x_ite 8.8.6 → 8.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/Makefile +6 -0
  2. package/build/docs/nodes.pl +434 -0
  3. package/dist/assets/components/Annotation.js +14 -14
  4. package/dist/assets/components/Annotation.min.js +1 -1
  5. package/dist/assets/components/CADGeometry.js +13 -13
  6. package/dist/assets/components/CADGeometry.min.js +1 -1
  7. package/dist/assets/components/CubeMapTexturing.js +28 -28
  8. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  9. package/dist/assets/components/DIS.js +14 -14
  10. package/dist/assets/components/DIS.min.js +1 -1
  11. package/dist/assets/components/EventUtilities.js +9 -9
  12. package/dist/assets/components/EventUtilities.min.js +1 -1
  13. package/dist/assets/components/Geometry2D.js +19 -19
  14. package/dist/assets/components/Geometry2D.min.js +1 -1
  15. package/dist/assets/components/Geospatial.js +52 -40
  16. package/dist/assets/components/Geospatial.min.js +1 -1
  17. package/dist/assets/components/HAnim.js +19 -19
  18. package/dist/assets/components/HAnim.min.js +1 -1
  19. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  20. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  21. package/dist/assets/components/Layout.js +27 -27
  22. package/dist/assets/components/Layout.min.js +1 -1
  23. package/dist/assets/components/NURBS.js +26 -26
  24. package/dist/assets/components/NURBS.min.js +1 -1
  25. package/dist/assets/components/ParticleSystems.js +76 -74
  26. package/dist/assets/components/ParticleSystems.min.js +1 -1
  27. package/dist/assets/components/Picking.js +18 -18
  28. package/dist/assets/components/Picking.min.js +1 -1
  29. package/dist/assets/components/RigidBodyPhysics.js +29 -30
  30. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  31. package/dist/assets/components/Scripting.js +37 -37
  32. package/dist/assets/components/Scripting.min.js +1 -1
  33. package/dist/assets/components/Text.js +24 -24
  34. package/dist/assets/components/Text.min.js +1 -1
  35. package/dist/assets/components/TextureProjector.js +23 -23
  36. package/dist/assets/components/TextureProjector.min.js +1 -1
  37. package/dist/assets/components/Texturing3D.js +30 -30
  38. package/dist/assets/components/Texturing3D.min.js +1 -1
  39. package/dist/assets/components/VolumeRendering.js +21 -21
  40. package/dist/assets/components/VolumeRendering.min.js +1 -1
  41. package/dist/assets/components/X_ITE.js +9 -9
  42. package/dist/assets/components/X_ITE.min.js +1 -1
  43. package/dist/x_ite.css +1 -1
  44. package/dist/x_ite.js +1002 -133
  45. package/dist/x_ite.min.js +1 -1
  46. package/dist/x_ite.zip +0 -0
  47. package/docs/_config.yml +2 -2
  48. package/docs/_posts/components/CADGeometry/CADAssembly.md +47 -21
  49. package/docs/_posts/components/CADGeometry/CADFace.md +47 -21
  50. package/docs/_posts/components/CADGeometry/CADLayer.md +50 -21
  51. package/docs/_posts/components/CADGeometry/CADPart.md +56 -26
  52. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +55 -26
  53. package/docs/_posts/components/CADGeometry/QuadSet.md +52 -20
  54. package/docs/_posts/components/Core/MetadataBoolean.md +27 -36
  55. package/docs/_posts/components/Core/MetadataDouble.md +31 -16
  56. package/docs/_posts/components/Core/MetadataFloat.md +31 -16
  57. package/docs/_posts/components/Core/MetadataInteger.md +31 -16
  58. package/docs/_posts/components/Core/MetadataSet.md +30 -15
  59. package/docs/_posts/components/Core/MetadataString.md +31 -16
  60. package/docs/_posts/components/Core/WorldInfo.md +21 -10
  61. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +39 -30
  62. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +19 -10
  63. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +22 -18
  64. package/docs/_posts/components/DIS/DISEntityManager.md +43 -18
  65. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +43 -34
  66. package/docs/_posts/components/DIS/EspduTransform.md +211 -78
  67. package/docs/_posts/components/DIS/ReceiverPdu.md +95 -45
  68. package/docs/_posts/components/DIS/SignalPdu.md +98 -44
  69. package/docs/_posts/components/DIS/TransmitterPdu.md +118 -68
  70. package/docs/_posts/components/EnvironmentalEffects/Background.md +80 -39
  71. package/docs/_posts/components/EnvironmentalEffects/Fog.md +39 -18
  72. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +10 -6
  73. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +21 -14
  74. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +83 -31
  75. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +36 -8
  76. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +31 -7
  77. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +23 -7
  78. package/docs/_posts/components/EventUtilities/BooleanFilter.md +27 -14
  79. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +46 -17
  80. package/docs/_posts/components/EventUtilities/BooleanToggle.md +29 -8
  81. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +24 -7
  82. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +46 -17
  83. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +34 -9
  84. package/docs/_posts/components/EventUtilities/TimeTrigger.md +30 -9
  85. package/docs/_posts/components/Followers/ColorChaser.md +35 -11
  86. package/docs/_posts/components/Followers/ColorDamper.md +32 -12
  87. package/docs/_posts/components/Followers/CoordinateChaser.md +33 -9
  88. package/docs/_posts/components/Followers/CoordinateDamper.md +30 -10
  89. package/docs/_posts/components/Followers/OrientationChaser.md +34 -10
  90. package/docs/_posts/components/Followers/OrientationDamper.md +31 -11
  91. package/docs/_posts/components/Followers/PositionChaser.md +33 -9
  92. package/docs/_posts/components/Followers/PositionChaser2D.md +33 -9
  93. package/docs/_posts/components/Followers/PositionDamper.md +30 -10
  94. package/docs/_posts/components/Followers/PositionDamper2D.md +30 -10
  95. package/docs/_posts/components/Followers/ScalarChaser.md +33 -9
  96. package/docs/_posts/components/Followers/ScalarDamper.md +30 -10
  97. package/docs/_posts/components/Followers/TexCoordChaser2D.md +33 -9
  98. package/docs/_posts/components/Followers/TexCoordDamper2D.md +30 -10
  99. package/docs/_posts/components/Geometry2D/Arc2D.md +39 -14
  100. package/docs/_posts/components/Geometry2D/ArcClose2D.md +43 -19
  101. package/docs/_posts/components/Geometry2D/Circle2D.md +21 -10
  102. package/docs/_posts/components/Geometry2D/Disk2D.md +32 -14
  103. package/docs/_posts/components/Geometry2D/Polyline2D.md +25 -10
  104. package/docs/_posts/components/Geometry2D/Polypoint2D.md +16 -8
  105. package/docs/_posts/components/Geometry2D/Rectangle2D.md +23 -12
  106. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +23 -12
  107. package/docs/_posts/components/Geometry3D/Box.md +26 -13
  108. package/docs/_posts/components/Geometry3D/Cone.md +31 -23
  109. package/docs/_posts/components/Geometry3D/Cylinder.md +32 -28
  110. package/docs/_posts/components/Geometry3D/ElevationGrid.md +75 -31
  111. package/docs/_posts/components/Geometry3D/Extrusion.md +100 -48
  112. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +95 -43
  113. package/docs/_posts/components/Geometry3D/Sphere.md +25 -13
  114. package/docs/_posts/components/Geospatial/GeoCoordinate.md +30 -14
  115. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +85 -40
  116. package/docs/_posts/components/Geospatial/GeoLOD.md +69 -30
  117. package/docs/_posts/components/Geospatial/GeoLocation.md +66 -28
  118. package/docs/_posts/components/Geospatial/GeoMetadata.md +28 -22
  119. package/docs/_posts/components/Geospatial/GeoOrigin.md +34 -19
  120. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +64 -18
  121. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +67 -18
  122. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +66 -21
  123. package/docs/_posts/components/Geospatial/GeoTransform.md +74 -30
  124. package/docs/_posts/components/Geospatial/GeoViewpoint.md +88 -41
  125. package/docs/_posts/components/Grouping/Group.md +34 -18
  126. package/docs/_posts/components/Grouping/StaticGroup.md +39 -18
  127. package/docs/_posts/components/Grouping/Switch.md +41 -22
  128. package/docs/_posts/components/Grouping/Transform.md +47 -30
  129. package/docs/_posts/components/HAnim/HAnimDisplacer.md +48 -37
  130. package/docs/_posts/components/HAnim/HAnimHumanoid.md +245 -55
  131. package/docs/_posts/components/HAnim/HAnimJoint.md +136 -70
  132. package/docs/_posts/components/HAnim/HAnimMotion.md +128 -18
  133. package/docs/_posts/components/HAnim/HAnimSegment.md +92 -52
  134. package/docs/_posts/components/HAnim/HAnimSite.md +95 -52
  135. package/docs/_posts/components/Interpolation/ColorInterpolator.md +41 -11
  136. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +39 -13
  137. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +43 -14
  138. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +36 -12
  139. package/docs/_posts/components/Interpolation/NormalInterpolator.md +40 -10
  140. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +40 -10
  141. package/docs/_posts/components/Interpolation/PositionInterpolator.md +40 -10
  142. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +43 -14
  143. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +39 -13
  144. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +41 -16
  145. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +41 -16
  146. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +40 -24
  147. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +35 -11
  148. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +51 -9
  149. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +31 -9
  150. package/docs/_posts/components/Layering/Layer.md +39 -14
  151. package/docs/_posts/components/Layering/LayerSet.md +21 -15
  152. package/docs/_posts/components/Layering/Viewport.md +34 -18
  153. package/docs/_posts/components/Layout/Layout.md +28 -17
  154. package/docs/_posts/components/Layout/LayoutGroup.md +37 -21
  155. package/docs/_posts/components/Layout/LayoutLayer.md +40 -15
  156. package/docs/_posts/components/Layout/ScreenFontStyle.md +74 -47
  157. package/docs/_posts/components/Layout/ScreenGroup.md +35 -19
  158. package/docs/_posts/components/Lighting/DirectionalLight.md +23 -15
  159. package/docs/_posts/components/Lighting/EnvironmentLight.md +7 -11
  160. package/docs/_posts/components/Lighting/PointLight.md +27 -15
  161. package/docs/_posts/components/Lighting/SpotLight.md +36 -23
  162. package/docs/_posts/components/NURBS/Contour2D.md +17 -9
  163. package/docs/_posts/components/NURBS/ContourPolyline2D.md +10 -6
  164. package/docs/_posts/components/NURBS/CoordinateDouble.md +13 -9
  165. package/docs/_posts/components/NURBS/NurbsCurve.md +16 -12
  166. package/docs/_posts/components/NURBS/NurbsCurve2D.md +15 -11
  167. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +31 -15
  168. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +29 -23
  169. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +30 -14
  170. package/docs/_posts/components/NURBS/NurbsSet.md +51 -17
  171. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +48 -28
  172. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +31 -14
  173. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +25 -14
  174. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +26 -22
  175. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +36 -26
  176. package/docs/_posts/components/Navigation/Billboard.md +35 -19
  177. package/docs/_posts/components/Navigation/Collision.md +61 -24
  178. package/docs/_posts/components/Navigation/LOD.md +55 -25
  179. package/docs/_posts/components/Navigation/NavigationInfo.md +69 -26
  180. package/docs/_posts/components/Navigation/OrthoViewpoint.md +89 -38
  181. package/docs/_posts/components/Navigation/Viewpoint.md +95 -40
  182. package/docs/_posts/components/Navigation/ViewpointGroup.md +29 -18
  183. package/docs/_posts/components/Networking/Anchor.md +56 -58
  184. package/docs/_posts/components/Networking/Inline.md +44 -31
  185. package/docs/_posts/components/Networking/LoadSensor.md +43 -11
  186. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +16 -8
  187. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +31 -12
  188. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +23 -12
  189. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +15 -8
  190. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +110 -55
  191. package/docs/_posts/components/ParticleSystems/PointEmitter.md +25 -14
  192. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +28 -16
  193. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +25 -14
  194. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +35 -16
  195. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +12 -8
  196. package/docs/_posts/components/Picking/LinePickSensor.md +57 -31
  197. package/docs/_posts/components/Picking/PickableGroup.md +44 -26
  198. package/docs/_posts/components/Picking/PointPickSensor.md +47 -26
  199. package/docs/_posts/components/Picking/PrimitivePickSensor.md +43 -31
  200. package/docs/_posts/components/Picking/VolumePickSensor.md +43 -26
  201. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +46 -21
  202. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +43 -20
  203. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +37 -15
  204. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +50 -16
  205. package/docs/_posts/components/Rendering/ClipPlane.md +21 -16
  206. package/docs/_posts/components/Rendering/Color.md +14 -14
  207. package/docs/_posts/components/Rendering/ColorRGBA.md +13 -9
  208. package/docs/_posts/components/Rendering/Coordinate.md +11 -7
  209. package/docs/_posts/components/Rendering/IndexedLineSet.md +55 -27
  210. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +44 -23
  211. package/docs/_posts/components/Rendering/IndexedTriangleSet.md +45 -24
  212. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +45 -20
  213. package/docs/_posts/components/Rendering/LineSet.md +26 -14
  214. package/docs/_posts/components/Rendering/Normal.md +28 -6
  215. package/docs/_posts/components/Rendering/PointSet.md +24 -11
  216. package/docs/_posts/components/Rendering/TriangleFanSet.md +44 -19
  217. package/docs/_posts/components/Rendering/TriangleSet.md +44 -19
  218. package/docs/_posts/components/Rendering/TriangleStripSet.md +45 -20
  219. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +24 -12
  220. package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +40 -17
  221. package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +37 -19
  222. package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +24 -19
  223. package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +21 -12
  224. package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +36 -17
  225. package/docs/_posts/components/RigidBodyPhysics/Contact.md +20 -16
  226. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +43 -41
  227. package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +86 -34
  228. package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +36 -26
  229. package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +36 -20
  230. package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +33 -23
  231. package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +31 -19
  232. package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +31 -23
  233. package/docs/_posts/components/Scripting/Script.md +43 -27
  234. package/docs/_posts/components/Shaders/ComposedShader.md +30 -17
  235. package/docs/_posts/components/Shaders/FloatVertexAttribute.md +18 -9
  236. package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +17 -8
  237. package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +17 -8
  238. package/docs/_posts/components/Shaders/PackagedShader.md +52 -46
  239. package/docs/_posts/components/Shaders/ProgramShader.md +35 -15
  240. package/docs/_posts/components/Shaders/ShaderPart.md +27 -18
  241. package/docs/_posts/components/Shaders/ShaderProgram.md +28 -17
  242. package/docs/_posts/components/Shape/AcousticProperties.md +38 -10
  243. package/docs/_posts/components/Shape/Appearance.md +30 -23
  244. package/docs/_posts/components/Shape/FillProperties.md +19 -12
  245. package/docs/_posts/components/Shape/LineProperties.md +18 -10
  246. package/docs/_posts/components/Shape/Material.md +64 -38
  247. package/docs/_posts/components/Shape/PhysicalMaterial.md +49 -25
  248. package/docs/_posts/components/Shape/PointProperties.md +23 -24
  249. package/docs/_posts/components/Shape/Shape.md +38 -20
  250. package/docs/_posts/components/Shape/TwoSidedMaterial.md +35 -36
  251. package/docs/_posts/components/Shape/UnlitMaterial.md +29 -17
  252. package/docs/_posts/components/Sound/Analyser.md +151 -18
  253. package/docs/_posts/components/Sound/AudioClip.md +82 -32
  254. package/docs/_posts/components/Sound/AudioDestination.md +85 -9
  255. package/docs/_posts/components/Sound/BiquadFilter.md +160 -17
  256. package/docs/_posts/components/Sound/BufferAudioSource.md +184 -28
  257. package/docs/_posts/components/Sound/ChannelMerger.md +70 -8
  258. package/docs/_posts/components/Sound/ChannelSelector.md +73 -9
  259. package/docs/_posts/components/Sound/ChannelSplitter.md +77 -9
  260. package/docs/_posts/components/Sound/Convolver.md +138 -14
  261. package/docs/_posts/components/Sound/Delay.md +134 -15
  262. package/docs/_posts/components/Sound/DynamicsCompressor.md +146 -19
  263. package/docs/_posts/components/Sound/Gain.md +128 -13
  264. package/docs/_posts/components/Sound/ListenerPointSource.md +121 -12
  265. package/docs/_posts/components/Sound/MicrophoneSource.md +101 -10
  266. package/docs/_posts/components/Sound/OscillatorSource.md +107 -12
  267. package/docs/_posts/components/Sound/PeriodicWave.md +48 -7
  268. package/docs/_posts/components/Sound/Sound.md +61 -22
  269. package/docs/_posts/components/Sound/SpatialSound.md +136 -17
  270. package/docs/_posts/components/Sound/StreamAudioDestination.md +89 -9
  271. package/docs/_posts/components/Sound/StreamAudioSource.md +101 -10
  272. package/docs/_posts/components/Sound/WaveShaper.md +138 -15
  273. package/docs/_posts/components/Text/FontStyle.md +75 -49
  274. package/docs/_posts/components/Text/Text.md +48 -26
  275. package/docs/_posts/components/TextureProjector/TextureProjector.md +63 -12
  276. package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +64 -12
  277. package/docs/_posts/components/Texturing/ImageTexture.md +28 -20
  278. package/docs/_posts/components/Texturing/MovieTexture.md +87 -40
  279. package/docs/_posts/components/Texturing/MultiTexture.md +47 -19
  280. package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +27 -10
  281. package/docs/_posts/components/Texturing/MultiTextureTransform.md +32 -10
  282. package/docs/_posts/components/Texturing/PixelTexture.md +34 -14
  283. package/docs/_posts/components/Texturing/TextureCoordinate.md +20 -10
  284. package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +22 -12
  285. package/docs/_posts/components/Texturing/TextureProperties.md +45 -20
  286. package/docs/_posts/components/Texturing/TextureTransform.md +17 -8
  287. package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +21 -13
  288. package/docs/_posts/components/Texturing3D/ImageTexture3D.md +32 -23
  289. package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +22 -16
  290. package/docs/_posts/components/Texturing3D/PixelTexture3D.md +28 -16
  291. package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +22 -10
  292. package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +21 -9
  293. package/docs/_posts/components/Texturing3D/TextureTransform3D.md +17 -8
  294. package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +20 -10
  295. package/docs/_posts/components/Time/TimeSensor.md +70 -27
  296. package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +41 -20
  297. package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +20 -10
  298. package/docs/_posts/components/VolumeRendering/CartoonVolumeStyle.md +24 -21
  299. package/docs/_posts/components/VolumeRendering/ComposedVolumeStyle.md +18 -10
  300. package/docs/_posts/components/VolumeRendering/EdgeEnhancementVolumeStyle.md +22 -14
  301. package/docs/_posts/components/VolumeRendering/IsoSurfaceVolumeData.md +59 -37
  302. package/docs/_posts/components/VolumeRendering/OpacityMapVolumeStyle.md +16 -8
  303. package/docs/_posts/components/VolumeRendering/ProjectionVolumeStyle.md +28 -6
  304. package/docs/_posts/components/VolumeRendering/SegmentedVolumeData.md +63 -30
  305. package/docs/_posts/components/VolumeRendering/ShadedVolumeStyle.md +27 -19
  306. package/docs/_posts/components/VolumeRendering/SilhouetteEnhancementVolumeStyle.md +21 -13
  307. package/docs/_posts/components/VolumeRendering/ToneMappedVolumeStyle.md +25 -16
  308. package/docs/_posts/components/VolumeRendering/VolumeData.md +43 -26
  309. package/docs/_posts/components/X_ITE/BlendMode.md +16 -9
  310. package/docs/_posts/getting-started.md +1 -0
  311. package/docs/_posts/laboratory/x3d-file-converter.md +1 -1
  312. package/docs/_tabs/playground.html +3 -1
  313. package/docs/assets/css/style.scss +4 -4
  314. package/package.json +1 -1
  315. package/src/x_ite/Base/X3DBaseNode.js +1 -1
  316. package/src/x_ite/Base/X3DInfoArray.js +2 -2
  317. package/src/x_ite/Browser/Core/X3DCoreContext.js +10 -3
  318. package/src/x_ite/Browser/DOMIntegration.js +13 -8
  319. package/src/x_ite/Browser/VERSION.js +1 -1
  320. package/src/x_ite/Components/Annotation/GroupAnnotation.js +1 -1
  321. package/src/x_ite/Components/CubeMapTexturing/ComposedCubeMapTexture.js +3 -3
  322. package/src/x_ite/Components/DIS/DISEntityManager.js +1 -1
  323. package/src/x_ite/Components/Geospatial/GeoLocation.js +1 -1
  324. package/src/x_ite/Components/Geospatial/GeoViewpoint.js +18 -6
  325. package/src/x_ite/Components/Grouping/Switch.js +1 -1
  326. package/src/x_ite/Components/HAnim/HAnimMotion.js +1 -1
  327. package/src/x_ite/Components/Layering/X3DLayerNode.js +1 -1
  328. package/src/x_ite/Components/Lighting/DirectionalLight.js +1 -1
  329. package/src/x_ite/Components/NURBS/NurbsPatchSurface.js +1 -1
  330. package/src/x_ite/Components/NURBS/NurbsTrimmedSurface.js +1 -1
  331. package/src/x_ite/Components/Navigation/Collision.js +1 -1
  332. package/src/x_ite/Components/Navigation/LOD.js +1 -1
  333. package/src/x_ite/Components/Navigation/Viewpoint.js +1 -1
  334. package/src/x_ite/Components/Navigation/X3DViewpointNode.js +1 -1
  335. package/src/x_ite/Components/Networking/LoadSensor.js +1 -1
  336. package/src/x_ite/Components/ParticleSystems/ConeEmitter.js +9 -9
  337. package/src/x_ite/Components/ParticleSystems/ExplosionEmitter.js +7 -7
  338. package/src/x_ite/Components/ParticleSystems/ParticleSystem.js +1 -1
  339. package/src/x_ite/Components/ParticleSystems/PointEmitter.js +8 -8
  340. package/src/x_ite/Components/ParticleSystems/PolylineEmitter.js +9 -9
  341. package/src/x_ite/Components/ParticleSystems/SurfaceEmitter.js +7 -7
  342. package/src/x_ite/Components/ParticleSystems/VolumeEmitter.js +12 -10
  343. package/src/x_ite/Components/RigidBodyPhysics/Contact.js +1 -1
  344. package/src/x_ite/Components/RigidBodyPhysics/MotorJoint.js +6 -6
  345. package/src/x_ite/Components/RigidBodyPhysics/SingleAxisHingeJoint.js +0 -1
  346. package/src/x_ite/Components/RigidBodyPhysics/UniversalJoint.js +4 -4
  347. package/src/x_ite/Components/Shape/AcousticProperties.js +1 -1
  348. package/src/x_ite/Components/Shape/Appearance.js +1 -1
  349. package/src/x_ite/Components/Shape/FillProperties.js +1 -1
  350. package/src/x_ite/Components/Shape/Material.js +1 -1
  351. package/src/x_ite/Components/Shape/PhysicalMaterial.js +1 -1
  352. package/src/x_ite/Components/Shape/TwoSidedMaterial.js +1 -1
  353. package/src/x_ite/Components/Sound/Analyser.js +2 -2
  354. package/src/x_ite/Components/Sound/AudioDestination.js +2 -2
  355. package/src/x_ite/Components/Sound/BiquadFilter.js +3 -3
  356. package/src/x_ite/Components/Sound/BufferAudioSource.js +2 -2
  357. package/src/x_ite/Components/Sound/ChannelMerger.js +2 -2
  358. package/src/x_ite/Components/Sound/ChannelSelector.js +2 -2
  359. package/src/x_ite/Components/Sound/ChannelSplitter.js +2 -2
  360. package/src/x_ite/Components/Sound/Convolver.js +2 -2
  361. package/src/x_ite/Components/Sound/Delay.js +2 -2
  362. package/src/x_ite/Components/Sound/DynamicsCompressor.js +2 -2
  363. package/src/x_ite/Components/Sound/Gain.js +2 -2
  364. package/src/x_ite/Components/Sound/PeriodicWave.js +1 -1
  365. package/src/x_ite/Components/Sound/StreamAudioDestination.js +2 -2
  366. package/src/x_ite/Components/Sound/WaveShaper.js +3 -3
  367. package/src/x_ite/Components/TextureProjector/TextureProjector.js +4 -4
  368. package/src/x_ite/Components/TextureProjector/TextureProjectorParallel.js +5 -5
  369. package/src/x_ite/Components/Texturing/PixelTexture.js +1 -1
  370. package/src/x_ite/Components/Texturing/TextureProperties.js +1 -1
  371. package/src/x_ite/Components/VolumeRendering/IsoSurfaceVolumeData.js +1 -1
  372. package/src/x_ite/Components/VolumeRendering/SegmentedVolumeData.js +1 -1
  373. package/src/x_ite/Components/VolumeRendering/VolumeData.js +1 -1
  374. package/src/x_ite/Configuration/SupportedComponents.js +2 -2
  375. package/src/x_ite/Fields/ArrayFields.js +2 -2
  376. package/src/x_ite/Fields/SFColor.js +1 -1
  377. package/src/x_ite/Fields/SFMatrixPrototypeTemplate.js +1 -1
  378. package/src/x_ite/Fields/SFRotation.js +3 -3
  379. package/src/x_ite/Fields/SFVecPrototypeTemplate.js +1 -1
  380. package/src/x_ite/Parser/GoldenGate.js +16 -5
  381. package/src/x_ite/Parser/PLYAParser.js +615 -0
  382. package/src/x_ite/Parser/PLYBParser.js +222 -0
  383. package/src/x_ite/Parser/STLAParser.js +0 -1
  384. /package/build/{bin → docs}/components.js +0 -0
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: LineSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [LineSet, Rendering]
@@ -13,9 +13,9 @@ tags: [LineSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- LineSet is a geometry node that can contain a Coordinate/CoordinateDouble node and an (optional) Color/ColorRGBA node. Color values or a sibling Material emissiveColor is used to draw lines and points. Lines are not lit, are not texture-mapped, and do not participate in collision detection.
16
+ LineSet is a geometry node that can contain a Coordinate or CoordinateDouble node and optionally a Color or ColorRGBA node.
17
17
 
18
- The LineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The LineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,15 +29,19 @@ The LineSet node belongs to the **Rendering** component and its default containe
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
33
37
 
34
38
  ### MFInt32 [in, out] **vertexCount** [ ] <small>[2,∞)</small>
35
39
 
36
- *vertexCount* describes how many vertices are used in each individual polyline segment from the Coordinate point values. Coordinate point values are assigned as a block of points to each line by taking vertexCount[n] vertices at a time.
40
+ Vertices at a time.
37
41
 
38
42
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
39
43
 
40
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
44
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
41
45
 
42
46
  #### Hint
43
47
 
@@ -49,7 +53,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
49
53
 
50
54
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
51
55
 
52
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
56
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
53
57
 
54
58
  ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
55
59
 
@@ -61,25 +65,33 @@ Single contained Normal node that can specify perpendicular vectors for correspo
61
65
 
62
66
  #### Warning
63
67
 
64
- - Normal vectors increase file size, typically doubling geometry definitions.
68
+ - *normal* vectors increase file size, typically doubling geometry definitions.
65
69
 
66
70
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
67
71
 
68
72
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
69
73
 
70
- ## Description
74
+ ## Advisories
71
75
 
72
76
  ### Hints
73
77
 
74
- - Use a different color (or emissiveColor) than the background color. Linear interpolation of colors can be used as a good scientific visualization technique to map arbitrary function values to a color map.
78
+ - [Polygonal chain](https://en.wikipedia.org/wiki/Polygonal_chain){:target="_blank"}
79
+ - Either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points.
80
+ - Adding LineProperties to the corresponding Appearance node can modify the rendering style of these lines.
81
+ - Step-wise variation or linear interpolation of color values can be used as a good scientific visualization technique to map arbitrary function values to a color map.
75
82
  - Insert a Shape node before adding geometry or Appearance.
76
- - You can also substitute a type-matched ProtoInstance node for contained content.
77
- - Consider including Fog to provide further depth cueing for LineSet (LS).
83
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
84
+ - Consider including Fog (with Fog color matching Background color) to provide further depth cueing for LineSet (LS).
85
+
86
+ ### Warnings
87
+
88
+ - Lines are not lit, are not texture-mapped, and do not participate in collision detection.
89
+ - Use a different color (or Material emissiveColor) than the Background color, otherwise geometry is invisible.
78
90
 
79
91
  ## Example
80
92
 
81
93
  <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/LineSet/LineSet.x3d" update="auto"></x3d-canvas>
82
94
 
83
- ## External Links
95
+ ## See Also
84
96
 
85
- - [X3D Specification of LineSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#LineSet){:target="_blank"}
97
+ - [X3D Specification of LineSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#LineSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: Normal
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [Normal, Rendering]
@@ -13,9 +13,9 @@ tags: [Normal, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node. Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading.
16
+ Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate or CoordinateDouble node, or else to a parent ElevationGrid node. Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading.
17
17
 
18
- The Normal node belongs to the **Rendering** component and its default container field is *normal.* It is available since X3D version 2.0 or later.
18
+ The Normal node belongs to the **Rendering** component and its default container field is *normal.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,12 +30,34 @@ The Normal node belongs to the **Rendering** component and its default container
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### MFVec3f [in, out] **vector** [ ] <small>[-1,1]</small>
36
40
 
37
41
  Set of unit-length normal vectors, corresponding to indexed polygons or vertices.
38
42
 
39
- ## External Links
43
+ #### Warning
44
+
45
+ - Unit length means a magnitude of 1.0, so normal values of (0,0,0) are invalid.
46
+
47
+ ## Advisories
48
+
49
+ ### Hints
50
+
51
+ - Normal values are typically only calculated or applied once, during initial loading of model geometry.
52
+ - Custom Normal values can produce special effects.
53
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
54
+ - Computation of normal values is performed quite quickly on modern 3D graphics hardware, often with no perceptible delay.
55
+ - [Normal vectors perpendicular to 3D surface](https://en.wikipedia.org/wiki/Normal_(geometry)){:target="_blank"}
56
+
57
+ ### Warning
58
+
59
+ - Adding normal values to a model might significantly increase file size. Testing can help determine proper tradeoffs between file size, network transmission delays and initial rendering speed.
60
+
61
+ ## See Also
40
62
 
41
- - [X3D Specification of Normal](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Normal){:target="_blank"}
63
+ - [X3D Specification of Normal node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Normal){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: PointSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [PointSet, Rendering]
@@ -13,9 +13,9 @@ tags: [PointSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- PointSet is a node that contains a set of colored 3D points, represented by contained Color/ColorRGBA and Coordinate/CoordinateDouble nodes. Color values or a sibling Material emissiveColor is used to draw lines and points.
16
+ PointSet is a node that contains a set of colored 3D points, represented by contained Color or ColorRGBA and Coordinate or CoordinateDouble nodes.
17
17
 
18
- The PointSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 2.0 or later.
18
+ The PointSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 2.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -29,11 +29,15 @@ The PointSet node belongs to the **Rendering** component and its default contain
29
29
 
30
30
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
31
 
32
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
33
+
34
+ #### Hint
35
+
36
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
33
37
 
34
38
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
35
39
 
36
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
40
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
37
41
 
38
42
  #### Hint
39
43
 
@@ -45,32 +49,41 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
45
49
 
46
50
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
47
51
 
48
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
52
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
49
53
 
50
54
  ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
51
55
 
52
- Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
56
+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations.
53
57
 
54
58
  #### Hint
55
59
 
56
60
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
57
61
 
62
+ #### Warning
63
+
64
+ - *normal* vectors increase file size, typically doubling geometry definitions.
65
+
58
66
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
59
67
 
60
68
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
61
69
 
62
- ## Description
70
+ ## Advisories
63
71
 
64
72
  ### Hints
65
73
 
66
- - Use a different color (or emissiveColor) than the background color.
74
+ - [Point (geometry)](https://en.wikipedia.org/wiki/Point_(geometry)){:target="_blank"}
75
+ - Either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points.
67
76
  - Insert a Shape node before adding geometry or Appearance.
68
77
  - Each point is displayed independently, no other PointSet attributes for rendering are provided.
69
78
 
79
+ ### Warning
80
+
81
+ - Use a different color (or Material emissiveColor) than the Background color, otherwise geometry is invisible.
82
+
70
83
  ## Example
71
84
 
72
85
  <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/PointSet/PointSet.x3d" update="auto"></x3d-canvas>
73
86
 
74
- ## External Links
87
+ ## See Also
75
88
 
76
- - [X3D Specification of PointSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#PointSet){:target="_blank"}
89
+ - [X3D Specification of PointSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#PointSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: TriangleFanSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [TriangleFanSet, Rendering]
@@ -13,9 +13,9 @@ tags: [TriangleFanSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- TriangleFanSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ TriangleFanSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The TriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The TriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,15 +30,21 @@ The TriangleFanSet node belongs to the **Rendering** component and its default c
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [ ] **solid** TRUE
36
40
 
37
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
41
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - If in doubt, use solid='false' for maximum visibility.
45
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
46
+ - If in doubt, use *solid*='false' for maximum visibility.
47
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
42
48
 
43
49
  #### Warning
44
50
 
@@ -46,23 +52,37 @@ Setting solid true means draw only one side of polygons (backface culling on), s
46
52
 
47
53
  ### SFBool [ ] **ccw** TRUE
48
54
 
49
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
55
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
50
56
 
51
- #### Hint
57
+ #### Hints
52
58
 
53
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
59
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
60
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
61
+
62
+ #### Warning
63
+
64
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
54
65
 
55
66
  ### SFBool [ ] **colorPerVertex** TRUE
56
67
 
57
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
68
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
58
69
 
59
- #### See Also
70
+ #### Hint
60
71
 
61
72
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
73
 
74
+ #### Warnings
75
+
76
+ - The provided value of TriangleFanSet *colorPerVertex* field is ignored and always treated as true.
77
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
78
+
63
79
  ### SFBool [ ] **normalPerVertex** TRUE
64
80
 
65
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
81
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
82
+
83
+ #### Hint
84
+
85
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
66
86
 
67
87
  ### MFInt32 [in, out] **fanCount** [ ] <small>[3,∞)</small>
68
88
 
@@ -70,7 +90,7 @@ Whether Normal node vector values are applied to each vertex (true) or to each p
70
90
 
71
91
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
72
92
 
73
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
93
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
74
94
 
75
95
  #### Hint
76
96
 
@@ -82,7 +102,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
82
102
 
83
103
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
84
104
 
85
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
105
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
86
106
 
87
107
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
88
108
 
@@ -96,17 +116,22 @@ Single contained Normal node that can specify perpendicular vectors for correspo
96
116
 
97
117
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
98
118
 
119
+ #### Warning
120
+
121
+ - *normal* vectors increase file size, typically doubling geometry definitions.
122
+
99
123
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
100
124
 
101
125
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
102
126
 
103
- ## Description
127
+ ## Advisories
104
128
 
105
129
  ### Hints
106
130
 
131
+ - Color, normal and texCoord values are applied in the same order as coord values.
107
132
  - Insert a Shape node before adding geometry or Appearance.
108
- - You can also substitute a type-matched ProtoInstance node for contained content.
133
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
109
134
 
110
- ## External Links
135
+ ## See Also
111
136
 
112
- - [X3D Specification of TriangleFanSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleFanSet){:target="_blank"}
137
+ - [X3D Specification of TriangleFanSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleFanSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: TriangleSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [TriangleSet, Rendering]
@@ -13,9 +13,9 @@ tags: [TriangleSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- TriangleSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ TriangleSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The TriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The TriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,15 +30,21 @@ The TriangleSet node belongs to the **Rendering** component and its default cont
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [ ] **solid** TRUE
36
40
 
37
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
41
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - If in doubt, use solid='false' for maximum visibility.
45
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
46
+ - If in doubt, use *solid*='false' for maximum visibility.
47
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
42
48
 
43
49
  #### Warning
44
50
 
@@ -46,27 +52,41 @@ Setting solid true means draw only one side of polygons (backface culling on), s
46
52
 
47
53
  ### SFBool [ ] **ccw** TRUE
48
54
 
49
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
55
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
50
56
 
51
- #### Hint
57
+ #### Hints
52
58
 
53
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
59
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
60
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
61
+
62
+ #### Warning
63
+
64
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
54
65
 
55
66
  ### SFBool [ ] **colorPerVertex** TRUE
56
67
 
57
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
68
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
58
69
 
59
- #### See Also
70
+ #### Hint
60
71
 
61
72
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
73
 
74
+ #### Warnings
75
+
76
+ - The provided value of TriangleSet *colorPerVertex* field is ignored and always treated as true.
77
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
78
+
63
79
  ### SFBool [ ] **normalPerVertex** TRUE
64
80
 
65
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
81
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
82
+
83
+ #### Hint
84
+
85
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
66
86
 
67
87
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
68
88
 
69
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
89
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
70
90
 
71
91
  #### Hint
72
92
 
@@ -78,7 +98,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
78
98
 
79
99
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
80
100
 
81
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
101
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
82
102
 
83
103
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
84
104
 
@@ -92,17 +112,22 @@ Single contained Normal node that can specify perpendicular vectors for correspo
92
112
 
93
113
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
94
114
 
115
+ #### Warning
116
+
117
+ - *normal* vectors increase file size, typically doubling geometry definitions.
118
+
95
119
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
96
120
 
97
121
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
98
122
 
99
- ## Description
123
+ ## Advisories
100
124
 
101
125
  ### Hints
102
126
 
127
+ - Color, normal and texCoord values are applied in the same order as coord values.
103
128
  - Insert a Shape node before adding geometry or Appearance.
104
- - You can also substitute a type-matched ProtoInstance node for contained content.
129
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
105
130
 
106
- ## External Links
131
+ ## See Also
107
132
 
108
- - [X3D Specification of TriangleSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleSet){:target="_blank"}
133
+ - [X3D Specification of TriangleSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleSet){:target="_blank"}
@@ -1,6 +1,6 @@
1
1
  ---
2
2
  title: TriangleStripSet
3
- date: 2022-01-07
3
+ date: 2023-01-07
4
4
  nav: components-Rendering
5
5
  categories: [components, Rendering]
6
6
  tags: [TriangleStripSet, Rendering]
@@ -13,9 +13,9 @@ tags: [TriangleStripSet, Rendering]
13
13
 
14
14
  ## Overview
15
15
 
16
- TriangleStripSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
16
+ TriangleStripSet is a geometry node containing a Coordinate or CoordinateDouble node, and can also contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
17
17
 
18
- The TriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
18
+ The TriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available from X3D version 3.0 or higher.
19
19
 
20
20
  ## Hierarchy
21
21
 
@@ -30,15 +30,21 @@ The TriangleStripSet node belongs to the **Rendering** component and its default
30
30
 
31
31
  ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
32
 
33
- Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+ Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
34
+
35
+ #### Hint
36
+
37
+ - [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
34
38
 
35
39
  ### SFBool [ ] **solid** TRUE
36
40
 
37
- Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
41
+ Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
38
42
 
39
- #### Hint
43
+ #### Hints
40
44
 
41
- - If in doubt, use solid='false' for maximum visibility.
45
+ - Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
46
+ - If in doubt, use *solid*='false' for maximum visibility.
47
+ - (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
42
48
 
43
49
  #### Warning
44
50
 
@@ -46,23 +52,37 @@ Setting solid true means draw only one side of polygons (backface culling on), s
46
52
 
47
53
  ### SFBool [ ] **ccw** TRUE
48
54
 
49
- *ccw* = counterclockwise: ordering of vertex coordinates orientation.
55
+ *ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
50
56
 
51
- #### Hint
57
+ #### Hints
52
58
 
53
- - *ccw* false can reverse solid (backface culling) and normal-vector orientation.
59
+ - A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
60
+ - [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
61
+
62
+ #### Warning
63
+
64
+ - Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
54
65
 
55
66
  ### SFBool [ ] **colorPerVertex** TRUE
56
67
 
57
- Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
68
+ Whether Color or ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
58
69
 
59
- #### See Also
70
+ #### Hint
60
71
 
61
72
  - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
73
 
74
+ #### Warnings
75
+
76
+ - The provided value of TriangleStripSet *colorPerVertex* field is ignored and always treated as true.
77
+ - If child Color or ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
78
+
63
79
  ### SFBool [ ] **normalPerVertex** TRUE
64
80
 
65
- Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
81
+ Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
82
+
83
+ #### Hint
84
+
85
+ - If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
66
86
 
67
87
  ### MFInt32 [in, out] **stripCount** [ ] <small>[3,∞)</small>
68
88
 
@@ -70,11 +90,11 @@ Whether Normal node vector values are applied to each vertex (true) or to each p
70
90
 
71
91
  #### Warning
72
92
 
73
- - Do not exceed number of points in contained Coordinate/CoordinateDouble node.
93
+ - Do not exceed number of points in contained Coordinate or CoordinateDouble node.
74
94
 
75
95
  ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
76
96
 
77
- Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
97
+ Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
78
98
 
79
99
  #### Hint
80
100
 
@@ -86,7 +106,7 @@ Single contained FogCoordinate node that can specify depth parameters for fog in
86
106
 
87
107
  ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
88
108
 
89
- Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
109
+ Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
90
110
 
91
111
  ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
92
112
 
@@ -100,17 +120,22 @@ Single contained Normal node that can specify perpendicular vectors for correspo
100
120
 
101
121
  - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
102
122
 
123
+ #### Warning
124
+
125
+ - *normal* vectors increase file size, typically doubling geometry definitions.
126
+
103
127
  ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
104
128
 
105
129
  Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
106
130
 
107
- ## Description
131
+ ## Advisories
108
132
 
109
133
  ### Hints
110
134
 
135
+ - Color, normal and texCoord values are applied in the same order as coord values.
111
136
  - Insert a Shape node before adding geometry or Appearance.
112
- - You can also substitute a type-matched ProtoInstance node for contained content.
137
+ - For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
113
138
 
114
- ## External Links
139
+ ## See Also
115
140
 
116
- - [X3D Specification of TriangleStripSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleStripSet){:target="_blank"}
141
+ - [X3D Specification of TriangleStripSet node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleStripSet){:target="_blank"}