x_ite 8.8.6 → 8.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/Makefile +6 -0
  2. package/build/docs/nodes.pl +434 -0
  3. package/dist/assets/components/Annotation.js +14 -14
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +13 -13
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +28 -28
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +14 -14
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +19 -19
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +52 -40
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +19 -19
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +26 -26
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +76 -74
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +37 -37
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjector.js +23 -23
  36. package/dist/assets/components/TextureProjector.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +30 -30
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +21 -21
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +9 -9
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.js +1002 -133
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.zip +0 -0
  47. package/docs/_config.yml +2 -2
  48. package/docs/_posts/components/CADGeometry/CADAssembly.md +47 -21
  49. package/docs/_posts/components/CADGeometry/CADFace.md +47 -21
  50. package/docs/_posts/components/CADGeometry/CADLayer.md +50 -21
  51. package/docs/_posts/components/CADGeometry/CADPart.md +56 -26
  52. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  53. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  54. package/docs/_posts/components/Core/MetadataBoolean.md +27 -36
  55. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  56. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  57. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  58. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  59. package/docs/_posts/components/Core/MetadataString.md +31 -16
  60. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  61. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +39 -30
  62. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  63. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  64. package/docs/_posts/components/DIS/DISEntityManager.md +43 -18
  65. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +43 -34
  66. package/docs/_posts/components/DIS/EspduTransform.md +211 -78
  67. package/docs/_posts/components/DIS/ReceiverPdu.md +95 -45
  68. package/docs/_posts/components/DIS/SignalPdu.md +98 -44
  69. package/docs/_posts/components/DIS/TransmitterPdu.md +118 -68
  70. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  71. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  72. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  73. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  74. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  75. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  76. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  77. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  78. package/docs/_posts/components/EventUtilities/BooleanFilter.md +27 -14
  79. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  80. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  81. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  82. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  83. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  84. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  85. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  86. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  87. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  88. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  89. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  90. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  91. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  92. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  93. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  94. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  95. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  96. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  97. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  98. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  99. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  100. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  101. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  102. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  103. package/docs/_posts/components/Geometry2D/Polyline2D.md +25 -10
  104. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  105. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  106. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  107. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  108. package/docs/_posts/components/Geometry3D/Cone.md +31 -23
  109. package/docs/_posts/components/Geometry3D/Cylinder.md +32 -28
  110. package/docs/_posts/components/Geometry3D/ElevationGrid.md +75 -31
  111. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  112. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +95 -43
  113. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  114. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  115. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +85 -40
  116. package/docs/_posts/components/Geospatial/GeoLOD.md +69 -30
  117. package/docs/_posts/components/Geospatial/GeoLocation.md +66 -28
  118. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  119. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  120. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  121. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  122. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +66 -21
  123. package/docs/_posts/components/Geospatial/GeoTransform.md +74 -30
  124. package/docs/_posts/components/Geospatial/GeoViewpoint.md +88 -41
  125. package/docs/_posts/components/Grouping/Group.md +34 -18
  126. package/docs/_posts/components/Grouping/StaticGroup.md +39 -18
  127. package/docs/_posts/components/Grouping/Switch.md +41 -22
  128. package/docs/_posts/components/Grouping/Transform.md +47 -30
  129. package/docs/_posts/components/HAnim/HAnimDisplacer.md +48 -37
  130. package/docs/_posts/components/HAnim/HAnimHumanoid.md +245 -55
  131. package/docs/_posts/components/HAnim/HAnimJoint.md +136 -70
  132. package/docs/_posts/components/HAnim/HAnimMotion.md +128 -18
  133. package/docs/_posts/components/HAnim/HAnimSegment.md +92 -52
  134. package/docs/_posts/components/HAnim/HAnimSite.md +95 -52
  135. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  136. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  138. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  139. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  140. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  143. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  144. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  147. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  148. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  149. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  150. package/docs/_posts/components/Layering/Layer.md +39 -14
  151. package/docs/_posts/components/Layering/LayerSet.md +21 -15
  152. package/docs/_posts/components/Layering/Viewport.md +34 -18
  153. package/docs/_posts/components/Layout/Layout.md +28 -17
  154. package/docs/_posts/components/Layout/LayoutGroup.md +37 -21
  155. package/docs/_posts/components/Layout/LayoutLayer.md +40 -15
  156. package/docs/_posts/components/Layout/ScreenFontStyle.md +74 -47
  157. package/docs/_posts/components/Layout/ScreenGroup.md +35 -19
  158. package/docs/_posts/components/Lighting/DirectionalLight.md +23 -15
  159. package/docs/_posts/components/Lighting/EnvironmentLight.md +7 -11
  160. package/docs/_posts/components/Lighting/PointLight.md +27 -15
  161. package/docs/_posts/components/Lighting/SpotLight.md +36 -23
  162. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  163. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  164. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  165. package/docs/_posts/components/NURBS/NurbsCurve.md +16 -12
  166. package/docs/_posts/components/NURBS/NurbsCurve2D.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +31 -15
  168. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +29 -23
  169. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +30 -14
  170. package/docs/_posts/components/NURBS/NurbsSet.md +51 -17
  171. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +48 -28
  172. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  173. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  174. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +26 -22
  175. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +36 -26
  176. package/docs/_posts/components/Navigation/Billboard.md +35 -19
  177. package/docs/_posts/components/Navigation/Collision.md +61 -24
  178. package/docs/_posts/components/Navigation/LOD.md +55 -25
  179. package/docs/_posts/components/Navigation/NavigationInfo.md +69 -26
  180. package/docs/_posts/components/Navigation/OrthoViewpoint.md +89 -38
  181. package/docs/_posts/components/Navigation/Viewpoint.md +95 -40
  182. package/docs/_posts/components/Navigation/ViewpointGroup.md +29 -18
  183. package/docs/_posts/components/Networking/Anchor.md +56 -58
  184. package/docs/_posts/components/Networking/Inline.md +44 -31
  185. package/docs/_posts/components/Networking/LoadSensor.md +43 -11
  186. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  187. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +31 -12
  188. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +23 -12
  189. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  190. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +110 -55
  191. package/docs/_posts/components/ParticleSystems/PointEmitter.md +25 -14
  192. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +28 -16
  193. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +25 -14
  194. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +35 -16
  195. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +12 -8
  196. package/docs/_posts/components/Picking/LinePickSensor.md +57 -31
  197. package/docs/_posts/components/Picking/PickableGroup.md +44 -26
  198. package/docs/_posts/components/Picking/PointPickSensor.md +47 -26
  199. package/docs/_posts/components/Picking/PrimitivePickSensor.md +43 -31
  200. package/docs/_posts/components/Picking/VolumePickSensor.md +43 -26
  201. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +46 -21
  202. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +43 -20
  203. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +37 -15
  204. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +50 -16
  205. package/docs/_posts/components/Rendering/ClipPlane.md +21 -16
  206. package/docs/_posts/components/Rendering/Color.md +14 -14
  207. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  208. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  209. package/docs/_posts/components/Rendering/IndexedLineSet.md +55 -27
  210. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  211. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  212. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  213. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  214. package/docs/_posts/components/Rendering/Normal.md +28 -6
  215. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  216. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  217. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  219. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +24 -12
  220. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +40 -17
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +37 -19
  222. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +24 -19
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +36 -17
  225. package/docs/_posts/components/RigidBodyPhysics/Contact.md +20 -16
  226. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +43 -41
  227. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +86 -34
  228. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +36 -26
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +36 -20
  230. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +33 -23
  231. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +31 -19
  232. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +31 -23
  233. package/docs/_posts/components/Scripting/Script.md +43 -27
  234. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  235. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  236. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  237. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/PackagedShader.md +52 -46
  239. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  240. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  241. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  242. package/docs/_posts/components/Shape/AcousticProperties.md +38 -10
  243. package/docs/_posts/components/Shape/Appearance.md +30 -23
  244. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  245. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  246. package/docs/_posts/components/Shape/Material.md +64 -38
  247. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  248. package/docs/_posts/components/Shape/PointProperties.md +23 -24
  249. package/docs/_posts/components/Shape/Shape.md +38 -20
  250. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  251. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  252. package/docs/_posts/components/Sound/Analyser.md +151 -18
  253. package/docs/_posts/components/Sound/AudioClip.md +82 -32
  254. package/docs/_posts/components/Sound/AudioDestination.md +85 -9
  255. package/docs/_posts/components/Sound/BiquadFilter.md +160 -17
  256. package/docs/_posts/components/Sound/BufferAudioSource.md +184 -28
  257. package/docs/_posts/components/Sound/ChannelMerger.md +70 -8
  258. package/docs/_posts/components/Sound/ChannelSelector.md +73 -9
  259. package/docs/_posts/components/Sound/ChannelSplitter.md +77 -9
  260. package/docs/_posts/components/Sound/Convolver.md +138 -14
  261. package/docs/_posts/components/Sound/Delay.md +134 -15
  262. package/docs/_posts/components/Sound/DynamicsCompressor.md +146 -19
  263. package/docs/_posts/components/Sound/Gain.md +128 -13
  264. package/docs/_posts/components/Sound/ListenerPointSource.md +121 -12
  265. package/docs/_posts/components/Sound/MicrophoneSource.md +101 -10
  266. package/docs/_posts/components/Sound/OscillatorSource.md +107 -12
  267. package/docs/_posts/components/Sound/PeriodicWave.md +48 -7
  268. package/docs/_posts/components/Sound/Sound.md +61 -22
  269. package/docs/_posts/components/Sound/SpatialSound.md +136 -17
  270. package/docs/_posts/components/Sound/StreamAudioDestination.md +89 -9
  271. package/docs/_posts/components/Sound/StreamAudioSource.md +101 -10
  272. package/docs/_posts/components/Sound/WaveShaper.md +138 -15
  273. package/docs/_posts/components/Text/FontStyle.md +75 -49
  274. package/docs/_posts/components/Text/Text.md +48 -26
  275. package/docs/_posts/components/TextureProjector/TextureProjector.md +63 -12
  276. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +64 -12
  277. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  278. package/docs/_posts/components/Texturing/MovieTexture.md +87 -40
  279. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  280. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  281. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  282. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  283. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  284. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  285. package/docs/_posts/components/Texturing/TextureProperties.md +45 -20
  286. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  287. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  288. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  289. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  290. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +28 -16
  291. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  293. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  294. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  295. package/docs/_posts/components/Time/TimeSensor.md +70 -27
  296. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +41 -20
  297. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +20 -10
  298. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +24 -21
  299. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +18 -10
  300. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +22 -14
  301. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +59 -37
  302. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  303. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +28 -6
  304. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +63 -30
  305. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +27 -19
  306. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +21 -13
  307. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +25 -16
  308. package/docs/_posts/components/VolumeRendering/VolumeData.md +43 -26
  309. package/docs/_posts/components/X_ITE/BlendMode.md +16 -9
  310. package/docs/_posts/getting-started.md +1 -0
  311. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  312. package/docs/_tabs/playground.html +3 -1
  313. package/docs/assets/css/style.scss +4 -4
  314. package/package.json +1 -1
  315. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  316. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  317. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  318. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  319. package/src/x_ite/Browser/VERSION.js +1 -1
  320. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
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  324. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
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  335. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
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  342. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  343. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  344. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  345. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  346. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  347. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  348. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  349. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
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  368. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
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  371. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  372. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
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  384. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: BallJoint
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-RigidBodyPhysics
5
5
  categories: [components, RigidBodyPhysics]
6
6
  tags: [BallJoint, RigidBodyPhysics]
@@ -15,7 +15,7 @@ tags: [BallJoint, RigidBodyPhysics]
15
15
 
16
16
  BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point. Contains two RigidBody nodes (containerField values body1, body2).
17
17
 
18
- The BallJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available since X3D version 3.2 or later.
18
+ The BallJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,13 +29,17 @@ The BallJoint node belongs to the **RigidBodyPhysics** component and its default
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
33
 
34
- ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
37
+
38
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
35
39
 
36
40
  *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
41
 
38
- ### SFVec3f [in, out] **anchorPoint** 0 0 0
42
+ ### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
39
43
 
40
44
  *anchorPoint* is joint center, specified in world coordinates.
41
45
 
@@ -45,7 +49,11 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
45
49
 
46
50
  #### Hint
47
51
 
48
- - Can detect separation if body1AnchorPoint!=body2AnchorPoint.
52
+ - Can detect separation if *body1AnchorPoint*!=body2AnchorPoint.
53
+
54
+ #### Warning
55
+
56
+ - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
49
57
 
50
58
  ### SFVec3f [out] **body2AnchorPoint**
51
59
 
@@ -53,17 +61,21 @@ Metadata are not part of the X3D world and not interpreted by the X3D browser, b
53
61
 
54
62
  #### Hint
55
63
 
56
- - Can detect separation if body1AnchorPoint!=body2AnchorPoint.
64
+ - Can detect separation if body1AnchorPoint!=*body2AnchorPoint*.
65
+
66
+ #### Warning
67
+
68
+ - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
57
69
 
58
70
  ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
59
71
 
60
- Input/Output field body1.
72
+ The *body1* and body2 fields indicate the two RigidBody nodes connected by this joint.
61
73
 
62
74
  ### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
63
75
 
64
- Input/Output field body2.
76
+ The body1 and *body2* fields indicate the two RigidBody nodes connected by this joint.
65
77
 
66
- ## Description
78
+ ## Advisories
67
79
 
68
80
  ### Hint
69
81
 
@@ -73,6 +85,6 @@ Input/Output field body2.
73
85
 
74
86
  <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/BallJoint/BallJoint.x3d" update="auto"></x3d-canvas>
75
87
 
76
- ## External Links
88
+ ## See Also
77
89
 
78
- - [X3D Specification of BallJoint](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#BallJoint){:target="_blank"}
90
+ - [X3D Specification of BallJoint node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#BallJoint){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: CollidableOffset
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-RigidBodyPhysics
5
5
  categories: [components, RigidBodyPhysics]
6
6
  tags: [CollidableOffset, RigidBodyPhysics]
@@ -13,9 +13,9 @@ tags: [CollidableOffset, RigidBodyPhysics]
13
13
 
14
14
  ## Overview
15
15
 
16
- CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (containerField='collidable').
16
+ CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (`containerField='collidable').`
17
17
 
18
- The CollidableOffset node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
18
+ The CollidableOffset node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -32,7 +32,11 @@ The CollidableOffset node belongs to the **RigidBodyPhysics** component and its
32
32
 
33
33
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
34
34
 
35
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
35
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
36
+
37
+ #### Hint
38
+
39
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
36
40
 
37
41
  ### SFBool [in, out] **enabled** TRUE
38
42
 
@@ -44,7 +48,7 @@ Position (x, y, z in meters) of children relative to local coordinate system.
44
48
 
45
49
  #### Hint
46
50
 
47
- - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
51
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then *translation*.
48
52
 
49
53
  ### SFRotation [in, out] **rotation** 0 0 1 0 <small>[0,1]</small>
50
54
 
@@ -52,18 +56,18 @@ Orientation (axis, angle in radians) of children relative to local coordinate sy
52
56
 
53
57
  #### Hint
54
58
 
55
- - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
59
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then *rotation*, then restore the center offset, then translation.
56
60
 
57
- ### SFBool [ ] **visible** TRUE
61
+ ### SFBool [in, out] **visible** TRUE
58
62
 
59
63
  Whether or not renderable content within this node is visually displayed.
60
64
 
61
- #### Hint
65
+ #### Hints
62
66
 
63
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
64
- - Content must be visible to be collidable and to be pickable.
67
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
68
+ - Content must be *visible* to be collidable and to be pickable.
65
69
 
66
- ### SFBool [ ] **bboxDisplay** FALSE
70
+ ### SFBool [in, out] **bboxDisplay** FALSE
67
71
 
68
72
  Whether to display bounding box for associated geometry, aligned with world coordinates.
69
73
 
@@ -71,22 +75,41 @@ Whether to display bounding box for associated geometry, aligned with world coor
71
75
 
72
76
  - The bounding box is displayed regardless of whether contained content is visible.
73
77
 
74
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or -1 -1 -1</small>
78
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or 1 1 1</small>
75
79
 
76
80
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
77
81
 
78
- #### Hint
82
+ #### Hints
79
83
 
80
84
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
85
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
86
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
87
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
81
88
 
82
89
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
83
90
 
84
- Bounding box center: optional hint for position offset from origin of local coordinate system.
91
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
92
+
93
+ #### Hints
94
+
95
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
96
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
97
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
85
98
 
86
99
  ### SFNode [ ] **collidable** NULL <small>[X3DNBodyCollidableNode]</small>
87
100
 
88
- Field collidable.
101
+ The *collidable* field holds a reference to a single nested item of a *collidable* scene graph.
102
+
103
+ #### Warning
104
+
105
+ - If there are multiple transformation paths to this reference, the results are undefined.
106
+
107
+ ## Advisories
108
+
109
+ ### Hint
110
+
111
+ - Content must be visible to be collidable and to be pickable.
89
112
 
90
- ## External Links
113
+ ## See Also
91
114
 
92
- - [X3D Specification of CollidableOffset](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableOffset){:target="_blank"}
115
+ - [X3D Specification of CollidableOffset node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableOffset){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: CollidableShape
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-RigidBodyPhysics
5
5
  categories: [components, RigidBodyPhysics]
6
6
  tags: [CollidableShape, RigidBodyPhysics]
@@ -13,9 +13,9 @@ tags: [CollidableShape, RigidBodyPhysics]
13
13
 
14
14
  ## Overview
15
15
 
16
- CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph. Contains a single Shape node (containerField='shape') for animating collidable geometry.
16
+ CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph. Contains a single Shape node (`containerField='shape')` for animating collidable geometry.
17
17
 
18
- The CollidableShape node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
18
+ The CollidableShape node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,7 +30,11 @@ The CollidableShape node belongs to the **RigidBodyPhysics** component and its d
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **enabled** TRUE
36
40
 
@@ -42,7 +46,7 @@ Position (x, y, z in meters) of children relative to local coordinate system.
42
46
 
43
47
  #### Hint
44
48
 
45
- - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
49
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then *translation*.
46
50
 
47
51
  ### SFRotation [in, out] **rotation** 0 0 1 0 <small>[0,1]</small>
48
52
 
@@ -50,18 +54,18 @@ Orientation (axis, angle in radians) of children relative to local coordinate sy
50
54
 
51
55
  #### Hint
52
56
 
53
- - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
57
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then *rotation*, then restore the center offset, then translation.
54
58
 
55
- ### SFBool [ ] **visible** TRUE
59
+ ### SFBool [in, out] **visible** TRUE
56
60
 
57
61
  Whether or not renderable content within this node is visually displayed.
58
62
 
59
- #### Hint
63
+ #### Hints
60
64
 
61
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
62
- - Content must be visible to be collidable and to be pickable.
65
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
66
+ - Content must be *visible* to be collidable and to be pickable.
63
67
 
64
- ### SFBool [ ] **bboxDisplay** FALSE
68
+ ### SFBool [in, out] **bboxDisplay** FALSE
65
69
 
66
70
  Whether to display bounding box for associated geometry, aligned with world coordinates.
67
71
 
@@ -69,32 +73,46 @@ Whether to display bounding box for associated geometry, aligned with world coor
69
73
 
70
74
  - The bounding box is displayed regardless of whether contained content is visible.
71
75
 
72
- ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or -1 -1 -1</small>
76
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or 1 1 1</small>
73
77
 
74
78
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
75
79
 
76
- #### Hint
80
+ #### Hints
77
81
 
78
82
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
83
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
84
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
85
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
79
86
 
80
87
  ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
81
88
 
82
- Bounding box center: optional hint for position offset from origin of local coordinate system.
89
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
90
+
91
+ #### Hints
92
+
93
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
94
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
95
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
83
96
 
84
97
  ### SFNode [ ] **shape** NULL <small>[Shape]</small>
85
98
 
86
- Field shape.
99
+ The *shape* field provides a geometry proxy for specifying which geometry best represents the collidable object.
100
+
101
+ ## Advisories
87
102
 
88
- ## Description
103
+ ### Hint
104
+
105
+ - Content must be visible to be collidable and to be pickable.
89
106
 
90
- ### Warning
107
+ ### Warnings
91
108
 
92
109
  - Avoid changing Shape geometry at run time to prevent performance problems.
110
+ - Apply `containerField='shape'` to single Shape child node, not `containerField='children'` default.
93
111
 
94
112
  ## Example
95
113
 
96
114
  <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/CollidableShape/CollidableShape.x3d" update="auto"></x3d-canvas>
97
115
 
98
- ## External Links
116
+ ## See Also
99
117
 
100
- - [X3D Specification of CollidableShape](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableShape){:target="_blank"}
118
+ - [X3D Specification of CollidableShape node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableShape){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: CollisionCollection
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-RigidBodyPhysics
5
5
  categories: [components, RigidBodyPhysics]
6
6
  tags: [CollisionCollection, RigidBodyPhysics]
@@ -15,7 +15,7 @@ tags: [CollisionCollection, RigidBodyPhysics]
15
15
 
16
16
  CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
17
17
 
18
- The CollisionCollection node belongs to the **RigidBodyPhysics** component and its default container field is *collider.* It is available since X3D version 3.2 or later.
18
+ The CollisionCollection node belongs to the **RigidBodyPhysics** component and its default container field is *collider.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -27,9 +27,13 @@ The CollisionCollection node belongs to the **RigidBodyPhysics** component and i
27
27
 
28
28
  ## Fields
29
29
 
30
- ### SFNode [in, out] **metadata** NULL
30
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
33
37
 
34
38
  ### SFBool [in, out] **enabled** TRUE
35
39
 
@@ -37,54 +41,55 @@ Enables/disables node operation.
37
41
 
38
42
  ### MFString [in, out] **appliedParameters** "BOUNCE"
39
43
 
40
- Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1" "SPEED-2" "SLIP-1" "SLIP-2".
44
+ Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT_2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED_1" "SPEED_2" "SLIP_1" "SLIP_2".
41
45
 
42
46
  #### Hint
43
47
 
44
- - BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array; SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component of slipFactors array.
48
+ - BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT_2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED_1: apply first component of surfaceSpeed array; SPEED_2: apply second component of surfaceSpeed array; SLIP_1: apply first component of slipFactors array; SLIP_2: apply second component of slipFactors array.
45
49
 
46
50
  ### SFFloat [in, out] **bounce** 0 <small>[0,1]</small>
47
51
 
48
- *bounce* indicates bounciness (0 = no bounce at all, 1 = maximum bounce).
52
+ *bounce* indicates bounciness (0 = no *bounce* at all, 1 = maximum *bounce*).
49
53
 
50
- ### SFFloat [in, out] **minBounceSpeed** 0.1
54
+ ### SFFloat [in, out] **minBounceSpeed** 0.1 <small>[0,∞)</small>
51
55
 
52
56
  *minBounceSpeed* m/s needed to bounce.
53
57
 
54
- ### SFVec2f [in, out] **frictionCoefficients** 0 0
58
+ ### SFVec2f [in, out] **frictionCoefficients** 0 0 <small>[0,∞)</small>
55
59
 
56
60
  *frictionCoefficients* used for computing surface drag.
57
61
 
58
- ### SFVec2f [in, out] **surfaceSpeed** 0 0
62
+ ### SFVec2f [in, out] **surfaceSpeed** 0 0 <small>(-∞,∞)</small>
59
63
 
60
64
  *surfaceSpeed* defines speed vectors for computing surface drag, if contact surfaces move independently of bodies.
61
65
 
62
- ### SFVec2f [in, out] **slipFactors** 0 0
66
+ ### SFVec2f [in, out] **slipFactors** 0 0 <small>(-∞,∞)</small>
63
67
 
64
68
  *slipFactors* used for computing surface drag.
65
69
 
66
- ### SFFloat [in, out] **softnessConstantForceMix** 0.0001
70
+ ### SFFloat [in, out] **softnessConstantForceMix** 0.0001 <small>[0,1]</small>
67
71
 
68
72
  *softnessConstantForceMix* value applies a constant force value to make colliding surfaces appear to be somewhat soft.
69
73
 
70
- ### SFFloat [in, out] **softnessErrorCorrection** 0.8
74
+ ### SFFloat [in, out] **softnessErrorCorrection** 0.8 <small>[0,1]</small>
71
75
 
72
76
  *softnessErrorCorrection* indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).
73
77
 
74
78
  ### MFNode [in, out] **collidables** [ ] <small>[X3DNBodyCollisionSpaceNode,X3DNBodyCollidableNode]</small>
75
79
 
76
- Input/Output field collidables.
80
+ CollisionCollection node holds a collection of objects in the *collidables* field that can be managed as a single entity for resolution of inter-object collisions with other groups of collidable objects. A group consists of both collidable objects as well as spaces that may be collided against each other.
77
81
 
78
- ## Description
82
+ ## Advisories
79
83
 
80
- ### Hint
84
+ ### Hints
81
85
 
82
- - Contains an array of CollisionSpace, CollidableShape or CollidableOffset nodes (containerField='collidables').
86
+ - Contains an array of CollisionSpace, CollidableShape or CollidableOffset nodes (`containerField='collidables').`
87
+ - Content must be visible to be collidable and to be pickable.
83
88
 
84
89
  ## Example
85
90
 
86
91
  <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/CollisionCollection/CollisionCollection.x3d" update="auto"></x3d-canvas>
87
92
 
88
- ## External Links
93
+ ## See Also
89
94
 
90
- - [X3D Specification of CollisionCollection](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionCollection){:target="_blank"}
95
+ - [X3D Specification of CollisionCollection node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionCollection){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: CollisionSensor
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-RigidBodyPhysics
5
5
  categories: [components, RigidBodyPhysics]
6
6
  tags: [CollisionSensor, RigidBodyPhysics]
@@ -15,7 +15,7 @@ tags: [CollisionSensor, RigidBodyPhysics]
15
15
 
16
16
  CollisionSensor generates collision-detection events.
17
17
 
18
- The CollisionSensor node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
18
+ The CollisionSensor node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,7 +30,11 @@ The CollisionSensor node belongs to the **RigidBodyPhysics** component and its d
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [in, out] **enabled** TRUE
36
40
 
@@ -40,26 +44,31 @@ Enables/disables node operation.
40
44
 
41
45
  *isActive* true/false events are sent when sensing starts/stops.
42
46
 
47
+ #### Warning
48
+
49
+ - It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
50
+
43
51
  ### MFNode [out] **intersections** <small>[X3DNBodyCollidableNode]</small>
44
52
 
45
- Output field intersections.
53
+ Output field *intersections*.
46
54
 
47
55
  ### MFNode [out] **contacts** <small>[Contact]</small>
48
56
 
49
- Output field contacts.
57
+ Output field *contacts*.
50
58
 
51
59
  ### SFNode [in, out] **collider** NULL <small>[CollisionCollection]</small>
52
60
 
53
- Input/Output field collider.
61
+ The *collider* field specifies a CollisionCollection node that holds a collidables field of nodes and spaces that are to be included in collision-detection computations.
54
62
 
55
- ## Description
63
+ ## Advisories
56
64
 
57
65
  ### Hints
58
66
 
59
- - Contains CollisionCollection node (containerField='collider').
60
- - CollisionSensor also has output events: CollidableOffset and CollidableShape nodes (containerField='intersections'), Contact nodes (containerField='contacts').
67
+ - Contains CollisionCollection node (`containerField='collider').`
68
+ - CollisionSensor also has output events: CollidableOffset and CollidableShape nodes (`containerField='intersections'),` Contact nodes (`containerField='contacts').`
69
+ - [Event timing details are explained in X3D Specification 4.4.8.3 Execution model](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/concepts.html#ExecutionModel){:target="_blank"}
70
+ - Content must be visible to be collidable and to be pickable.
61
71
 
62
- ## External Links
72
+ ## See Also
63
73
 
64
- - [X3D Specification of CollisionSensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionSensor){:target="_blank"}
65
- - [Event timing details are explained in 4.4.8.3 Execution model](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#ExecutionModel){:target="_blank"}
74
+ - [X3D Specification of CollisionSensor node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionSensor){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: CollisionSpace
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-RigidBodyPhysics
5
5
  categories: [components, RigidBodyPhysics]
6
6
  tags: [CollisionSpace, RigidBodyPhysics]
@@ -13,9 +13,9 @@ tags: [CollisionSpace, RigidBodyPhysics]
13
13
 
14
14
  ## Overview
15
15
 
16
- CollisionSpace holds collection of objects considered together for resolution of inter-object collisions. Contains multiple CollidableShape, CollidableOffset, or CollisionSpace nodes (containerField='collidables').
16
+ CollisionSpace holds collection of objects considered together for resolution of inter-object collisions. Contains multiple CollidableShape, CollidableOffset, or CollisionSpace nodes (`containerField='collidables').`
17
17
 
18
- The CollisionSpace node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
18
+ The CollisionSpace node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available from X3D version 3.2 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,9 +29,13 @@ The CollisionSpace node belongs to the **RigidBodyPhysics** component and its de
29
29
 
30
30
  ## Fields
31
31
 
32
- ### SFNode [in, out] **metadata** NULL
32
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
33
 
34
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
35
+
36
+ #### Hint
37
+
38
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
35
39
 
36
40
  ### SFBool [in, out] **enabled** TRUE
37
41
 
@@ -49,16 +53,16 @@ Enables/disables node operation.
49
53
 
50
54
  - Using geometry is more accurate but slower.
51
55
 
52
- ### SFBool [ ] **visible** TRUE
56
+ ### SFBool [in, out] **visible** TRUE
53
57
 
54
58
  Whether or not renderable content within this node is visually displayed.
55
59
 
56
- #### Hint
60
+ #### Hints
57
61
 
58
- - The visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
59
- - Content must be visible to be collidable and to be pickable.
62
+ - The *visible* field has no effect on animation behaviors, event passing or other non-visual characteristics.
63
+ - Content must be *visible* to be collidable and to be pickable.
60
64
 
61
- ### SFBool [ ] **bboxDisplay** FALSE
65
+ ### SFBool [in, out] **bboxDisplay** FALSE
62
66
 
63
67
  Whether to display bounding box for associated geometry, aligned with world coordinates.
64
68
 
@@ -66,22 +70,37 @@ Whether to display bounding box for associated geometry, aligned with world coor
66
70
 
67
71
  - The bounding box is displayed regardless of whether contained content is visible.
68
72
 
69
- ### SFVec3f [ ] **bboxSize** -1 -1 -1
73
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or −1 −1 −1</small>
70
74
 
71
75
  Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
72
76
 
73
- #### Hint
77
+ #### Hints
74
78
 
75
79
  - Can be useful for collision computations or inverse-kinematics (IK) engines.
80
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
81
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
82
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
76
83
 
77
- ### SFVec3f [ ] **bboxCenter** 0 0 0
84
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
78
85
 
79
- Bounding box center: optional hint for position offset from origin of local coordinate system.
86
+ Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
87
+
88
+ #### Hints
89
+
90
+ - Precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
91
+ - [X3D Architecture, 10.2.2 Bounding boxes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#BoundingBoxes){:target="_blank"}
92
+ - [X3D Architecture, 10.3.1 X3DBoundedObject](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/grouping.html#X3DBoundedObject){:target="_blank"}
80
93
 
81
94
  ### MFNode [in, out] **collidables** [ ] <small>[X3DNBodyCollisionSpaceNode,X3DNBodyCollidableNode]</small>
82
95
 
83
- Input/Output field collidables.
96
+ Collection of collidable objects as well as nested CollisionSpace collections
97
+
98
+ ## Advisories
99
+
100
+ ### Hint
101
+
102
+ - Content must be visible to be collidable and to be pickable.
84
103
 
85
- ## External Links
104
+ ## See Also
86
105
 
87
- - [X3D Specification of CollisionSpace](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionSpace){:target="_blank"}
106
+ - [X3D Specification of CollisionSpace node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionSpace){:target="_blank"}