:
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if self.amplitude <= 0:
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raise ValueError("Amplitude must be positive")
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if self.wavelength <= 0:
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raise ValueError("Wavelength must be positive")
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if self.earth_radius <= 0:
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raise ValueError("Earth radius must be positive")
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# Compute wave number
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self._wave_number = 2.0 * np.pi / self.wavelength
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# Normalize direction
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dx, dy = self.direction
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norm = np.sqrt(dx * dx + dy * dy)
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if norm < 1e-10:
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self._dir_normalized = (1.0, 0.0)
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else:
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self._dir_normalized = (dx / norm, dy / norm)
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# Store earth center as array
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self._earth_center_arr = np.array(self.earth_center, dtype=np.float64)
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@property
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def gpu_capable(self) -> bool:
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"""This surface supports GPU acceleration."""
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return True
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@property
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def geometry_id(self) -> int:
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"""GPU geometry type ID (curved_wave = 4)."""
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return 4
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@property
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def wave_number(self) -> float:
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"""Wave number k = 2*pi/wavelength."""
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return self._wave_number
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@property
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def angular_frequency(self) -> float:
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"""Angular frequency from deep water dispersion: omega = sqrt(g*k)."""
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return np.sqrt(GRAVITY * self._wave_number)
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def get_gpu_parameters(self) -> tuple:
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"""
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Return parameters for GPU kernel.
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Parameter layout (geometry_id = 4):
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|
+
- p0: earth_center_x
|
|
178
|
+
- p1: earth_center_y
|
|
179
|
+
- p2: earth_center_z
|
|
180
|
+
- p3: earth_radius
|
|
181
|
+
- p4: amplitude
|
|
182
|
+
- p5: wave_number
|
|
183
|
+
- p6: dir_x
|
|
184
|
+
- p7: dir_y
|
|
185
|
+
- p8: time
|
|
186
|
+
- p9-p11: unused (0.0)
|
|
187
|
+
|
|
188
|
+
Returns
|
|
189
|
+
-------
|
|
190
|
+
tuple of 12 floats
|
|
191
|
+
"""
|
|
192
|
+
return (
|
|
193
|
+
self.earth_center[0],
|
|
194
|
+
self.earth_center[1],
|
|
195
|
+
self.earth_center[2],
|
|
196
|
+
self.earth_radius,
|
|
197
|
+
self.amplitude,
|
|
198
|
+
self._wave_number,
|
|
199
|
+
self._dir_normalized[0],
|
|
200
|
+
self._dir_normalized[1],
|
|
201
|
+
self.time,
|
|
202
|
+
0.0, # unused
|
|
203
|
+
0.0, # unused
|
|
204
|
+
0.0, # unused
|
|
205
|
+
)
|
|
206
|
+
|
|
207
|
+
def get_materials(self) -> tuple | None:
|
|
208
|
+
"""Return materials for Fresnel calculation."""
|
|
209
|
+
if self.role == SurfaceRole.OPTICAL:
|
|
210
|
+
return (self.material_front, self.material_back)
|
|
211
|
+
return None
|
|
212
|
+
|
|
213
|
+
def _wave_height(self, x: npt.NDArray, y: npt.NDArray) -> npt.NDArray:
|
|
214
|
+
"""Compute wave height at positions (x, y) in local tangent space."""
|
|
215
|
+
dir_x, dir_y = self._dir_normalized
|
|
216
|
+
omega = self.angular_frequency
|
|
217
|
+
|
|
218
|
+
# Phase at each position (simplified: use x,y as tangent coordinates)
|
|
219
|
+
dot = dir_x * x + dir_y * y
|
|
220
|
+
theta = self._wave_number * dot - omega * self.time
|
|
221
|
+
|
|
222
|
+
return self.amplitude * np.cos(theta)
|
|
223
|
+
|
|
224
|
+
def signed_distance(
|
|
225
|
+
self,
|
|
226
|
+
positions: npt.NDArray[np.float32],
|
|
227
|
+
) -> npt.NDArray[np.float32]:
|
|
228
|
+
"""
|
|
229
|
+
Compute signed distance from positions to curved wave surface.
|
|
230
|
+
|
|
231
|
+
Parameters
|
|
232
|
+
----------
|
|
233
|
+
positions : ndarray, shape (N, 3)
|
|
234
|
+
Points to compute distance for
|
|
235
|
+
|
|
236
|
+
Returns
|
|
237
|
+
-------
|
|
238
|
+
ndarray, shape (N,)
|
|
239
|
+
Signed distance (positive outside, negative inside Earth+wave)
|
|
240
|
+
"""
|
|
241
|
+
positions = positions.astype(np.float64)
|
|
242
|
+
|
|
243
|
+
# Vector from Earth center to each point
|
|
244
|
+
to_pos = positions - self._earth_center_arr
|
|
245
|
+
dist_from_center = np.linalg.norm(to_pos, axis=1)
|
|
246
|
+
|
|
247
|
+
# Wave height using x,y as local tangent coordinates
|
|
248
|
+
x = positions[:, 0]
|
|
249
|
+
y = positions[:, 1]
|
|
250
|
+
wave_height = self._wave_height(x, y)
|
|
251
|
+
|
|
252
|
+
# Surface is at earth_radius + wave_height from center
|
|
253
|
+
surface_radius = self.earth_radius + wave_height
|
|
254
|
+
|
|
255
|
+
# Signed distance: positive outside, negative inside
|
|
256
|
+
return (dist_from_center - surface_radius).astype(np.float32)
|
|
257
|
+
|
|
258
|
+
def intersect(
|
|
259
|
+
self,
|
|
260
|
+
origins: npt.NDArray[np.float32],
|
|
261
|
+
directions: npt.NDArray[np.float32],
|
|
262
|
+
min_distance: float = 1e-6,
|
|
263
|
+
max_iterations: int = 200,
|
|
264
|
+
tolerance: float = 1e-3,
|
|
265
|
+
max_distance: float | None = None,
|
|
266
|
+
) -> tuple[npt.NDArray[np.float32], npt.NDArray[np.bool_]]:
|
|
267
|
+
"""
|
|
268
|
+
Find ray-surface intersections using ray marching.
|
|
269
|
+
|
|
270
|
+
Parameters
|
|
271
|
+
----------
|
|
272
|
+
origins : ndarray, shape (N, 3)
|
|
273
|
+
Ray origin positions.
|
|
274
|
+
directions : ndarray, shape (N, 3)
|
|
275
|
+
Ray direction unit vectors.
|
|
276
|
+
min_distance : float
|
|
277
|
+
Minimum valid intersection distance.
|
|
278
|
+
max_iterations : int
|
|
279
|
+
Maximum ray marching iterations.
|
|
280
|
+
tolerance : float
|
|
281
|
+
Convergence tolerance in meters.
|
|
282
|
+
max_distance : float, optional
|
|
283
|
+
Maximum search distance.
|
|
284
|
+
|
|
285
|
+
Returns
|
|
286
|
+
-------
|
|
287
|
+
distances : ndarray, shape (N,)
|
|
288
|
+
Distance to intersection (inf if no hit).
|
|
289
|
+
hit_mask : ndarray, shape (N,), dtype=bool
|
|
290
|
+
True for rays that hit the surface.
|
|
291
|
+
"""
|
|
292
|
+
origins = origins.astype(np.float64)
|
|
293
|
+
directions = directions.astype(np.float64)
|
|
294
|
+
n_rays = len(origins)
|
|
295
|
+
|
|
296
|
+
distances = np.full(n_rays, np.inf, dtype=np.float64)
|
|
297
|
+
hit_mask = np.zeros(n_rays, dtype=bool)
|
|
298
|
+
|
|
299
|
+
t = np.full(n_rays, min_distance, dtype=np.float64)
|
|
300
|
+
active = np.ones(n_rays, dtype=bool)
|
|
301
|
+
|
|
302
|
+
# Find intersection with outer sphere first
|
|
303
|
+
outer_radius = self.earth_radius + self.amplitude
|
|
304
|
+
oc = origins - self._earth_center_arr
|
|
305
|
+
a = np.sum(directions * directions, axis=1)
|
|
306
|
+
b = 2.0 * np.sum(directions * oc, axis=1)
|
|
307
|
+
c_outer = np.sum(oc * oc, axis=1) - outer_radius**2
|
|
308
|
+
|
|
309
|
+
discriminant_outer = b**2 - 4 * a * c_outer
|
|
310
|
+
has_potential_hit = discriminant_outer >= 0
|
|
311
|
+
active[~has_potential_hit] = False
|
|
312
|
+
|
|
313
|
+
sqrt_disc_outer = np.sqrt(np.maximum(discriminant_outer, 0))
|
|
314
|
+
t1_outer = (-b - sqrt_disc_outer) / (2 * a + 1e-20)
|
|
315
|
+
t_start = np.where(t1_outer > min_distance, t1_outer, min_distance)
|
|
316
|
+
t = t_start.copy()
|
|
317
|
+
|
|
318
|
+
prev_signed_dist = np.full(n_rays, np.inf)
|
|
319
|
+
prev_t = t.copy()
|
|
320
|
+
relaxation = 0.5
|
|
321
|
+
|
|
322
|
+
for _ in range(max_iterations):
|
|
323
|
+
if not np.any(active):
|
|
324
|
+
break
|
|
325
|
+
|
|
326
|
+
positions = origins + t[:, np.newaxis] * directions
|
|
327
|
+
|
|
328
|
+
to_pos = positions - self._earth_center_arr
|
|
329
|
+
dist_from_center = np.linalg.norm(to_pos, axis=1)
|
|
330
|
+
radial = to_pos / np.maximum(dist_from_center[:, np.newaxis], 1e-10)
|
|
331
|
+
|
|
332
|
+
cos_angle = np.abs(np.sum(directions * radial, axis=1))
|
|
333
|
+
cos_angle = np.maximum(cos_angle, 0.01)
|
|
334
|
+
|
|
335
|
+
x = positions[:, 0]
|
|
336
|
+
y = positions[:, 1]
|
|
337
|
+
wave_height = self._wave_height(x, y)
|
|
338
|
+
|
|
339
|
+
surface_radius = self.earth_radius + wave_height
|
|
340
|
+
signed_dist = dist_from_center - surface_radius
|
|
341
|
+
|
|
342
|
+
converged = np.abs(signed_dist) < tolerance
|
|
343
|
+
hit_mask[active & converged] = True
|
|
344
|
+
distances[active & converged] = t[active & converged]
|
|
345
|
+
active[converged] = False
|
|
346
|
+
|
|
347
|
+
# Bisection for sign changes
|
|
348
|
+
crossed = (
|
|
349
|
+
active
|
|
350
|
+
& (signed_dist * prev_signed_dist < 0)
|
|
351
|
+
& np.isfinite(prev_signed_dist)
|
|
352
|
+
)
|
|
353
|
+
if np.any(crossed):
|
|
354
|
+
t_low = np.where(prev_signed_dist > 0, prev_t, t)
|
|
355
|
+
t_high = np.where(prev_signed_dist > 0, t, prev_t)
|
|
356
|
+
|
|
357
|
+
for _ in range(15):
|
|
358
|
+
t_mid = (t_low + t_high) / 2
|
|
359
|
+
pos_mid = origins + t_mid[:, np.newaxis] * directions
|
|
360
|
+
to_pos_mid = pos_mid - self._earth_center_arr
|
|
361
|
+
dist_mid = np.linalg.norm(to_pos_mid, axis=1)
|
|
362
|
+
wh_mid = self._wave_height(pos_mid[:, 0], pos_mid[:, 1])
|
|
363
|
+
sd_mid = dist_mid - (self.earth_radius + wh_mid)
|
|
364
|
+
|
|
365
|
+
above = sd_mid > 0
|
|
366
|
+
t_low = np.where(crossed & above, t_mid, t_low)
|
|
367
|
+
t_high = np.where(crossed & ~above, t_mid, t_high)
|
|
368
|
+
|
|
369
|
+
t[crossed] = (t_low[crossed] + t_high[crossed]) / 2
|
|
370
|
+
|
|
371
|
+
positions = origins + t[:, np.newaxis] * directions
|
|
372
|
+
to_pos = positions - self._earth_center_arr
|
|
373
|
+
dist_from_center = np.linalg.norm(to_pos, axis=1)
|
|
374
|
+
wave_height = self._wave_height(positions[:, 0], positions[:, 1])
|
|
375
|
+
signed_dist = dist_from_center - (self.earth_radius + wave_height)
|
|
376
|
+
|
|
377
|
+
converged = np.abs(signed_dist) < tolerance
|
|
378
|
+
hit_mask[active & converged] = True
|
|
379
|
+
distances[active & converged] = t[active & converged]
|
|
380
|
+
active[converged] = False
|
|
381
|
+
|
|
382
|
+
too_far = signed_dist < -self.amplitude - 10
|
|
383
|
+
active[too_far] = False
|
|
384
|
+
|
|
385
|
+
if max_distance is not None:
|
|
386
|
+
exceeded_max = t > max_distance
|
|
387
|
+
active[exceeded_max] = False
|
|
388
|
+
|
|
389
|
+
prev_signed_dist = signed_dist.copy()
|
|
390
|
+
prev_t = t.copy()
|
|
391
|
+
|
|
392
|
+
step = signed_dist / cos_angle * relaxation
|
|
393
|
+
step = np.clip(step, -self.amplitude * 2, self.amplitude * 2)
|
|
394
|
+
t[active] += step[active]
|
|
395
|
+
t = np.maximum(t, 0)
|
|
396
|
+
|
|
397
|
+
return distances.astype(np.float32), hit_mask
|
|
398
|
+
|
|
399
|
+
def normal_at(
|
|
400
|
+
self,
|
|
401
|
+
positions: npt.NDArray[np.float32],
|
|
402
|
+
incoming_directions: npt.NDArray[np.float32] | None = None,
|
|
403
|
+
) -> npt.NDArray[np.float32]:
|
|
404
|
+
"""
|
|
405
|
+
Compute surface normal at given positions.
|
|
406
|
+
|
|
407
|
+
Parameters
|
|
408
|
+
----------
|
|
409
|
+
positions : ndarray, shape (N, 3)
|
|
410
|
+
Points on the surface.
|
|
411
|
+
incoming_directions : ndarray, shape (N, 3), optional
|
|
412
|
+
Incoming ray directions.
|
|
413
|
+
|
|
414
|
+
Returns
|
|
415
|
+
-------
|
|
416
|
+
normals : ndarray, shape (N, 3)
|
|
417
|
+
Unit normal vectors.
|
|
418
|
+
"""
|
|
419
|
+
positions = positions.astype(np.float64)
|
|
420
|
+
|
|
421
|
+
# Get local tangent basis
|
|
422
|
+
to_pos = positions - self._earth_center_arr
|
|
423
|
+
dist = np.linalg.norm(to_pos, axis=1, keepdims=True)
|
|
424
|
+
dist = np.maximum(dist, 1e-10)
|
|
425
|
+
radial = to_pos / dist
|
|
426
|
+
|
|
427
|
+
# Compute tangent vectors (simplified)
|
|
428
|
+
global_x = np.array([1.0, 0.0, 0.0], dtype=np.float64)
|
|
429
|
+
dot_x = np.sum(radial * global_x, axis=1, keepdims=True)
|
|
430
|
+
tangent_x = global_x - dot_x * radial
|
|
431
|
+
tangent_x_norm = np.linalg.norm(tangent_x, axis=1, keepdims=True)
|
|
432
|
+
tangent_x = tangent_x / np.maximum(tangent_x_norm, 1e-10)
|
|
433
|
+
|
|
434
|
+
global_y = np.array([0.0, 1.0, 0.0], dtype=np.float64)
|
|
435
|
+
dot_y = np.sum(radial * global_y, axis=1, keepdims=True)
|
|
436
|
+
tangent_y = global_y - dot_y * radial
|
|
437
|
+
tangent_y_norm = np.linalg.norm(tangent_y, axis=1, keepdims=True)
|
|
438
|
+
tangent_y = tangent_y / np.maximum(tangent_y_norm, 1e-10)
|
|
439
|
+
|
|
440
|
+
# Compute wave normal in local coordinates
|
|
441
|
+
x = positions[:, 0]
|
|
442
|
+
y = positions[:, 1]
|
|
443
|
+
dir_x, dir_y = self._dir_normalized
|
|
444
|
+
omega = self.angular_frequency
|
|
445
|
+
|
|
446
|
+
dot_val = dir_x * x + dir_y * y
|
|
447
|
+
theta = self._wave_number * dot_val - omega * self.time
|
|
448
|
+
|
|
449
|
+
sin_theta = np.sin(theta)
|
|
450
|
+
WA = self._wave_number * self.amplitude
|
|
451
|
+
|
|
452
|
+
# Local normal components
|
|
453
|
+
nx_local = dir_x * WA * sin_theta
|
|
454
|
+
ny_local = dir_y * WA * sin_theta
|
|
455
|
+
nz_local = 1.0 - 0.5 * WA * sin_theta # Simplified steepness
|
|
456
|
+
|
|
457
|
+
norm = np.sqrt(nx_local**2 + ny_local**2 + nz_local**2)
|
|
458
|
+
norm = np.maximum(norm, 1e-10)
|
|
459
|
+
nx_local /= norm
|
|
460
|
+
ny_local /= norm
|
|
461
|
+
nz_local /= norm
|
|
462
|
+
|
|
463
|
+
# Transform to world coordinates
|
|
464
|
+
normals = (
|
|
465
|
+
nx_local[:, np.newaxis] * tangent_x
|
|
466
|
+
+ ny_local[:, np.newaxis] * tangent_y
|
|
467
|
+
+ nz_local[:, np.newaxis] * radial
|
|
468
|
+
)
|
|
469
|
+
|
|
470
|
+
if incoming_directions is not None:
|
|
471
|
+
dot_products = np.sum(normals * incoming_directions, axis=1)
|
|
472
|
+
flip_mask = dot_products > 0
|
|
473
|
+
normals[flip_mask] *= -1
|
|
474
|
+
|
|
475
|
+
return normals.astype(np.float32)
|
|
476
|
+
|
|
477
|
+
def set_time(self, time: float) -> None:
|
|
478
|
+
"""Update the wave animation time."""
|
|
479
|
+
self.time = time
|
|
480
|
+
|
|
481
|
+
|
|
482
|
+
# Register class with registry
|
|
483
|
+
register_surface_type("gpu_curved_wave", "gpu", 4, GPUCurvedWaveSurface)
|