x_ite 8.8.6 → 8.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/Makefile +6 -0
  2. package/build/docs/nodes.pl +434 -0
  3. package/dist/assets/components/Annotation.js +14 -14
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +13 -13
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +28 -28
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +14 -14
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +19 -19
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +52 -40
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +19 -19
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +26 -26
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +76 -74
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +37 -37
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjector.js +23 -23
  36. package/dist/assets/components/TextureProjector.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +30 -30
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +21 -21
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +9 -9
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.js +1002 -133
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.zip +0 -0
  47. package/docs/_config.yml +2 -2
  48. package/docs/_posts/components/CADGeometry/CADAssembly.md +47 -21
  49. package/docs/_posts/components/CADGeometry/CADFace.md +47 -21
  50. package/docs/_posts/components/CADGeometry/CADLayer.md +50 -21
  51. package/docs/_posts/components/CADGeometry/CADPart.md +56 -26
  52. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  53. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  54. package/docs/_posts/components/Core/MetadataBoolean.md +27 -36
  55. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  56. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  57. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  58. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  59. package/docs/_posts/components/Core/MetadataString.md +31 -16
  60. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  61. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +39 -30
  62. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  63. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  64. package/docs/_posts/components/DIS/DISEntityManager.md +43 -18
  65. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +43 -34
  66. package/docs/_posts/components/DIS/EspduTransform.md +211 -78
  67. package/docs/_posts/components/DIS/ReceiverPdu.md +95 -45
  68. package/docs/_posts/components/DIS/SignalPdu.md +98 -44
  69. package/docs/_posts/components/DIS/TransmitterPdu.md +118 -68
  70. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  71. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  72. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  73. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  74. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  75. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  76. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  77. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  78. package/docs/_posts/components/EventUtilities/BooleanFilter.md +27 -14
  79. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  80. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  81. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  82. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  83. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  84. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  85. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  86. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  87. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  88. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  89. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  90. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  91. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  92. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  93. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  94. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  95. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  96. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  97. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  98. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  99. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  100. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  101. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  102. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  103. package/docs/_posts/components/Geometry2D/Polyline2D.md +25 -10
  104. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  105. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  106. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  107. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  108. package/docs/_posts/components/Geometry3D/Cone.md +31 -23
  109. package/docs/_posts/components/Geometry3D/Cylinder.md +32 -28
  110. package/docs/_posts/components/Geometry3D/ElevationGrid.md +75 -31
  111. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  112. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +95 -43
  113. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  114. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  115. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +85 -40
  116. package/docs/_posts/components/Geospatial/GeoLOD.md +69 -30
  117. package/docs/_posts/components/Geospatial/GeoLocation.md +66 -28
  118. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  119. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  120. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  121. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  122. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +66 -21
  123. package/docs/_posts/components/Geospatial/GeoTransform.md +74 -30
  124. package/docs/_posts/components/Geospatial/GeoViewpoint.md +88 -41
  125. package/docs/_posts/components/Grouping/Group.md +34 -18
  126. package/docs/_posts/components/Grouping/StaticGroup.md +39 -18
  127. package/docs/_posts/components/Grouping/Switch.md +41 -22
  128. package/docs/_posts/components/Grouping/Transform.md +47 -30
  129. package/docs/_posts/components/HAnim/HAnimDisplacer.md +48 -37
  130. package/docs/_posts/components/HAnim/HAnimHumanoid.md +245 -55
  131. package/docs/_posts/components/HAnim/HAnimJoint.md +136 -70
  132. package/docs/_posts/components/HAnim/HAnimMotion.md +128 -18
  133. package/docs/_posts/components/HAnim/HAnimSegment.md +92 -52
  134. package/docs/_posts/components/HAnim/HAnimSite.md +95 -52
  135. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  136. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  138. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  139. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  140. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  143. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  144. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  147. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  148. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  149. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  150. package/docs/_posts/components/Layering/Layer.md +39 -14
  151. package/docs/_posts/components/Layering/LayerSet.md +21 -15
  152. package/docs/_posts/components/Layering/Viewport.md +34 -18
  153. package/docs/_posts/components/Layout/Layout.md +28 -17
  154. package/docs/_posts/components/Layout/LayoutGroup.md +37 -21
  155. package/docs/_posts/components/Layout/LayoutLayer.md +40 -15
  156. package/docs/_posts/components/Layout/ScreenFontStyle.md +74 -47
  157. package/docs/_posts/components/Layout/ScreenGroup.md +35 -19
  158. package/docs/_posts/components/Lighting/DirectionalLight.md +23 -15
  159. package/docs/_posts/components/Lighting/EnvironmentLight.md +7 -11
  160. package/docs/_posts/components/Lighting/PointLight.md +27 -15
  161. package/docs/_posts/components/Lighting/SpotLight.md +36 -23
  162. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  163. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  164. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  165. package/docs/_posts/components/NURBS/NurbsCurve.md +16 -12
  166. package/docs/_posts/components/NURBS/NurbsCurve2D.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +31 -15
  168. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +29 -23
  169. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +30 -14
  170. package/docs/_posts/components/NURBS/NurbsSet.md +51 -17
  171. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +48 -28
  172. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  173. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  174. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +26 -22
  175. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +36 -26
  176. package/docs/_posts/components/Navigation/Billboard.md +35 -19
  177. package/docs/_posts/components/Navigation/Collision.md +61 -24
  178. package/docs/_posts/components/Navigation/LOD.md +55 -25
  179. package/docs/_posts/components/Navigation/NavigationInfo.md +69 -26
  180. package/docs/_posts/components/Navigation/OrthoViewpoint.md +89 -38
  181. package/docs/_posts/components/Navigation/Viewpoint.md +95 -40
  182. package/docs/_posts/components/Navigation/ViewpointGroup.md +29 -18
  183. package/docs/_posts/components/Networking/Anchor.md +56 -58
  184. package/docs/_posts/components/Networking/Inline.md +44 -31
  185. package/docs/_posts/components/Networking/LoadSensor.md +43 -11
  186. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  187. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +31 -12
  188. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +23 -12
  189. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  190. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +110 -55
  191. package/docs/_posts/components/ParticleSystems/PointEmitter.md +25 -14
  192. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +28 -16
  193. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +25 -14
  194. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +35 -16
  195. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +12 -8
  196. package/docs/_posts/components/Picking/LinePickSensor.md +57 -31
  197. package/docs/_posts/components/Picking/PickableGroup.md +44 -26
  198. package/docs/_posts/components/Picking/PointPickSensor.md +47 -26
  199. package/docs/_posts/components/Picking/PrimitivePickSensor.md +43 -31
  200. package/docs/_posts/components/Picking/VolumePickSensor.md +43 -26
  201. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +46 -21
  202. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +43 -20
  203. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +37 -15
  204. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +50 -16
  205. package/docs/_posts/components/Rendering/ClipPlane.md +21 -16
  206. package/docs/_posts/components/Rendering/Color.md +14 -14
  207. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  208. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  209. package/docs/_posts/components/Rendering/IndexedLineSet.md +55 -27
  210. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  211. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  212. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  213. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  214. package/docs/_posts/components/Rendering/Normal.md +28 -6
  215. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  216. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  217. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  219. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +24 -12
  220. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +40 -17
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +37 -19
  222. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +24 -19
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +36 -17
  225. package/docs/_posts/components/RigidBodyPhysics/Contact.md +20 -16
  226. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +43 -41
  227. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +86 -34
  228. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +36 -26
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +36 -20
  230. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +33 -23
  231. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +31 -19
  232. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +31 -23
  233. package/docs/_posts/components/Scripting/Script.md +43 -27
  234. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  235. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  236. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  237. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/PackagedShader.md +52 -46
  239. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  240. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  241. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  242. package/docs/_posts/components/Shape/AcousticProperties.md +38 -10
  243. package/docs/_posts/components/Shape/Appearance.md +30 -23
  244. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  245. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  246. package/docs/_posts/components/Shape/Material.md +64 -38
  247. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  248. package/docs/_posts/components/Shape/PointProperties.md +23 -24
  249. package/docs/_posts/components/Shape/Shape.md +38 -20
  250. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  251. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  252. package/docs/_posts/components/Sound/Analyser.md +151 -18
  253. package/docs/_posts/components/Sound/AudioClip.md +82 -32
  254. package/docs/_posts/components/Sound/AudioDestination.md +85 -9
  255. package/docs/_posts/components/Sound/BiquadFilter.md +160 -17
  256. package/docs/_posts/components/Sound/BufferAudioSource.md +184 -28
  257. package/docs/_posts/components/Sound/ChannelMerger.md +70 -8
  258. package/docs/_posts/components/Sound/ChannelSelector.md +73 -9
  259. package/docs/_posts/components/Sound/ChannelSplitter.md +77 -9
  260. package/docs/_posts/components/Sound/Convolver.md +138 -14
  261. package/docs/_posts/components/Sound/Delay.md +134 -15
  262. package/docs/_posts/components/Sound/DynamicsCompressor.md +146 -19
  263. package/docs/_posts/components/Sound/Gain.md +128 -13
  264. package/docs/_posts/components/Sound/ListenerPointSource.md +121 -12
  265. package/docs/_posts/components/Sound/MicrophoneSource.md +101 -10
  266. package/docs/_posts/components/Sound/OscillatorSource.md +107 -12
  267. package/docs/_posts/components/Sound/PeriodicWave.md +48 -7
  268. package/docs/_posts/components/Sound/Sound.md +61 -22
  269. package/docs/_posts/components/Sound/SpatialSound.md +136 -17
  270. package/docs/_posts/components/Sound/StreamAudioDestination.md +89 -9
  271. package/docs/_posts/components/Sound/StreamAudioSource.md +101 -10
  272. package/docs/_posts/components/Sound/WaveShaper.md +138 -15
  273. package/docs/_posts/components/Text/FontStyle.md +75 -49
  274. package/docs/_posts/components/Text/Text.md +48 -26
  275. package/docs/_posts/components/TextureProjector/TextureProjector.md +63 -12
  276. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +64 -12
  277. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  278. package/docs/_posts/components/Texturing/MovieTexture.md +87 -40
  279. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  280. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  281. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  282. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  283. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  284. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  285. package/docs/_posts/components/Texturing/TextureProperties.md +45 -20
  286. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  287. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  288. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  289. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  290. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +28 -16
  291. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  293. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  294. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  295. package/docs/_posts/components/Time/TimeSensor.md +70 -27
  296. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +41 -20
  297. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +20 -10
  298. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +24 -21
  299. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +18 -10
  300. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +22 -14
  301. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +59 -37
  302. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  303. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +28 -6
  304. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +63 -30
  305. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +27 -19
  306. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +21 -13
  307. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +25 -16
  308. package/docs/_posts/components/VolumeRendering/VolumeData.md +43 -26
  309. package/docs/_posts/components/X_ITE/BlendMode.md +16 -9
  310. package/docs/_posts/getting-started.md +1 -0
  311. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  312. package/docs/_tabs/playground.html +3 -1
  313. package/docs/assets/css/style.scss +4 -4
  314. package/package.json +1 -1
  315. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  316. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  317. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  318. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  319. package/src/x_ite/Browser/VERSION.js +1 -1
  320. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  321. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -3
  322. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  323. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  324. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  325. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  330. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  331. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  332. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  333. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  334. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  335. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  336. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  337. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  338. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  339. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  340. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  341. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  342. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  343. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  344. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  345. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  346. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  347. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  348. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  349. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  350. package/src/x_ite/Components/Shape/Material.js +1 -1
  351. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  352. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  353. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  354. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  355. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  356. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  357. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  358. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  359. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  360. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  361. package/src/x_ite/Components/Sound/Delay.js +2 -2
  362. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  363. package/src/x_ite/Components/Sound/Gain.js +2 -2
  364. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  365. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  366. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  367. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  368. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  369. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  370. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  371. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  372. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  373. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  374. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  375. package/src/x_ite/Fields/ArrayFields.js +2 -2
  376. package/src/x_ite/Fields/SFColor.js +1 -1
  377. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  378. package/src/x_ite/Fields/SFRotation.js +3 -3
  379. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  380. package/src/x_ite/Parser/GoldenGate.js +16 -5
  381. package/src/x_ite/Parser/PLYAParser.js +615 -0
  382. package/src/x_ite/Parser/PLYBParser.js +222 -0
  383. package/src/x_ite/Parser/STLAParser.js +0 -1
  384. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: Material
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Shape
5
5
  categories: [components, Shape]
6
6
  tags: [Material, Shape]
@@ -15,7 +15,7 @@ tags: [Material, Shape]
15
15
 
16
16
  Material specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
17
17
 
18
- The Material node belongs to the **Shape** component and its default container field is *material.* It is available since X3D version 2.0 or later.
18
+ The Material node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -31,7 +31,11 @@ The Material node belongs to the **Shape** component and its default container f
31
31
 
32
32
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
35
+
36
+ #### Hint
37
+
38
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
35
39
 
36
40
  ### SFFloat [in, out] **ambientIntensity** 0.2 <small>[0,1]</small>
37
41
 
@@ -41,27 +45,35 @@ How much ambient omnidirectional light is reflected from all light sources. Inte
41
45
 
42
46
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
43
47
 
48
+ #### Hint
49
+
50
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
51
+
44
52
  ### SFNode [in, out] **ambientTexture** NULL <small>[X3DSingleTextureNode]</small>
45
53
 
46
54
  When applying ambientIntensity for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
47
55
 
48
- #### Hint
56
+ #### Hints
49
57
 
50
58
  - If texture node is NULL or unspecified, no effect is applied to material values.
51
- - Contained texture node must include containerField='ambientTexture'
59
+ - Contained texture node must include `containerField='ambientTexture'`
52
60
 
53
61
  ### SFColor [in, out] **diffuseColor** 0.8 0.8 0.8 <small>[0,1]</small>
54
62
 
55
63
  How much direct, angle-dependent light is reflected from all light sources.
56
64
 
57
- #### Hints
65
+ #### Hint
58
66
 
59
- - Only emissiveColor affects IndexedLineSet, LineSet and PointSet. If a texture is present the diffuseColor is always multiplied with the texture color, in contrast to the specification. Set diffuseColor to (1 1 1) to get maximum texture color intensity.
67
+ - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
60
68
 
61
69
  ### SFString [in, out] **diffuseTextureMapping** ""
62
70
 
63
71
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
64
72
 
73
+ #### Hint
74
+
75
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
76
+
65
77
  ### SFNode [in, out] **diffuseTexture** NULL <small>[X3DSingleTextureNode]</small>
66
78
 
67
79
  When applying diffuseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -69,7 +81,7 @@ When applying diffuseColor for this material node, the contained texture provide
69
81
  #### Hints
70
82
 
71
83
  - If texture node is NULL or unspecified, no effect is applied to material values.
72
- - Contained texture node must include containerField='diffuseTexture'
84
+ - Contained texture node must include `containerField='diffuseTexture'`
73
85
 
74
86
  ### SFColor [in, out] **specularColor** 0 0 0 <small>[0,1]</small>
75
87
 
@@ -79,6 +91,10 @@ Specular highlights are brightness reflections (example: shiny spots on an apple
79
91
 
80
92
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
81
93
 
94
+ #### Hint
95
+
96
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
97
+
82
98
  ### SFNode [in, out] **specularTexture** NULL <small>[X3DSingleTextureNode]</small>
83
99
 
84
100
  When applying specularColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -86,7 +102,7 @@ When applying specularColor for this material node, the contained texture provid
86
102
  #### Hints
87
103
 
88
104
  - If texture node is NULL or unspecified, no effect is applied to material values.
89
- - Contained texture node must include containerField='specularTexture'
105
+ - Contained texture node must include `containerField='specularTexture'`
90
106
 
91
107
  ### SFColor [in, out] **emissiveColor** 0 0 0 <small>[0,1]</small>
92
108
 
@@ -94,16 +110,22 @@ How much glowing light is emitted from this object.
94
110
 
95
111
  #### Hints
96
112
 
97
- - EmissiveColors glow even when all lights are off. Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout. Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
113
+ - EmissiveColors glow even when all lights are off.
114
+ - Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
115
+ - Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
98
116
 
99
117
  #### Warning
100
118
 
101
- - Bright emissiveColor values can wash out other colors and some textures.
119
+ - Bright *emissiveColor* values can wash out other colors and some textures.
102
120
 
103
121
  ### SFString [in, out] **emissiveTextureMapping** ""
104
122
 
105
123
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
106
124
 
125
+ #### Hint
126
+
127
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
128
+
107
129
  ### SFNode [in, out] **emissiveTexture** NULL <small>[X3DSingleTextureNode]</small>
108
130
 
109
131
  When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -111,16 +133,20 @@ When applying emissiveColor for this material node, the contained texture provid
111
133
  #### Hints
112
134
 
113
135
  - If texture node is NULL or unspecified, no effect is applied to material values.
114
- - Contained texture node must include containerField='emissiveTexture'
136
+ - Contained texture node must include `containerField='emissiveTexture'`
115
137
 
116
138
  ### SFFloat [in, out] **shininess** 0.2 <small>[0,1]</small>
117
139
 
118
- Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless.
140
+ Lower *shininess* values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile hint: this field may be ignored, applying the default value regardless.
119
141
 
120
142
  ### SFString [in, out] **shininessTextureMapping** ""
121
143
 
122
144
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
123
145
 
146
+ #### Hint
147
+
148
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
149
+
124
150
  ### SFNode [in, out] **shininessTexture** NULL <small>[X3DSingleTextureNode]</small>
125
151
 
126
152
  When applying shininess for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -128,7 +154,7 @@ When applying shininess for this material node, the contained texture provides P
128
154
  #### Hints
129
155
 
130
156
  - If texture node is NULL or unspecified, no effect is applied to material values.
131
- - Contained texture node must include containerField='shininessTexture'
157
+ - Contained texture node must include `containerField='shininessTexture'`
132
158
 
133
159
  ### SFFloat [in, out] **occlusionStrength** 1 <small>[0,1]</small>
134
160
 
@@ -137,12 +163,16 @@ When applying shininess for this material node, the contained texture provides P
137
163
  #### Hints
138
164
 
139
165
  - Only the Red channel of the texture is used for occlusion computations, other channels are ignored.
140
- - https://en.wikipedia.org/wiki/Ambient_occlusion
166
+ - Https://en.wikipedia.org/wiki/Ambient_occlusion
141
167
 
142
168
  ### SFString [in, out] **occlusionTextureMapping** ""
143
169
 
144
170
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
145
171
 
172
+ #### Hint
173
+
174
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
175
+
146
176
  ### SFNode [in, out] **occlusionTexture** NULL <small>[X3DSingleTextureNode]</small>
147
177
 
148
178
  When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -150,7 +180,7 @@ When applying occlusionStrength for this material node, the contained texture pr
150
180
  #### Hints
151
181
 
152
182
  - If texture node is NULL or unspecified, no effect is applied to material values.
153
- - Contained texture node must include containerField='occlusionTexture'
183
+ - Contained texture node must include `containerField='occlusionTexture'`
154
184
 
155
185
  ### SFFloat [in, out] **normalScale** 1 <small>[0,∞)</small>
156
186
 
@@ -158,52 +188,48 @@ When applying occlusionStrength for this material node, the contained texture pr
158
188
 
159
189
  #### Hints
160
190
 
161
- - normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
162
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
191
+ - *normalScale* only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
192
+ - [NormalTexture techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
163
193
 
164
194
  ### SFString [in, out] **normalTextureMapping** ""
165
195
 
166
196
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
167
197
 
198
+ #### Hint
199
+
200
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
201
+
168
202
  ### SFNode [in, out] **normalTexture** NULL <small>[X3DSingleTextureNode]</small>
169
203
 
170
204
  When applying normalScale for this material node, the contained texture modulates the texture across the surface.
171
205
 
172
206
  #### Hints
173
207
 
174
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
208
+ - [*normalTexture* techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
175
209
  - If texture node is NULL or unspecified, no effect is applied to material values.
176
- - Contained texture node must include containerField='normalTexture'
210
+ - Contained texture node must include `containerField='normalTexture'`
177
211
 
178
212
  ### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
179
213
 
180
- How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque.
181
-
182
- #### Interchange profile hint:
183
-
184
- Transparency < .5 opaque, transparency > .5 transparent.
185
-
186
- #### Hint
187
-
188
- - If a texture is present the transparency is always multiplied with the texture's transparency, in contrast to the specification. Set transparency to (0) to get a full opaque texture color.
214
+ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
189
215
 
190
- ## Description
216
+ ## Advisories
191
217
 
192
218
  ### Hints
193
219
 
194
220
  - Insert Shape and Appearance nodes before adding material.
195
221
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
222
+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
223
+ - [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
224
+ - [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
225
+ - [Rendering](https://en.wikipedia.org/wiki/Rendering_(computer_graphics)){:target="_blank"}
226
+ - [3D rendering](https://en.wikipedia.org/wiki/3D_rendering){:target="_blank"}
227
+ - [Physically based rendering (PBR)](https://en.wikipedia.org/wiki/Physically_based_rendering){:target="_blank"}
196
228
 
197
229
  ## Example
198
230
 
199
231
  <x3d-canvas src="https://create3000.github.io/media/examples/Shape/Material/Material.x3d" update="auto"></x3d-canvas>
200
232
 
201
- ## External Links
233
+ ## See Also
202
234
 
203
- - [X3D Specification of Material](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Material){:target="_blank"}
204
- - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
205
- - [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
206
- - [3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
207
- - [Rendering](https://en.wikipedia.org/wiki/Rendering_(computer_graphics)){:target="_blank"}
208
- - [3D rendering](https://en.wikipedia.org/wiki/3D_rendering){:target="_blank"}
209
- - [Phong reflection model](https://en.wikipedia.org/wiki/Phong_reflection_model){:target="_blank"}
235
+ - [X3D Specification of Material node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#Material){:target="_blank"}
@@ -15,7 +15,7 @@ tags: [PhysicalMaterial, Shape]
15
15
 
16
16
  PhysicalMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
17
17
 
18
- The PhysicalMaterial node belongs to the **Shape** component and its default container field is *material.* It is available since X3D version 4.0 or later.
18
+ The PhysicalMaterial node belongs to the **Shape** component and its default container field is *material.* It is available from X3D version 4.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -31,16 +31,24 @@ The PhysicalMaterial node belongs to the **Shape** component and its default con
31
31
 
32
32
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
35
+
36
+ #### Hint
37
+
38
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
35
39
 
36
40
  ### SFColor [in, out] **baseColor** 1 1 1 <small>[0,1]</small>
37
41
 
38
- Similar to diffuseColor from Material.
42
+ Similar to diffuseColor, TODO define more precisely.
39
43
 
40
44
  ### SFString [in, out] **baseTextureMapping** ""
41
45
 
42
46
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
43
47
 
48
+ #### Hint
49
+
50
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
51
+
44
52
  ### SFNode [in, out] **baseTexture** NULL <small>[X3DSingleTextureNode]</small>
45
53
 
46
54
  When applying baseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -48,7 +56,7 @@ When applying baseColor for this material node, the contained texture provides P
48
56
  #### Hints
49
57
 
50
58
  - If texture node is NULL or unspecified, no effect is applied to material values.
51
- - Contained texture node must include containerField='baseTexture'
59
+ - Contained texture node must include `containerField='baseTexture'`
52
60
 
53
61
  ### SFColor [in, out] **emissiveColor** 0 0 0 <small>[0,1]</small>
54
62
 
@@ -56,18 +64,22 @@ How much glowing light is emitted from this object.
56
64
 
57
65
  #### Hints
58
66
 
59
- - emissiveColors glow even when all lights are off.
60
- - Reset diffuseColor from default (0.8 0.8 0.8) to (0 0 0) to avoid washout.
61
- - Only emissiveColor affects IndexedLineSet, LineSet and PointSet.
67
+ - EmissiveColors glow even when all lights are off.
68
+ - Reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
69
+ - Only *emissiveColor* affects IndexedLineSet, LineSet and PointSet.
62
70
 
63
71
  #### Warning
64
72
 
65
- - Bright emissiveColor values can wash out other colors and some textures.
73
+ - Bright *emissiveColor* values can wash out other colors and some textures.
66
74
 
67
75
  ### SFString [in, out] **emissiveTextureMapping** ""
68
76
 
69
77
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
70
78
 
79
+ #### Hint
80
+
81
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
82
+
71
83
  ### SFNode [in, out] **emissiveTexture** NULL <small>[X3DSingleTextureNode]</small>
72
84
 
73
85
  When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -75,20 +87,24 @@ When applying emissiveColor for this material node, the contained texture provid
75
87
  #### Hints
76
88
 
77
89
  - If texture node is NULL or unspecified, no effect is applied to material values.
78
- - Contained texture node must include containerField='emissiveTexture'
90
+ - Contained texture node must include `containerField='emissiveTexture'`
79
91
 
80
92
  ### SFFloat [in, out] **metallic** 1 <small>[0,1]</small>
81
93
 
82
- How metallic is the material.
94
+ *metallic* is a PBR parameter (TODO elaborate)
83
95
 
84
96
  ### SFFloat [in, out] **roughness** 1 <small>[0,1]</small>
85
97
 
86
- How rough is the material.
98
+ *roughness* is a PBR parameter (TODO elaborate)
87
99
 
88
100
  ### SFString [in, out] **metallicRoughnessTextureMapping** ""
89
101
 
90
102
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
91
103
 
104
+ #### Hint
105
+
106
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
107
+
92
108
  ### SFNode [in, out] **metallicRoughnessTexture** NULL <small>[X3DSingleTextureNode]</small>
93
109
 
94
110
  When applying metallic for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -96,7 +112,7 @@ When applying metallic for this material node, the contained texture provides Ph
96
112
  #### Hints
97
113
 
98
114
  - If texture node is NULL or unspecified, no effect is applied to material values.
99
- - Contained texture node must include containerField='metallicRoughnessTexture'
115
+ - Contained texture node must include `containerField='metallicRoughnessTexture'`
100
116
 
101
117
  ### SFFloat [in, out] **occlusionStrength** 1 <small>[0,1]</small>
102
118
 
@@ -105,12 +121,16 @@ When applying metallic for this material node, the contained texture provides Ph
105
121
  #### Hints
106
122
 
107
123
  - Only the Red channel of the texture is used for occlusion computations, other channels are ignored.
108
- - https://en.wikipedia.org/wiki/Ambient_occlusion
124
+ - Https://en.wikipedia.org/wiki/Ambient_occlusion
109
125
 
110
126
  ### SFString [in, out] **occlusionTextureMapping** ""
111
127
 
112
128
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
113
129
 
130
+ #### Hint
131
+
132
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
133
+
114
134
  ### SFNode [in, out] **occlusionTexture** NULL <small>[X3DSingleTextureNode]</small>
115
135
 
116
136
  When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
@@ -118,7 +138,7 @@ When applying occlusionStrength for this material node, the contained texture pr
118
138
  #### Hints
119
139
 
120
140
  - If texture node is NULL or unspecified, no effect is applied to material values.
121
- - Contained texture node must include containerField='occlusionTexture'
141
+ - Contained texture node must include `containerField='occlusionTexture'`
122
142
 
123
143
  ### SFFloat [in, out] **normalScale** 1 <small>[0,∞)</small>
124
144
 
@@ -126,40 +146,44 @@ When applying occlusionStrength for this material node, the contained texture pr
126
146
 
127
147
  #### Hints
128
148
 
129
- - normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
130
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
149
+ - *normalScale* only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
150
+ - [NormalTexture techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
131
151
 
132
152
  ### SFString [in, out] **normalTextureMapping** ""
133
153
 
134
154
  The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
135
155
 
156
+ #### Hint
157
+
158
+ - [TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator](https://savage.nps.edu/X3dValidator){:target="_blank"}
159
+
136
160
  ### SFNode [in, out] **normalTexture** NULL <small>[X3DSingleTextureNode]</small>
137
161
 
138
162
  When applying normalScale for this material node, the contained texture modulates the texture across the surface.
139
163
 
140
164
  #### Hints
141
165
 
142
- - normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
166
+ - [*normalTexture* techniques apply Bump mapping](https://en.wikipedia.org/wiki/Bump_mapping){:target="_blank"}
143
167
  - If texture node is NULL or unspecified, no effect is applied to material values.
144
- - Contained texture node must include containerField='normalTexture'
168
+ - Contained texture node must include `containerField='normalTexture'`
145
169
 
146
170
  ### SFFloat [in, out] **transparency** 0 <small>[0,1]</small>
147
171
 
148
- How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque.
172
+ How "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: *transparency* \< .5 opaque, *transparency* \> .5 transparent.
149
173
 
150
- ## Description
174
+ ## Advisories
151
175
 
152
176
  ### Hints
153
177
 
154
178
  - Insert Shape and Appearance nodes before adding material.
155
179
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
156
-
157
- ## External Links
158
-
159
- - [X3D Specification of PhysicalMaterial](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#PhysicalMaterial){:target="_blank"}
160
180
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
161
181
  - [X3D Example Archives, Basic, Universal Media Materials](https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials){:target="_blank"}
162
- - [3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
182
+ - [X3D Architecture 17.2.2 Lighting model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/lighting.html#Lightingmodel){:target="_blank"}
163
183
  - [Rendering](https://en.wikipedia.org/wiki/Rendering_(computer_graphics)){:target="_blank"}
164
184
  - [3D rendering](https://en.wikipedia.org/wiki/3D_rendering){:target="_blank"}
165
185
  - [Physically based rendering (PBR)](https://en.wikipedia.org/wiki/Physically_based_rendering){:target="_blank"}
186
+
187
+ ## See Also
188
+
189
+ - [X3D Specification of PhysicalMaterial node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#PhysicalMaterial){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: PointProperties
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Shape
5
5
  categories: [components, Shape]
6
6
  tags: [PointProperties, Shape]
@@ -15,7 +15,7 @@ tags: [PointProperties, Shape]
15
15
 
16
16
  PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.
17
17
 
18
- The PointProperties node belongs to the **Shape** component and its default container field is *pointProperties.* It is available since X3D version 4.0 or later.
18
+ The PointProperties node belongs to the **Shape** component and its default container field is *pointProperties.* It is available from X3D version 4.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,15 +29,19 @@ The PointProperties node belongs to the **Shape** component and its default cont
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
33
 
34
- ### SFFloat [in, out] **pointSizeScaleFactor** 1 (1,∞)
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
+
38
+ ### SFFloat [in, out] **pointSizeScaleFactor** 1 <small>(1,∞)</small>
35
39
 
36
- Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional (greater than or equal to 1.0) pointSizeScaleFactor.
40
+ Nominal rendered point size is a browser-dependent minimum renderable point size, which is then multiplied by an additional *pointSizeScaleFactor* (which is greater than or equal to 1).
37
41
 
38
42
  #### Hint
39
43
 
40
- - Additional sizing modifications are determined by pointSizeMinValue, pointSizeMaxValue, and pointSizeAttenuation array.
44
+ - Additional sizing modifications are determined by pointSizeMinValue, pointSizeMaxValue, and attenuation array.
41
45
 
42
46
  ### SFFloat [in, out] **pointSizeMinValue** 1 <small>[0,∞)</small>
43
47
 
@@ -45,40 +49,35 @@ Nominal rendered point size is a browser-dependent minimum renderable point size
45
49
 
46
50
  #### Warning
47
51
 
48
- - Maintain pointSizeMinValue\<= pointSizeMaxValue.
52
+ - Maintain *pointSizeMinValue* \<= pointSizeMaxValue.
49
53
 
50
54
  ### SFFloat [in, out] **pointSizeMaxValue** 1 <small>(0,∞)</small>
51
55
 
52
- *pointSizeMaxValue* is maximum allowed scaling factor on nominal browser point scaling
56
+ *pointSizeMaxValue* is maximum allowed scaling factor on nominal browser point scaling.
53
57
 
54
58
  #### Warning
55
59
 
56
- - Maintain pointSizeMinValue \<= pointSizeMaxValue.
57
-
58
- ### MFFloat [in, out] **pointSizeAttenuation** 1 0 0 <small>(0,∞)</small>
59
-
60
- *pointSizeAttenuation* array values [a, b, c] are set to default values if undefined. Together these parameters define attenuation factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
60
+ - Maintain pointSizeMinValue \<= *pointSizeMaxValue*.
61
61
 
62
- #### Hint
63
-
64
- - Nominal point size is multiplied by attenuation factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
65
-
66
- ### SFString [in, out] **colorMode** "TEXTURE_AND_POINT_COLOR" <small>["POINT_COLOR", "TEXTURE_COLOR", "TEXTURE_AND_POINT_COLOR"]</small>
62
+ ### MFFloat [in, out] **attenuation** [ 1, 0, 0 ] <small>(0,∞)</small>
67
63
 
68
- *colorMode* has blending effect on the rendering of point sprites, applying supplied color (Color node or Material emissiveColor) and texture color
64
+ Are set to default values if undefined. Together these parameters define *attenuation* factor 1/(a + b×r + c×r^2) where r is the distance from observer position (current viewpoint) to each point.
69
65
 
70
66
  #### Hint
71
67
 
72
- - POINT_COLOR shall display the RGB channels of the color instance defined in X3DMaterialNode or X3DColorNode, and the A channel of the texture if any. If no color is associated to the point, the default RGB color (0, 0, 0) shall be used. TEXTURE_COLOR shall display the original texture with its RGBA channels and regardless to the X3DMaterialNode or X3DColorNode which might be associated to the point set. TEXTURE_AND_POINT_COLOR shall display the RGBA channels of a texture added to the RGB channels of the color defined in X3DMaterialNode or X3DColorNode node, and the A channel of the texture if any. If no color is associated to the point, the result shall be exactly the same as TEXTURE_COLOR.
68
+ - Nominal point size is multiplied by *attenuation* factor and then clipped to a minimum value of pointSizeMinValue × minimum renderable point size, then clipped to maximum size of pointSizeMaxValue × minimum renderable point size.
73
69
 
74
- ## Description
70
+ ## Advisories
75
71
 
76
72
  ### Hints
77
73
 
78
74
  - DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
79
75
  - When an X3DTextureNode is defined in the same Appearance instance as PointProperties node, the points of a PointSet shall be displayed as point sprites using the given texture(s).
80
- - Requires X3D profile='Full' or else include \<component name='Shape' level='5'/>`
81
76
 
82
- ## External Links
77
+ ### Warning
78
+
79
+ - Requires X3D `profile='Full'` or else include `<component name='Shape' level='5'/>`
80
+
81
+ ## See Also
83
82
 
84
- - [X3D Specification of PointProperties](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#LineProperties){:target="_blank"}
83
+ - [X3D Specification of PointProperties node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shape.html#LineProperties){:target="_blank"}