x_ite 8.8.6 → 8.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/Makefile +6 -0
  2. package/build/docs/nodes.pl +434 -0
  3. package/dist/assets/components/Annotation.js +14 -14
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +13 -13
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +28 -28
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +14 -14
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +19 -19
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +52 -40
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +19 -19
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +26 -26
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +76 -74
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +37 -37
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjector.js +23 -23
  36. package/dist/assets/components/TextureProjector.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +30 -30
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +21 -21
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +9 -9
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.js +1002 -133
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.zip +0 -0
  47. package/docs/_config.yml +2 -2
  48. package/docs/_posts/components/CADGeometry/CADAssembly.md +47 -21
  49. package/docs/_posts/components/CADGeometry/CADFace.md +47 -21
  50. package/docs/_posts/components/CADGeometry/CADLayer.md +50 -21
  51. package/docs/_posts/components/CADGeometry/CADPart.md +56 -26
  52. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  53. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  54. package/docs/_posts/components/Core/MetadataBoolean.md +27 -36
  55. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  56. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  57. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  58. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  59. package/docs/_posts/components/Core/MetadataString.md +31 -16
  60. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  61. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +39 -30
  62. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  63. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  64. package/docs/_posts/components/DIS/DISEntityManager.md +43 -18
  65. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +43 -34
  66. package/docs/_posts/components/DIS/EspduTransform.md +211 -78
  67. package/docs/_posts/components/DIS/ReceiverPdu.md +95 -45
  68. package/docs/_posts/components/DIS/SignalPdu.md +98 -44
  69. package/docs/_posts/components/DIS/TransmitterPdu.md +118 -68
  70. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  71. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  72. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  73. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  74. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  75. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  76. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  77. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  78. package/docs/_posts/components/EventUtilities/BooleanFilter.md +27 -14
  79. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  80. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  81. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  82. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  83. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  84. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  85. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  86. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  87. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  88. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  89. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  90. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  91. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  92. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  93. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  94. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  95. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  96. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  97. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  98. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  99. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  100. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  101. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  102. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  103. package/docs/_posts/components/Geometry2D/Polyline2D.md +25 -10
  104. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  105. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  106. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  107. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  108. package/docs/_posts/components/Geometry3D/Cone.md +31 -23
  109. package/docs/_posts/components/Geometry3D/Cylinder.md +32 -28
  110. package/docs/_posts/components/Geometry3D/ElevationGrid.md +75 -31
  111. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  112. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +95 -43
  113. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  114. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  115. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +85 -40
  116. package/docs/_posts/components/Geospatial/GeoLOD.md +69 -30
  117. package/docs/_posts/components/Geospatial/GeoLocation.md +66 -28
  118. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  119. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  120. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  121. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  122. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +66 -21
  123. package/docs/_posts/components/Geospatial/GeoTransform.md +74 -30
  124. package/docs/_posts/components/Geospatial/GeoViewpoint.md +88 -41
  125. package/docs/_posts/components/Grouping/Group.md +34 -18
  126. package/docs/_posts/components/Grouping/StaticGroup.md +39 -18
  127. package/docs/_posts/components/Grouping/Switch.md +41 -22
  128. package/docs/_posts/components/Grouping/Transform.md +47 -30
  129. package/docs/_posts/components/HAnim/HAnimDisplacer.md +48 -37
  130. package/docs/_posts/components/HAnim/HAnimHumanoid.md +245 -55
  131. package/docs/_posts/components/HAnim/HAnimJoint.md +136 -70
  132. package/docs/_posts/components/HAnim/HAnimMotion.md +128 -18
  133. package/docs/_posts/components/HAnim/HAnimSegment.md +92 -52
  134. package/docs/_posts/components/HAnim/HAnimSite.md +95 -52
  135. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  136. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  138. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  139. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  140. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  143. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  144. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  147. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  148. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  149. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  150. package/docs/_posts/components/Layering/Layer.md +39 -14
  151. package/docs/_posts/components/Layering/LayerSet.md +21 -15
  152. package/docs/_posts/components/Layering/Viewport.md +34 -18
  153. package/docs/_posts/components/Layout/Layout.md +28 -17
  154. package/docs/_posts/components/Layout/LayoutGroup.md +37 -21
  155. package/docs/_posts/components/Layout/LayoutLayer.md +40 -15
  156. package/docs/_posts/components/Layout/ScreenFontStyle.md +74 -47
  157. package/docs/_posts/components/Layout/ScreenGroup.md +35 -19
  158. package/docs/_posts/components/Lighting/DirectionalLight.md +23 -15
  159. package/docs/_posts/components/Lighting/EnvironmentLight.md +7 -11
  160. package/docs/_posts/components/Lighting/PointLight.md +27 -15
  161. package/docs/_posts/components/Lighting/SpotLight.md +36 -23
  162. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  163. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  164. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  165. package/docs/_posts/components/NURBS/NurbsCurve.md +16 -12
  166. package/docs/_posts/components/NURBS/NurbsCurve2D.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +31 -15
  168. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +29 -23
  169. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +30 -14
  170. package/docs/_posts/components/NURBS/NurbsSet.md +51 -17
  171. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +48 -28
  172. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  173. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  174. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +26 -22
  175. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +36 -26
  176. package/docs/_posts/components/Navigation/Billboard.md +35 -19
  177. package/docs/_posts/components/Navigation/Collision.md +61 -24
  178. package/docs/_posts/components/Navigation/LOD.md +55 -25
  179. package/docs/_posts/components/Navigation/NavigationInfo.md +69 -26
  180. package/docs/_posts/components/Navigation/OrthoViewpoint.md +89 -38
  181. package/docs/_posts/components/Navigation/Viewpoint.md +95 -40
  182. package/docs/_posts/components/Navigation/ViewpointGroup.md +29 -18
  183. package/docs/_posts/components/Networking/Anchor.md +56 -58
  184. package/docs/_posts/components/Networking/Inline.md +44 -31
  185. package/docs/_posts/components/Networking/LoadSensor.md +43 -11
  186. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  187. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +31 -12
  188. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +23 -12
  189. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  190. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +110 -55
  191. package/docs/_posts/components/ParticleSystems/PointEmitter.md +25 -14
  192. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +28 -16
  193. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +25 -14
  194. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +35 -16
  195. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +12 -8
  196. package/docs/_posts/components/Picking/LinePickSensor.md +57 -31
  197. package/docs/_posts/components/Picking/PickableGroup.md +44 -26
  198. package/docs/_posts/components/Picking/PointPickSensor.md +47 -26
  199. package/docs/_posts/components/Picking/PrimitivePickSensor.md +43 -31
  200. package/docs/_posts/components/Picking/VolumePickSensor.md +43 -26
  201. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +46 -21
  202. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +43 -20
  203. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +37 -15
  204. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +50 -16
  205. package/docs/_posts/components/Rendering/ClipPlane.md +21 -16
  206. package/docs/_posts/components/Rendering/Color.md +14 -14
  207. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  208. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  209. package/docs/_posts/components/Rendering/IndexedLineSet.md +55 -27
  210. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  211. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  212. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  213. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  214. package/docs/_posts/components/Rendering/Normal.md +28 -6
  215. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  216. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  217. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  219. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +24 -12
  220. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +40 -17
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +37 -19
  222. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +24 -19
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +36 -17
  225. package/docs/_posts/components/RigidBodyPhysics/Contact.md +20 -16
  226. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +43 -41
  227. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +86 -34
  228. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +36 -26
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +36 -20
  230. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +33 -23
  231. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +31 -19
  232. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +31 -23
  233. package/docs/_posts/components/Scripting/Script.md +43 -27
  234. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  235. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  236. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  237. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/PackagedShader.md +52 -46
  239. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  240. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  241. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  242. package/docs/_posts/components/Shape/AcousticProperties.md +38 -10
  243. package/docs/_posts/components/Shape/Appearance.md +30 -23
  244. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  245. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  246. package/docs/_posts/components/Shape/Material.md +64 -38
  247. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  248. package/docs/_posts/components/Shape/PointProperties.md +23 -24
  249. package/docs/_posts/components/Shape/Shape.md +38 -20
  250. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  251. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  252. package/docs/_posts/components/Sound/Analyser.md +151 -18
  253. package/docs/_posts/components/Sound/AudioClip.md +82 -32
  254. package/docs/_posts/components/Sound/AudioDestination.md +85 -9
  255. package/docs/_posts/components/Sound/BiquadFilter.md +160 -17
  256. package/docs/_posts/components/Sound/BufferAudioSource.md +184 -28
  257. package/docs/_posts/components/Sound/ChannelMerger.md +70 -8
  258. package/docs/_posts/components/Sound/ChannelSelector.md +73 -9
  259. package/docs/_posts/components/Sound/ChannelSplitter.md +77 -9
  260. package/docs/_posts/components/Sound/Convolver.md +138 -14
  261. package/docs/_posts/components/Sound/Delay.md +134 -15
  262. package/docs/_posts/components/Sound/DynamicsCompressor.md +146 -19
  263. package/docs/_posts/components/Sound/Gain.md +128 -13
  264. package/docs/_posts/components/Sound/ListenerPointSource.md +121 -12
  265. package/docs/_posts/components/Sound/MicrophoneSource.md +101 -10
  266. package/docs/_posts/components/Sound/OscillatorSource.md +107 -12
  267. package/docs/_posts/components/Sound/PeriodicWave.md +48 -7
  268. package/docs/_posts/components/Sound/Sound.md +61 -22
  269. package/docs/_posts/components/Sound/SpatialSound.md +136 -17
  270. package/docs/_posts/components/Sound/StreamAudioDestination.md +89 -9
  271. package/docs/_posts/components/Sound/StreamAudioSource.md +101 -10
  272. package/docs/_posts/components/Sound/WaveShaper.md +138 -15
  273. package/docs/_posts/components/Text/FontStyle.md +75 -49
  274. package/docs/_posts/components/Text/Text.md +48 -26
  275. package/docs/_posts/components/TextureProjector/TextureProjector.md +63 -12
  276. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +64 -12
  277. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  278. package/docs/_posts/components/Texturing/MovieTexture.md +87 -40
  279. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  280. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  281. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  282. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  283. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  284. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  285. package/docs/_posts/components/Texturing/TextureProperties.md +45 -20
  286. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  287. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  288. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  289. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  290. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +28 -16
  291. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  293. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  294. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  295. package/docs/_posts/components/Time/TimeSensor.md +70 -27
  296. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +41 -20
  297. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +20 -10
  298. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +24 -21
  299. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +18 -10
  300. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +22 -14
  301. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +59 -37
  302. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  303. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +28 -6
  304. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +63 -30
  305. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +27 -19
  306. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +21 -13
  307. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +25 -16
  308. package/docs/_posts/components/VolumeRendering/VolumeData.md +43 -26
  309. package/docs/_posts/components/X_ITE/BlendMode.md +16 -9
  310. package/docs/_posts/getting-started.md +1 -0
  311. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  312. package/docs/_tabs/playground.html +3 -1
  313. package/docs/assets/css/style.scss +4 -4
  314. package/package.json +1 -1
  315. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  316. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  317. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  318. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  319. package/src/x_ite/Browser/VERSION.js +1 -1
  320. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  321. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -3
  322. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  323. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  324. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  325. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  330. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  331. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  332. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  333. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  334. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  335. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  336. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  337. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  338. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  339. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  340. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  341. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  342. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  343. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  344. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  345. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  346. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  347. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  348. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  349. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  350. package/src/x_ite/Components/Shape/Material.js +1 -1
  351. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  352. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  353. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  354. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  355. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  356. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  357. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  358. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  359. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  360. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  361. package/src/x_ite/Components/Sound/Delay.js +2 -2
  362. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  363. package/src/x_ite/Components/Sound/Gain.js +2 -2
  364. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  365. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  366. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  367. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  368. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  369. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  370. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  371. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  372. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  373. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  374. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  375. package/src/x_ite/Fields/ArrayFields.js +2 -2
  376. package/src/x_ite/Fields/SFColor.js +1 -1
  377. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  378. package/src/x_ite/Fields/SFRotation.js +3 -3
  379. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  380. package/src/x_ite/Parser/GoldenGate.js +16 -5
  381. package/src/x_ite/Parser/PLYAParser.js +615 -0
  382. package/src/x_ite/Parser/PLYBParser.js +222 -0
  383. package/src/x_ite/Parser/STLAParser.js +0 -1
  384. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: IndexedLineSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [IndexedLineSet, Rendering]
@@ -13,9 +13,9 @@ tags: [IndexedLineSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- IndexedLineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and an (optional) Color|ColorRGBA node. Color values or a sibling Material emissiveColor is used to draw lines and points. Lines are not lit, are not texture-mapped, and do not participate in collision detection.
16
+ IndexedLineSet defines polyline segments using index lists corresponding to vertex coordinates. IndexedLineSet is a geometry node that can contain a Coordinate or CoordinateDouble node and optionally a Color or ColorRGBA node.
17
17
 
18
- The IndexedLineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 2.0 or later.
18
+ The IndexedLineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,27 +29,33 @@ The IndexedLineSet node belongs to the **Rendering** component and its default c
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
33
37
 
34
38
  ### MFInt32 [in] **set_colorIndex** <small>[0,∞) or -1</small>
35
39
 
36
- *colorIndex* values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
40
+ *colorIndex* values define the order in which Color or ColorRGBA values are applied to polygons (or vertices).
37
41
 
38
42
  #### Hints
39
43
 
40
- - If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
44
+ - If *colorIndex* array is not provided, then Color or ColorRGBA values are indexed according to the coordIndex field.
41
45
  - If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
42
- - If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual
46
+ - If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
47
+
48
+ #### Warning
49
+
50
+ - It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
43
51
 
44
52
  ### MFInt32 [in] **set_coordIndex** <small>[0,∞) or -1</small>
45
53
 
46
- **colorIndex** values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
54
+ *coordIndex* indices provide the order in which coordinates are applied to construct each polyline. Order starts at index 0, commas are optional between sets.
47
55
 
48
- #### Hints
56
+ #### Hint
49
57
 
50
- - If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
51
- - If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
52
- - If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
58
+ - Sentinel value -1 is used to separate indices for each successive polyline.
53
59
 
54
60
  #### Warning
55
61
 
@@ -57,33 +63,43 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
57
63
 
58
64
  ### SFBool [ ] **colorPerVertex** TRUE
59
65
 
60
- Whether Color node color values are applied to each vertex (true) or per polyline (false).
66
+ Whether Color node color values are applied to each point vertex (true) or per polyline (false).
61
67
 
62
- #### See Also
68
+ #### Hint
63
69
 
64
70
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
65
71
 
66
72
  ### MFInt32 [ ] **colorIndex** [ ] <small>[0,∞) or -1</small>
67
73
 
68
- *colorIndex* values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
74
+ *colorIndex* values define the order in which Color or ColorRGBA values are applied to polygons (or vertices).
69
75
 
70
76
  #### Hints
71
77
 
72
- - If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
78
+ - If *colorIndex* array is not provided, then Color or ColorRGBA values are indexed according to the coordIndex field.
73
79
  - If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
74
- - If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual
80
+ - If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
81
+ - If rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
82
+
83
+ #### Warning
84
+
85
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
75
86
 
76
87
  ### MFInt32 [ ] **coordIndex** [ ] <small>[0,∞) or -1</small>
77
88
 
78
89
  *coordIndex* indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline.
79
90
 
80
- #### Hint
91
+ #### Hints
81
92
 
82
93
  - If rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
94
+ - Sentinel value -1 is used to separate indices for each successive polyline.
95
+
96
+ #### Warning
97
+
98
+ - *coordIndex* is required in order to connect contained coordinate point values.
83
99
 
84
100
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
85
101
 
86
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
102
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
87
103
 
88
104
  #### Hint
89
105
 
@@ -95,7 +111,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
95
111
 
96
112
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
97
113
 
98
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
114
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
99
115
 
100
116
  ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
101
117
 
@@ -105,24 +121,36 @@ Single contained Normal node that can specify perpendicular vectors for correspo
105
121
 
106
122
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
107
123
 
124
+ #### Warning
125
+
126
+ - *normal* vectors increase file size, typically doubling geometry definitions.
127
+
108
128
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
109
129
 
110
130
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
111
131
 
112
- ## Description
132
+ ## Advisories
113
133
 
114
134
  ### Hints
115
135
 
116
- - Use a different color (or emissiveColor) than the background color.
117
- - If rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat each initial vertex to close each polygon outline. Step-wise colors or linear interpolation of colors can be used as a good scientific visualization technique to map arbitrary function values to a color map.
136
+ - [Polygonal chain](https://en.wikipedia.org/wiki/Polygonal_chain){:target="_blank"}
137
+ - Either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points.
138
+ - Adding LineProperties to the corresponding Appearance node can modify the rendering style of these lines.
139
+ - If rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat each initial vertex to close each polygon outline.
140
+ - Step-wise variation or linear interpolation of color values can be used as a good scientific visualization technique to map arbitrary function values to a color map.
118
141
  - Insert a Shape node before adding geometry or Appearance.
119
- - You can also substitute a type-matched ProtoInstance node for contained content.
120
- - Consider including Fog to provide further depth cueing for IndexedLineSet (ILS).
142
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
143
+ - Consider including Fog (with Fog color matching Background color) to provide further depth cueing for IndexedLineSet (ILS).
144
+
145
+ ### Warnings
146
+
147
+ - Lines are not lit, are not texture-mapped, and do not participate in collision detection.
148
+ - Use a different color (or Material emissiveColor) than the Background color, otherwise geometry is invisible.
121
149
 
122
150
  ## Example
123
151
 
124
152
  <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedLineSet/IndexedLineSet.x3d" update="auto"></x3d-canvas>
125
153
 
126
- ## External Links
154
+ ## See Also
127
155
 
128
- - [X3D Specification of IndexedLineSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedLineSet){:target="_blank"}
156
+ - [X3D Specification of IndexedLineSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedLineSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: IndexedTriangleFanSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [IndexedTriangleFanSet, Rendering]
@@ -13,9 +13,9 @@ tags: [IndexedTriangleFanSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- IndexedTriangleFanSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ IndexedTriangleFanSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The IndexedTriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The IndexedTriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,23 +30,25 @@ The IndexedTriangleFanSet node belongs to the **Rendering** component and its de
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
34
 
35
- ### MFInt32 [in] **set_index** <small>[0,∞) or -1</small>
35
+ #### Hint
36
36
 
37
- *index* list specifies triangles by connecting Coordinate vertices, each individual fan separated by -1 sentinel value.
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
38
 
39
- #### Hint
39
+ ### MFInt32 [in] **set_index** <small>[0,∞) or -1</small>
40
40
 
41
- - First indexed coordinate in each sequence is fan center.
41
+ Input field *set_index*.
42
42
 
43
43
  ### SFBool [ ] **solid** TRUE
44
44
 
45
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
45
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
46
46
 
47
- #### Hint
47
+ #### Hints
48
48
 
49
- - If in doubt, use solid='false' for maximum visibility.
49
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
50
+ - If in doubt, use *solid*='false' for maximum visibility.
51
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
50
52
 
51
53
  #### Warning
52
54
 
@@ -54,23 +56,37 @@ Setting solid true means draw only one side of polygons (backface culling on), s
54
56
 
55
57
  ### SFBool [ ] **ccw** TRUE
56
58
 
57
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
59
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
58
60
 
59
- #### Hint
61
+ #### Hints
62
+
63
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
64
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
65
+
66
+ #### Warning
60
67
 
61
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
68
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
62
69
 
63
70
  ### SFBool [ ] **colorPerVertex** TRUE
64
71
 
65
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
72
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
66
73
 
67
- #### See Also
74
+ #### Hint
68
75
 
69
76
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
70
77
 
78
+ #### Warnings
79
+
80
+ - The provided value of IndexedTriangleFanSet *colorPerVertex* field is ignored and always treated as true.
81
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
82
+
71
83
  ### SFBool [ ] **normalPerVertex** TRUE
72
84
 
73
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
85
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
86
+
87
+ #### Hint
88
+
89
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
74
90
 
75
91
  ### MFInt32 [ ] **index** [ ] <small>[0,∞) or -1</small>
76
92
 
@@ -82,7 +98,7 @@ Whether Normal node vector values are applied to each vertex (true) or to each p
82
98
 
83
99
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
84
100
 
85
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
101
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
86
102
 
87
103
  #### Hint
88
104
 
@@ -94,7 +110,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
94
110
 
95
111
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
96
112
 
97
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
113
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
98
114
 
99
115
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
100
116
 
@@ -108,21 +124,26 @@ Single contained Normal node that can specify perpendicular vectors for correspo
108
124
 
109
125
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
110
126
 
127
+ #### Warning
128
+
129
+ - *normal* vectors increase file size, typically doubling geometry definitions.
130
+
111
131
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
112
132
 
113
133
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
114
134
 
115
- ## Description
135
+ ## Advisories
116
136
 
117
137
  ### Hints
118
138
 
139
+ - Color, normal and texCoord values are applied in the same order as coord values.
119
140
  - Insert a Shape node before adding geometry or Appearance.
120
- - You can also substitute a type-matched ProtoInstance node for contained content.
141
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
121
142
 
122
143
  ## Example
123
144
 
124
145
  <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleFanSet/IndexedTriangleFanSet.x3d" update="auto"></x3d-canvas>
125
146
 
126
- ## External Links
147
+ ## See Also
127
148
 
128
- - [X3D Specification of IndexedTriangleFanSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleFanSet){:target="_blank"}
149
+ - [X3D Specification of IndexedTriangleFanSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleFanSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: IndexedTriangleSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [IndexedTriangleSet, Rendering]
@@ -13,9 +13,9 @@ tags: [IndexedTriangleSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- IndexedTriangleSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ IndexedTriangleSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The IndexedTriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The IndexedTriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,23 +30,25 @@ The IndexedTriangleSet node belongs to the **Rendering** component and its defau
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
34
 
35
- ### MFInt32 [in] **set_index** <small>[0,∞)</small>
35
+ #### Hint
36
36
 
37
- *index* list specifies triangles by connecting Coordinate vertices.
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
38
38
 
39
- #### Warning
39
+ ### MFInt32 [in] **set_index** <small>[0,∞)</small>
40
40
 
41
- - -1 sentinel values are not allowed.
41
+ Input field *set_index*.
42
42
 
43
43
  ### SFBool [ ] **solid** TRUE
44
44
 
45
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
45
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
46
46
 
47
- #### Hint
47
+ #### Hints
48
48
 
49
- - If in doubt, use solid='false' for maximum visibility.
49
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
50
+ - If in doubt, use *solid*='false' for maximum visibility.
51
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
50
52
 
51
53
  #### Warning
52
54
 
@@ -54,23 +56,37 @@ Setting solid true means draw only one side of polygons (backface culling on), s
54
56
 
55
57
  ### SFBool [ ] **ccw** TRUE
56
58
 
57
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
59
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
58
60
 
59
- #### Hint
61
+ #### Hints
62
+
63
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
64
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
65
+
66
+ #### Warning
60
67
 
61
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
68
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
62
69
 
63
70
  ### SFBool [ ] **colorPerVertex** TRUE
64
71
 
65
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
72
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
66
73
 
67
- #### See Also
74
+ #### Hint
68
75
 
69
76
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
70
77
 
78
+ #### Warnings
79
+
80
+ - The provided value of IndexedTriangleSet *colorPerVertex* field is ignored and always treated as true.
81
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
82
+
71
83
  ### SFBool [ ] **normalPerVertex** TRUE
72
84
 
73
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
85
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
86
+
87
+ #### Hint
88
+
89
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
74
90
 
75
91
  ### MFInt32 [ ] **index** [ ] <small>[0,∞)</small>
76
92
 
@@ -82,7 +98,7 @@ Whether Normal node vector values are applied to each vertex (true) or to each p
82
98
 
83
99
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
84
100
 
85
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
101
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
86
102
 
87
103
  #### Hint
88
104
 
@@ -94,7 +110,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
94
110
 
95
111
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
96
112
 
97
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
113
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
98
114
 
99
115
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
100
116
 
@@ -108,21 +124,26 @@ Single contained Normal node that can specify perpendicular vectors for correspo
108
124
 
109
125
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
110
126
 
127
+ #### Warning
128
+
129
+ - *normal* vectors increase file size, typically doubling geometry definitions.
130
+
111
131
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
112
132
 
113
133
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
114
134
 
115
- ## Description
135
+ ## Advisories
116
136
 
117
137
  ### Hints
118
138
 
139
+ - Color, normal and texCoord values are applied in the same order as coord values.
119
140
  - Insert a Shape node before adding geometry or Appearance.
120
- - You can also substitute a type-matched ProtoInstance node for contained content.
141
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
121
142
 
122
143
  ## Example
123
144
 
124
- <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleSet/IndexedTriangleSet.x3d" update="auto"></x3d-canvas>[/c3-source-example]
145
+ <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleSet/IndexedTriangleSet.x3d" update="auto"></x3d-canvas>
125
146
 
126
- ## External Links
147
+ ## See Also
127
148
 
128
- - [X3D Specification of IndexedTriangleSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleSet){:target="_blank"}
149
+ - [X3D Specification of IndexedTriangleSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: IndexedTriangleStripSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [IndexedTriangleStripSet, Rendering]
@@ -13,9 +13,9 @@ tags: [IndexedTriangleStripSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- IndexedTriangleStripSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ IndexedTriangleStripSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The IndexedTriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The IndexedTriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,19 +30,25 @@ The IndexedTriangleStripSet node belongs to the **Rendering** component and its
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### MFInt32 [in] **set_index** <small>[0,∞) or −1</small>
36
40
 
37
- *index* list specifies triangles by connecting Coordinate vertices for each individual strip, separated by -1 sentinel values.
41
+ Input field *set_index*.
38
42
 
39
43
  ### SFBool [ ] **solid** TRUE
40
44
 
41
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
45
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
42
46
 
43
- #### Hint
47
+ #### Hints
44
48
 
45
- - If in doubt, use solid='false' for maximum visibility.
49
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
50
+ - If in doubt, use *solid*='false' for maximum visibility.
51
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
46
52
 
47
53
  #### Warning
48
54
 
@@ -50,23 +56,37 @@ Setting solid true means draw only one side of polygons (backface culling on), s
50
56
 
51
57
  ### SFBool [ ] **ccw** TRUE
52
58
 
53
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
59
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
54
60
 
55
- #### Hint
61
+ #### Hints
62
+
63
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
64
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
65
+
66
+ #### Warning
56
67
 
57
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
68
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
58
69
 
59
70
  ### SFBool [ ] **colorPerVertex** TRUE
60
71
 
61
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
72
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
62
73
 
63
- #### See Also
74
+ #### Hint
64
75
 
65
76
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
66
77
 
78
+ #### Warnings
79
+
80
+ - The provided value of IndexedTriangleStripSet *colorPerVertex* field is ignored and always treated as true.
81
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
82
+
67
83
  ### SFBool [ ] **normalPerVertex** TRUE
68
84
 
69
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
85
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
86
+
87
+ #### Hint
88
+
89
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
70
90
 
71
91
  ### MFInt32 [ ] **index** [ ] <small>[0,∞) or −1</small>
72
92
 
@@ -74,7 +94,7 @@ Whether Normal node vector values are applied to each vertex (true) or to each p
74
94
 
75
95
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
76
96
 
77
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
97
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
78
98
 
79
99
  #### Hint
80
100
 
@@ -86,7 +106,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
86
106
 
87
107
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
88
108
 
89
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
109
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
90
110
 
91
111
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
92
112
 
@@ -100,17 +120,22 @@ Single contained Normal node that can specify perpendicular vectors for correspo
100
120
 
101
121
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
102
122
 
123
+ #### Warning
124
+
125
+ - *normal* vectors increase file size, typically doubling geometry definitions.
126
+
103
127
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
104
128
 
105
129
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
106
130
 
107
- ## Description
131
+ ## Advisories
108
132
 
109
133
  ### Hints
110
134
 
135
+ - Color, normal and texCoord values are applied in the same order as coord values.
111
136
  - Insert a Shape node before adding geometry or Appearance.
112
- - You can also substitute a type-matched ProtoInstance node for contained content.
137
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
113
138
 
114
- ## External Links
139
+ ## See Also
115
140
 
116
- - [X3D Specification of IndexedTriangleStripSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleStripSet){:target="_blank"}
141
+ - [X3D Specification of IndexedTriangleStripSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleStripSet){:target="_blank"}